General
OK~
Insane
00:35:842 (7,1) - i see it not snapped purposely, but in game it look ugly i suggest span it 0.2x (like this 00:38:205 (1,2) ) or just stack
00:31:472 (4) - make slirers more symmetry. first point 1 grid up. http://puu.sh/4zLq
00:33:362 (6) - ^ ect
00:40:921 (1,1) - little overlap
00:48:953 (4) - again more symmetry http://puu.sh/4zM3
00:55:803 (1,2,3,4,5) - use snap 0.2x (cuz 0.1x too little imo)
01:13:283 (6,7,8) - ^ ect
01:21:078 (5,6,7) - really confuse, snap them
01:13:283 (6,7,8) - so little spacing confuse use snap 0.2x or 0.0x (ect)
01:54:150 (2) - ctrl+h and snap with (6)
02:01:709 (5) - ^
02:11:630 (12) - ctrl+r?
02:17:535 (8) - hm... make other form?
02:25:567 (1,2,3,4) - make more beautiful? for example http://puu.sh/4zNq
02:33:126 (10) - more symmetry
Hard
00:43:165 (1) - start at 00:43:283
02:51:787 (7,1) - too close
02:59:346 (6) - new combo
Normal
AR+2
00:05:488 (3,4) - more symmetry
Not recommend use slider velocity multiplier in easy/normal diffs
Good Luck!
OK~
Insane
00:35:842 (7,1) - i see it not snapped purposely, but in game it look ugly i suggest span it 0.2x (like this 00:38:205 (1,2) ) or just stack
00:31:472 (4) - make slirers more symmetry. first point 1 grid up. http://puu.sh/4zLq
00:33:362 (6) - ^ ect
00:40:921 (1,1) - little overlap
00:48:953 (4) - again more symmetry http://puu.sh/4zM3
00:55:803 (1,2,3,4,5) - use snap 0.2x (cuz 0.1x too little imo)
01:13:283 (6,7,8) - ^ ect
01:21:078 (5,6,7) - really confuse, snap them
01:13:283 (6,7,8) - so little spacing confuse use snap 0.2x or 0.0x (ect)
01:54:150 (2) - ctrl+h and snap with (6)
02:01:709 (5) - ^
02:11:630 (12) - ctrl+r?
02:17:535 (8) - hm... make other form?
02:25:567 (1,2,3,4) - make more beautiful? for example http://puu.sh/4zNq
02:33:126 (10) - more symmetry
Hard
00:43:165 (1) - start at 00:43:283
02:51:787 (7,1) - too close
02:59:346 (6) - new combo
Normal
AR+2
00:05:488 (3,4) - more symmetry
Not recommend use slider velocity multiplier in easy/normal diffs
Good Luck!