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Edward Maya feat. Vika Jigulina - Stereo Love

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Topic Starter
Barney Stinson
Thanks to mod. I hate slider tick 2, sorry. I fixed all for the rest.
HakuNoKaemi
[SB] suggestion

Make L6.png, L9.png and L12.png like L3.png and L15.png ( i'm saying to make them red )
Use some sfx on the -pulses jpg's to make them like http://puu.sh/4VYZ, i simply used a "Vibrance" Adjustment level in this case.
Split L16.png, L28.png, L32.png, L34.png in parts like you done some tuimes in the last part of your SBs for example: " I can fix all those lies" to " I ", "can fix", "all those", "lies".
Make some of the Lyrics at the last part red so they have the same effect as the start.

[Kiai]
Allunga il kiai alla fine fino a 02:59:140, è meglio ed inoltre è proprio quella alla fine la parte con più enfasi ... ( lo dice anche l'SB )
aston_old
guest diff that you asked for yesterday is done o/
here it is.

will take suggestions to improve/change it now.

tell me if you need the new osz.

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [aston's Easy].osu
abalee
seems It need to do a storyboard load reduce...
for sure you could find another one to do it coz I have job and it could more days later :/

oh... just notice that the diff. spread doesn't looks good..
Astom

MathiasXII wrote:

Astom wrote:

o/

[General]
-Snap timing points
Aren't they already snapped? I checked AIMod and there's no warning about unsnapped timing o.O.
AIMod don't show unsnapped TIMING POINTS, not circles or sliders, read well please.

Lolicore Flandre wrote:

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
I was refering about scalone's diff, compresed streams + noncompresed feels random to me, but is just that "a feeling" also I think than RandomJibberish made things more clear? also time don't matter when you are mapping, probably my way of say things wasn't totally right, I apologise for that, but was my impression back then and probably I'm not going to be the last.

Well in another matter, try this fix for your SB.
http://puu.sh/5dl3
Log of things changed/fixed:
-Rescaled imgs (not all, but most of all).
-Deleted some unused imgs.
-Reduced SB load.
-Retimed some effects (not all of them).
Original SBder need do a check for this to be sure I didn't mess with something for accident.
Probably that is enough to be ranked but can be more reduced =P, but that is up to your SBder.

btw good luck~
HakuNoKaemi
Less Haevy SB... was REALLY easy to find a solution.
I removed transparency from lightleft.png and lightright.png and changed their docking point from Center to TopLeft and TopRight respectively.

Download: SB.rar
Topic Starter
Barney Stinson
Sei un genio Haku :Q


NOPE, MESSAGE IS NOT TOO SHORT. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
nimi
Heya~

Did some IRC modding (part of the chat)
aand well.. since vivere was the one who made the SB, I'm gonna post some stuff about it here:

  • - Plants.png file has some parts that were bad cut (aka this http://puu.sh/5mnm). I've tried to fix it.. but the plant on the right still looks quite odd ><
    - Some of the Lyrics files have a lot of transparent space on it - they all should be like L3.png - soo yeah >_<
    - Something else that I forgot to mention before.. Epilepsy warning should be displayed, since it's a pretty flashy SB
And well, that's all. Good luck on ranks o/
LKs
i got only a few thing to point out because this map has been modded by bat
really nothing need to be written in Source?
some guys(arien666Azure_Kyte) told me never use a bg which contains a panties ( maybe a half-opened swimming costume too?). so i'm thinking ( just laughing at those stupid mats never mind ;)

Normal

[02:23:693] spacing

LoliFlan's Hard

fine

Insane

good

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
spboxer3
[General]
remove letterbox during break
Let kiai time identical

[Normal]
00:07:644 (1) - I think you have start at 00:07:407 - is better :3
00:22:762 (1) - ^ at 00:22:525 - is better :3
00:39:061 (3,1) - spacing~ (I think it's easiest diff for your map)
00:43:549 (1,1) - too far spacing and to close timing for easiest diff~~
01:46:384 (2) - remove whistle
01:48:273 (2) - ^
02:08:588 (1,2) - stack

[LoliFlan's Hard]
00:29:140 (4,2) - stack~
00:33:628 (6) - remove this rhytem~
00:47:802 (1,1) - stack~ and I think you need move 00:48:983 (5) -
01:22:998 - this way don't put rhythm [IMO]
01:43:550 (4) - down 1 grid (size 4 )
02:17:565 (7,2) - stack
02:24:180 (3,4,1) - uneven spacing
02:50:872 (3,1) - why don't regular those :P

[Insane]
00:35:281 (6,7,1) - too close. really
00:55:243 (7) - newcombo(NC)
01:03:628 (5) - whistle
01:11:187 (6) - whistle
01:29:258 (8,9) - too close... and uneven spacing
01:45:676 (4,5,6) - too close...
01:52:998 (6,3) - stack (If you stack it. you need regular those 01:53:943 (1,3,5,7) - ~)
02:07:644 (3,4,5) - too close...
02:16:384 (2,3,4) - ^
02:26:542 (11,12,13) - right 1 grid (size 4 )
02:33:156 (10) - up 1 grid (size 4 )


