m4m as requested
been a while since i last saw an avenged sevenfold map in this game, keep it up.
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- for the entire part untill the first bookmark, things aren't really wrong, but i'd suggest segmenting the flow differently. the part is structured so clearly and the rides make it so fluent that it would make sense to do so. in order to pull it, all you'd need is some rotatting or ctrl g really. you'd change directions every reverse slider as those are very conveniently placed for it already. examples of what to do would be: 00:02:072 (1) - ctrl g, 00:08:230 (2,3) - 180° like http://puu.sh/w7vJT/e17142536e.jpg , 00:10:599 (1,2) - ctrl g on 2 more for consistency with the other instances of this rhythm than fluency though, 00:12:967 (5,6) - ctrl h and put into the same position again
- 00:18:651 (7,8,9) - could make more with that guitar tripple, even if you're following the drums with the streams, accentuating like that is hardly ever a bad idea. using a 1/4 slider works for example or some turns
- 00:22:599 (1,2,3,4) - on the other hand looks like it wants to accentuate something, but really doesn't, or i don't see what. so i'd remove the nc and make it coherent with the rest of the stream
- 00:17:704 (2) - there's nothing in the song to support this sound. having filler hitcircles is not recommended unless you need them to keep up some sort of intensity, which isn't really called for in this fairly calm intro. an option would be to just reverse 00:17:230 (1) - and also getting rid of 3 in the process. also helps with expressing the held guitar sound. similar things go for other instances of this too ofc
- 00:24:178 (8) - unlike 00:20:388 (6) - it doesn't have that guitar on it, it only has the hi-hat going. so to differentiate i'd merely put a circle instead
- 00:26:388 (1) - the turn belongs here 00:26:230 (7) - as reference to the guitar. no reason to have it on 1, is there?
- 00:29:783 (4,5) - the turn should be on 5 rather than 4, reference to drums
- 00:39:967 (1,2) - using two seperate sliders avoids putting the guitar on the slider end and would be consistent with previous sections
- 00:52:914 (1,2,3,4) - i could understand if you put this because of the ride, but then you didn't do that on 00:49:125 (5,6,7,8) - . i don't see how they're different, so i'd also suggest making them follow the same concept
- and then 00:56:072 (1,2,3,4,5,6,7,8,1,2,3,4) - completely throws it up. maybe you're going just for variety with them? if you are, doing it like this comes of as random, so stickign to some rule would be good
- 01:00:178 (5,6) - i'd only use the second 1/4 slider as the heavy drum transition only happens there. you can enlong the stream by two notes and just hang it on there with the same direaction or slightly rotated anti-clockwise. that would result in a sharp angle much like how you have it atm as well and gives it a stronger impact
- 01:03:967 (5,6) - i can't tell what they're there for, if for variety, i'd advise to use other means again. if as a build up to the snare on 7, it's too long and 6 alone would be better as it has a more momentanous impact like that
- 01:07:441 (1,2,3,4) - i'd chose a rhythm that puts emphasis on the guitar instead of just having some jumps to.. drum rolls that are usually just streams. http://puu.sh/w7wMw/40b8638496.jpg this would accomplish that. however you have other options as well in that like making 7 into a slider too or making 4 just a circle as the drums actually stop for a halfbeat. this variation does better for guitar as well as drum initiations
- 01:14:072 (1) - suggesting to turn it into two circles due to the kick on red which isn't there for the other two sliders, so it's a nice differentiation
- 01:18:493 (4,5) - as to stick with the concept of changing directions every half a meassure on regular beats, these might be better off ctrl g'd. if you don't want a stop on one you can just ctrl g 01:18:809 (1,2) - as well, works pretty well
- 01:19:756 (1) - 01:20:072 (2,3) - as follow up ctrl ging these individually makes it fit in with the direction change cocept too, which is a nice one to have
- 01:24:967 (2,3) - just make them into a single slider for the kicks and guitar or at least bring 3 closer to 2. it hardly deserves as much ephasis with that weak constant background cymbal (for all i care you could just ignore it completely as it is fairly unimportant and just adds some fluency to the song via background noise). you put more on it than the drum beats or the guitar, which shouldn't be the case imo. same goes for other instances
