Nyaa~ I want to mod like Deif. o.o
spboxer3 wrote:
[No-Jumping CTB]故意的
- 00:04:141 (1,2,3,4,5) - 這邊我會考慮順方向 畢竟前面與這邊是相同的曲調/節奏 前面都順的這邊折返感覺會比較奇怪點 尤其是1,2這邊
第三组在音乐上有起伏,不像前面这么平缓,就想加一些movement- 00:18:373 (1,2) - 這邊的跳(雖然不用用到dash 但是看到就會想按) 感覺比較突兀 並不適合音樂
吊,改掉了,这里flow出问题了- 00:40:230 (6,7,8) - 6應該在7,8正中間 這樣看起來會更好些 打起來也能夠比較強調8的位置
你的建议很好,但是我这里想要和前面相同位置的pattern呼应一下,做一个渐强的效果。- 00:55:987 (1,2,3) - 建議往左邊延伸出去而不是像現在一樣在原地 這樣可以讓後面的flow連接的更順
明白-。-- 01:01:833 (1,2,3,4,1) - 這段對新手來說比較難理解 看起來略亂 而且又是1/4連音
了解。由于已经被3个modder提及到,我不得不放弃原本的打算-。- 改为1/2 反向渐进slider- 01:09:457 (6) - end到01:09:838 - 01:09:965 - 補音 這樣聽起來會更好些
这里原本有音,地府哥刚让我改过来。。为了rank就先这样吧ORZ- 01:11:745 (1,2,3,4) - 往上對上就變成這樣... 其實我的看法應該是兩邊應該距離要一樣的 漸遠打起來會稍為難點 主要是你漸增的間距也沒有固定
123固定spacing,4拉开跳- 01:28:264 (2,3,4) - 間距變化過於明顯了 有點over的感覺
改成恒定了- 01:39:701 (1,2) - 額...你前面都用了1/4了為什麼這邊kiai反而變這麼鬆?
remap a bit.- 02:06:387 (6,1) - 和前面三連不同? 兩個有稍微差一點 你注意一下
[Real-Jumping CTB]45度斜上
- 00:08:207 (1,1) - 感覺和前頭一樣的節奏會更好
理由同上(no-jump),不是很想改- 00:21:423 (4,5,6,7,8) - 間距應該距離前頭的3更遠才對 不然前頭那兩個複製貼上所製造出的感覺就被破壞掉了>_>
明白了,其实我最开始也想这么弄但是怕难度太大。。- 00:40:738 (8) - ...clap? 這個位置用clap很怪的阿。。。我是說拍手音 非常奇怪的 其他地方沒有就這邊有clap
我操?还有漏网之鱼?- 00:56:496 (4,5,6,7) - 不如做的和前個難度一樣 這樣給人感覺會比較好 因為這兩個二連感覺是差不多的 但是你卻一個停留 另外一個需要移動 這感覺就不一致
我觉得这2个2连最好做成停+动,因为前面有一个逆向三角,如果这里做直线的话效果会很差很差的。
另外这里也是我的理解啦,如果做成太鼓也会是kkk dd kk的感觉- 01:54:442 (4,5) - 考慮縮短點距離 現在這樣dash太嚴苛了些 比較難接到
短一半了,顺便吧后面remap一小下- 01:56:983 (6,7,8,9) - 同前面說的00:56:496 - 感覺
sorry- 02:06:641 (7,8,9,1) - 距離差
sorry,不过remap a bit, 让他有个向左的感觉- 02:04:099 (1,2) - 2的位置不建議用直上直下的 聽音樂來看應該是有個漸減的過程 所以我推薦你用右斜的 這樣感覺更適合
[Tough-Jumping CTB][Hell-Jumping CTB]
- 00:22:757 - 節奏加在這 follow音樂
这样我pattern就全乱了。。现在这样3+5的渐进感觉也不错,这里背景的1/8还没有这么明显,感觉可以糊弄一下233- 00:23:774 (2) - del 這邊三連在連上後面的感覺節奏會變很怪 太緊但是又沒有合音樂
好吧- 00:46:584 (5,1) - 嘛... 我是認為hyper dash應該出現在重音上才對啦>_>
这里重音红果简直无情。。还是现在比较好,有大跳的感觉- 00:47:600 (3,4) - 對稱hyper感覺更適當 畢竟兩個位置聽起來感覺差不多 都是很重的 你只放前面
hypering 34,感觉你就是这个意思-。-
又想了想,还是我这个做法比较能和后面接上,因为后面我想接一个四方-。-- 00:48:363 (5,6,7) - hyper在00:48:871 (6) - 會比較好些 現在看起來比較random
四方pattern-。-蛋疼- 01:02:087 (3,4,5,6) - 稍微大一點 現在這邊感覺不太出來間距的變化
you sure?我感觉现在不错啊,再大出人命了- 01:05:137 (7) - 右三格(size 3) 和01:04:628 (5) - 尾在同一x軸上 現在這樣01:04:882 (6,7) - 是非常沒有感覺得
其实ctb里是有感觉的。。不过还是fix- 01:32:585 (1) - 對照前頭這邊有個hyper會更好 雖然hyper好像CTB mapper很少人會注意到節奏的擺放 後頭的hyper就不說了 稍微取捨一下哪邊下hyper會更有感覺吧 很多地方都是出來一個的 但是那小節是兩段重複的 所以會有點怪>_>
fixed, 以前这里我是做成full space + half space slider hyper的,可是感觉有点太难了就改成这样了02:01:812 (8,9,10) - 其實有點搞不懂這甚麼梗 你好常用233
这个就相当于太鼓里面dk kd kkd的感觉hyper部分我不再說了 這難度的hyper作的還蠻有感覺得 但是其他難度的位置稍微注意一下吧
- 00:19:136 (7,8) - 同樣是之前說的hyper 雖然我覺得這段做得不錯 但是還是有點random
- 00:21:931 (5,7) - ^
这一大串是这图里面最经典的部分 <_< 虽然看起来random其实打起来就有感觉了,找到感觉能次次全接的(感觉有点自夸倾向了)- 00:53:573 (6,7) - ,00:52:429 (2尾,3,4,5) - 這個看起來是一組的 所以我會讓6向左移動一些 讓這兩段區別一點 這樣看起來會比較好
我想左移增加难度-。-- 01:23:690 (2,3,4) - 我會把這段移到x308,y272然後01:24:198 (5,6,7) - 做出和前段一樣的效果 這樣會比較好
以我的方式重做了。
毕竟神作233居然最後難度有把後頭map完 前面為何不map呢>_>
最后一段for hell-jump only
Thank you for this awesome BG~~Deif wrote:
I've looked for the video in some webpages including NicoNico, but all of them had a tiny resolution ;w;
Thanks for modding~-Crystal- wrote:
