Hello from queue, A very small mod.
Hard
HP Drain rate must be at least 6
That's it really, but im also gonna shoot a star at this..
Hard
HP Drain rate must be at least 6
That's it really, but im also gonna shoot a star at this..
Thanks for taking a look and shooting a star, every little helps! (:LittlePigRMX wrote:
Hello from queue, A very small mod.
Hard
HP Drain rate must be at least 6 You got it, also increased HP on Normal to 4.5 for an even balance of 3/4.5/6
That's it really, but im also gonna shoot a star at this..
Thanks again for the mod![Sc4v4ng3r] wrote:
Let me just double post with the continuation of my mod. No kds for this post.
[Salad][Platter]
- 00:13:824 (4,5,6) - You could have give a nice reducing-of-distance effect like in 00:25:074 (3,4,5) - , as the instrument(idk, ocarina?) is reducing in pitch. At a low AR such as this, the spacing reduction I'm prepared to follow doesn't really have much of an effect. Coupled with the dash to 00:14:527 (1) this pattern feels stuttered and kinda awkward to play,l so no change
- 00:21:558 (4) - Well, since the instrument is pretty strong here, and considering it is a 1/2 rhythm, you may want to increase the distance for just a bit like around, 1.5x? (Or 1.7x if it is possible) After all, you did make a big distance between notes on pitches like this. I used 1.7x on 00:55:074 (3,4) which is a similar sound, so I'll do the same thing here
- 01:12:183 (4) - I kinda expected a bigger dash here, as it is a downbeat having a guitar, and the notes before this were having bigger distance than this, it kinda misleads players (?) (maybe, I don't play CtB much) Increased a little
- 01:38:668 - Just my personal taste, there is a nice drum snare to map on this point. Oops I missed this, fixed
Well that is all from me, and have some stars
- 00:58:121 (1) - Being nitpicky again, the distance here is lower than 00:24:371 (1) - when both of them are emphasizing on the same instrument and strength. God I hate mentioning the same things for all difficulties ;-; And I hate making the same errors on all difficulties ;-; - fixed
- 00:58:824 (2,3,4) - Don't really know why you can't give a reducing-of-distance effect on Platter when Salad could. Done
GL! I'm still waiting for my heart
Thanks for taking a look!Tyrell wrote:
Mod for the Catch The Beat diffs.CupNothing to really point out. Everything seems pretty good to me. \:D/Salad00:39:136 (4) - would recommend Ctrl+g x:356 for a slightly better flow This actually involves less antiflow then 00:35:621 (4,5) since the spacing is lower here. I think this should be fine
00:49:683 (3) - i feel this could work better as just a horizontal slider because now it creates a weird flow you have to stop a bit after catching the beginning of the slider, this is a minor suggestion Nice suggestion, done
Everything else seems pretty good. c: ayyyPlatterPlatter is good, but I feel it could use more dashing since this will be a white platter. Hypers don't really fit this map anyways. There are a couple of hypers in the kiai, but I agree, I added a few dashes in the choruses
Sorry but I couldn't find anything to really fix in these diffs. Good job and good luck with rank.
Thanks for the mod!Absolute Zero wrote:
Cup
00:15:933 (3) - Ctrl+G, the flow to the next note feels a little awkward for a cup. Didn't want to kill the spacing for a prominent note here so I rearranged and made (3) a curved slider instead
00:34:215 (1) - Consider adding also finish here? Only guitar and a soft drum sound here, I feel it's better with whistle
00:55:308 (3) - Slant this a little less, movement might be a little difficult? Angled the same as 00:56:715 (1)
01:35:386 (3) - Reflect across the y-axis for smoother flow? (x=0) Due to the 3/2 spacing it's not possible to get the spacing I want on the left side, so it has to go here
Salad
00:48:277 (1) - Move (1) to x=236 to make an easier clearer movement? This feels fine to me, and the spacing is consistent with similar patterns and sounds
00:54:840 (2,3) - Reverse the positions of (2) and (3) so that the flow is smooth. This creates an antijump to the prominent note at 00:55:308 (4) which I don't feel fits at all. There aren't any large jumps here so I feel the flow is fine as it is currently
01:09:840 (3) - Make the timeline like this here instead:
and make (4) x=256? This removes the jump to 01:10:777 (1) so I decided to split into two 1/2 sliders instead
01:30:465 (1) - maybe just make it straight up and down slider, easy to miss for droplets Not really, there's only a small amount of curve so I don't see a problem here
Platter
00:22:965 (1) - Move to x=337 or slightly more to accentuate this (avoiding a HDash) I like the current spacing more to be honest
00:33:746 (5) - Move to x=416 for a dash. Consider adding a HDash to the next map? Only moved to x-388
00:52:496 (1) - No NC, the phrase continues? Note density dictates a 4 beat NC pattern is more appropriate here to avoid overstacking the plate, so I'll keep this
Rain
01:08:371 - In rain. Move this 15 grids to the right. It seems more proper
Please don't make this a meme. It's not funny ._.
Easy
00:22:965 (3) - (x=392, y=136) for this slider and curve it like below?
Doesn't look as pretty for me, I prefer a simpler arrangement here
00:46:871 (2,1) - recurve the slider as below? (x=468, y=116)
Again, I prefer the symmetry of the current pattern than trying to force half of a blanket
01:05:152 (1) - No NC here? Consistent with my other NCs, I see no reason to change the pattern here
Normal
00:36:324 (5) - Ctrl+G for a little more challenge? This is still quite an "easy" Normal, I don't want to go throwing jumps in, especially not on relatively weak beats like this
01:06:558 (3,4,5) - Maybe replace with a 1/1 repeat slider, it fits the music better. That worked before at 00:32:808 (3) since the pitch was decreasing, but here the pitch is noticeably higher at 01:07:027, indicating this really needs to be clickable
Hard
00:04:215 (3) - Ctrl+G, flows easier with the next combo (the direction change jump shouldn't be too bad) I completely disagree here, the current pattern flows much more smoothly - Ctrl+G'ing this note would lead to a 180 degree direction change coupled with a jump, which doesn't play well or fit the song
01:10:308 (3,4,1) - The spacing between these could be a little larger for more movement in the kiai. They're unstacked for that exact reason - to emphasise the kiai. I don't want to go overboard with the spacing here so I feel the current pattern is fine
01:11:715 (2,3,1) - ^ ^
01:17:340 (2,3,1) - ^ ^
01:31:871 (2) - Ctrl+G for smoother flow? Meh, due to the large timeline spacing I don't feel this make smuch difference, though it creates an antijump to 01:33:277 (1) that I don't like, so I'd prefer to keep the current pattern
Not enough hypers pls fix
Change combo colors please
Thanks for the mod!Surono wrote:
this first taco mod on this thread??/??// okay wait. will Modding this
EDIT:
>GeneralChanged to a Normal sampleset throughout
- yep... soft hitsounding.. bcus song like this, but idk about other modder, taco is nice if using Normal Hitsounding..
>Muzukashii>Futsuu
- 01:24:605 (42,43) - well. ctrl g this.. flow is nice imo.. 01:24:371 (41,42,43) - (hear from here.. ww) Agreed, matches some upcoming patterns too which I like
- 01:33:277 (1) - i guess. this finisher need kat, like u did before This section is the same as 00:00:465 (1) and 00:34:215 (1) so for consistency I'll do the same here
- nice muzu? great!1!! \:D/
>Kantan
- 00:02:105 - delete? more easir to play and nice emphasize imo.. Nice effect, and it eases the player into the difficulty better
- 00:05:152 - same above.. ^
- 00:07:730 - u can keep this.. bcus pitch is stronk ok
- 00:13:590 - delete, nice to see break for this futsuu Sure, it's before a 1/2 triplet so makes sense
- 00:16:402 - this too.. 00:19:215 - and 00:19:215 - this
- 00:24:840 - 00:27:652 - 00:30:465 -
- yeah and other too (selfmod ww).. need rest for nice futsuu.. yeah, bcus just need ex: delete 00:13:590 - for 00:13:121 - 00:14:058 - emphasize like this... Sure, I'll follow the pattern above throughout, making pauses before each 1/2 triplet, but I'll keep some of the notes in the kiai for emphasis/difficulty
nice taco GLuck
- 00:13:590 - ? for reference.. delete this, and other too.. make x xx 1/1 patterns.. for easir kantan XD oh me nublowdiff2mod Yeah, I thought this might be too much but wasn't sure. Will simplify these
Thanks! Good to see some DC2 love <3Arphimigon wrote:
Giving 2 stars because this is one of the best songs of one of the best games I played before.
Thanks so much for the beast modguineaQ wrote:
wwwGeneral
- I highly recommend adding silent slider slide for soft sampleset, they are quite disturbing when the flute hasn't kicked in yet. I was debating this myself so I decided to go ahead with it
- Quad mode ftw get hyped
Standard
Hard
Well that's the only huge thing that caught my eyes =w=
- 01:10:308 (3,4,1) - and other similar patterns : Eh, this one is quite confusing since this could be easily mistaken as 1/4s at first. Also, the strong sound at 01:10:543 (4) - doesn't really justify this small of a spacing all of a sudden as well. Same with other similar patterns, the red tick notes that are placed at 0.5x have strong enough background sound to justify similar spacing as other notes :L Others have been suggesting similar things, so I'll change this to a more consistent spacing pattern which should make readability better
PS. I guess the triple 1/2 circles in a row like 01:22:730 (2,3,4) - can be kept as you don't really want to boost the star rating/actual difficulty too much. (I would still increase their spacing a bit to like 0.7x if you do change the other patterns) Went for 0.7x as you suggestedNormal
and I thought I was the only one who spams too many blankets :S When I made my first map, I couldn't blanket for trash and everyone who modded complained. Those comments stuck with me and now I am addicted to blanketing and beyond help (:
- 00:15:933 (3,4) - making these blanket would be actually kewl Nice idea, spread the blanket love
- 00:19:449 (5) - Curve this like this for smoother transition =w= Sure
- 00:49:683 (3) - I would angle this like this This actually makes the slider go offscreen, but I managed to move all of 00:49:215 (2,3,4,5) to the right a little to accommodate this suggestion
- Well, other things you could try is to use more straight 1/1 sliders or different shapes as this is curve slider galore :X "Make more straight sliders" - 2/3 of the suggestions were to curve sliders xD But in all seriousness, I will go through this and see if I can use more straight sliders for variety.
Isolated sliders like these which doesn't blanket anything or doesn't really aesthetically complement nearby patterns as much can be converted into more interesting shapes without changing too much nearby arrangements
01:13:590 (1) -
00:45:465 (1) -
oh fml there is only two that can be easily changed D: The way I'm mapping places emphasis on mid-slider beats with kinks and such, but there aren't any such sounds in the music that I can use on these sliders to warrant that without leaving them feeling inconsistent with my other patterns. It might be a little less interesting than some really funky slider shapes, but I personally prefer a simpler approach that reflects the calmness of the song, so I'll keep theseEasy
asdfsad nothing else
- 00:51:090 (1,2) - you know this kind of blanket would be kewl its not perfect i kno This is the effect I was going for, but you pulled it off much better xD Fixed to the best of my ability
Taiko
Muzukashii
nothing else \owo/
- 00:10:543 (34) - Remove this as there isn't any sound here and it is awkward to have a single note of different color right after a finish It's kind of an after-effect of the synth "boop", but I agree the justification for mapping it is kinda flimsy so removed
- 00:11:011 (35) - d okie
- 00:11:246 (36) - also remove this as there isn't any sound here as well =w= Removed
- 00:44:293 (35,36,37) - Same as above for consistency (~ owo)~ Done the same
- 01:10:777 - to 01:19:683 - the note density disparity compared to 01:19:683 - through 01:30:465 - is quite daunting, I recommend adding some more ds to some of those background bass drum sounds =w= Fair enough, added at 01:12:886 (7) - 01:14:293 (11) - 01:18:511 (25) so should be a better spread now
Futsuu
- 00:34:215 - to 00:44:058 - this section is the LONGEST 1/1 only section in this difficulty and I think there definitely should be more 1/2 pattern variation you managed to put in so adequately through out other parts of the difficulty. (a.k.a please put in more 1/2s here and some longer pauses to compensate) Gotcha, consider it vary-ified
Kantan
Kantan is so Kantan #JustKantanThings
I dare not mod CtB diffsMania
Uh
Can you find me for IRC for mania, as I really need to know what was the design philosophy behind all these diffs to make it count :X Will do, general philosophy is LNs for flute/guitar depending on which is strongest at the time (and both together in the harder diffs) and "circles" for the synth "boops", drum sounds, and in the harder diffs, some of the shorter guitar and flute sounds)
Thanks for the mod!LuckyLemon wrote:
Hey NM as requested from my MANIA queue All comments are suggestions
The following is for the 4k maps:EZ 4K00:00:465 (465|2) - shorten this note to 00:01:168 - and add a not at the end of the long note
00:03:277 (3277|2) - same applies, shorten to 00:03:980 - and add note at the end
00:06:090 (6090|1) -shorten to 00:06:793 - and add note at the end
00:07:496 (7496|3) - shorten to 00:08:199 - and add note at the end
00:34:215 (34215|0) - shorten to 00:34:918 - and add note at the end
00:37:027 (37027|2) - shorten to 00:37:730 - and add note at the end
00:39:840 (39840|0) - shorten to 00:40:543 - and add note at the end
00:42:652 (42652|0) - shorten to 00:43:355 - and add note at the end
01:07:965 (67965|0) - shorten to 01:08:668 - and add note at the end
01:09:371 (69371|0) - shorten to 01:10:074 - and add note at the end
01:33:277 (93277|2) - 01:33:980 - ^^
01:38:902 (98902|1) - 01:39:605 - ^^
All of the above are the exact same corrections but if you hear closely the little flute/hoot (I dunno exact sound ) sounds are where you are missing the notes
I want to keep these as longer LNs so the "tap" frequency is more beginner-friendly, so gonna keep these as 2/1 LNs - but decided to add some notes in other columns at the end of each instead to follow the short guitar/flute sounds where I felt it was appropriateNM 4K00:09:840 (9840|3) - extend LN (Long note) to 00:10:308 - Done
01:08:433 (68433|3) - change to single note this is already a single note, may have been fixed in a previous mod?
Other than that all goodHD 4K01:17:808 (77808|0) - maybe extend LN to 01:19:215 - ? Sure
Otherwise good
Overall I love the map however as the difficulties are 1.08 - 1.8 stars. All of those difficulties would be classed as easy and as the maps are pretty similar already I think it would be more beneficial to keep either the easy or normal and then make the hard, harder if you understand
So, basically I recommend having two mania maps unless you keep the EZ and HD but make a harder map (around 2.5*)
I get your point, but I feel like if I aim for a certain SR I'll just force the difficulty and end up overpatterning. There are plenty of instances in other modes where mapsets contain a number of "easy" difficulties, and whilst the spread for mania here is a little easier than the other modes in this set, I don't feel it's creating an issue of sorts. Of course this may change anyway with future mods, so I'll see how things go (:
Anyway, good luck with the map its a pretty solid mapset and I'm looking forward to seeing it ranked, if you need any help making a harder difficulty or with any of the comment, just message me or pm in game
^_^
Thanks for the mod - though in future it would be helpful to explain why your suggestions are valid, rather than just stating them. Just saying "shorten this", "move this", etc. doesn't help the mapper understand why they should accept your suggestion, and they won't improve. You'll become a better modder as well, and people are more likely to listen to your suggestions rather than just feeling disheartened because you told them to change a bunch of stuff without telling them why ):NlHIL wrote:
[EZ]
00:04:215 - 00:09:840 - add as 00:37:965 (37965|3,43590|2) - Done for consistency
00:10:308 (10308|0,10308|1) - move Moved to columns 2/3 to reduce pressure on column 0/1
00:28:590 (28590|0) - 00:32:808 (32808|3) - chnage to LN Made 1/1 LNs
00:47:808 (47808|0) - 00:53:433 (53433|3) - remove No change to first, it's mapping the low flute sound - Second kept (same reason) but moved to column 1 to reduce pressure on column 3
00:59:058 (59058|0) - 01:04:683 (64683|1) - remove These are prominent notes that deserve mapping and I don't feel they're inappropriate for the difficulty due to the low bpm and simple pattern structure
remove remove remove
01:22:027 - add? Added in column 0 , moved 01:22:965 (82965|0) to column 1
01:31:871 - recommend change to new LN Flute sound continues for another measure here, there's no reason to split this note up as it's a single sound
[NM]
00:13:121 (13121|2) - 00:18:746 (18746|2) - why short LNs for this kind of sounds? Because the flute sound is held here, rather than short
00:34:215 - to 00:41:246 - use more LNs Added LNs in place of single notes for the longer guitar sounds at 00:37:027 (37027|1,37496|2,37965|3) and 00:39:840 (39840|0,40308|3)
00:43:590 (43590|3) - change to LN as 00:09:840 (9840|3) - Done for consistency
[HD]
00:11:715 - add notes for this kind of sounds Added an extra note for the loud drum sounds and repositioned surrounding notes where I felt necessary
00:33:746 (33746|2) - 01:07:496 (67496|1) - Kept these two, see below
01:30:465 (90465|2,90933|3,91402|2,91871|1,92340|2,92808|1) - why short LNs? Kept the two mentioned above and 01:30:465 (90465|2,91871|1) - because they're held guitar notes, but shorter relative to the others in the song and mapping single objects for them felt too plain for a HD. Other 1/2 LNs were weaker and so I felt they could be removed. Will change the remainder to something else if others complain
Thanks for the mod, but as I said to the last modder, unless I understand why I should do something, I can't be confident that it's the correct thing to do ):Skeuddy wrote:
Hello, JBHyperion, from my queueKantan
- Ok
Futsuu
- 00:11:011 (24) - Delete Is this a difficulty issue? There's a synth "boop" sound that I'm mapping here, a quieter version of 00:10:308 (23) so I mapped the same but with no finisher - keeping for now unless others suggest the same
- 00:44:761 (25) - ^ ^
- 00:22:730 (24) - k 00:22:496 (23,24) are identical snare drum sounds, it makes no sense to me to map them differently
- 00:28:355 (36) - ^ ^
- 00:50:855 (12) - ^ ^
- 00:56:480 (24) - ^ ^
Muzukashii
- 01:11:949 (4) - k Flute sounds is lower pitch here which is why I switched to d
- 01:12:652 (6,8) - ^ This is a similar rhythm to the previous 01:11:715 (3,4,5) so sure
Thanks for the mod, and glad you like the song!DominikWW wrote:
Hi,
I'm a begginer in modding so maybe my mod is not very helpful. But I've tried my best =)Easy1. 01:06:090 - Maybe add a circle here? You can hear a beat at this time. It sounds like something is missing. True there is a sound here, but I want to leave a pause to add more emphasis to the really strong sound at 01:06:558 (2) - also, since this is an Easy, it's good to give newer players a little break every once in a while to avoid uncomfortably long sections of play
2. 00:15:933 (2,1) - Maybe you can wrap the (2) more nicely around (1):SPOILERI had done something similar to other sliders but I forgot to do this one - nice suggestion, fixedfor example:Normal1. 00:02:574 (5) - maybe remove the arrow/repetition of this slider? I think it sounds a bit awkward. There is no beat or note at 00:03:043. Since several people have suggested this now, I'll change it - fixed all below
2. 00:05:386 (4) - ^same here
3. 00:08:199 (5) - ^same here
4. 00:36:324 (5) - ^same here
5. 00:39:136 (4) - ^same here
6.00:41:949 (4) - ^same here
7. 01:25:308 (2,3) - Maybe you could to add an arrow/repetition to the slider (2), delete repetition of the (3) and move (3) to 01:26:480. I think like this it fits a litte bit better to the changing note of the flute.SPOILER01:26:246 is such a prominent note that it deserves to be clickable in my opinion, and the current repetition on 01:26:246 (3) matches the guitar really nicely as welllike this:
8. 01:35:386 (5) - same like 1. Fixed these as well
9. 01:38:199 (4) - ^same here
10. 01:41:011 (4) - ^same here
11. 00:13:121 (3,4,1) - Maybe you can wrap here the (3) slider litte bit more around (1)SPOILERI like this <3for example:Hard1. 00:02:574 (5) - I think it's better if you use here a similiar pattern like 00:05:386 (5) The guitar sound on 00:02:574 (5) is held for 1/2 lomger than the guitar sound at 00:05:386 (5) which is why I extended it to a 1/1 slider
2. 00:32:808 (3,4) - Maybe delete (4) and add an arrow/repetition to (3). I think like this it underlines the changing note of the flute better. 00:33:746 (4) is mapping the short 1/2 guitar sound, I feel it's prominent enough to be clickable
3: 01:26:246 (1,2) - Maybe use the same pattern like 01:24:840 (1,2) As above, this is following the guitar, which is a held 1/2 sound, but I removed the repeat to be consistent with suggestions in the Normal
I hope I could help you. I very enjoy listen to this song
Good luck with you beatmap!
