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Edward Maya feat. Vika Jigulina - Stereo Love

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Astom
o/

[General]
-Snap timing points

[Normal]
-01:41:187 delete timining point.

NO kudo, thx.

Looks a little better from last time, but feels like random mapping :<
MathiasXII

Astom wrote:

o/

[General]
-Snap timing points
Aren't they already snapped? I checked AIMod and there's no warning about unsnapped timing o.O.
Flanster

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
Topic Starter
Barney Stinson

Lolicore Flandre wrote:

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
Well. Map took me 5 months. I haven't surely randomly did it. Maybe u don't like my mapping style, but no. It isn't random. Anyway, thanks for modding
vivere
Hi scalone :>

Here is the SB

I hope you like it ^^'/
Flanster
We've worked hard and got here.BAT request now!

(Your message is too short.NOT!)
RandomJibberish
General
Set tick 2 on all difficulties
Kiai section seems kinda randomly placed: the ending is arguably just as intense as where you put the kiai. IMO this song doesn't really fit using kiai at all, but please at least make sure it is in all of the most intense sections of the song if you use it all.
You need an easy, as Normal uses a lot of confusing offbeat patterns.

Insane
Pretty much every speed change in the map was a terrible idea. Setting tick rate 2 makes it at least rankable as you can see the ticks, but I'd like you to either remove or ensure the intuitivity of each speed change before I'd even think about bubbling. Avoid using speed changes outside the range of 0.75x to 1.5x, and ensure each one reflects a change in music intensity. Also make sure that spacing is roughly equal to slider speed (around 1.0x DS)

00:21:109 (1,2,3,4,5,6) - this matches up with nothing in the music
01:49:219 (4,5,6,7,8) - ^
01:10:715 (4,5,6,7,8) - change in spacing is completely random and does not reflect a change in the music
I won't go through the map and point out all of these, since there are far too many, but I'll say this: There are plenty of places in the song where 1/4 makes a degree of sense, but you haven't utilised them and seem to just be placing it randomly. The same applies to jumps.
Please keep in mind that there is a song that you're basing your mapping on and you should be listening to it.

Loliflan's Hard
Hitsounds get a bit overpowering in the middle section from 00:45:439 up to 01:15:675. Decrease the volume a bit?
01:58:667 (1) - Move back by 1/2

Normal
Too much 1/2 for the easiest diff of the set I'd say, but if you get an easy made it'd be fine.
Topic Starter
Barney Stinson
Thanks to mod. I hate slider tick 2, sorry. I fixed all for the rest.
HakuNoKaemi
[SB] suggestion

Make L6.png, L9.png and L12.png like L3.png and L15.png ( i'm saying to make them red )
Use some sfx on the -pulses jpg's to make them like http://puu.sh/4VYZ, i simply used a "Vibrance" Adjustment level in this case.
Split L16.png, L28.png, L32.png, L34.png in parts like you done some tuimes in the last part of your SBs for example: " I can fix all those lies" to " I ", "can fix", "all those", "lies".
Make some of the Lyrics at the last part red so they have the same effect as the start.

[Kiai]
Allunga il kiai alla fine fino a 02:59:140, è meglio ed inoltre è proprio quella alla fine la parte con più enfasi ... ( lo dice anche l'SB )
aston_old
guest diff that you asked for yesterday is done o/
here it is.

will take suggestions to improve/change it now.

tell me if you need the new osz.

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [aston's Easy].osu
abalee
seems It need to do a storyboard load reduce...
for sure you could find another one to do it coz I have job and it could more days later :/

oh... just notice that the diff. spread doesn't looks good..
Astom

MathiasXII wrote:

Astom wrote:

o/

[General]
-Snap timing points
Aren't they already snapped? I checked AIMod and there's no warning about unsnapped timing o.O.
AIMod don't show unsnapped TIMING POINTS, not circles or sliders, read well please.

Lolicore Flandre wrote:

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
I was refering about scalone's diff, compresed streams + noncompresed feels random to me, but is just that "a feeling" also I think than RandomJibberish made things more clear? also time don't matter when you are mapping, probably my way of say things wasn't totally right, I apologise for that, but was my impression back then and probably I'm not going to be the last.