- 01:27:020 (8) - since it's two snares i do recommend using singles intead
- 01:34:598 (9,10) - and then here i'd strongly advice using 1/4 sliders for the guitar rather than regular singles
- 01:46:756 (2) - it's a tad awkward to play, in a way that doesn't really seem to fit in with the structure of the rest of the section to me, so ctrl g seems like agood thing to do
- 02:00:493 (1,2,3,4,5,6,7,8,1) - it's a continuous drum beat with no distinct sounds that call for turns aside the otherwise ignored rides. so having a sharp turn like this is questionable and something like a spiral might work better. furthermore you increased spacing for it.. the reason for which escapes me
- 02:43:441 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the way you implement your turns in this stream changes here for no apparent reason. should be on 02:44:072 (9) - rather than 02:43:756 (5) - . by which personally i'd chose a way that captures every guitar hit rather than just a consistent some. especially not giving any sort of emphasis to the more unique sounds in the process like 02:40:914 (5,5,5) - is meh
- 02:49:914 (5,6) - reverse object order, the emphasis is currently pretty messed up. ignoring the vocal and kick on 6's tail but giving a lot of emphasis on unimportant background kicks. occurres several times as well so if you fix it, do it everywhere
- 02:53:546 (1,2,3,4,5,6,7,8,9) - this is not constant 1/4, the rhythm goes http://puu.sh/w7xL3/83a1231a7a.jpg
- 02:57:335 (1,2,3) - as much an advocat of uncomfortable movement i am, i see little purpose in it here. for the sake of the guitar wich you mostly mapped one directional already, which suits it well btw, id keep it up for these three notes too. this implies to do something along the lines of http://puu.sh/w7xWp/c41a5230f5.jpg . as a follow up somethign would need to be done on 03:10:914 (2,3,4,5) - as well
- 03:39:730 (6) - is not supported by the song
- 04:02:704 (1) - i think you can think for yourself what i'd be saying on this stream, similar things as on the previous one, the turns just seem arbitrary
- 04:11:862 (6) - notice the snare on the slider end? might want to do somehting with circles instead to capture that
- 04:17:388 (1) - turn on 04:17:546 (3) - instead
- 04:24:020 (6) - if this is on the vocal.. which is the only thing i can imagine it being on here, you might want to put one on on 04:24:493 (1) - as well while removing 04:24:178 (7) - in favour of circles instead
- 04:24:888 (6) - overmapped note
- 04:49:756 (2,3,4) - for proper emphasis http://puu.sh/w7yfL/5d90527fe2.jpg works better. both with heavy drum hits as well as the guitar as they line up, comes up on multiple occasions as well. you can still stack the last note on top of the tail of the last slider of the meassure to keep up the stack concept you have for those guitar sounds too.
- 05:02:072 (1) - ctrl g and maybe some minor shape and position adjustments for unified flow
- 05:21:966 (1,2,3,4) - decrease spacing as with 05:20:703 (1,2,3,4) -
- 05:29:861 (1) - i mean, nothing wrong with the part, but i'm sad you didn't continue on the guitar
- 05:45:098 (9,1,2,3,4,5,6,7,8,1) - as to follow the guitar in more than just amount of notes http://puu.sh/w7yyV/4dd92acb48.jpg might work out better
- 05:48:177 (3) - i'm not sure on this section of the map. i have trouble figuring out what exactly you're following. you skip a lot of the foreground guitar, so i assume that's not it. you map some long notes on the background guitar but on other occasions you don't. i assume you put a jump on the first of these 05:49:440 (7,8) - for the cymbal and snare. but the second one looks the exact same and doesn't really doesn't really follow the same sort of beat. i think if you just made those pairs into three circles, leaving the end of 8 open, it would make things much clearer.. if you're mainly going on the background guitar + drums that is. other variations of pulling it off are definitely thinkable too, using only circles with spacing and/or angle emphasis is just one option
- 06:05:230 (1) - on these jumps, in the song 1s and 3s are the stronger than 2s. but your jumps don't really reflect that. 3s have slightly higher spacing, but 1s don't. the difference on 3s is also minor, so it lacks contrast and thus comes off as jump spam. i'd suggest trying to put 2s closer to 1s and having 3s and 1s on a simlar, larger spacing.
