mapped by virtuoso
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Hype Train31 / 5
Nomination Status0 / 2
Disqualified by NeKroMan4ik with new problem #3002442 (
Hi, this is a veto. Iceluin and I don't think this map should proceed in ranking any further in its …
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mods on this difficulty prior to 12/19/2022 can be disregarded as this difficulty was remapped and changed to a collab

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00:29:037 - 01:13:631: xBlurinq
01:13:631 - 01:39:900: Smoke
01:39:900 - 02:35:684: xBlurinq
02:35:684 - 02:55:144: Smoke
02:55:144 - 03:49:630: xBlurinq
03:49:630 - 04:31:144: Smoke
04:31:144 - 04:55:792: xBlurinq

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ok wait when the hell was there this many finishers used in the kiais on this difficulty, i swear these weren't here prior

shouldn't the hitsounds be consistent between difficulties :s

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emphasis preference, I do this on pretty much all my maps just to add a nice layer to the map gameplay, generally on strong vocals or downbeats

and i think they were there before... lol

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Marked as resolved by Smoke

@smoke some of your 1/4 spacing gaps for 3/4 sliders are troll as Hell

mostly talking about the ones which have super awkward angles to them or are super spaced, like 01:13:955 (1,2) - 01:17:198 (3,4) - 01:26:603 (4,1) - 01:29:198 (6,1) - these in the first kiai as an example

the 3/4 sliders which flow into each other like 01:16:549 (1,2) - 01:21:414 (4,1) - 01:24:333 (1,2) - these feel way less problematic, doing something similar to these would work a lot better

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fixed as much as im willing to, i still want some stiff flow for emphasis

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Marked as resolved by Smoke

fix overall spacing stuff i mentioned in dms

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(^_^)b

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Marked as resolved by virtuoso

nerf rhythms to align more with top diff now

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(^_^)b

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Marked as resolved by virtuoso

i believe, stack leniency should be at 7 or so, sl 4 doesn't make much sense here and just makes stacks look weird

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wouldnt really be against this tho i dont personally think low stack leniency is a problem

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idk if i really want to change this, the stacks look better to me at least too

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Marked as resolved by virtuoso
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