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Omoi - Snow Drive

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Topic Starter
Yales
This beatmap was submitted using in-game submission on 2016年6月13日 at 16:24:21

Artist: Omoi
Title: Snow Drive
Tags: snowdrive alyssa sakurai hatsune miku vocaloid Synthesizer Rock
BPM: 224
Filesize: 7615kb
Play Time: 04:13
Difficulties Available:
  1. Easy (1.46 stars, 243 notes)
  2. Extra (5.28 stars, 1089 notes)
  3. Freeze (6.05 stars, 1227 notes)
  4. Hard (3.3 stars, 718 notes)
  5. Insane (4.26 stars, 817 notes)
  6. Normal (2.27 stars, 405 notes)
Download: Omoi - Snow Drive
Information: Scores/Beatmap Listing
---------------
You can also dl the map with the video here.

Omoi - Nee William
Omoi - Snow Drive
Omoi - Totsugeki Zenya no Dance
Omoi - Teo
Omoi - Hey William (New Translation)

Saut
yo


  • [General]
  1. offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
  2. disable the letterbox since it cuts off mikus head during the break, except it was intentional
  3. here is a compressed version of your bg
  4. your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar



  • [that one diff]
  1. while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo
  2. 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning
  3. generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
    examples: 00:13:413 (1) - 00:15:556 (1) - 00:20:913 (1) - 00:59:217 (4,1) - 01:00:288 (5,1) - 01:36:851 (4,1) - ...
  4. related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
    examples:
    00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1)
    00:25:199 (1,2,3,4) - ^
    00:19:842 (1,2,3) - ^
    ...
    its up to you if you want to ignore some logic for the sake of beautiful pattern
  5. 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects.
  6. 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo
  7. 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums
  8. 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing :x - also applies to 01:03:235 (3) - ..
  9. 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :>
    also 01:22:922 (1,2) - 01:00:556 (1,2) - ^ :< there are some more spacings with the same problem
  10. not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here
    this
    http://puu.sh/isavo/5f937a9db6.jpg
  11. 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - 02:01:895 (2,3) - 02:03:235 (3,4) - .. a 4-5 ds at every new combo should be fine imo, but not within the combo
  12. 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo
  13. 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement
    this also applies to the following combos obv
  14. 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you
  15. 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case
  16. 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending
  17. 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) -

that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this
Topic Starter
Yales
SPOILER

Saut wrote:

yo


  • [General]
  1. offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
  2. disable the letterbox since it cuts off mikus head during the break, except it was intentional
  3. here is a compressed version of your bg
  4. your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar

Fixed everything, thanks for the good work ! o/



  • [that one diff]
  1. while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo I'm following the same sound though, it could actually be 1/8 but it would pop out way too fast.
  2. 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning I'll see if someone else mention it but no change for now cause I think this is 1/3. The rest of the diff is mapped 1/2 because there's a beat at each red tick unlike this part.
  3. generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
    examples: 00:13:413 (1) -Nope because 00:13:145 (6,7) - goes down then 00:13:413 (1) - goes up. The flow marks the strong beat I think. 00:15:556 (1) - Not sure what's wrong with this one. There's the NC, it's a slider after multiple single notes so it clearly marks a new pattern00:20:913 (1) - I'm pretty sure NC + single note makes it strong enough. It would be a problem if this note was like the end of a slider. If you think there's not enough space with 00:20:645 (5) - I disagree, because the slider introduce the note. 00:59:217 (4,1) - I don't find the flow that great here, but still. It goes up/down until the slider you mentionned wich goes horizontal so the flow truly marks the new pattern01:00:288 (5,1) - same here. The flow is way better here though it sort of feel that youo have to bring back (1) which is the effect intended. 01:36:851 (4,1) - Flow could be improved somehow here too I guess, but still. After lots of singles the slider that marks no the new section, no problem for me here....
  4. related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
    examples:
    00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1) It's sort of an anti-jump (I'm pretty sure it has another name in this case but I forgot). Anyway I don't think it plays bad from what I saw on replays and from what I can play. Also the good example you gave led to a new pattern so it's still different.
    00:25:199 (1,2,3,4) - ^ Not sure what's wrong here except that this pattern doesn't look that good xD ! If it's the DS still I arranged it a bit.
    00:19:842 (1,2,3) - ^ Definetly no problem here. The flow is good, it gives the impression of repetetive pattern (00:19:842 (1,4) - ) as I'm following the same kind of sound. (a bit similar as this 00:24:128 (1,1) - I guess the flow is better in the first case though !)
    ...
    its up to you if you want to ignore some logic for the sake of beautiful pattern
  5. 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects. maybe but no. It plays really, really great this way and it looks cool! The spacing is already pretty hard on the whole pattern, adding a higher SV to introduce a really slow part doesn't sound that great to me.
  6. 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo Mhh... Removing the circles nope cause it would be odd. especially with the next sliders. stacking could look badass yes, I like the idea, but I also like the fact the sliders are in the middle of this triangle...It doesn't play that bad neither. So I won't change it for now, I'll keep in mind the idea though.
  7. 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums Well, the previous sound is way more stronger (I even changed to 1/8, I'll see what people think about it) but yes, I already thought about a way to still fits those drums but couldn't find anythig better than what I did in my opinion.
  8. 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing :x - also applies to 01:03:235 (3) - .. I really like the way it emphasizes it though. About your second example, it's for the sake of constanticity and yet I don't find it bad because the vocal seem to extend but it's quickly cut by 01:03:503 (4) -
  9. 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :> Increased a bit yes, we'll see if it's enough.
    also 01:22:922 (1,2) - Did it on purpose. Why? Because RLC did it and I freaking love it. 01:00:556 (1,2) - ^ This one looks pretty obvious though:< there are some more spacings with the same problem
  10. not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here Not sure neither. But no change for now because. 1. The first 2 sounds are way stronger. 2. The reverse might be unreadable if I add a note 1/1 from it xD I keep your example under the hand though.
    this
    http://puu.sh/isavo/5f937a9db6.jpg
  11. 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - The flow makes it ok to follow 02:01:895 (2,3) - here too 02:03:235 (3,4) - Gotta change patterns from there though, I agree... a 4-5 ds at every new combo should be fine imo, but not within the combo I think it the NC won't help the readability of the rythme cause with the short Ncs you might expect a new rythme.
  12. 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo This stream it's pretty hard mostly because of the bpm. The sliders aren't actually really hidden by the stream in gamplay. I know the pattern is still evil though, but... hey! This is extra! (I do really like the pattern too).
  13. 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement It's actually somehow playable even if I agree that it looks weird. Also your example is really cool so I take it. (the first one. I would have take the second one if you didn't suggested the first one too xD)
    this also applies to the following combos obv Just reduced it a bit. It's ok if 02:58:011 (2) - doesn't follow the direction of 02:58:413 (1,2) - since I wanted to created a sort of mirror pattern.
  14. 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you Fixed, as captin1 also told me to do! Actually the slow down plays pretty good here, I saw no break here.
  15. 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case ^ I saw 1 or 2 breaks here though, but well, that's the music :c
  16. 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending I think it should be 1/8 though. I just put 1/6 cause 1/8 might be hard and since I played with the 1/3 at the beginning... !
  17. 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) - Except that there's 1/6 here !! (for now) (also it reproduces the logo of Omoi (in a bad way but w/e) ).

that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this

Oh well, lots of red, I'm sorry. I would lie if I say your mod wasn't helpful though. First of all, the few points I fixed were really important. Then the points I didn't fix wasn't useless. It gave me a nice feedback to what I might change later if it turns out it's really needed (or if I finally just change my mind). Thank you very much!

And thanks for the stars too!
Xilver15
.
Chewin
Just. Beautiful.
Asahina Momoko
wow goood :)
Myxo
Whoa awesome map! Good luck
Milan-
eeaaaaaagf m4m plz

[snow]
  1. 00:17:431 (5,6) - i'd ctrl g these. The vertical movement is more natural in that way
  2. 00:19:842 - the clap pattern from here to 00:24:128 - sounds a bit bad imo. As they dont really follow the music, they are just there. Try listening to the snares again
  3. 00:27:878 (5) - add clap
  4. 00:27:878 (5,6,7,8,1) - the music on that pattern gets stronger. Decreasing the distance doesn't fits the music very well imo (in addition, you could move 00:28:413 (1) - more to the left, like x226y309, to create a better circular flow.)
  5. 00:58:145 (1) - i believe you dont need this nc, same 01:09:663 (1) - 03:10:199 (1) - 04:02:163 (1) - 04:03:770 (1) -
  6. 01:10:467 (2,3) - distance is a bit too short for what you've done so far in this section. Try moving (2) around x290y134?
  7. 01:10:869 (1,3) - claps instead of whistles sound better imo. (also from 01:02:699 - till this point, i found the 1/1 clap spam quite annoying and unfitting. Every 2/1 fits more as this is a "calm part". The same on this part 01:15:556 - altho i dunno.. it just sounds annoying on my end as those claps doesn't fit the music very well)
  8. 01:22:922 (1) - this whistle on slider body tho, i dont think it was on purpuse xd
  9. 01:48:770 (1,2) - this has the same rhythm as 01:48:235 (3) - 01:47:163 (3) - 01:46:092 (3) - but you decided to map it differently. It's quite annoying cuz the sound on 1 and 2 is pretty much muted so i end hitting 2 way too early or late. You should reconsider using a 1/8 from (1), (or increase the hs volumen, i barely hear it hue)
  10. 01:53:860 (4) - rather use a 1/4 slider and add a note at the end instead of using sliderend to cover those kind of beats.
  11. 02:15:288 (4,1,2,3) - distance looks a bit random here, even tho it may makes sense, you make me think it doesnt, aaaaaaaa like the distance between 02:15:556 (1,2) - is big, but then 02:15:690 (2,3,4,5,1,2,1,2,1,2) - all this is normal. Not sure how it may plays but try x357y154?
  12. 02:43:681 (2) - i'd use whistle instead of clap on head. it's the same sound as 02:43:949 (3) - so it makes sense. similar here 03:34:842 (1,2,3,4) - would be nice if all 4 had the same hs
  13. 03:44:485 (1) - try ctrl+g? or just move 03:44:351 (8) - more away from (1). i feel like you're loosing a lot of emphasis by putting that slider so close to 8
  14. 03:55:065 (8,1) - same here^
  15. 01:59:485 - shouldnt these sliders end on 1/6(? like you do that on similar rhythms
[insane]
  1. od -0.5? Like your extra is 8
  2. 00:15:288 (4,1) - 00:23:860 (4,1) - you should add more distance between these. The pattern is like increasing distance, and the music too, but then you stop on (1), which feels really forced and awkward.
  3. 00:30:824 (3,4) - eh i'd merge these into a 1/1 slider, so you're not clicking a "ghost" note
  4. 00:50:645 (4) - 00:51:717 (4) - using slider tails to cover big beats, in higher diffs, is a bad thing nowadays it seems. Try to avoid that using 2 circles instead, or 3/4 sliders or something else
  5. 01:38:592 (5,6,1) - jumps should be placed towards big beats, instead of simple offbeats. I mean, jump between 6-1 makes more sense than jumping between 5-6
  6. 01:42:878 (3,2) - this little overlap is rather ugly /w\ do you mind moving stuff?
  7. 02:23:056 - would be nice if a circle were here, just for hitsound purpuses
  8. 02:49:574 (3,4,1) - this rhythm is a bit weird imo, try something like this? http://puu.sh/iKfsB/bda70ef35d.jpg the idea is to follow the guitar(or whatever instrument it is) much better and avoid using tail for strong beats, ya.
  9. 03:27:074 (1) - why this nc ? doesnt seem necessary
  10. 03:35:645 (1,1) - move this a bit more down like x407y311, cuz auto stack messes the straight line you try to make
[Hard]
  1. 00:30:824 (5,1) - same as insane. This isnt really important xd but it just feels a bit empty while playing
  2. 00:40:735 (3,1) - can you blanket? this looks bit ugly ;w,
  3. 01:24:128 (3) - nc?
  4. 02:53:860 (4,1,2) - this sounds more like this to me http://puu.sh/iKghF/6665d61c5d.jpg 02:54:395 - doesnt sound really important and fit more with slider tail
  5. 03:17:431 - i think you should add a 1/2 slider here, otherwise it sounds kinda empty just having 03:17:699 (1) - for vocals
[normal]
  1. try +1 hp/od. The spreed 3/4/7 doesnt look very good
  2. 00:28:949 (2,1) - ehhm this sounds really empty. Try using the snares for the rhythm instead, sounds cooler. like here http://puu.sh/iKgDt/6587163e13.jpg or just use 3/2 gaps or whatever. same with 00:31:092 (1) -
  3. 02:06:985 (3) - try this? http://puu.sh/iKgXG/7125055410.jpg the rhythm you're using sounds weird >w<
  4. 02:48:503 (4,2) - these should have the same rhythm imo. Kinda weird to hear just 1 being 1/2
  5. 03:21:717 (4,1) - this stack is quite random. You dont really stack anything in the whole map and may end confusing people
  6. You'll probably have to get rid of those 1/2 multi repeaters
[easy]
  1. 00:53:056 (2) - you should really avoid doing this at this level x.x it's so confusing for newbies. and specially in this map where the sv is so low
  2. 03:17:699 (1,2) - i'd avoid using this 1/1 stack, you have done stack before but 2/1. and also you barely use 1/1 in the whole map, so i think it'd be better to move these notes away
cool, waiting to see the harder insane o
Saut

Milan- wrote:

cool, waiting to see the harder insane o
RikiH_
M4M

General

Maybe the diff spread between Insane and Snow is too high, but I'm not sure, ask a BN about it

Snow

00:02:699 (1,2,3,4) - Are you sure this is 1/3? So weird, the following part (00:11:270 - and so on) has the same beats but it's 1/2. I tried to change your sliders into 1/2 and it sounds well, too... I'm not sure about it so ask other mods.
00:03:770 (1,2,1,2) - Sounds a bit weird to be honest, 1/3 (or 1/2) rhythm here would be maybe boring but it would fit better in my opinion
00:10:199 - Until this point, same as above
00:48:636 (5) - If you want to be consistent with the previous rhythm, you should remove this note
00:50:645 (2,3) - 1/2 here sounds a bit strange, I suggest you to put a slider here, like you did here 00:51:717 (4,1)
00:58:145 (1,2) - Why a NC here?
01:19:038 (3,4) - I don't like these sliders, they are both straight and stacked, I'd make curved sliders here, if I were you, they would look better. If you don't want to change these, stack them properly
01:22:253 (1,2) - Same as above, why NC?
01:28:011 (1) - I'm 99% sure this note should be 1/2 earlier, on 01:27:878 -
01:48:770 (1,2) - In my opinion it sounds much better if you use a single 1/8 slider here and delete that note and that 1/2 pause
01:57:878 - This pause feels weird... I think you should start this awesome pattern 01:58:413 - here
02:19:038 (1,2) - Same stuff about NC
02:26:940 (1) - Same as 01:28:011
02:35:645 (1,2) - NC. This applies on all NCs like this, from now on I won't point it out anymore, just go through the map and change everything, if you want to, of course.
04:11:270 (1,2,3,4,1,2,3,4) - I'd increase the spacing here, they are the final notes, plus, the song gets more intense here, compared to 04:09:128 (1,2,3,4,1,2)

Insane

00:03:770 (1,2,3,4) - Same stuff I pointed out in Snow diff
01:00:556 (1,3) - This overlap looks ugly to me
01:59:485 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,1,2,1,2,1,2,1,2,3) - This is weird, you put 3 notes combos in the first part and 2 notes combos in the second part, even though the sound exactly the same...
02:23:056 - Add a note with finish here and let the spinner begin 1/4 later?
03:30:154 (4,5,6,1) - I don't like this curve, you should re-arrange these notes and make a more circular pattern

Hard

00:40:735 (3,1) - I don't usually point out blankets, but this is really ugly, fix it please
01:01:628 (1,2) - Uhm, the second slider should start on 01:01:895 - At the moment it sounds werid, since it starts on a red tick

Normal

02:42:878 (4,1) - Make these symmetrical?
03:12:342 (1,2,3,4) - This is a copy-paste of the previous pattern, I suggest to change it into something better

Easy

01:02:431 (2,3) - I suggest avoiding to stack objects in easy diffs, they can be confusing for newbies. This applies on every stacked object in this diff

___________

Really awesome map, congratulations. Good luck for ranking :D
Topic Starter
Yales

Milan- wrote:

SPOILER
eeaaaaaagf m4m plz

[snow]
  1. 00:17:431 (5,6) - i'd ctrl g these. The vertical movement is more natural in that way That's not the flow I have in mind though
  2. 00:19:842 - the clap pattern from here to 00:24:128 - sounds a bit bad imo. As they dont really follow the music, they are just there. Try listening to the snares again I don't know, I guess I'll have to work on the hitsounds, but it says this way for now because I actually don't dislike it, and if I really follow the claps in the music it doesn't feel constant anymore.
  3. 00:27:878 (5) - add clap added
  4. 00:27:878 (5,6,7,8,1) - the music on that pattern gets stronger. Decreasing the distance doesn't fits the music very well imo (in addition, you could move 00:28:413 (1) - more to the left, like x226y309, to create a better circular flow.) I don't think it's that much stronger, the square represents the strong part but the next section is still lighter to me.
  5. 00:58:145 (1) - i believe you dont need this nc, same 01:09:663 (1) - 03:10:199 (1) - sort of fixed this one 04:02:163 (1) - 04:03:770 (1) - They are a part of the pattern, they look better and lighter this way, and it's always easier to read this way.
  6. 01:10:467 (2,3) - distance is a bit too short for what you've done so far in this section. Try moving (2) around x290y134? It still represents pretty the idea I make of this part of the music and it doesn't change that much the gameplay neither.
  7. 01:10:869 (1,3) - claps instead of whistles sound better imo. fixed (also from 01:02:699 - till this point, i found the 1/1 clap spam quite annoying and unfitting. Every 2/1 fits more as this is a "calm part". The same on this part 01:15:556 - altho i dunno.. it just sounds annoying on my end as those claps doesn't fit the music very well) didn't fix the other points because they're still adding some speed to the rythme
  8. 01:22:922 (1) - this whistle on slider body tho, i dont think it was on purpuse xd ye fixed
  9. 01:48:770 (1,2) - this has the same rhythm as 01:48:235 (3) - 01:47:163 (3) - 01:46:092 (3) - but you decided to map it differently. It's quite annoying cuz the sound on 1 and 2 is pretty much muted so i end hitting 2 way too early or late. You should reconsider using a 1/8 from (1), (or increase the hs volumen, i barely hear it hue) No because it would be unreadable. And I also really like the way it plays right now I increased volume a bit on (1)
  10. 01:53:860 (4) - rather use a 1/4 slider and add a note at the end instead of using sliderend to cover those kind of beats. fixed
  11. 02:15:288 (4,1,2,3) - distance looks a bit random here, even tho it may makes sense, you make me think it doesnt, aaaaaaaa like the distance between 02:15:556 (1,2) - is big, but then 02:15:690 (2,3,4,5,1,2,1,2,1,2) - all this is normal. Not sure how it may plays but try x357y154? changed it in another way. I'll see if it's better. Actually no, I might change it if someone else complains about it but I find the flow better this way.
  12. 02:43:681 (2) - i'd use whistle instead of clap on head. it's the same sound as 02:43:949 (3) - so it makes sense. similar here 03:34:842 (1,2,3,4) - would be nice if all 4 had the same hs Yep, forgot to change it, it sounds way better now
  13. 03:44:485 (1) - try ctrl+g? or just move 03:44:351 (8) - more away from (1). i feel like you're loosing a lot of emphasis by putting that slider so close to 8 Moved (8) slightly away, might eventually be enough for the empasize.
  14. 03:55:065 (8,1) - same here^ I made it a bit more away but didn't fix as you wanted, I like the way it is and this spacing makes the player more focused on it which might end up with the same feel actually
  15. 01:59:485 - shouldnt these sliders end on 1/6(? like you do that on similar rhythms Nope, it's not the same rythme, I think. The 1/4 here sounds pretty much ok, while putting 1/4 instead of the 1/6 sounds just bad.
[insane]
  1. od -0.5? Like your extra is 8 fixed
  2. 00:15:288 (4,1) - 00:23:860 (4,1) - you should add more distance between these. The pattern is like increasing distance, and the music too, but then you stop on (1), which feels really forced and awkward. Yep, I managed to add some distance.
  3. 00:30:824 (3,4) - eh i'd merge these into a 1/1 slider, so you're not clicking a "ghost" note fixed, somehow
  4. 00:50:645 (4) - 00:51:717 (4) - using slider tails to cover big beats, in higher diffs, is a bad thing nowadays it seems. Try to avoid that using 2 circles instead, or 3/4 sliders or something else I know but I'd still like to follow the melody here.
  5. 01:38:592 (5,6,1) - jumps should be placed towards big beats, instead of simple offbeats. I mean, jump between 6-1 makes more sense than jumping between 5-6 Yes, but I sincerly think it plays really good the way it is here.
  6. 01:42:878 (3,2) - this little overlap is rather ugly /w\ do you mind moving stuff? yes sure lol
  7. 02:23:056 - would be nice if a circle were here, just for hitsound purpuses fixed
  8. 02:49:574 (3,4,1) - this rhythm is a bit weird imo, try something like this? http://puu.sh/iKfsB/bda70ef35d.jpg the idea is to follow the guitar(or whatever instrument it is) much better and avoid using tail for strong beats, ya. changed in another way, I'll see if it's any better
  9. 03:27:074 (1) - why this nc ? doesnt seem necessary yes fixed
  10. 03:35:645 (1,1) - move this a bit more down like x407y311, cuz auto stack messes the straight line you try to make Yes, way better now
[Hard]
  1. 00:30:824 (5,1) - same as insane. This isnt really important xd but it just feels a bit empty while playing Mh.. Considering this is a hard I like the "simplified" rythme here, a lot, it plays awesome with DT too x)
  2. 00:40:735 (3,1) - can you blanket? this looks bit ugly ;w, yes, my bad
  3. 01:24:128 (3) - nc? yep yep
  4. 02:53:860 (4,1,2) - this sounds more like this to me http://puu.sh/iKghF/6665d61c5d.jpg 02:54:395 - doesnt sound really important and fit more with slider tail I guess the way you suggest is more accurate considering the fact that you hit the strong beat, but still, I don't like the empty tick right after the slider in this case
  5. 03:17:431 - i think you should add a 1/2 slider here, otherwise it sounds kinda empty just having 03:17:699 (1) - for vocals yes, ok
[normal]
  1. try +1 hp/od. The spreed 3/4/7 doesnt look very good fixed
  2. 00:28:949 (2,1) - ehhm this sounds really empty. Try using the snares for the rhythm instead, sounds cooler. like here http://puu.sh/iKgDt/6587163e13.jpg or just use 3/2 gaps or whatever. same with 00:31:092 (1) - It was like this but changed for the sake of star rating... http://puu.sh/iKH0R/377a03e5e6.png
  3. 02:06:985 (3) - try this? http://puu.sh/iKgXG/7125055410.jpg the rhythm you're using sounds weird >w< Yes, way better lol
  4. 02:48:503 (4,2) - these should have the same rhythm imo. Kinda weird to hear just 1 being 1/2 I don't mind changing it, but I really think it sounds better this way, because 02:48:503 (4) - is way more stronger, I think.
  5. 03:21:717 (4,1) - this stack is quite random. You dont really stack anything in the whole map and may end confusing people I find it pretty neat though, there's nothing behind.. I'll change if somelse complains about it though.
  6. You'll probably have to get rid of those 1/2 multi repeaters we'll see then i.i
[easy]
  1. 00:53:056 (2) - you should really avoid doing this at this level x.x it's so confusing for newbies. and specially in this map where the sv is so low well, I'm not really sure how to fix it
  2. 03:17:699 (1,2) - i'd avoid using this 1/1 stack, you have done stack before but 2/1. and also you barely use 1/1 in the whole map, so i think it'd be better to move these notes away I thought it was actually helpful in gameplay lol, fixed anyway !
cool, waiting to see the harder insane o uhghghghgh one day, maybe. I'll do my best to go without >.>

RikiH_ wrote:

SPOILER
M4M

General

Maybe the diff spread between Insane and Snow is too high, but I'm not sure, ask a BN about it Yes, might be a problem, we'll see.