Well in another matter, try this fix for your SB.
http://puu.sh/5dl3
Log of things changed/fixed:
-Rescaled imgs (not all, but most of all).
-Deleted some unused imgs.
-Reduced SB load.
-Retimed some effects (not all of them).
Original SBder need do a check for this to be sure I didn't mess with something for accident.
Probably that is enough to be ranked but can be more reduced =P, but that is up to your SBder.

btw good luck~
HakuNoKaemi
Less Haevy SB... was REALLY easy to find a solution.
I removed transparency from lightleft.png and lightright.png and changed their docking point from Center to TopLeft and TopRight respectively.

Download: SB.rar
Topic Starter
Barney Stinson
Sei un genio Haku :Q


NOPE, MESSAGE IS NOT TOO SHORT. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
nimi
Heya~

Did some IRC modding (part of the chat)
aand well.. since vivere was the one who made the SB, I'm gonna post some stuff about it here:

  • - Plants.png file has some parts that were bad cut (aka this http://puu.sh/5mnm). I've tried to fix it.. but the plant on the right still looks quite odd ><
    - Some of the Lyrics files have a lot of transparent space on it - they all should be like L3.png - soo yeah >_<
    - Something else that I forgot to mention before.. Epilepsy warning should be displayed, since it's a pretty flashy SB
And well, that's all. Good luck on ranks o/
LKs
i got only a few thing to point out because this map has been modded by bat
really nothing need to be written in Source?
some guys(arien666Azure_Kyte) told me never use a bg which contains a panties ( maybe a half-opened swimming costume too?). so i'm thinking ( just laughing at those stupid mats never mind ;)

Normal

[02:23:693] spacing

LoliFlan's Hard

fine

Insane

good

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
spboxer3
[General]
remove letterbox during break
Let kiai time identical

[Normal]
00:07:644 (1) - I think you have start at 00:07:407 - is better :3
00:22:762 (1) - ^ at 00:22:525 - is better :3
00:39:061 (3,1) - spacing~ (I think it's easiest diff for your map)
00:43:549 (1,1) - too far spacing and to close timing for easiest diff~~
01:46:384 (2) - remove whistle
01:48:273 (2) - ^
02:08:588 (1,2) - stack

[LoliFlan's Hard]
00:29:140 (4,2) - stack~
00:33:628 (6) - remove this rhytem~
00:47:802 (1,1) - stack~ and I think you need move 00:48:983 (5) -
01:22:998 - this way don't put rhythm [IMO]
01:43:550 (4) - down 1 grid (size 4 )
02:17:565 (7,2) - stack
02:24:180 (3,4,1) - uneven spacing
02:50:872 (3,1) - why don't regular those :P

[Insane]
00:35:281 (6,7,1) - too close. really
00:55:243 (7) - newcombo(NC)
01:03:628 (5) - whistle
01:11:187 (6) - whistle
01:29:258 (8,9) - too close... and uneven spacing
01:45:676 (4,5,6) - too close...
01:52:998 (6,3) - stack (If you stack it. you need regular those 01:53:943 (1,3,5,7) - ~)
02:07:644 (3,4,5) - too close...
02:16:384 (2,3,4) - ^
02:26:542 (11,12,13) - right 1 grid (size 4 )
02:33:156 (10) - up 1 grid (size 4 )


LKs wrote:

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
LKs say's right :(
your skill really enough to make rankable ...
you can consult for osuplayer111'sEdward Maya Ft. Vika Jigulina - Stereo Love
HellDawn
Here as requested, Easy Diff
I hope you will like it
weird hitsounds u.u

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [HellDawn's Easy].osu
abalee
insane:
I'd say most "jump" in my eyes are strange, so I skipped...
00:08:116 (4,5,6) - ,etc: almost silenced notes aren't a good idea especially they don't follow the music in my opinion.
00:36:345 (2,3) - 00:38:235 (1,2) - : they have same rhythm, suggest to have the same patten.

