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KOTOKO - Wing my Way [CatchTheBeat]

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Kodora
Alright, finally i'm done with hitsounds - http://puu.sh/5qRON.osu sorry for taking it too long Q__Q

And something what i overlooked before:

Imo, tickrate 2 doesnt fit calm vocals and sounds too noisy at most of parts, how about use 1 instead?
01:20:386 - 01:21:401 - maybe add kiai here too? Such a bit part in chorus without kiai looks strange o.o
  1. 00:18:246 - Add note here please with normal-sampleset - follow drums
  2. 00:24:473 (1) - You have strong beat what was covered by slider (you probably will notice that whistles a bit inconsistent at this point). Try to short this slider to 00:24:981 and add note at 00:25:235 - it will sounds better imo
  3. 00:25:489 (3) - Same
  4. 00:32:606 (1) - ^
  5. 00:33:622 (3) - ^
  6. 00:41:755 (3,6) - - How about use 3/4 reverse-slider instead? Imo, it will cover vocals better

  7. 01:21:402 (7) - add finish pls D: (i forgot)
  8. 01:25:469 (1) - ^
  9. 01:53:171 (9) - and here whistle to slider head & slider bod
That's all from me, i guess x.x
Topic Starter
ZHSteven

Kodora wrote:

Alright, finally i'm done with hitsounds - http://puu.sh/5qRON.osu sorry for taking it too long Q__Q

And something what i overlooked before:

Imo, tickrate 2 doesnt fit calm vocals and sounds too noisy at most of parts, how about use 1 instead?
no, there is some tick used in sliders, so keep tick 2.
01:20:386 - 01:21:401 - maybe add kiai here too? Such a bit part in chorus without kiai looks strange o.o
just want to restart kiai, and this part is more like "claim" in between the kiai.
  1. 00:18:246 - Add note here please with normal-sampleset - follow drums
    no, back ground music shows a blank here even if I want to add a normal.
  2. 00:24:473 (1) - You have strong beat what was covered by slider (you probably will notice that whistles a bit inconsistent at this point). Try to short this slider to 00:24:981 and add note at 00:25:235 - it will sounds better imo
    after having a deep thought, I still dont want to add notes here because I dont want this part like this. Just want to give player a rest time since before and after are both extreme patterns.
  3. 00:25:489 (3) - Same no, want a rest here.
  4. 00:32:606 (1) - ^ ^
  5. 00:33:622 (3) - ^^
  6. 00:41:755 (3,6) - - How about use 3/4 reverse-slider instead? Imo, it will cover vocals better

    1. if I put it like this, there will be a whole slider here where I want to put some specific patterns.
    2.tick rate 2 will results in additional tick inside the slider which makes the slider weird.
  7. 01:21:402 (7) - add finish pls D: (i forgot) XD
  8. 01:25:469 (1) - ^XD
  9. 01:53:171 (9) - and here whistle to slider head & slider bodyXD
That's all from me, i guess x.x ;)
XD waiting for further hitsounding@_@
Thanks a lot great help in hitsound!!
Deif
Don't give a kudosu for this post, please!

[General]
  1. Delete "normal-sliderwhistle" and "soft-sliderwhistle" from your directory. The sliders aren't audible anyway in CTB, and silent hitsounds aren't accepted anymore.
[No-Jumping]
  1. Fix the kiai times here, making them identic to Real-/Tough-Jumping. That last kiai section doesn't even make any sense :p
  2. 01:33:855 (1,1,2,3,4,5) - Make those notes more audible, please.
[Real-Jumping]
  1. 00:41:247 (1) - Is this note really necessary? You didn't add it to other diffs.
[Tough-Jumping]
  1. 01:36:143 - Maybe you wanted to use this section for the end of the spinner? Otherwise it doesn't make any sense atm cos it's not affecting any note.
[Hell-Jumping]
  1. 00:08:207 (1) - 00:10:240 (1) - 00:12:274 (1) - I'm not sure if it's too recommendable to set sliderticks at 5%...
[]
Players need another Steven's Classical out. Let's get rolling~ :3
Topic Starter
ZHSteven

Deif wrote:

Don't give a kudosu for this post, please!