Snow

00:02:699 (1,2,3,4) - Are you sure this is 1/3? So weird, the following part (00:11:270 - and so on) has the same beats but it's 1/2. I tried to change your sliders into 1/2 and it sounds well, too... I'm not sure about it so ask other mods. 1/2 would work too, but 1/3 is cool too. Also you're wrong, there's no beats in the intro (except when I mapped 1/1) while from here 00:11:270 (1) - there's definetly something at the red tick
00:03:770 (1,2,1,2) - Sounds a bit weird to be honest, 1/3 (or 1/2) rhythm here would be maybe boring but it would fit better in my opinion As I said in previous point the 1/1 are following the beats, the 1/3 the synthe
00:10:199 - Until this point, same as above ^
00:48:636 (5) - If you want to be consistent with the previous rhythm, you should remove this note Well, I know what you mean but I'm just following the music, and the previous part is already long enough lol
00:50:645 (2,3) - 1/2 here sounds a bit strange, I suggest you to put a slider here, like you did here 00:51:717 (4,1) You're not wrong but I still think this is perfect atmosphere for this part
00:58:145 (1,2) - Why a NC here? NCs are part of the pattern. Also it's always pleasant in term of readability to put 1/2 NCs
01:19:038 (3,4) - I don't like these sliders, they are both straight and stacked, I'd make curved sliders here, if I were you, they would look better. If you don't want to change these, stack them properly I think they're already stacked properly? I don't know... I like them, I'm not changing them though.
01:22:253 (1,2) - Same as above, why NC? same as above. such an electric pattern xD
01:28:011 (1) - I'm 99% sure this note should be 1/2 earlier, on 01:27:878 - Nope I'm following the beat. not the breathing of miku (does she even breath wtf)
01:48:770 (1,2) - In my opinion it sounds much better if you use a single 1/8 slider here and delete that note and that 1/2 pause Would be unreadable
01:57:878 - This pause feels weird... I think you should start this awesome pattern 01:58:413 - here Nope, following the music not the voice, it wouldn't have enough feedback at all
02:19:038 (1,2) - Same stuff about NC same
02:26:940 (1) - Same as 01:28:011 same
02:35:645 (1,2) - NC. This applies on all NCs like this, from now on I won't point it out anymore, just go through the map and change everything, if you want to, of course. Not changing my position on them ^^
04:11:270 (1,2,3,4,1,2,3,4) - I'd increase the spacing here, they are the final notes, plus, the song gets more intense here, compared to 04:09:128 (1,2,3,4,1,2) I still need to think about the last 4 sliders, if I want to make them faster or increase spacing, but still... I don't want to change the diagram. Also, to follow your own idea, I'd say no, because the spacing might not be that much bigger from the previous sliders, but the SV is way higher which makes a hugh difference already in playmode.

Insane

00:03:770 (1,2,3,4) - Same stuff I pointed out in Snow diff I think this is enough simplified here
01:00:556 (1,3) - This overlap looks ugly to me Made it more clear. (it's still an overlap though)
01:59:485 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,1,2,1,2,1,2,1,2,3) - This is weird, you put 3 notes combos in the first part and 2 notes combos in the second part, even though the sound exactly the same... I guess this is questionable but still, the NCs offer some variety that the rythme doesn''t.
02:23:056 - Add a note with finish here and let the spinner begin 1/4 later? fixed
03:30:154 (4,5,6,1) - I don't like this curve, you should re-arrange these notes and make a more circular pattern Mh I kinda like it actually (1) is breaking the cruve but not the flow, I think.

Hard

00:40:735 (3,1) - I don't usually point out blankets, but this is really ugly, fix it please fixed
01:01:628 (1,2) - Uhm, the second slider should start on 01:01:895 - At the moment it sounds werid, since it starts on a red tick it's not natural to start slider on red tick but it's acceptable if it follows the music, which is the case here.

Normal

02:42:878 (4,1) - Make these symmetrical? They're more like ctrl+g I don't think it's a bad thing I improved the shape of (1) in a way it looks like (4) though.
03:12:342 (1,2,3,4) - This is a copy-paste of the previous pattern, I suggest to change it into something better Well.. I still think it fits the music the way it is, I find it pretty fun the fact it repeats.

Easy

01:02:431 (2,3) - I suggest avoiding to stack objects in easy diffs, they can be confusing for newbies. This applies on every stacked object in this diff Yes, it's not recommended, but still it stays pretty neat here.

___________

Really awesome map, congratulations. Good luck for ranking :D Thanks ! Sorry didn't make that much changements, but thanks for the check!
Thanks guys, that was helpful, I'll mod your maps as soon as possible !
Natsuki Nanaka
IT'S SOOOOO FUN
Really NICE map


\Hype/

PS. Pro mapper. : D
FCL
M4M plz

Easy
00:47:699 (1,2) - You can change like here 00:57:342 (1) - Maybe here it is better to insert sliderwave
04:09:128 (1,2,3,4) - I think that two sliders would look better

Normal
01:58:413 (1,1) - I think this arrangement of notes looks better 03:40:199 (1,2) - 03:44:485 - I think there need another slider
Hard
02:22:654 - You can add 2 circles
02:46:494 - Here, too, you can add a circle
03:16:628 - And then, there would have looked good 2nd spinner
03:17:967 (2) - Instead of circle, you can put a sliderwave with reduced 2 times speed
03:51:985 (1) - ^

Insane
I dunno what to pay attention to here =)
Good luck
Topic Starter
Yales

FCL wrote:

M4M plz

Easy
00:47:699 (1,2) - You can change like here That would touch (4) so nope, nothing's wrong in my way. 00:57:342 (1) - Maybe here it is better to insert sliderwave Why?
04:09:128 (1,2,3,4) - I think that two sliders would look better It's a square.. I don't know what's wrong with the look of a square.

Normal
01:58:413 (1,1) - I think this arrangement of notes looks better Mind the gap !!! You can't put notes right after spinner in easy/normal ! It's confusing. 03:40:199 (1,2) - It looks nice but the flow feels pretty bad though. 03:44:485 - I think there need another slider Mind the gap !!!
Hard
02:22:654 - You can add 2 circles I could... But I'd still prefer to focus on the vocal here.
02:46:494 - Here, too, you can add a circle There's no beat
03:16:628 - And then, there would have looked good 2nd spinner Won't be rankable, cause ninja spinner (that goes under 3000 by auto) and 2nd spinner usually plays awful
03:17:967 (2) - Instead of circle, you can put a sliderwave with reduced 2 times speed I let it for extra, it can be an easy sliderbreak and I don't see how the flow could be cool the things are set up here.
03:51:985 (1) - ^ Sounds better here, but still, the end of the slider should finish on 1/4 and I don't really want it for my hard diff. I guess I'll think about those last 2 points, but since there's nothing wrong in my way, I might not change it anyway.

Insane
I dunno what to pay attention to here =)
Good luck
Thanks for checking !
Kin
bonsoir

[General]

  1. comme je te l'avais dis en pm, une Insane plus dur devra être nécessaire, enfin, une diff entre l'Insane actuelle et l'Extra quoi. D:
[Snow]
Septembre dit : ton drain à 8 :(

  1. 00:33:770 (1) - pour tous les patterns similaire, je trouve ça réellement dommage de rendre 00:33:904 - 00:34:038 - passif en simple arrow/fin de slider. étant donné que le son avec la guitare est quand même assez strong et est quand même assez dominant sur cette partie.
  2. étant donné que tu a l'air de chercher à follow la melody, ça me fait personnellement bizarre de ne pas avoir un "hold" içi 00:51:315 - . Peut être serait il mieux d'avoir un circle à la place de 00:51:181 (2) - afin de pouvoir ajouter un "hold" via un slider sur le red tick melody.
  3. 01:20:779 (1,2) - j'aurais plutot tendance à faire en sorte que (2) soit simplement un slider 1/2 afin de rendre la note vocal içi clickable : 01:21:449 - . Tout en gardant le sentiment de rester appuyer sur la longue note vocal via le slider 1/2 d'içi 01:21:181 - . J'aurais aussi plutot tendence à rendre la timeline différente entre les 2 notes 01:20:779 (1,2) - . Etant donné que le 1er slider à une note vocal sur son début, mais pas sur sa fin, tandis que le 2eme slider, a une note vocal au début et à la fin.
  4. 01:22:922 (1,2) - 02:17:565 (1,2) - 02:19:708 (1,2) - ^
  5. 02:08:190 - je trouve ça personnellement dommage de faire un break plutot que de mapper la melody.
  6. 02:57:342 (1,2,1,2,1,2) - Je sais pas ce que t'en pense, mais perso, je pense que plutot d'avoir un spacing bien constant entre eux, le mieux serait de l'avoir en spacing qui augmente. Etant donné que la melody donne un sentiment d'augmentation, d'élévation. Un truc dans ce genre
  7. 02:58:413 (1,2,1,2,1,2) - ^ pareil, mais plutot en diminuant je pense.
[Insane]

  1. 00:17:565 (4,1) - 00:26:137 (4,1) - 03:59:351 (4,1) - j'aurais tendance à faire un jump entre ces 2 notes, un peu comme içi 00:13:279 (4,1) - .
  2. 00:33:770 (1) - j'aurais tendance à te faire la même réflexion que sur l'Extra D:
  3. 00:50:110 (2,3,4) - J'aurais plutot tendance à vouloir change la timeline dans ce style la afin de mieux suivre la melody. Etant donné que ton slider içi 00:50:645 (4) - est clairement pour la melody.
  4. 00:51:181 (2,3,4) - plus ou moins la même chose étant donné que la melody est similaire.
  5. 02:43:413 (1,1,1) - Perso je préfère ces 3 notes avec un sampleset normal + whistle.
  6. 02:45:556 (1) - étant donné que tu cherchais à suivre la melody, ce slider ignore complétement la melody qu'il y a içi : 02:45:958 - .

J'pense que c'est tout ôwô
good luck \o
Yauxo
Tiny rant on the "i dont care, there wont be a 5.x diff"

Im one of those inbetweeners. I can probably play the Extreme if I tryhard, but I dont always feel like it. Insane is too easy and boring.
Adding HD? Still too easy. The map isnt really what I'd consider as jumpy (maybe for someone below my level), so there is no difficulty added.
Adding HR? AR10 on a 4.5 Star maps isnt neccessarily fun. OD10 is forced and HP9.8 doesnt really give you any freedom in missing stuff if you cant read AR10 (add the increased OD to that as well and youre basically effed).

Want a map that is in the 190-210PP range? Well, wrong set for you.

To add to that, Insane -> Snow has a rather big gap in terms of jumps. That also feels like a kick in the butt for someone inbetween. (Lets ignore the Spinner -> Deathstream "upgrade" on 02:23:056 (1) - for now)

Just a little heads up.


Note: Jump strain is usually alot less in value compared to speed, so a .2 jump change is probably somewhat comparable to .5 speed change(? maybe even more) Actually, let me also add this here to show the jump difference, spread wise, even more. You want to look at the "Average" value on the Jump strain graph

Also, if QATs go nazi on 4:59 Minute songs, then they will also go nazi on a 1.81 I -> X "spread"

Just ... get a gd or something. It wont hurt you, but improve the set quality by alot.
Topic Starter
Yales
SPOILER

Kin wrote:

bonsoir

[General]

  1. comme je te l'avais dis en pm, une Insane plus dur devra être nécessaire, enfin, une diff entre l'Insane actuelle et l'Extra quoi. D:
[Snow]
Septembre dit : ton drain à 8 :( Je vois pas trop le probleme, le drain est pardonable meme avec hr

  1. 00:33:770 (1) - pour tous les patterns similaire, je trouve ça réellement dommage de rendre 00:33:904 - 00:34:038 - passif en simple arrow/fin de slider. étant donné que le son avec la guitare est quand même assez strong et est quand même assez dominant sur cette partie. Je trouve que l'effet donne est bon comme ca, d'autant plus que du coup ca donne plus d'impact a la prochaine partie 00:41:270 (1) -
  2. étant donné que tu a l'air de chercher à follow la melody, ça me fait personnellement bizarre de ne pas avoir un "hold" içi 00:51:315 - . Peut être serait il mieux d'avoir un circle à la place de 00:51:181 (2) - afin de pouvoir ajouter un "hold" via un slider sur le red tick melody. Ah, j'aime pas du tout comme ca rend, d'autant plus que juste avant il y a le square qui suit pas la melodie.
  3. 01:20:779 (1,2) - j'aurais plutot tendance à faire en sorte que (2) soit simplement un slider 1/2 afin de rendre la note vocal içi clickable : 01:21:449 - . Tout en gardant le sentiment de rester appuyer sur la longue note vocal via le slider 1/2 d'içi 01:21:181 - . J'aurais aussi plutot tendence à rendre la timeline différente entre les 2 notes 01:20:779 (1,2) - . Etant donné que le 1er slider à une note vocal sur son début, mais pas sur sa fin, tandis que le 2eme slider, a une note vocal au début et à la fin. Non, et c'est un non categorique, il y a peu de 1/1 dans cette map et s'ils y en a ici c'pas par hasard. Ils donne parfaitement l'effet de lenteur que je recherche pour aller avec le vocal. Ces sliders sont pour moi un grois + a la map.
  4. 01:22:922 (1,2) - 02:17:565 (1,2) - 02:19:708 (1,2) - ^ ^
  5. 02:08:190 - je trouve ça personnellement dommage de faire un break plutot que de mapper la melody. Je pensais la meme chose en mappant, mais en realite il y a 2 notes puis rien, c'est surtout awkward de pas mettre de break ici, puis j'aime assez la facon dont j'ai recupere la chose avec 02:11:404 (1,2,1,2) -
  6. 02:57:342 (1,2,1,2,1,2) - Je sais pas ce que t'en pense, mais perso, je pense que plutot d'avoir un spacing bien constant entre eux, le mieux serait de l'avoir en spacing qui augmente. Etant donné que la melody donne un sentiment d'augmentation, d'élévation. Un truc dans ce genre
  7. 02:58:413 (1,2,1,2,1,2) - ^ pareil, mais plutot en diminuant je pense. L'idee est bonne. J'y penserai mais pas de changement pour le moment, j'aime assez le cote metronome du pattern.
[Insane]

  1. 00:17:565 (4,1) - 00:26:137 (4,1) - 03:59:351 (4,1) - j'aurais tendance à faire un jump entre ces 2 notes, un peu comme içi 00:13:279 (4,1) - . ok
  2. 00:33:770 (1) - j'aurais tendance à te faire la même réflexion que sur l'Extra D: de meme
  3. 00:50:110 (2,3,4) - J'aurais plutot tendance à vouloir change la timeline dans ce style la afin de mieux suivre la melody. Etant donné que ton slider içi 00:50:645 (4) - est clairement pour la melody. Encore une fois, vraiment pas fan du slider sur le half beat
  4. 00:51:181 (2,3,4) - plus ou moins la même chose étant donné que la melody est similaire. ^
  5. 02:43:413 (1,1,1) - Perso je préfère ces 3 notes avec un sampleset normal + whistle. ok pour le whistle mais pas pour le normal
  6. 02:45:556 (1) - étant donné que tu cherchais à suivre la melody, ce slider ignore complétement la melody qu'il y a içi : 02:45:958 - . J'aime assez la facon dont ca sonne, puis ca reste un nouveau pattern.

J'pense que c'est tout ôwô
good luck \o
Merci beaucoup, je mod ta map au plus vite !!

Yauxo wrote:

Text.
Thanks for checking.
Unless someone comes by himself with the required rating and a diff well structured I won't make a new one. For reasons I already said. I already gave what I had to give for this song.

Yauxo wrote:

Also, if QATs go nazi on 4:59 Minute songs, then they will also go nazi on a 1.81 I -> X "spread"
If the set doesn't change and QATs go nazi on this even after what I said. I'll answer by the same level and add that deathstream instead of the spinner. Like seriously... I heard you, and from that, I might accept a GD if someone made one. But QATs...They are the last I want advise from.

I don't mind making this insane harder, but then the gap will be too high from hard to insane which is way more problematic in this way.
micchi_chi
Hi M4M from your modding Q
My map btw : https://osu.ppy.sh/s/322414

[General]
  1. Your diff spread is fine imo. I have a big diff gap as well -w-
  2. Disable widescreen support (song setup -> design), it's only used for storyboard
  3. This song have (unofficial maybe, dunno) MV right? Why don't you add it? https://www.youtube.com/watch?v=c8vbgNLDNDM

[Easy]
  1. 00:17:163 (1) - you can curve this the other way so it'll blanket (2) http://puu.sh/iXib8/d7f3d5c06a.jpg furthermore, if you don't change, you can still make the shape better.
  2. 00:33:770 (2) - Actually for Easy, a circle would work better but considering you used a lot of it, I think you won't change.
  3. 00:41:270 (2) - I would prefer to NC here instead of here 00:40:199 (1) - because that's where the new verse start. I think it make more sense.
  4. 00:53:056 (2) - I think for high speed BPM song like this, avoid using 1/2 interval... Maybe you could use 1 1/2 slider instead. http://puu.sh/iXini/9e0818205e.jpg it'll still cover up nicely.
  5. 00:57:342 (1) - Maybe this wasn't mean to be slider wave but I think it's better to keep it as slider wave...
  6. 01:30:556 (1) - Try making the straight part before red anchor and after red anchor parallel. It'll looks better http://puu.sh/iXiuv/c7da8b35cd.jpg
  7. 01:32:699 (3) - ^
  8. 01:48:770 (4) - Not really necessary, just suggestion; but maybe NC because the sound you followed change? Like you did here 01:58:413 (1) -
  9. 02:21:985 (2,3) - I'm pretty sure it'll fit the song (vocal) better if you ctrl+g this.
  10. 02:43:413 (1,2) - why don't simply use 1/1 reverse slider? .-.
  11. 03:19:306 (3) - NC here because you just passing a big white tick that indicates the start of chorus.
  12. 04:05:913 (3,5) - The tail could be blanketed better.
  13. Nice map since you mainly use simple rhythm. Fix your slider waves xD

[Normal]
  1. The SV feels pretty fast for Normal...
  2. 00:03:770 (3,4,1) - usually I make it like this http://puu.sh/iXiVa/47b19df146.jpg so (3) blanketing (1)'s tail, while (1) blanketing (4) and making a nice triangle shape. But since I changed (3)'s shape, you might want to change 00:02:699 (1) - as well.
  3. 00:27:342 (3) - It would be nice if you move this downward a bit to make a smoother flow from (2) since the current flow is broken, but nah, it's minor, it's alright if you don't tho.
  4. 00:28:413 (1,2,1,2,3,1) - These seems off .-. Try to change 00:28:413 (1) - into a circle and move everything else up until 00:31:092 (1) - 1/1 tick forward then add circle here 00:31:628 to fill the gap. Should fit better. http://puu.sh/iXj9b/3884308316.jpg
  5. 00:50:378 (2,3) - Make these two identical? .-. or at least you could make (3) blanketing (2)'s head.
  6. 02:05:645 (5,1) - blanket~
  7. 02:30:556 (3) - Would look better if you simply stack it with (2) imo http://puu.sh/iXjl3/83e52b2613.jpg
  8. 02:31:628 (1) - If you do so ^ you can stack this with (3)'s tail http://puu.sh/iXjnu/a0e80e6968.jpg the DS should be alright after that.
  9. 02:46:628 (1) - Make it reverse here 02:47:029 and add a note at big white tick. http://puu.sh/iXjrF/1a2625e451.jpg
  10. 03:12:342 (1,2,3,4) - It feels weird because you are using the same pattern .-. maybe use different pattern from before? Like curving everything the other way? http://puu.sh/iXjxh/c170b3062e.jpg or whatever you like.
  11. 03:17:967 (2) - Personally I don't like this slider's shape xD
  12. 03:25:199 (1) - curve the other way so it could blanket (2)? http://puu.sh/iXjBk/25c3e5f144.jpg kinda ruin the flow from (4) tho :/
  13. 04:04:842 (1) - Remove NC, unnecessary.
  14. 04:08:056 (1) - ^

[Hard]
  1. HP 5?
  2. OD 6
  3. 02:00:824 (1,2,3,4,1,2,3,1,2,3,4) - I'd rather have it keep it's square shape but make it spin and maybe increase the jump a little..
  4. 02:03:770 (1,3) - Almost overlapped, don't look good imo, maybe move (3) a bit.
  5. 02:05:645 (4,1,2,3,4) - this looks like broken star shape :/ why don't make it into star shape?
  6. 02:41:003 (1,2,3,1,2,3) - Maybe make them spin...
  7. 03:41:538 (2) - Make the start and the end parallel.
  8. Nice hard ^^

I'll end this here since my map is 5 mins long (the drain is 4 mins tho) with only two diffs, so I think this would be fair :3
Cool song btw -w-
Good luck~^^
moonlightleaf
no kd , maybe no helpful ,

[Hard]

00:48:369 (3) - delete

01:45:020 (3,4) - maybe a little far

01:58:011 - no so fit after this to use just a spinner

02:45:556 (1) - strack ?

[insane]

00:40:467 and 00:40:735 add note ?

