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Difficulty appropriate gameplay elements

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General

Easy-s.png Easy Diffeasy.png Normal Diffhard.png Hard Insane-s.png Insane Diffexpert.png Expert

Easy-t.png Kantan Normal-t.png Futsuu Hard-t.png Muzukashii Insane-t.png Oni Expert-t.png Ura Oni

Easy-f.png Cup Normal-f.png Salad Hard-f.png Platter Insane-f.png Rain Expert-f.png Overdose

Easy-m.png Basic Normal-m.png Novice Hard-m.png Advanced Insane-m.png Exhaust Expert-m.png Maximum

Contents

Star Rating and Web Icons

SR range.png


  • From the Ranking Criteria:-
    • Below 1.5: Easy Easy-s.png
    • Below 2.25: Normal Diffeasy.png
    • Below 3.75: Hard Diffhard.png
    • Below 5.25: Insane Insane-s.png
    • Above 5.25: Expert Diffexpert.png


This is the range that decides which Web Icons are used depending on the star rating of any given map. Following the icon range is a good estimate to achieve a balanced difficulty spread. There are some guidelines you can follow to improve the difficulty spread of your mapset.

Standard difficulty spreads

From the Ranking Criteria:-

"The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars."
  • Consecutive order means this is the expected full spread Easy-s.png Diffeasy.png Diffhard.png Insane-s.png Diffexpert.png
  • Depending on the star rating gap several combinations of lower difficulties are theoretically allowed:
    • Easy-s.png(1.4) Diffhard.png(2.5) Diffhard.png(3.6)
    • Easy-s.png(1.4) Diffhard.png(2.6) Insane-s.png(3.8)
  • It is generally allowed to skip the [Easy] difficulty if the [Normal] difficulty follows the general guidelines of an Easy map
    • Diffeasy.png Diffhard.png Insane-s.png Diffexpert.png
  • It is NOT allowed to skip a huge difficulty range like [Hard] or [Insane]
    • Easy-s.png Insane-s.png Insane-s.png Diffexpert.png
    • Diffeasy.png Insane-s.png Insane-s.png Diffexpert.png
    • Diffeasy.png Diffhard.png Diffexpert.png Diffexpert.png
  • Depending on the prevalent gameplay elements in your [Insane] and [Expert] you could be asked to include another lower or higher rated additional [Insane]
    • Diffeasy.png(1.9) Diffhard.png(3.2) Insane-s.png(5.1) Diffexpert.png(5.9) needs the addition of something like Diffeasy.png(1.9) Diffhard.png(3.2) Insane-s.png(4.3) Insane-s.png(5.1) Diffexpert.png(5.9)


A good difficulty spread is more than just Star Rating and Web Icons! However, the icons help players to get a quick overview and if possible you should always aim to use them appropriately.

Example Taiko Spreads

From the Ranking Criteria:-

  • The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
  • A mapset cannot have just one Taiko difficulty. If you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.


A common set contains the following four difficulties: Kantan, Futsuu, Muzukashii and Oni which difficulty spread between them should be approximately kept the same. To achieve this, it is highly recommended to set a main snapping for each difficulty which follows the pace of the song. If the spread still happens to be uneven, you may move to another type of set which contains an additional Inner Oni and sometimes even an Ura Oni. These difficulties can be used as filler in a mapset to ensure a consistent spread in case four difficulties are not enough. Also in this way, an Oni can be mapped easier for people who are still not familiar with harder difficulties, while Inner/Ura serves as harder Oni.


  • Common set: Easy-t.pngNormal-t.pngHard-t.pngInsane-t.png

Make sure that your every single difficulty fits to the overall spread.

To have an idea of how these sets can be build up, examples will be given:

Example 1: Having a main snapping through all difficulty which patterns vary depending on the pace of the song.

  • Easy-t.png Main snapping 4/1 + 2/1
  • Normal-t.png Main snapping 2/1 + 1/1
  • Hard-t.png Main snapping 1/1 + 1/2
  • Insane-t.png Main snapping 1/2 + 1/4

Example 2: Same snapping case but with the difference of having at certain places denser patterns. Good for songs which support harder mapsets.