exactly most mania modder's problem. this is why mania community isn't improving at all.JBHyperion wrote:
Thanks for the mod - though in future it would be helpful to explain why your suggestions are valid, rather than just stating them. Just saying "shorten this", "move this", etc. doesn't help the mapper understand why they should accept your suggestion, and they won't improve. You'll become a better modder as well, and people are more likely to listen to your suggestions rather than just feeling disheartened because you told them to change a bunch of stuff without telling them why ):
Thanks for the mod!Ster wrote:
cool song~Standard
[Easy]
no problems as expected from op mapper, though would probably suggest a slightly lower AR (2~2.3). It fits with the slowness and calmness imo. I personally don't feel this would make that much difference, and I kinda want to keep the "symmetry" of the current spread - 2.5/4.5/6.5 - but will change if others suggest the same
[Normal]
00:18:746 (4) - maybe try a straighter (but still curved) slider? like this Reduced the curve, but not quite as much as you suggested as I want to keep a nice curved flow leading into the slider
00:35:621 (4) - would suggest rotating it to the left, to go better with the flow. image
(Rotating 00:36:324 (5) - is optional imo, still looks good if it's left untouched.) I'll keep this, it's a nice symmetry and is consistent with my other patterns such as 00:01:871 (4,5,1) and I feel the current flow is fine tbh
[Hard]
suggesting CS4.5~4.8. CS spread of 3/4/5, don't intend to change unless I absolutely have to
00:23:433 (2,3) - hitclaps at slider starts are missing Good catch, fixed
00:31:402 (1) - hitwhistle at start? Yep
00:36:090 (5) - soft-hitfinish at second point Don't want to add too many hs here as I feel it will be overbearing
Actually, the whole part from 00:34:215 to 00:45:465 seems to have a different hitsounding scheme than Easy and Normal (as in the above case, finish-normal-normal-finish-normal is on the other diffs while 00:36:090 (5) - lacks the second hitfinish). Consider fixing. Turns out I'm missing quite a few hs here for some reason, should be all fixed now
that is all~
01:56 *JBHyperion is listening to [http://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop]
01:59 *Riari is editing [http://osu.ppy.sh/b/796258 Nishiura Tomohito - Gundorada Workshop [Muzukashii]]
01:59 Riari: 00:09:371 (29,30) -
01:59 Riari: wy
01:59 JBHyperion: what's wrong with ti lol
02:00 Riari: whats it on
02:00 Riari: cant hear anything with my 5 pound argos headset
02:00 Riari: there is faint stuff on the white trick but the red is pretty empty tbh
02:00 JBHyperion: low pitch guitar sound
02:01 Riari: had to remove note and slow down to hear the white tick
02:02 Riari: 00:19:918 (28) - k?
02:02 JBHyperion: oyea
02:02 JBHyperion: k
02:03 Riari: 00:20:621 (30) - k?
02:04 Riari: 00:39:605 (19) - remove?
02:04 JBHyperion: nah, pitch drops from 00:20:152 (29) - so it would sound weird
02:04 Riari: k
02:05 JBHyperion: yea, consistent with 00:04:683 (14,15,16,17,18,19) -
02:06 Riari: 00:44:996 - add k?
02:06 Riari: 00:46:168 (3) - Remove?
02:06 JBHyperion: I got told to remove the "after-effect" sounds before >.<
02:06 Riari: oh okay
02:07 Riari: i suggested because you've kinda done it with other areas
02:07 JBHyperion: and nah, consistent with 00:12:183 (2,3,4) -
02:07 Riari: idk the removal of 00:46:168 (3) - makes the k k k sound much better
02:07 Riari: it just feels off
02:08 JBHyperion: feels too plain for muzu imo though
02:08 JBHyperion: :/
02:08 Riari: its fine really, not all muzu's are pretty dense
02:08 Riari: https://osu.ppy.sh/b/346780?m=1 eg
02:09 JBHyperion: the fuck
02:09 JBHyperion: muzu is easier than fuutsu
02:09 JBHyperion: what
02:09 Riari: magic
02:09 JBHyperion: kek
02:10 JBHyperion: fair nuff
02:10 Riari: song is fairly quaint too so its nice really
02:12 Riari: plays nicely though
02:12 JBHyperion: nice
02:13 *Riari is editing [http://osu.ppy.sh/b/796254 Nishiura Tomohito - Gundorada Workshop [Fuutsu]]
02:13 Riari: 00:13:824 - missing out here mate
02:13 Riari: add don?
02:13 JBHyperion: I got told to add more pauses rip
02:13 Riari: 00:19:449 - similar here
02:13 Riari: it just feels awkward
02:13 JBHyperion: but yeaj
02:13 Riari: 00:16:871 (11,12) - you map these and they are much quieter
02:14 JBHyperion: I prefer it with
02:14 Riari: but you pause out on these much more promient beats
02:14 JBHyperion: so will re-add
02:14 Riari: 00:21:324 - etc
02:14 Riari: 00:22:027 - d
02:15 Riari: 00:25:074 - etc
02:15 Riari: 00:27:652 -d
02:16 JBHyperion: yea
02:16 JBHyperion: gotcha
02:16 Riari: list goes on
02:17 JBHyperion: well gonna add a few, but keeping pauses before the 1/2 triples and big notes
02:17 Riari: I think the triplets are the biggest problem that should be worked if there is anything that needs removing
02:18 Riari: though i like it and think its fine
02:19 JBHyperion: I want to keep them to proved a nice diff step up to muzu
02:19 JBHyperion: I just want to give people enough time to prepare for them
02:19 Riari: yeah
02:19 Riari: 00:59:059 (15) - put this as a d? the k feels a bit wierd considering it seems to be there for flow
02:19 Riari: you have it that way in your other diffs iirc
02:20 Riari: thats in
02:20 *Riari is editing [http://osu.ppy.sh/b/796257 Nishiura Tomohito - Gundorada Workshop [Kantan]]
02:20 Riari: btw
02:20 JBHyperion: oh right
02:20 JBHyperion: lol
02:20 JBHyperion: got confuusd
02:21 *Riari is editing [http://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
02:21 Riari: 00:00:425 (1) - allowed?
02:21 JBHyperion: why not
02:21 JBHyperion: lol
02:21 Riari: before the tick
02:22 JBHyperion: yeah
02:22 Riari: cant remember if it is
02:22 Riari: ok ok
02:22 JBHyperion: I asked Kuro about it
02:22 JBHyperion: just that you can't change volume
02:22 Riari: your slider hitsound is triggering me
02:22 JBHyperion: since green before red isn't allowed
02:22 Riari: gg osui
02:22 JBHyperion: sliderslider doesn't even matter in ctb lol
02:22 JBHyperion: sliderslide*
02:22 Riari: still sounds ugly :(
02:23 Riari: also nice csBen
02:23 JBHyperion: lol
02:23 JBHyperion: it only sounds ugly in editor
02:23 Riari: up hp on spread by 1? seems a bit lo
02:23 JBHyperion: oh yeah
02:23 JBHyperion: sure
02:24 Riari: considering how slow the song is seems a bit too forgiving
02:24 Riari: not quite call me it
02:24 JBHyperion: done
02:24 JBHyperion: ;)
02:25 Riari: guess thats all i can find whilst super tired and slightly influenced igu ess
02:25 Riari: only looked into the platter out of curiosity so haven't touched ctb
02:26 Riari: will post for dank ez kuds
02:26 JBHyperion: kek no worriez
02:26 JBHyperion: and sure
Thanks sonny (:Riari wrote:
IRC mod kinda.Log01:56 *JBHyperion is listening to [http://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop]
01:59 *Riari is editing [http://osu.ppy.sh/b/796258 Nishiura Tomohito - Gundorada Workshop [Muzukashii]]
01:59 Riari: 00:09:371 (29,30) -
01:59 Riari: wy
01:59 JBHyperion: what's wrong with ti lol
02:00 Riari: whats it on
02:00 Riari: cant hear anything with my 5 pound argos headset
02:00 Riari: there is faint stuff on the white trick but the red is pretty empty tbh
02:00 JBHyperion: low pitch guitar sound
02:01 Riari: had to remove note and slow down to hear the white tick
02:02 Riari: 00:19:918 (28) - k?
02:02 JBHyperion: oyea
02:02 JBHyperion: k
02:03 Riari: 00:20:621 (30) - k?
02:04 Riari: 00:39:605 (19) - remove?
02:04 JBHyperion: nah, pitch drops from 00:20:152 (29) - so it would sound weird
02:04 Riari: k
02:05 JBHyperion: yea, consistent with 00:04:683 (14,15,16,17,18,19) -
02:06 Riari: 00:44:996 - add k?
02:06 Riari: 00:46:168 (3) - Remove?
02:06 JBHyperion: I got told to remove the "after-effect" sounds before >.<
02:06 Riari: oh okay
02:07 Riari: i suggested because you've kinda done it with other areas
02:07 JBHyperion: and nah, consistent with 00:12:183 (2,3,4) -
02:07 Riari: idk the removal of 00:46:168 (3) - makes the k k k sound much better
02:07 Riari: it just feels off
02:08 JBHyperion: feels too plain for muzu imo though
02:08 JBHyperion: :/
02:08 Riari: its fine really, not all muzu's are pretty dense
02:08 Riari: https://osu.ppy.sh/b/346780?m=1 eg
02:09 JBHyperion: the fuck
02:09 JBHyperion: muzu is easier than fuutsu
02:09 JBHyperion: what
02:09 Riari: magic
02:09 JBHyperion: kek
02:10 JBHyperion: fair nuff
02:10 Riari: song is fairly quaint too so its nice really
02:12 Riari: plays nicely though
02:12 JBHyperion: nice
02:13 *Riari is editing [http://osu.ppy.sh/b/796254 Nishiura Tomohito - Gundorada Workshop [Fuutsu]]
02:13 Riari: 00:13:824 - missing out here mate
02:13 Riari: add don?
02:13 JBHyperion: I got told to add more pauses rip
02:13 Riari: 00:19:449 - similar here
02:13 Riari: it just feels awkward
02:13 JBHyperion: but yeaj
02:13 Riari: 00:16:871 (11,12) - you map these and they are much quieter
02:14 JBHyperion: I prefer it with
02:14 Riari: but you pause out on these much more promient beats
02:14 JBHyperion: so will re-add
02:14 Riari: 00:21:324 - etc
02:14 Riari: 00:22:027 - d
02:15 Riari: 00:25:074 - etc
02:15 Riari: 00:27:652 -d
02:16 JBHyperion: yea
02:16 JBHyperion: gotcha
02:16 Riari: list goes on
02:17 JBHyperion: well gonna add a few, but keeping pauses before the 1/2 triples and big notes
02:17 Riari: I think the triplets are the biggest problem that should be worked if there is anything that needs removing
02:18 Riari: though i like it and think its fine
02:19 JBHyperion: I want to keep them to proved a nice diff step up to muzu
02:19 JBHyperion: I just want to give people enough time to prepare for them
02:19 Riari: yeah
02:19 Riari: 00:59:059 (15) - put this as a d? the k feels a bit wierd considering it seems to be there for flow
02:19 Riari: you have it that way in your other diffs iirc
02:20 Riari: thats in
02:20 *Riari is editing [http://osu.ppy.sh/b/796257 Nishiura Tomohito - Gundorada Workshop [Kantan]]
02:20 Riari: btw
02:20 JBHyperion: oh right
02:20 JBHyperion: lol
02:20 JBHyperion: got confuusd
02:21 *Riari is editing [http://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
02:21 Riari: 00:00:425 (1) - allowed?
02:21 JBHyperion: why not
02:21 JBHyperion: lol
02:21 Riari: before the tick
02:22 JBHyperion: yeah
02:22 Riari: cant remember if it is
02:22 Riari: ok ok
02:22 JBHyperion: I asked Kuro about it
02:22 JBHyperion: just that you can't change volume
02:22 Riari: your slider hitsound is triggering me
02:22 JBHyperion: since green before red isn't allowed
02:22 Riari: gg osui
02:22 JBHyperion: sliderslider doesn't even matter in ctb lol
02:22 JBHyperion: sliderslide*
02:22 Riari: still sounds ugly :(
02:23 Riari: also nice csBen
02:23 JBHyperion: lol
02:23 JBHyperion: it only sounds ugly in editor
02:23 Riari: up hp on spread by 1? seems a bit lo
02:23 JBHyperion: oh yeah
02:23 JBHyperion: sure
02:24 Riari: considering how slow the song is seems a bit too forgiving
02:24 Riari: not quite call me it
02:24 JBHyperion: done
02:24 JBHyperion: ;)
02:25 Riari: guess thats all i can find whilst super tired and slightly influenced igu ess
02:25 Riari: only looked into the platter out of curiosity so haven't touched ctb
02:26 Riari: will post for dank ez kuds
02:26 JBHyperion: kek no worriez
02:26 JBHyperion: and sure
puxtu wrote:
[Ghost notes]
00:00:699 (699|1) - 00:01:636 (1636|1) - 00:03:043 (3043|3) - 00:03:511 (3511|3) - 00:04:449 (4449|0) - 00:05:855 (5855|2) - 00:06:324 (6324|2) - 00:07:261 (7261|1) - 00:08:668 (8668|0) - 00:09:136 (9136|0) - 00:10:074 (10074|1) - 00:20:855 (20855|3) - 00:37:261 (37261|3) - 00:54:605 (54605|1) - 01:19:449 (79449|0) - These are several ghost notes that I found in your HD diff. Not like other game modes, in mania we DON'T put a note if there's no actual beat at the present. Ghost notes is unrankable issue too, so I suggest you to remove all of these notes. That's all I got, sorry I'm just lazy to mod map that needs a lots of works.
No worries, thanks for the support!GH40z wrote:
sorry i can't modding this map because too busy on irl
+1 stars
lol dude sshhhh XDJBHyperion wrote:
And I thought I could count on you for a quality modsince I fixed your CtB diffs lol
Thanks for the mod!WildOne94 wrote:
Greetings there amigo!
Here for dat fat, juicy mod req you asked for (:
Just modding the ctb diffs but if later on you request the STD diffs i will join it onto this (or a new mod if this is old hue hue)
General
Indubitably! Nothing wrong (: You're obsessed.CupCan't see much wrong with this diff but going to try highlight some very little tweaking points.