00:52:520 (3,4) - wrong 1/8 ,rhythm : 00:52:520 and 00:52:654 and 00:52:721

01:49:038 add note

01:50:511 (1) - move to 01:50:712 ?

03:35:645 (1,1) - strack ?
Side
Hi my mod for M4M (hopefully :3).

SPOILER
Consider changing the preview point to 02:27:074 - Makes the preview a little longer and saa sounds really cool :3


The background feels a little unfitting in my opinion. Obviously I'm not suggesting you change it however if you are open to other backgrounds let me know and I can show you a few that came to mind :3


Snow



Consider raising OD to 8.5. This is a 6 star extra and it should be a lot more rewarding than a harder insane/lower extra. Plus most people who can play this well have pretty good UR or at least should.



00:41:270 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I understand that this is a slower section because it's a verse however this small section at 00:40:735 (3,1,1,1) - really builds up the tension in the next 16 bars. What I am suggesting is adding notes in the empty red ticks after each slider note combination (from thisto this and so on) so it can complement the previous build-up and also serve as a good transition to the prechorus that starts at 00:49:842 (1) -

02:08:190 - 02:11:270 - I could see this section being mapped a lot more than having a break here. Or at the very least add some notes (sounds)on 02:08:190 - and 02:08:458 - and then have the break.

03:11:337 (2) - Could probably just stack it over the sliderhead. Otherwise standardize the spacing to 1.8x like you did for 03:13:614 (2,3) -

03:15:020 (3) - Triple here sounds overbearing considering there is also a triple note here 03:15:422 (5,6,1) - Consider changing slider 3 into 2 notes. Either that or get rid of 03:15:489 (6). This will probably mean rearranging some patterns but it sounds better.


Insane



If you changed the OD on the above diff consider changing this one to OD8.


01:26:270 (1) - This is okay too but you could also consider adding a note here and then starting the spinner.

03:00:422 (4) - ctrl up and ctrl left one time. Note should be at 484 | 64 so the pattern looks like a cleaner triangle while the spacing stays consistent.

03:16:895 (1,2,3,4,5,1) - Something about this pattern makes it really offputting. Something about 03:17:297 (3) - doesn't feel right to me. The pattern I hear is 1 123 1 123 1 1 1 but the pattern I play is 1 123 123 123 1 1. It might look nice because its like a triforce triangle but I think you should consider a different pattern here maybe (just a rough example) something like this (2 is still a slider/reverse) Where in this pattern your fingers are doing like a more consistent tapping pattern (can't really explain it because I think it sounds confusing lol but its like a 12 - 12 1 -1 tapping lol if this doesnt make sense I'll try to clear it up here or in pm)

03:30:556 (1,2,3) - Move these together to 268 / 176 so 4 5 and 6 flow more naturally to 1. The symmetry between 3 and 1 also stays like you can see here


Didn't really see any issues on the easier diffs honestly. Maps are honestly very well made (no surprise lol) and I'd definitely play it even though I personally don't like omoi's vocaloid stuff that much :P
Topic Starter
Yales

hanyuu_nanodesu wrote:

SPOILER
Hi M4M from your modding Q
My map btw : https://osu.ppy.sh/s/322414

[General]
  1. Your diff spread is fine imo. I have a big diff gap as well -w- -w-
  2. Disable widescreen support (song setup -> design), it's only used for storyboard yep fixed
  3. This song have (unofficial maybe, dunno) MV right? Why don't you add it? https://www.youtube.com/watch?v=c8vbgNLDNDM gotta add it i guess yes

[Easy]
  1. 00:17:163 (1) - you can curve this the other way so it'll blanket (2) http://puu.sh/iXib8/d7f3d5c06a.jpg furthermore, if you don't change, you can still make the shape better. I don't like the flow, fixed the shape a bit though
  2. 00:33:770 (2) - Actually for Easy, a circle would work better but considering you used a lot of it, I think you won't change. I'll change if someone else complains about it too
  3. 00:41:270 (2) - I would prefer to NC here instead of here 00:40:199 (1) - because that's where the new verse start. I think it make more sense. yes, fixed
  4. 00:53:056 (2) - I think for high speed BPM song like this, avoid using 1/2 interval... Maybe you could use 1 1/2 slider instead. http://puu.sh/iXini/9e0818205e.jpg it'll still cover up nicely. fixed
  5. 00:57:342 (1) - Maybe this wasn't mean to be slider wave but I think it's better to keep it as slider wave... mh I don't know I like this shape
  6. 01:30:556 (1) - Try making the straight part before red anchor and after red anchor parallel. It'll looks better http://puu.sh/iXiuv/c7da8b35cd.jpg fixed
  7. 01:32:699 (3) - ^ fixed
  8. 01:48:770 (4) - Not really necessary, just suggestion; but maybe NC because the sound you followed change? Like you did here 01:58:413 (1) - I find the changement in your second example way more intensive, I try to not overdo the NC in Easy.
  9. 02:21:985 (2,3) - I'm pretty sure it'll fit the song (vocal) better if you ctrl+g this. fix
  10. 02:43:413 (1,2) - why don't simply use 1/1 reverse slider? .-. fixed
  11. 03:19:306 (3) - NC here because you just passing a big white tick that indicates the start of chorus. fixed
  12. 04:05:913 (3,5) - The tail could be blanketed better. fixed
  13. Nice map since you mainly use simple rhythm. Fix your slider waves xD I kinda like my waves :c

[Normal]
  1. The SV feels pretty fast for Normal... Well considering there's also an easy diff, i think it's fine, also the rythme is pretty easy for a normal
  2. 00:03:770 (3,4,1) - usually I make it like this http://puu.sh/iXiVa/47b19df146.jpg so (3) blanketing (1)'s tail, while (1) blanketing (4) and making a nice triangle shape. But since I changed (3)'s shape, you might want to change 00:02:699 (1) - as well. fixed, differently though
  3. 00:27:342 (3) - It would be nice if you move this downward a bit to make a smoother flow from (2) since the current flow is broken, but nah, it's minor, it's alright if you don't tho. Might give some DS trouble :c
  4. 00:28:413 (1,2,1,2,3,1) - These seems off .-. Try to change 00:28:413 (1) - into a circle and move everything else up until 00:31:092 (1) - 1/1 tick forward then add circle here 00:31:628 to fill the gap. Should fit better. http://puu.sh/iXj9b/3884308316.jpg fixed
  5. 00:50:378 (2,3) - Make these two identical? .-. or at least you could make (3) blanketing (2)'s head. fixed
  6. 02:05:645 (5,1) - blanket~ fixed
  7. 02:30:556 (3) - Would look better if you simply stack it with (2) imo http://puu.sh/iXjl3/83e52b2613.jpg fixed
  8. 02:31:628 (1) - If you do so ^ you can stack this with (3)'s tail http://puu.sh/iXjnu/a0e80e6968.jpg the DS should be alright after that. did it in my own way
  9. 02:46:628 (1) - Make it reverse here 02:47:029 and add a note at big white tick. http://puu.sh/iXjrF/1a2625e451.jpg fixed Actually nope, for rating's sake
  10. 03:12:342 (1,2,3,4) - It feels weird because you are using the same pattern .-. maybe use different pattern from before? Like curving everything the other way? http://puu.sh/iXjxh/c170b3062e.jpg or whatever you like. taking that idea it's nice
  11. 03:17:967 (2) - Personally I don't like this slider's shape xD i guess it can be improved, did some modifications but it's still the same though lol
  12. 03:25:199 (1) - curve the other way so it could blanket (2)? http://puu.sh/iXjBk/25c3e5f144.jpg kinda ruin the flow from (4) tho :/ ye ok, i take that
  13. 04:04:842 (1) - Remove NC, unnecessary. fixed
  14. 04:08:056 (1) - ^ fixed

[Hard]
  1. HP 5? sounds a bit too low
  2. OD 6 same here, for both, I might put 5.5 or 6.5 if someone else complains about it i don't know lol
  3. 02:00:824 (1,2,3,4,1,2,3,1,2,3,4) - I'd rather have it keep it's square shape but make it spin and maybe increase the jump a little.. I like how it ends up by a triangle
  4. 02:03:770 (1,3) - Almost overlapped, don't look good imo, maybe move (3) a bit. fixed
  5. 02:05:645 (4,1,2,3,4) - this looks like broken star shape :/ why don't make it into star shape? improved a bit the shape
  6. 02:41:003 (1,2,3,1,2,3) - Maybe make them spin... I kinda like the way it is now
  7. 03:41:538 (2) - Make the start and the end parallel. fixed
  8. Nice hard ^^

I'll end this here since my map is 5 mins long (the drain is 4 mins tho) with only two diffs, so I think this would be fair :3 yep yep sure
Cool song btw -w-
Good luck~^^
Thanks for the helpful mod, I'll mod your map as soon as possible !

moonlightleaf wrote:

SPOILER
no kd , maybe no helpful ,

[Hard]

00:48:369 (3) - delete nah it's fine

01:45:020 (3,4) - maybe a little far it intensifies here it plays just fine

01:58:011 - no so fit after this to use just a spinner i think it does fit

02:45:556 (1) - strack ? custom stack always better

[insane]

00:40:467 and 00:40:735 add note ? not enough feedback

00:52:520 (3,4) - wrong 1/8 ,rhythm : 00:52:520 and 00:52:654 and 00:52:721 well you may have a point, but still, i'm just accentuate that part instead of the 1/4 that is less intensive

01:49:038 add note Not a note I want to map, that's not what I'm following

01:50:511 (1) - move to 01:50:712 ? Nope o.o mapping the beats here.

03:35:645 (1,1) - strack ? No, custom stack looks better IG.
Thanks for checking!!

Side wrote:

SPOILER
Hi my mod for M4M (hopefully :3).

Consider changing the preview point to 02:27:074 - Makes the preview a little longer and saa sounds really cool :3 I prefer a non-vocal preview point.


The background feels a little unfitting in my opinion. Obviously I'm not suggesting you change it however if you are open to other backgrounds let me know and I can show you a few that came to mind :3 I like it e.e But thanks!


Snow



Consider raising OD to 8.5. This is a 6 star extra and it should be a lot more rewarding than a harder insane/lower extra. Plus most people who can play this well have pretty good UR or at least should. fixed



00:41:270 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I understand that this is a slower section because it's a verse however this small section at 00:40:735 (3,1,1,1) - really builds up the tension in the next 16 bars. What I am suggesting is adding notes in the empty red ticks after each slider note combination (from thisto this and so on) so it can complement the previous build-up and also serve as a good transition to the prechorus that starts at 00:49:842 (1) - Nah. This part is barely more intense than 00:32:699 (1) - this one. I already add a circle compared to that one. the 1/8 kickslider are here to make a transition not to start something full 1/2 in any case

02:08:190 - 02:11:270 - I could see this section being mapped a lot more than having a break here. Or at the very least add some notes (sounds)on 02:08:190 - and 02:08:458 - and then have the break. IU wanted to map it but there's nothing to map in this section actually, that's why i put a break here. and if I map the sounds you suggest me, the empty ticks in between feel really awkward.

03:11:337 (2) - Could probably just stack it over the sliderhead. Otherwise standardize the spacing to 1.8x like you did for 03:13:614 (2,3) - I don't have prroblem here, I prefer lowering the sv to catch the slider in a better way, it doesnt change that much in gameplay anyway.

03:15:020 (3) - Triple here sounds overbearing considering there is also a triple note here 03:15:422 (5,6,1) - Consider changing slider 3 into 2 notes. Either that or get rid of 03:15:489 (6). This will probably mean rearranging some patterns but it sounds better. I changed hitsounds instead lol, the emphasize that gives the triple is ok i think.


Insane



If you changed the OD on the above diff consider changing this one to OD8. fixed


01:26:270 (1) - This is okay too but you could also consider adding a note here and then starting the spinner. fixed

03:00:422 (4) - ctrl up and ctrl left one time. Note should be at 484 | 64 so the pattern looks like a cleaner triangle while the spacing stays consistent. fixed

03:16:895 (1,2,3,4,5,1) - Something about this pattern makes it really offputting. Something about 03:17:297 (3) - doesn't feel right to me. The pattern I hear is 1 123 1 123 1 1 1 but the pattern I play is 1 123 123 123 1 1. It might look nice because its like a triforce triangle but I think you should consider a different pattern here maybe (just a rough example) something like this (2 is still a slider/reverse) Where in this pattern your fingers are doing like a more consistent tapping pattern (can't really explain it because I think it sounds confusing lol but its like a 12 - 12 1 -1 tapping lol if this doesnt make sense I'll try to clear it up here or in pm) I'm just cutting the stream I don't know :c Like your way sounds nice. But I like mine too, I don't know :c You're accentating the vocal while I just stick with the beats. Not sure what's better. I'll see if someone else mention it, i'll change it in your way.

03:30:556 (1,2,3) - Move these together to 268 / 176 so 4 5 and 6 flow more naturally to 1. The symmetry between 3 and 1 also stays like you can see here fixed


Didn't really see any issues on the easier diffs honestly. Maps are honestly very well made (no surprise lol) and I'd definitely play it even though I personally don't like omoi's vocaloid stuff that much :P
Thanks for the mod, interesting stuff. I'll mod your map as soon as possible !
Nathan
nice map
Miriko
Hi~ M4M from your queue~ ><

This map is really well made! It makes it so hard to find stuff to mod! x3

[Easy]
  1. 00:01:627 - Add a note here maybe? There's a significant enough beat here for one.
  2. 00:27:878 (3,1) - Blanket is a bit sloppy. ><
  3. 01:28:145 - Missing a note for the vocal here~
  4. 02:27:074 - Another missing note for vocal
  5. 02:46:628 (3) - Curve this slider maybe? ><
That's all I could suggest~ >< Overall it's really well mapped!

[Normal]
  1. 00:01:627 - Same as Easy; A note here maybe?
I couldn't find anything else I could suggest. >.<

[Hard]
  1. 00:01:627 - Note? ><
  2. 00:23:056 (1,2,1,2) - This session of jumps are hard to see imo. ><
  3. 01:45:556 (1,2,1,2,1,2) - These feel too far for a Hard map. ><
  4. 04:04:842 (1,2,1,2) - Mentioned earlier. ><
Overall the Hard is really good! It's just that some parts feels a bit harder than a normal hard. ><

[Insane]
  1. 00:01:627 - Note? ><
  2. 01:09:396 (2,4) - Ctrl G? o.o
  3. 01:21:985 (1,2) - I think Copy-pasting (1) and then Ctrl H+J would be nice, it also makes it symmetrical~
  4. 02:28:145 (4) - Ctrl G?
This insane is soo good! >< Even though I'm terrible at playing, I enjoyed it. x3

[Snow]
  1. 00:01:627 - Note? ><
  2. 00:17:431 (5) - Too low! It's touching the meter at the bottom. ><
  3. 00:17:967 (2,4) - Ctrl G?
  4. 01:11:538 (2) - Ctrl G?
  5. 02:26:270 (1,1) - Also touching the meter at the bottom. Too low.
  6. 02:27:074 (1,1) - Switch the direction of one of them? ><
Even though I can't play this, I can tell this map is amazing! >////< Good job~ These are just suggestions based on what I see in the Editor. x3

Hope my mod helped!
Topic Starter
Yales
SPOILER

Victorica wrote:

Hi~ M4M from your queue~ ><

This map is really well made! It makes it so hard to find stuff to mod! x3 Thanks!

[Easy]
  1. 00:01:627 - Add a note here maybe? There's a significant enough beat here for one. I'll answer here for every diffs lol. The sound sounds like a spinner I agree. But on Extra it doesn't go up 3k which is unrakable I think so on easier diffs it's not doable at all. And just a note would sound bad I think. So yes.. I guess it's a minor thing I don't know.
  2. 00:27:878 (3,1) - Blanket is a bit sloppy. >< Mehhh, it's fine :')
  3. 01:28:145 - Missing a note for the vocal here~ It's an easy high BPM, the gap in the timeline would be too short and then unexpected.
  4. 02:27:074 - Another missing note for vocal ^
  5. 02:46:628 (3) - Curve this slider maybe? >< I think it flows better the way it is now; and I don't dislike the shape of the pattern
That's all I could suggest~ >< Overall it's really well mapped! Thanks o/

[Normal]
  1. 00:01:627 - Same as Easy; A note here maybe? Already answered.
I couldn't find anything else I could suggest. >.< No problem!

[Hard]
  1. 00:01:627 - Note? ><
  2. 00:23:056 (1,2,1,2) - This session of jumps are hard to see imo. >< Oh yeah? I think it does play pretty good though. I won't change it; it's my style. Also, it's like a really little spike on the diff and it's pretty much appreciated...probably.
  3. 01:45:556 (1,2,1,2,1,2) - These feel too far for a Hard map. >< Mhh. The distance map is respected though
  4. 04:04:842 (1,2,1,2) - Mentioned earlier. >< Same
Overall the Hard is really good! It's just that some parts feels a bit harder than a normal hard. >< I found it pretty standard though; I don't know xD. Thank you anyway!

[Insane]
  1. 00:01:627 - Note? ><
  2. 01:09:396 (2,4) - Ctrl G? o.o Nope would break the best pattern of the map rofl lol
  3. 01:21:985 (1,2) - I think Copy-pasting (1) and then Ctrl H+J would be nice, it also makes it symmetrical~ It's a copy paste but only Ctrl+H, your idea is good; but I like my flow too x)
  4. 02:28:145 (4) - Ctrl G? Mh.. Once more it's not a bad idea but... I like my flow too; like you do the same movement pretty fast 02:27:878 (3,4) - to finally do the same movement but you hold it 02:28:413 (1) - ... Hard to explain a bit but ya..
This insane is soo good! >< Even though I'm terrible at playing, I enjoyed it. x3 Glad you like it

[Snow]
  1. 00:01:627 - Note? ><
  2. 00:17:431 (5) - Too low! It's touching the meter at the bottom. >< Honestly? That's the least of my problem XD. It's an optional thing, and it would mess up the whole pattern.
  3. 00:17:967 (2,4) - Ctrl G? Nah; not that your idea is bad but I'll stick with my pattern it's just fine.
  4. 01:11:538 (2) - Ctrl G? ^ also the flow with 01:11:806 (1) - if I would Ctrl+G would be terrible
  5. 02:26:270 (1,1) - Also touching the meter at the bottom. Too low. Same
  6. 02:27:074 (1,1) - Switch the direction of one of them? >< Nah it plays just fine; and it gives something new, because I already did what you're suggesting here 01:28:145 (1,1) - ^^
Even though I can't play this, I can tell this map is amazing! >////< Good job~ These are just suggestions based on what I see in the Editor. x3 Thanks :3

Hope my mod helped!
Didn't make any changement sorry ._. Your points were ok but on them, my way to do doesn't feel wrong neither so I prefer to stick with my own style.

Thanks for checking anyway! It's always appreciated!
Lasse
m4m from #modreqs

Insane

00:11:270 (1) - the jump from 20% to 70% hitsound volume is quite big, consider adding one or two other volume sections inbetween
00:11:003 (3) - rotate the end of the slider a little bit more to the right
00:27:342 (1,2,3,4) - could use some hitsounding
00:32:364 (7,8,1) - angle between 7 and the slider is quite sharp, consider making it more like this
00:34:842 (1) - seems to be a bit too far down, consider moving this and the pattern before a little bit upwards
==> 00:36:985 (1) - this is way better
00:45:556 (1) - again a bit too far down
00:50:645 (4) - 00:51:717 (4) - consider adding a whistle or sth to those
01:02:699 (1) - move to 104/76 or snap to 01:02:431 (5) -
01:18:503 (2) - could use whistle to fir the loud+high vocals
01:26:806 - 70% hs volume here
01:27:342 - 80% here
01:58:413 (1) - 01:59:128 (1) - making those repeating 1/3 would make them fit the instrumental better, maybe even make 01:58:770 (1) - a single
02:46:628 (1,2) - those need some effects (whistle or sth)
02:48:770 (1,2) - those maybe too
02:50:913 (1,3) - ^
02:51:985 (1) - ^
02:53:056 (1) - consider upping the hs volume at this point as it gets more intense
03:01:628 (1) - have you considered putting a long slider or spinner here? ~ until before 03:03:770 might fit the drawn out instrumental thingy better
03:13:145 (4) - move to 160/92 or snap to end of 3
03:13:681 (2) - move to 376/140
03:14:552 (1) - consider ramping up the volume on this spinner in 1 or 2 steps
03:16:895 (1) - 60% seems too low considering how loud the vocals are relative to other parts of the song
03:35:378 (1,1) - swap the hitsounds of those
03:38:056 (1) - this and many other of the long sliders that are mapped to the vocals could use some hitsounding
03:51:985 (1) - maybe add a break. tbh it feels fine either way, lol
04:11:003 (4) - whistle on the second repeat feels pretty random
04:13:413 there could probably be another note here, but it might piss people off ...

plays nicely overall
Starfall9908
M4M from your modding queue

[Easy]
  1. 01:02:431 (2,3) - Stacks like this one is not reccomended in Easy. People who just started playing osu will get confused when seing a stack. I think that stacks should be putten in Normal and diffs harder than normal.
  2. 01:10:199 (2,3,1) - How about a triangle?
  3. 02:39:128 (3,4,1) - ^ Use the slider end of 3, the circle of 4 and slider head of 1
  4. 04:05:913 (3,4) - Blanket is off
[Normal]
  1. 00:57:342 (3,4) - Blanket
  2. 01:43:145 (2,3) - ^
  3. 02:50:645 (4,1,2) - Trangle?
[Hard]
  1. 00:15:556 (1,3) - Stack is a bit off


This was all I could find. Sorry for making it a small mod ;__;

This beatmap has a very nice flow (Even I who sucks at flow understands that the flow in this map is good)

Good luck with ranking
Topic Starter
Yales

Lasse wrote:

SPOILER
m4m from #modreqs

Insane

00:11:270 (1) - the jump from 20% to 70% hitsound volume is quite big, consider adding one or two other volume sections inbetween Well the music is pretty intense too
00:11:003 (3) - rotate the end of the slider a little bit more to the right I like this way
00:27:342 (1,2,3,4) - could use some hitsounding There's already some hitsounds right? Added a whistle though
00:32:364 (7,8,1) - angle between 7 and the slider is quite sharp, consider making it more like this Ok why not
00:34:842 (1) - seems to be a bit too far down, consider moving this and the pattern before a little bit upwards Well..it's not offscreen, that really doesn't bother me
==> 00:36:985 (1) - this is way better
00:45:556 (1) - again a bit too far down ^
00:50:645 (4) - 00:51:717 (4) - consider adding a whistle or sth to those there's already a clap on both
01:02:699 (1) - move to 104/76 or snap to 01:02:431 (5) - mhh, okay looks neater now'
01:18:503 (2) - could use whistle to fir the loud+high vocals there's a clap aready
01:26:806 - 70% hs volume here Nah, I understand what you mean with the point below too but 70 is for kiai-like, it's the max
01:27:342 - 80% here This would be the highest sound of the map, it's really not meant to be
01:58:413 (1) - 01:59:128 (1) - making those repeating 1/3 would make them fit the instrumental better, maybe even make 01:58:770 (1) - a single a single would be too confusing and the movement stays the same. the way i did just use more space on the screen.
02:46:628 (1,2) - those need some effects (whistle or sth) They already have some finish/clap/whistle
02:48:770 (1,2) - those maybe too Exactly same hitsounds
02:50:913 (1,3) - ^ ^
02:51:985 (1) - ^ ^
02:53:056 (1) - consider upping the hs volume at this point as it gets more intense Well, I could but to me, this is already at max 70% after that it doesn't fit with the music. Also it's the same part though.
03:01:628 (1) - have you considered putting a long slider or spinner here? ~ until before 03:03:770 might fit the drawn out instrumental thingy better Spin wouldn't fit. Slider... I might have think about it, I forgot but I think it would be meh. I prefer let the note 'resonate'
03:13:145 (4) - move to 160/92 or snap to end of 3 Nope, same style than 03:13:681 (2) -
03:13:681 (2) - move to 376/140 Nope cause the flow is way better here
03:14:552 (1) - consider ramping up the volume on this spinner in 1 or 2 steps The idea is cool, but the music doesn't actually get louder
03:16:895 (1) - 60% seems too low considering how loud the vocals are relative to other parts of the song I'm not mapping the vocal but the drums, I thought that was actually too loud
03:35:378 (1,1) - swap the hitsounds of those Actually removed claps and added whistles instead
03:38:056 (1) - this and many other of the long sliders that are mapped to the vocals could use some hitsounding But they have some hitsounds.. You mean on the whole slider? That would sound pretty bad to me. I'm following the voice but I'm mapping the music, that's a nuance.
03:51:985 (1) - maybe add a break. tbh it feels fine either way, lol No, not natural to finish on red tick, especially after a slider, i would use this technique on special occasion only and not here. It feels empty IMO.
04:11:003 (4) - whistle on the second repeat feels pretty random It is not. The drums are different in the music than the first slider.
04:13:413 there could probably be another note here, but it might piss people off ... Yes, I personally hate that last note after spinner xD.

plays nicely overall

nadapan wrote:

SPOILER
M4M from your modding queue

[Easy]
  1. 01:02:431 (2,3) - Stacks like this one is not reccomended in Easy. People who just started playing osu will get confused when seing a stack. I think that stacks should be putten in Normal and diffs harder than normal. It's not recommended but it's fine. I think it's readable like it's neat enough and fits the music just fine.
  2. 01:10:199 (2,3,1) - How about a triangle? It's already a triangle right?
  3. 02:39:128 (3,4,1) - ^ Use the slider end of 3, the circle of 4 and slider head of 1 ^
  4. 04:05:913 (3,4) - Blanket is off It's fine
[Normal]
  1. 00:57:342 (3,4) - Blanket fixed
  2. 01:43:145 (2,3) - ^ It's a copy paste of this 01:42:342 (1) - the pattern would be ugly with a blanket.
  3. 02:50:645 (4,1,2) - Trangle? It is already.
[Hard]
  1. 00:15:556 (1,3) - Stack is a bit off It is not :o


This was all I could find. Sorry for making it a small mod ;__;

This beatmap has a very nice flow (Even I who sucks at flow understands that the flow in this map is good)

Good luck with ranking
Thanks for checking guys!
Deppyforce
YO From The Queue

Modding Normal Only Because Lazy Kinda Long Song.


[Normal]
  1. 00:09:128 (1,2) - Change To 1 Reverse Slider And A Note
  2. 00:31:628 (3) - Flow Looks Weird For Me
  3. 01:01:628 (3) - Maybe Move This A Bit. It May Confuse Beginner Because This Appear Right Where The Early Slider Ends.
  4. 01:50:645 (3) - NC?
  5. 02:27:342 (2) - NC?
  6. 02:30:556 (3) - This Looks Better imo If It Is Same Shape With 02:28:413 (4)
  7. 03:10:199 (1,2,3,4,1,2,3,4) - Remap? This Is Boring :v
  8. 03:18:770 - Downbeat Should Map With Something Clickable
  9. 03:34:842 (1,2) - One Slider And 2 Notes?
  10. 03:51:985 (1) - Change To 2/1 Slider
This Is Good Map, I Can't Find Much
But Hope That Helps Anyway :3
Topic Starter
Yales

Deppyforce wrote:

YO From The Queue

Modding Normal Only Because Lazy Kinda Long Song.


[Normal]
  1. 00:09:128 (1,2) - Change To 1 Reverse Slider And A Note The idea is pretty cool but I'd like to keep the single notes on the strong melody only for this part.
  2. 00:31:628 (3) - Flow Looks Weird For Me I think it's ok
  3. 01:01:628 (3) - Maybe Move This A Bit. It May Confuse Beginner Because This Appear Right Where The Early Slider Ends. I guess it's neater this way though..I don't know
  4. 01:50:645 (3) - NC? I find the followpoint helpful here for beginners.
  5. 02:27:342 (2) - NC? Yes, fixed.
  6. 02:30:556 (3) - This Looks Better imo If It Is Same Shape With 02:28:413 (4) Good idea, but I like the wave too for some variety.
  7. 03:10:199 (1,2,3,4,1,2,3,4) - Remap? This Is Boring :v I don't find it boring, I find it cool. It's to train people to play big black really early rofl.
  8. 03:18:770 - Downbeat Should Map With Something Clickable Well, this is normal diff, it would be awkward in a different way.
  9. 03:34:842 (1,2) - One Slider And 2 Notes? Mh, I think the reverse fits pretty nice
  10. 03:51:985 (1) - Change To 2/1 Slider Not enough feedback, I don't like it.
This Is Good Map, I Can't Find Much
But Hope That Helps Anyway :3
Thanks for checking, some nice points I'll need to think a bit more about it!
byfar
hi there o/ from your m4m queue

[General]
  1. Hi, I'm sure this has already been mentioned but: I'd highly suggest a filler difficulty in between the Insane diff and Freeze diff. This is mainly because the insane diff pretty much consists of DS'ed 1/2 circles while on the other hand the Freeze diff is largly 224 bpm medium to large jumps. A player who can easily SS the Insane would likely not have the required aim and/or stamina to pass even half of Freeze, not to mention the intense density that occurs in the map with 1/4s, 1/4 sliders and 1/2 jumps later on in the map + AR 9.4.


[Freeze]

  1. 00:53:056 (1,2,3) - Imo, you should make this part have a bit larger spacing. The intensity in this part is just as strong, if not stronger than the previous parts such as 00:49:842 (1,2,3,4,5,1,2,3) - where you used 2.10x~ spacing.

  2. 01:01:628 (1,2,3,1,2) - I find myself losing quite a bit of momentum at the 1/2 stack from the 1/4 slider into the 1/2 slow down here. Consider making these 01:01:895 (3,1) - more spaced out/ or convert into 1/2 slider?

    if you decide to make it more spaced out: try stacking this circle 01:02:029 (1) - onto the slider head of 01:01:092 (3) - and ctrl+g this slider: 01:02:163 (2) -
    This way the momentum build up by the previous 1/2 circles and 1/4 sliders isnt suddenly lost for no reason.

  3. 01:27:208 (1) - I think you should get rid of the repeat and instead add a circle on the large white tick for better emphasis.
    Try moving the stream to somewhere here if you decide to change this:
    code for the stream
    356,273,86270,5,12,0:0:0:0:
    388,285,86337,1,0,0:0:0:0:
    424,285,86404,1,0,0:0:0:0:
    456,269,86471,1,0,0:0:0:0:
    480,245,86538,1,8,0:0:0:0:
    488,209,86605,1,0,0:0:0:0:
    476,177,86672,1,0,0:0:0:0:
    448,153,86739,1,0,0:0:0:0:
    416,137,86806,1,8,0:0:0:0:
    380,133,86873,1,0,0:0:0:0:
    344,141,86940,1,0,0:0:0:0:
    316,161,87007,1,0,0:0:0:0:
    284,177,87074,1,8,0:0:0:0:
    248,177,87141,1,0,0:0:0:0:
    214,165,87208,6,0,P|194:148|178:113,1,50
    149,38,87342,1,0,0:0:0:0:
  4. 02:00:824 (2,3) - 02:03:770 (1,2,3,4) - Imo these areas flowed kinda awkwardly.
  5. 03:51:985 (1) - this slowdown may be a little bit too sudden imo. Imagine how angry one would be breaking here after fcing the entire map :((

    Rest of the map looks good!

[Insane]
  1. 00:50:645 (4) - 00:51:717 (4) - consider making the ends clickable with a 3/4 + circle? :) Imo plays better this way.
    No other complaints about this diff. Solid diff!

Good luck!~
Topic Starter
Yales

byfar wrote:

SPOILER
hi there o/ from your m4m queue

[General]
  1. Hi, I'm sure this has already been mentioned but: I'd highly suggest a filler difficulty in between the Insane diff and Freeze diff. This is mainly because the insane diff pretty much consists of DS'ed 1/2 circles while on the other hand the Freeze diff is largly 224 bpm medium to large jumps. A player who can easily SS the Insane would likely not have the required aim and/or stamina to pass even half of Freeze, not to mention the intense density that occurs in the map with 1/4s, 1/4 sliders and 1/2 jumps later on in the map + AR 9.4 I'll add it only if someone is willing to make one..


[Freeze]

  1. 00:53:056 (1,2,3) - Imo, you should make this part have a bit larger spacing. The intensity in this part is just as strong, if not stronger than the previous parts such as 00:49:842 (1,2,3,4,5,1,2,3) - where you used 2.10x~ spacing. I put (3) a bit more on the side yes.

  2. 01:01:628 (1,2,3,1,2) - I find myself losing quite a bit of momentum at the 1/2 stack from the 1/4 slider into the 1/2 slow down here. Consider making these 01:01:895 (3,1) - more spaced out/ or convert into 1/2 slider?

    if you decide to make it more spaced out: try stacking this circle 01:02:029 (1) - onto the slider head of 01:01:092 (3) - and ctrl+g this slider: 01:02:163 (2) -
    This way the momentum build up by the previous 1/2 circles and 1/4 sliders isnt suddenly lost for no reason. I understand what you mean but I think I prefer the way it is now. I really want to show the transition in the music here so I really don't want to add a jump.

  3. 01:27:208 (1) - I think you should get rid of the repeat and instead add a circle on the large white tick for better emphasis.
    Try moving the stream to somewhere here if you decide to change this: That would be the logic. But I like this way as well. I think the reverse gives just as much impact as a note here. And the stream would start way too far :(
    code for the stream
    356,273,86270,5,12,0:0:0:0:
    388,285,86337,1,0,0:0:0:0:
    424,285,86404,1,0,0:0:0:0:
    456,269,86471,1,0,0:0:0:0:
    480,245,86538,1,8,0:0:0:0:
    488,209,86605,1,0,0:0:0:0:
    476,177,86672,1,0,0:0:0:0:
    448,153,86739,1,0,0:0:0:0:
    416,137,86806,1,8,0:0:0:0:
    380,133,86873,1,0,0:0:0:0:
    344,141,86940,1,0,0:0:0:0:
    316,161,87007,1,0,0:0:0:0:
    284,177,87074,1,8,0:0:0:0:
    248,177,87141,1,0,0:0:0:0:
    214,165,87208,6,0,P|194:148|178:113,1,50
    149,38,87342,1,0,0:0:0:0:
  4. 02:00:824 (2,3) - 02:03:770 (1,2,3,4) - Imo these areas flowed kinda awkwardly. Prolly because of the spacing but the flow is good here. Well, I don't mind change it but didn't come up with something better than that.
  5. 03:51:985 (1) - this slowdown may be a little bit too sudden imo. Imagine how angry one would be breaking here after fcing the entire map :(( Well... a 0.5x SV feels way too fast though.

    Rest of the map looks good!

[Insane]
  1. 00:50:645 (4) - 00:51:717 (4) - consider making the ends clickable with a 3/4 + circle? :) Imo plays better this way. That's the logic as well but I'd like to follow the melody rather than the beats here.
    No other complaints about this diff. Solid diff!

Good luck!~
Thank you very much!
Secretpipe
Looking nice :D
Topic Starter
Yales

Secretpipe wrote:

Looking nice :D
Then Bubble it!

Thank you <3
Come[Back]Home
This is out of my range to mod. Im not used to mod such a high bpm D: >w<

Instead take my stars :3
Topic Starter
Yales

Come[Back]Home wrote:

This is out of my range to mod. Im not used to mod such a high bpm D: >w<

Instead take my stars :3
Ok no problem, thanks for the stars !
Charm
HP feels a bit high to me on freezing difficulty, I feel like 6.5-7 would be better

example:
00:32:699 (1) - 00:40:735 (3) - - it feels really easy to die in places like this due to the hp drain, not sure if this is what you intended though.

I don't really have any modding experience so feel free to ignore this, its just how it felt to me

amazing map btw, really really looking forward to it, it's so fun to play! (i die on the deathstreams though) other than that it feels so well made
Topic Starter
Yales

Espeon wrote:

HP feels a bit high to me on freezing difficulty, I feel like 6.5-7 would be better

example:
00:32:699 (1) - 00:40:735 (3) - - it feels really easy to die in places like this due to the hp drain, not sure if this is what you intended though.

I don't really have any modding experience so feel free to ignore this, its just how it felt to me

amazing map btw, really really looking forward to it, it's so fun to play! (i die on the deathstreams though) other than that it feels so well made
Here's how I see it.

00:32:699 (1) - This is like a drain section, but if you can pass the map, or even pass the part just before, there's no way you will miss here and fail, because besides the fact that the density is really low, it's really easy to accurate this part (slider) and honestly, even with hardrock I don't find the HP going down that low. We're far from the drain section of this map https://osu.ppy.sh/s/31333

00:40:735 (3) - I suppose you're talking about the next 3 sliders? If yes, they're not impossible to hit first try, but I do agree they can be surprising and you might fail pretty fast if you miss it. On the other hand it's just 3 sliders without that big spacing that gives a huge amount of HP if you hit it correctly.

After that, if you look at the set it goes Hard: 6 Insane: 7 Freeze : 8 Sounds pretty legit. The gap is a bit higher from normal to hard but it's still a good balance not to mention that a light-extra diff is demanded.
I was personally used to test the first 45% percent of the map with hardrock without that much trouble about the HP so...yep. No change for now at least.

Thanks for checking!
caren_sk
nice mapping !
Topic Starter
Yales

caren_sk wrote:

nice mapping !
どうもありがとう :3
Topic Starter
Yales
:|
Saut
:oops:
toybot
heyo, id be willing to map an extra to fill up the gap, since ive already mapped this badly once before ^-^
Topic Starter
Yales

toybot wrote:

heyo, id be willing to map an extra to fill up the gap, since ive already mapped this badly once before ^-^
Please!! :)
pregnant_man
thats my boy
Topic Starter
Yales
I think that Freeze map got frozen. :roll:
Domi200
Hey <3

[Extra]
  1. 01:01:628 (1,2,3,4,5,6) - I think if you rotate the triple a bit you can make a better flow ~ e.g. http://i.imgur.com/GemOghw.png (rotate -35)
  2. 01:17:431 (6,7) - Maybe ctrlg+g and move (7) a bit up?
  3. 01:25:735 (2) - ctrl+g and a bit down would fit in the previous pattern but I see what you did there
  4. 01:32:297 (1,2,3) - Make those a bit better curved? It could look a bit smoother
  5. 02:34:172 (2,3) - fix blanket
  6. 02:47:967 (2,3,4,5) - imo the flow is a bit harsh here - Maybe ctrl+g on (3) and reposition (4,5) and make (6) curved? http://i.imgur.com/vkl3UsH.jpg
  7. 03:27:342 (1,2,3,4,1,2,1,2,3,4,5,1,2) - I feel like this has to be mapped differently
    03:27:342 (1,2,3,4,1,2,1) - FIrst part feels way to slow for the following jumps 03:29:351 (2,3,4,5) - I would try to map the vocals more since they're intensifying at that point (if that is a word :^) )
  8. 03:59:217 (4,1) - I would use a triple like before
  9. 04:06:315 (3) - overmapped? I cant hear it
Hope I could help a bit out :>

Good luck :D
Topic Starter
Yales

Domi200 wrote:

Hey <3

[Extra]
  1. 01:01:628 (1,2,3,4,5,6) - I think if you rotate the triple a bit you can make a better flow ~ e.g. http://i.imgur.com/GemOghw.png (rotate -35) Actually the flow I made is the one I wanted. I think it plays pretty good to go a bit on a straight line but you know...not to much neither lol
  2. 01:17:431 (6,7) - Maybe ctrlg+g and move (7) a bit up? fixed, good point.
  3. 01:25:735 (2) - ctrl+g and a bit down would fit in the previous pattern but I see what you did there Ye, not a bad idea, but then 01:26:003 (3) - would be a bit random.
  4. 01:32:297 (1,2,3) - Make those a bit better curved? It could look a bit smoother Might be true, but then it would have a bad overlap with 01:31:092 (3,4) - and that wouldn't fit my style
  5. 02:34:172 (2,3) - fix blanket fixed
  6. 02:47:967 (2,3,4,5) - imo the flow is a bit harsh here - Maybe ctrl+g on (3) and reposition (4,5) and make (6) curved? http://i.imgur.com/vkl3UsH.jpg Honestly, I found the flow pretty good, but I really like your idea, so I took it anyway lol
  7. 03:27:342 (1,2,3,4,1,2,1,2,3,4,5,1,2) - I feel like this has to be mapped differently
    03:27:342 (1,2,3,4,1,2,1) - FIrst part feels way to slow for the following jumps 03:29:351 (2,3,4,5) - I would try to map the vocals more since they're intensifying at that point (if that is a word :^) ) Fixed a bit the first part, but the second is I think good this way, the back and forth pattern is pretty fast, and when the vocal intensifies, I cut it so it gives even more impact, I think
  8. 03:59:217 (4,1) - I would use a triple like before It wasn't a triple :O 03:55:199 (1) -
  9. 04:06:315 (3) - overmapped? I cant hear it Well it is for the sake of playability
Hope I could help a bit out :>

Good luck :D
Thank you very much! It was actually very helpful.
- s a k o -
nice maps, i hope this maps will get qualified soon :)
ReFaller
Hi, I'm for your mod req.
There is only one thing in which I can help, is it a little logy offset, which imo should be in 1615
Topic Starter
Yales

ReFaller wrote:

Hi, I'm for your mod req.
There is only one thing in which I can help, is it a little logy offset, which imo should be in 1615
As I told you, the offset has been checked by two people already and told me the good one was 1628.
Thanks for your check though, I'll still try to get another confirmation.
Zyl
[Random short mod] (you theft my idea xDD)
I only mod this because i love mod and this song (and i am mapping it xDD)

Rules and Notes:
-I give notes for the diffs
-If your map are too good, the kudo you give me i will gonna throw to your map :)
-If you need faqs or advices PM on osu!.exe :3
-*WARNING* Marked - Optional
[General]

SPOILER
Put another combo colors in the kiai times hurt the eyes of the new players
00:11:270 (4) - Offset goes here :3

[Easy]

SPOILER
[Compose]
Aimod- Why the fu** you have a lot of kiai problems in aimod? are only 3!? please fix this

00:15:556 (3) - Use that beat doesnt end sliders there and here 00:16:628 (4) - and here 00:17:699 (2) - you can use mor sliders and circles for that beats or here 00:25:199 (4) - and here, well you have a lot of problems with this beats, if you want i can put any single beat you have this error if you want PM in osu.exe

00:29:485 (2) - Why? this? erase it or put more sliders
00:30:824 (3) - This looks ugly and its overlapped and end in a strong beat
00:49:842 (1,2,3,4) - This is are A LOT OF CIRCLES for an easy
00:57:342 (1) - Fix this, looks really ugly
01:03:770 (1) - use 2 sliders, because this ends in strong beat :o
01:11:270 (1) - This is a really good slider, but ends in strong beat fix this and here 01:13:413 (3) - and here ._. 01:17:699 (3) - why you continue doing this!? 01:19:842 (1) - i'am gonna kill you! 01:21:985 (3) -
01:26:270 (3) - The strong beat thing
01:30:556 (1) - STRONG BEATS!!
01:32:699 (3) - fix this!

Okay, men you gonna make me cry
This easy is so bad structurated :(
men learn a little more of strong beats
well i think you catch the idea of the Strong Beats DONT END SLIDERS THERE!!!
your map needs more work for rank
Here you are doing an unrank map
Here is the note
Note: F


Consider remap the easy diffbecause have A LOT of strong beat errors in compose so, learn a little more, if you doesnt catch the idea of the strong beats thing PM in osu!.exe if you wanna a full mod edit the easy diff and i will mod the else :) see ya!
Topic Starter
Yales

Trent83 wrote:

[Random short mod] (you theft my idea xDD) The map is a year old though..
I only mod this because i love mod and this song (and i am mapping it xDD)

Rules and Notes:
-I give notes for the diffs
-If your map are too good, the kudo you give me i will gonna throw to your map :)
-If you need faqs or advices PM on osu!.exe :3
-*WARNING* Marked - Optional
[General]

SPOILER
Put another combo colors in the kiai times hurt the eyes of the new players Would be cool if you would have specify which color should be changed. But I just (re)testplayed it 0% dim with osu default skin and it's just fine (not to mention that even a new player can play at 25% dim something like that I think).
00:11:270 (4) - Offset goes here :3 The way it is now is exactly the same as what you're pointing out since i's a downbeat. I didn't put it here because I want to map the part before xD

[Easy]

SPOILER
[Compose]
Aimod- Why the fu** you have a lot of kiai problems in aimod? are only 3!? please fix this Can't be fixed. It's because of the fountains (that doesn't really need to be nerfed here tbh.)

00:15:556 (3) - Use that beat doesnt end sliders there and here 00:16:628 (4) - and here 00:17:699 (2) - you can use mor sliders and circles for that beats or here 00:25:199 (4) - and here, well you have a lot of problems with this beats, if you want i can put any single beat you have this error if you want PM in osu.exe I think it's just fine... I have nothing to add as it is playable, the flow feels natural and it follows in the music what I want... Not sure what's your problem, my Easy isn't that different comapred to other sets.

