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posted
In my opinion, the first system, where people could vote for the next Loved maps was the best, I mean it had more sense than nowadays Loved maps.
I already received some message from my friends that was asking me if I could shoot some kudos and a fav on their maps. But to me this system doesn't create a Loved map, the true Loved maps was the first ones that got Loved.

That's just my point of view, maybe it got stopped because the people that manage this was probably busy, and I can understand it. (I'm sorry if the reason why the system changed is different from what I'm saying, to be honest, I didn't read the text explaining why the Loved system changed.)

Have a good day everyone :)
posted
The old voting system was bad because maps were chosen by the staff imo.

Maybe be a vote were people are free to submit their maps could be a good alternative idk.
posted
The maps weren't chosen by the staff, actually. They were an aggregate of high favorite maps and random suggestions from a variety of "which map should be Loved" threads that were extremely popular at the time.
posted
I didn't know, my bad.
posted
My suggestion would be making a section for pending maps that aim to be loved so lets say BN's or high level mappers can nominate them every set amount of time. Then people vote. Its a good way to ensure quality without using sp
posted
well this is wat i think
i kinda agreed with Natsu's post
however, i think community votes is still necessary (preclude the maps dat doesnt rly good), and the maps required only 100 favs, and it can be nominated by anyone (consider the mappers already quit or w/e)
imo sp isnt rly necessary in loved, cuz loved maps supposed to be popular gravedyarded maps (but u can still replace favs with kds)
posted
The thread is too long and I can't be bothered to read the whole thing, but in general, at least in my opinion the mapper should have no direct influence to if a map is loved or not. The point as I see it is that the loved section is supposed to be maps that the community loves, and then limiting one of those factors to not only be just a subset of the community (star rating), but also something the mapper themselves can directly manipulate kind of backwards. Letting the mapper have this control also makes it much easier to cop-out and "aim for loved" rather than actually going through with the ranking process. Loved shouldn't be an alternative to ranked, it should be specifically maps loved by the community. It shouldn't be a place to throw unrankable maps, or anything. Even if there is a good map using unrankable elements "aiming to get loved", the criteria for it to get there shouldn't just be "good, but unrankable", but also actually liked by a good portion of the community.

I think in general having some kind of preliminary voting for nomination, such as giving every player (or a subset if we want to go that route) a finite amount of votes on any map they love, then round up the maps with the most votes, and have a final voting round similar to what we had in the beginning could work. This would require implementing new functionality to the website or client though, as it needs to be something that's easy to do and also different from favorites, since people have been using favorites for a lot of things, and won't necessarily reflect what they love the most etc.

That's my pov anyway. I feel like the loved section right now feels more like an alternative to the ranked section where rules are much laxer, resulting in poor quality maps being loved, rather than what it truly should be; a reflection of maps the community deems good. In that sense, having maps that are already ranked in the loved section as well does make sense, if we think of it purely as a label for what the community enjoys, and not necessarily a completely different category.
posted
+1 What Cxu said, I'm all for the voting rounds.
And for voting, perhaps splitting into categories of mapping settings / (which is usually related to submit era) come to mind.
For example "2009" "2010" etc?
I'm right now wondering how an old loved map such as https://osu.ppy.sh/s/16987 could achieve the Loved status, because as far as I understand and I could be wrong, it currently won't?
Every now and then I am looking into the Loved section, and I notice certain maps made recently with far less favourites are in there while some golden oldies are still missing in my humble opinion.
Especially when you take the relativity into account, for example the map I mentioned was from a time when the community was much smaller in size and reaching 100 favourites in those days was a much bigger thing than nowadays.

Anyway, I love the initiative and I am looking very much forward on all developments of osu! in the future.
posted
posted
Time to tidy this up, I think.

The general consensus seems to be that the expectation for the category is to unequivocally support maps that are highly appreciated by the community. By large, it appears that most people do not endorse the ability for mappers to contribute a majority share of the SP requirement via their own kudosu (though people from the modding community do support this as it obviously empowers them).

It also appears that there is large support for a return to the community-based voting to determine at least a nominal number of Loved maps to enter the pool.

