Unless I am mistaken, it's because the big notes are, well, big? They block the next note. Osu! standard has a similar problem with hitbursts blocking the next note too, so what a lot of players do is skin them out.Loctav wrote:
Regarding the big hit notes... ...It's not because we fail at playing, it's because it's almost unreadable.
While I certainly can't (my max is 140 sustained which is why I used that figure), anyone who can stream at 400 BPM (which is apparently not hard for taiko) can do 200 BPM single tap.omegaflo wrote:
No no no no, are you able to play 180BPM 1/4 single tap ? i don't think so
So is there a problem leaving the option open to the approval crowd? I could probably find a song where the drummer uses both sticks in a sixteenth note stream, which would be the taiko equivalent of what you're denying.lepidopodus wrote:
@ziin: mixing big notes in 1/4 streams or something, completely unacceptable to me. Seriously.
Extreme experts might want harder and more ridiculous things to get enjoyed, but we can't map for those guys.
completely untrue. there are many people who can do 200 BPM. I wouldn't be surprised if a few could go up to 250.Sander-Don wrote:
The fact that it's impossible to hit (unless the map is under 140 BPM) is the problem.
Of course not, but what if that's the way the song goes? Don't map it? Why should rules disallow super hard maps? As far as I know big notes are optional. You don't actually have to hit both notes do you?Sander-Don wrote:
And it's just stupid, when would that fit into a song?... ...Taiko maps aren't supposed to be super hard, they're supposed to fit the song. (aka vocals or drums). Just because the map is 220 BPM, doesn't mean you have t go all dsfargeg
The fact is ddKdd is not a hard pattern to play at any reasonable BPM. kdDdk is a much harder pattern, but still achievable at 200 BPM. Both are however difficult patterns to read since most players are not used to it, and due to the limitations of the skin. I mean I don't like playing maps that go back on themselves and are very difficult to read. How can we say with certainty that eggpain difficulty is unrankable, especially if it's possible? I just want to make sure you're going to deny it for a good reason, not just because of eggpain.
http://osu.ppy.sh/ss/226256 - if the d after the K here were a repeating slider in osu, it would be borderline rankable (the modder would probably tell the person to fix it). However I still fail to see how this is so impossible to read.