- 06:37:756 (5,1) - missing a note inbetween
- 06:39:966 (1) - since you're mapping the hi-hats, there's another tripple from the red inside this slider and 06:41:308 (5,6) - is a quint, 06:51:019 (8,9,10) - takes another note
- 06:43:124 (5,6,7,8,9,10) - on the other hand is just 1/2
- 06:56:071 (1,2,1,2) - you recognised these as 1/3, but those are actually two 1/6 tripples, so i'd add thsoe two notes betweent he 1s and 2s. little meaning in simplifying this, heck it's even jarring since it plays the same as 06:56:703 (1,2) - rhythm wise, even if you make a movement distinction, which is only 1/3.
- 07:42:334 (11) - not supported by the song. if you want to go polarity you can use a 1/4 slider but personally i'd just go with a gap
- 07:48:177 (1) - still 1/4, so it ends on the blue. also takes an 1/8 note between it and the next slider. dunno if you're up for that. personally i'd do it
- 07:49:124 (1,2,1) - to hit the drum snare properly with the emphasis it deserves i'd either space 07:49:440 (1) - away more from 2 or make 07:49:124 (1) - a repeat slider
- 07:49:861 (3) - hardly deserves the same kind of emphasis as the previous two notes. it's much less intense, so lowereing the spacing by a good amount would be appropriate
- 07:57:256 (3) - since you mapped this weak drum, you should also map it between those 07:56:071 (5,6) -
- 08:04:598 (1) - turn it into another 1/4 slider for the snare?
- 08:16:045 (3,2,4) - overmapped notes, by which the 4 can be excused with the guitar if really needed
- 08:26:703 (3,4) - take another note between them. so using some sort of slider pattern probably does best here
- 08:35:071 (5) - put the slider on 08:35:229 (6) - instead
- 08:35:386 (8) - isn't on drums, so i'd do something make it stand out as on the guitar instead, or if you don't want to use the guitar as you've been skipping it on other occasions like 08:33:650 (1) - too, here you can just make it doubles too, would play nicely.
- 08:34:756 (2,3,4,5,6,7,8,9) - as a different option entirely you could also just do without the 1/4 slider and map a strema with turns on the vocals instead. which would let you manage that gap in the drums more easily
- 08:38:387 (1,2,3,4) - lower the spacing. those are quite blatantly dropping in intensity from the previosu sets of 2. also makes for a nice contrast to the last two notes
- 09:37:441 (2) - don't see why this one is a thing
- 09:48:177 (4) - there is no vocal (or anything else) on the start of this like on previous instances. recommending to either putting a note where the tail is or starting an extended slider in said spot
- 09:50:704 (4) - also overmapped. you can simply reverse 09:49:756 (3) - if you don't want a large gap or longer slider shapes. but an extra slider is overkill
- 09:55:125 (1) - same with this, i don't see why you'd even go with an extended slider into it, giving more emphasis to a note that doesn't even exist in the song. unlike 09:55:756 (3) - it isn't supported by a vocal or a hi-hat like 09:57:651 (1) -
- 10:02:150 (5) - i'd chose a different spacing or not map it straight because that makes it very similar to your hi-hat bursts like 10:00:809 (1,2,3,4) - . making a distinction would be good
- 10:05:862 (4,5) - not necessary but using the piano in some way here could work out nicely since it is being followed otherwise anyway, even if it's just by lining up coincidentally
- 10:20:072 (3) - use two notes instead for both distinct kicks with these being extended sliders 10:19:598 (2) - so they don't come off as the same. misrepresentative
- 10:22:362 (1) - for the same reason just with toms rather than kicks
- 10:29:546 (4) - 1/4 slider for snares like the other ones in the same stream. alternatively you might also want to concider putting all of them on the snares rather than into them, just because you did it like that most if not all the times before here.
- 10:30:967 (6,7,8) - reverse object order, notes first, slider after to follow up with 10:30:809 (5,9) - or change those two to follow up with the snare sliders from a moment ago
- 10:32:546 (2) - there's a 1/2 stop in the drums, so a single would work better
- 10:36:335 (5,6,7,1,2,1,2) - the rhythm goes more like. http://puu.sh/w7AGO/c03bc823ea.jpg so aside the 1/6 tripples there's other things to fix too.
- 10:37:756 (1,2,3) - i'd really suggest increasing the spacing on those as they're such hard hits, harder even than 10:38:809 (5,6) -
been a while since i last saw an avenged sevenfold map in this game, keep it up.