00:29:485 (2) - Why? this? erase it or put more sliders Listen closely to the music and you'll hear that it's following th same sound as 00:28:413 (1) -
00:30:824 (3) - This looks ugly and its overlapped and end in a strong beat "looks ugly" is really subjective, why is it ugly? and this shape is pretty popular overall. Also, it's an Easy diff mapped on 1/1 really high BPM (so I tried to mapped it as it was half BPM) it's obvous that some sliders will end on strong beats.
00:49:842 (1,2,3,4) - This is are A LOT OF CIRCLES for an easy Ye well, it's a square!
00:57:342 (1) - Fix this, looks really ugly Once more your point is really subjective. Why is it ugly? Anyways, I went for a regualr waveshaped as I don't really mind here.
01:03:770 (1) - use 2 sliders, because this ends in strong beat :o Yes, on purpose, it's an easy high bpm, I don't want to overdo it.
01:11:270 (1) - This is a really good slider, but ends in strong beat fix this and here 01:13:413 (3) - and here ._. 01:17:699 (3) - why you continue doing this!? 01:19:842 (1) - i'am gonna kill you! 01:21:985 (3) - Well, as I told you on previous point. I have to do this in order to make it playable for new players as an Easy (on the same bpm, try to not make the star rating goes higher than 1.50 without doing that! (Little recall, higher than 1.50, the diff becomes a Normal, no more an Easy). On easy and normal difficulties, you don't have to map every sound, it's just approximative, and the downbeats are what's easier to play in this game as it is...well a strong beat so easy for everyone to spot.
01:26:270 (3) - The strong beat thing I could add a note on this one as there is a little break after but I think the reverse gives a great feedback of the way I perceive the music here
01:30:556 (1) - STRONG BEATS!! ~nope
01:32:699 (3) - fix this! nope~~

Okay, men you gonna make me cry
This easy is so bad structurated :( I think you don't know yet how an easy is supposed to be mapped, especially for a high bpm song tbh.
men learn a little more of strong beats
well i think you catch the idea of the Strong Beats DONT END SLIDERS THERE!!! Please... on Easy it's just fine to do it. I'd say it's even a good thing as the rythme becomes really easy.
your map needs more work for rank I'll suppose you just checked the easy diff, if you check for example the Freeze diff, you'll see that no sliders aare ending on downbeat (except when I want to!!)
Here you are doing an unrank map It's not.
Here is the note
Note: F That's sad man


Consider remap the easy diffbecause have A LOT of strong beat errors in compose so, learn a little more, if you doesnt catch the idea of the strong beats thing PM in osu!.exe if you wanna a full mod edit the easy diff and i will mod the else :) see ya! I can't believe that someone actually had the guts to tell me to remap a full diff after mapping a noisy music of more than 4 minutes SIX TIMES (from easy to Freeze, thanks to ranking criteria with their broken star ratings). Not to mention that the easy is just fine for that matter, that's not the diff I like the least in this set for sure.
Well...
Thanks for your time checking it, really appreciated. After that... Well, my replies explain my conclusion. "Don't end slider on downbeats" that's just a theory that doesn't even apply on Easy diffs (maybe even normals at some ponts). And I mean it's not an absolute rule for extra etc. neither. You should check "Freeze" diff as it the main spot of the set tbh.
Okoayu
well when we're talking about easy
maybe you should consider a few minor points about it
01:01:628 (1,2,3) - 03:17:699 (1,2) - these are the only rhythms in 4 min of play time of your map that require the player to click 1/1 notes, the rest is entirely built around 2/1, it would make more sense with the entire concept of the map if you somehow simplified these more

the rest is your comboing being a bit messy for my tastes but i can imagine you making up reasoning for each of them so discussing that seems useless

in freeze i'd urge you to reconsider the 1/3 you basically invented in the beginning as well as 1/6 extends like 04:09:128 (1,2,3,4,1,2) - i think 3/4 sliders work just as well and they are effectively way more common than what you're doing so they're a bit more predictable as 3/4 sliders imo.
Topic Starter
Yales

Okoratu wrote:

well when we're talking about easy
maybe you should consider a few minor points about it
01:01:628 (1,2,3) - 03:17:699 (1,2) - these are the only rhythms in 4 min of play time of your map that require the player to click 1/1 notes, the rest is entirely built around 2/1, it would make more sense with the entire concept of the map if you somehow simplified these more Kinda fixed the second one the best I could... And for the first one I don't know I find it too strong to not map it...

the rest is your comboing being a bit messy for my tastes but i can imagine you making up reasoning for each of them so discussing that seems useless

in freeze i'd urge you to reconsider the 1/3 you basically invented in the beginning as well as 1/6 extends like 04:09:128 (1,2,3,4,1,2) - i think 3/4 sliders work just as well and they are effectively way more common than what you're doing so they're a bit more predictable as 3/4 sliders imo. Changed first part for 1/2. Kinda liked the way they played but well.. About the 1/6 I actually changed them for 1/8, no way they;re 1/4. I wanted to put them 1/8 from the start but I found easier to play it with 1/6... And since the begnining was 1/3 it was a recall. But now they're 1/8 it's not like a big premiere anymore.
Thank you very much!! Please, tell me what you're think about the modifications if you have some time.
Vovan
Bon, alors mod en fr ^^

[Insane]

00:16:628 (1) - Fais un jump un poil plus grand afin d'éviter l'overlap

00:28:413 (1,2) - Garde le même patterne mais tente de faire une blanket, ca rendera peut être plus sympathique ^^

00:29:485 (1,2) - Même chose ici

00:51:449 (3,1) - Tente de faire une blanket

01:00:556 (1,3) - Overlap qui rend le moment pas très joli, mets tes deux slider de manière a ce qu'ils soient parallèles.

01:05:913 (1,3) - Refais les côtés de ta blanket, et si ce n'est pas une blanket, fais en une.

01:13:815 (2,3) - Le jump est peut être un peu extrême pour un moment comme ca ou le joueur a besoin de pas mal de concentration.

01:24:128 (1,2) - Evite de stacker, voire même fais un jump.

01:26:270 (1) - Redescend un peu le cercle, car c'est limite au niveau de la grille :/

01:30:288 (4,1) - Ta blanket parait un peu bizarre, si tu peux réctifie un peu ;)

01:31:628 (1,2) - Fait une blanket

01:38:190 (2,3,4) - Evite les stack jumpés comme ca, ca rend le cercle 4 très difficile a repérer, change de patterne ou déplace un peu le cercle 4 pour qu'il soit plus visible.

01:49:038 - Ajoute un cercle

02:43:681 (1,1) - Enlève les New Combos

03:12:878 (3,4,1,2) - Rythme très dur a repérer pour le joueur

03:35:110 (1,1,1) - Enlève les New Combos

Voila :3
Bonne chance pour ta map ! :D
Chiyuyu
hi

[Insane]

00:52:520 (3,4) - i think it http://puu.sh/n3ZRu/a64f580ff9.jpg would be more appropriate ( or http://puu.sh/n3ZSR/d4fdad0b71.jpg )

01:30:556 (1) - make it more smooth ( http://puu.sh/n401S/986839b908.jpg )

02:43:681 (1,1,1) - maybe http://puu.sh/n40ao/ee94e98b3d.jpg ?

03:16:895 (1,2,3,4,5,1) - http://puu.sh/n40i5/2d65c1f4b0.jpg so more suitable for music

04:08:057 (1) - make it more smooth

00:25:200 (1,2) - http://puu.sh/n40uU/e200b47e02.jpg ?

01:10:601 (2,3,4,5,6,1) - maybe 01:11:270 (1) - place like this? http://puu.sh/n40HG/6d160bf3ae.jpg

[Extra]

00:04:842 (1) - place the object slightly above the slider http://puu.sh/n40OR/ea06de9484.jpg

00:15:556 (1) - place like this? http://puu.sh/n40SD/d9451c07c2.jpg

00:27:878 (5,6,7,8,1) - http://puu.sh/n40Wy/627993af55.jpg

00:49:976 (2,3,4,1,2) - make it look like a star http://puu.sh/n410L/25e7920575.jpg

00:52:520 (1,2) - i think it http://puu.sh/n3ZRu/a64f580ff9.jpg would be more appropriate ( or http://puu.sh/n3ZSR/d4fdad0b71.jpg )

02:35:913 (1) - move down http://puu.sh/n41zX/96e36c0527.jpg

02:53:994 (1) - I personally do not like sliders that go in a straight line but it is a matter of taste



good luck
Topic Starter
Yales

Dono027 wrote:

SPOILER
Bon, alors mod en fr ^^

[Insane]

00:16:628 (1) - Fais un jump un poil plus grand afin d'éviter l'overlap Mais j'aime bien l'orverlap!

00:28:413 (1,2) - Garde le même patterne mais tente de faire une blanket, ca rendera peut être plus sympathique ^^ Je prefere comme ca pour le coup, toutes les diffs ont ce genre de pattern et c'est ce qui fait pour moi la singularite du set xD

00:29:485 (1,2) - Même chose ici Ici y a pas de probleme pour le coup je pense, c'est pas un blanket, c'est meme pas centre

00:51:449 (3,1) - Tente de faire une blanket C'est assez comme c'est

01:00:556 (1,3) - Overlap qui rend le moment pas très joli, mets tes deux slider de manière a ce qu'ils soient parallèles. Ils sont toujours pas paralleles mais fix l'overlap, ok

01:05:913 (1,3) - Refais les côtés de ta blanket, et si ce n'est pas une blanket, fais en une. fixed un poil pas la peine que ce soit un blanket de la mort qui tue en mode slider arc de cercle etc. Je trouve ca degoutant.

01:13:815 (2,3) - Le jump est peut être un peu extrême pour un moment comme ca ou le joueur a besoin de pas mal de concentration. J'aime beaucoup le flow ici

01:24:128 (1,2) - Evite de stacker, voire même fais un jump. Aucun probleme avec le stack ici, ca rend les choses beaucoup plus facile et le flow est cool

01:26:270 (1) - Redescend un peu le cercle, car c'est limite au niveau de la grille :/ Mais en gameplay y a pas de soucis

01:30:288 (4,1) - Ta blanket parait un peu bizarre, si tu peux réctifie un peu ;) J'ai deplace un tout petit peu mais ce sera jamais parfait

01:31:628 (1,2) - Fait une blanket je pense avoir fixed un petit peu

01:38:190 (2,3,4) - Evite les stack jumpés comme ca, ca rend le cercle 4 très difficile a repérer, change de patterne ou déplace un peu le cercle 4 pour qu'il soit plus visible. Mais j'aime bien ^^

01:49:038 - Ajoute un cercle Je pourrais mais c'est pas ce que je veux suivre ici

02:43:681 (1,1) - Enlève les New Combos No way

03:12:878 (3,4,1,2) - Rythme très dur a repérer pour le joueur Nah ca passe

03:35:110 (1,1,1) - Enlève les New Combos No way!

Voila :3
Bonne chance pour ta map ! :D
Merci bien!

Chiyuyu wrote:

SPOILER
hi

[Insane]

00:52:520 (3,4) - i think it http://puu.sh/n3ZRu/a64f580ff9.jpg would be more appropriate ( or http://puu.sh/n3ZSR/d4fdad0b71.jpg ) I know what you mean but what I'm following is clearly not some 1/4 beats

01:30:556 (1) - make it more smooth ( http://puu.sh/n401S/986839b908.jpg ) fixed it a bit (as much as I could) good point!

02:43:681 (1,1,1) - maybe http://puu.sh/n40ao/ee94e98b3d.jpg ? Not a bad idea but I prefer mine here ^^

03:16:895 (1,2,3,4,5,1) - http://puu.sh/n40i5/2d65c1f4b0.jpg so more suitable for music The triple on white tick doesn't sound that great to me.

04:08:057 (1) - make it more smooth fixed a bit

00:25:200 (1,2) - http://puu.sh/n40uU/e200b47e02.jpg ? I take it ^^

01:10:601 (2,3,4,5,6,1) - maybe 01:11:270 (1) - place like this? http://puu.sh/n40HG/6d160bf3ae.jpg Ok!

[Extra]

00:04:842 (1) - place the object slightly above the slider http://puu.sh/n40OR/ea06de9484.jpg fixed a bit I think o.o

00:15:556 (1) - place like this? http://puu.sh/n40SD/d9451c07c2.jpg Nah I don't like the overlap here and I actually really like this pattern probably the only one on this diff rofl

00:27:878 (5,6,7,8,1) - http://puu.sh/n40Wy/627993af55.jpg fixed a bit ><

00:49:976 (2,3,4,1,2) - make it look like a star http://puu.sh/n410L/25e7920575.jpg Not a bad point at all but right it feels more like a circle and I like it

00:52:520 (1,2) - i think it http://puu.sh/n3ZRu/a64f580ff9.jpg would be more appropriate ( or http://puu.sh/n3ZSR/d4fdad0b71.jpg ) Same as previous diff

02:35:913 (1) - move down http://puu.sh/n41zX/96e36c0527.jpg fixed, good point

02:53:994 (1) - I personally do not like sliders that go in a straight line but it is a matter of taste fixed a tiny bit



good luck
Thank you very much!
voynich
Ayy m4m
Green:Stylistic
Blue:Opinion
Red:Neccessary
Freeze
00:03:770 (1) - This would be better if it was vertically flipped.
00:11:003 (1) - Set this to 1/8 instead of 1/4,like at01:46:092 (3).
00:11:270 (1,2) - This shouldn't really stack with the sliders.
00:12:342 (1) - This would sound better if it were a finish.
00:13:949 (4) - Maybe split this into two beats.
00:14:485 (1,2,3,4,1,2,3,4) - These should arrange in a square formation.
00:15:556 (1) - Hit finish?
00:16:360 (5,6) - These beats would be better if in a horizontal pattern like at 00:15:824 (2,3).
00:16:628 (1) - Hitfinish.
00:17:699 (1) - ^
00:18:971 (2) - Delete this beat and move 00:19:038 (3) farther from the slider.
00:28:413 (1,2,3,4,5,1,2,3,4,1,1,1,2,1,2,3,4,5) - I feel this would be better as a few streams with some kicksliders,like this:

Note that this is a bad example and that you can do much better than what I did.
00:40:869 (1,1,1) - I would make these beats instead of kicksliders.
00:48:636 (5) - This should be deleted.
00:49:842 (1) - Put this into the square,kick 00:50:378 (5) out of that square,add a New Combo,and give 00:50:378 (5) to the triangle shape at 00:50:511 (1,2,3) to make it a square.Something like this.
00:51:985 (1,2,3,4) - Turn this into a square shape.
00:55:065 (7) - Put this farther from the other circle.
01:25:199 (4) - NC this and remove the NC at 01:25:467 (1).
01:26:806 (1) - NC here.
01:28:145 (1) - This could have a hitsound attached to it.
01:28:413 (1,1,1,1,1,1) - These would sound better with finishes attached to them.
01:37:253 (2,3,2,3,2,3,2,3,2,3,2,3) - Kinda red but mostly blue,but these shouldn't overlap.
01:57:699 (1) - This seems a whole lot better if it were put at 01:57:878 and lengthened to two markers on the 1/3 base,like this:

02:05:378 (1) - This would be better if it were a slider like at 02:05:645 (2).
02:23:592 (1) - NC.

That's it.Good luck with the rank! :)
Topic Starter
Yales

-Nishiki- wrote:

Ayy m4m
Green:Stylistic
Blue:Opinion
Red:Neccessary
Freeze
00:03:770 (1) - This would be better if it was vertically flipped. I disagree, the flow wouldn't be that great and if I flipp vertical the whole pattern would feel unbalanced as it is like the basis of 00:02:699 (1,2,3,4) -
00:11:003 (1) - Set this to 1/8 instead of 1/4,like at01:46:092 (3). But the rhythme in the music is totally different though! (I wanted to put 1/8 tbh, but it would be overmapped).
00:11:270 (1,2) - This shouldn't really stack with the sliders. Why that?
00:12:342 (1) - This would sound better if it were a finish. There's already a finish
00:13:949 (4) - Maybe split this into two beats. It's already 2 beats. You mean 2 circles? I'm just following the melody here, the beats arent as strong as 00:14:485 (1) - here
00:14:485 (1,2,3,4,1,2,3,4) - These should arrange in a square formation. Why?
00:15:556 (1) - Hit finish? There's already a finsh
00:16:360 (5,6) - These beats would be better if in a horizontal pattern like at 00:15:824 (2,3). I think both ways are cool
00:16:628 (1) - Hitfinish. There's already one
00:17:699 (1) - ^ ^
00:18:971 (2) - Delete this beat and move 00:19:038 (3) farther from the slider. Why? The rythme sounds cool to me
00:28:413 (1,2,3,4,5,1,2,3,4,1,1,1,2,1,2,3,4,5) - I feel this would be better as a few streams with some kicksliders,like this: Would be overmapped and would actually kill the real music that intensifies here 00:32:163 (1) -
Note that this is a bad example and that you can do much better than what I did.
00:40:869 (1,1,1) - I would make these beats instead of kicksliders. Why? I think they represent pretty well how the music gets nervous
00:48:636 (5) - This should be deleted. Why? There's crearly a beat
00:49:842 (1) - Put this into the square,kick 00:50:378 (5) out of that square,add a New Combo,and give 00:50:378 (5) to the triangle shape at 00:50:511 (1,2,3) to make it a square.Something like this. The suggestion isn't bad but I really make my way as I think it looks neat and fits the music just great
00:51:985 (1,2,3,4) - Turn this into a square shape. Not a bad idea but I don't want bad overlaps on my map. So meanwhile 00:52:119 (2,3) - are going parallel to 00:51:717 (4) -
00:55:065 (7) - Put this farther from the other circle. Why? The music feels stopped so no need to create a unwanted movement just because.
01:25:199 (4) - NC this and remove the NC at 01:25:467 (1). Why? I think I'm correct here The music intensify here 01:25:467 (1) -
01:26:806 (1) - NC here. Looks better without, the NC would kinda show a new NC that isn't existant so I don't want to put one
01:28:145 (1) - This could have a hitsound attached to it. There's a clap
01:28:413 (1,1,1,1,1,1) - These would sound better with finishes attached to them. They have finishes, each on them.
01:37:253 (2,3,2,3,2,3,2,3,2,3,2,3) - Kinda red but mostly blue,but these shouldn't overlap. Can you explain why? I think those patterns are a big + to the map as they're original and fit the song. Why shall it be almost necessary to you?
01:57:699 (1) - This seems a whole lot better if it were put at 01:57:878 and lengthened to two markers on the 1/3 base,like this: I disagree I'm just following the music here
02:05:378 (1) - This would be better if it were a slider like at 02:05:645 (2). Rhythme is the same though!
02:23:592 (1) - NC. For the same reason as above, I don't like the NC that much here

That's it.Good luck with the rank! :)
Thank you very much for the check!
voynich
I should also mention that moving the preview point should be moved to 01:27:878.It seems more fitting than the current preview point.
Topic Starter
Yales

-Nishiki- wrote:

I should also mention that moving the preview point should be moved to 01:27:878.It seems more fitting than the current preview point.
All my Omoi's maps are following the same basis for preview point. It may not be THE chorus, but it's still a really strong part of a song, and I'd like to give the surprise to the player (also miku's voice is really noisy so a preview point here doesn't really want to download the map). Thanks for the last suggestion as well as the kudosu!
[ESKA]
Hi

General
Is it ok?

Easy
it's ok

Normal
01:49:172 (2) - change slider to circles
03:43:413 (1) - I would have change sniper to slider and remade this sliders 03:45:288 (1,2,3,4) - something like this

Hard
00:48:369 (3,4) - mb should swap it
02:00:824 (1,2,3,4) - move it or rotate a bit

Insane
00:30:288 (1,2) - use slider here instead circle
02:27:878 (3) - Ctrl+H
03:43:011 - put circle here
03:46:494 (2,1) - stack it

I didn't tried to chenk the last two diffs, cuz it's too hard for me(sorry)

So your map looks very good, i hope it soon will get rank. And because my mod is weak I give you a star<3
GL
Topic Starter
Yales

SushiDOTO wrote:

Hi

General
Is it ok? It's adisable but it's ok!

Easy
it's ok

Normal
01:49:172 (2) - change slider to circles I would but since it's on red ticks, I don't want to make it too tricky for new players.
03:43:413 (1) - I would have change sniper to slider and remade this sliders 03:45:288 (1,2,3,4) - something like this That's a pretty cool pattern you're suggesting but I like the way the spinner is following the music here

Hard
00:48:369 (3,4) - mb should swap it On the timeline you mean? If yes, no xD The slider on the red tick wouldn't be catchy at all I think
02:00:824 (1,2,3,4) - move it or rotate a bit Slightly rotated

Insane
00:30:288 (1,2) - use slider here instead circle The 2 beats are strong enough for 2 circles only I think
02:27:878 (3) - Ctrl+H Highly disagree here, love the flow xD
03:43:011 - put circle here Not a bad point, but I'd like to keep doing with my 1/1 on this part to give more impact on the 1/2 of this part 03:43:413 (1) -
03:46:494 (2,1) - stack it It gives more flow this way though

I didn't tried to chenk the last two diffs, cuz it's too hard for me(sorry) Freeze is the better diff though! XD No problem!

So your map looks very good, i hope it soon will get rank. And because my mod is weak I give you a star<3 Thank you very much!
GL
Thanks for your time as well as the star!
Exile-
M4M

[Freeze]

  1. 00:10:735 (1,1) - Increase SV here because the tempo is a lot faster than 00:10:199 (1,1) - here and they look the same.
  2. 01:05:913 (1,2) - That's a flow break
  3. 01:26:806 (9,10,11,12,13,14) - Make it a bit smoother
  4. 01:48:770 (1) - This note appears earlier than in the previous patterns, stacking it on 01:48:235 (3) - makes it unreadable.
  5. 02:08:458 - This part is audible enough to map
  6. 02:19:306 (1,2,1) - Here you should emphasize 02:19:708 (1) - this note;
  7. 02:32:163 (3,4,5) - This pattern has bad flow..
  8. 03:19:842 (1,3) - Stack them
[Hard]

  1. 00:54:529 (2) - I would stack this note to 00:54:663 (3) - . It feels more rhythmical imo
  2. 00:55:199 (1,2,3,4) - ^ This way I would unstack some notes from this pattern
  3. 01:58:413 (1) - There's no reason to place a spinner here. Try to use repetitive sliders instead
  4. 02:33:503 (2) - Since you're following the vocal here and it sounds so different from 02:32:699 (1) - this, you should place NC
  5. 02:37:520 (1,2,3,4,1,2,3,1) - Why copying parts? :/ At least try to flip it horizontally
Good luck with this map!

