Well here are my opinions on your rules
That's about all i wanted to say.Sander-Don wrote:
Here's my take on taiko mapping/rules.
General settings
HP drain should be 5
Disagree Lower HP Drain should be used if the song is longer than your average TnT song (i think 2 minutes? or was it 1:30?)
OD either 5, 6, or 7. (I prefer 5 seeings how 7 makes it not fun to play imo.)
Agree Taiko is hard already to hit as it is with OD 5 anyways.
NO countdown (It's unauthentic)
Agree For the same reasons as yours
NO soft hitsound sets. (authentic taiko has no such thing.)
Agree Due to the previous reasons about soft sampleset being almost unhearable in Taiko skin.
NO letter boxes during breaks. (unauthentic as well.)
Somewhat AgreeMore like there shouldn't even be breaks, i dont remember Taiko no Tatsujin having a single break ever, plus HP only goes down when you miss notes, it's not constantly draining (i think?)
Drumrolls (sliders) Shouldn't be used to much. But also not used sparingly. In most authentic maps, drum rolls are quite abundant. (1 - 3 rolls per song at least.)
Not sure what to comment on this.
1/8 should NEVER be used. unless of course the BPM is low enough that it is humanly possible to hit. (not including them fast asian fingers.)
Agree Nothing else to add.
1/6 can be used. I prefer using them in quads, such as dddk, or kkkd etc. just not in streams, like ddddddddk. (unless the BPM is low enough to hit it.)
Agree Nothing else to add.
Finish notes should ONLY be used in 1/1, 1/2, and most occasions 1/3. 1/4 finish on anything higher then say, 140 or 130 BPM is just ridiculous.
Agree Come on, it's just not right at all to have to spam Double notes for any reason whatsoever, i dont even remember other Rythm games like DDR making you spam left/right at the same time at anything bigger than 1/1 or 1/2.
That's just my take on it. I'll probably add more later.