SPOILER
Saut wrote:
yo
[General]
- offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
- disable the letterbox since it cuts off mikus head during the break, except it was intentional
- here is a compressed version of your bg
- your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar
Fixed everything, thanks for the good work ! o/
[that one diff]
- while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo I'm following the same sound though, it could actually be 1/8 but it would pop out way too fast.
- 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning I'll see if someone else mention it but no change for now cause I think this is 1/3. The rest of the diff is mapped 1/2 because there's a beat at each red tick unlike this part.
- generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
examples: 00:13:413 (1) -Nope because 00:13:145 (6,7) - goes down then 00:13:413 (1) - goes up. The flow marks the strong beat I think. 00:15:556 (1) - Not sure what's wrong with this one. There's the NC, it's a slider after multiple single notes so it clearly marks a new pattern00:20:913 (1) - I'm pretty sure NC + single note makes it strong enough. It would be a problem if this note was like the end of a slider. If you think there's not enough space with 00:20:645 (5) - I disagree, because the slider introduce the note. 00:59:217 (4,1) - I don't find the flow that great here, but still. It goes up/down until the slider you mentionned wich goes horizontal so the flow truly marks the new pattern01:00:288 (5,1) - same here. The flow is way better here though it sort of feel that youo have to bring back (1) which is the effect intended. 01:36:851 (4,1) - Flow could be improved somehow here too I guess, but still. After lots of singles the slider that marks no the new section, no problem for me here....- related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
examples:
00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1) It's sort of an anti-jump (I'm pretty sure it has another name in this case but I forgot). Anyway I don't think it plays bad from what I saw on replays and from what I can play. Also the good example you gave led to a new pattern so it's still different.
00:25:199 (1,2,3,4) - ^ Not sure what's wrong here except that this pattern doesn't look that good xD ! If it's the DS still I arranged it a bit.
00:19:842 (1,2,3) - ^ Definetly no problem here. The flow is good, it gives the impression of repetetive pattern (00:19:842 (1,4) - ) as I'm following the same kind of sound. (a bit similar as this 00:24:128 (1,1) - I guess the flow is better in the first case though !)
...
its up to you if you want to ignore some logic for the sake of beautiful pattern- 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects. maybe but no. It plays really, really great this way and it looks cool! The spacing is already pretty hard on the whole pattern, adding a higher SV to introduce a really slow part doesn't sound that great to me.
- 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo Mhh... Removing the circles nope cause it would be odd. especially with the next sliders. stacking could look badass yes, I like the idea, but I also like the fact the sliders are in the middle of this triangle...It doesn't play that bad neither. So I won't change it for now, I'll keep in mind the idea though.
- 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums Well, the previous sound is way more stronger (I even changed to 1/8, I'll see what people think about it) but yes, I already thought about a way to still fits those drums but couldn't find anythig better than what I did in my opinion.
- 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing
- also applies to 01:03:235 (3) - .. I really like the way it emphasizes it though. About your second example, it's for the sake of constanticity and yet I don't find it bad because the vocal seem to extend but it's quickly cut by 01:03:503 (4) -
- 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :> Increased a bit yes, we'll see if it's enough.
also 01:22:922 (1,2) - Did it on purpose. Why? Because RLC did it and I freaking love it. 01:00:556 (1,2) - ^ This one looks pretty obvious though:< there are some more spacings with the same problem- not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here Not sure neither. But no change for now because. 1. The first 2 sounds are way stronger. 2. The reverse might be unreadable if I add a note 1/1 from it xD I keep your example under the hand though.
thishttp://puu.sh/isavo/5f937a9db6.jpg- 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - The flow makes it ok to follow 02:01:895 (2,3) - here too 02:03:235 (3,4) - Gotta change patterns from there though, I agree... a 4-5 ds at every new combo should be fine imo, but not within the combo I think it the NC won't help the readability of the rythme cause with the short Ncs you might expect a new rythme.
- 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo This stream it's pretty hard mostly because of the bpm. The sliders aren't actually really hidden by the stream in gamplay. I know the pattern is still evil though, but... hey! This is extra! (I do really like the pattern too).
- 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement It's actually somehow playable even if I agree that it looks weird. Also your example is really cool so I take it. (the first one. I would have take the second one if you didn't suggested the first one too xD)
this also applies to the following combos obv Just reduced it a bit. It's ok if 02:58:011 (2) - doesn't follow the direction of 02:58:413 (1,2) - since I wanted to created a sort of mirror pattern.- 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you Fixed, as captin1 also told me to do! Actually the slow down plays pretty good here, I saw no break here.
- 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case ^ I saw 1 or 2 breaks here though, but well, that's the music :c
- 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending I think it should be 1/8 though. I just put 1/6 cause 1/8 might be hard and since I played with the 1/3 at the beginning... !
- 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) - Except that there's 1/6 here !! (for now) (also it reproduces the logo of Omoi (in a bad way but w/e) ).
that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this
Oh well, lots of red, I'm sorry. I would lie if I say your mod wasn't helpful though. First of all, the few points I fixed were really important. Then the points I didn't fix wasn't useless. It gave me a nice feedback to what I might change later if it turns out it's really needed (or if I finally just change my mind). Thank you very much!
And thanks for the stars too!