After a few days, and as promised, here's your mod:
[General]
Kiai times: They could be a bit different organized. Some of them didn't fit and could be avoided, bolded:
In general terms, you created a Cup with a high note density. No dashes are needed to FC it: http://osu.ppy.sh/ss/1062105. You marked it as a Salad in the creator's words, so I'll try to recommend as well some jumps to introduce (not in every single point, but you can get an idea) and some parts which can still be simplified:
Don't be afraid of including HDashes for your next Platter diff!
Take care with those hitsounds. The Clap you're using at the beginning of the song is too noisy, as it's a calm part. You haven't used it in other diffs...
[Hell-Jumping CTB]
It's the map I (and many others) started playing 3 years ago. The suggestions inside this box contain timeline suggestions that would fit nowadays and in order to create a better diff spread with the previous diff. Feel free to ignore everything here, though it's my duty as a modder to mention the stuff I detect:
Another mod or 2 wouldn't kill you though. Find also somebody who can help you exclusively with hitsounds and I'll be glad to give a recheck!
PS: Isn't there a higher quality version of the BG image and the video? They seem a bit pixeled ;w;
[General]
Kiai times: They could be a bit different organized. Some of them didn't fit and could be avoided, bolded:
- 00:16:340 - 00:23:965 - Sounds logical, and it could be extended until 00:24:473. See the next point why.
- 00:24:473 - 00:28:539 - Doesn't make much sense. The music is already at a stablished tempo and it's not needed to be emphasized. Also, the end of the kiai would be too soon.
- 00:31:589 - 00:36:672 - Huh? Shouldn't that even start in 00:32:606? Anyway, and because of the reasons explained in the previous point, this kiai wouldn't be so necessary.
- 00:40:738 - 00:41:501 - Well yeah... There's a very emphasized note there, but there's no need to add a kiai for that (You didn't even add it for the note placed in 00:57:004, which is a similar one). Maybe just as a flash, but it doesn't have to be so long. 1/2 or even 1/4 long should be enough.
- 01:13:269 - 01:20:386 - Sounds like the chorus. That's a part worthy to be with a kiai time!
- 01:21:402 - 01:28:518 - Just the continuation of the chorus. Works well too if it's splitted.
- 01:37:668 - 01:45:800 - A 2nd chorus? Anyway, the kiai time fits here well. It could be extended until 01:53:679, if you want.
- 01:53:933 - 02:02:066 - Same as before, until 02:10:199 would be.
- 02:10:199 - 02:18:204 - In this case, add a flash only if you want, but not a full kiai time. In the easier difficulties that part isn't even mapped, which would be a waste of the kiai time: which notes would you be emphasizing? ^^"
- 02:18:332 - 02:26:464 - Oh well... This shouldn't even be necessary.
- Theoretically slider slides aren't audible in CTB while testing, so "normal-sliderslide" and "soft-sliderslide" shall be deleted.
- Nowadays hitsounds must be audible, so it's unrankable to have "normal-sliderwhistle" and "soft-sliderwhistle" inside your folder.
- To save a bit of space, you could try to shorten, fade-out, or even find another hitsound for "normal-hitfinish" and "soft-hitfinish3". Both have 1693 KB, which is pretty heavy for a hitsound.
In general terms, you created a Cup with a high note density. No dashes are needed to FC it: http://osu.ppy.sh/ss/1062105. You marked it as a Salad in the creator's words, so I'll try to recommend as well some jumps to introduce (not in every single point, but you can get an idea) and some parts which can still be simplified:
- OD6. You'd keep away of getting 4 "I" in the map webpage if this difficulty were a bit more simple. Still don't worry too much about the Star Rating... Salads tend to get a "H"/"I" in most of the cases.
- 00:08:207 (1,2) - I agree with simplifying the rhythm, but at least place the objects in a reasonable position in the timeline. The ending of the slider is completely unsnapped in that white tick, so you either have to place it at 00:08:588, or transform those notes into THIS. It's more simple the 2nd option and it may lower a bit that Star Rating :p. Same happens with 00:10:240 (1,2).