LKs wrote:

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
LKs say's right :(
your skill really enough to make rankable ...
you can consult for osuplayer111'sEdward Maya Ft. Vika Jigulina - Stereo Love
HellDawn
Here as requested, Easy Diff
I hope you will like it
weird hitsounds u.u

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [HellDawn's Easy].osu
abalee
insane:
I'd say most "jump" in my eyes are strange, so I skipped...
00:08:116 (4,5,6) - ,etc: almost silenced notes aren't a good idea especially they don't follow the music in my opinion.
00:36:345 (2,3) - 00:38:235 (1,2) - : they have same rhythm, suggest to have the same patten.

Hard:
01:45:676 (3,1) - Spacing?
HakuNoKaemi
Alleggerito
Ho dovuto fare modifiche un pò più grosse del normale...
Cancella "Girl-L.png" che non viene utilizzato mai
http://puu.sh/5LfC
Topic Starter
Barney Stinson
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH. Te voglio bene Ale \o/
Non è troppo corto il messaggio, non è CORTO
Flanster
Now lets bubble this =w= Your message is too short.
Topic Starter
Barney Stinson
Lolicore Flandre, I don't think it will happen without a MAT or BAT who could mod my map more <3
Sekai
here the taiko bg i think you must delete the SB from the taiko diff in anyway that will be better \o\

Topic Starter
Barney Stinson
Yay! Thanks -Sekai-!
excaliburlegend
You should approve this one, is far more better than the ranked version :)
Backfire
Neo's Taiko - Your slider velocity is 1.2. It should be 1.4. Then fix your sliders and stuff.

Thats all I can say. It looks really good. Plays well. Though, Im not a fan of all these streams, but its cool.
Shiirn
IRC MODS AHOY AHAHAHAHAHAHA i suck


log for normal/insane
SPOILER
10:12 <scalone> : hi
10:12 <Shiirn> : ...hi
10:13 <scalone> : sorry if I hurt u. could u mod my map please?
10:13 <Shiirn> : link
10:13 <Shiirn> : maybe.
10:13 *scalone is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:13 <Shiirn> : dling
10:14 <scalone> : ?
10:14 <Shiirn> : downloading
10:14 <scalone> : oh
10:14 <scalone> : thank u :3
10:14 <Shiirn> : MAYBE
10:14 <Shiirn> : i'll mod, we'll see
10:14 <Shiirn> : xD
10:15 <scalone> : \D:/
10:16 <scalone> : hope that u will
10:16 <scalone> : u know xD
10:19 <Shiirn> : bg is a bit....
10:19 <Shiirn> : suggestive
10:19 <scalone> : It has a SB
10:20 <Shiirn> : that...doesn't matter
10:20 <Shiirn> : lol
10:20 <Shiirn> : the swimsuit is kind of bad
10:20 <Shiirn> : the kiai is nice
10:20 <Shiirn> : even if it's also pretty suggestive
10:20 <scalone> : everybody told me that it's all rankable
10:20 <Shiirn> : kiai is too long
10:20 <Shiirn> : yeah but i find it distasteful
10:21 <scalone> : u are talking about
10:21 <scalone> : BGs
10:21 <scalone> : or kiai?
10:21 <Shiirn> : bgs
10:21 <Shiirn> : kiai being too long is
10:21 <Shiirn> : ehhh
10:21 <Shiirn> : whatever
10:21 <Shiirn> : the sb is very distracting
10:21 <Shiirn> : i suggest tick rate 2 as well
10:21 <Shiirn> : wait, no
10:21 <Shiirn> : 1 works better
10:22 <scalone> : just was sayin'
10:22 <scalone> : xd
10:22 <Shiirn> : "it's rankable" doesn't mean "it's good"
10:22 <Shiirn> : 00:30:321 (1,2) - put new combo on 2, remove from 1
10:22 <Shiirn> : new combo on a triple feels strange
10:22 <Shiirn> : 00:34:101 (1,2) - ^
10:23 <Shiirn> : 00:35:990 (1,2) - ^
10:23 <Shiirn> : 00:55:361 (1,2) - ^
10:24 <Shiirn> : don't get discouraged from anything i say, it's a pretty nice map xD
10:24 <Shiirn> : 01:36:699 (1) - this speed is awkward considering the slowdowns you usually use
10:25 <scalone> : I put slowsection?
10:25 <Shiirn> : for first half you use 0.5x
10:25 <Shiirn> : it fits very well
10:25 <Shiirn> : but that slider is 1.00
10:25 <Shiirn> : twice as fast
10:26 <Shiirn> : For insane
10:26 <scalone> : so
10:26 <Shiirn> : >3<
10:26 <scalone> : I scale slider
10:26 <Shiirn> : so change that slider to 0.5
10:26 <Shiirn> : yes
10:26 <Shiirn> : that'd work
10:26 <Shiirn> : just fix that slider and the notes after it and you'll be golden
10:26 <Shiirn> : 02:27:486 (5) - put a clap? i think it sound cool
10:28 <Shiirn> : that's it for your insane
10:28 <scalone> : ok
10:28 <Shiirn> : now for your normal
10:29 <scalone> : ready
10:30 <Shiirn> : 01:28:195 (2) - aesthetic suggestion - flip horizontally (ctrl+h) and move back to the same position
10:30 <Shiirn> : http://osu.ppy.sh/ss/156850 like that
10:30 <scalone> : got it
10:31 <Shiirn> : 01:36:226 (4) - select and remove whistles, and select each individual point of the slider and add whistle
10:31 <Shiirn> : right now it has the soft-whistleslide
10:32 <scalone> : ok
10:32 <Shiirn> : 01:52:053 (2) - same here
10:32 <Shiirn> : the previous ones were nice
10:33 <Shiirn> : 02:29:376 (1) - put a timing point to stop kiai at the start and restart it at the end, kiai during sliders is something i dislike, and since the second
10:33 <Shiirn> : chorus starts, a new fountain fits
10:34 <scalone> : waitwaitwait
10:34 <scalone> : didn't get it
10:34 <Shiirn> : 02:29:376 (1) - put a timing point to stop kiai at the start and restart it at the end, kiai during sliders is something i dislike, and since the second
10:34 <Shiirn> : chorus starts, a new fountain fits
10:34 <Shiirn> : of the spinner
10:34 <Shiirn> : SPINNER*
10:34 <Shiirn> : my bad lol
10:34 <scalone> : ok
10:34 <scalone> : remove kiai at the start of spinner
10:35 <scalone> : and add at end of that
10:35 <Shiirn> : right
10:36 <scalone> : done
10:36 <scalone> : anything else?
10:36 <Shiirn> : still looking
10:36 <scalone> : k
10:37 <Shiirn> : nothing else
10:37 <Shiirn> : will post stuff and log for other diffs