Hello o/
Here you can see fonts to know how they work:
- Blue: Something i like, a simple commentary.
- Purple: You should watch this as a warning or something i don't like.
- Red: Fix this, it's a bad placed beat.
[General][No-Jumping CTB]
- I bet there's a better background image you should search.
Thanks lol
- 00:40:738 (8) - This beat is a bit far away for a low dash map.
I dont think there is a problem for this dash. Even it is "No" jump but it is still a Salad, small jumping movement can be applied.- 00:59:545 (6) - New combo here.
Yes correct but it should be at 01:00:054 (1) - lol- 01:21:402 (6) - New combo here.
correct.- 01:25:469 (1) - 01:26:993 (4) - Nice sliders.
[Real-Jumping CTB][Tough-Jumping CTB]
- 01:03:103 (1) - This slider is far away from the other one.
intentionally jump. sorry no change.[Hell-Jumping CTB]
- https://osu.ppy.sh/ss/1109101(3rd spin) if you didn't want this spin to make any sound, the top left blue dot (banana) sounds.
yes, move the green line towards the top right white tick. should be fine now.
- Nothing to say about this one, it's pretty fun and hard.
;www;
Sey wrote:
[General][No-Jumping CTB]
- I like all of them but you used really A LOT of Kiai's. I don't really agree with it cos some parts are just not "epic" enough to be Kiai- Anyway, that's personal preference, so keep it as it is.
[Real-Jumping CTB]
- Pretty solid difficulty, not sure what to mod here, but let's see.
- Even if this difficulty has only minor jumps the difficulty name "No-Jumping" does not fit. It confused me a lot and first I thought it was supposed to be a Cup which actually says that a HDash button shouldn't even have to be used. Also the transition from "no-jumping" directly to "real-jumping" is weird to me. Better use a name like "easy-jumping" or "plain-jumping" for the first difficulty.
wwwwww i think it is ok....- 00:11:003 (2) - Move this a bit more to the right to create more movement here maybe. Same counts for 00:08:970 (2) - to keep the symmetry.
Great- 00:32:097 (6,7,1) - Personally I find the distance too high here, especially this moment is very unexpected. Not a very high and epic beat to create such a huge dash here.
it is a small incease jump + a linear pattern, so maybe the spacing not very clear but i guess they are fine.- 01:17:336 (1,2,3,4) - Cool pattern, but really... Don't just copy & paste it at 01:25:469 (1,2,3,4) - . Think of something else here, I personally love this pattern here: http://osu.ppy.sh/ss/1110030. If you decide for something similar be careful to make it not too jumpy. However, please think of another pattern here.
it is a repeating moment in my understanding of the music. so to keep the flow constant I decide to keep the pattern as it is and just ctrl+G for it. actually these 2 pattern requires different way of playing although they are very similar to each other, imo.[Tough-Jumping CTB]
- Wow kinda streamy difficulty, well.. I won't destroy your style here though I'm not a huge fan of streams, so I try to be careful with this difficulty.