01:09:840 (3) - Imo this looks better is the reverse was slanted all the way so it is fully horizontal. Seems a bit too cramped in play. (and possibly move a tiny bit further away from 01:09:371 (2) - ) Made horizontal and moved to x-232
00:00:465 (1) - Sorry to go back straight to the start but i think the same ^. But then again maybe you wanted this to slowly move to the start of the song but i would still suggest slanting a tiny bit to like x76 with the reverse end. You're correct, but a teensy bit more movement wouldn't hurt I guess, so consider it done
01:02:808 (2,3) - Mirror sliders ? Gave me an OCD in play XD 01:03:746 (3) has a more prominent sound that suggests a little more movement in my opinion. Sorry but your OCD will have to suffer ):
01:33:277 (1) - 3 reverses in a row is a bit too much imo. Consider just changing to a pattern you have done before for this one like this below. If you struggle for positioning for the next few notes i can help you there by having (2) at x:328. (3) at x:160. (4) at x:444. 01:36:089 (1) - at x:192 and finally (2) at x:288. and then the next (3) will just bit DS by like an inch. Opted for circle + 1/2 slider instead, since 01:33:746 is quite a prominent sound which I'd rather not have as a slider end - positioning fixed in my own way
01:40:308 (3) - I think this note can be spaced out a bit more from (2). if you move to x:216 it will make it nice and i know this don't matter so much but it fits nice with the spinner at the end in play. Fixed differently due to the repositioning above, but same effect
Nothing else. Really nice cup and ready to go i thinkSalad00:07:496 (4) - Quite a cramped up reverse slider indubitably! I recommend move left a bit and bringing the reverse end down a bit so it's a little better flow Flattened the slider out, but didn't change the placement for consistency with similar patterns
00:13:824 (4,5,6) - Not much of a problem but consider curving these notes (and throughout the song) to give a nice looking flowing curve instead of a straight line. 00:13:824 (4,5,6,1) - If I curve these it will create an awkward stoppage in flow right before a dash to 00:14:527 (1) which creates a far bigger problem. These are fine as they are
00:18:746 (3) - Cramped up again and makes the droplets drop straight down making the player just stand still. try move right a bit. Curved 00:18:746 (3) a bit more instead, I don't want to change positioning for consistency with other patterns
00:30:699 (4,5,1) - Looks a bit of a funny spaced out pattern in play. Just use the DS for these to make it look smoother. Equalised spacing on 00:29:996 (3,4,5) but added a missing dash to 00:31:402 (1) instead
00:32:808 (3) - This note has the music holding a note down. i suggest making it glide with the music and extending this slider and deleting (4) (4) is mapping the distinct guitar note, no change
00:35:621 (4) - Make more horizontal to look and flow nice Done
00:37:027 (1) - Same wall cramp issue as before Curved more instead as before
00:41:246 (4,5,6) - Found these a little complex imo and could be simplified with something like this This doesn't even require dash, it's fine
00:56:715 (1) - Flow killing by standing in one spot for a few seconds. You can move this right more and fix the straight up slider Done, but made a curve instead
01:16:402 (1) - ^ Rearranged some stuff here
01:07:027 (4) - These are quite high sounding noises to have a slider and imo would be better if these were 2 circle notes instead Okay
01:09:840 (3,4) - Be cramped together and could make it a bit more fun if these 2 were spaced out more as I mostly just stood there for these. Made an outward V instead of an inward one
01:16:168 (4) - Add a note here for the sound ? I want to avoid huge 1/2 dashes to sounds like these, I feel this plays much better with a 1/1 spacing and omitting this faint sound
01:34:683 (4,5) - Bit of a weird flow here. Perhaps Ctrl + G (4) and move to x:356. and maybe slant more again I find the current pattern plays fine to be honest, there's no dash required here so the movements are smooth and easy to follow
01:37:496 (3,4,5) - bit of an ugly reverse around catch imo and could do with having (4, 5) right of (3) instead to make it look smooth. or perhaps like this Same as above really, I find this flow interesting and not ugly at all, it's hardly any different to if I had just added an extra repeat onto (3) lol
(5 is behind 3)
01:40:308 (4,5,6) - Found these notes again but they work a bit better here for the outro. But just if you want to consider the pattern before like at 00:41:246 (4,5,6) - No change there, no change here - I don't see anything wrong with thisPlatter00:00:465 (2,3) - I know the intro is meant to be easy but this is almost as easy as the salad and i think you should increase some distances by a tiny bit like here. I thnk (3) should be about x:240 Buffed a bit, but only x-224
00:02:574 (3) - Just a quick another example of before. Maybe this at x:200 x-216, and made similar distances throughout the intro for consistency
00:17:340 (1,2,3,1) - Although i like the nice glide on this i still think the players should dash from some of these as it's way too easy. A good example is like what you have done here 00:19:918 (4,1) - But that's because 00:20:152 (1) is a far more prominent note - I'm trying to be consistent with dash, and I don't feel these sounds require it
00:29:996 (2,3) - Would prefer if these 2 were mirrored like this instead to flow nice I prefer the current flow
http://puu.sh/kQ0kG/99669498bb.jpg
00:39:840 (2,3) - Move (3) to x:504 for a better jump (and then if you do this move (4) back a bit to look nicer if you wish though) x-496, (4) at x-296
01:06:090 (2,3,4) - This is just a weird pattern and looks kinda ugly in play. Just DS (3) and (4) left of (2) on a perfect horizontal line. Did something different here as I want to keep the jump to 01:06:558 (4) only, stop-flow has been removed though
01:24:605 (4,1) - Be nice if it was hypered here for the intensity of the music. If too difficult to hyper then at least a little bit of a bigger distance Increased distance slightly but I'm only hypering to the strong drum finishers once a stanza so it would feel inconsistent to put one here
01:26:246 (1) - Seems better at x:304 as it give a better flow dash from previous note x-288 for consistency (I changed some of the previous patterns), I don't want this to be too strong
01:27:652 (1,2,3) - Too close to eachother. It's not even DS apart. I recommend having some nice bigger dashes here inbetween. At least fix the DS if not Fixed similar to the intro
01:29:058 (1,2,3) - ^ ^
01:32:808 (4) - Move further left for better movement Pitch on the guitar is lowering here, I want this to be a relatively small spacing
01:36:558 (3) - Same as earlier. Just move left more to about x:320 x-368 since I changed some other positions as well
01:39:371 (3) - ^ but not left Done
Welp hope this helped
You know where to find me if you feelsexuallyconfused about any of this You're weird o-o
Good luck
Glad you like it! ^_^Mao wrote:
Beautiful song
Thanks for the mod! (:- Magic Bomb - wrote:
hi 3 mode mod coming up, don't expect anything big from taiko or mania thoughKantan00:04:683 (4) - d, This is a lower pitch note than 2, so i think it works better. Sure, adds a bit of variety anyway
00:10:308 (8) - ^ Prefer the change in colour from 00:08:902 (7) on the big note here
00:13:121 (2) - k, this note is very high pitched, I think it would work nicely. Yup
00:14:058 (3) - At the same time, this one is quite low, so maybe have this as a d instead. This note is definitely higher pitch than 00:14:527 (4) though, so I'll keep this
00:21:558 (11) - k would work nicely here. Yup
00:22:496 (12) - I don't really see why this is here... remove it please. Snare drum sound m8, made a d though (^:
00:22:965 (13) - k for the high pitch? Yep
00:31:402 (20) - k, this is higher pitch. Swapped 00:31:402 (20,21)
00:36:558 (3) - I think it'd be better to remove this, this sound isn't as strong. Trying to make the 3/1 patterns a little more interesting, I'll keep this for now
00:42:183 (8) - ^ Same as above
00:46:871 (2) - k Yup
00:52:965 (8) - This sound isn't very strong, but if you do keep it, I think d is better. Changed
00:54:371 (10) - d works better here too, same pitch as 9. Actually I feel 00:53:902 (9) is higher pitched so swapped these
00:55:308 (11) - I would actually try a K here, this is a very strong high pitched note. Seems fair
00:56:246 (12) - I don't really understand why this is here, remove this please. There's a guitar sound, but fine
00:56:715 (13) - I think K here would be nice for the pitch on it. Oki
01:01:871 (18) - I can't hear what this is mapped to, there is no strong sound here... Killed it
01:21:090 (11) - Maybe try k here, it is the same pitch as 10 so it makes more sense. Yeah
01:37:496 (4) - d here would be better, not really hearing a high pitched sound here. OkFutsuu00:00:933 (2) - This should be d, there is no difference between this and 1 and 3 which is noticible enough to change. (2) is a noticeably higher pitched sound though :/
00:07:965 (18,19) - Ctrl+g please, kd fits better than dk because 18 is a higher pitch, and more similar to 16. Agreed
00:10:308 (23) - Try D instead, this guitar note isn't very emphasised imo. Fair enough
00:12:183 (2) - k, the pitch here goes up quite a bit. Pitch increase is steady and even between 00:11:715 (1,2,3,4) so first 2 are d, second 2 k
00:14:527 (8) - d works better, this is a really similar pitch to 7. Okay
00:14:996 (9) - I prefer k here, the flute is quite high. Wut, flute sound is low pitch here o-o
00:18:277 (16) - d here, I think this sounds better with the song. I prefer the current pattern
00:25:074 (31) - I like this as a k, as it is a similar pitch to 32. Yes
00:26:246 (35) - d works better here imo. I disagree, 00:26:246 (35,36) are a similar pitch
00:30:933 (45) - d, this is similar to 44 and 46. Enough change to warrant a change imo
00:34:683 (2) - d, not much change between this and 1. There is a high pitched sound here
00:46:402 (3) - d here, pitch doesn't get much higher until 4. Same comment as before, I feel 2 of each is the best pattern to use here
00:47:574 (5,6) - Ctrl+g, 5 sounds higher than 6 to me, so dk makes more sense. Okay
00:48:277 (8) - I prefer this as d, it's actually lower pitch than 7. Yes
01:02:105 - Why not a d here, as you have been doing previously? Because there isn't actually a drum beat here, unlike in the other patterns like this one lol
01:08:433 (2) - d, I don't think the pitch change here is enough to suggest a k. I do xD
01:11:715 (3) - d sounds better with the drum here, the flute is quite low pitch. Difference is great enough to warrant the switch imo
01:13:590 (8) - The pitch actually gets lower here, so try d instead. Swapped with 01:12:652 (6)
01:20:621 (22) - d instead, this pitch is quite consistent, and even the flute that plays here is lower pitch. Yep
01:22:027 (25) - K here, the pitch from 24 to 25 is very little. Done
01:22:965 (26,27) - Ctrl+g, dk works better because pitch is going up here, not down. True
01:29:058 (39) - I think a k here will fit quite nicely because whilst pitch goes down, it isn't by much. Done to be consistent with surrounding patterns
01:30:465 (42) - d fits the song better to me here. Swapped 01:30:465 (42,43)
01:36:089 (7,8) - ctrl+g, 7 is lower pitch than 8, so I think dk is better for this pitch change. Current pattrn highlights the change between 01:36:558 (8,9) much better to me, which I feel is more important
01:37:495 (10) - k, pitch is quite consistent from 9. Nah, sounds lower to meMuzukashii00:07:965 (25) - k this, it's higher pitch and actually very similar to 26. Yes
00:11:011 (34) - Make this a k, to keep in consistent with the futsuu. Can do
00:13:121 (5) - k, this is a lot higher pitched. Derp
00:14:059 (8) - I think at this stage you can keep a k, the pitch hasn't gone down too much yet. Sure
00:14:527 (10) - Make this D, this is a lower pitch than even 9. Naturally
00:15:230 (12) - d, this is no different to the other notes in the triple. Swapped 00:15:230 (12,13) due to higher pitch on (13) imo
00:18:277 (22) - Not much pitch change between this and 21, keep it as a d. Yes
00:20:621 (30) - k, the higher pitch flute stays on this note, as well as a high pitch guitar compared to most of the guitar in the song. Fair enough
00:21:324 - I understand if not as this is already quite a long 1/2 chain, but I think a k would work very nicely here for the flute. We'll give it a go
00:21:558 (32,33) - Ctrl+G, very strong flute on 32, and then 33 is quite low pitched in general. What was I even doing here
00:24:371 (42) - d, the flute gets lower here, so this would be a nice effect. Swapped 00:24:136 (42,43)
00:24:840 (43,44) - Ctrl+g, 43 has no reason to be k, there isn't a high pitched note here, but 44 is a higher pitch on the flute so k works nicely. Fine
00:26:246 (48) - d, barely any change between this and 47. Yep
00:28:590 (56) - D, this note is low pitched in comparison to where you've used ks in the other parts of the song, and the flute is even low here. Sure
00:29:761 (59) - d, I can't see any reason why this should be k. Emphasises the pitch change between 00:29:761 (60,61) better
00:31:871 (66) - k, there is little change between this and 65. Enough of a change for me
00:33:277 (70) - Try a k here, the pitch change down to 71 seems weird without a change, whereas 69 to this seems fine. Fair enough
00:40:777 (22) - d, there isn't really a high pitched note here to suggest a k. Guitar sound is high pitch
00:41:715 (25,26) - Ctrl+g, not only is 25 higher pitched, but 25 is also a similar sound to 23, which is a k, and 26 is similar to 24, which is a d. Changed the colour of 00:41:715 (25,26,27)
00:42:652 (28) - Maybe d or even D here would work better, this is quite a strong note, but also quite low pitched. Changed to d, but doesn't seem prominent enough for D imo
00:44:761 (34) - k for consistency with the futsuu. asdf this was supposed to be a k orz
00:45:933 (2) - I don't think the flute at this part is high enough to suggest a k, so just put d. I disagree
00:47:574 (7) - k, this is a very similar sound to 6, I don't see the reason for the change here. Swapped 00:47:574 (7,8)
00:48:277 (10) - D, this note isn't very high pitched, even for the flute. Okay
00:49:683 (13) - d here, the pitch goes down enough to suggest a change to d in my opinion. Sure
00:52:027 (21) - Try a d here, the change to 22 feels strange already, but also this note is similar to 20. Agreed
00:53:668 (27) - I like this as a k, because the flute pitch goes higher from 26. Fair nuff
00:55:777 (33,34) - Ctrl+g, 34 is higher than 33, and it's more consistent with previous patterns. Okay
00:56:246 (35,36) - dd instead, also more consistent with previous patterns and the drums here suggest just a dd to me. Done with the above
00:56:715 (37) - Try a K instead, this flute goes up in pitch and so it'd be nice to have that. ^
00:57:652 (39) - d, the flute goes down in pitch slightly from 38. Nah, pitch definitely goes up here
00:58:121 (40) - k, higher pitch flute than earlier calls for a k better than a d here in my opinion. d to hilight the drop in pitch from 00:57:652 (39)
00:58:824 (42,43,44) - kdd sounds better than dkk to me, the 42 is actually a higher pitch, and then the 43 and 44 are just normal drums which have been mapped as d in the futsuu and in some places similar to this here. Agreed
00:59:996 (46) - d here, the pitch doesn't change much from 45, and the pitch to 47 could be better emphasised with a d to k. Same
01:03:746 (57) - D, this note is relatively low pitch, even for the flute, so this could work nicely. Nice
01:04:683 (60) - d, I don't think the drum here is enough to suggest using a k here instead. I do
01:07:496 (68) - k, whilst I understand why this is a d, I think this is still quite high pitched, even if not as much so as 67. Fair enough
01:08:668 (3) - d, I don't really understand why a k was used here. Highlights reduction in pitch between 01:08:668 (3,4)
01:09:371 (5) - ^ Did change this one though
01:10:543 (9,1) - dK instead of kD maybe? 9 is a lower pitch than 1, and I also like the emphasis currently put on 1. Also 9 has little change from 8. Me too
01:11:715 (3) - Maybe have this as d, isn't much change from this and 2/4. Pitch change here is enough for me
01:13:121 (8) - d, for the pitch of the flute going down here. Done
01:13:590 (9) - D, this drum beat just feels better like this for me. Done
01:16:168 (18) - d, this flute is quite low pitched so it feels nice like this. Definite increase in flute pitch here
01:18:277 (24) - k, the flute pitch here doesn't change much from 23, and it feels nice to have a kdd triple here. I actually prefer kkd
01:19:215 (27) - D, this note is relatively low pitched. Okay
01:22:027 (36) - K, the pitch goes up here, not down. Yes
01:25:777 (49) - d sounds better to me. I agree
01:27:886 (56,57) - Ctrl+g, the pitch goes up from 56 to 57, not down. Yes
01:30:465 (63) - D, this is quite low pitched and a k sounds weird. It really did
01:30:933 (64) - k to emphasise the pitch of the guitar going up here. Yeah
01:36:558 (11) - d sounds better to me. I agree
Ctb time.Cup00:02:574 (3) - x:104, I don't think this is strong enough to suggest much stronger movement here. 00:01:871 (2,3) are the same so they have the same spacing
00:08:902 (1,2) - x:404 maybe, decreasing this distance a tiny bit would be nice as whilst 1 is strong, it's not that strong. Fair enough
00:22:965 (1) - x:200, slightly increased distance on this would be nice for the very strong note here. Ok
00:44:058 (3) - x:400, this feels a tad bit strong as it is now. Fine
00:48:277 (1) - Maybe x:180, increased distance would be nice for the downbeat here. I agree
00:51:090 (1) - ^, as well as the continous movement to the left feels nicer with increased distance here. Ok
01:10:777 (1) - x:460, this just feels too strong to me as it is now. Yeah this was a bit excessive
01:22:027 (1) - Maybe slightly increased distance here, such as x:316? x-320 for consistency with 01:10:777 (1)Salad00:04:215 (2) - x:220, I'd prefer to keep stuff like this outside of the intro, it can be seen as borderline to newer players. Spoilsport
00:11:011 (4) - I think a jump to 1 would be nice, and this is also quite small distance, so maybe move this to x:420? Blazed it
00:21:558 (4) - A dash would be nice, for the high pitched flute. Maybe ctrl+h and move it to x:120? x-148, felt too excessive otherwise
00:37:027 (1) - x:416, I'd prefer to keep dashes out of sections like this. Any reason why? I like it, it keeps the calm section at least somewhat interesting
01:07:496 (5) - x:176, this can be kinda awkward to catch, and a dash doesn't fit very well in my opinion. Agreed
Nice salad. <3PlatterCS5? What are you, me?Eat the meta :V
00:10:250 (1,2) - Maybe x:192, a bit more distance feels good here. Groovy
00:21:558 (1) - x:220, for the dash on the high flute. Kk
00:32:808 (4) - On this CS, I would highly recommend having the slider tilt to the right slightly first, as to make the droplets not so annoying to catch for a platter player. Fair enough
00:44:000 (1,2) - x:176 would make for a nice dash here. x-136 makes it consistent with the previous iteration at 00:10:250 (1,2)
00:55:308 (1) - x:264, to emphasis the dash better. Nice
00:59:527 (1) - x:192, it may be weaker, but a dash still fits nicely here. Cool
01:20:621 (3) - x:388, considering the speed at which you're moving between 2 and this, it's a bit difficult for a platter player on CS5, reducing the distance a bit feels better to me. Gonna try x-416
Mania time.EZ00:00:465 (465|3,465|2) - I think actually it would work better as just 3 normal notes, 1 on each 1/1, going bars 3,4,2.(idk mania terms sorry)
00:01:871 (1871|1) - Get rid of this LN, it seems kinda pointless imo.
00:03:277 (3277|2) - I think instead of having this LN here, you should just put a note in the third bar in the middle 1/1.
00:04:683 (4683|1,4683|0,5386|1) - Maybe change this so there's a note on ever 1/2, going 3,2,1,2, to fit the pitch.
00:06:090 (6090|1,6090|0) - 1/1 notes instead, 1,3,3.
00:07:496 (7496|1,7496|3) - I think a better idea to follow the pitch would be single notes, 1/1 where both notes currently are as 4, next 1/1 as 3, and then the 1/2 after that as 4.
00:08:902 (8902|0) - Instead of this LN, just have a note on the 2nd 1/1 in the first bar.
00:10:308 (10308|3,10308|2) - Delete the 4th bar LN and just keep the 3rd, but shorten it down to 3/2, as there is a sound to indicate the end there. Decided to keep both, but did shorten to 3/2
00:11:715 (11715|1) - Instead of this LN, just have a note on the 1/1 where this ends in the 2nd bar.
00:14:527 (14527|2) - ^, but on the 3rd bar.
00:17:340 (17340|0) - ^, 1st bar.
00:19:683 (19683|3) - I'd put this note in the 2nd bar instead, I feel it fits the pitch better. I agree
00:20:152 (20152|0) - Inverse to the previous, I'd actually put this in the fourth bar, as the note is pretty high here. Ok
00:20:152 (20152|2) - Instead of this LN, just have a note on the 1/1 where this ends in the 3rd bar.
00:22:965 (22965|2) - ^
00:25:777 (25777|3,25777|1) - I'd put the single note on 2nd bar, and then do ^ with the LN.
00:31:402 (31402|2) - I'd just put a circle on 2 instead of having an LN here.
00:32:808 (32808|3) - I'd just remove this, I don't really understand why this LN is here. There's clearly a held flute sound here lol
00:44:058 (44058|1) - Remove this LN, just feels out of place to me.
Yeah, sorry but I really feel the song is better suited to LNs. If I remove all the LNs here, it will make an inconsistency with the other diffs, and I want to introduce the player to LNs in this diff to build towards the next, meaning they have to be here xD I responded to what I found relevant, but I'd really prefer not to radically change this diff unless I completely have to
Sorry, I can't carry on modding the mania diffs, our mapping styles are too different and it'll just end up like an essay. Done for now though
2015-11-13 15:15 puxtu: hows your map
2015-11-13 15:16 JBHyperion: I'm worning on about 20, which one (:
2015-11-13 15:16 JBHyperion: working*
2015-11-13 15:17 puxtu: the slow bpm one
2015-11-13 15:17 puxtu: i owe you a mod there
2015-11-13 15:17 puxtu: right?
