mapped by virtuoso
submitted
last updated
Hype Train31 / 5
Nomination Status0 / 2
Disqualified by NeKroMan4ik with new problem #3002442 (
Hi, this is a veto. Iceluin and I don't think this map should proceed in ranking any further in its …
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00:23:147 (3,4) - NCs on these two could potentially help with reading since the BPM changes quite noticeably here

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02:34:063 (1) - would remove NC here, not really necessary

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00:23:147 (3,4) - i think these 2 are fine cuz slider leniency helps a lot

02:34:063 (3) - wat i think i just copy pasted and forgot to remove it XD, fixed

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Marked as resolved by virtuoso

01:36:982 - would make sense to map this actively if you're gonna have 01:36:657 (2) - this active, as well

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04:23:036 - same

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the active rhythm is for the bell, not the vocal

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Marked as resolved by virtuoso

01:37:954 (2) - think it'd be kinda cute to extend this to end at 01:38:441 - instead

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yeah he kinda holds the vocal longer than i implied anyway

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Marked as resolved by virtuoso

01:55:468 (1) - shouldn't this be 1x SV? having a 1.2x SV slider in the middle of nowhere here feels pretty out of place :s

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02:11:036 (1) - speaking of SV, shouldn't the SV be slower here than the section prior? idk why this is at the same SV when the song decreases in intensity here

would also make 02:21:414 (1) - up until 02:26:603 (1) - this 1.1x instead if you go through with that

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02:55:144 (1) - this section could be 0.8x SV or smth since 1x feels somewhat excessive here

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01:55:468 (1) - changed to 1x

02:14:927 (1) - yeah this whole section changed to .9x except for 02:15:576 (1,2,3) - cuz the snares are prominent so i want to emphasize

02:55:144 (1) - i think it's ok at 1x

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Marked as resolved by virtuoso

02:09:738 (1,2,3,4,5) - cld have the spacing decrease across this pattern instead of just putting everything rlly close together suddenly

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okay, not sure if i did exactly waht u were asking so i'll leave it open for now

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yes

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Marked as resolved by Annabel

(^_^)b

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02:29:522 - feel like u cld nerf these 1-2 jumps a bit so they aren't so similar to what u usually do during the kiais

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tru

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Marked as resolved by virtuoso

02:31:792 (1,2,3,1,2,3,1,1,2,1,2) - honestly, maybe space these out a bit more? these seem pretty similar in spacing to 02:29:522 (1,2,1,2,1,2,1,2,1,2,3,1,2) - these which are less intense, i can see these being buffed a bit more to match the intensity of the song here

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either that or nerf 02:29:522 (1,2,1,2,1,2,1,2) - the buildup here a bit so that the next jumps stand out more

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Marked as resolved by virtuoso

02:52:873 (3,4) - https://osu.ppy.sh/ss/18322420/9316 this flows a lot better (could also add a NC to the 3 for the funny 1-2 section moment)

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04:17:198 (3,4) - same, smth like https://osu.ppy.sh/ss/18322427/81c2 this works better (and also NC if you wanted)

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adjusted flow to what it looks like in both screenshots, but i opted to not nc bc there's no vocal on those notes, similar to 03:56:441 (2) -

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Marked as resolved by virtuoso

02:56:766 (2) - don't think snare/clap hitsound is meant to be here (might apply to other difficulties?)

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if ur comparing it to 03:01:954 (2) - , i get what you mean but i hear a pretty distinct snare on 02:56:766 (2) - anyways

i changed the spacing here 03:01:630 (1,2,3,4,5) - to be a bit lower compared to 02:56:441 (1,2,3,4,5) - tho to at least represent the changed drums

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Marked as resolved by virtuoso

03:27:414 (1,2) - ctrl+g the rhythm here? cuz rn u have the vocals mapped passively on the sliderend when u usually focus them w/ active rhythms

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the drums kinda change a lot here so i like emphasizing that, whereas the vocals kinda just stay consistently half beat minus that little pause in the middle

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Marked as resolved by virtuoso

03:30:819 - can u make this smaller by like 2 followpoints cuz the actually different / strong instrumental is at 03:30:982 - while 03:30:819 - is just the same so rn this jump is Massive

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wat is 2 followpoints my skin follow point is a solid line LOL
anyways i see what ur saying with the rest of ur mod so i nerfed it

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Marked as resolved by virtuoso

oh god why do ppl still use custom skin in editor :sob: default is always the standard for modding so it makes it easier to just use it in the editor

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i like my skin :P

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03:35:198 (2,1) - should probably be spaced similarly to the 1-2 prior to it, this reduces in spacing which plays pretty awkwardly imo

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sure, moved 03:35:036 (1,2) - down a bit

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Marked as resolved by virtuoso

03:37:630 (1,2,1,2) - speaking of awkwardly flowing patterns

this jump is super unconventional compared to the jumps you were doing prior, wouldn't something like https://osu.ppy.sh/ss/18322425/f207 this work better?

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that was actually my intention to make it a bit awkward, the vocal rly peaks here so i wanted to highlight that through a flow change

although upon looking at this pattern again, i'm considering rotating 03:38:279 (3) - by abt 90 degrees CW and moving it to somewhere around x:40 y:294 to emphasize the peak even more, will keep open so let me know what u think

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i mean i get it, but i just think it's kinda weird to have this be the only awkward jump in the map you know

everything else has been pretty straightforward flow then this just kinda happens

the change you made works fine enough, the angle of flow into the slider is somewhat awkward but it's not that bad

idk, personally i feel like awkwardness doesn't really fit here, but i'm not gonna argue against it if you want to keep it

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ya i get what you're saying, but i think it's more interesting gameplay-wise to have a break in the natural flow of the jumps like this when the vocals are arguably at their most intense throughout the whole song

the jump itself isn't fully uncomfortable either, it still maintains ccw flow from the previous jump and it's not like it was a super wide angle or anything

so ya for these reasons i will keep as is (^_^)b

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Marked as resolved by virtuoso

03:56:117 (1,2) - , 03:57:414 (1,2) - , and 03:58:063 (1,2) - could u make these into 1/2 sliders instead of having constant 1-2 jumps here cuz there is no way no1 is gonna yell at u for this and it just feels weird to completely ignore the vocals

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did for first 2 timestamps but the last one feels kinda wonky

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Marked as resolved by virtuoso

04:23:036 - circle here for vocal maybe?

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also applies 01:36:982 - here oops

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i think i mentioned this in the old diff somewhere but i didn't wanna add circles for the vocals there since i'm more emphasizing the bell/cymbals

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Marked as resolved by virtuoso

04:38:927 (1,2,3,4) - honestly could make these into small jumps or something, sliders kinda feel unrepresentative of the drums here imo -- not a big deal but could be nice to add

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yep, didn't exactly make them "small" (about same spacing as 04:40:873 (3,4,5,6,7) - ) cuz of how intense it gets

also added some additive kicks to 04:39:090 (2,2) - for the jumps

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Marked as resolved by virtuoso

04:43:468 - the pitch is going down here so what if this wasnt just a massive star.

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spacing decreases on every jump now

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Marked as resolved by virtuoso
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