- 00:14:307 (1,2,3,4,5) - You've place objects in the blue ticks of that section in every difficulty. To increase the variety and simplify the rhythm here, why don't you substitute those notes with a spinner?
- 00:24:219 (8,1) - This is a place where a slight jump could be added!
- 00:28:539 (1,2,1,2) - Try to avoid using those 3-plets there. By the way, there's a long note similar to the one you represented with the slider 00:24:473 (1). Can it be used here as well?
- 00:32:097 (6,1) - Another spot where a Dash could fit.
- 00:36:672 (1,2,1,2) - Same 3-plets as before? ^^"
- 00:40:230 (6,1) - BANG! (lil jump)
- 00:41:501 (1,2,3,4,5,6) - Why the spam of 1/2 sliders? They don't follow the rhythm at all. Try THIS. Seems you used the same kind of sliders for 00:57:766 (1,2,3,4,5,6).
- 00:48:363 (4,5,6) - Little jumps between the end of the slider and those 2 notes? Aaaand for the twin pattern 01:04:628 (3,4,5).
- 00:52:683 (4,5,6,7) - What... You have to be kidding with those sliders. Map only the most important beats, which are maybe 00:52:683, 00:53:192, and 00:53:700. Take into account that suggestion for 01:08:949 (4,5,6,7) as well.
- 00:53:954 (1) - This spinner could start in 00:53:700, where the singer starts the long note.
- 00:55:987 (1,2,3,4,5,6,7) - No way... You use the same timeline for ALL your diffs. Try something more simple like THIS.
- 01:02:087 (2,3,4) - Pleaaaaaaase ;___;
- 01:10:220 (1) - Yeah... In this case, that spinner could start at the previous red tick, and end in 01:11:236 to give more space to the next note. It's the easiest diff of the mapset, and those 2 notes seems to be quite close for starter players.
- 01:13:015 (4) - It could be avoidable, if you wanna fully follow the lyrics.
- 01:13:269 (5,6,7,8) and 01:15:303 (1,2,3,4,5,6) - Transform them into a simple slider: http://puu.sh/56L52.jpg. It goes also for 01:21:402 (5,6,7,8) and 01:23:435 (1,2,3,4,5,6).
- 01:28:391 (3) - Delete it? You didn't even have it in a similar part before.
- 01:28:772 (5) - Shouldn't the end of the slider be snapped in the previous blue tick?
- 01:49:613 (3,4,5) and 01:50:375 (2,3,4) - Can't they be substituted by a simple 1/2 slider?
- 01:51:900 (1,1) - Careful here as well. The distance seems not enough between the spinner and the note.
- 02:00:287 (2,4) - Also those ones could be 1/2 sliders and potential jumps.
- 02:08:166 (1) - End the spinner where that last note is, deleting that note.
Don't be afraid of including HDashes for your next Platter diff!
- HP5 (-1). To keep the regularity with the other diffs.
- 00:12:274 (1) - Why do you use this super-long slider in this diff, while you used 2 sliders in the previous diff. Maybe split this one up?
- 00:40:230 (6,7,8,9) - For that part I'd recommend you to use 3 1/2 notes instead of 2 groups of 1/4 2-plets.
- 02:04:099 (1,2,3) - A bit extreme? The dash required to catch them is pretty harsh compared to the rest of the diff.
- 02:08:039 (7) - Remove this note. You don't have it in the next difficulties, so it doesn't make sense here.
Take care with those hitsounds. The Clap you're using at the beginning of the song is too noisy, as it's a calm part. You haven't used it in other diffs...
- OD8. There are more streams than jumps in this diff, so expect this one to be the one with the highest Star Rate >_<.
- 00:14:561 (2,3,4,5) - Careful with those 1/4 Dashes/HDash. The distance between those sliders could be reduced a bit.
- 00:19:771 (4,5,6,7) - A bit less of distance between those anti-jumps could work well too.