2015-11-13 15:17 JBHyperion: oh right, yeah
2015-11-13 15:18 JBHyperion: not done too much more on it since some other maps are close to rank I wanted to focus on them
2015-11-13 15:21 JBHyperion: I'll come back to it soonish
2015-11-13 15:22 puxtu: ok cool
2015-11-13 15:22 JBHyperion: Std and Ctb spreads are basically ready imo
2015-11-13 15:22 puxtu: ill give a mod now
2015-11-13 15:23 JBHyperion: oh ok, thanks
2015-11-13 15:23 JBHyperion: I apologise for my terrible mapping style
2015-11-13 15:23 JBHyperion: (:
2015-11-13 15:24 puxtu: me too for my terrible attitude
2015-11-13 15:34 JBHyperion: what do you mean? o-o
2015-11-13 15:34 puxtu: lol nvm
2015-11-13 15:34 JBHyperion: kek
2015-11-13 15:44 puxtu: i can make this at least has a H icon
2015-11-13 15:44 puxtu: ACTION is playing [https://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop [HD]] <osu!mania> |4K|
2015-11-13 15:47 JBHyperion: lol
2015-11-13 15:48 puxtu: or do you want to keep the green-and-blue mapset lol
2015-11-13 15:48 JBHyperion: I only know how to rig the SR system in Std and CtB
2015-11-13 15:48 JBHyperion: H icon would be nice as long as it's not forced
2015-11-13 15:48 puxtu: well yea
2015-11-13 15:48 JBHyperion: if it plays and fits better as ENN, so be it
2015-11-13 15:48 puxtu: the HD diff is undermapped
2015-11-13 15:48 JBHyperion: fair nuff
2015-11-13 15:48 puxtu: lol
2015-11-13 15:49 puxtu: you can add several grace
2015-11-13 15:49 puxtu: like you did on your platter
2015-11-13 15:52 puxtu: do you know what grace is
2015-11-13 15:53 JBHyperion: nope, guess I was doing it by accident? (:
2015-11-13 15:53 puxtu: a
2015-11-13 15:53 JBHyperion: or maybe I call it something else idk
2015-11-13 15:53 puxtu: grace is uhh...
2015-11-13 15:53 puxtu: ACTION is editing [https://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
2015-11-13 15:54 puxtu: http://puu.sh/ljMIy/6021f2dbe1.jpg
2015-11-13 15:54 JBHyperion: aaah
2015-11-13 15:54 puxtu: those 2 notes
2015-11-13 15:54 JBHyperion: gotcha
2015-11-13 15:55 puxtu: in mania, we call them grace notes
2015-11-13 15:56 puxtu: you can grace every single guitar sound like this 00:00:465 (465|0) -
2015-11-13 15:57 JBHyperion: I used it in ctb since there's no restriction on timing accuracy, so it's basically treated as one note
2015-11-13 15:58 JBHyperion: didn't think to add it in other diffs as I thought it would be way too hard
2015-11-13 15:58 puxtu: wha
2015-11-13 15:58 puxtu: it's really ez to press lol
2015-11-13 15:58 puxtu: it's not really hard
2015-11-13 15:59 puxtu: https://osu.ppy.sh/ss/3955267 here's an example of grace notes
2015-11-13 15:59 puxtu: ACTION is editing [https://osu.ppy.sh/b/704075 Neru feat.Kagamine Rin - Abstract Nonsense [MX]]
2015-11-13 15:59 puxtu: 1/8 grace is fun
2015-11-13 16:00 puxtu: and it's 208 bpm by the way
2015-11-13 16:03 puxtu: ACTION is editing [https://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
2015-11-13 16:04 puxtu: wow it's 1/12 grace
2015-11-13 16:04 puxtu: nice
2015-11-13 16:04 JBHyperion: whaaa
2015-11-13 16:04 puxtu: yea 1/12 is ok with that bpm
2015-11-13 16:04 JBHyperion: even on HD?
2015-11-13 16:04 JBHyperion: xD
2015-11-13 16:05 puxtu: HD is supposed to be HARD
2015-11-13 16:05 puxtu: right?
2015-11-13 16:05 JBHyperion: I get the feeling someone will say NM->HD gap is too big lol
2015-11-13 16:05 puxtu: wha
2015-11-13 16:06 puxtu: then buff up the NM too
2015-11-13 16:06 JBHyperion: I knew you were gonna say that xD
2015-11-13 16:06 puxtu: lol
2015-11-13 16:09 puxtu: ill point out all the graceable notes on thread
2015-11-13 16:09 JBHyperion: kk
2015-11-13 16:11 puxtu: you can add double notes to emphasis the snare sound too
2015-11-13 16:21 puxtu: wait
2015-11-13 16:21 puxtu: are you sure it's 1/12 not 1/8?
2015-11-13 16:23 JBHyperion: some of them sounded like 1/12 and some like 1/8
2015-11-13 16:23 puxtu: a
2015-11-13 16:23 puxtu: maybe it's 1/8
2015-11-13 16:23 puxtu: idk
2015-11-13 16:28 puxtu: yea it's slower than 1/12
2015-11-13 16:31 JBHyperion: fair enough, will give it a try as all 1/8
2015-11-13 16:36 puxtu: cool
derp >.<Raiden wrote:
i just noticed
It's not "Fuutsu" it's "Futsuu" the two Us at the end xD
Thanks for all the help dude <3puxtu wrote:
alright, because we need more pp mapsSPOILER2015-11-13 15:15 puxtu: hows your map
2015-11-13 15:16 JBHyperion: I'm worning on about 20, which one (:
2015-11-13 15:16 JBHyperion: working*
2015-11-13 15:17 puxtu: the slow bpm one
2015-11-13 15:17 puxtu: i owe you a mod there
2015-11-13 15:17 puxtu: right?
2015-11-13 15:17 JBHyperion: oh right, yeah
2015-11-13 15:18 JBHyperion: not done too much more on it since some other maps are close to rank I wanted to focus on them
2015-11-13 15:21 JBHyperion: I'll come back to it soonish
2015-11-13 15:22 puxtu: ok cool
2015-11-13 15:22 JBHyperion: Std and Ctb spreads are basically ready imo
2015-11-13 15:22 puxtu: ill give a mod now
2015-11-13 15:23 JBHyperion: oh ok, thanks
2015-11-13 15:23 JBHyperion: I apologise for my terrible mapping style
2015-11-13 15:23 JBHyperion: (:
2015-11-13 15:24 puxtu: me too for my terrible attitude
2015-11-13 15:34 JBHyperion: what do you mean? o-o
2015-11-13 15:34 puxtu: lol nvm
2015-11-13 15:34 JBHyperion: kek
2015-11-13 15:44 puxtu: i can make this at least has a H icon
2015-11-13 15:44 puxtu: ACTION is playing [https://osu.ppy.sh/b/796256 Nishiura Tomohito - Gundorada Workshop [HD]] <osu!mania> |4K|
2015-11-13 15:47 JBHyperion: lol
2015-11-13 15:48 puxtu: or do you want to keep the green-and-blue mapset lol
2015-11-13 15:48 JBHyperion: I only know how to rig the SR system in Std and CtB
2015-11-13 15:48 JBHyperion: H icon would be nice as long as it's not forced
2015-11-13 15:48 puxtu: well yea
2015-11-13 15:48 JBHyperion: if it plays and fits better as ENN, so be it
2015-11-13 15:48 puxtu: the HD diff is undermapped
2015-11-13 15:48 JBHyperion: fair nuff
2015-11-13 15:48 puxtu: lol
2015-11-13 15:49 puxtu: you can add several grace
2015-11-13 15:49 puxtu: like you did on your platter
2015-11-13 15:52 puxtu: do you know what grace is
2015-11-13 15:53 JBHyperion: nope, guess I was doing it by accident? (:
2015-11-13 15:53 puxtu: a
2015-11-13 15:53 JBHyperion: or maybe I call it something else idk
2015-11-13 15:53 puxtu: grace is uhh...
2015-11-13 15:53 puxtu: ACTION is editing [https://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
2015-11-13 15:54 puxtu: http://puu.sh/ljMIy/6021f2dbe1.jpg
2015-11-13 15:54 JBHyperion: aaah
2015-11-13 15:54 puxtu: those 2 notes
2015-11-13 15:54 JBHyperion: gotcha
2015-11-13 15:55 puxtu: in mania, we call them grace notes
2015-11-13 15:56 puxtu: you can grace every single guitar sound like this 00:00:465 (465|0) -
2015-11-13 15:57 JBHyperion: I used it in ctb since there's no restriction on timing accuracy, so it's basically treated as one note
2015-11-13 15:58 JBHyperion: didn't think to add it in other diffs as I thought it would be way too hard
2015-11-13 15:58 puxtu: wha
2015-11-13 15:58 puxtu: it's really ez to press lol
2015-11-13 15:58 puxtu: it's not really hard
2015-11-13 15:59 puxtu: https://osu.ppy.sh/ss/3955267 here's an example of grace notes
2015-11-13 15:59 puxtu: ACTION is editing [https://osu.ppy.sh/b/704075 Neru feat.Kagamine Rin - Abstract Nonsense [MX]]
2015-11-13 15:59 puxtu: 1/8 grace is fun
2015-11-13 16:00 puxtu: and it's 208 bpm by the way
2015-11-13 16:03 puxtu: ACTION is editing [https://osu.ppy.sh/b/796261 Nishiura Tomohito - Gundorada Workshop [Platter]]
2015-11-13 16:04 puxtu: wow it's 1/12 grace
2015-11-13 16:04 puxtu: nice
2015-11-13 16:04 JBHyperion: whaaa
2015-11-13 16:04 puxtu: yea 1/12 is ok with that bpm
2015-11-13 16:04 JBHyperion: even on HD?
2015-11-13 16:04 JBHyperion: xD
2015-11-13 16:05 puxtu: HD is supposed to be HARD
2015-11-13 16:05 puxtu: right?
2015-11-13 16:05 JBHyperion: I get the feeling someone will say NM->HD gap is too big lol
2015-11-13 16:05 puxtu: wha
2015-11-13 16:06 puxtu: then buff up the NM too
2015-11-13 16:06 JBHyperion: I knew you were gonna say that xD
2015-11-13 16:06 puxtu: lol
2015-11-13 16:09 puxtu: ill point out all the graceable notes on thread
2015-11-13 16:09 JBHyperion: kk
2015-11-13 16:11 puxtu: you can add double notes to emphasis the snare sound too
2015-11-13 16:21 puxtu: wait
2015-11-13 16:21 puxtu: are you sure it's 1/12 not 1/8?
2015-11-13 16:23 JBHyperion: some of them sounded like 1/12 and some like 1/8
2015-11-13 16:23 puxtu: a
2015-11-13 16:23 puxtu: maybe it's 1/8
2015-11-13 16:23 puxtu: idk
2015-11-13 16:28 puxtu: yea it's slower than 1/12
2015-11-13 16:31 JBHyperion: fair enough, will give it a try as all 1/8
2015-11-13 16:36 puxtu: cool
[HD]
Good job on gracing the notes, the lns are flawless and the hitsounds are nice, but after the testplay I think some parts needs to be revised a lil bit.
00:04:215 (4215|3) - first, this part is kinda a weird for me because the single note should be a 1/1 ln and the 2 lns should be the single note, well you know the guitar sound here is more dominant/longer (like this one 00:06:558 (6558|3) - ) than these two lns 00:03:277 (3277|1,3746|2) - so pretty much the pattern should be like this http://puu.sh/loOyV/9058c0f814.jpg (double notes to emphasis the guitar) Ooh nice, I'm with you
00:09:371 (9371|2) - same suggestion, you can hear the long sound is too weak compared to this one 00:09:840 (9840|3) - right? replaced with two circles at 00:09:371 (9371|2,9840|2)
00:11:715 (11715|0) - this part is in different case because there's flute sound, so I think you can keep that Yeah, this is more than prominent enough imo so will keep
00:16:871 (16871|1,17105|1) - you can put a hammer chord like in this part 00:39:371 (39371|0,39371|2,39605|0,39605|2) - (won't mention this again, apply this to similar parts) Did this in the second half of the song, but wasn't sure if doing in the first half as well would be overkill - Will give it a try
00:20:621 (20621|0) - double, there's flute+snare sound here Yep, added at 00:20:621 (20621|3) to match 00:21:090 (21090|3)
00:39:371 (39371|2,39605|2,39781|3,39840|2) - lol pls it hurts, the spike makes this is the only part that has pink bar. try this http://puu.sh/loOC6/01b2645e1b.jpg Rip pink bar, you shall be missed
01:07:496 (67496|1) - remove whistle Nice catch
01:12:652 (72652|2,73121|1) - I heard a 1/2 beat somewhere here Found it, was hiding at 01:13:355 (^: - Added note in [3]
01:14:527 (74527|3,74996|3) - it's getting pretty loud, why dont you layer them? Played around with this a bit, decided to include a few extra LNs for the flute sounds as well as the drum chords
01:18:277 (78277|2) - why are you keep missing these sounds lol, ignoring such a loud sound in mania is no no Yeah was focusing too much on flute here, added some more drum notes for balance
[NM]
lol don't worry about the gap. its not that big :V
00:16:871 (16871|3,17105|3) - do not put hammers in nm diff ever duly noted, moved 00:16:871 (16871|3) to [2]
00:59:293 (59293|1,59527|1) - lol u srs nah - moved 00:59:527 (59527|1) to [3]
ok, everything else is fine for me
[EZ]
00:06:090 (6090|1) - move this to 3, give pitch relevancy a shoot Sure
00:10:308 (10308|3,10308|2) - [14] Went for [1,3], reduces the pressure of 1/1 release+repress
00:17:340 (17340|0) - high pitch, ctrl+h It's the same pitch as 00:15:933 (15933|0) and lower pitch than 00:18:746 (18746|2,20152|2,21558|3) - this is the best I can do
00:34:215 (34215|1) - to 3 again kk
00:39:840 (39840|1,39840|0) - feels like deja vu Same rhythm, same pitch, same pattern(?) I can maybe switch a column or two I guess
00:51:090 (51090|1,51090|0) - I smell copy paste :^) If it's not broken, don't fix it (^:
01:19:215 (79215|1,80152|0) - ctrl+right twice Yeah this does feel a little cramped - Done
01:24:371 (84371|1,84840|1) - not even in the same pitch bro Eek, moved 01:24:840 (84840|1) to [0]
^these are just a minor stuff, this diff is already good
yeah this map is just need 2-3 subjective mods and it's ready to go
goodluck!
So you suggest I remap an entire spread, but give no indication as to why? Is there anything objectively wrong with the diffs? Or are LN maps just not your thing? I don't see why I should use my time starting again and wasting the useful contributions of numerous modders based on a highly subjective opinion.hikikuman wrote:
Hello. Your mod is on my modding queue.
But sorry, I can't mod your mania mapset now.
Because, in my opinion, all your patterns are need re-arrange. My suggestion, delete all LN in EZ and NM, and re-arrange some note of them. For HD, Need more LN and note, then re-arrange them too.
PM me if you're already re-arrange your mania mapset. Then, I'll mod your. I'm only waiting for 1 week. Sorry:)
Good Luck :3 No kudos pls.
hikikuman wrote:
Hello. Your mod is on my modding queue.
But sorry, I can't mod your mania mapset now.
Because, in my opinion, all your patterns are need re-arrange. My suggestion, delete all LN in EZ and NM, and re-arrange some note of them. For HD, Need more LN and note, then re-arrange them too.
PM me if you're already re-arrange your mania mapset. Then, I'll mod your. I'm only waiting for 1 week. Sorry:)
Good Luck :3 No kudos pls.
Thanks so much for the helpful mod!-Sh1n1- wrote:
Taiko mod as requested :3 About
- d is don note
- k is kat note
- D is finish don note
- K is finish kat note
General
- About OD and HP, you should check this link first cuz lower diffs have higuer HP, I'll suggest you some OD and HP to each diff, feel free to reject it if you consider that is wrong after read Guidelines: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode I looked through this thread a while ago but couldn't find it again. Thanks for the link
- Spread is wrong (Taiko) I know, first time mapping and all that >.<
- AudioLeadIn: 1000 (All diffs), cuz song start too early AudioLeadIn is now added automatically when the game deems the natural lead in ins insufficient, so this isn't necessary any more
- Feels better if you finish at 01:43:121 - at all diffs There is a quiet but noticeable second guitar sound at 01:43:824 which extends for half a beat - this is why I ended the spinner here
Kantan
HP:7, OD:3 Done
- 00:14:058 (3) - works better at 00:15:465 -, furthermore consistency with 00:26:715 (15,16) - Nice idea, done
- 00:18:746 (7) - feels better as k, to mark a difference with 00:15:933 (5,6) - Pitch here is closer to 00:20:152 (8) than 00:17:340 (6) so yeah I get your point, also done at 00:52:496 (7)
- 00:22:496 (11) - remove this note to enphasize the next finish note 00:22:965 (12) - Cool
- 00:29:996 (18) - change to k, consistency with 00:18:746 - if you follow my previous advice This is lower pitched than 00:28:590 (16) though, feels weird to me as a k
- 00:24:371 (13) - I forgot that xd change to k consistency with 00:13:121 (2) -, Ok is not the same sound but is something similar, it makes this diff more clear. Sure
- mmm the song is tooo repetitive xDD, 00:35:621 (2,3) - hold Ctrl+G Was originally basing the pitching on the guitar but this pattern for the flute plays better
- 00:43:590 (9,10) - I think that if you Ctrl+G'ed might sound nicer, also to add variety, it will mirrored 00:37:965 (4,5) - I prefer the current pattern, 00:43:590 (9) is a high-pitched guitar sound whilst 00:44:058 (10) is a low-pitched drum+guitar sound
- 00:57:652 (12,13,14,15,16,17) - don't break your consistency, I know that feels too boring but, ... you choose the song xd Fair enough
- 00:57:652 (12) - and 00:59:059 (14) - are not needed. ^
Futsuu
HP:6, OD:4
Spread between futsuu and muzu are wrong but I feel that muzu are ok, so my mod at this diff will be based on reduced some notes to fix spread's problems
- First since the beginning: from 00:00:465 - to 00:11:011 -, 00:02:340 (5) - 00:05:152 (11) - 00:07:730 (17,18) - are not necessary to make this part more simple cuz song is starting and should be easier. 1/2 beats removed, map simplified
- Second part from 00:11:715 - to 00:32:808 -, notes that should be removed: 00:13:824 (5) - 00:17:105 (13) - 00:19:449 (18) - 00:22:730 (26) - 00:25:074 (31) - 00:28:355 (39) - 00:30:699 (44) - this will be fix spread's problems because your current pattern is too closer at Muzu Yeah I was a little worried about those ddD 1/2 patterns as well, consider stuff trimmed down here too
- from 00:34:215 - to 00:44:761 -, notes that should be removed, and this will be for consistency with the first part if you follow my previous advices: 00:36:090 (5) - 00:36:558 (7) - 00:38:902 (12) - 00:41:480 (18) - 00:41:715 (19) - Removed these for consistency as soon as I read your first suggestion lol
- from 00:45:465 - to 01:06:558 -, notes that should be removed: 00:47:574 (5) - 00:50:855 (13) - 00:53:199 (18) - 00:56:480 (26) - 00:58:824 (31) - 01:01:402 (38) - 01:04:449 (44) - I get the idea now xD
- kiai time, notes that should be removed: 01:11:246 (2) - 01:15:933 (12) - 01:19:683 (20) - 01:28:121 (37) - 01:29:527 (40) - 01:32:340 (46) - Removed the weakest drum beats to make the triplet patterns / finisher notes more readable, but I kept 01:32:340 (46) as there's a definite guitar sound here that feels weird to leave unmapped imo
- from 01:33:277 - to the last note: 01:35:152 (5) - 01:40:543 (17) - 01:40:777 (18) - 01:38:668 (12) - , move 01:38:433 (11) - to 01:38:199 - Sure thing
Now Spread looks good Thank you so much >w<Muzukashii
HP:5, OD:5
- 00:01:168 (3,4) - Hold Ctrl+G, consistency with 00:06:558 (20,21,22) - 00:01:402 (4) is lower pitched than 00:00:933 (2,3) so I feel kkd works better here
I want to stopp here because next parts are repetitive, imo, I like the way of this pattern: 00:00:465 (1,2,3,4) - 00:03:277 (10,11,12,13) - 00:06:090 (19,20,21,22) - 00:11:715 (1,2,3,4) - finish+1/2 triplet but from 00:11:715 - after such notes, you have a high pitch imo, for example: 00:13:121 (5) - 00:15:933 - 00:18:746 - etc, so in my opinion you should try to use patterns like 00:11:715 (1,2,3,4,5) - on parts like this, I'll give you some advices and you should apply to the next parts too: My own fault for mapping a repetitive song, but I'll try and make it a little more interesting- 00:15:933 (14,15,16,17,18,19,20) - feels overmapped, try deleting 00:16:168 (15) - I didn't map this guitar "after-sound" in other places so maybe I just forgot to remove it here. Done now though
- 00:18:511 (23) - move to 00:18:043 - and change to k, 00:21:793 (34) - should be deleted.
