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Edward Maya feat. Vika Jigulina - Stereo Love

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Hellzero
General
OK~

Insane
00:35:842 (7,1) - i see it not snapped purposely, but in game it look ugly i suggest span it 0.2x (like this 00:38:205 (1,2) ) or just stack
00:31:472 (4) - make slirers more symmetry. first point 1 grid up. http://puu.sh/4zLq
00:33:362 (6) - ^ ect
00:40:921 (1,1) - little overlap
00:48:953 (4) - again more symmetry http://puu.sh/4zM3
00:55:803 (1,2,3,4,5) - use snap 0.2x (cuz 0.1x too little imo)
01:13:283 (6,7,8) - ^ ect
01:21:078 (5,6,7) - really confuse, snap them
01:13:283 (6,7,8) - so little spacing confuse use snap 0.2x or 0.0x (ect)
01:54:150 (2) - ctrl+h and snap with (6)
02:01:709 (5) - ^
02:11:630 (12) - ctrl+r?
02:17:535 (8) - hm... make other form?
02:25:567 (1,2,3,4) - make more beautiful? for example http://puu.sh/4zNq
02:33:126 (10) - more symmetry

Hard
00:43:165 (1) - start at 00:43:283
02:51:787 (7,1) - too close
02:59:346 (6) - new combo

Normal
AR+2
00:05:488 (3,4) - more symmetry
Not recommend use slider velocity multiplier in easy/normal diffs

Good Luck!
Ijah_old
Normal:
01:47:771 (1) - this looks ugly, try making it more symmetrical

Insane:
01:55:566 (1) - Add a spinner here that reaches to 02:00:763
02:24:976 - Add a note here? (OPTIONAL)
02:03:243 - Same as above
02:56:039 - add a triple hit stream here http://puu.sh/4Aw3

Nice map, couldn't find many problems at all.
GL~
Sakura
First of all, dont kudosu IRC mods unless you provide proof of what was changed, also split mod posts dont need to be kudosu'd twice.

[General]
Dont use Pure White combo colour, it's blinding during kiai.
Why is "Flandre" in the tags? and if that's the name of the guest mapper then why is "Lolicore" in the tags? aditionally, you forgot to add the tags to all diffs, specially to Normal.
Kiai is unsnapped on all difficulties, also the green timing sections are unsnapepd on [Insane] and [Normal]

[Insane]
01:13:992 (1,2,3,4,5,6,7,8) - This pattern would look nicer if it was centered.
02:56:512 (1,2,3,4,5) - This star shape looks really flattened, can you make it better?

[LoliFlan's Hard]
Why this diff doesnt have letterbox in breaks?
00:54:150 (4,5) - This isnt a good place to put a jump and it's very noticeable the spacing problem here during gameplay
01:36:905 (5) - Better be safe and put a NC here.

[Normal]
Please dont use blue ticks here unless extremely necessary those 3/4 time spacing can be quite hard to catch for new players
Dont use slider speed changes on the easiest diff please.
00:36:314 (1,2,3) - Spacing is hard to read =/
00:38:204 (1,2,3) - ^
00:56:275 (3,1) - This is a really bad anti jump, more importantly will be hard for new players to see a note below a slider.
01:11:629 (4,1) - This stacking is really misleading because the player was already hitting at 1/1s then a sudden stack of 3/2 will throw them off.
02:27:929 (1) - Remove NC.
02:52:968 (4,7) - New combo, it's not good to have such a high combo on the easiest difficulty.
TicClick
А вброшу-ка я тебе звёздочку, раз ты так стараешься для своей карты. И похуй, что ты меня не поймёшь.
Topic Starter
Barney Stinson
I have fixed all the things that were wrote on the mod. Thanks!
Sakura
Rechecking~
[General]
Tags havent been fixed yet!
Also i'd recommend slider tick rate 2

[Insane]
02:56:512 (1,2,3,4,5) - This star shape still looks flat =(
02:59:110 (1) - Why is this spinner longer in this diff than on the other diffs?
02:00:999 - Resnap kiai start

[LoliFlan's Hard]
Countdown is still disabled on this diff while enabled on the others!
00:07:378 (1) - Spinner combo bug, Spinner's missing the new combo.
01:43:283 (1,2,3) - I cant ever seem to hit this compressed stream at the correct speed orz
02:33:126 (1) - This anti-jump is not intuitive at all.

[Normal]
00:59:346 (1) - Spinner too short for the easiest difficulty of the mapset.
02:29:346 (1) - This spinner is too short too
02:00:999 - Resnap kiai start
MathiasXII
Hehe nice map! I got a proposition for you.

All of this map seems a lot inspired by osuplayer111's one... so to make it different a little, I've edited the MP3 so the end of is the actual ending of the full length song... and I also made it 192kbps for maximum quality.

