Before I answer I want to mentione, that many things - people have said in the last hours - has been allready mentioned in the first post before.
Thanks to you, wmfchris, I don't need to write more. lol
Edit: Ah I forgot, I will answer to the respons of lepidopodus soon. It was my intention to keep it out of this post.
Edit2: I need to mentione it one more time about the 1/4 hit finish case:
Taiko No Tatsujin, the original game, our mother game, dose not include such cases. And for the sake of this game it will be also not allowed here.
So any discussion about this is meanless. lepidopodus post explains why.
1.) Sander Don + Sakura Hana
Sakura Hana wrote:
Well here are my opinions on your rulesSander-Don wrote:
Here's my take on taiko mapping/rules.
General settings
HP drain should be 5
Disagree Lower HP Drain should be used if the song is longer than your average TnT song (i think 2 minutes? or was it 1:30?)
OnosakiHito: Same here. lepidopodus has the same opinion.
OD either 5, 6, or 7. (I prefer 5 seeings how 7 makes it not fun to play imo.)
Agree Taiko is hard already to hit as it is with OD 5 anyways.
OnosakiHito: Disagree. Dose it make fun or not is a personal view of everyone. If a songs offset is timed perfectly you can even take lvl 10 (without overtaking it) and play it pretty well with a high acc(including having fun). Other importand points are mentioned in the rule before.
NO soft hitsound sets. (authentic taiko has no such thing.)
Agree Due to the previous reasons about soft sampleset being almost unhearable in Taiko skin.
OnosakiHito: I can just agreed one more time. It's what Sakura Hana said.
1/6 can be used. I prefer using them in quads, such as dddk, or kkkd etc. just not in streams, like ddddddddk. (unless the BPM is low enough to hit it.)
Agree Nothing else to add.
OnosakiHito: As in the rules mentioned before.
Finish notes should ONLY be used in 1/1, 1/2, and most occasions 1/3. 1/4 finish on anything higher then say, 140 or 130 BPM is just ridiculous.
Agree Come on, it's just not right at all to have to spam Double notes for any reason whatsoever, i dont even remember other Rythm games like DDR making you spam left/right at the same time at anything bigger than 1/1 or 1/2.
OnosakiHito: If you just mean the single finish I agree.
If you also mean the finish at the end of a stream I Disagree(if not nvm, other people may read it).
I said it before and I say it again: The reason ,,not able to play" or ,,ridiculous to play" is just no argument. People are able to play it. And is it ridiculous or not is also just a personal view, which has in discussions not a high wight(even if the suggester is a known mapper/player). It's more importand how effectiv the rule is. If a mapper dose not like finish notes at a stream, the don't need to use them, right?
2.) Love
Love wrote:
Don't map Vocals unless it's clear that the vocals stick out more in the song (usually only when there's a slow part or no instruments playing).
Stick to the drums/piano while mapping to maintain flow/streams. Occasional guitar.
Vocals should never be mapped as a kkkkk, ddddd, or related. Only ddd, kkk, kkd, ddk, or occasional dkd kdk.
OnosakiHito: This counts more as conversion or a hint how to map, but not as a new rule. Any opinion from the others to this?
3.) ziin and all (importand)
ziin wrote:
So is there a problem leaving the option open to the approval crowd? I could probably find a song where the drummer uses both sticks in a sixteenth note stream, which would be the taiko equivalent of what you're denying.lepidopodus wrote:
@ziin: mixing big notes in 1/4 streams or something, completely unacceptable to me. Seriously.
Extreme experts might want harder and more ridiculous things to get enjoyed, but we can't map for those guys.
OnosakiHito: I will be strict and honest: I'm happy to see you posting here, but 1/4 will be not allowed and will be not changed.
It is possible to play 1/4 hitcircles in some cases and it dose fit to a song sometimes. But there a way higher rated arrguments agains it:
1.) Using them is extremly loud.
2.) Taiko No Tatsujin, the original game, our mother game, dose not include such cases. And for the sake of this game it will be also not allowed here.
OnosakiHito: Also what lepidopodus said before is absolutly right.Sander-Don wrote:
(...)
They're really should be no discussion about this.
(...)
It's unauthentic
4.)MMzz and Love
After this discussion reached the end in the future, then I want to see these rules as strict official rules, so they will be not forgotten.
I will ask peppy about this soon, too.
About Rokodos guidelines I have told allready seomthing in the first post.
OnosakiHito: As I know it wasn't official in your case.MMzz wrote:
Won't get enforced / People won't follow the rules anyways.
We tried this once, remember?
After this discussion reached the end in the future, then I want to see these rules as strict official rules, so they will be not forgotten.
I will ask peppy about this soon, too.
OnosakiHito: Actually it is not. It was just an example with the MATs and BATs. It makes modding even for new taiko mappers easier.Love wrote:
Since this thread is mainly to the MATs and BATs that want to mod taiko, I suggest Rokodo's old thread with the Guidelines.
About Rokodos guidelines I have told allready seomthing in the first post.
5.) omegaflo
omegaflo wrote:
Nah j/k i'm not sure that i'm the only one but, i just wanna said that 5 is the MOST used life drain and using less than 5 should be only used for marathons (And not because on the map difficulty see ? ><, good exemples are osu maps with 2-3 Life drain just because insanes jumps or insanes streams, no interest, but YEAH it's only personnal opinion ._. , but well, we're here to show OUR (Taiko pro Players) Opinions no ? =D)
OnosakiHito: I agree. Marathons should have lower HPs. This will be soon changed, thank's to Sakura Hana.
6.) mm201
mm201 wrote:
Soft sampleset:
The volume issue is a problem with the Taiko skin which needs to be fixed there. osu!'s standard samplesets only have about a 20 to 30% volume difference, and this difference should be persisted in the Taiko skin. Since some osu!standard maps change Soft's volume to compensate for this difference, it could create a weird effect if the difference isn't dealt with in a similar way.
OnosakiHito: It would be allready enough - as wmfchris saif at the beginning - if in Taiko just the Normal-sample would be avaible. But since peppy has much to do, I would reather prefer just to restrict this rule, to make soft-samples forbidden.
"Authenticity," to me, doesn't mean cutting out new features.
OnosakiHito: True.
Mixed big/small streams:
Should be okay if the SV and snap used make all the notes visible.
OnosakiHito: Exaclty. As in the first post mentioned.
Rolls:
Shouldn't be regulated. Mod them like anything else.
OnosakiHito: First post explains why they need to be regulated in some cases.
Thanks to you, wmfchris, I don't need to write more. lol
Edit: Ah I forgot, I will answer to the respons of lepidopodus soon. It was my intention to keep it out of this post.
Edit2: I need to mentione it one more time about the 1/4 hit finish case:
Taiko No Tatsujin, the original game, our mother game, dose not include such cases. And for the sake of this game it will be also not allowed here.
So any discussion about this is meanless. lepidopodus post explains why.