[General]
  1. Delete "normal-sliderwhistle" and "soft-sliderwhistle" from your directory. The sliders aren't audible anyway in CTB, and silent hitsounds aren't accepted anymore.
[No-Jumping]
  1. Fix the kiai times here, making them identic to Real-/Tough-Jumping. That last kiai section doesn't even make any sense :p
    oops, mistake xD
  2. 01:33:855 (1,1,2,3,4,5) - Make those notes more audible, please.
    will leave this to kodora
[Real-Jumping]
  1. 00:41:247 (1) - Is this note really necessary? You didn't add it to other diffs.
    OK, deleted.
[Tough-Jumping]
  1. 01:36:143 - Maybe you wanted to use this section for the end of the spinner? Otherwise it doesn't make any sense atm cos it's not affecting any note.
    There is a heavy beat, makes me want to end this spinner here. and actually 01:35:635 - to 01:36:143 - almost got no background music, shows a rest, so no need to place anything here.
[Hell-Jumping]
  1. 00:08:207 (1) - 00:10:240 (1) - 00:12:274 (1) - I'm not sure if it's too recommendable to set sliderticks at 5%...
    Will leave this to Kodora
[]
Players need another Steven's Classical out. Let's get rolling~ :3
waiting on Real-jump and Tough-jump hitsounding :) probably will finish it tomorrow.
And thanks for recheck~~~
Accel World
8-) 这是我之前答应你的mod~

[No-Jumping CTB]

:idea: 说好的no jumping呢? :idea:
8-) 以下是一些建议:
00:48:871 (5) - how about move to x:160 y:216 ?
00:49:125 (6) - how about move to x:312 y:216 ?这种距离感觉比较....适合新手?
00:53:192 (6) - how about move to x:360 y:216 ?理由同上
00:56:496 (4)(5) - how about move to x:104 y:192 ? ^
01:03:866 (3) - how about move to x:104 y:144 ? ^
01:54:950 (7) - how about move to x:144 y:184 ? ^
01:55:966 (1) - how about move to x:280 y:280 ? ^
02:00:033 (1) - how about move to x:104 y:48 ? ^

山哥做简单图的控制力感觉还不太足:3 但是依旧好图 8-)

[Real-Jumping CTB]

没什么可以说的....感觉很好了...!

[Tough-Jumping CTB]

32个赞够吗?

[Hell-Jumping CTB]

有点无情,这CS和鬼畜跳让我怕怕

00:41:501 (1) - how about move to x:344 y:64 ?
00:41:755 (3) - how about move to x:168 y:64 ?

好图:D

基本上能rank了吧....感觉。
还有就是想问一下说CtB专谱里的newcombo设法和OSU一样吗?如果是的话山哥你N难度的nc建议改改 :D
Topic Starter
ZHSteven

Accel World wrote:

8-) 这是我之前答应你的mod~

[No-Jumping CTB]

:idea: 说好的no jumping呢? :idea:
8-) 以下是一些建议:
00:48:871 (5) - how about move to x:160 y:216 ?
00:49:125 (6) - how about move to x:312 y:216 ?这种距离感觉比较....适合新手?
00:53:192 (6) - how about move to x:360 y:216 ?理由同上
00:56:496 (4)(5) - how about move to x:104 y:192 ? ^
01:03:866 (3) - how about move to x:104 y:144 ? ^
01:54:950 (7) - how about move to x:144 y:184 ? ^
01:55:966 (1) - how about move to x:280 y:280 ? ^
02:00:033 (1) - how about move to x:104 y:48 ? ^

山哥做简单图的控制力感觉还不太足:3 但是依旧好图 8-)

stack和对称问题改了,其他的没动。


[Real-Jumping CTB]

没什么可以说的....感觉很好了...!

[Tough-Jumping CTB]

32个赞够吗?

[Hell-Jumping CTB]

有点无情,这CS和鬼畜跳让我怕怕

00:41:501 (1) - how about move to x:344 y:64 ?
00:41:755 (3) - how about move to x:168 y:64 ?
间距变化是刻意的。
好图:D

基本上能rank了吧....感觉。
还有就是想问一下说CtB专谱里的newcombo设法和OSU一样吗?如果是的话山哥你N难度的nc建议改改 :D
N的NC调整了下
SPOILER
话说你这mod。。。看上去就没有让人想改的动力。。
比如02:00:033 (1) -这种,不要去说移到 某某某地方,要说理由:stack?symmetrical? flow? jump?这才是好mod。一堆这种东西mapper看起来真的很无力-。-
Accel World
SPOILER
话说你这mod。。。看上去就没有让人想改的动力。。
比如02:00:033 (1) -这种,不要去说移到 某某某地方,要说理由:stack?symmetrical? flow? jump?这才是好mod。一堆这种东西mapper看起来真的很无力-。-
回复
_(:з」∠)_受教,在我眼里mod就是提自己的观点和建议而已....看来还要给出更信♂服的内容(但是英文渣(摊手
要成为专业modder还是得转型成公式化mod啊_(:з」∠)_
Deif
We're taking right now a time machine to see how we used to practice 3 years ago. This is still fun and challenging nowadays :3

Bubbled!
Topic Starter
ZHSteven
self-pop'ed because of hitsounds updated in Real-jump and Tough-jump by Kodora.