.... (leaked mp3 omg)

If you decide to take this mp3 instead, make sure all difficulties are offseted to 95 and to resnap all inherit sections by +40.

If you need help with all of this, just PM me :).


ONLY give a Kudosu if I've been helfpul with my new MP3 and offset. If not, just discard :)
Topic Starter
Barney Stinson
All Fixed for Mat's Re-check. Hope that now will be better :P
MathiasXII
Umm rechecked the timing with my friend Charles and it sounds a lot better at 85.

So , offset 85 , and move all inherit sections by -10. If there's any problems, PM me again XD.

NO KUDOSUS FOR THIS POST SINCE YOU ALREADY GAVE ME ONE !!!
Flanster
<Sony ACID Music Studio 7.0 huh ;3>
Wow this mp3 sounds much better but my mediainfo detects that the mp3 is 256kbps not 192,perhaps make it 192?

and timing seems to be fine.

also i noticed that the BG image is a bit bad on quality so i found it and made a clear high quality version


here is evidence : the left part is the NEW image,the right part is the OLD image
HakuNoKaemi
Countdown is still disabled on this diff while enabled on the others!
It actually need to be disabled, because the countdown don't even start

[LoliFlandre's Hard]
01:08:363 (1) - You didn't remember to add the Clap maybe...

Did sent scalone a good star at the end :3

No Kudosu as I don't feel it is that large as a modpost
MathiasXII

Lolicore Flandre wrote:

<Sony ACID Music Studio 7.0 huh ;3>
Wow this mp3 sounds much better but my mediainfo detects that the mp3 is 256kbps not 192,perhaps make it 192?

And timing seems to be fine.
I CANNOT LIVE WITHOUT THAT PROGRAM ANYMORE !!!! Seriously !

Oh FFS ! Sorry scalone... here dude : made all the offset and mp3 changes : Just download and copy everything to your song folder then full submit

And for the timing, I double checked with Charles and really, it's 85, not 95 lol (made changes in every difficulty in the .zip file above).
Flanster
There is a "normal-hitclap (2).wav" in the song folder which im sure wont be used and is just taking space.Please remove it
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Normal]

00:05:518 (3) - You can round out the curve in this slider by moving the 2nd that 4th Slider points outwards by one grid http://osu.ppy.sh/ss/135577
00:14:022 (5) - Again, you can reduce jagged edges by moving the second slider point to the left two grids
00:20:636 (4) - Maybe follow this slider point layout to reduce the jaggedness? http://osu.ppy.sh/ss/135579
00:35:281 (2) - Maybe follow this slider point layout to reduce the jaggedness? http://osu.ppy.sh/ss/135581
01:03:628 (3) - Maybe follow this slider point layout to reduce the jaggedness? http://osu.ppy.sh/ss/135585
01:46:384 (2,3,4) - Move (2) Left one grid, (3) Down one grid, and (4) Left one grid
01:52:998 (4) - The break here feels a little weird. I would suggest removing this note, as ending the break at (3) sounds little better for me.
02:09:533 (2) - Shift-Align this with the end of the Slider, so that it's Level with the Slider please. Alternatively, try positioning (2), (3) and (1) Like this http://osu.ppy.sh/ss/135591
02:20:399 (1) - I suggest moving the middle sliderpoint out like this http://osu.ppy.sh/ss/135592
02:32:210 (2,4) - Move both of these circles Right one grid level; it makes the combo symmetrical

Other than these suggestions, nothing wrong here.

[LoliFlan's Hard]

00:17:329 (1) - I don't recommend placing a Spinner 1/4 after a spinner or other note. Please move this forward to the next red tick, and Shorten to realign it with the correct time to end.
01:00:557 (4) - This totally calls for a finish hitsound
02:31:739 (2) - I don't recommend placing notes under sliders, as there are much more interesting places they could go to. Why not continue the flow of the slider by placing the note in it's general direction? http://osu.ppy.sh/ss/135602
02:33:628 (2) - Same here. And if you don't agree, at least snap the note under the slider end correctly.


~

[Insane]

00:31:502 (4) - Please move the first Red Sliderpoint down one grid please, so it's level with the rest. It looks strange like this ;^^
00:47:092 (5) - These whistles sound bad, no offense. Please change them to the soft whistles. The same applies to the other whistles in this section of the song =3
01:21:699 (6,7) - Maybe position (6) like this? http://osu.ppy.sh/ss/135605
02:06:227 (6) - This volume increase here is quite noticeable and distracting. It would have a better effect if you gradually increased the volume (say, 3-5% every quarter/half-beat)
02:22:762 (1) - Why a new combo here and not for the other 2 or so repeats of the same melody before hand? Either take new combo off here, or apply a new combo to the other sections before, at 02:07:172 (7) and 02:14:731 (7). I'd also recommend starting the new combo here at the note before, which is currently (9).
02:24:416 (5) - This looks a bit cleaner to me http://osu.ppy.sh/ss/135607



Love the song; there are a few things that can be cleaned up, but it's definitely looking good!
Astom
o/

[General]
-Snap timing points

[Normal]
-01:41:187 delete timining point.

