Thanks for the suggestions so far (:[Sc4v4ng3r] wrote:
Surprise! pretty sure this kept you from ranking my set Technically I didn't have time to mod your set because I was away on a business trip and didn't have time to sit down and do proper mods. Throwing a few notes down isn't too labour intensive though so I did this to pass the time lol
You should know what does red and bold means in my mod posts :^)
And I lost all my mod progress for STD ;-; D:
[General][Easy]
- Pretty sure, soft-finish is having delays more than 5ms. Tell me if this is correct. I only see a delay of 1ms (see below) which I'll fix anyway. The buildup into the sound is gradual, but I wouldn't call it a "delay". Will see what others think
- It looks fine other than that.
[Normal]
- 01:13:590 (1,2,3) - Well I can give credibility to the seagulls' wings looking like pattern, but this kind of flow may kind of confuse beginners at first, as (1) is somewhat pointing at (2) instead of (3), thus potentially making them click (3) first. Well, not really a must to change as it is not really serious, but just throwing it out there. No it's a valid suggestion and I agree with you on it's potential to confuse. I Ctrl+J'ed 01:13:590 (1) and moved down so the slider is pointing more towards (2)
- Well a clean Easy, I liked it a lot
<3
[Hard]
- Hmm... Now I've notices the CS spread is 3>4>5... I'm not sure if that is viable, as technically ENH spread should be somewhere close to 'beginner-friendly' (like you've mentioned), and CS 5 is definitely not really that close to it ;-; You may want to consider using 3>3.5>4 instead. Or maybe I'm just getting things wrong. I'll change this if I absolutely have to, but I feel the current settings create a unique touch not found in other maps and I don't see why slightly higher CS than normal can't be acceptable here due to the low BPM and reasonably simplistic rhythms
- 00:02:574 (5) - This slider doesn't sound that good, as there are almost no sound (other than a really faint one) that does really justifies the tail of the slider... Removing the repeat on this slider will give a nice 1 beat pause towards the next note, and also will remove the weirdness of this slider. Also applies to all other similar sliders. I don't find these to be weird at all, there's a guitar sound that extends to this tick in each case (and often a synth/drum sound too) so I feel they're justified
- 00:24:371 (4,1) - Ok this is a bit more of a serious issue then the one mentioned in Easy, (4) is literally pointing towards (1). Since this is a ENH spread you could expect lots of newer players to play Normal judging by the star rating on it. You may want to re-arrange the pattern. There are few more present in the difficulty, look over for them. Will ask for some more opinions on this before changing, as with the current AR there's plenty of time to read the next note in each case and I don't think this should be too problematic
- I mean, other than those issues up there, looks fine for me. <3
[Cup]
- 00:22:496 (6,7,1) - The overlap with (4) is avoidable if these notes were at the bottom of 00:22:027 (5) - , the overlap may reduce the readability for few players and that will be bad. This would create a really sharp direction change or more awkward overlaps, which I feel are more problematic in this case. Continuing the circular flow feels natural here, so I'll keep this
- 00:23:433 (2,3) - Comparing the distances(not using the DS value) between these 2 notes and 00:23:902 (3,4) - these 2 notes, these notes definitely have way lesser DS than those 2, which is kinda messy. You could bring (3) down bit more to equate the distance between those 2 sets of notes for the sake of aesthetics. Fair enough, moved 00:23:902 (3) down and to the left slightly
- 01:10:308 (3,4,1) - Wo this caught me off-guard while I was testplaying o.o I don't really know how to explain this... But maybe you would want to play it safe and stack these notes, like you did for all others to not catch people off-guard. Just my opinion, not really a must to change it I guess. Decided to unstack in the kiai (and here, just before) to add a touch of difficulty and variety, to make this section distinct from the rest of the map. I'll see what others think before changing anything
- 01:31:871 (1) - Don't really get why a NC is placed here, it is not like there is any SV changes on this note, nor it is justifying any confusing patterns out of the blue... it should be removed to keep the consistency. Just felt like a large distance to cover considering the elevated DS and 1/1 timeline spacing but sure, consider it removed
- Well everything flows well IMO, good difficulty
<3
Man I feel tired to be summoned by my professor 5 times when I was modding this ;-; I'm so tired now... I'll be coming back to mod the rest of the spread.
- 00:20:152 (1) - I don't really get why this downbeat distance is the same as 00:17:340 (1) - when this downbeat isn't that strong compared to 00:17:340 (1) - . You could possibly lower the distances for these kind of downbeats to express the song better, maybe. It's still pretty prominent, but I did reduce these types of jumps a little
- 00:41:246 (3,4) - Pretty much a nitpicky point, the distance between these 2 notes could be lower as the instrument that these are emphasizing on aren't on the same strength like 00:35:621 (3,4) - . Nice touch, done
- 00:55:308 (3) - Don't really get why this note's distance is lower than 00:21:558 (3) - this when both of them are emphasizing on the same instrument and the strength. Fixed with the first point
- Well I've found nothing else, you know me when it comes to CtB modding.
GL!
I don't want to be held responsible if your grades slip (: