yo
that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this
[General]
- offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
- disable the letterbox since it cuts off mikus head during the break, except it was intentional
- here is a compressed version of your bg
- your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar
[that one diff]
- while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo
- 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning
- generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
examples: 00:13:413 (1) - 00:15:556 (1) - 00:20:913 (1) - 00:59:217 (4,1) - 01:00:288 (5,1) - 01:36:851 (4,1) - ... - related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
examples:
00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1)
00:25:199 (1,2,3,4) - ^
00:19:842 (1,2,3) - ^
...
its up to you if you want to ignore some logic for the sake of beautiful pattern - 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects.
- 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo
- 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums
- 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing
- also applies to 01:03:235 (3) - ..
- 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :>
also 01:22:922 (1,2) - 01:00:556 (1,2) - ^ :< there are some more spacings with the same problem - not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here thishttp://puu.sh/isavo/5f937a9db6.jpg
- 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - 02:01:895 (2,3) - 02:03:235 (3,4) - .. a 4-5 ds at every new combo should be fine imo, but not within the combo
- 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo
- 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement
this also applies to the following combos obv - 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you
- 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case
- 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending
- 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) -
that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this