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Intermediate Global Taiko Showdown 2019

IGTS 2019 logo

The Intermediate Global Taiko Showdown 2019 (IGTS 2019) was a worldwide country-based double-elimination 2v2 osu!taiko tournament hosted by Briesmas and Kasumii-sama. It was the second instalment of the Intermediate Global Taiko Showdown and part of the Global Taiko Showdown series.

Tournament schedule

Event Timestamp
Registration phase 2019-05-11/2019-05-25
Live drawings 2019-06-02 (14:00 UTC)
Group stage 2019-06-08/2019-06-09
Round of 16 2019-06-15/2019-06-22
Quarterfinals 2019-06-22/2019-06-23
Semifinals 2019-06-29/2019-06-30
Finals 2019-07-06/2019-07-07
Grand Finals 2019-07-13/2019-07-14
All-Stars 2019-07-13/2019-07-14

Prizes

Placing Prize(s)
Gold crown Unique profile badge, exclusive team banner
Silver crown exclusive team banner
Bronze crown exclusive team banner

IGTS 2019 winner badge

Organisation

The Intermediate Global Taiko Showdown 2019 was run by various community members.

Participants

Country Members
Argentina _MMMMMM_MMMMMM_, Sikei-, ChronosRark1st, Kliu
Australia soliderror, Olympyss, andescot, blakeando
Brazil caaiomc, guga2013, Matsuoka-kun, Kannes, -Nozomi Tojo
Canada stravant, xenogloss, Dashthehedgehog, Noahh
Chile -NaNdo-, joako 321, SrPotato, Takeshi Hiroshi, nypd
China Nisoquo, Flandre sca, Dusat, Evil Ryu
Colombia Diomedes Daza, Juanisimo, KaledOSU
Denmark Axewu, raser1234
Ecuador -Anmi-, Etsu, Mik3gam3r7919
Finland [Otto], Zoel, SSieni, Wanderful, Kuromiyaa
France A Ladylag, Kaho-Hinata, Musclor, Mimir, Ladybug
France B Lyseria-Miku, kamaboko117, Heartswimm, Panda_0ne
Germany Heam, mulraf, SarahIsWeird, Felicia Yuuki
Greece - VayKay -, KagamineAmy
Hong Kong Brown918, [_isolated_], ZinerX, shikuro_re
Indonesia A Reed_405, Viewland, Moka-san
Indonesia B LoliVoiceASMR, eltiras, Kzl, Lisieux-
Ireland Kawaii-lili, -WizardyNinja-
Japan RinNatsume1013, tkpnender, AILK, mukuchan, JPN
Mexico [ Croqueto ], L_CORTES_01, Darkside550, GusPaloalto
Netherlands lukitsa124, Mr HeliX, Swerro
Peru Spieler_Sync, adriancaba
Philippines Yron8, FinnB, Tropixal, jacarandang, FPxOsu
Poland A BeatGoat, C O L L A P S E, Lama-aka-EMi, Moonie Wolf
Poland B Deroo, Konrad20050, Lastminute7, Bowashe
Singapore uchuuj1n, RundownPaper4, C5H10
South Korea Civil oath, MuangMuangE, Hoshikuz, Endroll
Switzerland HardNeper, basti78, - DustyFlow -, -Shizue-
Taiwan - DeveRUX -, Dviler, ipad_siri, NaleYuar, Twinlight
United Kingdom hammygames, Livvo, ChicagoTed7172, Olii
United States A Swovine, Cychloryn, Stan GFriend, InsaneToe, kb131313
United States B Binsu, Slav Man, White Axl, Tsred, Carlohman1

Groups

Group Top seed High seed Low seed Unseeded
A Taiwan Indonesia A Germany Finland
B Poland A Philippines Switzerland Greece
C Japan Australia Ecuador France B
D South Korea France A Netherlands Singapore
E United States B Mexico Argentina United Kingdom
F United States A China Canada Denmark
G Brazil Chile Indonesia B Peru
H Hong Kong Poland B Colombia Ireland

Podium

This competition has come to an end and resulted in the following podium:

Placing Country
Gold crown Hong Kong
Silver crown United States A
Bronze crown Chile

Mappools

All-Stars Battle Royale

Download the map pack here! (73 MB)

All-Stars

Download the map pack here! (84 MB)