Hard:
01:45:676 (3,1) - Spacing?
HakuNoKaemi
Alleggerito
Ho dovuto fare modifiche un pò più grosse del normale...
Cancella "Girl-L.png" che non viene utilizzato mai
http://puu.sh/5LfC
Topic Starter
Barney Stinson
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH. Te voglio bene Ale \o/
Non è troppo corto il messaggio, non è CORTO
Flanster
Now lets bubble this =w= Your message is too short.
Topic Starter
Barney Stinson
Lolicore Flandre, I don't think it will happen without a MAT or BAT who could mod my map more <3
Suimya
here the taiko bg i think you must delete the SB from the taiko diff in anyway that will be better \o\

Topic Starter
Barney Stinson
Yay! Thanks -Sekai-!
excaliburlegend
You should approve this one, is far more better than the ranked version :)
Backfire
Neo's Taiko - Your slider velocity is 1.2. It should be 1.4. Then fix your sliders and stuff.

Thats all I can say. It looks really good. Plays well. Though, Im not a fan of all these streams, but its cool.
Shiirn
IRC MODS AHOY AHAHAHAHAHAHA i suck


log for normal/insane
SPOILER
10:12 <scalone> : hi
10:12 <Shiirn> : ...hi
10:13 <scalone> : sorry if I hurt u. could u mod my map please?
10:13 <Shiirn> : link
10:13 <Shiirn> : maybe.
10:13 *scalone is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:13 <Shiirn> : dling
10:14 <scalone> : ?
10:14 <Shiirn> : downloading
10:14 <scalone> : oh
10:14 <scalone> : thank u :3
10:14 <Shiirn> : MAYBE
10:14 <Shiirn> : i'll mod, we'll see
10:14 <Shiirn> : xD
10:15 <scalone> : \D:/
10:16 <scalone> : hope that u will
10:16 <scalone> : u know xD
10:19 <Shiirn> : bg is a bit....
10:19 <Shiirn> : suggestive
10:19 <scalone> : It has a SB
10:20 <Shiirn> : that...doesn't matter
10:20 <Shiirn> : lol
10:20 <Shiirn> : the swimsuit is kind of bad
10:20 <Shiirn> : the kiai is nice
10:20 <Shiirn> : even if it's also pretty suggestive
10:20 <scalone> : everybody told me that it's all rankable
10:20 <Shiirn> : kiai is too long
10:20 <Shiirn> : yeah but i find it distasteful
10:21 <scalone> : u are talking about
10:21 <scalone> : BGs
10:21 <scalone> : or kiai?
10:21 <Shiirn> : bgs
10:21 <Shiirn> : kiai being too long is
10:21 <Shiirn> : ehhh
10:21 <Shiirn> : whatever
10:21 <Shiirn> : the sb is very distracting
10:21 <Shiirn> : i suggest tick rate 2 as well
10:21 <Shiirn> : wait, no
10:21 <Shiirn> : 1 works better
10:22 <scalone> : just was sayin'
10:22 <scalone> : xd
10:22 <Shiirn> : "it's rankable" doesn't mean "it's good"
10:22 <Shiirn> : 00:30:321 (1,2) - put new combo on 2, remove from 1
10:22 <Shiirn> : new combo on a triple feels strange
10:22 <Shiirn> : 00:34:101 (1,2) - ^
10:23 <Shiirn> : 00:35:990 (1,2) - ^
10:23 <Shiirn> : 00:55:361 (1,2) - ^
10:24 <Shiirn> : don't get discouraged from anything i say, it's a pretty nice map xD
10:24 <Shiirn> : 01:36:699 (1) - this speed is awkward considering the slowdowns you usually use
10:25 <scalone> : I put slowsection?
10:25 <Shiirn> : for first half you use 0.5x
10:25 <Shiirn> : it fits very well
10:25 <Shiirn> : but that slider is 1.00
10:25 <Shiirn> : twice as fast
10:26 <Shiirn> : For insane
10:26 <scalone> : so
10:26 <Shiirn> : >3<
10:26 <scalone> : I scale slider
10:26 <Shiirn> : so change that slider to 0.5
10:26 <Shiirn> : yes
10:26 <Shiirn> : that'd work
10:26 <Shiirn> : just fix that slider and the notes after it and you'll be golden
10:26 <Shiirn> : 02:27:486 (5) - put a clap? i think it sound cool
10:28 <Shiirn> : that's it for your insane
10:28 <scalone> : ok
10:28 <Shiirn> : now for your normal
10:29 <scalone> : ready
10:30 <Shiirn> : 01:28:195 (2) - aesthetic suggestion - flip horizontally (ctrl+h) and move back to the same position
10:30 <Shiirn> : http://osu.ppy.sh/ss/156850 like that
10:30 <scalone> : got it
10:31 <Shiirn> : 01:36:226 (4) - select and remove whistles, and select each individual point of the slider and add whistle
10:31 <Shiirn> : right now it has the soft-whistleslide
10:32 <scalone> : ok
10:32 <Shiirn> : 01:52:053 (2) - same here
10:32 <Shiirn> : the previous ones were nice
10:33 <Shiirn> : 02:29:376 (1) - put a timing point to stop kiai at the start and restart it at the end, kiai during sliders is something i dislike, and since the second
10:33 <Shiirn> : chorus starts, a new fountain fits
10:34 <scalone> : waitwaitwait
10:34 <scalone> : didn't get it
10:34 <Shiirn> : 02:29:376 (1) - put a timing point to stop kiai at the start and restart it at the end, kiai during sliders is something i dislike, and since the second
10:34 <Shiirn> : chorus starts, a new fountain fits
10:34 <Shiirn> : of the spinner
10:34 <Shiirn> : SPINNER*
10:34 <Shiirn> : my bad lol
10:34 <scalone> : ok
10:34 <scalone> : remove kiai at the start of spinner
10:35 <scalone> : and add at end of that
10:35 <Shiirn> : right
10:36 <scalone> : done
10:36 <scalone> : anything else?
10:36 <Shiirn> : still looking
10:36 <scalone> : k
10:37 <Shiirn> : nothing else
10:37 <Shiirn> : will post stuff and log for other diffs