HellDawn
SPOILER
10:40 <HellDawn> : *-*
10:40 *Shiirn is editing (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:40 <Shiirn> : modding
10:40 <HellDawn> : okey
10:41 <Shiirn> : 00:26:541 (1) - rawr, mirror the last node and move the red point up 1 grid4
10:41 <Shiirn> : *2
10:41 <Shiirn> : 00:28:903 (3) - ^ except down
10:42 <Shiirn> : 00:38:352 (2,3) - call me crazy but this was hard to read even for me
10:42 <Shiirn> : might want to move 2 down, and try to get 3 a bit further away
10:42 <Shiirn> : even if it breaks distance snap
10:42 <HellDawn> : you have a point
10:42 <Shiirn> : 00:42:840 (1) - same here
10:42 <Shiirn> : even if distance snap says they're the right distance, a little further won't kill anyone and makes it more readable
10:43 <Shiirn> : clever tick hitsounds
10:46 <Shiirn> : still there?
10:47 <Shiirn> : 01:27:486 (1) - remove whistle, and add whistles individually to each segment - you have soft-whistleslide right now, it sounds strange
10:48 <Shiirn> : well, i'll continue anyway lol
10:48 <HellDawn> : yea please
10:49 <Shiirn> : 02:56:777 (4) - hahahahawhat
10:49 <Shiirn> : works well just funny
10:49 <Shiirn> : xD
10:49 <HellDawn> : xD
10:49 <Shiirn> : ok that's it

lolicore
SPOILER
10:48 <Lolicore Flandre> : zooooooooom
10:48 *Shiirn is editing (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
10:48 <Shiirn> : modding soong
10:48 <Lolicore Flandre> : oh
10:49 <Shiirn> : ok let's do this
10:49 <Shiirn> : you ok?
10:50 <Lolicore Flandre> : why wouldt i be ._.
10:50 <Shiirn> : might need to go do something or something
10:50 <Shiirn> : idk~
10:50 <Lolicore Flandre> : nope
10:50 <Lolicore Flandre> : im set
10:51 <Shiirn> : this feels more like a blood insane than insane
10:51 <Shiirn> : xD
10:51 <Shiirn> : more flowy
10:51 <Shiirn> : 01:29:613 (5) - remove whistle from this slider and select the start and end individually to put whistle back on
10:51 <Shiirn> : right now you have soft-whistleslide which sounds strange
10:52 <Lolicore Flandre> : fixed
10:53 <Shiirn> : 02:27:723 (1) - remove kiai on the 9, and re-start it at 02:31:266 (1) -
10:53 <Shiirn> : i dislike kiai during spinners, and since the second chorus starts there, another fountain works well
10:54 <Lolicore Flandre> : le poot my mouse sucks
10:54 <Lolicore Flandre> : now from the beginning =3=
10:55 <Shiirn> : x_x
10:55 <Shiirn> : what?
10:55 <Shiirn> : did you dc?
10:55 <Shiirn> : http://osu.ppy.sh/ss/156863
10:55 <Lolicore Flandre> : no mouse clicked twice and it went
10:55 <Lolicore Flandre> : boo]
10:55 <Shiirn> : and that's it actually


Neo's Taiko
remove the sb (this will require moving everything in the .osb to each individual .osu and leaving this diff's .osu without the sb, deleting the osb to avoid double-sb)
shouldn't you use 1.4 sv? poot you bakafire
Crimmi
Modding,CrimmiStyle!!