Grand Finals

Download the map pack here! (72 MB)

Finals

Download the map pack here! (91 MB)

Semifinals

Download the map pack here! (93 MB)

Quarterfinals

Download the map pack here! (80 MB)

Round of 16

Download the map pack here! (80 MB)

Group stage

Download the map pack here! (81 MB)

Match results

Grand Finals

Saturday, 13 July 2019:

Team 1 Team 2 Match link
United States A 5 7 Hong Kong #1
Hong Kong 7 4 United States A #1

Finals

Saturday, 6 July 2019:

Team 1 Team 2 Match link
Hong Kong 7 2 France A #1
United States A 7 3 Chile #1

Sunday, 7 July 2019:

Team 1 Team 2 Match link
Chile 1 7 Hong Kong #1

Semifinals

Saturday, 29 June 2019:

Team 1 Team 2 Match link
United States A 7 4 Philippines #1
Chile 7 5 China #1
Hong Kong 7 1 Argentina #1

Sunday, 30 June 2019:

Team 1 Team 2 Match link
France A 7 6 Japan #1
Philippines 6 7 Hong Kong #1
China 1 7 France A #1

Quarterfinals

Saturday, 22 June 2019:

Team 1 Team 2 Match link
Indonesia A 0 6 United States A win by default
France A 4 6 Philippines #1
China 6 2 Taiwan #1
Chile 6 1 Singapore #1
Taiwan 0 6 Hong Kong #1

Sunday, 23 June 2019:

Team 1 Team 2 Match link
Indonesia A 2 6 Japan #1
Singapore 5 6 Argentina #1
France A 6 3 Mexico #1

Round of 16

Saturday, 15 June 2019:

Team 1 Team 2 Match link
China 6 1 Japan #1
Taiwan 3 6 Poland B #1
Indonesia A 6 3 Hong Kong #1
Philippines 6 1 Brazil #1
Mexico 1 6 Singapore #1
Argentina 3 6 France A #1
Poland A 0 6 Chile #1
United States A 6 0 Ecuador #1

Sunday, 16 June 2019:

Team 1 Team 2 Match link
Hong Kong 6 2 Ecuador #1
Japan 2 6 Taiwan #1
Poland A 1 6 Mexico #1
Argentina 6 4 Brazil #1

Saturday, 22 June 2019:

Team 1 Team 2 Match link
Taiwan 6 1 Poland B #1
Japan 6 0 Poland B win by default

Group stage

Saturday, 8 June 2019:

Group Team 1 Team 2 Match link
F3 United States A 5 0 China #1
G5 Peru 0 5 Chile #1
C6 Ecuador 0 5 Japan win by default
G4 Indonesia B 5 4 Peru #1
G6 Indonesia B 1 5 Brazil #1
D2 Singapore 2 5 South Korea #1
A3 Taiwan 2 5 Indonesia A #1
B3 Poland A 0 5 Philippines win by default
A2 Finland 1 5 Taiwan #1
C5 France B 0 5 Australia #1
B1 Philippines 5 1 Switzerland #1
D3 South Korea 0 5 France A #1
C2 France B 0 5 Japan #1
H2 Ireland 0 5 Hong Kong win by default
A1 Indonesia A 5 1 Germany #1
H3 Hong Kong 3 5 Poland B #1
D1 France A 5 2 Netherlands #1
B2 Greece 0 5 Poland A #1
H1 Poland B 5 0 Colombia win by default
E4 Argentina 5 4 United Kingdom #1
F2 Denmark 0 5 United States A #1
E1 Mexico 0 5 Argentina #1
E3 United States B 2 5 Mexico #1
E6 Argentina 5 1 United States B #1

Sunday, 9 June 2019:

Group Team 1 Team 2 Match link
F6 Canada 3 5 United States A #1
G3 Brazil 2 5 Chile #1
C1 Australia 4 5 Ecuador #1
G2 Peru 0 5 Brazil #1
F1 China 5 4 Canada #1
H6 Colombia 0 5 Hong Kong win by default
G1 Chile 5 0 Indonesia B #1
C3 Japan 5 3 Australia #1
D4 Netherlands 1 5 Singapore #1
D5 Singapore 5 1 France A #1
A6 Germany 0 5 Taiwan #1
F5 Denmark 3 5 China #1
A5 Finland 3 5 Indonesia A #1
D6 Netherlands 4 5 South Korea #1
B5 Greece 0 5 Philippines #1
B4 Switzerland 0 5 Greece #1
A4 Germany 2 5 Finland #1
B6 Switzerland 1 5 Poland A #1
H5 Ireland 1 5 Poland B #1
C4 Ecuador 5 1 France B #1
H4 Colombia 0 5 Ireland win by default
E2 United Kingdom 5 4 United States B #1
F4 Canada 4 5 Denmark #1
E5 United Kingdom 1 5 Mexico #1