  • Easy-t.png Main snapping 4/1 + 2/1 with some 1/1
  • Normal-t.png Main snapping 2/1 + 1/1 with some 1/2
  • Hard-t.png Main snapping 1/1 + 1/2 with some 1/4
  • Insane-t.png Main snapping 1/2 + 1/4 with harder 1/4 or 1/6

Example 3: Sometimes the snapping behaviour can shift threw the diffs, depending on the songs BPM. In this case the difficulties have lower density due to a slow BPM song and does not require a Kantan since Futsuu is sufficient enough. It should be noted that the controvers case is possible, but it rather leans to a behaviour of example 2.

  • Normal-t.png Main snapping 4/1 + 2/1
  • Hard-t.png Main snapping 2/1 + 1/1
  • Insane-t.png Main snapping 1/1 + 1/2

Example 4 what should not happen: Difference between Oni and Muzukashii is too big which makes the entry from one to the other diff really hard, while Muzukashii to Futsuu is denser and makes the spread inconsistent.

  • Easy-t.png Main snapping 4/1 + 2/1
  • Normal-t.png Main snapping 2/1 + 1/1
  • Hard-t.png Main snapping 1/1 + easy 1/2
  • Insane-t.png Main snapping 1/2 + demanding 1/4

Example 5 what should not happen: While the transition from Kantan to Futsuu and Muzukashii to Oni is fine, Futsuu to Muzukashii spread happens to be bigger since Futsuu doesn't have any 1/2 for a better transition into Muzukashii and hence, the spread is uneven and spitted in lower and higher difficulties. Example 2 should be followed to fix such problems.

  • Easy-t.png Main snapping 4/1 + 2/1 with 1/1
  • Normal-t.png Main snapping 2/1 + 1/1
  • Hard-t.png Main snapping 1/1 + 1/2 with 1/4
  • Insane-t.png Main snapping 1/2 + 1/4


  • Different type of set:Easy-t.pngNormal-t.pngHard-t.pngInsane-t.pngExpert-t.png

While Inner and Ura Oni are normally in use for hard Onis, they can also be used for fixing spread problems. For example, if a spread happens to become too large between two difficulties, you can either try refining the existing difficulties to fit the spread or add a new map if the gap between two difficulties is too large to be refined. Example 6: This would be a common set with additional Inner / Ura Oni a song can carry.

  • Easy-t.png Main snapping 4/1 + 2/1
  • Normal-t.png Main snapping 2/1 + 1/1
  • Hard-t.png Main snapping 1/1 + 1/2
  • Insane-t.png Main snapping 1/2 + 1/4
  • Expert-t.png Main snapping 1/2 + demanding 1/4

Example 7: Such sets are also possible; having in general a common set with an additional really hard Oni for high tier players.

  • Easy-t.png Main snapping 4/1 + easy 2/1
  • Normal-t.png Main snapping 2/1 + easy 1/1
  • Hard-t.png Main snapping 1/1 + easy 1/2
  • Insane-t.png Main snapping 1/2 + easy 1/4
  • Expert-t.png Main snapping 1/2 + demanding 1/4


Taiko Guest Difficulties

Note: M = Mapper

Hard-t.pngInsane-t.pngInsane-t.png(M1,M1,M2) Icon arrow.gif Hard-t.pngInsane-t.pngExpert-t.png (M1,M1,M2)

  • As second mapper, always think about what difficulty could fit better to the GD-Set. Instead of another Oni which is mapped similar to the previous one, you could add a Futsuu or Inner Oni to the set.


Hard-t.pngInsane-t.pngInsane-t.png(M1,M1,M2) Icon arrow.gif Normal-t.pngHard-t.pngInsane-t.png (M1,M1,M2)

  • Think about lower/new players. They are the future for our community , so give them easy difficulties to get used to Taiko .