Have a star ^_^
Topic Starter
Yales

Exile- wrote:

SPOILER
M4M

[Freeze]

  1. 00:10:735 (1,1) - Increase SV here because the tempo is a lot faster than 00:10:199 (1,1) - here and they look the same. The movement is already a lot faster and the fact that they look the same is the purpose :p
  2. 01:05:913 (1,2) - That's a flow break I admit that the flow doesn't look that great... On the other hand, I find it ok to play it, same with testplays I saw..
  3. 01:26:806 (9,10,11,12,13,14) - Make it a bit smoother How? XD
  4. 01:48:770 (1) - This note appears earlier than in the previous patterns, stacking it on 01:48:235 (3) - makes it unreadable. I checked the whole pattern, really, really conscientiously and everything is readable with osu! standard skin. Most of people would break here 01:46:092 (3) - cause it's surprising, but they can pass second try and... as I said it's actually readable so yep.
  5. 02:08:458 - This part is audible enough to map You mean just the beats? It would be way too empty, I don't like it ><
  6. 02:19:306 (1,2,1) - Here you should emphasize 02:19:708 (1) - this note; I won't touch this pattern EVER xD best of the map.
  7. 02:32:163 (3,4,5) - This pattern has bad flow.. No, it's really good I think, stole it from my masterflow mapper.
  8. 03:19:842 (1,3) - Stack them Fixed!
[Hard]

  1. 00:54:529 (2) - I would stack this note to 00:54:663 (3) - . It feels more rhythmical imo I know what you mean. But on the other hand it gives more impact to the stop right before 00:55:199 (1) -
  2. 00:55:199 (1,2,3,4) - ^ This way I would unstack some notes from this pattern I stacked it for the reason you said just above though xD As they're no following "break" I find them pretty cool stacked.
  3. 01:58:413 (1) - There's no reason to place a spinner here. Try to use repetitive sliders instead I was about to change it, but I came to the conclusion that I find the spinner giving a pretty nice feedback of the music actually. I like the fact that you wait for the spinner, for a really nervous part. It gives way more impact than sliders.
  4. 02:33:503 (2) - Since you're following the vocal here and it sounds so different from 02:32:699 (1) - this, you should place NC On the (2) you mean? Wouldn't make that much sense to have 3 single combo here. :S
  5. 02:37:520 (1,2,3,4,1,2,3,1) - Why copying parts? :/ At least try to flip it horizontally Because tired, flipping would break the flow
Good luck with this map!

Have a star ^_^

Thanks for the mod, and the star!
About your suggestion on the extra, I don't think I'll change the stream... It's an extra after all!
C00L
hello from my queue Ill only mod the hardest 3 diffs its not that i dont want to but im really shit modding below that its only blankets and shit, and i hate that, i only mod below that if i actually need to :/


[Insane]
  1. 00:02:699 (1,1) - first point is a blanket yaaaaaaaaaaas loving this already (im being mean to myself)
  2. 00:04:172 (2) - how about moving this to x:92 y:88 and this 00:04:708 (4) - to x:232 y:168 it doesnt look bad and it gives a nice feeling onto entering the slider with that beat in the back ground 00:04:708 (4,1) - like you hear this double note sort of thing
  3. 00:08:458 (2,3,4,1) - ^ same thing not the same positions doe just like the idea
  4. 00:10:199 (1,2) - consider thisif you wish ofc without the NC, since if you listen at 25% you hear that strong whoosing sound dont ignore that man notes dont fit here
  5. 00:11:003 (3,1) - ik why the kiai time is here to put emphasis on the change of music but i mean do you necesarly need it? its up to you since there are more of these but its your choice if you want to change that or not, the effect isnt long anyway so i mean eh
  6. 00:13:681 (2,3) - just a little polish on the overlap
  7. 00:23:324 (2) - this is on the down beat or whatever you call that like you havent done it here 00:23:592 (3,4) - so idk your choice
  8. 00:48:235 (2,1) - overlap fix that a little bit
  9. 00:58:815 (2,3,4) - if you want consider 00:59:217 (4) - moving this so that it blankets at the same spot as this one 00:58:949 (3) - with the circle
  10. 00:58:815 (2) -
  11. 01:10:735 (1) - Nc maybe because of that beat change its pretty strong imo, but hey again ignore this since im shite at NC
  12. 01:59:485 (1,2,3,1,2,3,1,2,3) - here you gave those notes a pretty ok overlap, but here 02:01:895 (1,2,3,1,2,3) - you increased the space between them why? the beat is still the same
  13. 02:08:056 (1) - i dont think a break here fits bud just leave it blank since the singing is still there and the beat hasnt changed much also you could add something here 02:10:199 because of the strong beats
  14. 02:12:342 (1) - dont think this kiai flash fits here what so ever the tune hasnt changed much
  15. 03:00:020 (3,1) - blanket boi
  16. 03:01:628 (1) - how about x:64 y:256 ? its a new combo and it will make the note stand out more
  17. 03:35:913 (1) - here i realised all of your SV are 1, why? anyway here increase the SV to at least 1,2 even more if you wish since the tune gets so much more agressive at this point, that sort of thing should really be emphasised imo seriously

[Extra]
  1. 00:13:413 (1) - x:148 y:244 so that its emphasised a little, and the break between the next slider will be a kind of a warning to the player not to click as fast at this point, consider this for the rest of sliders and jumps similar to this
  2. 00:17:699 (1) - same as before not the same position doe but DS can be similar
  3. 00:23:458 (4) - the change of sound happens here so i'd suggest making a NC here
  4. 00:23:458 (4) - ctrl+g maybe
  5. 01:38:994 (2,3,4,5) - for the full part of that nya nya nya sound you only make jumps here, why?
  6. 02:10:199 - as in insane you can start mapping here and delete that break
  7. 02:37:922 (2,3,4,5) - again as previosuly only one jumpy section out of all of the nya nya nya's
  8. 03:01:628 (1) - x:200 y:120 maybe since it is the last note why not make it a bit jumpy
  9. 03:01:628 (1) - ctrl+g this since basicly that will be a double and it will make it easier for the player to hit it like that
  10. 03:35:913 (1) - again the SV thing dude emphasise that cmon man :(
  11. 04:05:244 (3,1,2) - make this a jumpy section since current state doesnt quite fit the music considering previosuly on the other kiai times you did do some jumps you could also give this some jumps :)
  12. 04:11:270 (1,2,1,2,1,2,1,2,1) - holy shit i would highly clasify this as an overmap tbh, either nerf this (DS) or create some sort of nice star patterns

[Freeze]
  1. I would recommend increasing the AR to 9.6 since it is a pretty fast song and 9,4 may seem really slow for the players that will play this, imo 9,6 is far more fitting
  2. 00:10:869 (1) - i would strongly recommend ctrl+g this it would nicelly fit as well, if you apply this change the DS so that it is similar in some way
  3. 00:23:056 (1,3) - you could blanket these note give the slider some purpose in being the shape it is now
  4. 00:42:074 (4,1) - why did you give this a huge jump here, whilst 00:44:217 (4,1) - is so much smaller, the beat calms a little bit but not that far for it to be spaced so diffrently
  5. 00:55:735 (3) - x:124 y:328 remember the thing in the previous insane or extra diff about those note slider things, in this diff i would strongly recommend applying them since the song is really fast and these could cause a lot (i mean a lot) of misses, which could also be frustrating to play imo without any sort of warning from the mapper. At some point in Extra you done this sort of thing where you did put the circle before the slider but that wasnt really needed. So yh your chouce but in this diff i think it would matter the most
  6. 01:01:895 (3,1,2) - imo this is awkaward to hit/play i would consider changing this, its the fact that 01:01:895 (3,1) - these 2 notes are stacked which once again will put people off and cause misses imo
  7. 01:03:235 (3,4) - why is the spacing different from 01:04:306 (3,4) - ? ive had a few repeats the beat doesnt change why would that need to then?
  8. 01:12:610 (3,2,3) - remember when i told you in insane when you could try something like blanketing both of the sliders 01:12:610 (3,3) - with the same part of the note, to give it some visual impact look-ish thing, you could try this here as well. This would also add some $tyl3 P0int5 yeno
  9. 01:48:770 (1) - i dont think this note fits here, try extending the slider to the white note in the old place of the note and just extend it to the next white tick. Something like this
  10. 01:51:717 (5,1) - this is what i was on like earlier this shouldnt be stacked like this
  11. 02:08:056 (1) - remember the break thing, see here imo you should keep it since it gives the player some rest
  12. 02:10:969 - buuuut i still think mapping should start here for this since there is a strong drum hit sound that just like giving the feeling of "something is missing here"
  13. 02:47:029 (2,3) - you could fix this blanket here a little bit
  14. 03:01:360 (6) - this at x:224 y:268 and 03:01:628 (1) - x:124 y:168 since this note 03:01:628 (1) - should have a space of its own imo since the tune is dying out ever-so slowly
  15. 03:17:967 (1) - right there is a weird timing point problem since there is 0,25 and like on the next red tick its 0,5, any reason for this. Also i may be modding but i'm really curious of how you can make the timing points go below 0,5 i would be really happy if you told me :)
  16. 03:30:155 (2,3,4) - maybe increase these to DS 2x if you want since its that like move intense signing going on, and the DS between 03:30:289 (3,4) - is different check that out if you dont like changing the DS to 2
  17. 03:35:913 (1) - ooooh the SV change here although for this i would recommend 1,4 since you used 1,2 for the previous kiai time and the beat in this one really increases as in intesity and like difficulty imo
  18. 03:48:101 (3,4) - make the jump between these bigger i'd suggest
  19. 03:58:146 (5,2) - this overlap is pretty weird unless you meant it idk, imo its pretty weird (maybe its cause i dont like overlaps as big :P)
  20. 04:03:770 (1,2,3,1,2,3) - i personally dont like this, try doing something similar to 04:01:628 (1,2,3,1,2,3,1,2,3,1,2,3) - although on those ones the DS isnt the same but what im trying to say is per every red tick make a decent jump since there is like that sound i dont know how to explain it tbh but eh

Man i hope i pointed something out that you may find usefull :/ sorry if i didn't

Also have a star, people want want some sort of Snow Drive to be ranked and this diff looks promising imo so why not help the people and you see this map :)
Topic Starter
Yales

Cooldue7 wrote:

SPOILER
hello from my queue Ill only mod the hardest 3 diffs its not that i dont want to but im really shit modding below that its only blankets and shit, and i hate that, i only mod below that if i actually need to :/


[Insane]
  1. 00:02:699 (1,1) - first point is a blanket yaaaaaaaaaaas loving this already (im being mean to myself) It's really not visible in game play :p
  2. 00:04:172 (2) - how about moving this to x:92 y:88 and this 00:04:708 (4) - to x:232 y:168 it doesnt look bad and it gives a nice feeling onto entering the slider with that beat in the back ground 00:04:708 (4,1) - like you hear this double note sort of thing Really good idea BUT I'm afraid it's going to create confusion as the DS wouldn't be constant!
  3. 00:08:458 (2,3,4,1) - ^ same thing not the same positions doe just like the idea ^ also I like the pattern really much here
  4. 00:10:199 (1,2) - consider thisif you wish ofc without the NC, since if you listen at 25% you hear that strong whoosing sound dont ignore that man notes dont fit here To me it's more the end of the sound than an added sound. I'm not sure a 1/2 is welcome here. Also, I think the 1/1 here accentuate those 2 strong notes even more.
  5. 00:11:003 (3,1) - ik why the kiai time is here to put emphasis on the change of music but i mean do you necesarly need it? its up to you since there are more of these but its your choice if you want to change that or not, the effect isnt long anyway so i mean eh It's definetly needed to me ya :p The music calls for a kiai I think, I just didn't put the whole section on kiai to not overdo it, but a fountain is welcome
  6. 00:13:681 (2,3) - just a little polish on the overlap mh ok why not
  7. 00:23:324 (2) - this is on the down beat or whatever you call that like you havent done it here 00:23:592 (3,4) - so idk your choice Ah you mean the beats are getting stronger? I could map only circles here but it's only insane I don't want it to be too hard. Did the same here 00:14:485 (1) - imo
  8. 00:48:235 (2,1) - overlap fix that a little bit Does it overlaps? xD
  9. 00:58:815 (2,3,4) - if you want consider 00:59:217 (4) - moving this so that it blankets at the same spot as this one 00:58:949 (3) - with the circle But then I would loose the blanket with 00:58:413 (1) -
  10. 00:58:815 (2) -
  11. 01:10:735 (1) - Nc maybe because of that beat change its pretty strong imo, but hey again ignore this since im shite at NC Ye I'm not sure to agree here, it would feel a bit random and not constant
  12. 01:59:485 (1,2,3,1,2,3,1,2,3) - here you gave those notes a pretty ok overlap, but here 02:01:895 (1,2,3,1,2,3) - you increased the space between them why? the beat is still the same The beat is still the same, but it's to give some variety to this part. The movement as well as the speed stays the same Juste the pattern change emplacement! Why do I change it here? Because the vocal, them, changes quite a bit!
  13. 02:08:056 (1) - i dont think a break here fits bud just leave it blank since the singing is still there and the beat hasnt changed much also you could add something here 02:10:199 because of the strong beats The point is good, but it feels way too empty to me, I don't like it (not to mention that meanwhile the drain is going down ><
  14. 02:12:342 (1) - dont think this kiai flash fits here what so ever the tune hasnt changed much I Think it's getting really nervous here though xD That bridge is what I prefer on this song btw so I'd rather highlight it.
  15. 03:00:020 (3,1) - blanket boi fixed!
  16. 03:01:628 (1) - how about x:64 y:256 ? its a new combo and it will make the note stand out more too confusing to me ><
  17. 03:35:913 (1) - here i realised all of your SV are 1, why? anyway here increase the SV to at least 1,2 even more if you wish since the tune gets so much more agressive at this point, that sort of thing should really be emphasised imo seriously It's just an insane, I don't want to make it too hard yet :c The section is intensify by the fact there's more 1/2

[Extra]
  1. 00:13:413 (1) - x:148 y:244 so that its emphasised a little, and the break between the next slider will be a kind of a warning to the player not to click as fast at this point, consider this for the rest of sliders and jumps similar to this I'd rather move it around x128 y220 but since I didn't use that form that much I don't feel the urge to change it
  2. 00:17:699 (1) - same as before not the same position doe but DS can be similar same ^
  3. 00:23:458 (4) - the change of sound happens here so i'd suggest making a NC here Nope the strong beats starts here 00:23:592 (1) -
  4. 00:23:458 (4) - ctrl+g maybe You meant "J" ? If yes that's waaaay to rough for an insane even an extra it would be a pain to play XD if not I didn't get you sorry :c
  5. 01:38:994 (2,3,4,5) - for the full part of that nya nya nya sound you only make jumps here, why? I feel that the music is really intense here
  6. 02:10:199 - as in insane you can start mapping here and delete that break But the break would be too small so a bit confusing maybe. I prefer staying constant between all the diffs here, it's safer xD
  7. 02:37:922 (2,3,4,5) - again as previosuly only one jumpy section out of all of the nya nya nya's Same ^
  8. 03:01:628 (1) - x:200 y:120 maybe since it is the last note why not make it a bit jumpy It does look nice. But since the music gets suddenly calmer I don't feel that something a bit jumpy is that much welcome
  9. 03:01:628 (1) - ctrl+g this since basicly that will be a double and it will make it easier for the player to hit it like that I don't understand??
  10. 03:35:913 (1) - again the SV thing dude emphasise that cmon man :( I didn't do it on Freeze neither, would feel weird to do it on the easier diffs. I think that considering the previous pattern there's already a notion of speed up sooo ya, no need to overdo it.
  11. 04:05:244 (3,1,2) - make this a jumpy section since current state doesnt quite fit the music considering previosuly on the other kiai times you did do some jumps you could also give this some jumps :) There's a pretty big jump from (3) to (1). Also, I think it does fit the music as the stacked notes represents ummm that guitar or w/e instrument it is XD
  12. 04:11:270 (1,2,1,2,1,2,1,2,1) - holy shit i would highly clasify this as an overmap tbh, either nerf this (DS) or create some sort of nice star patterns Overmap??? Why?? I like the pattern the way it is :c

[Freeze]
  1. I would recommend increasing the AR to 9.6 since it is a pretty fast song and 9,4 may seem really slow for the players that will play this, imo 9,6 is far more fitting Gotta think about it. The point is interesting but from what I saw on testplays it wasn't such a big deal, so yep, I'll see. Also it does feel proportional with other diffs this way.
  2. 00:10:869 (1) - i would strongly recommend ctrl+g this it would nicelly fit as well, if you apply this change the DS so that it is similar in some way But this pattern is a call back to 00:10:199 (1,1) - :c
  3. 00:23:056 (1,3) - you could blanket these note give the slider some purpose in being the shape it is now There's already a puprose: A slider in a middle of 2 triangles.
  4. 00:42:074 (4,1) - why did you give this a huge jump here, whilst 00:44:217 (4,1) - is so much smaller, the beat calms a little bit but not that far for it to be spaced so diffrently It's 1/4, not that much of a jump and plays really good. I'd increase the second pattern's spacing but I'm afraid it's going to much on a side so the section will loose its balance as it is pretty symmetric.
  5. 00:55:735 (3) - x:124 y:328 remember the thing in the previous insane or extra diff about those note slider things, in this diff i would strongly recommend applying them since the song is really fast and these could cause a lot (i mean a lot) of misses, which could also be frustrating to play imo without any sort of warning from the mapper. At some point in Extra you done this sort of thing where you did put the circle before the slider but that wasnt really needed. So yh your chouce but in this diff i think it would matter the most I'm following the vocal. Oh also, Freeze diff is the example, not extra not insane !
  6. 01:01:895 (3,1,2) - imo this is awkaward to hit/play i would consider changing this, its the fact that 01:01:895 (3,1) - these 2 notes are stacked which once again will put people off and cause misses imo I know it is awkward, and this is the purpose! as it creates a nice feedback of the music
  7. 01:03:235 (3,4) - why is the spacing different from 01:04:306 (3,4) - ? ive had a few repeats the beat doesnt change why would that need to then? It doesn't change that much in game, but if I had to give a reason it would be the vocal. The first one it keeps singing, but on the second one there's a little pause. I'd change it but since those patterns are perfectly overlaped/blanket I prefer not touch it for such a detail :c
  8. 01:12:610 (3,2,3) - remember when i told you in insane when you could try something like blanketing both of the sliders 01:12:610 (3,3) - with the same part of the note, to give it some visual impact look-ish thing, you could try this here as well. This would also add some $tyl3 P0int5 yeno But both sliders are already blanket ? I find the pattern really nice the way it is tbh xD
  9. 01:48:770 (1) - i dont think this note fits here, try extending the slider to the white note in the old place of the note and just extend it to the next white tick. Something like this It's for the sake of readability!
  10. 01:51:717 (5,1) - this is what i was on like earlier this shouldnt be stacked like this But it gives more flow like this imo
  11. 02:08:056 (1) - remember the break thing, see here imo you should keep it since it gives the player some rest Same nothing's interesting here
  12. 02:10:969 - buuuut i still think mapping should start here for this since there is a strong drum hit sound that just like giving the feeling of "something is missing here" same, I think I found a nice way to make it natural actually which was already pretty hard thing by itself
  13. 02:47:029 (2,3) - you could fix this blanket here a little bit Not meant to be a perfect blanket, it';s fine this way
  14. 03:01:360 (6) - this at x:224 y:268 and 03:01:628 (1) - x:124 y:168 since this note 03:01:628 (1) - should have a space of its own imo since the tune is dying out ever-so slowly Nope, it's really confusing and kills my flow
  15. 03:17:967 (1) - right there is a weird timing point problem since there is 0,25 and like on the next red tick its 0,5, any reason for this. Also i may be modding but i'm really curious of how you can make the timing points go below 0,5 i would be really happy if you told me :) Oh yes, I wonder if it's a real problem as the slider stays under 0.25... The second timing is just here for the hitsound. Gotta check it with bns or smthing. You can change below 0.50 by searching the the line in the notepad (file -> open osu in notepad)
  16. 03:30:155 (2,3,4) - maybe increase these to DS 2x if you want since its that like move intense signing going on, and the DS between 03:30:289 (3,4) - is different check that out if you dont like changing the DS to 2 I made the DS constant nice point. Not moving for DSx2 here though, a bit too much I'm not even sure about the flow of this pattern
  17. 03:35:913 (1) - ooooh the SV change here although for this i would recommend 1,4 since you used 1,2 for the previous kiai time and the beat in this one really increases as in intesity and like difficulty imo 1.4 feels way too much, I'd use it really on little occasion and for only 1 slider.
  18. 03:48:101 (3,4) - make the jump between these bigger i'd suggest Let's stay constant, the diff is already pretty hard sooo ye
  19. 03:58:146 (5,2) - this overlap is pretty weird unless you meant it idk, imo its pretty weird (maybe its cause i dont like overlaps as big :P) Kinda agree but didn't find another way to put it and keeping the same patterns that I really like btw xD Sooo keeping it. I don't think it kills the neat of the map as it is the only one like this.
  20. 04:03:770 (1,2,3,1,2,3) - i personally dont like this, try doing something similar to 04:01:628 (1,2,3,1,2,3,1,2,3,1,2,3) - although on those ones the DS isnt the same but what im trying to say is per every red tick make a decent jump since there is like that sound i dont know how to explain it tbh but eh Same as extra, it does follow the guitar (or w/e) and the patterns are cool I think xD

Man i hope i pointed something out that you may find usefull :/ sorry if i didn't

Also have a star, people want want some sort of Snow Drive to be ranked and this diff looks promising imo so why not help the people and you see this map :)
A few interesting points! Lots of red, but don't worry, as I already told you opinions are always welcome. The thing is when I do something, I mean it so to change my mind you gotta have massive argument XD.

Anyway that was a nice check, that's for sure!
Thank you for your mod, the time you spent for it, as well as your star. Really appreciated!
Asserin
~Hello!
#M4M

Freeze

  1. 00:05:378 (1,2) - It should have same ds. like 00:04:842 (1,2) - cus rhythm is the same
  2. 00:03:770 (1,2) - Why this and 00:04:306 (1,2) - This is not duplicate ? I mean 00:04:708 (2) - Have other ds. :/
  3. 00:02:699 (1,4) - => 00:03:503 (4) - x 152 plox
  4. 00:17:431 (5,6) - CTRL+G pls
  5. 00:17:967 (2,4) - ^
  6. 00:18:971 (2,3) - x 417|133 y
  7. 00:40:869 (1,1,1) - Its really cool but it should be sliders 1/4 imo it work really fine
  8. 00:48:235 (3,4) - Correct blanket
  9. 00:51:717 (4) - It should be same slider like earlier 00:50:913 (1,2,3) - same like this and pls correct ds. for 00:51:449 (3,4) - Cus its not the same like 00:50:913 (1,2) - :C
  10. 00:52:721 - There is missing note .-. i know what u wanted to make but u shlould do sth with 00:52:520 (1,2) - and add note there, slider should be nice
  11. 00:57:275 (8) - Overmap .-.
  12. 00:58:949 (3,4) - Its not the same ds. like 00:58:413 (1,2) - .-. Correct all thing like that pls cus its mistake if u wont keep consistency map
  13. 01:06:181 (2) - This place for circle is weird a little
  14. 01:11:806 (1,2) - AGAIN u know what to do :^)
  15. 01:12:476 (2,3) - Correct blanket
  16. 01:13:011 (2,3) - ^
  17. 01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This part is a little bad imo like Idk what to map this lets duplicate XD
  18. 01:53:860 (4,2) - Correct blanket
  19. 01:56:003 (2) - This circle is other then 01:55:467 (2) - there u should make duplicate 01:55:199 (1,2)
  20. 02:00:556 (1,2) - Its curve as fuck XDDDD
  21. 02:04:306 (3,4) - End of sliders are not stacked
  22. 02:35:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Again this weird part
  23. 02:53:324 (3) - Its off the map .-. Correct this cus u can got dq for it
  24. 02:53:592 (4,5) - Correct blanket
  25. 03:41:672 (3) - This overlap is ugly :/
  26. 03:57:074 (1,2) - Why u changed ds. if rhythm is the same ?