NO kudo, thx.

Looks a little better from last time, but feels like random mapping :<
MathiasXII

Astom wrote:

o/

[General]
-Snap timing points
Aren't they already snapped? I checked AIMod and there's no warning about unsnapped timing o.O.
Flanster

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
Topic Starter
Barney Stinson

Lolicore Flandre wrote:

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
Well. Map took me 5 months. I haven't surely randomly did it. Maybe u don't like my mapping style, but no. It isn't random. Anyway, thanks for modding
vivere
Hi scalone :>

Here is the SB

I hope you like it ^^'/
Flanster
We've worked hard and got here.BAT request now!

(Your message is too short.NOT!)
RandomJibberish
General
Set tick 2 on all difficulties
Kiai section seems kinda randomly placed: the ending is arguably just as intense as where you put the kiai. IMO this song doesn't really fit using kiai at all, but please at least make sure it is in all of the most intense sections of the song if you use it all.
You need an easy, as Normal uses a lot of confusing offbeat patterns.

Insane
Pretty much every speed change in the map was a terrible idea. Setting tick rate 2 makes it at least rankable as you can see the ticks, but I'd like you to either remove or ensure the intuitivity of each speed change before I'd even think about bubbling. Avoid using speed changes outside the range of 0.75x to 1.5x, and ensure each one reflects a change in music intensity. Also make sure that spacing is roughly equal to slider speed (around 1.0x DS)

00:21:109 (1,2,3,4,5,6) - this matches up with nothing in the music
01:49:219 (4,5,6,7,8) - ^
01:10:715 (4,5,6,7,8) - change in spacing is completely random and does not reflect a change in the music
I won't go through the map and point out all of these, since there are far too many, but I'll say this: There are plenty of places in the song where 1/4 makes a degree of sense, but you haven't utilised them and seem to just be placing it randomly. The same applies to jumps.
Please keep in mind that there is a song that you're basing your mapping on and you should be listening to it.

Loliflan's Hard
Hitsounds get a bit overpowering in the middle section from 00:45:439 up to 01:15:675. Decrease the volume a bit?
01:58:667 (1) - Move back by 1/2

Normal
Too much 1/2 for the easiest diff of the set I'd say, but if you get an easy made it'd be fine.
Topic Starter
Barney Stinson
Thanks to mod. I hate slider tick 2, sorry. I fixed all for the rest.
HakuNoKaemi
[SB] suggestion

Make L6.png, L9.png and L12.png like L3.png and L15.png ( i'm saying to make them red )
Use some sfx on the -pulses jpg's to make them like http://puu.sh/4VYZ, i simply used a "Vibrance" Adjustment level in this case.
Split L16.png, L28.png, L32.png, L34.png in parts like you done some tuimes in the last part of your SBs for example: " I can fix all those lies" to " I ", "can fix", "all those", "lies".
Make some of the Lyrics at the last part red so they have the same effect as the start.

[Kiai]
Allunga il kiai alla fine fino a 02:59:140, è meglio ed inoltre è proprio quella alla fine la parte con più enfasi ... ( lo dice anche l'SB )
aston_old
guest diff that you asked for yesterday is done o/
here it is.

will take suggestions to improve/change it now.

tell me if you need the new osz.

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [aston's Easy].osu
abalee
seems It need to do a storyboard load reduce...
for sure you could find another one to do it coz I have job and it could more days later :/

oh... just notice that the diff. spread doesn't looks good..
Astom

MathiasXII wrote:

Astom wrote:

o/

[General]
-Snap timing points
Aren't they already snapped? I checked AIMod and there's no warning about unsnapped timing o.O.
AIMod don't show unsnapped TIMING POINTS, not circles or sliders, read well please.

Lolicore Flandre wrote:

Astom wrote:

feels like random mapping :<
I've enjoyed mapping this song slowly one step at a time.No randomness involved i can assure you that.Even scalone is really serious about this map.
I was refering about scalone's diff, compresed streams + noncompresed feels random to me, but is just that "a feeling" also I think than RandomJibberish made things more clear? also time don't matter when you are mapping, probably my way of say things wasn't totally right, I apologise for that, but was my impression back then and probably I'm not going to be the last.

