1308,375,4,2,2,40,1,0
12933,387.096774193548,4,2,2,50,1,0
13320,375,4,2,2,60,1,0
18570,387.096774193548,4,2,2,50,1,0
19344,352.941176470588,4,2,2,50,1,0
19696,375,4,2,2,40,1,0
20821,379.746835443038,4,2,2,20,1,0
22719,428.571428571429,4,2,2,70,1,0
23147,483.091787439614,4,2,2,70,1,0
23630,543.478260869565,4,2,2,70,1,0
24173,778.311064988974,4,2,2,40,1,0
29037,324.324324324324,4,2,2,40,1,0
29199,324.324324324324,4,2,2,40,1,0
73955,324.324324324324,4,2,2,85,1,1
some timing adjustments to the beginning, mostly just making everything a consistent offset
00:24:167 (1) - you'll have to double the SV of the slider here on the top diff since i effectively halved the BPM of this section, makes more sense from a slowdown perspective that way
majority of the map (i.e. 00:29:037 (1) - pretty much anything after this) should not be affected by the timing change
in case what i said made zero sense at all, https://cdn.discordapp.com/attachments/716727901973643357/957089156692066304/Amatsuki_-_Ao_to_Natsu_xBlurinq_timing.osu here's a separate difficulty with the timing (though this doesn't resnap the objects/green lines that are affected, of course) -- it'll be more straightforward to copy and paste from it that way
1308,750,4,2,2,40,1,0
11808,731.707317073171,4,2,2,40,1,0
12905,857.142857142857,4,2,2,50,1,0
13333,731.707317073171,4,2,2,60,1,0
14064,747.663551401869,4,2,2,70,1,0
16306,745.341614906832,4,2,2,70,1,0
17796,774.193548387097,4,2,2,60,1,0
19344,714.285714285714,4,2,2,50,1,0
19701,754.716981132075,4,2,2,40,1,0
20455,722.89156626506,4,2,2,20,1,0
20816,759.493670886076,4,2,2,20,1,0
22334,759.493670886076,4,2,2,70,1,0
22713,860.215053763441,4,2,2,70,1,0
23143,998.336106489185,4,2,2,70,1,0
23642,1071.42857142857,4,2,2,70,1,0
24177,777.705767984446,4,2,2,70,1,0
29037,324.324324324324,4,2,2,65,1,0
29199,324.324324324324,4,2,2,40,1,0
73955,324.324324324324,4,2,4,85,1,1
i was literally going to send this and my power went out
section in the middle doesn't need timing, the vocals are off-sync but instruments seem to fall mostly in line
do note that you'll have to double SVs for everything besides 00:24:173 (1) - this slider since BPM is halved
Any reason why there is a kick sample on your soft-hitfinish3? Like 02:55:144 (1) - for example on top diff, can't you just use soft sampleset 2?
honestly to me it fits more as a finish sample since it's so distinct from the other samples i used, and it's only used in certain parts like the timestamp u sent
if it's really that big of an issue, i can use soft sampleset 2 + soft-hitfinish2 to represent those sounds, but i think the samples kinda clash
Hello! This beatmap has undergone veto mediation by the Beatmap Nominators. The veto post can be found here: #3002442
After an anonymous vote, it has been decided that the first and second part of the veto will be upheld, while the third one will be dismissed. The votes on each part of the veto and the full responses can be seen below!
Following format is used: Agree/Neutral/Disagree
The following are reasons why Beatmap Nominators agree/disagree with the veto: https://gist.github.com/StixyOsu/c74db0e19c3547fb951f2bae943378f5
This beatmap cannot be nominated until changes are made that address the veto's concerns and the veto-ing nominator is satisfied (within reasonable limits).