Extra

  1. 00:06:181 (6,8) - It shouln't be stacked threre imo cus its other rhythn and back to this place can be confuse
  2. 00:11:538 (3,6) - Correct blanket
  3. 00:13:413 (1) - It should be slider imo :/
  4. 00:17:699 (1) - ^ and other the same
  5. 00:20:378 (1,2) - Correct blanket
  6. 00:49:574 (4) - Why u used other rotate there ?
  7. 00:55:467 (2,1) - A little curve blanket
  8. 00:58:949 (3,4) - Correct ds with 00:58:413 (1,2)
  9. 01:03:770 (1,2,3) - Its curve XDDD I mean its not same rotate :v
  10. 01:17:967 (2,3) - Correct blanket
  11. 01:38:324 (2,1) - ^
  12. 01:50:913 (1,3) - ^
  13. 02:06:717 (6,1) - ^
  14. 02:14:752 (2,3) - ^
  15. 02:47:029 (2,3) - ^
  16. 03:22:253 (2,1) - ^
  17. 03:35:913 (1) - Stack it ? :v
  18. 03:37:788 (2,3) - ^

I will continue mod later :3
Topic Starter
Yales

Asserin wrote:

SPOILER
~Hello!
#M4M

Freeze

  1. 00:05:378 (1,2) - It should have same ds. like 00:04:842 (1,2) - cus rhythm is the same fixed
  2. 00:03:770 (1,2) - Why this and 00:04:306 (1,2) - This is not duplicate ? I mean 00:04:708 (2) - Have other ds. :/ Wow, I have no clue, fixed!!
  3. 00:02:699 (1,4) - => 00:03:503 (4) - x 152 plox You meant Y ! Fixed!! Placed it also on the middle of the screen, was slightly unbalanced.
  4. 00:17:431 (5,6) - CTRL+G pls Mh ok, I get why.
  5. 00:17:967 (2,4) - ^ Nope, flow is good, pattern is good, I won't change it
  6. 00:18:971 (2,3) - x 417|133 y Fixed !!
  7. 00:40:869 (1,1,1) - Its really cool but it should be sliders 1/4 imo it work really fine fixed for now, I might change my decision with testplays
  8. 00:48:235 (3,4) - Correct blanket fixed a bit
  9. 00:51:717 (4) - It should be same slider like earlier 00:50:913 (1,2,3) - same like this and pls correct ds. for 00:51:449 (3,4) - Cus its not the same like 00:50:913 (1,2) - :C Disagree on it. I put the slider on 1/4 for the momentum which renders pretty great. I fixed just a bit the DS, really just a bit. I think it's a problem that is not a real problem. It doesn't change anything in gameplay and it's barely visible.
  10. 00:52:721 - There is missing note .-. i know what u wanted to make but u shlould do sth with 00:52:520 (1,2) - and add note there, slider should be nice I think that if I want the same 1/8, adding a note would kill the playability though, and I want to go with those 1/8 x)
  11. 00:57:275 (8) - Overmap .-. It's to emphasize, it plays great and sounds really good to me.
  12. 00:58:949 (3,4) - Its not the same ds. like 00:58:413 (1,2) - .-. Correct all thing like that pls cus its mistake if u wont keep consistency map The pattern is different. It's not like if the pattern was unbalanced like this : http://puu.sh/nbFQ5/26e8960a5a.jpg
  13. 01:06:181 (2) - This place for circle is weird a little It doesn't seem to be a problem in gameplay from what I saw (and what I can play).
  14. 01:11:806 (1,2) - AGAIN u know what to do :^) Same, the spacing would kill the pattern. The flow is really good too I think so I won't touch it.
  15. 01:12:476 (2,3) - Correct blanket I think it's fine, it looks nicer this way than a perfect blanket tbh
  16. 01:13:011 (2,3) - ^ ^
  17. 01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This part is a little bad imo like Idk what to map this lets duplicate XD Following the music, the music "duplicates" too. I think the patterns are pretty original by themselves as well.
  18. 01:53:860 (4,2) - Correct blanket Is it wrong? o.o
  19. 01:56:003 (2) - This circle is other then 01:55:467 (2) - there u should make duplicate 01:55:199 (1,2) There's no beats on the second one (you used this style all over the map I just modded! xD)
  20. 02:00:556 (1,2) - Its curve as fuck XDDDD wut? what's wrong?
  21. 02:04:306 (3,4) - End of sliders are not stacked Fixed just a bit, can't do much better as it automatically unstack :c
  22. 02:35:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Again this weird part I like it :c You mentionned all the parts I like but not the one that I had some doubts for 03:27:342 (1) - XD
  23. 02:53:324 (3) - Its off the map .-. Correct this cus u can got dq for it Was it really off? Anyway, fixed.
  24. 02:53:592 (4,5) - Correct blanket It's ok this way, it adds some style
  25. 03:41:672 (3) - This overlap is ugly :/ I made the overlap more obvious (as it wasn;t overlapped enough to me actually) Looks neater (to me)
  26. 03:57:074 (1,2) - Why u changed ds. if rhythm is the same ? Fixed

Extra

  1. 00:06:181 (6,8) - It shouln't be stacked threre imo cus its other rhythn and back to this place can be confuse I don't think it's confusing at all and it follows the idea that I make of the music here. Which is a coming back and forth
  2. 00:11:538 (3,6) - Correct blanket It's ok, slider is gone when there's the triple anyway
  3. 00:13:413 (1) - It should be slider imo :/ Not if I follow the melody
  4. 00:17:699 (1) - ^ and other the same same
  5. 00:20:378 (1,2) - Correct blanket It's fine this way. I think those kind of blankets give some style and atmosphere to the map.
  6. 00:49:574 (4) - Why u used other rotate there ? I'm not sure to get it, the rotation is constantly -30
  7. 00:55:467 (2,1) - A little curve blanket It's fine this way
  8. 00:58:949 (3,4) - Correct ds with 00:58:413 (1,2) Nothing's wrong with DS
  9. 01:03:770 (1,2,3) - Its curve XDDD I mean its not same rotate :v I dont understand and I don't see any problem here o.o
  10. 01:17:967 (2,3) - Correct blanket corrected just a bit.
  11. 01:38:324 (2,1) - ^ ^
  12. 01:50:913 (1,3) - ^ I think it's fine
  13. 02:06:717 (6,1) - ^ Better without blanket
  14. 02:14:752 (2,3) - ^ corrected just a bit
  15. 02:47:029 (2,3) - ^ ^
  16. 03:22:253 (2,1) - ^ ^
  17. 03:35:913 (1) - Stack it ? :v Custom stack gives a better impression
  18. 03:37:788 (2,3) - ^ It is already stacked?

I will continue mod later :3
Rumia-
some irc on the highest diff
2016-02-19 03:56 Rumia-: 00:10:467 (1,1) - i think better remove this nc
2016-02-19 03:57 Rumia-: because it bugs reading , plus its on intro
2016-02-19 03:57 Rumia-: 00:11:003 (1) - this one is reverse , people could easily mistaken as a 1/4 slider as well
2016-02-19 03:58 Yales: Mhh I see.. On the other hand, I kinda like the "
2016-02-19 03:58 Yales: "electric" style here
2016-02-19 03:58 Yales: mhh
2016-02-19 03:58 Yales: I guess better without ye
2016-02-19 03:59 Rumia-: 00:32:431 (1) - the same instrument , without any specific emphasis , shouldnt be nc i guess
2016-02-19 03:59 Yales: but the vocal is starting here
2016-02-19 04:00 Yales: I'm obivously following the music
2016-02-19 04:00 Yales: but it's to make a little difference at least
2016-02-19 04:01 Rumia-: mhm ok
2016-02-19 04:01 Rumia-: 00:48:636 (5) - im wondering why would u suddenly catch this one when you are consistently mapping slider> circle
2016-02-19 04:02 Rumia-: the map stucture is really well imo , just some playablity issues i guess
2016-02-19 04:03 Yales: 2 reasons: 1. I think it seperates the 2 section pretty nicely. 2nd, more technique, if we follow the beats, there's one on this red tick but not on the ones before
2016-02-19 04:03 Rumia-: i dont mean its not playable , some parts are just hard to read due to the nc spams or some stuffs
2016-02-19 04:03 Yales: Alright !
2016-02-19 04:03 Yales: I see
2016-02-19 04:04 Rumia-: 01:22:253 (1) - nc like these
2016-02-19 04:04 Rumia-: is what i meant
2016-02-19 04:04 Yales: I really like them though xD
2016-02-19 04:04 Yales: It makes the pattern looks way lighter
2016-02-19 04:05 Yales: and about this one specifically it start on the same "ko" so I think a new NC renders pretty cool x)
2016-02-19 04:05 Rumia-: but yea u didnt do it consistently on later part
2016-02-19 04:05 Yales: 02:19:038 (1) - and this one (aside the fact that it makes the pattern lighter it's for constanticity)
2016-02-19 04:05 Rumia-: sometimes it do affect reading because players assume nc as a beat change or sv change
2016-02-19 04:07 Yales: mh i see
2016-02-19 04:08 Rumia-: nc spams could be a good use , but they are usually used on special pattern
2016-02-19 04:08 Rumia-: which sometimes kills the ds ( for gimmicky purpose)
2016-02-19 04:08 Rumia-: but your map is well-flow it doesnt gimmick much ( other than the svs)
2016-02-19 04:09 Rumia-: should be fine to nc on svs
2016-02-19 04:09 Rumia-: 03:11:136 (1,2,3) - 03:11:806 (1,2,3,4) - inconsistent distance
2016-02-19 04:10 Yales: I do love the NCs going by 2 though as RLC is using a lot recently too, it electrifies the pattern and make it lighter
2016-02-19 04:10 Yales: oh yes
2016-02-19 04:10 Yales: gotta fix it!
2016-02-19 04:11 Rumia-: yea but i think he didnt use as much as u did lol
2016-02-19 04:11 Rumia-: tbh its too much ncs but its fine on most of the part
2016-02-19 04:12 Rumia-: but sometimes people could confused
2016-02-19 04:13 Rumia-: 04:11:003 (1) - like this nc shouldnt be needed
2016-02-19 04:13 Rumia-: there are earlier part with the same one i might missed
2016-02-19 04:13 Rumia-: 04:11:271 (1,2,3,4,1,2,3,4) - also for the sliders that u extended , lower the vloume of the tail
2016-02-19 04:14 Yales: 04:11:003 (1) - Ah for this one I don't mind removing it, I actually placed it to help the player cause new timing but well
2016-02-19 04:14 Yales: okay
2016-02-19 04:14 Yales: 5% is ok right?
2016-02-19 04:14 Rumia-: idk i think 15% is already enough to mute them
2016-02-19 04:15 Yales: (ye definetly gonna remove that last NC!)
2016-02-19 04:15 Rumia-: 5% might cause dq xD cuz yknow people
2016-02-19 04:15 Yales: okay !
2016-02-19 04:15 Rumia-: r just arent satisfied with people
2016-02-19 04:15 Yales: ya, the 5% is a bit controversial xD
2016-02-19 04:16 Rumia-: 03:59:149 (5) - o i cant hear this
2016-02-19 04:16 Rumia-: the only triplet that is inaudible
2016-02-19 04:17 Yales: ah, yep indeed sounds better without
2016-02-19 04:17 Rumia-: i dont really have much problems playing this diff
2016-02-19 04:18 Rumia-: (except the stream part because im bad loool
2016-02-19 04:18 Rumia-: so i guess it should be good
2016-02-19 04:18 Yales: Yayy!
2016-02-19 04:19 Rumia-: i think bn would point out about NCs too but you should be prepared for those
2016-02-19 04:19 Rumia-: some that might bothers with reading issues should be considered to make your map more enjoyable :D
2016-02-19 04:19 Yales: I'll try to reduce them a bit yes
2016-02-19 04:20 Yales: OH
2016-02-19 04:20 Yales: making things clear
2016-02-19 04:20 Yales: 01:46:092 (3) - this is readable right ?
2016-02-19 04:20 Rumia-: ok thats it for n-----
2016-02-19 04:20 Rumia-: o
2016-02-19 04:21 Rumia-: for nomods and hr should be
2016-02-19 04:21 Rumia-: might cause reading issue for HDs
2016-02-19 04:21 Yales: ah, gotta recheck it with hd just in case then, thanks
2016-02-19 04:21 Yales: the slider pops pretty fast so I was a bit worried x)
2016-02-19 04:22 Rumia-: 01:48:770 (1,2) - ah i just noticed your instrument went versa
2016-02-19 04:22 Yales: what do you mean?
2016-02-19 04:22 Rumia-: should be ctrl g ?
2016-02-19 04:22 Rumia-: 01:49:172 (1,2) - since these are the same instrument
2016-02-19 04:23 Rumia-: assume the buzz slider should be on 01:48:770 - instead
2016-02-19 04:23 Yales: Ah, place the slider reverse before? I think it would cause a real problem to play tbh
2016-02-19 04:23 Rumia-: 01:49:038 - a circle here to indicate the snare
2016-02-19 04:24 Rumia-: but they have 1/2 gaps so it should be fine!
2016-02-19 04:24 Yales: alright!
2016-02-19 04:27 Rumia-: 01:57:699 (1) - btw i dont think this one snapped on 1/12
2016-02-19 04:28 Rumia-: should be just a 1/4 reverse on the red tick ?
2016-02-19 04:28 Yales: I clearly hear some 1/3 though
2016-02-19 04:29 Rumia-: but i think its better to keep consistent as a 1/2 gap since its barely audible anyway
2016-02-19 04:29 Yales: which makes sense with the following 01:58:413 (1) -
2016-02-19 04:29 Rumia-: people wont expect it either imo
2016-02-19 04:29 Rumia-: yea the part onwards was correctly made
2016-02-19 04:30 Rumia-: or another solution you could
2016-02-19 04:30 Rumia-: place the slider at 01:57:878 -
2016-02-19 04:31 Yales: does it really affect gameplay? I added the reverse to made it more playable even though it was unexpected, also I think it's a good way to say "be careful, 1/3 incoming"
2016-02-19 04:31 Rumia-: so it could emphasis the vocal
2016-02-19 04:31 Rumia-: yea the reverse if you press it late
2016-02-19 04:31 Rumia-: it could break combo
2016-02-19 04:31 Rumia-: since people must have expect it as a 1/2 gap
2016-02-19 04:32 Yales: 01:57:699 (3) - the beat here is too heavy to be ignored ><
2016-02-19 04:32 01:57:699 - *
2016-02-19 04:32 Rumia-: o
2016-02-19 04:32 Rumia-: maybe i explained it wrong
2016-02-19 04:32 Rumia-: i mean it to be like http://puu.sh/ncP9x.jpg
2016-02-19 04:33 Rumia-: 01:57:610 (2) - since this object is nicely at the same vocal
2016-02-19 04:33 Rumia-: so switching this to vocal emphasis for this part works nice either
2016-02-19 04:34 Rumia-: adding to the point that 01:58:413 (1,1,1,1) - these vocal also were mapped on the 1/3s so i think its a good solution
2016-02-19 04:34 Yales: mhhh
2016-02-19 04:35 Yales: it does bother me a little bit :c
2016-02-19 04:35 Rumia-: well its your decision to make anyways :p im just giving out ideas
2016-02-19 04:35 Yales: ^^
2016-02-19 04:35 Rumia-: anyway that is my last point i guess , i should rlly be sleeping rn
2016-02-19 04:36 Rumia-: xD
2016-02-19 04:36 Yales: ahhh sorry
2016-02-19 04:36 Yales: Thank you veryy muchhh !!!!
2016-02-19 04:36 Yales: Rly appreciated ! (Go post the irc before sleeping! :D)
2016-02-19 04:36 Rumia-: np!
2016-02-19 04:36 Rumia-: alright
Topic Starter
Yales

Rumia- wrote:

some irc on the highest diff
2016-02-19 03:56 Rumia-: 00:10:467 (1,1) - i think better remove this nc
2016-02-19 03:57 Rumia-: because it bugs reading , plus its on intro
2016-02-19 03:57 Rumia-: 00:11:003 (1) - this one is reverse , people could easily mistaken as a 1/4 slider as well
2016-02-19 03:58 Yales: Mhh I see.. On the other hand, I kinda like the "
2016-02-19 03:58 Yales: "electric" style here
2016-02-19 03:58 Yales: mhh
2016-02-19 03:58 Yales: I guess better without ye
2016-02-19 03:59 Rumia-: 00:32:431 (1) - the same instrument , without any specific emphasis , shouldnt be nc i guess
2016-02-19 03:59 Yales: but the vocal is starting here
2016-02-19 04:00 Yales: I'm obivously following the music
2016-02-19 04:00 Yales: but it's to make a little difference at least
2016-02-19 04:01 Rumia-: mhm ok
2016-02-19 04:01 Rumia-: 00:48:636 (5) - im wondering why would u suddenly catch this one when you are consistently mapping slider> circle
2016-02-19 04:02 Rumia-: the map stucture is really well imo , just some playablity issues i guess
2016-02-19 04:03 Yales: 2 reasons: 1. I think it seperates the 2 section pretty nicely. 2nd, more technique, if we follow the beats, there's one on this red tick but not on the ones before
2016-02-19 04:03 Rumia-: i dont mean its not playable , some parts are just hard to read due to the nc spams or some stuffs
2016-02-19 04:03 Yales: Alright !
2016-02-19 04:03 Yales: I see
2016-02-19 04:04 Rumia-: 01:22:253 (1) - nc like these
2016-02-19 04:04 Rumia-: is what i meant
2016-02-19 04:04 Yales: I really like them though xD
2016-02-19 04:04 Yales: It makes the pattern looks way lighter
2016-02-19 04:05 Yales: and about this one specifically it start on the same "ko" so I think a new NC renders pretty cool x)
2016-02-19 04:05 Rumia-: but yea u didnt do it consistently on later part
2016-02-19 04:05 Yales: 02:19:038 (1) - and this one (aside the fact that it makes the pattern lighter it's for constanticity)
2016-02-19 04:05 Rumia-: sometimes it do affect reading because players assume nc as a beat change or sv change
2016-02-19 04:07 Yales: mh i see
2016-02-19 04:08 Rumia-: nc spams could be a good use , but they are usually used on special pattern
2016-02-19 04:08 Rumia-: which sometimes kills the ds ( for gimmicky purpose)
2016-02-19 04:08 Rumia-: but your map is well-flow it doesnt gimmick much ( other than the svs)
2016-02-19 04:09 Rumia-: should be fine to nc on svs
2016-02-19 04:09 Rumia-: 03:11:136 (1,2,3) - 03:11:806 (1,2,3,4) - inconsistent distance
2016-02-19 04:10 Yales: I do love the NCs going by 2 though as RLC is using a lot recently too, it electrifies the pattern and make it lighter
2016-02-19 04:10 Yales: oh yes
2016-02-19 04:10 Yales: gotta fix it!
2016-02-19 04:11 Rumia-: yea but i think he didnt use as much as u did lol
2016-02-19 04:11 Rumia-: tbh its too much ncs but its fine on most of the part
2016-02-19 04:12 Rumia-: but sometimes people could confused
2016-02-19 04:13 Rumia-: 04:11:003 (1) - like this nc shouldnt be needed
2016-02-19 04:13 Rumia-: there are earlier part with the same one i might missed
2016-02-19 04:13 Rumia-: 04:11:271 (1,2,3,4,1,2,3,4) - also for the sliders that u extended , lower the vloume of the tail
2016-02-19 04:14 Yales: 04:11:003 (1) - Ah for this one I don't mind removing it, I actually placed it to help the player cause new timing but well
2016-02-19 04:14 Yales: okay
2016-02-19 04:14 Yales: 5% is ok right?
2016-02-19 04:14 Rumia-: idk i think 15% is already enough to mute them
2016-02-19 04:15 Yales: (ye definetly gonna remove that last NC!)
2016-02-19 04:15 Rumia-: 5% might cause dq xD cuz yknow people
2016-02-19 04:15 Yales: okay !
2016-02-19 04:15 Rumia-: r just arent satisfied with people
2016-02-19 04:15 Yales: ya, the 5% is a bit controversial xD
2016-02-19 04:16 Rumia-: 03:59:149 (5) - o i cant hear this
2016-02-19 04:16 Rumia-: the only triplet that is inaudible
2016-02-19 04:17 Yales: ah, yep indeed sounds better without
2016-02-19 04:17 Rumia-: i dont really have much problems playing this diff
2016-02-19 04:18 Rumia-: (except the stream part because im bad loool
2016-02-19 04:18 Rumia-: so i guess it should be good
2016-02-19 04:18 Yales: Yayy!
2016-02-19 04:19 Rumia-: i think bn would point out about NCs too but you should be prepared for those
2016-02-19 04:19 Rumia-: some that might bothers with reading issues should be considered to make your map more enjoyable :D
2016-02-19 04:19 Yales: I'll try to reduce them a bit yes
2016-02-19 04:20 Yales: OH
2016-02-19 04:20 Yales: making things clear
2016-02-19 04:20 Yales: 01:46:092 (3) - this is readable right ?
2016-02-19 04:20 Rumia-: ok thats it for n-----
2016-02-19 04:20 Rumia-: o
2016-02-19 04:21 Rumia-: for nomods and hr should be
2016-02-19 04:21 Rumia-: might cause reading issue for HDs
2016-02-19 04:21 Yales: ah, gotta recheck it with hd just in case then, thanks
2016-02-19 04:21 Yales: the slider pops pretty fast so I was a bit worried x)
2016-02-19 04:22 Rumia-: 01:48:770 (1,2) - ah i just noticed your instrument went versa
2016-02-19 04:22 Yales: what do you mean?
2016-02-19 04:22 Rumia-: should be ctrl g ?
2016-02-19 04:22 Rumia-: 01:49:172 (1,2) - since these are the same instrument
2016-02-19 04:23 Rumia-: assume the buzz slider should be on 01:48:770 - instead
2016-02-19 04:23 Yales: Ah, place the slider reverse before? I think it would cause a real problem to play tbh
2016-02-19 04:23 Rumia-: 01:49:038 - a circle here to indicate the snare
2016-02-19 04:24 Rumia-: but they have 1/2 gaps so it should be fine!
2016-02-19 04:24 Yales: alright!
2016-02-19 04:27 Rumia-: 01:57:699 (1) - btw i dont think this one snapped on 1/12
2016-02-19 04:28 Rumia-: should be just a 1/4 reverse on the red tick ?
2016-02-19 04:28 Yales: I clearly hear some 1/3 though
2016-02-19 04:29 Rumia-: but i think its better to keep consistent as a 1/2 gap since its barely audible anyway
2016-02-19 04:29 Yales: which makes sense with the following 01:58:413 (1) -
2016-02-19 04:29 Rumia-: people wont expect it either imo
2016-02-19 04:29 Rumia-: yea the part onwards was correctly made
2016-02-19 04:30 Rumia-: or another solution you could
2016-02-19 04:30 Rumia-: place the slider at 01:57:878 -
2016-02-19 04:31 Yales: does it really affect gameplay? I added the reverse to made it more playable even though it was unexpected, also I think it's a good way to say "be careful, 1/3 incoming"
2016-02-19 04:31 Rumia-: so it could emphasis the vocal
2016-02-19 04:31 Rumia-: yea the reverse if you press it late
2016-02-19 04:31 Rumia-: it could break combo
2016-02-19 04:31 Rumia-: since people must have expect it as a 1/2 gap
2016-02-19 04:32 Yales: 01:57:699 (3) - the beat here is too heavy to be ignored ><
2016-02-19 04:32 01:57:699 - *
2016-02-19 04:32 Rumia-: o
2016-02-19 04:32 Rumia-: maybe i explained it wrong
2016-02-19 04:32 Rumia-: i mean it to be like http://puu.sh/ncP9x.jpg
2016-02-19 04:33 Rumia-: 01:57:610 (2) - since this object is nicely at the same vocal
2016-02-19 04:33 Rumia-: so switching this to vocal emphasis for this part works nice either
2016-02-19 04:34 Rumia-: adding to the point that 01:58:413 (1,1,1,1) - these vocal also were mapped on the 1/3s so i think its a good solution
2016-02-19 04:34 Yales: mhhh
2016-02-19 04:35 Yales: it does bother me a little bit :c
2016-02-19 04:35 Rumia-: well its your decision to make anyways :p im just giving out ideas
2016-02-19 04:35 Yales: ^^
2016-02-19 04:35 Rumia-: anyway that is my last point i guess , i should rlly be sleeping rn
2016-02-19 04:36 Rumia-: xD
2016-02-19 04:36 Yales: ahhh sorry
2016-02-19 04:36 Yales: Thank you veryy muchhh !!!!
2016-02-19 04:36 Yales: Rly appreciated ! (Go post the irc before sleeping! :D)
2016-02-19 04:36 Rumia-: np!
2016-02-19 04:36 Rumia-: alright
Thank you very much for the check!I fixed all the points except the 1/3 thingy and the combo colors for reasons I mentionned (at the exception of this one04:10:735 (1) - ). 01:48:770 (1) - Didn't fix this neither as I really like the way they play here. So that single note will stay here to support the cymbals!
Thanks!
Feb
hi m4m from my queue - sorry, I was sick this week so the mod got delayed a bit :(