- 00:43:824 (32) - is not at all necessary, also if you decide to delete this note, you will enphasize 00:44:058 (33) - Done
Opinion
Taiko diffs only
- About structure, I think that you should take care with consistency cuz the song is too repetitive, I'm not saying that you should map all the song with the same notes, you can also add variety with HS, for example: (Muzukashii)- comparing 00:34:683 (2,3,4,5,6,7,8,9) - with 00:40:308 (20,21,22,23,24,25,26,27) - it's a nice way to add variety on this set. but "warning" for example: (Muzukashii)- comparing parts from 00:11:715 - to 00:21:558 - with parts from 00:22:965 - to 00:32:808 -, feels like you put notes random, to make this more clean: 00:12:183 (2,3,4) - should the same at 00:23:433 (40,41) -(if you fix problems with strutcture as I say before, because you will need to move 00:24:136 (42) - to 00:23:668 - ) I get what you mean, but 00:12:183 (2,3,4) and 00:23:902 (39,40,41) are different rhythms lol. The first is an ascending pitch in flute whilst the second is descending, so I changed 00:12:183 (2) to d to reflect that better.
Feel free to poke me in game or send me a PM if you have a question about my mod, Best of Lucks JBH senpai, one of my goals is to make a map with full mods too xD, but first I want to rank one set for each mode, its good to see people with the same tastes :3
Thanks for a really helpful mod!Jaltzu wrote:
Hello. From my queue.GeneralThere's a poll on my queue, go vote if you want to. Will do /o/
All my suggestions without specific reasoning are based on the pitch of the mapped note (compared to nearby ones).Kantan00:00:465 (1,2) - Ctrl+G I feel (2) as k works nicely for the high pitch guitar + synth sound
00:27:183 (15) - k? Yeah, it's closer in pitch to 00:26:715 (14) than 00:28:590 (16)
00:35:621 (2) - d Same as at the start, k fits the high pitch synth note here
00:58:121 (12) - k Totally, not sure why this was a d, it's even higher than 00:56:715 (11) lol - fixed
01:00:933 (15) - k? This time it seems closer to 01:02:340 (16) to my ears, so I prefer d here
01:20:621 (10,11) - k Not sure if I changed these without realising... They're both k already for the higher pitched flute sounds
01:22:027 (12) - d Same, d for the difference in pitche between here and 01:23:433 (13)
01:20:621 (10,11) - both d Wait this conflicts with your previous statement lol. I feel the first suggestion fits better so will stick with that
01:22:027 (12) - k ^
01:25:777 (15,16) - d d OR d k dk feels nice, Ctrl+G'ed these
01:29:996 (20) - k to distinguish from 01:30:465 (21) Nice suggestion, done
01:33:277 (1,2) - k d like my suggestion at 00:00:465 (1,2) - (Keep the finish if you want to.) Both of these are quite low-pitched sounds, I feel d works best for bothFutsuu00:01:871 (4) - d Keeping for the high pitch guitar+synth sound
00:11:011 (20) - Delete. The sound here is too minor to be mapped in Futsuu imo. Also makes a nice little brake. Fair enough, it is a pretty weak sound
00:14:058 (5,6,7) - kkd OR kkk? Makes better sounding rhythm in my opinion. Totally up to you, tho. Went for kkd, 00:14:058 (5,6) are pretty similar
00:16:871 (11) - Delete. Unnecessary note + deleting makes nice brake. Sure
00:21:090 (20) - k? Fits the string instrument sound. You're right, I hadn't thought about that here
00:22:496 (22) - Delete, like ↑↑ Done
00:28:121 (33) - ↑ ^
00:32:340 (42) - Move to 00:33:746 AND Add k to 00:33:277 - Fits the music better. Yeah, this does play so much better not skipping those flute sounds
00:35:621 (4) - d High pitch flute sound again
00:38:433 (9) - k for consistency with 00:04:683 (9) Done
00:44:761 (20) - Delete, like suggested at 00:11:011 (20) Pauses are good
00:50:621 (11) - Delete As before
00:54:371 (19) - k for the string instrument? Cool
00:56:246 (22) - Del Gone
01:06:090 - 01:07:496 - The same I suggested for 00:32:340 (42) -> Sure thing
01:24:840 (28,29) - k AND 01:25:777 (30,31) - Ctrl+G. Fits the music and pitch better. Change at least the latter (30&31). Done both
01:27:183 (32,33,34,35) - Maybe k d k d like in Kantan? Went for dk kd since 01:27:652 (33) is noticeably higher pitch than the note before it
01:34:683 (4) - d High pitch synth sound againMuzu00:01:871 (5) - d You know what I'm following here by now (^:
00:13:590 (6) - k Yep, done
00:35:621 (5,6) - Both d Hmm yeah, they are a little bit higher pitch than 00:36:090 (7) but not enough to warrant k so sure
00:38:902 (16,17) - Ctrl+G Yes, higher pitch string sound is at 00:39:136
01:01:168 - Add d for string instrument sound? Think I had a note here before but removed it for some reason. Too high note-density maybe? Added back in now
01:11:715 (3) - d Done, it's quite similar to 01:11:949 (4) and the real pitch change is on the next note
01:21:558 (34) - d Gives a real contrast with 01:22:027 (35) which I like
01:25:074 (46) - k Yeah, closer to 01:25:308 (47)
01:27:418 (53) - Delete. No proper sound here. I always imagined there should have been a note here lol. Removed
Osu needs more peacefull music like this. Good luck!
Thanks for the mod!BoberOfDarkness wrote:
Random mod cause I like halping \o/General
I think you should use 6/4 meter instead 3/4, fits song more nicely This doesn't make any difference in play, it just means there are half as many downbeats due to doubling of the measure. It could possibly fit in the intro and similar sections, but for the main melody I strongly feel 3/4 is the better choice. Listen to the pause at 00:17:105 and the prominence of the next note at 00:17:340 (1) which clearly demonstrates a new stanza. If it made a difference, I'd consider changing it, but unless someone tells me this is unrankable, I see no reason to do soCTB
Cup
00:21:558 (3) - maybe one grid left since end of slider is at x:512, just aesthetics but looks better one grid left (at least for me cause I use 1280x1024 Angled the slider slightly less instead to keep spacing consistent
00:35:621 (3) - and 00:41:246 (3) - new combos? These aren't difficult to catch, nor is the pattern density particularly high, I feel the current NCs are enough
01:27:183 (4) - maybe one grid left since it is at x:512 and a little bit off-screen moved to x-500
Salad
00:03:277 (1,2,3,4,1) - you keep them on one right side of map o.o maybe, try this placement to keep it more balanced between sides 00:04:683 (3) - x:48 It's not that extended, only a few seconds, and there's enough variety here for it not to feel too boring
00:05:386 (4) - head on x:256 and tail on x:236 no change with the above
00:28:590 (1) - plays better on x:112 Nice suggestion, done
00:40:308 (2) - maybe hide this slider behind the 00:40:777 (3) - ? (I mean move to x:460 or so) Didn't really like the lack of movement between (2,3) so I moved them both to the right a bit
00:59:293 (5,1) - increase DS a bit? good spot for little jump done
01:00:933 (3) - new combo? No special reason to break consistency here
01:10:308 (4) - make this slider faster or just horizontal to make jump to (1) smoother Made it horizontal
01:17:340 (2,3) - ctrling + g give good opportunity to make this pattern more interesting to play Sure thing
01:17:808 (4) - NC? No change as before
01:23:433 (1) - move head (just head) of slider right, something like x:424 Done
01:30:465 (1) - maybe move a little bit right the slider's tail ? Curved it slightly more
01:31:871 (2,3,4,1,2) - I would make the pattern jumpy in other way try this placement:
01:31:871 (2) - x:240
01:32:340 (3) - x:392
01:32:808 (4) - x:152
01:33:277 (1) - x:428
01:33:745 (2) - ctrl + h and move tox:140
This is a "calming down" section of the music where pitch is decreasing, I purposefully made it less jumpy to emphasize that
Platter
in my opinion the sliders with 1/8 note (like 00:00:406 (1,2) - ) before it should be curved on this map, works a lot better that straight sliders (its not like I am forcing my style to your map but it works just better to me) I prefer to use the grace notes with straight sliders, as used in one of my previous maps - changing every graced slider to a curved one would require so much repositioning for minimal benefit besides stylistic interpretation, so I'll keep the current design
00:56:011 (3,1) - good spot for hyper dash your platter is really poor in hypers, yea it works well but adding some would make map more cool The difficulty in this map comes from the use of CS5. The "lack" of hypers is completely intentional
NC:
00:32:808 (4) -
01:12:183 (3) -
01:14:996 (3) -
01:20:621 (3) -
01:17:808 (4) -
I like the current NC patterns and feel no need to add additional ones
cool mapset
good luck with that!
Thanks for the mod!Krfawy wrote:
HardNormal
- 00:02:574 (5) - To be honest the sound of the guitar ends 00:02:808 - here and it is the same just like 00:05:386 (5) - this, so I highly recommend making a 1/2 slider. Fair enough, moved some of the previous patterns around a little to maintain DS
- 00:13:121 (4,5 ) - How about you 00:13:121 (4) - rotate it for 25 degrees, place it back so the tail is where it was? You could make a nicer pattern here 00:13:121 (4,5,6) - so the flow is better. I'd personally advise to copy the rotated slider and CTRL + H it and rotate it for 45 degrees and place it instead of 00:13:590 (5) - this slider so the end is where that used to be. It would look somehow like *THIS*. Nice suggestions, done
- 00:54:840 (2,3,4,5) - Well, that would look better if you placed it somewhere else... how about you take the whole pattern, rotate it for 10 degrees and place it so the end of 00:55:777 (5) - this slider is at the same XY position like 00:57:183 (2) - this slider's end? Think I did it right orz
- 01:02:808 (2) - and 01:03:277 (3) - I think they would flow nicely and appropriately for the Hard difficulty if you CTRL + G'd them singly. Could do, but would leave it feeling inconsistent with my other spacings, so I prefer to keep the current arrangement
- 01:22:730 (2,3,4,1,2,3,4,1) - I assure you no one will be able to predcit and read it properly and people will try to play it like a regular stream. Compare the accurate spacing used at the rest of the map and you will understand why. The sudden change at this point seems at least random and it's not really comfortable for players especially with such AR. No, setting higher AR won't really help at all because of the patterning through the whole map that has been used. D: Though I like this, it's been commented on several times, so neglecting a change here again would be foolish. I swapped out the circles for a much more readable circle + 1/2 slider, spaced to maintain some of the difficulty I wanted in the kiai section, hope it's still fitting for the difficulty
Easy
- These notes are very close each other and there is lots of them + CS4 makes it appear slower so I highly recommend AR5 or something similar. Also how about OD4.5? That shouldn't be too much. \o/ I see your point, so sure
Cup
- How about OD2.5 and HP2.5. XD Why the hell not XD
Nyoh nyoh!
- 01:33:745 (2) - This is kind of unsnapped I believe. xD Derp, fixed orz
1 / 4 \:D/Krfawy wrote:
EDIT: Let's put some circles to assure this is totally ready.
\o/
This was a really helpful mod that improved my consistency a lot and gave me some great ideas, thank you! \:D/bananannian wrote:
Hi! From my forum NM/M4M taiko queue.
d = don
k = katsu
D = big don
K = big katsu
[General]
Very peaceful and relaxing piece of music.
Note placement isn't that important with such a slow song with low density, and the flow was good, so there won't be much for me to say. Good job on mapping all 4 gamemodes I'm pretty crazy lol
[Muzukashii]
The main problem I have with this difficulty is the inconsistent usage of D and K. I'll point those out below.
00:00:465 - from the start to 00:11:715, you've used a D for the start of every two bars, except the very beginning. I feel like using a D instead of a d here as well, would firstly be consistent with the rest of this section, and secondly it would be akin to emphasizing or marking the start of the entire song by being a heavier sound Nice idea, I do like the emphasis here and consistency is so important for simple rhythms like this - besides I did it at 00:45:465 (1) anyway which is the same sound effectively
00:13:590 - how do you feel about d here instead of k? Hmm, the high-pitch flute sound is absent here, so we'll give it a go
00:24:371 - I don't think there's anything in the music to be emphasized here with a D, and D here also changes the pulse abruptly. How about change this to d, and make 00:25:777 (46) D instead? Oh yeah, this is inconsistent with my 2 downbeat finisher pattern and the emphasis on 00:25:777 (46) is much more noticeable
01:03:746 - like above, change to d, which would also distance 01:06:558 (65) from the last big note for additional emphasis ^
01:07:965 - I prefer this note as D, to mark end of the phrase in the music Nice emphasis, I like it
01:24:840 - I also prefer this note as D; this phrase starts at 01:22:027, build up to 01:23:433 (which you used K as emphasis), and build up again towards 01:24:840. Although the pitch drops, the rhythm in the music leads to that point being the climax of the phrase, and so I believe it needs the big note for emphasis. Given the simplicity of patterns in the previous diffs I thought adding a finisher in the middle of a pattern would be too hard, but we'll give it a try since I garee, this really does need more emphasis
01:26:949 - how about adding a k here to match guitar? Faint, but noticeable, so sure
01:31:871 (64,65) - switch place to dk, which would make 01:31:871 (64,65,66) repeat 01:30:465 (61,62,63) and hence match the music Here I actually prefer to keep the kd rhythm, since in 01:30:933 (63,64) - (63) is a high-pitch guitar note relative to (64), and pitch rises again for the second guitar sound at 01:31:871 (65)
[Futsuu]
01:01:402 (31,32) - inconsistent with all other similar places in the music like 00:16:402 and 00:22:027 and 00:27:652 and 00:50:152 and 00:55:777; I think this is the only place where you've mapped the snares actually Welp, better take them out for the sake of consistency
01:20:152 (18) - personally I would make this k to better mark off 01:20:621 as the start of the new bar, but it's up to you I think I'll keep the current pattern, pitch is increasing between 01:20:152 (18,19,20) so starting with a k feels weird and inconsistent with my previous patterns
01:31:871 (40,41) - see Muzu See Muzu
01:38:902 (11) - I think removing the finish would suffice here, since firstly it would match what you did in Kantan and secondly imo there's no need for intensity at the very end of the song. In fact, I think gradually lessening the note density for a fade out effect would work better too. Ooh I like this, makes the fade out much smoother. Regarding reduction in note density, if I was going to remove anything I guess it would be 01:39:370 (12,13) - not sure whether this feels "too" empty, so I'll leave for now and think about it
[Kantan]
00:21:558 and 00:55:308 - just want to point out these are claps instead of a whistles; doesn't matter in taiko though lol fixed anyway xD
01:27:652 (17) - I think this as K would fit your regular big note pulse, but maybe 01:30:465 (21) to D instead works as well; anyway I just found it odd that you went 8 bars without a big note here while the rest of your kiai had a D or K every 4 bars. True, I'll go with 01:27:652 (17) to K for consistency, will hopefully make it play better for new players who will be expecting the finisher on the 4th bar as you said
[]
There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Thanks for the mod, I'm feeling a lot happier with the spread and object balance now (:Nwolf wrote:
meow
[General]
00:34:215 - 01:07:965 - 01:09:371 - What's the purpose of these volume changes? Especially the first one seems rather random, so that (plus 00:45:465 - ) should be removed while the others.. maybe I was originally trying to give some definition between sections, but if they don't really have the intended effect fair enough, I'd rather this than a weird, drastic (but more noticeable) volume change
[Kantan]
Increase OD to 4, the song is slow and the map easy enough so 3 has no real purpose Done
Making more general statements in this diff since there's no purpose in being more specific with this:
Your diff will be considered as continuous, aka it lacks breaks. Now you might argument it's full of breaks, but it's not. The main snap here is 3/1, and it does not change at all except when you have 1/1 doublets which doesn't happen that frequently. Your map needs longer breaks, to keep it more interesting. Might sound weird at first but having a longer break than 3/1 does make this more interesting, since that's a real break and those relax and make stuff more entertaining. Feels weird to leave out some notes considering I'm mapping literally the bare bones as it is, but okay, for the sake of entertainment I'll give it a try
Second, I think you could have a few more notes, like 00:12:652 - here OR 00:14:058 - here. It's a little bit too empty right now, so it really wouldn't hurt. Went for the former so there's a decent distance between doubles - applied throughout where appropriate
00:10:308 (8) - Change to a small kat, I don't really see a purpose in this one except that it makes 00:11:715 (1) - less noteworthy 0.0 I know it's the end of the phrase but those are never emphasized, my piano teacher mentioned that more than enough <3 Apply in higher diffs as well. Consider it done
00:32:808 (20) - ^ ^
00:44:058 (10) - ^ ^
01:06:558 (20) - ^ Keeping this one as the drum sound is much stronger here than at 01:07:965 (1) and thus more deserving of a finisher imo
[Futsuu]
00:05:386 (10) - Moving this 00:05:152 - here would follow guitar a bit more and also break the flow in a good way since you have a break after that Ok, will give it a try, though I feel 00:05:621 is possibly a stronger sound
00:10:308 (19) - Same as Kantan (just so you remember that it's the same again) Yup, applied the same suggestions here as well
00:21:090 (19) - Move 00:21:324 - here, kinda weird that you mix flute and guitar so much here x.x (or remove it) I mixed them together because I feel the rhythms compliment each other for the most part and are often doing similar things - moved to 00:21:324
00:39:136 (10) - Same as before Done
00:54:840 (19) - Same as before ^
01:25:308 (29) - Delete this note, 01:22:496 - 01:23:902 - these spots also have no notes to respect flute. Should continue that Oops, rip consistency on my part - fixed
01:29:996 (36,37,38,39,40,41,42) - Aaand again I don't understand the purpose of these notes 01:29:996 (35,36) - flute, 01:30:933 (37,38,39,40,41,1) - guitar
01:38:199 (10) - Same as before Ok
[Muzukashii]
Main problem I have with this diff is that you have too many big notes. I know you put emphasis on the beginning of the melody phrases, which is fine. What's not fine is that you now have them 6/1, which doesn't seem to make sense. 3/1 would have made sense because of the chords (would've been too much though), so I highly suggest to change all notes like 00:03:277 (10) - into small ones. I guess I followed the consistency argument too closely, will trim down some less prominent notes from finishers into regular notes and aim for a 12/1 finisher pattern instead
Second problem is that I think you have too many notes, like 00:22:027 (33,34,35,36) - here. It dangers the difficulty spread since there's a big jump from Futsuu to Muzu and also makes more noteworthy notes have less impact, even if they are 00:22:965 (37) - big Removed quite a few supplementary notes that din't follow anything too prominent, don't think there should be any major spread issues now
00:00:465 (1) - Why is this one big, while it's not in the lower diffs? Shrunk it, my bad
00:06:090 (19) - ^ ^
00:10:308 (33) - Same as Kantan/Futsuu (just so you remember it's the same) Yup, same deal done again
00:11:011 (34) - I would highly recommend deleting this note because it gives the song too much flow, which isn't present. It's calm, so it needs this break. (There's no note here anyway) There's a synth "boop" kinda sound, but it's pretty faint, so I agree the break works better
00:44:761 (33) - ^ ^
01:30:465 (62,63,64,65,66,67) - Same as Futsuu Same explanation
Generally nice diffs but I'd really recommend looking at the more generalized portions of the mod : )
Good luck!
