Thanks for mod~Deif wrote:
Daddy's back to his modding affairs \o/Hell-Jumping CTB
AR8 and CS5 are a perfect combination for this melody... but I'd raise OD to 7, or even 8, to make this a pure Insane diff.
00:09:221 (3,4,5) - Move (4) a bit closer to (3), to get a not-so-surprising jump. 2-3 grids should be ok. I think this is a normal pattern in HR maps. so I will leave it.
00:09:221 (3,4,5) - ^
00:27:265 (3,4,5) - ^ In this case, ~5 grids.Fixed
00:35:397 (3,4,5) - ^ In this case, ~5 grids.fixed
There are more triplets of these kind throughout the diff. Of course it's up to you to modify them or not, those were only suggestions.
00:14:304 (3,4,5,6) - Don't kill me, but some of those notes must be Hdashed. Moving (4) 1 to left, and (5) 1 to right should solve it.
the truth of these jump is: only 5 and 6 is max jump, so I think it is ok.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ok, these notes need more organization, because they seem to be placed randomly. You can try something like THIS.
00:18:370 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same, but I'll let you try another kind of patterns.
00:20:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
00:22:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
Actually it is not placing randomly. I still remembered it takes me about 5 hours to test and place this part.
anyway, remap a bit on this part to make it easier.
00:18:243 (0) - Maybe you can add a note there, or convert (15) in a slider if you're not confident enough while fitting to the melody.
00:22:309 (0) - ^umm..the pattern will break if adding note there. So I will leave it.
01:28:256 (4) - You may change the direction of this slider, as you did previously in 01:20:124 (4). It'd fit better with the melody, and i'd break the monotony of the same movement 4 consecutive times.Good idea.
01:31:560 (10) - NC, or it'll be too long.
01:33:593 (22) - No, just no. Now it's forbidden to use uninherited timing sections to modify the speed of a single slider. Plus, those last red lines aren't even in the rest of the diffs, you must remove them and use green lines to lower the speed of (22).
So, you know..it is mapped in 2010...at that time I dont know any of the rules in standard..
Now I know that is forbidden. So remap this part.
01:56:980 (6,7,8,9,1) - Those jumps are too extreme w/o being Hdashed. You may either reduce them, or create Hdashes.
create hypers in order to make it easy.
02:00:029 (1,2) - Those have to be Hdashed, imo.
yes.
02:08:161 (1) - This spinner is too close to the next note. You may reduce it by 1/4.
done.
02:12:736 (9,10,11,12,13,1) - Too extreme, and one of the jumpy patterns where most average players fail in this song, and most pro players cannot even catch. It may be better if you reduce them.
remap this part by reducing some of the jumps, rearrange the note a bit to make it more fun.
done
I think it's done. IMO the main problems were those groups of 15-16 notes at the beginning, which didn't match with the rest of the map, and 2 jumpy patterns that were too much. Nevertheless this is still the hell of the jumps in CTB ^^
I hope I haven't messed up the diff orz
I will leave the orignal version by now.
feel free to play~