[HellDawn's Easy]

00:52:998 (3) - New combo?
00:54:888 (1) - ^
01:10:006 (2,3) - It should be like this: http://osu.ppy.sh/ss/156891
01:51:581 (x) - Add a note here?

[Normal]

01:45:203 (4) - I don't like how it's overlapping (1).

[Neo's Taiko]

Nothing~

[LoliFlan's Hard]

00:06:463 (5,6) - Align with (3).

[Insane]

Nothing~

This might beat Andrea's version by a long shot, hope to see this ranked.
OzzyOzrock
[HellDawn's Easy]
00:05:281 (3) - Simple tip, when you want to make a symmetric slider, flip it around until the points don't move. Helps.
00:07:644 (1) - Especially when making a really nice slider like this.
00:11:896 (1) - Try not to do table arcs, they look bad lol.

Eh, any other comments would be about symmetry, and how some sliders aren't perfect. But I'm sure you were really aiming for perfection.
Some of the patterns you make circles in look blocky. This is because you used that accursed 0.8 distance snap. Oh well.
[Normal]
02:23:707 (1) - Not distanced right (lol)

Hrrrr... there's nothing really WRONG in the diff, hence why I couldn't find much, but it doesn't feel like it meets up to the standards set by other maps created nowadays.

But maybe I'm crazy.
[Neo's Taiko]
- Make the volume at least 70%
- Probably shouldn't use the 1.50 stuff. Just keep the map at 1.00. It's fine.

00:04:691 (3) - remove
00:12:250 (3) - remove
00:15:203 (12) - You can extend this to 00:16:856
00:17:092 (13) - Then make this a spinner.
00:19:573 (2) - remove
00:19:809 (4) - remove
00:25:951 (2) - remove
00:26:305 (4) - Map through this slider
00:27:840 (6) - remove
00:28:313 (8,9,10) - remove
00:28:785 (9) - remove
Basically that part is sort of overmapped and whatnot lol.

00:30:911 (3,4) - dk, not kd. Plays a lot better
Do this with all of them, as kd kd doesn't even really fit + it plays bad.

Actually, a lot of this map is overmapped, against the song, and plays bad. ;_;
Don't use so many 1/4 patterns, the map almost never calls for it.

This isn't meant to be a hard song, so please don't try to add difficulty.
Also, a tip, try not to use so much dkd and kdk stuff. It's ugly and plays bad.

Not only that, but:
01:41:896 (32) - Unsnapped end
01:43:785 (36) - Also unsnapped
02:36:699 (30) - Same with this
02:51:817 (31) - This as well

Sorry, but orz.
[LoliFlan's Hard]
- Pretty sure that the stacking leniency used here is unrankable.

02:38:825 (1) - Make this not so close to the last notes.
02:52:408 (2,3) - Noo stack these under or something.

Try to anti-jump less, but nice diff.
[Insane]
00:09:651 (2) - The slider that ends above this sort of covers this.
00:56:187 (7) - Remove this and put the note after somewhere else.

Diff is fine. Some stuff is weird, but it's fine, lol. Good luck.
HakuNoKaemi
[LoliFlan's Hard]
- Pretty sure that the stacking leniency used here is unrankable.
Unrankable Stack Leniencies can't actually even be setted. As the unrankable stack leniencies are 0 and 0.1 (they need to be set by editing the .osu file)
0.2 or more is rankable
OzzyOzrock
Hadn't realized that was added, yay. It's still sort of silly though.
HakuNoKaemi
Too the fact it's really difficulty to have no stacking in an hard even with 0.2
Topic Starter
Barney Stinson
Damn, everytime I see that there's a new post there's always a discussion about stacks. xD
DoKito
  • [HellDawn's Easy]

    Resnap All Notes!

    Inherited Points:
  1. 01:01:226 ; 01:02:220 ; 01:34:573 ; 01:41:187 ; 02:29:848 are waste
  2. 01:38:352 should be louder... 25-30%~ It's nearly silenced D:
    _____________

  3. 00:04:336 (1) - Comes too fast after that spinner. Hard for beginners to react.
  4. 00:11:423 (2) - ^
  5. 00:19:455 (1) - ^
  6. 00:28:903 (3) - Insert Break time after that slider maybe?
  7. 00:56:777 (3) - Whistle sounds awful o,o'
  8. 01:19:927 (1) - Too fast after spinner
  9. 01:27:486 (1) - ^
  10. 01:35:045 (1) - ^
  11. 02:01:502 (1) - ^

    [Normal]

    Resnap All Notes!