Thanks for the mod!xtrem3x wrote:
Request via Simple Taiko Modding Queue
_____________________________________________________
General:
ALL Suggestions are based in notorious sounds (other reason is with comments)
Remove all Big notes except in 00:32:808- , 01:06:558- is a soft song and unique notable strong sound is in these points. The places where I've used finisher have a clearly distinct drum sound that's low pitch and more intense than the surrounding notes. I feel finishers fit nicely at these points to provide emphasis and variety
Is better with inherited points in 20-30% in all taiko diffs ... about sampleset not sure if have Soft or Normal Really? I find the feedback too low at 20% which is why I have the base at 30%, personal preference I guess. Also I feel Normal sampleset fits way better for Taiko mapping in general, again, Soft just doesn't give enough feedback for me
don = d
kat = k
Big Don = D
Big Kat = K
_____________________________________________________
Kantan:
01:41:715 - Reduce spinner until 01:43:121- (all sounds ends here) I cut and faded the song myself, there's a faint guitar sound present at 01:44:058 so the spinner ends here in all diffs
_____________________________________________________
Futsuu:
01:37:496 - Change to k (same pitch sound as previous note) Guitar sound is definitely lower pitch here
01:41:715 - Reduce spinner until 01:43:121- (all sounds ends here) Same comment as before
_____________________________________________________
Muzukashii:
00:01:168 - Delete (is better a intro more relax) Sure, this was a ghost note anyway
00:02:808 - Same ^ Here's a low pitch guitar sound, worth mapping imo
00:03:980 - Same ^ I prefer to keep this, again, it's a noticeable sound I'd prefer not to skip, but I did remove 00:06:793 (20) for the same reasons as 00:01:168
00:15:933 - Change to k (have combinated 3 high sounds here - is very notorious) Guitar and flute are both low pitch here, d fits better imo
00:42:183 - Change to d (is almost same tone as previous note) Agreed, done
00:48:808 - Change to k (same pitch sound as previous note) Wut, there isn't a note here and this doesn't snap to a beat on the timeline - sure you got the right place? o-o
00:50:058 - Same ^ ^
01:00:933 - Invert colors in these 5-notes (It is totally contrary to the sounds) Following the guitar here, inverted 01:00:933 (42,43) since the higher pitched sounds here are 01:00:933 (42,45)
01:19:215 - Change to k (combinated with pitch sound have high guitar sound) This is a low pitched flute sound, but 01:19:683 (24) is a higher pitched guitar sound so I made that k instead
01:41:715 - Reduce spinner until 01:43:121- (all sounds ends here) Same as before
_____________________________________________________
Thanks for the mod!newtoniorock8 wrote:
Hello? :3
*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.
Cup
00:15:933 (3) - add more movement(interaction) with the player, to improve this, try to make it slant like what you did here at 00:21:558 (3) -
Did something similar, sure
00:35:621 (3,4) - this part changes the momento of the pattern.. I know that you are following the flute sound, but there is something missing here. A note here 00:35:855 - and here 00:36:558 - , what I did here is, change 00:35:621 (3,4) - to a slider, where the tails ends at the missing notes that I said.
00:41:246 (3,4) - same ^
Reducing the note density here was done intentionally to draw more emphasis to the soft flute sounds, and I'd prefer not to use more objects here in such a calm section of the song
01:09:840 (3) - since what you did here is triplet. why not add note here 01:11:949 - and here 01:17:105 - ? If you won't add those, I suggest to remove the reverse arrow on (3). Since it's the kiai, sure, I can afford to add in a couple of extra notes here and the triplets are pretty strong
Salad
00:13:121 (3,4,5,6) - too simple I guess.. to add more movement/pattern, kindly move the tail of (3) at x: 256
I like this more than I though I would, so sure, I'll give it a try
00:15:933 (3,4,5) - I see, you are following the guitar sound, and I found this one lack of pattern and movement, move the tail of (3) at x: 192 , and move (4) at x: 88, (5) at x: 256. this is one fine 00:18:746 (3,4,5) - *flute rhythm Nice, done
00:40:777 - remove the note here, then extend the slider 00:40:308 (2) - there.
01:34:214 (3) - same ^
There are grace notes on each of these red ticks that are just about prominent enough to map in my opinion. Will keep for now, but will consider changing if others suggest the same
00:49:683 (3,4,5,6) - this part is the same as 00:13:121 (3,4,5,6) - please fix your pattern here. Increased some spacings to make this more consistent with the previous change
00:56:715 (1) - same on what I said earlier on the Cup 00:15:933 (3) - , this (1) needs more movement/interaction. Please move reverse arrow at x: 152
01:14:996 (3) - same ^
01:30:465 (1) - ^
Fixed all
01:09:840 (3,4) - move (4) at x: 340 Did something slightly different to preserve the jump to 01:10:777 (1)
01:14:996 (3,1) - omg, the jump. to make it simple (imo), add note at 01:16:168 - at x: 232 Decreased spacing slightly, but would rather not add an extra note to preserve the emphasis on the strong drum sound at 01:16:402 (1) -
Platter
00:11:715 (1) - move reverse arrow at x: 288
00:28:590 (1) - same ^
01:30:465 (1) - ^
Fixed all
00:29:996 (2,3) - .. you followed the guitar, then suddenly the flute, hmmm .. the pattern is not appropriate. what i did here to improve this one is, selected (2) then pressed ctrl-h, moved at x: 172, then removed (3), copy (2) pasted it at 00:30:699 then ctrl-h it - *got me? (might not XD)
00:31:402 (1) - move at x: 184
The direction change does emphasize the instrument switch, so yeah I'm happy with this suggestion and it makes a lot of sense. Did something slightly different with 00:31:402 (1) though
01:21:090 (4) - to more flow with the Hdash on the next note, move the tail at x: 256 Improved the flow here
Goodluck with this mapset! :3
Thanks for the mod! Ring ring, bzzt (:- Magic Bomb - wrote:
stop making me redownload this blame metadata >.<
[Cup]
00:02:574 (3) - Very slight reduction here, like x:96, possibly, feels better to me in terms of how it should play for a newer player. Done
00:32:808 (3) - Slightly higher distance here could play nicely as this note feels very heavy from the music, and the flow of this slider allows for slightly stronger movement, as well as the note after also being relatively strong. Try x:380. Went for x-372, 380 felt a little bit far for me
00:51:090 (1) - Slightly more movement could be nice here for the strong drum beat, maybe x:180. Continues the direction of the previous flow, so sure, I can agree to this
00:55:308 (3) - The pitch on this flute is very strong, and drumbeat after is also quite strong, so some more emphasised movement could be nice here, try x:504. Went for x-496, don't want to go quite that far outside the kiai personally
[Salad]
00:09:840 (2) - Distance feels a bit big here, try x:376 for slightly easier movement, as I don't feel a dash really fits here but this is quite difficult to do without dashing how it is now. Agreed, consider it done
00:21:558 (4) - Should be a bigger distance than the previous jumps, considering this note is stronger in terms of both volume and pitch change. Try x:120. x-124, purely for consistency with other patterns
00:37:965 (2) - Slight reduction in distance would be nice to make this easier for a salad player. Try x:248. Done, x-244
00:40:308 (2,3) - Very easy to miss this without dashing if your reaction times aren't fast enough, which most salad players wouldn't expect, so maybe a distance reduction to x:308 would be nice? Sounds fair
00:43:590 (2) - Again, I feel like you should reduce the distance of this to x:280, as salad players may not react fast enough for this and a dash doesn't really fit the song very well here. ^
01:07:496 (5) - This distance also feels quite strong, I would recommend something like x:192, to play better for newer players. Done, x-188
01:25:777 (2) - Again, very slight reduction, x:164 works well. Done, x-168
[Platter]
01:14:527 (2) - Ctrl+H this and move it back to x:220, to make a nice hyper to 3 for the strong flute sound. Oh nice suggestion, done
...what the fuck i can't find anything else lol
Alright, done. Call me back.
Thanks for the help!- Magic Bomb - wrote:
Went through some stuff in IRC. CtB diffs feel ready to me now.
2/4
Circle post
Thanks for the mod, will do /o/newyams99 wrote:
Hi a mod~
Such a soothing song.
Add "ダーククロニクル" to the tags, which is the Japanese name for the source. Meant to add this before when I changed the metadata, thanks for reminding me lol
Kantan
00:04:683 (4) - You may change this to k since the pitch is higher than the surrounding hits, but also for consistency with 00:10:308 (7), which has a similar contrast with 00:11:715 (1). Same at 01:37:496 (4). I changed this to d at some point n the past and I can't remember when or why. This does fit better as k though, so changed back
00:08:902 - Maybe you should have a hit here? It seems empty after having a hit at 00:03:277 (3). I do find this a bit weird too, but I was advised to leave more breaks in the Kantan to make it more accessible to new players. Given that this is the weakest note here imo, I decided to axe it, hopefully it won't be a huge deal ):
00:23:902 (14,15) - The pitch difference between the two hits here is similar to the one at 00:26:715 (17,18). Perhaps you could make them match each other. You did it at 00:57:652 (14,15,17,18). 00:26:715 (17,18) also has consistency issues with the Futsuu and Muzukashii. Sure, changed 00:27:183 (18) to d for consistency here
00:32:808 (23) - You may want to add a finisher on this hit, as there is a loud string sound. Similar to how you did it at 01:06:558 (23). Same thing in Futsuu and Muzukashii if accepted. Usage of two finishes in sequence seems kinda tricky for an entry-level diff, so I'll keep as it is for now. This also draws more emphasis to the stronger sound 00:34:215 (1) so it does have a positive aspect
Futsuu
00:05:152 (10) - You can move this to 00:05:386 if you want to match to the sound that you matched at 00:02:574 (5), and for the guitar. If you accept this suggestion, it's also possible to change this to a d. Same at 00:38:902 (10), where you can move it half a beat forward. I moved this with a previous suggestion to provide a small break but trying this again I am more happy with following the sound on the red tick here, so changed back and made d
00:14:293 (6) - You should change this to a d since it has the same pitch as the next hit, and also for consistency with the Muzukashii. If you want pattern variety, you can change 00:25:308 (25,26,27) to k k d. Nice suggestion, I hadn't noticed this
00:30:933 (35,36) - Ctrl + G could work if you're purely matching to the melody. Same at 01:04:683 (35,36). Yeah, this sounds more fitting
00:47:808 (5) - This is probably intentional, but I think you should change this to k for consistency and better variety in the pattern. I see you did this in the Muzukashii, so unless you have a very good reason, I think it should also be changed there. I didn't feel too much difference between these, but I notice there is a slight pitch reduction here, so sure, done
00:59:058 (25,26,27) - Ctrl + G for consistency with the previous rhythm. If you wanted the last hit to match to the strings, you should at least change 00:59:058 (25) to k. If you accepted the suggestion at 00:14:293 (6), you should change it to k k d instead of Ctrl + G. Followed the previous suggestion here as well for consistency
01:08:433 (2,3,4,5,6,7) - The difficulty gap between the Kantan here is too large, compared to the gap with the Muzukashii, which is too small. Something like this could work: https://osu.ppy.sh/ss/4438759
Of course, you can do whatever you think sounds good, but this rhythm should be made easier for a better difficulty curve. Totally agree, didn't realize Kantan was so barren here xD I really prefer to map the current 1/2 triplet as the guitar sounds are much stronger here, so for now I removed 01:08:433 (2,3) so at least there is a short pause before this pattern, should make it easier to read? If the spread still sucks I can come to a further compromise, but I'll try this for now and see how it goes
01:20:621 (19) - You could change this to k if you want to keep consistency with the Muzukashii. It'll also help to create variety. Done
01:24:605 (27,28) - Ctrl + G for a better pitch match and consistency with Muzukashii. Also done
01:30:465 (36,37,38,39,40,41) - The difficulty curve here is also wonky, being exactly the same as the Muzukashii, while having no hits in the Kantan. Try to curve it better. Removed 01:31:402 (38,41), I think it provides nice emphasis to 01:31:871 (38,1)
Muzukashii
00:16:871 (15,16) - You can change this to k k if you want to match to the snare drum (or whatever instrument that is). I think this would help with having variety and contrast with the finisher at the end of the pattern. Also, you should add a k at 00:16:636 in the Futsuu for a better difficulty curve. 00:16:636 (14) was k for the high pitch guitar sound, but I get your point, so switched this to ddkkD o provide more balance. Regarding adding a note in Futsuu, I prefer k at 00:16:871 instead for the snare drum, 1/2 beat sounds weird to me here
00:35:621 (4) - Change to k for consistency 00:01:871 (4). Done
00:37:027 (9) - You could also change this to d for consistency with 00:03:277 (9). Yeah, I prefer d here for the guitar
00:50:855 (15) - You can change this to k since you've matched the snare drum sound at 00:50:621 (14). Done
00:53:433 (22) - ^ for consistency with the Futsuu and pitch difference with the next hit. Done
00:55:074 - You should have a hit here since you had it in the Muzukashii. You mean in the Futsuu? xD Added d for contrast
Also, I'm guessing this was intentional, but some places could be made more consistent in this difficulty. I prefer consistency, but that's up to you. I tried to be as consistent as possible without being too repetitive, guess that's kinda hard in a simple rhythm like I have in this song :/ I reviewed the diff and fixed up a few variances I thought were non-essential
Call me back when you're done
Thanks for the mod, it did help. I will take a look at your map when I get the chance, though in future I would prefer if you message me first before having already modded my map. That way if I'm busy/away or can't look at your map for whatever reason you won't be left disappointed. I'm a nice guy, I don't bitejonawaga wrote:
M4M or NM if you don't want to M4M. Map for M4M.STDIf standard is already perfect then pretend I didn't mod this...
- General
There should be four combo colors, preferably more than just blue. Look at these. There's no need to force a certain number of combo colours - some maps have four, some have two, some have as many as eight. I chose to only use three because I wanted them to be distinct from each other, but also fit well with the BG and not blend in.- Easy
00:58:121 (2,3,1) - This turn looks a bit tight, try lowering 00:59:058 (3,1) - these, and rotating 00:59:527 (1) - this if necessary. Sure, made this a bit more curvy- Normal
00:29:996 (3,4,5) - Again, the turn is a bit sharp, try this or this. Curved it a tiny bit less, but I quite like the effect this direction change gives. Allowed me to make 00:31:402 (1) a shallower curve too which was bothering me a little before- Hard
Make the circles just a bit bigger, maybe... The map was always intended to be CS5, if I change it now I'll have to respace a lot of patterns to avoid ugly overlaps and such. Not every map has to be difficult because of streams and jumps, aiming and precision is a skill too, and since the song is calm, I decided to use that skill as part of the difficulty instead of other unfitting challenges
00:01:871 (4) - Move the reverse part downwards for flow. Done
00:27:652 (4,5,6,1) - For this pattern, select 00:28:121 (5,6) - these, drag them back like this, make sure it's a straight line, then place it back. (Sorry if that's a nazi suggestion...) It's fine, any well considered suggestion is a good one (: However, I'm not really a fan of the overlap this creates, and reducing spacing on the stronger drum sounds feels awkward to me. I'll keep the current pattern
If you like that idea ^, also apply it 01:01:402 (4,5,6,1) - here and 01:09:840 (2,3,4,1) - here.
00:43:590 (3,4) - That's a big jump... I wanted a nice symmetry effect but I agree this is kinda huge... Rearranged this into a more comfortable patternTaikoIf Taiko is already perfect then pretend I didn't mod this...
- Kantan
01:02:105 - k Pitch on flute is low here, d fits better
01:29:996 (23,24) - dK or kD (Make sure 24 gets emphasis. It's the last object of the kiai.) Hadn't thought about that, sure went for kD- Futsuu
00:05:152 (10) - This should be 00:05:386 - here. Fixed during previous mod
00:14:293 (6) - d because it should match 00:25:308 (25,26,27) - this. ^
00:32:808 (39,40,41) - ddk kkd sounds better or following the flute
00:38:902 (10) - This should be 00:39:136 - here. Fixed during previous mod
00:48:277 (7) - k? d fits the low pitched flute sound here better, also consistent with 00:14:058 (5,6,7)
01:06:558 (39,40,41) - ddk Same as 00:32:808 (39,40,41)
01:10:074 (6,7) - dk Current pattern fits better for following guitar, also provides good contrast with 01:10:777 (1) finisher
01:37:965 (10) - This should be 01:37:965 - here Fixed- Muzukashii
00:14:059 (7,8,9) - dkd kdd fits the flute better
00:21:090 (26) - This should be 00:21:324 - here. Added k here instead, since 00:21:090 (27) was d for the guitar sound
00:30:933 (52,53) - dk Agreed, this fits the flute better, changed at 01:04:683 (54,55) too
01:13:590 (8) - k Flute and guitar pitch are low here, d fits better
01:16:402 (16) - k ^ManiaSorry if I accidentally modded something that's already been confirmed perfect...If Mania is already perfect then pretend I didn't mod this...
This might be my first time modding mania... This was my first time mapping mania
I apologize if this is all wrong... I apologize if my map is all wrong xDAnd I'll stop there with Mania. I tried checking the others, but couldn't find anything.
