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Helblinde - Heaven's Fall [OsuMania]

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Total Posts
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Topic Starter
Kaito-kun
This beatmap was submitted using in-game submission on Thursday, September 14, 2017 at 9:54:42 PM

Artist: Helblinde
Title: Heaven's Fall
Source: アルドノア・ゼロ
Tags: Aldnoah.Zero Antalf Hardcore J-core Kalafina heavenly blue AZ
BPM: 200
Filesize: 7537kb
Play Time: 04:08
Difficulties Available:
  1. Antalf's Insane - 4Key (3.21 stars, 2689 notes)
  2. Easy - 4Key (1.25 stars, 787 notes)
  3. Extra - 4Key (3.83 stars, 3034 notes)
  4. Hard - 4Key (2.75 stars, 2058 notes)
  5. Justice be Done - 4Key (4.65 stars, 3552 notes)
  6. Normal - 4Key (1.87 stars, 1398 notes)
Download: Helblinde - Heaven's Fall
Information: Scores/Beatmap Listing
---------------
Extra difficulty part of the MWC2017 Round of 16 Mappool
"For the sake of just that one future
We will take off
Towards the black of the night sky"



Special Thanks to:
Antalf for giving me the hitsound samples
Protastic101 for being a retarded fuk :^)
Aleppie and DJ Princessji for moral support
Snoop for being the best rainbow doggo
juankristal for letting me annoy him with the map
Minseo for the best BG