[General]
would love to see this ranked soon.
I nc different than you in higher diffs i notice lol, so uh i'll only point out those who bugged me reading etc.

[Freeze]
  1. hp6? You have a lot of 1/4 sliders which give you not enough hp if you hit them and if you miss 2 u ded. jk, its not that harsh but gaining hp again.
  2. 01:11:270 (1,1) - I missread that multiple times to be ctrl+g and it plays more innutitive that way.
  3. 02:32:431 (5) - current flow suggests ctrl+g as a better solution.
  4. 03:41:271 (1,2,3) - looks very cramped can you give 3 more space maybe?
  5. 04:11:271 (1,2,3,4,1,2,3,4,1) - I wondered why u never silenced the ends? I mean u don't have to xd, but the clapping at the ends is super annoying to hear. Just a personal thing tho.
[Extra]
  1. AR9.3 felt better for me in playtest.
  2. 00:40:869 (1,1,1) - it was actually harder to read for me bcs u ncd this.
  3. 02:03:235 (1,2,3) - I'd reduce the spacing a bit since you have bigger spacing before for 1/1 pause between the notes and suddenly 1/2 snapping with exact same distance might be confusing for some people.
  4. 03:35:913 (1) - make same overlap like 02:44:217 (2) - here? with the slider being after the circle i mean. just a stylish thing lol

    nice can't find more.
[Insane]
  1. 01:38:458 (4) - stack properly.
  2. 03:35:913 (1) - ^
    04:02:968 (2) - uhm clap?
    04:04:039 (2) - ^same
  3. 04:13:480 - delete that line it has no effect whatsoever
[Hard]

  1. 00:19:306 (3,4) - imo this flows better with 2 two 1/2 sliders since the sounds you map to occur every 1/2 beat and not 1/1 like 00:18:770 (1,2) - here
  2. 00:20:913 (1) - tbh i think you should just stay with overlaping this completely like you did 00:14:351 (4,1) - here (just for consistency)
  3. 00:33:770 (1) - its funny how this section is actually harder to play than in the hardest diff xd - just bcs you used distance snapping.
  4. 00:55:467 (2,3,4) - it's quite confusing that you use this double stack never again (u kinda have to know it's there if you play hidden) even though it fits the vocal well.
  5. 01:15:288 (3) - same like before.
  6. 01:50:645 (1) - idk i feel like you should do it like in insane having a reverse here. I know its hard diff, but alone it should be fine.
  7. 02:45:556 (1) - this barely overlapping here doesn't look good imo, maybe make it like the others or just stack it.
  8. 03:11:806 (1) - that nc is kinda weird tbh or idk why u ncd this. How about not Ncing this at all?
  9. 03:23:458 (2,3) - why u change the stlye of how you overlap this? i kinda don't get that :(
  10. 03:33:770 (1,2,3,4,1,2,3,4) - I'd make 03:33:770 (1,2,3,4) - sliders and 03:34:842 (1,2,3,4) - leave them as circles. You want to emphasize the first ones not as much as the others. You already do that well with the spacing you choose, but I feel like with the sliders it makes it more intiutive for the player.
  11. 04:10:199 (1,2) - uh why no whistles when you use them for exact same sound 04:09:931 (4) - here.

nice set - sorry couldn't find more :( - I guess thats a good thing actually.
feels ready for me - most things are just objectively in my opinion.

Good Luck! o/
Topic Starter
Yales

Feb wrote:

SPOILER
hi m4m from my queue - sorry, I was sick this week so the mod got delayed a bit :(

[General]
would love to see this ranked soon. Me too !! XD
I nc different than you in higher diffs i notice lol, so uh i'll only point out those who bugged me reading etc.

[Freeze]
  1. hp6? You have a lot of 1/4 sliders which give you not enough hp if you hit them and if you miss 2 u ded. jk, its not that harsh but gaining hp again. Gotta think about it, but I think it's pretty much appropriate (it was 8 at the beginning!)
  2. 01:11:270 (1,1) - I missread that multiple times to be ctrl+g and it plays more innutitive that way. Aa, I don't think there's a really reading problem here tbh, it flows pretty great imo. I really like the pattern actually, I don't want to change it xD But yes, to be honnest I don't have problem on this one so yep
  3. 02:32:431 (5) - current flow suggests ctrl+g as a better solution. I think the pattern flows great!
  4. 03:41:271 (1,2,3) - looks very cramped can you give 3 more space maybe? I think that if I would have gave (3) "more space" the flow with 03:41:806 (4) - would be exactly what I don't want. BUT I agree that it wasn't that neat (even though I actually liked the idea of the pattern) so I actually put (3) on the other side of 03:41:271 (1) - and I think it looks and plays way better now!
  5. 04:11:271 (1,2,3,4,1,2,3,4,1) - I wondered why u never silenced the ends? I mean u don't have to xd, but the clapping at the ends is super annoying to hear. Just a personal thing tho. Fixed with previous mod ^^ wait.. there's no clapping at the end? Do you think the claps at the beginning of the sldiers are too loud? Or is it ok now? If you come check my answer let me know please xD
[Extra]
  1. AR9.3 felt better for me in playtest. Mhh, I don't mind changing it buuut, I don't think it's that much of a difference and now it's proportional between Insane, Extra and Freeze soo, I'd like to keep it if most of people are fine with it.
  2. 00:40:869 (1,1,1) - it was actually harder to read for me bcs u ncd this. It's to electrifies the pattern as the music feels really spontaneous! The NC doesn't, indeed, help the reading but I feel that it's kinda the effect I want as well (as long as it's still readable at the end!)
  3. 02:03:235 (1,2,3) - I'd reduce the spacing a bit since you have bigger spacing before for 1/1 pause between the notes and suddenly 1/2 snapping with exact same distance might be confusing for some people. Fixed in another way
  4. 03:35:913 (1) - make same overlap like 02:44:217 (2) - here? with the slider being after the circle i mean. just a stylish thing lol It was like this but someone suggested me to change it like this and I think it looks way better in gameplay this way! And it "feels" that it flows better this way I think (it's obviously just a feel, the movement is the same).

    nice can't find more. Nice, I was a bit worried about this diff as it's the last one I made so I got pretty bored XD
[Insane]
  1. 01:38:458 (4) - stack properly. OOPS
  2. 03:35:913 (1) - ^ Ah, I prefer the custom stack here ! It's pretty much the same as the one you pointed out in Extra!
    04:02:968 (2) - uhm clap? Fixed!
    04:04:039 (2) - ^same Fixed!
  3. 04:13:480 - delete that line it has no effect whatsoever It does, end of the kiai after the fountain :p
[Hard]

  1. 00:19:306 (3,4) - imo this flows better with 2 two 1/2 sliders since the sounds you map to occur every 1/2 beat and not 1/1 like 00:18:770 (1,2) - here Right, good point
  2. 00:20:913 (1) - tbh i think you should just stay with overlaping this completely like you did 00:14:351 (4,1) - here (just for consistency) But I also did some other customs stacks 02:45:556 (1) - etc. I don't think it's a real problem, those stacks are omnipresent in the set even though they're not always present.
  3. 00:33:770 (1) - its funny how this section is actually harder to play than in the hardest diff xd - just bcs you used distance snapping. Mhhh... I kinda feel that if I would stack as I did in Freeze for example, the pattern would be more technique to hit, so actually way harder.
  4. 00:55:467 (2,3,4) - it's quite confusing that you use this double stack never again (u kinda have to know it's there if you play hidden) even though it fits the vocal well. Added another one at the beginning by fixing another point, maybe it'll be better then... I agree that it does fit the vocal that's why I don't really want to change it lol
  5. 01:15:288 (3) - same like before. same ^
  6. 01:50:645 (1) - idk i feel like you should do it like in insane having a reverse here. I know its hard diff, but alone it should be fine. Idea is good but I feel that the slider starting on red tick like this for a hard isn't catchy at all though I prefer keeping this pattern the way it is, just to be safe.
  7. 02:45:556 (1) - this barely overlapping here doesn't look good imo, maybe make it like the others or just stack it. Ahh I really like it though XD
  8. 03:11:806 (1) - that nc is kinda weird tbh or idk why u ncd this. How about not Ncing this at all? Fixed !
  9. 03:23:458 (2,3) - why u change the stlye of how you overlap this? i kinda don't get that :( It was for dumb reasons, fixed.
  10. 03:33:770 (1,2,3,4,1,2,3,4) - I'd make 03:33:770 (1,2,3,4) - sliders and 03:34:842 (1,2,3,4) - leave them as circles. You want to emphasize the first ones not as much as the others. You already do that well with the spacing you choose, but I feel like with the sliders it makes it more intiutive for the player. I get what you mean but I don't think that the sliders are fitting that much I'm not sure how to explain it but it feels that the vocal are going a bit out of the constant flow the chorus made here. And I'm showing it with the 1/1 circles.
  11. 04:10:199 (1,2) - uh why no whistles when you use them for exact same sound 04:09:931 (4) - here. fixed

nice set - sorry couldn't find more :( - I guess thats a good thing actually.
feels ready for me - most things are just objectively in my opinion.

Good Luck! o/
Thank you very much! Your mod was really helpful!
I hope you got better! o/
Feb
04:11:271 (1,2,3,4,1,2,3,4,1) - that's what i meant! yep that's cool now.
I meant the sliderends hitting on the next head produced a "claping" sound which was not nice for the ears, but now its cool :^D
Topic Starter
Yales

Feb wrote:

04:11:271 (1,2,3,4,1,2,3,4,1) - that's what i meant! yep that's cool now.
I meant the sliderends hitting on the next head produced a "claping" sound which was not nice for the ears, but now its cool :^D
Thanks!
Milan-
freeze
02:24:261 - before this point there isnt streams at all, there are some triples like 02:21:918 - 02:22:052 - could be a stream but rest is just overmapped so heavily... and from 02:25:199 - drums sound more like 1/3 tbh you can hear 2 beats between upbeats, not 3. same for extra
02:43:413 (1,2,3) - no need to end on 1/8, 1/4 is enough at this high bpm. adding some more ms to acc is better than this tbh and simlar patterns the same
02:04:842 (1,2,3,4,1) - 02:46:360 (3,4,5,6,1) - 02:50:645 (4,5,6,7,1) - overmap, triple is enough
03:14:485 - same as before, there are some triples and like 1 possible stream, rest is just overmapped, you should know why. same for extra

extra
00:10:199 - increase volumen on all diffs here, like freeze is fine. right now is basically unaudible

insane
01:58:413 (1,1,1) - sounds much better like http://puu.sh/nmkG1/b238cd15f1.jpg tbhxd right now the main melody is stopping in every slider, which doesnt sound good

normal
00:53:056 (3) - - and the other one after - dont use multi reverse at this difficulty, and even high bpm. you can get the same effect with 1 reverse less and plays much much better

most of those sections with lines <40~50% volumen are quite hard to hear cuz you use hitsounds that are sooo similar to the music (in addition that the music is loud lul). increasing those lines by 10% would be niceeee

i just pointed out the most noticiable stuff so ya, if you don't want to change the overmapped parts, i'll say glllll
Topic Starter
Yales

Milan- wrote:

SPOILER
freeze
02:24:261 - before this point there isnt streams at all, there are some triples like 02:21:918 - 02:22:052 - could be a stream but rest is just overmapped so heavily... and from 02:25:199 - drums sound more like 1/3 tbh you can hear 2 beats between upbeats, not 3. same for extra
02:43:413 (1,2,3) - no need to end on 1/8, 1/4 is enough at this high bpm. adding some more ms to acc is better than this tbh and simlar patterns the same
02:04:842 (1,2,3,4,1) - 02:46:360 (3,4,5,6,1) - 02:50:645 (4,5,6,7,1) - overmap, triple is enough
03:14:485 - same as before, there are some triples and like 1 possible stream, rest is just overmapped, you should know why. same for extra

extra
00:10:199 - increase volumen on all diffs here, like freeze is fine. right now is basically unaudible

insane
01:58:413 (1,1,1) - sounds much better like http://puu.sh/nmkG1/b238cd15f1.jpg tbhxd right now the main melody is stopping in every slider, which doesnt sound good

normal
00:53:056 (3) - - and the other one after - dont use multi reverse at this difficulty, and even high bpm. you can get the same effect with 1 reverse less and plays much much better

most of those sections with lines <40~50% volumen are quite hard to hear cuz you use hitsounds that are sooo similar to the music (in addition that the music is loud lul). increasing those lines by 10% would be niceeee

i just pointed out the most noticiable stuff so ya, if you don't want to change the overmapped parts, i'll say glllll
Thank you very much for checking the set (sorry for the spam as well haha)

Soooo,
About Freeze, I'm pretty sure the streams aren't overmapped. There's a drumroll (This is also why you can't say if it's 1/4, 1/3 or 1/2). But there is clearly a drumroll. That part is really intense so EVEN IF there wasn't a drumroll, the part would call for a stream as it DOESN'T sound overmapped here. I was pretty sure of myself but I still collectedlots of opinions to be really sure from average players, to top players, including mappers, as well as people who has a really nice approach of music in general), Answers? 100% told me it's fine. (I have the screenshots if needed xD)

About this one 02:05:177 (2,3,4,1) - There's no beat, indeed, but considering the "background" of the music I think it's totally appropriate. Same goes for 03:14:150 (2,3,4,5,6) -
Then about 02:50:645 (4,5,6,7,1) - and 02:46:360 (3,4,5,6,1) - The explanation I'm going to make also apply for the points above. Well, this one is overmapped. Yet I don't like this expression as I don't think it sounds like some 1/16 on a calm 130 bpm songs. And also, the fact that you're suggesting me to change for triples proves that the definition itself of "overmapped" is really subjective ;) But I don't think it's a bad thing to map as I did. Overmapping this way can add some speed up to the rhythme to help you show what you want to show in the music. I can give you a few maps that used this techniques and are still big big masterpiece! ( Yousei Teikoku - Hades: The Rise -> (Talk about Bikko's and thelewa's score: 3x 100 on a map full of 5 circles burst totally overmapped [I guess it didn't sound that bad right]). And please, PER PITY, don't tell me "but it's old" Because the last thing I want to map, is those maps full of triangles that all look the same nowadays. )
So.. Yes, to me, they keep the speed and doesn't even sound awful or something. I didn't overused them and placed at some wisely choosen spots. So tell me, why shall I change something that I like for the sake of a word which has a definition that nobody in this game seem to get???

About the 1/8 sliders. They're clearly not 1/4. I tried and it sounds really, really bad. I also think that, considering the burst of the music, 1/8 is more approriate and accurate to the music. Players are also used to hit 1/8 sliders for this kind of sound.

After that, gotta fix the hitsounds as requested, interesting point.

Also fixed this part 01:58:413 (1) - on insane as suggested

Fixed the reverses on Normal diff.

To finish, I'd like to thank you a lot for the time you spent as well on this set (it's the second time you're modding it!!) and I'd also like to thank you for accepting my request to check it!!
blissfulyoshi
M4M of 1 diff...

And sorry, I know I'm not a good enough player to play this diff that well, but I think what I said applies. (Only get 20-30 combos)

Freeze:
00:08:458 (2,1) - why is the spacing so small between these 2 compared to all the previous combos?
00:08:994 (2,1) - ^
00:30:288 (1,1,1,2,1,2,3,4,5,1,2,1,2) - Felt weird to go something super easy like a short slider stack all the way back to full blown jumps when the music doesn't really change much.
00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - with your hp7 drain this section really takes away from your hp. Please add more notes or lower the drain
00:50:913 (1,2,3,4) - these sliders are really slow in comparison to the speed needed to do the previous jumps 00:49:842 (1,2,3,4,5,1,2,3) - You should probably speed them up a bit
01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - because of your tick rate 1, this section plays really strangely.With tick rate 1, I just need to do about half the slider to get the 300, wait a period of time to hit 2, and then accelerate to hit 3, and then go slightly slower to hit 1. However, the music mostly has the stresses on 1 or 2 (depending which phrase), which is pretty much the opposite of your pattern. You should probably rearrange these notes.
02:54:931 (4,1) - this felt a bit weird since I think it is the only slider that leads directly away from the next note in this section. Ruined the flow for me
03:43:146 (4) - flows a little bit better if you put 4 under the end of 3 (you can move 5 further to keep the jump distance)

Wish I had the skill level to pass this map. It feels fun from my current skill level.
Topic Starter
Yales

blissfulyoshi wrote:

SPOILER
M4M of 1 diff...

And sorry, I know I'm not a good enough player to play this diff that well, but I think what I said applies. (Only get 20-30 combos)

Freeze:
00:08:458 (2,1) - why is the spacing so small between these 2 compared to all the previous combos? To me, what it matters on this pattern is that the spacing after the slider is x2. Before, it can be x4 or x1 the impact stays the same in my point of view.
00:08:994 (2,1) - ^
00:30:288 (1,1,1,2,1,2,3,4,5,1,2,1,2) - Felt weird to go something super easy like a short slider stack all the way back to full blown jumps when the music doesn't really change much. I don't think the sliders stacked are that easy, but it has less movement for sure. Just showing the intensity of the drums, might sound a bit exagerate but I think it's a good transition between 2 totally different sections (not to mention that one of them is really slow :c)
00:32:699 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - with your hp7 drain this section really takes away from your hp. Please add more notes or lower the drain Mhh, interesting... I don't dislike drain section, they're part of the challenge (also, from what I can play, that part was passable with hr od10). After that, the hp bar goes down yes, but just before the kick sliders were supposed to made it full. And at the middle of the section there's 3 other kick sliders which makes the hp bar full again. But well, I'm not against lowering the drain, just need a bit more opinions (at the beginning the drain was 8 so.. :D)
00:50:913 (1,2,3,4) - these sliders are really slow in comparison to the speed needed to do the previous jumps 00:49:842 (1,2,3,4,5,1,2,3) - You should probably speed them up a bit Mhh.. I feel that the jump just before is too harsh actually, so the slower sliders are kinda welcome (the spacing is the same though so I don't think there's a problem of constanticity!)
01:36:985 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - because of your tick rate 1, this section plays really strangely.With tick rate 1, I just need to do about half the slider to get the 300, wait a period of time to hit 2, and then accelerate to hit 3, and then go slightly slower to hit 1. However, the music mostly has the stresses on 1 or 2 (depending which phrase), which is pretty much the opposite of your pattern. You should probably rearrange these notes. Wooo, I didn't even know that XD I just put tick rate 1 because everyone's doing it XD ! I've learned something. After that I'm not sure to agree with your point. From what I can testplay, as well as the testplays I saw, because the sliders have a high SV the player tends to fully follow it. I think you just stop at the middle of the slider, when they're pretty small/slow. So I don't know, I don't really have this problem tbh. I really like the pattern which might not be that much objective imo XD. I'll keep in mind your opinion for sure though!
02:54:931 (4,1) - this felt a bit weird since I think it is the only slider that leads directly away from the next note in this section. Ruined the flow for me Mhh, that's good to know. But I don't think it kills the flow. To me, it just changes the flow, not in a bad way.
03:43:146 (4) - flows a little bit better if you put 4 under the end of 3 (you can move 5 further to keep the jump distance) Didn't want to put (5) too much away from the next slider, but your point is fair enough, gotta work on that!

Wish I had the skill level to pass this map. It feels fun from my current skill level.
Some interesting points!
Thank you very much!
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