Sorry Deif :( :( :( :(
Deif
Let's bring it up in the list again! Bubble repaired~
SUBSTAC9
good job Steven :D
mingmichael
go go goo stevv~! :3
quantum-rose
Finally
Len
gogo
Mythiax
3 year old map, you really have patience huh.

go rank now <3
shiori_old2
秋风扫落叶,好图!
Nepu
finally ._.
山哥go go rank~
Stefan
Hm.. if you ask me you can let out the "CTB" in the Difficulty names since it's a full CTB Mapset but it's up to you. :3
Topic Starter
ZHSteven

Stefan wrote:

Hm.. if you ask me you can let out the "CTB" in the Difficulty names since it's a full CTB Mapset but it's up to you. :3
Trust me I do have special reason for putting these 3 characters
Crystal
wtf 山哥nice
eldnl
go steven go
Kurai
I don't really understand the way you named your diffs.

  1. Why do you use CTB on every difficulty names ? I mean, it is pretty obvious that the difficulties are CtB specific thanks to the apple icon. You ought to remove them.
  2. Using "Jumping" on every difficulty doesn't make much sense either. It is really redundant and superfluous. It's like naming all diff of a standard mapset "Esay Streaming, Normal Streaming, Hard Streaming, Insane Streaming".
  3. Overall, the difficulty names might be hard to be understood by people not used to the game. You should probably stick to the standard CtB difficulty names. i.e. Fruit, Salad, Platter and Rain.
Topic Starter
ZHSteven

Kurai wrote:

I don't really understand the way you named your diffs.

  1. Why do you use CTB on every difficulty names ? I mean, it is pretty obvious that the difficulties are CtB specific thanks to the apple icon. You ought to remove them.
  2. Using "Jumping" on every difficulty doesn't make much sense either. It is really redundant and superfluous. It's like naming all diff of a standard mapset "Esay Streaming, Normal Streaming, Hard Streaming, Insane Streaming".
  3. Overall, the difficulty names might be hard to be understood by people not used to the game. You should probably stick to the standard CtB difficulty names. i.e. Fruit, Salad, Platter and Rain.
Ok let me make things clearer.

The most thing important thing is, i really want to keep the name "Hell-jumping", to commemorate the people who play, comment, test, mod it in 2010, because they really, really help me a lot, to improve this diff, or for the most important thing, to encourage me finishing this CTB diff.

Sadly they almost all leave this game nowadays. So the only way I can do, is to make this map as close as to the original version and rank it, to calling them back. (actually I've heard there IS someone pick this game again).

So, I am asking, if there is any way, to keep my "Hell-jump" naming? I dont care the name of other diffs, just this one can I insist to do it? Or I need to make some other changes to other diffs for it to suit the whole set better?

Thank you very much for checking this.
Kurai
I guess "Hell-Jumping" is good enough for people to understand what the difficulty is, ok.
Kurai
Enjoy the rank :3
Topic Starter
ZHSteven

Kurai wrote:

Enjoy the rank :3
a huuuuuuuge thank to you!!!
now it's time to call somebody back to FC it lol
bossandy
Congratulations! Steven!!!!
Mythiax
Really awesome. Congratz Steven!
Kodora
Congratulations!
[CSGA]Ar3sgice
可怕
eldnl
FINALLY STEVEEEENSSS <3
pw384
可怕
KSHR
there is unrankable stuff in Metadata.


Unicode Title: Wing my Way
the game name (ファーランドシンフォニー) is written into there. it should be added to Tags instead.
ursa
congrats ZHSteven <3
mingmichael
steevvvv congratsss :oops:
sjoy
持续3年 不得不服
Kyouren
Gratzz!! ZHSteven!!^^
Rizia
這3年不簡單xdd
Ibuki Suika
!? 我是不是眼花了
SapphireGhost

KSHR wrote:

there is unrankable stuff in Metadata.


Unicode Title: Wing my Way
the game name (ファーランドシンフォニー) is written into there. it should be added to Tags instead.
This is correct. Unranking so that this can be fixed. No scores need to be wiped and it can be ranked again immediately after, just let me know when it's ready (or another BAT, I'm going to sleep soon for tonight).
Kanzaki H Aria
:o unranked!!!!!!!!!!
pieguyn
uh oh
Seph
gg
Ibuki Suika
猴,果然没眼花
Topic Starter
ZHSteven
Sorry there is some problem during uploading the changes.....

Since I must go now I will try later on tonight.

Sorry again for any inconvenience

Edit: updated
Strawberry
Heart back ~

i took it here since SG may be sleeping~
SUBSTAC9
gg congratz xD
[Yue]
I remember when we played this beatmap a couple of years ago o3o
Gratz!
Nepu
3年 终有成果~~
congrats :3
Foreverends
omg
- Yuuto -
Huu nice work, thanks.. and congrats :D !
DeletedUser_3349827
简介有点伤感 QAQ
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