    Inherited Points:
  12. 01:34:573 ; 01:41:187 are waste
  13. 00:17:919 ; 00:18:982 ; 00:25478 ; 00:27:250 ; 01:42:840 > delete them. Silent sliderreverse is unrankable (yea it's almost silent) and silent sliderend doesn't fit to the music
    _____________

  14. 00:26:069 (2) - Covered by 00:24:651 (3) (sliderend). Isn't that good in a Normal-Diff ;3
  15. 00:30:085 (5) - Insert Break Time after it.

    [LoliFlan's Hard]

    Resnap All Notes!

    Inherited Points:
  16. 00:11:305 ; 01:00:675 are waste
  17. Damn. I'm tired of writing all those timing points! Just fix all these volume < 20% inherited points notably 00:18:864 (it's unrankable)
    _____________

  18. 00:09:533 (5) - Spacing?
  19. 00:15:911 (3,4) - Same spacing than the other beats, but you have to click faster. That's kinda confusing.
  20. 00:17:801 (2,3) - ^
  21. 00:25:360 (3) - Spacing?
  22. 00:25:596 (4) - Remove. Makes no sense to me.
  23. 02:05:163 (1) - 1 tick left would fit more to the music
  24. 02:12:722 (1) - ^

    [Insane]

    Resnap All Notes!

    Inherited Points:
  25. 00:45:911 ; 01:46:384 are waste
  26. Just fix all these volume < 20% inherited points
    _____________

  27. 00:05:991 (2) - 2 grids down
  28. 00:06:462 (3) - 2 grids left
  29. 00:34:101 (8,1) - Switch combos
  30. 00:35:990 (7,1) - ^
  31. 00:36:935 (1,2) - ^
  32. 00:37:880 (4,1) - ^
  33. 00:56:306 (7) - 4 grids~ down, so it's better readable

    Some of your speedups/downs doesn't make any sense to me, but nevermind D:
I'm always scared with that very low volume D: Maybe some of them are rankable, but i just wanna let you know, that some of them aren't. (Blue Night got popped because of one ;<)

I hope i could help. I'm a terrible modder D:
NeoRainier

Backfire wrote:

Neo's Taiko - Your slider velocity is 1.2. It should be 1.4. Then fix your sliders and stuff.

Thats all I can say. It looks really good. Plays well. Though, Im not a fan of all these streams, but its cool.
I'm such a derp, generally putting SV to 1.4 is the first thing i do...here it is the fix'd .osu:

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [Neo's Taiko].osu
DerekMcD
Hello.

~HellDawn's Easy~

00:34:100 (1): That slider bugs me somtimes... Could you replace with few sliders and few notes? So I can fit to the flash. Also, make sure you'll add finish AT the flash...
00:07:644 (1): Fix this slide like this on this pic, look at the differences very carefully.
01:01:029 (1): Move this 8th point (x: 248 y: 276) one grid up.

~LoliFlan's Hard~

01:33:628 (3): Like this one?

Aww....:( You used whistle instwad of finish? Replease Whistle with Finish like all the diffs are...

00:33:392 (5): Add finish...
00:35:281 (6): Add finish at the end of the slider.
00:37:171 (6): Add Finish.
00:39:061 (5): ^
00:40:951 (6): ^
00:42:840 (5): ^

~Insane~

00:11:896 (1): Move one grid left? Because it's better...
00:12:604 (4): ^


That's it.
Thank you and good luck.

Shiro
So, I heard I was supposed to mod this map, but I don't remember promising it at all. Someone bugged the hell out of me into doing it so here.
However, for some reason, when I download the map, I get only two difficulties and they were submitted by scalone (your previous nick).
You might want to check your difficulties and their uploader, then full submit.

Drop me a forum PM (or in-game if I'm online then) when it's fixed so I can actually mod it.

It's fixed ! Here's the promised mod then:

General
  1. You need a background for your maps (should you disable it later for the SB).
  2. Talking about the SB, those white flashes are quite eyeraping, although they don't occur often. I'd suggest to soften them ?
HellDawn's Easy
  1. 00:43:549 (3,4) - It is the first time in the diff this rhythm has occured, and it's quite complicated compared to the other rhythms used in the diff. I'd suggest to unstack these to make the rhythm a bit less hard to play.
  2. 00:57:250 (1) - Claps are on the wrong beat (big white tick and third white tick).
  3. 00:59:140 (2) - Which makes a clap miss here.
  4. 01:01:029 (1) - That's nazi of me, but this slider isn't symmetrical. It makes the first and fourth tick overlap in a ugly way. ><
  5. 01:00:557 (5,1) - To stay consistent in your comboing and with your hitsounding, swap the new combos.
  6. 01:01:029 (1,2,1) - I don't think the "normal-clap-clap" works well here. You only use it twice, and it causes 01:04:336 (1,2,3,1,2,3) - this to sound extremely weird (because clap-whistle-normal then normal-whistle-clap which is extremely inconsistent)
  7. 01:10:478 (2,3) - To stay consistent in your hitsounding, reverse the claps.
  8. 02:25:596 (4) - I am concerned about this slider. First, it overlaps itself, which is supposed to be unrankable, but the overlap isn't big and is prefectly playable. I'd have accepted that in a Hard, but this is an Easy, and I'm pretty sure many new players will be thrown off by this slider. You're free to change it or not - I think it'd be better to change, though.
  9. 02:35:518 (2) - Missing clap ?
Normal
  1. 00:24:651 (3) - Do not silence sliderends like that, especially not in a Normal. It's unrankable and extremely confusing.
  2. 00:26:305 (3) - Same.
  3. 00:34:100 (1,2,1,2,1,2,3) - I think this part could be better, both gameplay-wise and combo-wise. 3/4 rhythms are pretty confusing imo, so I really avdvice to use repeat sliders for them. Combo-wise, it makes more sense with the music to have a new combo every time a 3/4 rhythm starts.
  4. 00:45:911 (1) - This appears too soon after the spinner and is too far from the center of the screen.
LoliFlan's Hard
  1. This is too hard for a Hard, mainly because of the big spacing (and jumps) and 1/4s (which make some rhythms confusing).
Insane
  1. Aesthetically, having 1/4s both compressed and regularly spaced in the diff is rather bad. Just choose one you'll stick to - it will look better.
  2. I'm not a fan of these slow downs at all. All of them surprised me and some even confused me for the coming notes.
Neo's Taiko
  • Looks fine. Kinda confusing to me though. ><
HakuNoKaemi
You need a background for your maps (should you disable it later for the SB).
i can see it though
00:24:651 (3) - Do not silence sliderends like that, especially not in a Normal. It's unrankable and extremely confusing.
00:26:305 (3) - Same.
Well, it can't be silenced without editing osu file, and he doesn't know how to do it, actually

(scalone, utilizza gli hitsound Normal alla fine di quegli slider, l'hitnormal è simile al suono che c'è li se diminuito)

LoliFlan's Hard

This is too hard for a Hard, mainly because of the big spacing (and jumps) and 1/4s (which make some rhythms confusing).
The only bad jumps is 00:25:360 (3,4) -, other are fine and following music, actually

Insane

Aesthetically, having 1/4s both compressed and regularly spaced in the diff is rather bad. Just choose one you'll stick to - it will look better.
I'm not a fan of these slow downs at all. All of them surprised me and some even confused me for the coming notes.
Well, Aestethically, mixing compressed and normal streams is better if used in a good manner, just too say.
Louis Cyphre
IRC mod.
SPOILER
01:29 <Barney Stinson> : oh, hi
01:29 <Louis_Cyphre> : hello
01:30 <Barney Stinson> : sorry if I disturb. do u have the chance to mod my map?
01:30 <Louis_Cyphre> : i can do only general modding via irc right now
01:30 <Louis_Cyphre> : if it is okey for, then send me a map
01:31 <Barney Stinson> : yeah, it's ok for me
01:31 *Barney Stinson is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Barney Stinson> : here is map
01:31 <Barney Stinson> : here you*
01:31 *Louis_Cyphre is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Louis_Cyphre> : i hate it
01:31 <Louis_Cyphre> : have*
01:31 <Louis_Cyphre> : dX
01:33 <Louis_Cyphre> : Edward Maya Ft. Vika Jigulina --> Edwayd Maya feat. Vika Jigulina
01:33 <Louis_Cyphre> : artist
01:33 <Barney Stinson> : oh
01:33 <Barney Stinson> : ok
01:34 <Louis_Cyphre> : tags
01:34 <Louis_Cyphre> : neo rainier --> neorainier
01:34 <Louis_Cyphre> : http://osu.ppy.sh/u/neorainier
01:35 <Louis_Cyphre> : why you use same images with different names. bg2 and bg2-pulse
01:36 <Barney Stinson> : how do I rename them?
01:36 <Louis_Cyphre> : they are same
01:36 <Louis_Cyphre> : one of them should be useless
01:36 <Louis_Cyphre> : "Thumbs" file
01:36 <Louis_Cyphre> : what is it
01:36 <Louis_Cyphre> : you have 2 similar white images
01:36 <Barney Stinson> : I delete bg2, thumbs and white images?
01:37 <Louis_Cyphre> : wait
01:37 <Louis_Cyphre> : who made SB
01:37 <Barney Stinson> : vivere
01:37 <Louis_Cyphre> : tell vivere that he used same images for SB
01:37 <Louis_Cyphre> : he will fix that
01:37 <Louis_Cyphre> : don't touch anything by yourself
01:38 <Barney Stinson> : okok
01:38 <Louis_Cyphre> : remove "Lolicore" from tags
01:38 <Louis_Cyphre> : lol
01:38 <Barney Stinson> : why?
01:38 <Barney Stinson> : o
01:38 <Barney Stinson> : oh
01:38 <Barney Stinson> : yah
01:38 <Louis_Cyphre> : because it's not lolicore
01:38 <Barney Stinson> : it's lolicore flandre
01:39 <Louis_Cyphre> : and remove flandre too
01:39 <Barney Stinson> : but he made guest diff...
01:39 <Louis_Cyphre> : ah
01:39 <Louis_Cyphre> : then sorry
01:39 <Barney Stinson> : np
01:39 <Louis_Cyphre> : Previously known as SonicXPS2
01:39 <Barney Stinson> : but he made guest diff
01:39 <Louis_Cyphre> : not sure, but i think you also need to add SonicXPS2 to tags
01:40 <Barney Stinson> : when he changed name
01:40 <Louis_Cyphre> : keep him in tags
01:40 <Barney Stinson> : k
01:43 <Louis_Cyphre> : set audio lead in to 2 seconds
01:43 <Louis_Cyphre> : better to 2.5
01:44 <Louis_Cyphre> : general modding done
01:44 <Louis_Cyphre> : i looked through the map
01:44 <Louis_Cyphre> : it needs more moddings
01:44 <Louis_Cyphre> : so ask more persons
01:44 <Louis_Cyphre> : let me post log in the thread
yzhbxiang
Hard:

01:22:998; I think a circle missed here.

01:53:825; How about add this silder?


02:17:447; It's more natural after delete this circle.

02:05:045; Move this circle to 02:05:163 sounds better.

02:12:604; Move this circle to 02:12:722.

02:14:494; Move to 02:14:612.


Insane:

00:07:407; May add a circle here.

01:30:793; The spinner could be divided into two parts, sounds better. One from 01:30:793 to 01:32:447, the other from 01:32:683 to 01:34:573


star~ :)
DarkRingSystem
:)
nice song
little mod~

[Timing]
-10ms I Think

[HellDawn's Easy]
00:44:730 (4) - Do not overcap in EZ diff I suggest
02:27:014 (2) - ^

[Normal]
Fine I think

[LoliFlan's Hard]
Good diff I think it is not hard at all
If you feel still hard try AR-1

[Insane]
If you want map a symmetrical style just try sv 2.56
I just want to say
02:01:029 ~ 02:28:903 make me dizziness X.X

Good luck~ star!!
NeoRainier
Oh shi-....i just noticed ozzy's mod, i'll do somethin tomorrow
NeoRainier
Legend:
Green = accepted
Orange = considered
Red = not considered

OzzyOzrock wrote:


[b][Neo's Taiko]

- Make the volume at least 70% -> slow parts at 45%, al the rest at 80%
- Probably shouldn't use the 1.50 stuff. Just keep the map at 1.00. It's fine. -> changed x1.50 with x1.25

00:04:691 (3) - remove -> done
00:12:250 (3) - remove -> done
00:15:203 (12) - You can extend this to 00:16:856 -> done

00:17:092 (13) - Then make this a spinner. -> nope
00:19:573 (2) - remove -> done
00:19:809 (4) - remove -> done
00:25:951 (2) - remove -> done
00:26:305 (4) - Map through this slider -> done
00:27:840 (6) - remove -> done

00:28:313 (8,9,10) - remove -> i wanna keep a sort of symmetry with the previous combo (now that it's changed)
00:28:785 (9) - remove -> ^same


00:30:911 (3,4) - dk, not kd. Plays a lot better
Do this with all of them, as kd kd doesn't even really fit + it plays bad. -> edited alternating dk and kd patterns


Actually, a lot of this map is overmapped, against the song, and plays bad. ;_;
Don't use so many 1/4 patterns, the map almost never calls for it. -> i considered this opinion and did a fast check to erase overmapped 3combos


This isn't meant to be a hard song, so please don't try to add difficulty. -> i keep my standards
Also, a tip, try not to use so much dkd and kdk stuff. It's ugly and plays bad. -> i revised a bit, but i left as it was on that starts here 02:01:029 (1) - and ends here 02:27:486 (24) - ; there's always a 3combo which calls the stream
Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [Neo's Taiko].osu
Hellzero
Insane
00:31:502 (3) - About sliders like this. You can make them better if start and end be at the same level.
00:39:061 (5) - the same ^
00:27:722 (1,2,3) - can you just to mirror this pattern > 00:25:833 (1,2,3) ?
00:32:210 (1) - You have NC on white tick but then 00:34:336 (1) - red tick. Fix it. (recommend put NC on white ticks)
00:36:935 (1) - remove NC
01:01:266 - remove clap, add whistle
01:02:210 (3) - whistle
01:03:155 (4,8) - ^
01:08:825 (3,4,1,2,3,4,5,6,7,8) - the same ^
01:47:801 (7) - finish?
01:49:691 (7) - ^ 01:51:581 (6) - ^ 01:53:470 (9) -^ 01:55:360 (7) - ^
02:59:376 (6) - NC

LoliFlan's Hard
02:27:014 (7) - NC?
02:59:376 (6) - NC

Normal
00:53:470 (1) - spacing
00:24:651 (3,2) - overlap :< can you avoid this?
01:52:289 - whistle, right?