HellDawn
SPOILER
10:40 <HellDawn> : *-*
10:40 *Shiirn is editing (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:40 <Shiirn> : modding
10:40 <HellDawn> : okey
10:41 <Shiirn> : 00:26:541 (1) - rawr, mirror the last node and move the red point up 1 grid4
10:41 <Shiirn> : *2
10:41 <Shiirn> : 00:28:903 (3) - ^ except down
10:42 <Shiirn> : 00:38:352 (2,3) - call me crazy but this was hard to read even for me
10:42 <Shiirn> : might want to move 2 down, and try to get 3 a bit further away
10:42 <Shiirn> : even if it breaks distance snap
10:42 <HellDawn> : you have a point
10:42 <Shiirn> : 00:42:840 (1) - same here
10:42 <Shiirn> : even if distance snap says they're the right distance, a little further won't kill anyone and makes it more readable
10:43 <Shiirn> : clever tick hitsounds
10:46 <Shiirn> : still there?
10:47 <Shiirn> : 01:27:486 (1) - remove whistle, and add whistles individually to each segment - you have soft-whistleslide right now, it sounds strange
10:48 <Shiirn> : well, i'll continue anyway lol
10:48 <HellDawn> : yea please
10:49 <Shiirn> : 02:56:777 (4) - hahahahawhat
10:49 <Shiirn> : works well just funny
10:49 <Shiirn> : xD
10:49 <HellDawn> : xD
10:49 <Shiirn> : ok that's it

lolicore
SPOILER
10:48 <Lolicore Flandre> : zooooooooom
10:48 *Shiirn is editing (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:48 <Shiirn> : modding soong
10:48 <Lolicore Flandre> : oh
10:49 <Shiirn> : ok let's do this
10:49 <Shiirn> : you ok?
10:50 <Lolicore Flandre> : why wouldt i be ._.
10:50 <Shiirn> : might need to go do something or something
10:50 <Shiirn> : idk~
10:50 <Lolicore Flandre> : nope
10:50 <Lolicore Flandre> : im set
10:51 <Shiirn> : this feels more like a blood insane than insane
10:51 <Shiirn> : xD
10:51 <Shiirn> : more flowy
10:51 <Shiirn> : 01:29:613 (5) - remove whistle from this slider and select the start and end individually to put whistle back on
10:51 <Shiirn> : right now you have soft-whistleslide which sounds strange
10:52 <Lolicore Flandre> : fixed
10:53 <Shiirn> : 02:27:723 (1) - remove kiai on the 9, and re-start it at 02:31:266 (1) -
10:53 <Shiirn> : i dislike kiai during spinners, and since the second chorus starts there, another fountain works well
10:54 <Lolicore Flandre> : le poot my mouse sucks
10:54 <Lolicore Flandre> : now from the beginning =3=
10:55 <Shiirn> : x_x
10:55 <Shiirn> : what?
10:55 <Shiirn> : did you dc?
10:55 <Shiirn> : http://osu.ppy.sh/ss/156863
10:55 <Lolicore Flandre> : no mouse clicked twice and it went
10:55 <Lolicore Flandre> : boo]
10:55 <Shiirn> : and that's it actually


