^ Fundamentally the same logic as my DdkdDdkdD example.
I think this needs to be left up to modders.
I think this needs to be left up to modders.
Could be a guideline, a.k.a can only bypass it if it makes sense and makes the map more funmm201 wrote:
^ Fundamentally the same logic as my DdkdDdkdD example.
I think this needs to be left up to modders.
How can I forget this?James wrote:
its good that you stop because you wont win no matter what
Please stay on topic and avoid personal attacks.lepidopodus wrote:
James is good example, even though I said big notes are bad in Taiko, he ignored and humiliated me. Oh, some of Taiko guys consider his Taiko map as worst as ever.
Higher bpm = more difficulty, i thought every rythm game has taught us that. which is why i would like to measure it in beat snaps rather than miliseconds.mm201 wrote:
It should be measured in milliseconds, not beats. Just like every other too-fast rule.
Edit: But include the no-overlap requirement.
I accept this pending ruling on:OnosakiHito wrote:
I will be strict and honest: I'm happy to see you posting here, but 1/4 will be not allowed and will be not changed.
It is possible to play 1/4 hitcircles in some cases and it dose fit to a song sometimes. But there a way higher rated arguments again it:
1.) Using them is extremely loud.
2.) Taiko No Tatsujin, the original game, our mother game, dose not include such cases. And for the sake of this game it will be also not allowed here.Sander-Don wrote:
It's unauthentic
ziin wrote:
is this unrankable?arien666 wrote:
大打音
Don't give up; you've almost won!lepidopodus wrote:
(I regret talking about weakening big note rule with Taiko guys. We shouldn't have discussed this if we get attacked like this.)
The thing is, the lower the BPM, it may be easier to hit the 1/4 big notes, but then the scrolling speed is slower too, making them hard to read, so if it's not one thing is the other, which is why i think most have agreed to No big notes within less than 1/3 in the past.mm201 wrote:
That's why there need to be two different rules: one for time between objects, and another for visibility.
HS2 1/4 bigs would probably be okay with 80 BPM, for instance.
I'll need some help from you taiko guys in deciding what the fastest BPM 1/4 bigs are playable in.
Oh i see i didn't know that, my bad i just saw some songs had way faster scrolling in TnT when BPM was higher but i haven't experimented much with Taiko other than Cats - Baby Cat.lepidopodus wrote:
@Sakura Hana: BPM does not affect distance between notes if they have same beat placement. Even with slighly covered, 1/4s in big notes can be readed, if the song has low BPM. That is why some guys stated we don't need to regulate big notes in extremely low BPM. (This is also the part of previous 'agreement', but we didn't make exact limitations in that time...)
I've already established that 1/4 bigs are playable in 200 BPM, and hopefully nobody disagrees, so the point is moot. I haven't seen many sub-60 BPM songs in osu so they should be rare enough to count out.mm201 wrote:
That's why there need to be two different rules: one for time between objects, and another for visibility.
HS2 1/4 bigs would probably be okay with 80 BPM, for instance.
I'll need some help from you taiko guys in deciding what the fastest BPM 1/4 bigs are playable in.
I don't think it's right to ban something just because you think it's too hard when plenty of other people can do it. It is right to ban something because it's wrong or there is some visual or game problem with it.lepidopodus wrote:
@ziin: 200 BPM with spammed big notes? I considered that as a joke, but I guess you are quite serious. Simply hitting keys, ok that might be easy, but hitting both keys several times with same time gaps (which is really short) while hitting two keys exactly same time, huh. I don't consider that as acceptable.
Sorry I thought you read this:lepidopodus wrote:
approach rate
I can use "speed of notes" but approach rate is the rate (velocity) of approach (something coming closer). I'm not talking about the option in the .osu file.aabc271 wrote:
Speed of notes = BPM * SV * SV multiplier
I know you hate analogies but I have one last one.lepidopodus wrote:
@Onosakihito: I said it is bad to say about exceptions for now, there is someone trying to abuse that already.
Check 2nd page of this thread and you will see who questioned it first.Sakura Hana wrote:
Then again why are we even discussing this, it just seems like we're going in circles in here.
The same logic that how wrong is 'I can do that so why you ban it?'. At least I considered as experts in Taiko mapping so my thoughts can be a bit more influencial. There is not exact answer for this, but YOU stated about availability of streamy big notes first and constantly.ziin wrote:
I don't think it's right to ban something just because you think it's too hard when plenty of other people can do it. It is right to ban something because it's wrong or there is some visual or game problem with it.