Well in another matter, try this fix for your SB.
http://puu.sh/5dl3
Log of things changed/fixed:
-Rescaled imgs (not all, but most of all).
-Deleted some unused imgs.
-Reduced SB load.
-Retimed some effects (not all of them).
Original SBder need do a check for this to be sure I didn't mess with something for accident.
Probably that is enough to be ranked but can be more reduced =P, but that is up to your SBder.

btw good luck~
HakuNoKaemi
Less Haevy SB... was REALLY easy to find a solution.
I removed transparency from lightleft.png and lightright.png and changed their docking point from Center to TopLeft and TopRight respectively.

Download: SB.rar
Topic Starter
Barney Stinson
Sei un genio Haku :Q


NOPE, MESSAGE IS NOT TOO SHORT. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
nimi
Heya~

Did some IRC modding (part of the chat)
aand well.. since vivere was the one who made the SB, I'm gonna post some stuff about it here:

  • - Plants.png file has some parts that were bad cut (aka this http://puu.sh/5mnm). I've tried to fix it.. but the plant on the right still looks quite odd ><
    - Some of the Lyrics files have a lot of transparent space on it - they all should be like L3.png - soo yeah >_<
    - Something else that I forgot to mention before.. Epilepsy warning should be displayed, since it's a pretty flashy SB
And well, that's all. Good luck on ranks o/
LKs
i got only a few thing to point out because this map has been modded by bat
really nothing need to be written in Source?
some guys(arien666Azure_Kyte) told me never use a bg which contains a panties ( maybe a half-opened swimming costume too?). so i'm thinking ( just laughing at those stupid mats never mind ;)

Normal

[02:23:693] spacing

LoliFlan's Hard

fine

Insane

good

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
spboxer3
[General]
remove letterbox during break
Let kiai time identical

[Normal]
00:07:644 (1) - I think you have start at 00:07:407 - is better :3
00:22:762 (1) - ^ at 00:22:525 - is better :3
00:39:061 (3,1) - spacing~ (I think it's easiest diff for your map)
00:43:549 (1,1) - too far spacing and to close timing for easiest diff~~
01:46:384 (2) - remove whistle
01:48:273 (2) - ^
02:08:588 (1,2) - stack

[LoliFlan's Hard]
00:29:140 (4,2) - stack~
00:33:628 (6) - remove this rhytem~
00:47:802 (1,1) - stack~ and I think you need move 00:48:983 (5) -
01:22:998 - this way don't put rhythm [IMO]
01:43:550 (4) - down 1 grid (size 4 )
02:17:565 (7,2) - stack
02:24:180 (3,4,1) - uneven spacing
02:50:872 (3,1) - why don't regular those :P

[Insane]
00:35:281 (6,7,1) - too close. really
00:55:243 (7) - newcombo(NC)
01:03:628 (5) - whistle
01:11:187 (6) - whistle
01:29:258 (8,9) - too close... and uneven spacing
01:45:676 (4,5,6) - too close...
01:52:998 (6,3) - stack (If you stack it. you need regular those 01:53:943 (1,3,5,7) - ~)
02:07:644 (3,4,5) - too close...
02:16:384 (2,3,4) - ^
02:26:542 (11,12,13) - right 1 grid (size 4 )
02:33:156 (10) - up 1 grid (size 4 )


LKs wrote:

you are skilled enough to make rankable and playable maps so far
but still a great many thing you need to learn, before you become an elite mapper
i mean, make maps with more imagination and dynamic
LKs say's right :(
your skill really enough to make rankable ...
you can consult for osuplayer111'sEdward Maya Ft. Vika Jigulina - Stereo Love
HellDawn
Here as requested, Easy Diff
I hope you will like it
weird hitsounds u.u

Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [HellDawn's Easy].osu
abalee
insane:
I'd say most "jump" in my eyes are strange, so I skipped...
00:08:116 (4,5,6) - ,etc: almost silenced notes aren't a good idea especially they don't follow the music in my opinion.
00:36:345 (2,3) - 00:38:235 (1,2) - : they have same rhythm, suggest to have the same patten.

Hard:
01:45:676 (3,1) - Spacing?
HakuNoKaemi
Alleggerito
Ho dovuto fare modifiche un pò più grosse del normale...
Cancella "Girl-L.png" che non viene utilizzato mai
http://puu.sh/5LfC
Topic Starter
Barney Stinson
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH. Te voglio bene Ale \o/
Non è troppo corto il messaggio, non è CORTO
Flanster
Now lets bubble this =w= Your message is too short.
Topic Starter
Barney Stinson
Lolicore Flandre, I don't think it will happen without a MAT or BAT who could mod my map more <3
Suimya
here the taiko bg i think you must delete the SB from the taiko diff in anyway that will be better \o\

Topic Starter
Barney Stinson
Yay! Thanks -Sekai-!
excaliburlegend
You should approve this one, is far more better than the ranked version :)
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