Users involved in this veto's mediation:
01:50:063 (3) - dis is offscreen
did u hitsound any cymbals?
or still unfinished
00:18:699 (2) - i think this might also be offscreen but not fully sure
02:27:336 (1,2,3,4,5) - stacking also made this go offscreen
ok well i don't wanna just pick apart literally every offscreen object but
some ideas are
more interesting than others
but it's wildly inconsistent
in terms of flow/rhythm
e.g. first kiai uses a lot of sharp flow but 01:47:032 (2,3,1) - is wide angle
don't really hear anything in song that justifies it
some other patterns also just become wide angle flow for some reason but unless each one is meant to emphasize something then it just feels outta place
02:08:245 (1) - maybe just me but the hs for these finishes is kindaaa loud, maybe reduce by 2-3 db?
biggest issue also is visual spacing
don't really wanna explain what visual spacing is again for like the 100th time but
would recommend working on it
here's some examples tho
00:16:729 (6,7,8) -
00:19:608 (4,5,6) -
00:23:245 (4,5,6,7,8,1) -
00:30:063 (4,5) -
00:31:729 (7,8,1,2) -
note how like all of these are the intro
03:19:154 (5,6,1,2,1,2) - dis was cool
wish that guitar pattern was done similarly more times throughout the m ap
Is no one going to mention the 4.75* -> 6.19* spread? The insane diff barely has more than 5 1/2 notes in a row and the top diff just has >12 cross screen 1/2 jumps all over the place, up to 24 notes in the last kiai
personally i don't think the spread is the issue, but i understand your concern about the difference in rhythm
for an insane diff though, i think the rhythms are fine, making it too dense felt unnatural tbh, and for parts like 03:36:657 (1,2,3,1,2,1,2,1,2,3) - it creates a bit more emphasis on this part since it's most intense
for the top diff, i think those rhythms are reasonable for that star rating, this concern is just accentuated simply because i didn't have a 5* extra diff in between, where rhythms would have been in between insane/top diff, so it's more noticeable since there's no middle ground to compare the 2 vastly different star ratings to
and for sections like 01:29:522 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5) - there is clear difficulty progression when denser rhythms are introduced later like 02:51:252 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5) - , whereas this progression is omitted in insane for simplification
also the 24 notes in a row: 03:54:819 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ties into the same idea with progressive difficulty in top diff
not gonna lie the normal-hitnormal combined with the soft-hitwhistle kinda hurts my ears, it's very high-pitched and sounds a lot louder than the song in most areas
just as an example, 01:00:982 (3,4,5,1,2,3,4,1) - this entire section would work just fine with having only soft-hitwhistles rather than the combination of both you have currently -- right now it's kinda ear-grating
would like smoke's opinion on this tho
reducing the volume of the hitnormal would work fine i think
i did it in audacity, reduced by 5 dB -- i think something like 3 dB would work fine if you want me to adjust it though https://cdn.discordapp.com/attachments/716727901973643357/960684304529235989/normal-hitnormal2.wav
tag-wise, there's quite a few additions you can add here
i also don't really think the tags "yellow" and "blues" are necessary, you could just remove them
Volume here 00:29:847 - for all these buildup parts start WAY too loud, should be like this for all of them
00:29:847 - 40%
00:30:496 - 55%
00:31:144 - 70%
same for all these 00:32:442 (3,4,5,1,2,3,4,1,2) - 00:35:036 (3,4,5,1,2,3,4,5,6) -
source should be "青夏 きみに恋した30日" cuz this song is cover and meta gotta be same as original song meta.
also could add "mrs. green apple" to tags cuz this is author of original song
and delete "j" from tags cuz it gives nothing when u already have "jpop" cuz its a same but space between j and pop
This mp3 is 128kb/s re-encoded to 192kb/s.......... ( https://i.imgur.com/7Nblo52.png )
This mp3 file is unrankable.....
Use this mp3 - https://cdn.discordapp.com/attachments/809841488052879370/939968080996601876/audio.mp3 ( https://i.imgur.com/M6ZhNQC.png ) Offset same.