General
Set tick 2 on all difficulties
Kiai section seems kinda randomly placed: the ending is arguably just as intense as where you put the kiai. IMO this song doesn't really fit using kiai at all, but please at least make sure it is in all of the most intense sections of the song if you use it all.
You need an easy, as Normal uses a lot of confusing offbeat patterns.
Insane
Pretty much every speed change in the map was a terrible idea. Setting tick rate 2 makes it at least rankable as you can see the ticks, but I'd like you to either remove or ensure the intuitivity of each speed change before I'd even think about bubbling. Avoid using speed changes outside the range of 0.75x to 1.5x, and ensure each one reflects a change in music intensity. Also make sure that spacing is roughly equal to slider speed (around 1.0x DS)
00:21:109 (1,2,3,4,5,6) - this matches up with nothing in the music
01:49:219 (4,5,6,7,8) - ^
01:10:715 (4,5,6,7,8) - change in spacing is completely random and does not reflect a change in the music
I won't go through the map and point out all of these, since there are far too many, but I'll say this: There are plenty of places in the song where 1/4 makes a degree of sense, but you haven't utilised them and seem to just be placing it randomly. The same applies to jumps.
Please keep in mind that there is a song that you're basing your mapping on and you should be listening to it.
Loliflan's Hard
Hitsounds get a bit overpowering in the middle section from 00:45:439 up to 01:15:675. Decrease the volume a bit?
01:58:667 (1) - Move back by 1/2
Normal
Too much 1/2 for the easiest diff of the set I'd say, but if you get an easy made it'd be fine.
Set tick 2 on all difficulties
Kiai section seems kinda randomly placed: the ending is arguably just as intense as where you put the kiai. IMO this song doesn't really fit using kiai at all, but please at least make sure it is in all of the most intense sections of the song if you use it all.
You need an easy, as Normal uses a lot of confusing offbeat patterns.
Insane
Pretty much every speed change in the map was a terrible idea. Setting tick rate 2 makes it at least rankable as you can see the ticks, but I'd like you to either remove or ensure the intuitivity of each speed change before I'd even think about bubbling. Avoid using speed changes outside the range of 0.75x to 1.5x, and ensure each one reflects a change in music intensity. Also make sure that spacing is roughly equal to slider speed (around 1.0x DS)
00:21:109 (1,2,3,4,5,6) - this matches up with nothing in the music
01:49:219 (4,5,6,7,8) - ^
01:10:715 (4,5,6,7,8) - change in spacing is completely random and does not reflect a change in the music
I won't go through the map and point out all of these, since there are far too many, but I'll say this: There are plenty of places in the song where 1/4 makes a degree of sense, but you haven't utilised them and seem to just be placing it randomly. The same applies to jumps.
Please keep in mind that there is a song that you're basing your mapping on and you should be listening to it.
Loliflan's Hard
Hitsounds get a bit overpowering in the middle section from 00:45:439 up to 01:15:675. Decrease the volume a bit?
01:58:667 (1) - Move back by 1/2
Normal
Too much 1/2 for the easiest diff of the set I'd say, but if you get an easy made it'd be fine.