Ruleset

General rules

  1. Intermediate Global Taiko Showdown is a 2v2 team tournament with teams of maximum 5 players.
  2. The teams will first play in a group stage and then play in a double-elimination bracket.
  3. The scoring system that will be used is Score V2.
  4. Any player who meets the requirements stated in the rank restrictions part is allowed to play. Since the tournament is aiming to get badged, some players might be declined by osu! staff.
  5. Any members of staff apart from Management, Mappool Selectors, and Referees are allowed to play.
  6. Players and staff members must have read this ruleset entirely. (and we will assume you did so throughout the tournament)
  7. All participants must stay respectful and keep a proper attitude. Not following this rule can result in a ban/blacklist from the tournament. This rule concerns all the staff as well.
  8. Any rule changes or unexpected occurrences will be announced in the thread and in the Discord server.

Rank restrictions

  1. You must be within ranks #3,500 - #10,000 during registrations. This means that you have to be in this rank range until the end of registrations.
  2. You are not allowed to rank up further than #2,500 during the tournament. If you pass this limit you will be disqualified.
  3. You must sign up with the country flag of your profile.
  4. You must join the Discord server of the tournament.

Tournament registration and teams creation

  1. In order to participate you need to meet the criteria stated in the rank restriction part.
  2. Players sign up individually. When their registration is accepted, they will get a country role in the Discord server.
  3. The staff can refuse a player if they deem that the player skill is not fit with the tournament.
  4. This year we are allowing two teams for a country under certain conditions:
    • There are 6 or more players signed up for a country.
    • Each team has to have at least 3 players.
  5. Because of the previous rule, there are going to be different situations to create the teams:
    • If there are five players or less signed up for a country, those players will form the team representing their country.
    • In case there are more than ten players signed up for a country, the top 10 players by ranking will be choosen to form the two teams.
    • If there are six to ten players (after keeping the best ranked ones) signed up for a country, the players from that country will have a few days (precise date in an later announcement) to decide how to split themselves in the two teams.
    • It is recommended to find an agreement as fast as possible to then decide on the captain and be able to schedule and prepare your matches rapidly.
    • In case the players can't find an agreement, they will be ranked by pp and put in the two teams with at least three members in each of them with the best ones in a first team and the lowest in the second.
    • The players will decide on the captain of their team. The deadline for this is a day after the one for forming the teams.
    • If the players can't agree or find a captain, the highest ranked player will be chosen.
  6. The captain is going to be the one to reschedule a match if needed and will ensure that his teammates are here for the matches.

Stage regulations

  1. There are six stages in this tournament: the Group Stage, the Round of 16, the Quarterfinals, the Semifinals, the Finals, and the Grand Finals.
  2. The team will be seeded with the average of the ranks of their 2 highest ranked players in 4 seeds: Top seed, High seed, Low seed, and Unseeded.
  3. In case there are more than 32 registered teams, the teams with only 2 players or the second teams from a country (lower seed) will be considered first to not be participating in the tournament. The ones with the lowest average rank from their top 2 players won't make it.
  4. Teams will be drawn in 8 groups of 4 teams during a drawing show which will take place on Sunday, June 2nd.
  5. In the Group Stage all the teams from each group will face each other. The best 2 teams get out of groups and advance to knockout stage.
  6. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    1. Most matches won.
    2. Highest (number of beatmaps won - number of maps lost) score.
    3. Most beatmaps won.
    4. Winner of the match played previously between the tied teams.
  7. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  8. The winning condition for each stage is:
    • Group Stage: BO9 (win 5 maps)
    • Round of 16 and Quarterfinals: BO11 (win 6 maps)
    • Semifinals, Finals, and Grand Finals: BO13 (win 7 maps)