Neo's Taiko
remove the sb (this will require moving everything in the .osb to each individual .osu and leaving this diff's .osu without the sb, deleting the osb to avoid double-sb)
shouldn't you use 1.4 sv? poot you bakafire
Crimmi
Modding,CrimmiStyle!!

[HellDawn's Easy]

00:52:998 (3) - New combo?
00:54:888 (1) - ^
01:10:006 (2,3) - It should be like this: http://osu.ppy.sh/ss/156891
01:51:581 (x) - Add a note here?

[Normal]

01:45:203 (4) - I don't like how it's overlapping (1).

[Neo's Taiko]

Nothing~

[LoliFlan's Hard]

00:06:463 (5,6) - Align with (3).

[Insane]

Nothing~

This might beat Andrea's version by a long shot, hope to see this ranked.
OzzyOzrock
[HellDawn's Easy]
00:05:281 (3) - Simple tip, when you want to make a symmetric slider, flip it around until the points don't move. Helps.
00:07:644 (1) - Especially when making a really nice slider like this.
00:11:896 (1) - Try not to do table arcs, they look bad lol.

Eh, any other comments would be about symmetry, and how some sliders aren't perfect. But I'm sure you were really aiming for perfection.
Some of the patterns you make circles in look blocky. This is because you used that accursed 0.8 distance snap. Oh well.
[Normal]
02:23:707 (1) - Not distanced right (lol)

Hrrrr... there's nothing really WRONG in the diff, hence why I couldn't find much, but it doesn't feel like it meets up to the standards set by other maps created nowadays.

But maybe I'm crazy.
[Neo's Taiko]
- Make the volume at least 70%
- Probably shouldn't use the 1.50 stuff. Just keep the map at 1.00. It's fine.

00:04:691 (3) - remove
00:12:250 (3) - remove
00:15:203 (12) - You can extend this to 00:16:856
00:17:092 (13) - Then make this a spinner.
00:19:573 (2) - remove
00:19:809 (4) - remove
00:25:951 (2) - remove
00:26:305 (4) - Map through this slider
00:27:840 (6) - remove
00:28:313 (8,9,10) - remove
00:28:785 (9) - remove
Basically that part is sort of overmapped and whatnot lol.

00:30:911 (3,4) - dk, not kd. Plays a lot better
Do this with all of them, as kd kd doesn't even really fit + it plays bad.

Actually, a lot of this map is overmapped, against the song, and plays bad. ;_;
Don't use so many 1/4 patterns, the map almost never calls for it.

This isn't meant to be a hard song, so please don't try to add difficulty.
Also, a tip, try not to use so much dkd and kdk stuff. It's ugly and plays bad.

Not only that, but:
01:41:896 (32) - Unsnapped end
01:43:785 (36) - Also unsnapped
02:36:699 (30) - Same with this
02:51:817 (31) - This as well

Sorry, but orz.
[LoliFlan's Hard]
- Pretty sure that the stacking leniency used here is unrankable.

02:38:825 (1) - Make this not so close to the last notes.
02:52:408 (2,3) - Noo stack these under or something.

Try to anti-jump less, but nice diff.
[Insane]
00:09:651 (2) - The slider that ends above this sort of covers this.
00:56:187 (7) - Remove this and put the note after somewhere else.