That's a very easy Platter, not a single HDash >_>- 00:11:003 (2) - Looks better if it's in the middle of 00:10:240 (1) - and 00:11:257 (3) - , that gives it a better flow. Same here: 00:08:970 (2) -
as you wish, and adjust further the pattern to make flow even better.- 00:12:274 (1) - Oh dear...
It fits with the rhythm but I find it very weird to play, I'd prefer it if you just map the beat with some extra notes. Also this slider is kinda untidy, it could really look better, some droplets appear on distracting spots. Especially with Hidden that will be horrible to play on such a low AR. I could understand it with a higher AR, but not in such an easy difficulty.
yes right. remap the slider to 2 individual sliders.- 00:44:678 (3,4) - I expected a higher jump here, maybe you should increase the distance here a bit more cos it fits well with the singer's voice.
ctrl+G this slider- 01:32:331 (8) - Move the note more to the right, to increase the distance between (6) to (8) more and more. That suits with those "bell" voices in the background and makes the part more interesting/challenging.
yes boss- 01:39:701 (1,2,3) - This pattern is a bit easy (in a Kiai) cos the slider are very close to each other, how about something like this: http://osu.ppy.sh/ss/1110075. It's more challenging and plays cool somehow.
got even better idea, so yes.[Hell-Jumping CTB]
- Very nice diff, after all these mods I really cannot find anything here... Just mentioned 2 little things.
- 02:02:574 (1,2,3,4) - This plays quite cool but why did you reduce the distance again when it came to 02:03:591 (5,6) - ? I'd prefer it much more if you increase the distance always a bit from note to note. If you decide to do so do not forget that 02:04:099 (1) - still needs to be reachable without a super-huge dash.
not going to do much here because the music shows a lower down and then just shoot up to the highest. just make further adjust on (4).- 02:10:199 (1) - Move this note more to the middle. I can already tell that many people end the spinner on the left side and then it's ALMOST IMPOSSIBLE to catch the last fruit, which will anger a lot of people.
wwww thats way it is thereLet's be honest, those difficulties are normally ready for rank. I hope you'll find someone to finally bubble this soon.
- Very nice done. You worked with a lot of symmetry here and most patterns make a lot of sense. I'm too bad to FC this anyway
![]()
- 00:14:307 (1,2,3,4,5,6) - Mh, again the same structure... the distance of (5) to (6) is lower than the one of (3)-(4). I personally prefer it if you do it like that: (1) to (2)<(3) to (4)<(5) to (6).
Actually 5 and 6 is there to increase the difficulty. so no change sry- 00:19:136 (7,8) - I wouldn't put a HDash here already. This is still the very beginning of the song which is extremely calm and this one is very unexpected.
no change sorry, it follows the music.- 00:33:622 (3) - This slider follows the same rhythm as 00:32:606 (1) - . You should make them similar. A long horicontal slider like this is just weird, anyway: I highly suggest you to follow the same rhythm as the previous slider here.
it is the only calm down for this diff. So even your suggestion is well enough I still insist to keep it. sorry.- 02:22:271 (9,1) - Not sure, why a HDash here? A small dash is enough imo...
remap this part to make it much easier.. now people will not blame me to stop them from FCing this map yes XD
There is not much to mod anymore, most things you can mention now are just personal preferences. I wish you good luck with the map.
About background I can only agree with the others, you should try to find another one. orz
Find me one my dear... the biggest I can get is 600 X 480 from the original game TAT
XD waiting for further hitsounding@_@Kodora wrote:
Alright, finally i'm done with hitsounds - http://puu.sh/5qRON.osu sorry for taking it too long Q__Q
And something what i overlooked before:
Imo, tickrate 2 doesnt fit calm vocals and sounds too noisy at most of parts, how about use 1 instead?
no, there is some tick used in sliders, so keep tick 2.
01:20:386 - 01:21:401 - maybe add kiai here too? Such a bit part in chorus without kiai looks strange o.o
just want to restart kiai, and this part is more like "claim" in between the kiai.That's all from me, i guess x.x
- 00:18:246 - Add note here please with normal-sampleset - follow drums
no, back ground music shows a blank here even if I want to add a normal.- 00:24:473 (1) - You have strong beat what was covered by slider (you probably will notice that whistles a bit inconsistent at this point). Try to short this slider to 00:24:981 and add note at 00:25:235 - it will sounds better imo
after having a deep thought, I still dont want to add notes here because I dont want this part like this. Just want to give player a rest time since before and after are both extreme patterns.- 00:25:489 (3) - Same no, want a rest here.