- EZ
00:18:746 (18746|2,19683|1) - Switch bars. Agreed, this highlight s the change in pitch between 00:20:152 (20152|2) better
00:47:808 (47808|0,48277|1) - Switch bars. Done
00:57:652 (57652|3) - and 00:57:652 (57652|3) - this switch bars. Switch it with itself? xD This fits in |3| for m due to the high pitch flute sound
01:14:527 (74527|3,74996|3,74996|2) - Switch bars. 01:14:527 (74527|3,74996|3) are in |3| for the similar high-pitched guitar sounds, whereas 01:14:996 (74996|2) is an increase in pitch relative to the flute sound 01:13:590 (73590|1)
01:15:933 - Add something here. Added 01:15:933 (75933|0)
01:26:246 (86246|0) - Move this right. Done
Don't mod back if this doesn't help. I hope it does. Good Luck~!!
^^^^^I'm dumb.JBHyperion wrote:
00:55:074 - You should have a hit here since you had it in the Muzukashii. You mean in the Futsuu? xD Added d for contrast
Thanks for the recheck!newyams99 wrote:
Hi, recheck incoming~
Check the AiMod for issues involving tags. I didn't find any tag issues o-o
Kantan
01:05:152 (21,22) - Ctrl + G might match the pitch of the melody better. Yep, fixed
Futsuu
00:34:215 - If you want to make this consistent to the beginning, you can, but doesn't that doesn't really matter. I used D here instead of d since the drum rhythm was introduced at 00:11:715 (1) and is present here, but not in the first section, so I'll keep the current pattern
Muzukashii
Looks fine (hopefully I didn't miss anything). <3
Call me back after~^^^^^I'm dumb. Dw, I told someone yesterday that a spinner ended in a weird place, so suggested they move it back a bit - both timestamps I suggested were the same and neither of them was actually where I meant to say (:JBHyperion wrote:
00:55:074 - You should have a hit here since you had it in the Muzukashii. You mean in the Futsuu? xD Added d for contrast
Sure, will apply this in a sec. I've been meaning to recheck those CtB diffs for you but I've been sick the last couple of days and would rather wait and do a proper job than not be at my best and mess up. Hope this is okay >.<newyams99 wrote:
Ok, just one last thing before the icon that I totally forgot to say. I'd recommend lowering the OD in the Kantan to 3, so that it'll linearly rise respective to the difficulties.
Also, I'd appreciate if you could check my Light for Knight set, as Tyrell has finished updating his difficulties.
And the tags issue was me being dumb again, and not updating every other difficulty =_=
Thanks so much for the help, now I just need to drag mania into the realm of acceptability (:newyams99 wrote:
Taiko diffs look good now. Here's the icon
3/4
Circle post
CtB post
Thanks for the mod!PnX wrote:
From PnX's modding queueMY MODS
EZ
No errors
Nice Diff!
NM
00:05:621 - Add some? It's better than leaving it blank, for me. You should stretch LN too. I'd prefer to keep the current LN to fit the "boop" sounds, similar to 00:01:871 (1871|0) - I used a longer LN in the next measure since 00:08:199 (8199|3,8433|1) were stronger to me
01:05:152 (65152|2) - I think this LN should be shortened. It should be stopped at 01:05:621 instead. Agreed, flute sound is shortened here
HD
00:38:668 - What about here? Adding some might be better. Not sure why this guitar sound is missing, added in |1|
01:23:433 (83433|1) - This LN is too long, it might be stopped at 01:23:902 instead. Fixed
Nice map! GL >,<
Waiting for the lottery jackpot win that is finding a mania BN check :/Ascendance wrote:
revived from eternal slumber
Column:
_ _ _ _
4K - |1|2|3|4|
Thanks for the mod! Feeling a bit more confident about this now xDarcwinolivirus wrote:
"Arcwinolivirus' Osumania Mod Nest Of Mappers"
Willing to help you in times of mania mod struggles
Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you. I realise this is not a particularly impressive map, and I wan to improve, so I expect and am prepared for criticism (:
• Do not be afraid to reject some parts of my mod. I do not bite rawr. :V
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _
4K - |1|2|3|4|
[EZ]SPOILER00:04:683 (4683|1,5386|1) - move to 3 so it can be similar to 00:01:871 (1871|3,1871|1,2574|3) - with one gap column This is in |2| to differentiate from the higher pitched guitar sound at 00:06:090 (6090|2) and reduce pressure by forcing release and press of the same key in a short timeframe
00:12:183 - add note to 4 since there's a flute sound just like 00:12:652 (12652|2,13121|1) - Done
00:14:996 - add note to 1 same reason Done
00:18:277 (18277|1) - move to 4 too focused on left hand. 00:20:152 (20152|3,20152|2) - is a much higher pitch so for proper buildup I need those patterns on the left. Tried 00:17:340 (17340|3) in 4, though not sure it really sits okay with me
00:19:683 (19683|2,20152|3) - move to 4 and 1 respectively for balance. Done
00:23:433 - add note to 1 flute.
00:26:246 - ^
00:31:871 - ^ Done for all the above
00:32:808 (32808|1) - omg sudden triple in EZ, better to remove this so it can be only double. Sure
00:38:433 (38433|1,39136|1) - move to 3 All of 00:38:433 (38433|1,38433|0,39136|1) - are low sounds, I need to place them on the left for consistency
00:39:840 (39840|1) - move to 1 It's already in |1| ?
00:42:652 (42652|1) - move to 4 keeping for pitch reference with 00:43:590 (43590|2) -
00:44:058 (44058|1) - remove as the NM difficulty only have one long note here. Done
00:51:090 (51090|1) - move to 4 Done, pitch is decreasing here
01:12:183 (72183|1) - move to 4 Done
01:17:808 (77808|1) - move to 1 Done
01:27:652 (87652|1) - move to 1 Done
01:37:496 (97496|1,98199|1) - move to 3 Needs to be here for pitch relevancy with 01:36:090 (96090|2) and to reduce pressure on |3|
01:43:121 (103121|0) - move to 4 Moved 01:43:121 (103121|3,103121|2) across one column each instead since the LN is lowest pitch relative to 01:41:715 (101715|1) -
*I just noticed the difficulty has more notes on left, this is why I suggest the moves above
[NM]SPOILER00:05:152 (5152|0) - move to 4 for piano stair Hmm I was trying to strictly follow pitch here but this does play much better. I'll try it for now and see how it goes
00:31:871 (31871|1) - move to 1 Done
00:39:840 (39840|0,40777|2) - swap column for clearer view. Geez this is so much easier to read, thanks
00:46:871 (46871|3) - move to 3 so it wont be awkward with 00:47:574 (47574|3) - Of course, what was this 1/2 pressure :<
00:48:277 (48277|1) - move to 3 to avoid that 1/2 jack at 00:48:043 (48043|1,48277|1) - ^
01:07:965 (67965|1) - move to 3 for that smoothing pitch Done
[HD]SPOILER00:05:621 (5621|0) - move to 4 for stair pattern for pitch Moved 00:05:152 (5152|3) - to |4| instead similar to the previous diff, 00:05:621 (5621|0) is a really low sound and has to go in |1| for me
00:10:250 (10250|1,10308|0) - quite awkward since T pattern, swap column Sure
00:23:902 - add note to 1 long sound + percussion Good spot, done
00:34:156 (34156|2,34215|3) - swap column Done as before
00:39:605 (39605|1,39605|0) - remove. There is no sound occured here. If there is one, its inaudible and not really consistent. My bad, I assumed this was a perfect repeat of the previous section but you're right, this is left empty. Fixed
00:44:000 (44000|1,44058|0) - swap column Done
01:07:906 (67906|1,67965|3) - ^ Done
01:26:246 (86246|0) - The flute ends at 01:26:949 - reduce length. Done
01:31:812 (91812|2,91871|3) - swap column Done
01:34:625 (94625|1,94683|3) - ^ ^
[Overall]
That was relaxing, its actually good but I think it needs more mod imo. Cool stuff~ That's good to know - to tell the truth it's been a while since I last looked at this and I decided to go over everything again to nail down some inconsistencies. I'll keep working on it, your mod was very helpful, thank you so much :3
Good luck o/~ END OF MOD ~
T.T Gl with that. Mania's dead until the new BNs come XDJBHyperion wrote:
Waiting for the lottery jackpot win that is finding a mania BN check
Thanks for the mod! Fixing up things one step at a time, some more inconsistencies bite the dust :VProtastic101 wrote:
T.T Gl with that. Mania's dead until the new BNs come XD I pray to the Great Goddess Julie every dayJBHyperion wrote:
Waiting for the lottery jackpot win that is finding a mania BN check
Ayyy, here from my queue; the hitsounding is wonderful!
Also, you mapped all 4 game modes? Who are you, God?! XD Good job, from what I see, the diffs are all well made.
Not God, just a lonely man with too much time on his hands (^:
Column 1|2|3|4I've never played the game this is from, so I can't put anything clever in the titleComment: I really love calm songs like this that are mapped for enjoyment instead of PP, even if it means the highest diff is a fairly easy low to mid 2* They're my favorite ^.^ chill is best /o/
[General]So I'm going to nitpick your HP and OD values here, because they're a little bit insane XD
- OD for NM is probably too high for a map with more than half of it LNs. Reduce to ~7.2. The HP is also a little cruel for a NM diff, since there are no streamy sections that could be button mashed, so reduce to ~7?
- HP and OD for HD are a bit too high too, considering 1/4 of it are LNs. Reduce OD to ~7.5 at most, and HP to ~7.4 or so.
I did think HD especially was a bit unforgiving, thanks
[EZ]00:03:980 - Add a note in 1 for that woodwind sound similar to 00:01:871 (1871|3,2574|3,3277|0) Prefer to keep the start as simple as possible by avoiding 1/2 taps - I chose the guitar since it was much more prominent here than the woodwind
00:06:793 - ^^ in 1 (same pitch as the previous note) Again, if I was going to add density here it would be another guitar note at 00:06:558 (6558|0) but I'd like to keep the intro nice and calm
00:08:199 and 00:09:605 and 00:11:011 - ^^ In 2, and the next two notes if added should be in the same column as each other. This is just so you remain consistent in which sounds you map and how you map them in order to give the map an easy to follow structure for beginners, since higher difficulties will tend to build upon that basic structure. Added 00:08:199 (8199|1) since the woodwind is most noticeable here and I wasn't consistent with the alternating guitar/woodwind pattern. Also swapped out the LN for two notes at 00:10:308 (10308|1,11011|1)
00:15:933 (15933|0,15933|2,17340|0,17340|1,18277|1,18746|1,18746|0,19683|2) - This is a bold suggestion here, but control H and then shift one column to the left. This is to loosely follow pitch relevancy as 00:15:933 (15933|0,17340|0) is a higher pitch than 00:18:746 (18746|1) Gave this a good old jiggle around, hopefully it follows better now (plus I got to put more stuff on the right for balance aaa)
00:34:918 and 00:37:730 and 00:40:543 and etc. - Same stuff I said about adding a note in the same column as the previous note (same pitch, so pitch relevancy) Didn't add the 1/2 notes for consistency with previous non-changes, but did make some more pitch consistency with 00:35:621 (35621|3,36324|3) and following
[NM]00:02:808 - Add a note here to complete the guitar chord? It feels strange to only map part of it and leave out one note. Realised I already did this at 00:07:496 (7496|2,8433|1) - not sure why the lack of consistency... extended 00:01:871 (1871|0) and added a note in |2|
00:05:621 - ^^ Same, but added in |1|
00:06:558 (6558|2) - Is this to represent the guitar's grace note? If so, I'd consider adding one at 00:00:933 for consistency. Sure, extended 00:00:933 (933|2) to 1/1
00:27:418 (27418|2,27886|3) - So, from what I can tell, you're mapping to drums and flute, but not guitar, so remove these if that's the case, since you shouldn't really map the guitar in the middle of this section of music if you hadn't mapped it previously. Guitar is mapped primarily by the LNs here, though there are some instances of guitar single notes such as 00:21:090 (21090|0) - Whilst I agree there are some guitar sounds I didn't map, I'd like to keep this as a little "building up" pattern to conclude the main melody. Keeping for now, but will change if others suggest the same
00:38:668 and 00:35:855 - Add notes here for the guitar since you seem to start mapping to them again. Done and moved 00:38:902 (38902|3) to |4| to reduce pressure
00:41:480 - ^^ Added in |1|
[HD]There's no really that much to mod here, but there's just one thing I want to point out, with a few examples. I don't really understand your LN usage. Sometimes, you use an LN to represent the guitar chord like at 00:01:871 (1871|0,4683|1) but you never hold it out for as long as it lasts. For example 00:04:683 (4683|1) is held out until 00:06:090 but it only lasts for 3 beats. Lengthening it to end at 00:05:972 is acceptable because it gives ample time to release the LN and then press the same key again for the next note above (I won't ask that you move it since it's following pitch relevancy from what I can hear).
Aaaah the travails of only having 4 columns to work with! Was probably trying to play safe with giving a whole beat of rest between press an release each time. I played around with some LN lengths to find a good compromise between accurately mapping the song and still being comfortable to play. I had to change one or two columns around to extend everything to downbeats, but it should be very minor
Another thing I don't get are the split LNs like 00:39:840 (39840|0,40308|2) where there's just one chord that encompasses the two LNs. I can understand that 00:40:308 (40308|2) is for the grace note, but this is a hard difficulty, so why not just add it in at 00:40:425 instead of using an LN?
Whilst it is a hard, it's also a somewhat "easy" hard relative to a similarly "easy" normal. I felt like if I was gonna use gracing it had to be quite simple and isolated to avoid the difficulty gap being too excessive. Since there are already graces in this part, I tried to simplify these patterns a bit to avoid it being too tricky. I'm not sure it's the best way of doing what I wanted to achieve, but I'll stick with it for now.
Ok, and final thing is the flute. You use LNs like 00:11:715 (11715|0,12183|1,12652|2,13121|3) to represent the sustained sound since it's very legato, but then you stop using them at 00:13:824 (13824|3,14058|2,14293|1) which breaks the flow you've set up in this section. My suggestion is turning the notes I highlighted into LNs, and adding a note at 00:14:058 for the snare. Of course, all of these suggestions I just made apply to similar areas in the map.
It's another way of looking at it sure, though I personally find those kind of short LNs super annoying to hit properly which is why I didn't use them xD Regarding the flow and consistency, I feel it's actually okay since I am continually alternating between 1/1 LNs and 1/2 single notes in the first and second half of each measure respectively.
If anything I said confuses you, just say so in the mod response and I'll take another look at it. Have a great day, and be sure to enjoy your summer to the fullest~! Oh I'll try, to you likewise! xD
Thanks for the suggestions! I'll try and keep this alive for a change rather than graving for 5 months at a time xD- Ly0572 - wrote:
hi mania mod here
req from our queue
its late coz im lazy sorry bout that~
|1|2|3|4|EZ00:08:199 (8199|1) - idk why is this here~ move it here 00:08:433 - Shortened 00:07:496 (7496|3) - instead for consistency with 00:04:683 (4683|0) -
00:14:058 (14058|0) - missing note? for the clap? I would prefer not to have double press + release in this diff to avoid a difficulty spike
00:13:590 - add for clap~ same with the parts like this Prefer to only follow the main sounds, which would be held flute and the initial kick drum sound, same reasons as above
its very confusing for mania players..dunno which sound to follow but up to u~ u can reject it Primarily following held sounds with LN and simple drum rhythm for single notes. I don't see it as particularly confusing, but what do I know? (:NM00:12:183 (12183|2,12652|3,13121|2) - switch col Nice, gives 00:13:121 (13121|3) - pitch priority
00:16:402 (16402|2,16871|2) - if this is not intended pls move this 00:16:871 (16871|2) - to 00:16:871 (16871|2) - |1| 00:16:402 (16402|2,16871|2) - belong in the same column for mapping an identical drum sound, so I moved 00:16:871 (16871|2) - to |3|, keeping the previous note in |2| for the lower guitar sound
00:17:340 (17340|0,17808|1) - switch col Pitch increases across 00:17:340 (17340|0,17808|1,18277|3) - as notes move to the right
00:18:746 (18746|2) - change to SN then add here 00:19:215 - |4| Done, fits nicely for raised guitar pitch
00:21:558 (21558|0) - change to SN also,, sound is not that loud then add note here 00:22:027 - Played around with this quite a bit to fix pitch relevancy as best I could
00:24:371 (24371|2) - change to SN then add here 00:24:840 - |2| I think I switched to guitar for LNs here for some weird reason so this was really weird, redone
00:29:058 (29058|3,29527|2) - switch col Flute pitch is decreasing here
00:29:996 (29996|2) - u know what to do same as 00:24:371 (24371|2) - ayy
00:35:152 (35152|0,35621|3) - ctrl+h Flute pitch on 00:35:621 (35621|3) - is much higher
00:46:871 (46871|2) - again :3 same as 00:24:371 (24371|2) -
00:52:496 (52496|2) - ^
00:55:308 (55308|0) - same as 00:21:558 (21558|0) -
00:58:121 (58121|2) - same as 00:24:371 (24371|2) -
01:03:746 (63746|2) - ^ Fixed all of these ^ as before
01:29:058 (89058|1,89058|0) - delete one of them Removed |0| for contrast with 01:30:465 (90465|0) -HD00:03:980 (3980|1,4215|3) - switch col~ Guitar is higher pitch on 00:04:215 (4215|3) -
00:16:168 (16168|2,16402|1) - ^ Pitch is decreasing on 00:15:933 (15933|3,16168|2,16402|1) -
00:39:371 - u put doubles here but not in here 00:38:902 - ? Added 00:38:902 (38902|1) -
00:50:176 - add
00:55:777 - ^ Done for both for drum consistency
01:04:449 (64449|1,64918|3) - switch col As before
01:09:840 - add
01:10:308 - ^ I prefer a simpler rhythm focusing only on the guitar here, to give the upcoming kiai more emphasis
01:35:152 - ^
01:35:621 - ^ Done for both ^
01:37:965 - ^ Skipping here to give 01:38:433 (98433|0,98433|2,98668|0,98668|2) - more emphasis
01:40:777 - ^
01:41:246 - ^ Done for both ^
its fine to doubles i think~ coz it a HD diff
thats all GL
Holy shit that was some intense educational stuff. Thanks so much! ^^Protastic101 wrote:
Here we goweeGeneral
- Wouldn't the preview point be better at 00:34:215 - on a white tick rather than a blue tick? Normally I do this to not cut in halfway through the strong sound, but in this instance it does sound better on the white tick so changed for all diffs
Hitsounds
[EZ]00:07:496 (7496|1,8199|1) - Why isn't there a Finish like 00:04:683 (4683|1,5386|1) - ?
00:11:011 (11011|1) - ^^
00:17:340 (17340|0) - Double HS, replace with a whistle maybe?
00:59:527 (59527|3) - Remove clap
01:43:121 (103121|3) - Double Hs, remove a whistle
Fixed all, not sure why those first jingles were missing... And I din't realise double hitsounds were frowned upon, so apologies for that
[NM]00:21:090 (21090|0) - Add clap
00:31:871 (31871|0,32340|2) - Add claps
01:14:996 (74996|3) - Double HS, remove the whistle
01:16:871 (76871|2) - add clap
01:24:840 (84840|0) - Add whistle
01:30:465 (90465|1) - add whistle?