Diff is fine. Some stuff is weird, but it's fine, lol. Good luck.
HakuNoKaemi
[LoliFlan's Hard]
- Pretty sure that the stacking leniency used here is unrankable.
Unrankable Stack Leniencies can't actually even be setted. As the unrankable stack leniencies are 0 and 0.1 (they need to be set by editing the .osu file)
0.2 or more is rankable
OzzyOzrock
Hadn't realized that was added, yay. It's still sort of silly though.
HakuNoKaemi
Too the fact it's really difficulty to have no stacking in an hard even with 0.2
Topic Starter
Barney Stinson
Damn, everytime I see that there's a new post there's always a discussion about stacks. xD
DoKito
  • [HellDawn's Easy]

    Resnap All Notes!

    Inherited Points:
  1. 01:01:226 ; 01:02:220 ; 01:34:573 ; 01:41:187 ; 02:29:848 are waste
  2. 01:38:352 should be louder... 25-30%~ It's nearly silenced D:
    _____________

  3. 00:04:336 (1) - Comes too fast after that spinner. Hard for beginners to react.
  4. 00:11:423 (2) - ^
  5. 00:19:455 (1) - ^
  6. 00:28:903 (3) - Insert Break time after that slider maybe?
  7. 00:56:777 (3) - Whistle sounds awful o,o'
  8. 01:19:927 (1) - Too fast after spinner
  9. 01:27:486 (1) - ^
  10. 01:35:045 (1) - ^
  11. 02:01:502 (1) - ^

    [Normal]

    Resnap All Notes!

    Inherited Points:
  12. 01:34:573 ; 01:41:187 are waste
  13. 00:17:919 ; 00:18:982 ; 00:25478 ; 00:27:250 ; 01:42:840 > delete them. Silent sliderreverse is unrankable (yea it's almost silent) and silent sliderend doesn't fit to the music
    _____________

  14. 00:26:069 (2) - Covered by 00:24:651 (3) (sliderend). Isn't that good in a Normal-Diff ;3
  15. 00:30:085 (5) - Insert Break Time after it.

    [LoliFlan's Hard]

    Resnap All Notes!

    Inherited Points:
  16. 00:11:305 ; 01:00:675 are waste
  17. Damn. I'm tired of writing all those timing points! Just fix all these volume < 20% inherited points notably 00:18:864 (it's unrankable)
    _____________

  18. 00:09:533 (5) - Spacing?
  19. 00:15:911 (3,4) - Same spacing than the other beats, but you have to click faster. That's kinda confusing.
  20. 00:17:801 (2,3) - ^
  21. 00:25:360 (3) - Spacing?
  22. 00:25:596 (4) - Remove. Makes no sense to me.
  23. 02:05:163 (1) - 1 tick left would fit more to the music
  24. 02:12:722 (1) - ^

    [Insane]

    Resnap All Notes!

    Inherited Points:
  25. 00:45:911 ; 01:46:384 are waste
  26. Just fix all these volume < 20% inherited points
    _____________

  27. 00:05:991 (2) - 2 grids down
  28. 00:06:462 (3) - 2 grids left
  29. 00:34:101 (8,1) - Switch combos
  30. 00:35:990 (7,1) - ^
  31. 00:36:935 (1,2) - ^
  32. 00:37:880 (4,1) - ^
  33. 00:56:306 (7) - 4 grids~ down, so it's better readable

    Some of your speedups/downs doesn't make any sense to me, but nevermind D:
I'm always scared with that very low volume D: Maybe some of them are rankable, but i just wanna let you know, that some of them aren't. (Blue Night got popped because of one ;<)

I hope i could help. I'm a terrible modder D:
NeoRainier

Backfire wrote:

Neo's Taiko - Your slider velocity is 1.2. It should be 1.4. Then fix your sliders and stuff.

Thats all I can say. It looks really good. Plays well. Though, Im not a fan of all these streams, but its cool.
I'm such a derp, generally putting SV to 1.4 is the first thing i do...here it is the fix'd .osu:

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [Neo's Taiko].osu
DerekMcD
Hello.

~HellDawn's Easy~

00:34:100 (1): That slider bugs me somtimes... Could you replace with few sliders and few notes? So I can fit to the flash. Also, make sure you'll add finish AT the flash...
00:07:644 (1): Fix this slide like this on this pic, look at the differences very carefully.
01:01:029 (1): Move this 8th point (x: 248 y: 276) one grid up.