- 00:32:606 (1) - ^ ^
- 00:33:622 (3) - ^^
- 00:41:755 (3,6) - - How about use 3/4 reverse-slider instead? Imo, it will cover vocals better
1. if I put it like this, there will be a whole slider here where I want to put some specific patterns.
2.tick rate 2 will results in additional tick inside the slider which makes the slider weird.- 01:21:402 (7) - add finish pls D: (i forgot) XD
- 01:25:469 (1) - ^XD
- 01:53:171 (9) - and here whistle to slider head & slider bodyXD
waiting on Real-jump and Tough-jump hitsoundingDeif wrote:
Don't give a kudosu for this post, please!
[General][No-Jumping]
- Delete "normal-sliderwhistle" and "soft-sliderwhistle" from your directory. The sliders aren't audible anyway in CTB, and silent hitsounds aren't accepted anymore.
[Real-Jumping]
- Fix the kiai times here, making them identic to Real-/Tough-Jumping. That last kiai section doesn't even make any sense :p
oops, mistake xD- 01:33:855 (1,1,2,3,4,5) - Make those notes more audible, please.
will leave this to kodora[Tough-Jumping]
- 00:41:247 (1) - Is this note really necessary? You didn't add it to other diffs.
OK, deleted.[Hell-Jumping]
- 01:36:143 - Maybe you wanted to use this section for the end of the spinner? Otherwise it doesn't make any sense atm cos it's not affecting any note.
There is a heavy beat, makes me want to end this spinner here. and actually 01:35:635 - to 01:36:143 - almost got no background music, shows a rest, so no need to place anything here.[]
- 00:08:207 (1) - 00:10:240 (1) - 00:12:274 (1) - I'm not sure if it's too recommendable to set sliderticks at 5%...
Will leave this to Kodora
Players need another Steven's Classical out. Let's get rolling~ :3
Accel World wrote:
8-) 这是我之前答应你的mod~
[No-Jumping CTB]
说好的no jumping呢?
![]()
以下是一些建议:
00:48:871 (5) - how about move to x:160 y:216 ?
00:49:125 (6) - how about move to x:312 y:216 ?这种距离感觉比较....适合新手?
00:53:192 (6) - how about move to x:360 y:216 ?理由同上
00:56:496 (4)(5) - how about move to x:104 y:192 ? ^
01:03:866 (3) - how about move to x:104 y:144 ? ^
01:54:950 (7) - how about move to x:144 y:184 ? ^
01:55:966 (1) - how about move to x:280 y:280 ? ^
02:00:033 (1) - how about move to x:104 y:48 ? ^
山哥做简单图的控制力感觉还不太足:3 但是依旧好图![]()
stack和对称问题改了,其他的没动。
[Real-Jumping CTB]
没什么可以说的....感觉很好了...!
[Tough-Jumping CTB]
32个赞够吗?
[Hell-Jumping CTB]
有点无情,这CS和鬼畜跳让我怕怕
00:41:501 (1) - how about move to x:344 y:64 ?
00:41:755 (3) - how about move to x:168 y:64 ?
间距变化是刻意的。
好图:D
基本上能rank了吧....感觉。
还有就是想问一下说CtB专谱里的newcombo设法和OSU一样吗?如果是的话山哥你N难度的nc建议改改
N的NC调整了下
Trust me I do have special reason for putting these 3 charactersStefan wrote:
Hm.. if you ask me you can let out the "CTB" in the Difficulty names since it's a full CTB Mapset but it's up to you. :3
Ok let me make things clearer.Kurai wrote:
I don't really understand the way you named your diffs.
- Why do you use CTB on every difficulty names ? I mean, it is pretty obvious that the difficulties are CtB specific thanks to the apple icon. You ought to remove them.
- Using "Jumping" on every difficulty doesn't make much sense either. It is really redundant and superfluous. It's like naming all diff of a standard mapset "Esay Streaming, Normal Streaming, Hard Streaming, Insane Streaming".
- Overall, the difficulty names might be hard to be understood by people not used to the game. You should probably stick to the standard CtB difficulty names. i.e. Fruit, Salad, Platter and Rain.
a huuuuuuuge thank to you!!!Kurai wrote:
Enjoy the rank :3
This is correct. Unranking so that this can be fixed. No scores need to be wiped and it can be ranked again immediately after, just let me know when it's ready (or another BAT, I'm going to sleep soon for tonight).KSHR wrote:
there is unrankable stuff in Metadata.
Unicode Title: Wing my Way
the game name (ファーランドシンフォニー) is written into there. it should be added to Tags instead.