HellDawn's Easy
00:38:352 (2,3,4,1) - move them to center?
SapphireGhost
Surprise. It's me.

[General]
- AIBat says that these image files are unused. Either make sure they're being used or delete them and Full Submit. Before you Full Submit, make sure you also delete the two .osb files that are not in use.
- Difficulties should have consistent Audio Lead-In. Set them all to 2000, or possibly 1500, or maybe even 1750. Just make them all the same.
- Disable letterboxing during breaks for [Neo's Taiko].
- It's very highly recommended to use Tick Rate 2 on all difficulties other than [HellDawn's Easy]. Setting Tick Rate 2 on [Easy] causes some ticks to disappear and we don't want that. Anyway, for the other difficulties this will help make the velocity changes more sightreadable, and the sliders are a bit empty at Tick Rate 1. Sliderticks also have the added appeal of recovering some HP during sliders.

[Insane]
00:51:817 (2,3) - Currently, (3) is placed directly under the end of (2), which makes it virtually impossible to see with the Hidden mod. Other than that there aren't really any other noticeable errors here, so good job.

[LoliFlan's Hard]
- The stack leniency is too low on this difficulty. Patterns like 01:11:659 (5,6,1) and 01:14:258 (3,4) don't stack, but they should to make the map more possible to read on Hidden. Either raise the stack leniency to a point where patterns like this stack or manually stack those objects, but you have to do one.
- Also, there are a lot of little overlaps in this difficulty that I could point out but they aren't really that important, so oh well.

[Normal]
00:07:644 (1) - This should probably start 1/2 earlier, where the vocals would imply it starts.
00:30:321 - Small thing, but you should drag the break (on the timeline) to here, as shown in this screenshot. This way, it starts right where the new measure begins which is very somewhat cool.
00:54:415 (3) - There's a slight overlap with the HP bar here that looks sort of ugly, so try to rearrange the pattern a bit.
01:53:470 - I was going to suggest dragging the break to here as well, but it would actually make more sense to just map up to this point, as that's where the measure is and stuff.
02:31:974 (1) - Due to some glitch this note does not have a new combo, so you have to manually apply one.

[HellDawn's Easy]
00:05:281 (3,4,1) - Could you possibly not make (3) and (1) overlap somehow, because currently it looks really odd.
00:11:896 (1) - The slidertick makes this sort of noticeably asymmetrical, and it might look a little prettier if it was perfect.
00:39:770 (1) - This goes into the HP bar quite a bit which is rather non-pretty. So, try to avoid that.
02:06:699 (2) - There's a slight possibility here that a new player might not see the second repeat coming, so perhaps you could change it to two sliders or something along those lines to ease this.
02:12:368 (5) - It makes me a bit sad that the end overlaps with the start slightly, but other than that, this is a good heart. Almost a My Moment heart. <3

Forum PM me for a recheck after all this stuff is fixed and stuff and I'll be able to bubble this assuming nothing goes horribly wrong.
You can do it.

EDIT: After almost two hours of IRC fixes, this is now ready for a bubble. Good job.
Bubbled!
Andrea
[Normal]

01:28:195 (2,3) - Spacing. That's waaay too close.

[LoliFlan's Hard]

02:36:462 (5,6,7) - I find this pretty confusing. Changing the spacing of (6) and (7) would make it much easier to read.

Here you go.

EDIT: I know you will love me forever for this =P

Ranked~
DerekMcD
Congratz!!!! I knew my mod post along with them worked.
Tenshi-nyan
Clever guys always put the SB in the diffs so that nobody can delete them.

Especially annoying when they're all flashy n shit. Like here.
SapphireGhost
The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
DerekMcD

SapphireGhost wrote:

The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
Wait... We can all delete the pictures from SB if we don't like them?
-kevincela-

SapphireGhost wrote:

The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
This.
Also,gratz Barney! :D
Flanster
Gratz ;)
Leader
Gratz \:D/
OnosakiHito
I like the Taiko diff..
But because of SV 1.50 it's invisible in HD-Play.

Anyway, congratulation!
NeoRainier
There was a problem with the taikodiff, as the last one (that i attached in my last post) wasn't added due to the mapper's nick change lol....still it isn't bad also the previous version, but as ono said it's un'HDable (and kinda hard to HR)
Mercurial
I'm waiting this map get rank about 6 months ago.

Really Congratz! ♥
Blaziken
In love with the SB on this map. Good Job ^_^
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