Mappool instructions

  1. There will be 1 mappool for each of the following: Group Stage, Round of 16, Quarterfinals, Semifinals, Finals, and Grand Finals. A different pool will be prepared for All-star (see All-star Rules for more details).
  2. The Loser's Bracket will play on the same pool as the Winner's bracket of the same weekend.
  3. Each mappool consists of 6 brackets: NoMod, Hidden, HardRock, DoubleTime, FreeMod, and Tiebreaker.
  4. Followings are the map spread for each stages:
    • The Group Stage mappool will consist of 14 maps.
    • Round of 16 and Quarterfinals will consist of 15 maps.
    • SemiFinals, Finals, and Grand Finals mappool will consist of 16 maps.
  5. The size of the Hidden, HardRock and DoubleTime brackets will be 2 and 3 for the FreeMod bracket in all stages.
  6. The FreeMod pool is played with FreeMod activated. Every individual player can pick Hidden, HardRock or both. At least one player of each team must have at least one mod activated.
  7. The Tiebreaker is played under FreeMod conditions but it is not necessary that at least one player has at least one mode activated.
  8. The mappool for each stage will be showcased a week before.

Scheduling instructions

  1. Every stage will be held during the weekend. (it is however allowed to schedule on another day if no good time is found during the weekend).
  2. Matches are allowed to overlap if referees are available.
  3. We will try to schedule as best as possible to fit with the timezones. The schedule will be released the previous weekend of each stage.
  4. Reschedules will only be considered if both teams agree to a time, this needs to be done and notified to the tournament staff before Thursday at 23:59 UTC+0 in that particular week when your match takes place.
  5. Reschedules may only be requested by the team captain.

Match regulations

  1. A private lobby will be created 10 minutes before your match by a referee. Both teams captains will be invited into the room when it's match time. Then the referees or the captains will invite the other players into the room.
  2. If no staff or referee is available, the match will be postponed.
  3. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  4. If neither of both teams have the minimum required players after 10 minutes it will count as a loss for both teams in Group Stage. In the double elimination bracket, the highest seeded team will advance.
  5. The match will be played as TeamVs and ScoreV2 and the name of the room must be: "IGTS 2019: (Team Red) vs (Team Blue)".
  6. Each team is allowed one warm-up but it must be below 4 minutes. Everyone is allowed in the room during warm ups.
  7. Each captain has to ban one beatmap to be selected from the pool (apart from Tiebreaker). These beatmaps are not allowed to be picked by any team in the entire match.
  8. The captain of each team will roll with the command !roll in the chat.
  9. The team with the highest roll bans second and picks first. The team with the lowest roll bans first and picks second.
  10. Beatmap selection will then alternate between each captain selecting a beatmap out of the map pool.
  11. Captains may pick freely from any bracket.
  12. Exchanging players during a match is allowed without limitations.
  13. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  14. If a player disconnects, they get treated as if they failed the map.
  15. Disconnects within 30 seconds after beatmap begin can be rematched. This is only allowed once per team.
  16. Failed players' scores do not get added to the team score.
  17. If the beatmap ends in a draw, the game will be nullified and the map will be replayed.
  18. In case of a tie in points (example: 4-4 in BO9), the tiebreaker is selected.

All-star rules

All-star is a fun event which is going to take place in the same weekend as the Grand Finals! It will showcase the best players of the tournament playing against each other in two different types of match.

  1. 12 players will participate in this event. They will be decided by a vote.
  2. The top 12 players will play in all-star. If there are more than 2 players from a country in the top 12 most voted players only the 2 best will partake in all-star.
  3. The top 2 players will be captains of each team and they'll pick in the list of the next 10 most voted players. The second most voted player will start picking first.
  4. 2 battle royale matches 3 vs 3 with a 12 maps mappool (2 NM,HR,HD,DT,FM,EX) will first take place. (EX = hard maps) Maps get picked randomly with a wheel.
  5. A match 4 vs 4 will also be held with the following rules:
    • Mappool of 5 NM, HR, HD, DT, FM, EX, and 1 TB (same rules for mods as normal matches).
    • Map bannelings will be unavailable.
    • The mod used will be picked randomly according to a roll (according to a table) and then the map picked.
    • Exchanging players during a match is allowed without limitations.
    • Same rules as a normal match for disconnections.