~LoliFlan's Hard~

01:33:628 (3): Like this one?

Aww....:( You used whistle instwad of finish? Replease Whistle with Finish like all the diffs are...

00:33:392 (5): Add finish...
00:35:281 (6): Add finish at the end of the slider.
00:37:171 (6): Add Finish.
00:39:061 (5): ^
00:40:951 (6): ^
00:42:840 (5): ^

~Insane~

00:11:896 (1): Move one grid left? Because it's better...
00:12:604 (4): ^


That's it.
Thank you and good luck.

Shiro
So, I heard I was supposed to mod this map, but I don't remember promising it at all. Someone bugged the hell out of me into doing it so here.
However, for some reason, when I download the map, I get only two difficulties and they were submitted by scalone (your previous nick).
You might want to check your difficulties and their uploader, then full submit.

Drop me a forum PM (or in-game if I'm online then) when it's fixed so I can actually mod it.

It's fixed ! Here's the promised mod then:

General
  1. You need a background for your maps (should you disable it later for the SB).
  2. Talking about the SB, those white flashes are quite eyeraping, although they don't occur often. I'd suggest to soften them ?
HellDawn's Easy
  1. 00:43:549 (3,4) - It is the first time in the diff this rhythm has occured, and it's quite complicated compared to the other rhythms used in the diff. I'd suggest to unstack these to make the rhythm a bit less hard to play.
  2. 00:57:250 (1) - Claps are on the wrong beat (big white tick and third white tick).
  3. 00:59:140 (2) - Which makes a clap miss here.
  4. 01:01:029 (1) - That's nazi of me, but this slider isn't symmetrical. It makes the first and fourth tick overlap in a ugly way. ><
  5. 01:00:557 (5,1) - To stay consistent in your comboing and with your hitsounding, swap the new combos.
  6. 01:01:029 (1,2,1) - I don't think the "normal-clap-clap" works well here. You only use it twice, and it causes 01:04:336 (1,2,3,1,2,3) - this to sound extremely weird (because clap-whistle-normal then normal-whistle-clap which is extremely inconsistent)
  7. 01:10:478 (2,3) - To stay consistent in your hitsounding, reverse the claps.
  8. 02:25:596 (4) - I am concerned about this slider. First, it overlaps itself, which is supposed to be unrankable, but the overlap isn't big and is prefectly playable. I'd have accepted that in a Hard, but this is an Easy, and I'm pretty sure many new players will be thrown off by this slider. You're free to change it or not - I think it'd be better to change, though.
  9. 02:35:518 (2) - Missing clap ?
Normal
  1. 00:24:651 (3) - Do not silence sliderends like that, especially not in a Normal. It's unrankable and extremely confusing.
  2. 00:26:305 (3) - Same.
  3. 00:34:100 (1,2,1,2,1,2,3) - I think this part could be better, both gameplay-wise and combo-wise. 3/4 rhythms are pretty confusing imo, so I really avdvice to use repeat sliders for them. Combo-wise, it makes more sense with the music to have a new combo every time a 3/4 rhythm starts.
  4. 00:45:911 (1) - This appears too soon after the spinner and is too far from the center of the screen.
LoliFlan's Hard
  1. This is too hard for a Hard, mainly because of the big spacing (and jumps) and 1/4s (which make some rhythms confusing).
Insane
  1. Aesthetically, having 1/4s both compressed and regularly spaced in the diff is rather bad. Just choose one you'll stick to - it will look better.
  2. I'm not a fan of these slow downs at all. All of them surprised me and some even confused me for the coming notes.
Neo's Taiko
  • Looks fine. Kinda confusing to me though. ><
HakuNoKaemi
You need a background for your maps (should you disable it later for the SB).
i can see it though
00:24:651 (3) - Do not silence sliderends like that, especially not in a Normal. It's unrankable and extremely confusing.
00:26:305 (3) - Same.
Well, it can't be silenced without editing osu file, and he doesn't know how to do it, actually

(scalone, utilizza gli hitsound Normal alla fine di quegli slider, l'hitnormal è simile al suono che c'è li se diminuito)