Hard-t.pngInsane-t.png Icon arrow.gif Normal-t.pngHard-t.png

  • A song doesn't always require an Oni. Think about mapping lower difficulties.
  • Make lower players happy by giving them easier difficulties. Experienced players can use several mods to make the map harder for themself.

Rest moments in Taiko

Rest moments or breaks are really important in a Taiko beatmap and can be seen as the hidden extra note. They have a great influence when it's about the difficulty and spread of a mapset and can emphasize certain places in a map. Beside following the song, the length of a rest moment depends also of the main snapping in a map. So if for example a Muzukashii has a main snapping of 2/1 + 1/1, the breaks should be bigger than this snapping to avoid continuous mapping. Sometimes the length of a rest moment can also vary by the hardness of the previous pattern but this rather apply to lower difficulties.


Example what break maps could have:

  • Easy-t.png Main snapping 4/1 + 2/1 with 4/1 ( same break like snapping is fine in Kantan due to often being easy anyway )
  • Normal-t.png Main snapping 2/1 + 1/1 with 3/1 or 4/1 breaks
  • Hard-t.png Main snapping 1/1 + 1/2 with 3/2 or 2/1 breaks
  • Insane-t.png Main snapping 1/2 + 1/4 with 1/1 breaks


For skilled mappers / players who are having problems to distinguish when a lower difficulty becomes too hard, you can try playing your beatmap on T-Aiko! which gives you a different difficulty feeling and can show how lower player could feel when playing your maps.


List of Guides in osu!
FAQ/Ranking Guidelines
General Mapping Guides What is a beatmap? How do I beatmap? How do beatmaps get ranked? Difficulty appropriate gameplay elements How to time songs Song Setup Mapping Taiko Difficulties Fitting the Size-limit
Modding Aides AIBat
Mapping Techniques Mapping Techniques Making Good Sliders How to do 15° Patterns
Modding Info How do I mod?
Skinning/Hitsound Guides

Cropping with Complex Backgrounds Cropping with Simple Backgrounds Making Properly Centered Spinners What are Custom Sample Overrides? Custom Hitsound Library Adding custom hitsounds

Storyboarding Guides Storyboard Scripting Storyboard Scripting (Cheat Sheet) SGL Tool Reducing SB Load
Audio Editing Guides Audio editing Basic MP3 modifications Getting songs from Video Games
Video Editing Guides Compressing Videos Videos from YouTube
Gameplay Guides Play Styles How to increase your rank Making nice recording for Youtube Live streaming osu! How do I use the Chat Console?
Common Mistakes Changing the Map's Artist or Title
osu!forums Guides BBCode Starting a Beatmap Project How to not Embarrass Yourself in the Projects Subforum How to not Embarrass Yourself in the Modding Queues Subforum
Miscellaneous BanchoBot Changing Title Text Music Theory Setting the Offset on the Correct Beat Collab Information Shortcut Key Reference GL Support Issues What is Internet Relay Chat? How to Run osu! on Your Mac without using Boot Camp



Contents of
Logo.png
wiki
Getting Started Registration Installation Newbie's guide Game Interface Options Hit Objects
osu! Game Styles Basic explanation Multi-play
External ports » osu!stream osu!droid opsu! osu!wp T-Aiko Beats
External clients » osu!tourney osu!MapDownloader
World of osu!
Miscellaneous » Mascots osu!academy osu!talk
Beatmap Editor Compose / Design (Scripting) / Timing / Song Setup

Beatmapping Beat Snap Divisor / Distance Snap Custom Sample Overrides Kiai Time Mapping Techniques Skinning Skin.ini Storyboarding

Difficulties » Easy-s.png Easy / Diffeasy.png Normal / Diffhard.png Hard / Insane-s.png Insane / Diffexpert.png Expert
Online Editing
and Ranking
Beatmap forum Submission Beatmap Approval (How to Get Your Map Ranked) Modding (Getting Your Map Modded) Music Theory Audio Editing Kudosu / Star Priority
People The Team Administrators/Global Moderation Team Quality Assurance Team Beatmap Nomination Group Language Moderators osu! Alumni Support Team Community Contributors List of notable people