1/4 streamy big notes are non-authentic, but I never said 'it is wrong cause it's non-authentic'. Some other guys said similar things though.ziin wrote:
1/4 big note streams in high bpm are annoying because they are non-authentic and hard to play. 1/4 big note streams in low bpm are annoying because they are also non-authentic and hard to read.
No one intervenes how mapper maps, but we are talking about standards for ranked maps. If certain 'mapping style' is simply denied and considered as annoying in the community, why should we accept that as a ranked ones while the community looked down it? Yeah that so-called 'mapping style' can have some supporters, but far from ranked ones until it accepted by the community.ziin wrote:
I hate overmapping in osu!. Some people like overmapping in osu!. They attribute it to "mapper style" and it is accepted by most of the community. In these cases, I usually vote the map lower than normal and it has pretty much no chance of being a favorite map of mine to play. Onosakihito clearly likes the exceptions or he wouldn't have suggested them. Whoever made the Taiko Oni he listed also likes them or that person wouldn't have made the map like that. That's at least 2 people who support this idea, and I'm positive there are many more who don't play osu! taiko but play some other form of taiko. Why should this not be a part of "mapper style"?
I'm still thinking about this. It's not a bad though. But atm just saying.mm201 wrote:
I think this needs to be left up to modders.
Backfire wrote:
What in the fuck is going on here.
Lemme make the rules, I'd make the best rules
no fucking shit unless 1.4 or 1.6 (1.6 kinda sucks), or alternatively, the bpm is over 250, make it 1.2 or if its over 280, make it 1.0.
No big notes in streemz
make sliders 1/2 after stream (unless it truely needs to be lead in) and streams 1/2 after sliders
Spinners can go on the end of streamz
You can use slow downs or speed ups unless there's overlap
Who gives a shit about combo colors or hitsounds, blue's come from wisleys or clappus anyways.
Ayyy no 1/8 nigga, unless you're doubling the SV and it's like the song has doubled it's bpm. Usually only on 100 or lower bpm songs
Countdowns are gay, breaks are gay
Difficulty should always be 5
Rests are for pussies
Ok, the end, I make the best rules.
¯\_(ツ)_/¯Sander-Don wrote:
Backfire wrote:
What in the fuck is going on here.
Lemme make the rules, I'd make the best rules
no fucking shit unless 1.4 or 1.6 (1.6 kinda sucks), or alternatively, the bpm is over 250, make it 1.2 or if its over 280, make it 1.0.
No big notes in streemz
make sliders 1/2 after stream (unless it truely needs to be lead in) and streams 1/2 after sliders
Spinners can go on the end of streamz
You can use slow downs or speed ups unless there's overlap
Who gives a shit about combo colors or hitsounds, blue's come from wisleys or clappus anyways.
Ayyy no 1/8 nigga, unless you're doubling the SV and it's like the song has doubled it's bpm. Usually only on 100 or lower bpm songs
Countdowns are gay, breaks are gay
Difficulty should always be 5
Rests are for pussies
Ok, the end, I make the best rules.You're so annoying.
Oh god.
Yeah, nice simple authentic-ish rules there, Sean.
Cept we have all these taiko newfags trying to change everything.
In the past there's no limit (the 2008 - early2009 era?), and after drumroll restriction scores has been reset once, that was painful for me XD I don't think there'll be a second resetting -w-Sander-Don wrote:
I wish taiko on osu! had authentic drumrolls xD
But changing that would involve a score reset more then likely.
Ono and me are grate frans.Odaril wrote:
I'd like it if you could lower the tone, especially Backfire and Sander-Don. This thread is meant to discuss OnosakiHito's rules, not to insult other players or imply anything about them.
Backfire wrote:
What exactly are we planning to change?
I don't wish to read 7 pages of walls of text.
Can I get a tl;dr?
New Rule: no finishes because they are super annoyinz [/sarcasm]Backfire wrote:
I 4gotted some of the most improratnt rule of all.
When you're using .50, or any slow down, stop using finishes. It's ugly and overlaps things TAT
And putting notes like O ooo O ooooo O ooooo O ooo O is super annoyinz. :v v: ¯\_(ツ)_/¯
copy those rules then. Find them and translate them for this thread please.Backfire wrote:
TnT's things they do are damn good and there's like, literally no reason to change many things whatsoever.