I think making rules should be kept to the absolute minimum so that the mapper and player have more freedom in what they make/play. If it's impossible it should not be allowed, and in that case it's obvious and a rule is not needed unless it's been abused in the past. The reverse is not necessarily true, but what I want is an explanation as to why the rule should exist.lepidopodus wrote:
Are you trying to enforce rules that isn't from us?... ...Allowing everything cause it is possible to play, lol, is that you want?
In a sense, yes I'm trying to enforce rules that aren't from the taiko crowd because they are general rules. Mostly "does it fit the song?".
Currently it's:
big notes in 1/4 streams are too hard to read since the big note covers up the next note
This is a viable excuse at lower approach rates, but there is plenty of space to see the next note at high approach rates.big notes are too hard to play because you have to hit the same button twice in rapid succession
There should be a maximum amount here, and in all likelihood that's right around 200 BPM. Limiting difficulty should not be up to rules, but up to the song. In osu! standard, and 8x jump is 99% of the time incorrect. However there is no rule stating what the maximum jump rating is. It's obvious on a per-map basis what should be allowed and should be caught in the modding process.this never happens in TnT authentic and is not how TnT is played
I can't argue with this. I don't particularly like this reason because there's a lot of things in osu! that don't exist in the DS versions. Taiko mappers do not all map in "authentic" style either, which makes the argument a little weak.I keep referring to other games because it works in other games, and I don't see why it wouldn't work in taiko. If you can point out places where I'm wrong I would like to hear it, as that's one of the two best ways to convince me to change my mind (the other is in my signature). If my analogies are wrong or are inappropriate that would also work.
This also helps me understand taiko better in the hopes that someday I will get better at playing/modding it.
I have a lot less of a problem with guidelines, so if this is a guideline I don't care as much.
In all likelihood I can't. I don't know enough taiko players to prove this. However you say nobody likes it. If that is so, why deny something that will never be abused?lepidopodus wrote:
If you want to reverse this, prove that lots of Taiko players think it is good and should be unbanned, not stating it is possible or not.