Fixed all, and also removed an extra whistle form 01:00:933 (60933|1) -
[HD]00:01:871 (1871|3) - Double HS, remove one finish
00:04:918 (4918|1) - Unnecessary finish? Remove.
00:07:496 (7496|2,7496|3) - Make this consistent with the other diffs. Remove the finish and add a W to one note only. Changed this to a finish throughout instead for the synth-type sound
00:08:902 (8902|3) - double HS, remove one
00:15:933 (15933|3) - Add W
00:16:871 (16871|2,17105|2) - Double HS, remove one
00:22:496 (22496|2,22730|2) - ^^
00:23:902 (23902|0) - ^^
00:28:121 (28121|3,28355|3) - ^^
00:34:683 (34683|3,35152|3) - ^^
00:37:496 (37496|2,37965|3) - ^^ Not sure if you know, but adding HS on both notes just doubles the vol of the hitsound which can sound a bit off when you have a section using normal vol hs, then a double HS comes in much louder.
00:38:902 (38902|0,39371|0) - ^^
00:41:715 (41715|3,42183|3) - ^^
00:43:121 (43121|2) - ^^
00:44:058 (44058|3) - Add Finish like you did in NM and EZ.
00:47:340 (47340|3,47808|3) - Double HS, remove C from here
00:50:152 (50152|1,50621|1,50855|1) - ^^
00:52:965 (52965|3,53433|3) - ^^
00:54:840 (54840|2,55777|2,56246|2,56480|2,58590|1,59058|1,61871|3,62105|3,64683|2,68902|1,71246|2,71715|2,74058|1,74527|1,76871|2,77340|2,78277|1,78746|1,79683|2,80152|2,81090|3,81558|3,82496|2,82965|2,83902|2,84371|2,85308|2,85777|2,86715|1,87183|1,88121|2,88590|2,89527|3,89996|3,90933|1,91402|1,92340|2,92808|2,93746|1,94215|2,95152|1,95621|1,96558|1,97027|1,98433|0,98668|0,99371|1,99840|1,100777|0) - These are all the other instances of double HS, so just remove the clap from it once and it should get rid of all notes with double HS.
01:01:402 (61402|0) - Missing clap.
01:09:371 (69371|2) - Add finish here like the other diffs. Changed these all to whistle instead
01:10:777 (70777|3) - Add W
01:43:121 (103121|3) - add W
Fixed everything else as suggested. Again, sorry for not knowing about the double hitsound thing, I guess it just seemed like a good idea since they're representing the same sound? You learn something new every day!Diffs
[EZ]00:13:590 - Why not add a note here for the snare? You added one at 00:12:652 (12652|2) - so I think it'd make sense to have one here too. I was originally only following flute and not drums to make the layering simple. Perhaps too simple? Added here and throughout except for 00:32:340 and 01:06:090 - to provide a short break before the next section, and in the kiai where I want to focus on the long sounds to provide variety that emphasises this section
00:16:402 - 00:16:871 - same here, the sounds are pretty easy to hear, so the player would probably be expecting notes here. ^
00:28:590 (28590|2,28590|0) - For consistency, shouldn't one of these notes be a 1/1 LN like 00:25:777 (25777|2,25777|1) - ? Was trying to represent the constant pitch change here, but it does play kinda weirdly with the inconsistency. Changed
00:44:761 (44761|0) - Consider moving this to 4 as I think it's easier to tap when you're not already pressing down a key (so left hand holds, right hand taps) Good point, switched
01:19:215 (79215|3) - Assuming you're following the guitar, shouldn't the LN end at 01:19:683 - and a short note be added there instead? Maybe something like this https://osu.ppy.sh/ss/6642962 Nice idea, done
01:28:590 - 01:29:527 - I think it'd be good to finish the LNs with a note at the end for the guitar or something similar to what you did at 01:26:246 (86246|3,86246|1,87183|2) - for example. Added for first, extended LN and moved note for second
01:43:121 (103121|3,103121|2,103121|0) - I'm normally pretty against using triples, cause I can still remember when I was starting out and triples were the death of me. I think a [14] double works fine to end off this song, so remove 01:43:121 (103121|2) - ? (Don't forget to move the HS to another note) Fair enough, pointed noted and note removed
[NM]00:08:902 (8902|1,9371|2) - Why aren't these made as short notes, cause they're similar sounds like 00:03:277 (3277|0,3746|1) - ? Was trying to get a nice buildup effect and bring some variety in, but if it's unfitting I'll stay consistent
00:13:121 (13121|3,14527|1,14996|0,15465|2) - Seeing as you're mapping a lot of the guitar/snares such as 00:17:340 (17340|0,17808|1,18277|3,19449|1,19683|2,19918|3) - using single notes, it would be a better idea to remain consistent and map 00:13:121 (13121|3,14527|1,14996|0,15465|2) - as single notes too. I wanted to keep 00:14:527 (14527|1,14996|0,15465|2) - as LNs for the held flute sounds but I now see that I didn't do it later on so it makes no sense to do it here. Changed all
00:31:402 (31402|3) - I can't really tell why this is an LN jump when similar places like 00:25:777 (25777|0,25777|2) - is a single LN with a note. So my suggestion is to reduce 00:31:402 (31402|3) - to a short note and move it to 2 to avoid a minijack with 00:31:168 (31168|3) - Yeah this 1/2 jack was lame, fixed and made consistent
00:48:277 (48277|2,48746|0,49215|2) - Similar to what I said about LN vs. short notes, these would be better as single notes since you mapped the flute at 00:45:465 (45465|0,45933|2,46402|3) - using single notes, and it's the same rhythm in both places.Made these parts consistent with the first section
01:05:152 (65152|3,65621|1) - I would consider a control J here (don't forget to move the hitsounds with it) to avoid a minijack with 01:04:918 (64918|3,65152|3) - since they're not the same sound or pitch like at 01:01:871 (61871|2,62105|2) - for example.
01:27:652 - Right here, I'd consider mapping to the guitar similar to 01:26:246 (86246|3,86480|2,86715|1,86949|2) - because it's still in the same musical phrase, so nothing in the music indicates a change in mapping style. Maybe try this https://osu.ppy.sh/ss/6646636 I removed some notes to try and emphasise the ending, i.e. each note is more "important" when there are fewer, but after testing it out I do prefer to keep mapping the guitar. Instead however I kept 01:27:886 (87886|0,88121|1,88355|0) - in |0,1| and only put 01:28:590 (88590|2) - for better contrast on that high pitched flute sound
01:29:058 - Same as the above. Since you've been following the guitar during this part, the player will expect to still be following the guitar until the change in musical phase at 01:30:465 - ^
01:41:715 (101715|1,102183|0) - I'd consider control J here so that the player is holding down 4 and just does a simple [1]-[2]-[3] roll up the columns. If this is for pitch relevancy though, then that's ok. Indeed, I was following pitch here, though I can see how both options work. Will try to stick with this for now
[HD]00:06:090 (6090|0,6090|3) - Shouldn't one of these notes be on the 1/8 right before 00:06:090 - to act as a grace note? Yeah, fixed this right away before I saw your suggestion lol
00:28:590 (28590|1) - I'd consider removing a note here since you've been using doubles to represent this loose snare kind of sound, for example like at 00:25:777 (25777|1,25777|2) - or 00:20:152 (20152|1,20152|2) - . I would really save the triples for the crashes that signify the start or end of a section in the music, like 00:32:808 (32808|0,32808|3,32808|2) - or 00:45:465 (45465|3,45465|0,45465|1) - . Either way though, I don't really mind if you use triples or doubles, but I'd ask that you use it consistently so if you keep the triples, make those other spots I mentioned triples. This is a triple to signify the end of the measure, in the same fashion as 00:17:340 (17340|2,17340|0,17340|3) - 00:22:965 (22965|3,22965|0,22965|1) - and 00:32:808 (32808|2,32808|0,32808|3) - which is a special case since I choose to use the long LN 00:34:215 (34215|1) - to end this particular one. It has the loud booming drum sound to help emphasise this
00:17:340 (17340|2,17340|3,17340|0) - Similar to the above ^
00:22:965 (22965|1,22965|3,22965|0) - Similar to the above.^ didn't see you pointed these out until after I made the above response but yes, the booming drum once per measure is a feature used throughout the set on the other modes also and I feel it follows and plays nicely so I'd like to keep it
00:31:402 (31402|2,31871|1) - I'd consider control H here since it'd be easier to hit a [12] LN double, then single tap with the right hand which is holding no note down, rather than just to single tap while holding a note down in [1] Good point, changed
00:49:918 (49918|2) - Move this to 2, as 00:49:683 (49683|3,49918|2,50152|2,50386|3,50621|2,50855|2) - is already very right hand heavy. Feels a little strange to play for me, maybe because I expect the glide down with pitch, but probably just me being weird. Gave it a try
01:04:215 - This is my personal opinion only, but I think the notes would look nicer and be a bit easier to play if it were arranged kind of like this https://osu.ppy.sh/ss/6646697 Idk how to explain why, but I just like the 4 notes at 01:05:152 (65152|2,65152|3,65621|1,66090|2) - since it looks like a big brother LN with a little LN holding two notes. That sounds dumb lol Haha I love it! I changed up some parts just before this a little because PR was bothering me, but thankfully I was still able to accommodate this to provide a nice hand balance after the previous notes
01:30:465 (90465|2) - I think it's best to just make this a short note because you haven't used any 1/2 LNs in this diff at all, so it would come as a surprise to a lot of players (including me lol). I think I had more at one point, but they're truly a relic from a forgotten age at this point haha. Swapped them both for notes
01:31:871 (91871|1) - Same goes for this LN too. ^
Thanks so much for the recheck!Protastic101 wrote:
Alright, just a few more hitsound things and I'll bubbleAlright, that should be the last few things. Very nice and relaxing chart, I like it (=w=)b[Quick note on hitsounding in mania first]
It's not that double hitsounds are frowned upon, but if you do want to use two hitsounds at the same place, you'd have to halve their volume (if hitsounding two notes, or divide the vol by 3/4/5, etc) so that they both add up to whatever hitsound vol you originally wanted. For example, say you have a sample called clap.wav that you use by importing from the sample import menu (control + shift + I, brings you to this http://puu.sh/sCz8a.jpg ). If you want a volume of 50% and only hitsounded one note, you'd just import it onto the note at 50% like so https://osu.ppy.sh/ss/6714955 This means the hitnormal plays with the clap since there's an unhitsounded note in the chord pair.
But if you want to avoid having the hitnormal play in the chord, you hitsound both notes, or all the notes in the chord (I believe that unlike the other gamemodes, putting hitsounds on a note makes it so that the hitnormal doesn't play, and only the hitsound you added to the note, not too sure though since I only play a little CtB and just happen to notice that the hitnormal always plays with the hitsound), so like this https://osu.ppy.sh/ss/6714969 . The difference here is that I have 2 notes at the same time, so I divided 50 by 2 and applied each hitsound only at 25% this time since the hitsound volume is additive (two hitsounded notes at 25% = 50% total vol).
Basically, the reason why I pointed out all your double hitsounds was because you were just using the editor claps, whistles, and finishes to hitsound (which is fine), which meant that the single notes you hitsounded would have hitsound vol of 30% - 45% whenever it was played, but the double HS would play at 60% - 90% which would be inconsistent and sound much louder than what the player would expect. Hope that made sense orz.
Takes notes.
[EZ]00:38:433 (38433|2,39136|2) - Shouldn't these be finishes? Yap, made soft finish on each
[NM]00:07:496 (7496|2,7496|3) - Double hitsound I believe? I'm dumb
00:22:027 (22027|1) - missing clap
00:24:840 (24840|2) - ^
00:30:465 (30465|2) - ^ ^ Added all
00:49:683 (49683|1,49683|0) - double hs, remove one I'm still dumb
00:52:965 (52965|3) - missing clap
00:55:777 (55777|0) - ^
00:58:590 (58590|2,64215|2,71246|0) - ^ ^ Added all
[HD]00:27:652 (27652|0) - missing clap Got 'im
00:34:215 (34215|2) - I think you also need a normal whistle here since the one at 00:34:215 (34215|1) - is the soft sampleset one Oops my bad, left it on the LN instead of the note. Fixed
00:49:683 (49683|3) - add whistle? Done
00:52:027 (52027|2) - Double hitsound, remove the clap here My brain does not exist
01:20:621 (80621|1) - Remove this clap? I don't think you normally put whistles with claps in this diff, so it's a bit inconsistent. Yeah, stuck to whistle
[EZ]00:32:340 - Quick thing right here, feels a bit off to not have a note here since the general structure here is to have a note every 1/1 beat. I'd consider adding a note in 1 and moving 00:31:871 (31871|0) - to 2 instead I was trying to give 00:32:808 (32808|3) - with the strong drum hit more emphasis due to the pause. Since we don't have to click in ctb this feels a lot more natural, but when you're skipping on a tapping rhythm I guess it's kinda weird. Added
00:33:277 (33277|2,33746|1) - I think it'd be nice to make these 1/1 LNs since it's for the flute/guitar here. Helps to differentiate the sounds from the snares in the music. Sure
01:14:996 (74996|3,74996|2) - I think it'd be better to switch their columns here so the short note 01:14:527 (74527|3) - is jacked (in the same column as each other) with the long note 01:14:996 (74996|2) - to follow pitch relevancy I'm with ya
[NM]gud stuff fam wew
[HD]01:15:465 (75465|1,75933|0) - I'd try this to try and fit in a note or two for the guitar since it's pretty easy to hear, so the player might expect you to map it as a result https://osu.ppy.sh/ss/6718411 I removed the LN and went with three notes instead, since it was the best way imo to map 01:15:933 (75933|0) - in |0| for PR without changing up everything before it and making an ungodly mess
Aaaa I'm useless as shit ;_;Protastic101 wrote:
tried to find you in game but rip
[Normal]00:47:340 (47340|2,64215|2,71246|0) - Add claps and it's good to go I swear orz
Electoz wrote:
JBH asked for some opinions on std diffs so
[General][Easy]
- 00:34:215 - 01:33:277 - Not sure why these parts are hitsounded inconsistently between the difficulties, not sure if this is intended so I'm gonna mention it just in case. Fixed first to all whistle, second are all finish already though
- 01:07:027 - 01:07:496 - Same as above as well. Changed 01:07:496 to soft whistle in all
[Normal]
- 00:32:340 (2) - Should be consistent with 01:06:090 I guess, would be nice if you map both of them or not at all. Second one has the pause to add tension before the kiai, and the repeat slider is separated because pitch increase here rather than decreases
- 00:37:027 (1,2) - DS can be tweaked a little. Fixed and made this triangle pattern neater
- 01:14:527 - Add clap? Fixed
[Hard]
- 00:32:340 - 01:06:090 - Should be clap instead. Yup
- 01:06:558 - Add finish? Added
- 01:29:058 (3,4) - Missing hitsounds on these. Man I was shit at hitsounding a year ago :/
Standard difficulties are good to go. But wait there's more!
- 00:49:683 - Whistle instead of clap?
- 01:10:308 - Add clap?
- 01:22:965 - Clap instead of whistle?
- 01:31:871 - Add whistle?
- 01:38:902 - Whistle instead of finish?
Fixed all aaa
Thanks for the help you two!Sc4v4ng3r wrote:
I'm back 14 months later welcome back xd
Here are some opinions on the standard diffs cause JBH needed those
[Easy][Normal]
- 00:10:308 (3) - Since the guitar and that other sound(I did some research to find out the instrument but I got no results ahhh) are the only sound that are really present in this section, and all other sliders like this one ended on the red tick(in this case 00:11:011 - here), it would be better to have this slider end on the red tick. Consistent polarities are better than mixed up usage of both polarities and non-polarities, as beginners expect same rhythm to be followed at least in the same section. The 3/2 sound is really faint here, but then again the 2/1 is also. I guess for consistnecy you're right, this is the best option
- 00:44:058 (3) - Like above, as you instead emphasized on the similar stronger sounds, this shouldn't be left out. Again, having a consistent rhythm which follows a specific instrument strength is more beneficial for beginners. Much easier here, the synth is prominent
- 01:06:090 - Feels weird to leave this out when the similar sound at 00:32:340 (2) - was emphasized but not this one. You should really add a circle here as it does come out from nowhere. I disagree, the pause here serves to emphasise the start of the kiai and provide the player a break beforehand. A 2/1 spacing should be readable at this AR no problem
- 01:11:715 (2) - Missing clap, same on 01:14:527 (2) - . Fixed
- 01:41:715 (1) - With the first 2 point being said, I think the spinner ending at 01:43:824 - would sound much more better as it follows the prominent sounds like the previous sliders in this section. Sure, changed in all std/taiko/ctb diffs to the red tick
- Just the emphasis that I think it could use some improvement but otherwise the difficulty's cool.
[Hard]
- 00:44:058 (3,1) - It would have been fine if this kind of pattern were used at the same rhythmic gaps, but having different rhythmic gaps for this could somewhat be confusing and out of the blue as they might have not expected this kind of movement for this sound. Heck, even 00:10:308 (3,1) - this uses a 'normal' movement so you should be using the same kind of movement here. I don't see the difference, both are a 3/2 spacing with 1.2x DS, the only difference here is a direction change. I don't see this causing a problem since it still uses a smooth circular flow
- 01:07:027 (4) - Don't really think there should be a clap on the head cause there's no snare here lol Correct, removed
- 01:08:433 (2,3) - But on the other hand you are missing out on the claps here Ripppp
- 01:17:340 (2) - Aaaaand yea this too How did I ever get decent at hitsounding this is embarassing
- 01:41:715 (1) - If you applied the spinner suggestion in easy you should be doing it here too Yeye fixed throughout already lol
- Other than that the difficulty's solid, I like this normal
Yea standard difficulty still looks cool but those could be certainly improved. So basically what you're saying is get more mods? Whilst I admit I haven't looked at this set in a while I feel it's of pretty good quality. Mods will produce diminishing returns at this point :/
- 00:01:871 (4) - All the other similar notes after this has pretty much the same pitch so it's a shame for this note to be having a lower distance than them :/ Maybe increase the distance here to 1.6x for consistent emphasis? Sure, moved 00:00:465 (1,2,3) - right a little to make room, did the same at 00:35:152 (3,4) - 01:37:027 (3,4) - also
- 00:44:058 (4) - Finish on this note's head sounds way too damp, and there are no real 'damp' instruments in the song here so I feel the soft finish would work better here. You did this in normal as well, and it sounds much better there lol Correct, unintentional so fixed to soft
- 01:00:933 (3,4) - While the other parallel sliders are good enough, these 2 seems a little bit too close to each other. Being way too close to each other creates unwanted slider leniency(thus making movement leniency) which might not result in the movement you want the players to make. Maybe space them out a little bit more so that their visual distance is somewhat close to 00:15:933 (3,4) - . But then idk my eyes could be deceiving me so maybe they are having the same visual distance They are the same DS as 00:26:715 (2,3,4) - but more slanted so appear closer together I guess. Since this is building up to the kiai I'll increase the distance a little to make this more comfortable
- 01:41:715 (1) - If you applied the spinner thingi in the other diffs you should do it here too Yup again lol
- Nice difficulty other than that.