I think we can address this by implementing the mode-specific scaling SP/favourites requirement as listed in this post while also imposing a hard limit on the amount of SP that can be contributed by any one user - perhaps something to the order of no greater than a third of total contribution towards the base SP cap. We'll also start holding votes for older maps with inactive or uninvolved mappers that have widespread community support, though the number of maps this will introduce per month will be very limited (2-3) to start with.
posted
my opinion is relevant i swear i totally didn't come here cause i saw eph bitch on twitter


it would seem like a very easy idea to let the community decide which maps are loved or not through going to a qualification state (see what i did there) during where a map is open for play and after playing, people have to vote if they liked it or not (and not some arbitrary 1-10 scale that nobody will know how to use right) and if the map has a good enough positive/negative ratio, it gets loved.

seems like the most painless way to do things that gathers the biggest amount of data from players

someone fucking prevent me from entering these forums i keep giving my opinion on a game i have not touched in 2 years
posted
i'd only support a voting thing if there's something like a suggest cool maps to be put up for a voting instead of ephemeral randomly hitting up all the places in order to get a list of maps that have a lot of favourites

wasn't there someone volunteering to oversee a voting list like this anyways

if you have like a criteria that goes among the lines of
mapper or map should be graved for X or visibly abandoned
vastly higher favourite count for this thing
and someone to do like the shitty work involved with that sort of thing

i think that could work

given that i know how the numberrunning on kd requirements went down halving the thing seems pretty agreeable, though i doubt that the favourite thing lowering the kd requirement is going to be all that clear for everyone unless you include a fucking calculator in some very obvious place and adjust secretary-chon's worst nightmares accordingly if you do that
posted
Toy's mentioned on twitter that he'd like to help out, so I figure he'd be a good starting block.
posted
I don't mean to be irrelevent but does it take really that long to get a map loved? I filled the form and sent a confirmation pm to Ephemeral on 18th March and nothing happened since :/
posted
The system we had in the past was very rudimentary and prone to missing people. I sorted out a case earlier today where someone had been missed for nearly three months. Toss me a PM if you're concerned and I'll look into it.
posted
Actually, scratch that. New idea.

Loved as it is currently known, is renamed to Approved. Approved maps follow the SP/favourites criteria outlined earlier - you meet them, you get in. No questions asked.

Every month, a poll is held based on a selection of highly favourited old maps. At the end of the month, those maps are collated and the winning maps (number yet to be decided, perhaps 6-12) are made into a Spotlight complete with ranking chart and are automatically given the Approved status if they do not already have it.

Mappers/modders get their open scoreboard category, community gets their vote-based, curated content section with scoreboards full of maps proven to be liked by at least a reasonable majority of active and engaged people.

Everybody wins.
posted
so marathons will be called marathons or what and just ranked

and approved maps are just that approved via a process
posted
hi am really late
im in the minority but i honestly don't like the concept of a higher favorite barrier because it limits many of the most creative maps there are. You could make an entirely new section if you really had to, similar to loved except the maps would be hand-selected with the goal being to expose/give leaderboards to maps that lack the popularity to make it to loved as you proposed it.

if you do bring back voting, please try to keep each batch of maps fairly similar in qualities and favorites. Then you can tell for sure if the selected maps truly are what people'd prefer in loved; as it was, a good map being put in a bad batch could ruin its chances of being voted in. Maybe have a theme for each round, like maps around a certain amount of favorites, jump/stream practice maps, meta-bending maps, etc.

also, have you considered putting all unranked maps used in world cups into loved? they've certainly proved their quality, and probably deserve a leaderboard, don't you think?
posted

Ephemeral wrote:

Actually, scratch that. New idea.

Loved as it is currently known, is renamed to Approved. Approved maps follow the SP/favourites criteria outlined earlier - you meet them, you get in. No questions asked.
ah yes the "we used to do this back in 2009" new idea

i don't mind it coming back really
posted

Okorin wrote:

so marathons will be called marathons or what and just ranked

and approved maps are just that approved via a process
Guess we'll need to provision for them in the RC, yeah. Another topic entirely I think. Failing that, we can just also make special exceptions for Marathon maps.
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