LoliFlan's Hard

This is too hard for a Hard, mainly because of the big spacing (and jumps) and 1/4s (which make some rhythms confusing).
The only bad jumps is 00:25:360 (3,4) -, other are fine and following music, actually

Insane

Aesthetically, having 1/4s both compressed and regularly spaced in the diff is rather bad. Just choose one you'll stick to - it will look better.
I'm not a fan of these slow downs at all. All of them surprised me and some even confused me for the coming notes.
Well, Aestethically, mixing compressed and normal streams is better if used in a good manner, just too say.
Louis Cyphre
IRC mod.
SPOILER
01:29 <Barney Stinson> : oh, hi
01:29 <Louis_Cyphre> : hello
01:30 <Barney Stinson> : sorry if I disturb. do u have the chance to mod my map?
01:30 <Louis_Cyphre> : i can do only general modding via irc right now
01:30 <Louis_Cyphre> : if it is okey for, then send me a map
01:31 <Barney Stinson> : yeah, it's ok for me
01:31 *Barney Stinson is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Barney Stinson> : here is map
01:31 <Barney Stinson> : here you*
01:31 *Louis_Cyphre is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Louis_Cyphre> : i hate it
01:31 <Louis_Cyphre> : have*
01:31 <Louis_Cyphre> : dX
01:33 <Louis_Cyphre> : Edward Maya Ft. Vika Jigulina --> Edwayd Maya feat. Vika Jigulina
01:33 <Louis_Cyphre> : artist
01:33 <Barney Stinson> : oh
01:33 <Barney Stinson> : ok
01:34 <Louis_Cyphre> : tags
01:34 <Louis_Cyphre> : neo rainier --> neorainier
01:34 <Louis_Cyphre> : http://osu.ppy.sh/u/neorainier
01:35 <Louis_Cyphre> : why you use same images with different names. bg2 and bg2-pulse
01:36 <Barney Stinson> : how do I rename them?
01:36 <Louis_Cyphre> : they are same
01:36 <Louis_Cyphre> : one of them should be useless
01:36 <Louis_Cyphre> : "Thumbs" file
01:36 <Louis_Cyphre> : what is it
01:36 <Louis_Cyphre> : you have 2 similar white images
01:36 <Barney Stinson> : I delete bg2, thumbs and white images?
01:37 <Louis_Cyphre> : wait
01:37 <Louis_Cyphre> : who made SB
01:37 <Barney Stinson> : vivere
01:37 <Louis_Cyphre> : tell vivere that he used same images for SB
01:37 <Louis_Cyphre> : he will fix that
01:37 <Louis_Cyphre> : don't touch anything by yourself
01:38 <Barney Stinson> : okok
01:38 <Louis_Cyphre> : remove "Lolicore" from tags
01:38 <Louis_Cyphre> : lol
01:38 <Barney Stinson> : why?
01:38 <Barney Stinson> : o
01:38 <Barney Stinson> : oh
01:38 <Barney Stinson> : yah
01:38 <Louis_Cyphre> : because it's not lolicore
01:38 <Barney Stinson> : it's lolicore flandre
01:39 <Louis_Cyphre> : and remove flandre too
01:39 <Barney Stinson> : but he made guest diff...
01:39 <Louis_Cyphre> : ah
01:39 <Louis_Cyphre> : then sorry
01:39 <Barney Stinson> : np
01:39 <Louis_Cyphre> : Previously known as SonicXPS2
01:39 <Barney Stinson> : but he made guest diff
01:39 <Louis_Cyphre> : not sure, but i think you also need to add SonicXPS2 to tags
01:40 <Barney Stinson> : when he changed name
01:40 <Louis_Cyphre> : keep him in tags
01:40 <Barney Stinson> : k
01:43 <Louis_Cyphre> : set audio lead in to 2 seconds
01:43 <Louis_Cyphre> : better to 2.5
01:44 <Louis_Cyphre> : general modding done
01:44 <Louis_Cyphre> : i looked through the map
01:44 <Louis_Cyphre> : it needs more moddings
01:44 <Louis_Cyphre> : so ask more persons
01:44 <Louis_Cyphre> : let me post log in the thread
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