- 00:32:097 (5,6,7,8,1) - Isn't that too harsh as well? >_<
- 01:08:949 (3,4,5,6) - You have nice dashes between the sliders, but not between the first note and the slider. De-stack them?
- 01:56:983 (6,7) - Maybe put (7) a bit more to the right? Like you did afterwards with (8,9), that should add a slight dashy effect.
- 02:01:812 (8,9,10) - Naaah... Make it a bit easier putting (9) in the middle of the other notes. I agree when you stack 2 notes and then comes a slider, but this case is a bit different.
- 02:04:099 (1,2) - That dash is too extreme. Move (1) more to the left, please.
[Hell-Jumping CTB]
It's the map I (and many others) started playing 3 years ago. The suggestions inside this box contain timeline suggestions that would fit nowadays and in order to create a better diff spread with the previous diff. Feel free to ignore everything here, though it's my duty as a modder to mention the stuff I detect:
SPOILER
Other stuff could've been added, but it's just a general idea.
- SV 2.1? You're using 2.5 for the Rain... Take care for the next mapset, please.
- 00:22:440 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Oh, for this part you added 1/8 streams in the previous diff but not here. I know it's a Steven's Classic difficulty, and this suggestion is completely optional, but to keep a nice diff spread you COULD add the following notes, which are indeed audible:
- 00:22:313 - 1/4.
- 00:22:757 and 00:22:884 - 1/8s to make a 5-plet.
- 00:23:266 until 00:24:409 - All the 1/8 beats contained between those ones.
- 00:24:473 (1,2,3) - You know more beats could've been added to 00:24:600, 00:24:727, 00:24:854, 00:24:981, 00:25:744, 00:25:998, 00:26:125.
- 00:32:606 (1,2,3) - Something similar to those sliders.
- 00:26:506 (1) - This slider could've been a 3-plet... 00:34:639 (1) too.
- 01:00:054 (3,6) - Both sliders should be 1/2, with a repetition]
- 01:13:269 (1) - Actually, this could work pretty well as a single note, and then a 1/4 3-plet.
- OD8 as well. It affects the HP bar as well, so a bit of mercy with the players would be nice :p
- 00:21:550 (2) - Move this note sliiiiightly to the left. It'd help a lot to catch the next note a bit easier.
- 00:27:268 (3,4,5) - Quite harsh. You added an HDash in 00:35:401 (3,4,5), so here it could work fine too.
- 00:30:318 (3) - In the previous pattern, (3) is stacked in the same position as (1). Why not here as well?
- 00:57:766 (1,2,3) - Put the same distance between the stacked notes and the slider, as you did with 00:58:783 (4,5,6) for the sake of consistency and to reduce a bit the jump. Actually, you could incline a bit those sliders, since they're atm completely horizontal and static.
- 01:02:087 (2,3,1) - Just A BIT more closer, please.
- 01:05:137 (6) - Ctrl-G? To increase the distance of the jump.
- 01:13:269 (1) - Incline this slider to the right?
- 01:20:131 (4) - Ctrl-G would make it much easier and wouldn't break so much the flow as it is now.
- 01:20:640 (1,2,3,4,5,6,7) - The same distance for all? Here would fit a crescendo of the spacing, being the most separated notes (6,7).
- 01:33:093 (1,2,3,4,1) - A bit more easier that antijump? The distance (1,2) is still acceptable, but then it rockets!
- 01:58:381 (2) - Reduce the dash a little placing this note more to the right.
- 02:00:287 (2) - A vertical slider breaks completely the flow. Incline it to the right, or make it horizontal to that direction.
- 02:17:823 (1,2,3,4,1) - You want to kill people there... After the complicated sliders, that antijump feels too much x_x
Another mod or 2 wouldn't kill you though. Find also somebody who can help you exclusively with hitsounds and I'll be glad to give a recheck!
PS: Isn't there a higher quality version of the BG image and the video? They seem a bit pixeled ;w;