shadowsnoop
gotta go fast
2017-02-16 17:45 shadowsnoop: like
2017-02-16 17:45 shadowsnoop: this ln parts
2017-02-16 17:45 shadowsnoop: 02:06:168 (126168|1) -
2017-02-16 17:45 shadowsnoop: that seem kinda ~boring~
2017-02-16 17:45 shadowsnoop: they have 2 sounds tho
2017-02-16 17:45 shadowsnoop: on blue thick
2017-02-16 17:45 shadowsnoop: 02:06:243 -
2017-02-16 17:45 shadowsnoop: could make it a bit denser
2017-02-16 17:45 Kaito-kun: yeah, I noticed it back when it was graved
2017-02-16 17:46 shadowsnoop: even tho this section is super easy compared to the rest > 02:22:818 -
2017-02-16 17:46 Kaito-kun: 02:22:818 - I should add some LNs on this section tbh :v
2017-02-16 17:46 shadowsnoop: works well as a rest
2017-02-16 17:46 shadowsnoop: and yea
2017-02-16 17:46 shadowsnoop: you could
2017-02-16 17:46 shadowsnoop: make a more technical section
2017-02-16 17:47 Kaito-kun: (my plan wasn't a rest tho, fuck resting :^) )
2017-02-16 17:47 shadowsnoop: lmao
2017-02-16 17:47 shadowsnoop: put the effort into reading this section then
2017-02-16 17:47 shadowsnoop: you'll have a good break but not a dumb section
2017-02-16 17:47 shadowsnoop: seems good
2017-02-16 17:47 Kaito-kun: but yeah, I most likely got lazy there :^)
2017-02-16 17:47 shadowsnoop: overall is pretty fun is you ask me
2017-02-16 17:47 shadowsnoop: lol
2017-02-16 17:47 shadowsnoop: I'd play it again
2017-02-16 17:47 shadowsnoop: for sure
2017-02-16 17:48 Kaito-kun: so you'll become BN and insta rank my map? :^)
2017-02-16 17:48 Kaito-kun: COME ON
2017-02-16 17:48 shadowsnoop: btw
2017-02-16 17:48 Kaito-kun: I'M DESPERATE
2017-02-16 17:48 shadowsnoop: 00:47:043 (47043|2,47118|3,47193|2,47268|3,47343|2,47418|3,47493|2,47568|3) -
2017-02-16 17:48 shadowsnoop: fuck you
2017-02-16 17:48 shadowsnoop: :D
2017-02-16 17:48 Kaito-kun: AAAAAAAAAA
2017-02-16 17:48 Kaito-kun: ACTION goes Full Fuk
2017-02-16 17:48 shadowsnoop: I'll never be bn, sorry
2017-02-16 17:48 shadowsnoop: :(
2017-02-16 17:48 Kaito-kun: lmfao
2017-02-16 17:49 Kaito-kun: I seriously need to start being cautious about anchors and unintended trills :^D
2017-02-16 17:49 shadowsnoop: mind swaping the position of this 2? 01:01:968 (61968|2,61968|3,62118|3) -
2017-02-16 17:49 shadowsnoop: can swap this one to col 1
2017-02-16 17:49 shadowsnoop: if you dont want a 4 note anchor on 3
2017-02-16 17:50 shadowsnoop: 01:01:968 (61968|2) -
2017-02-16 17:50 Kaito-kun: I would prefer having this tho 01:02:118 (62118|0,62118|3,62193|1,62268|3,62268|0,62343|2,62418|0,62418|3) -
2017-02-16 17:51 Kaito-kun: let me see if I can make it more comfortable without fucking it
2017-02-16 17:51 Kaito-kun: https://osu.ppy.sh/ss/7341467 ???
2017-02-16 17:51 shadowsnoop: its just me being picky tho
2017-02-16 17:52 shadowsnoop: sure
2017-02-16 17:53 shadowsnoop: give some divertity to this 01:32:943 (92943|2,93018|3,93168|2,93318|3,93468|2,93543|3,93768|2,93918|3,94068|2,94143|3) -
2017-02-16 17:54 Kaito-kun: lol
2017-02-16 17:54 shadowsnoop: :(
2017-02-16 17:54 shadowsnoop: this 5 note oh 01:56:493 (116493|1,116568|0,116643|1,116718|0,116793|1) -
2017-02-16 17:54 shadowsnoop: if you're using the vocal
2017-02-16 17:54 shadowsnoop: to make the oh trill
2017-02-16 17:55 shadowsnoop: I'll be happy
2017-02-16 17:55 shadowsnoop: and sad
2017-02-16 17:55 shadowsnoop: because you dont use it again
2017-02-16 17:55 shadowsnoop: can you actually could represent some long vocal notes doing this oh trills
2017-02-16 17:55 shadowsnoop: I like em a fucking lot
2017-02-16 17:56 Kaito-kun: I only followed vocals on the sorta static sections and at one other section which is only vocals with 1 note each 2 ticks lol
2017-02-16 17:56 shadowsnoop: this "stutter" sound, could make a single big trill on 2 and 3 02:07:818 (127818|1,127893|3,127968|2,128043|1,128118|2,128193|1,128268|3,128343|2) -
2017-02-16 17:56 Kaito-kun: on Kiai I never followed vocals
2017-02-16 17:56 Kaito-kun: that
2017-02-16 17:56 Kaito-kun: I like it :^)
2017-02-16 17:57 shadowsnoop: same thing 02:07:818 (127818|1,127893|3,127968|2,128043|1,128118|2,128193|1,128268|3,128343|2,132693|0,132768|2,132843|1,132918|0,132993|1,133068|2,133143|0) -
2017-02-16 17:57 shadowsnoop: this section has quit a few
2017-02-16 17:57 shadowsnoop: like that
2017-02-16 17:58 shadowsnoop: so idk if you dont like repetitions or something but if you do, I'd say to go ahead and use the same big trill structure
2017-02-16 17:58 shadowsnoop: if not, the way it is now is super ok
2017-02-16 17:58 shadowsnoop: 'personal opinion tho
2017-02-16 17:59 Kaito-kun: I'll use the trills for that section
2017-02-16 17:59 shadowsnoop: I think this 3 note anchor is acidental right? 02:58:818 (178818|3,178968|3,179118|3) -
2017-02-16 17:59 Kaito-kun: to avoid too much repetition, I'll leave the others like some sort of jumptrill
2017-02-16 17:59 Kaito-kun: as accidental as my birth :^D
2017-02-16 17:59 shadowsnoop: oh nvm
2017-02-16 17:59 Kaito-kun: ACTION gets shot
2017-02-16 17:59 shadowsnoop: LOL
2017-02-16 17:59 shadowsnoop: idk I dont care about this lil anchors tbh
2017-02-16 18:00 shadowsnoop: just pointing stuff that yourself wanna change
2017-02-16 18:00 shadowsnoop: like this one
2017-02-16 18:00 shadowsnoop: 03:03:168 (183168|1,183318|1,183468|1,183618|1,183918|2,184068|2,184218|2,184368|2) -
2017-02-16 18:00 shadowsnoop: is fucking cool
2017-02-16 18:01 shadowsnoop: but prota would kill you
2017-02-16 18:01 shadowsnoop: :D
2017-02-16 18:01 Kaito-kun: she'll kill me with anything above 4 stars that I do :^D
2017-02-16 18:01 shadowsnoop: thats... actually true.
2017-02-16 18:03 Kaito-kun: I'll leave anchors that don't exceed 5 notes
2017-02-16 18:03 shadowsnoop: this one not cul 03:33:618 (213618|2,213768|2,213918|2,214068|2,214368|2,214518|2,214668|2,214818|2) -
2017-02-16 18:03 Kaito-kun: that would trigger Prot just enough :^)
2017-02-16 18:03 Kaito-kun: o I'll be intensifying that section
2017-02-16 18:05 shadowsnoop: just and idea cuz I'm retarded http://i.imgur.com/rKyWpfF.png 03:57:618 -
2017-02-16 18:06 shadowsnoop: and I like triangles :D
2017-02-16 18:06 shadowsnoop: goes full monstrata
2017-02-16 18:06 Kaito-kun: ACTION Monstrata intensifies
2017-02-16 18:06 shadowsnoop: fuck it plays well af
2017-02-16 18:06 Kaito-kun: If I screenshot this, how triggered would that fuk get? :^)
2017-02-16 18:06 Kaito-kun: yeah, I love that suggestion
2017-02-16 18:06 shadowsnoop: a lot D:
2017-02-16 18:07 shadowsnoop: guess thats it dude, I hope you actually try to rank this LOL
2017-02-16 18:07 shadowsnoop: and I dont say that often :D
2017-02-16 18:07 Kaito-kun: Got Rainbow Doggo's approval \o/
2017-02-16 18:08 shadowsnoop: yus
2017-02-16 18:08 shadowsnoop: need more good handstream maps
2017-02-16 18:08 shadowsnoop: that are not fucking boring
2017-02-16 18:08 Kaito-kun: ACTION goes on and spams rainbow fuk for insta rank
2017-02-16 18:08 shadowsnoop: :^)
2017-02-16 18:08 shadowsnoop: you want me to post the irc?
2017-02-16 18:08 shadowsnoop: idk if this helps oyu
2017-02-16 18:08 shadowsnoop: you*
2017-02-16 18:08 Kaito-kun: sure
2017-02-16 18:08 Kaito-kun: It sure as hell did
2017-02-16 18:08 shadowsnoop: noice
Protastic101


I think I left my nuke around here somewhere :^)
ArcherLove
Antalf
Self mod, no kds.

Dale kds degraciao pa que tu vea.

Narnia
2017-05-06 15:15 Kaito-kun: soy yo
2017-05-06 15:15 Kaito-kun: o te falta un pedazo
2017-05-06 15:15 Kaito-kun: del inicio XD
2017-05-06 15:15 Antalf: no eres tu :^)
2017-05-06 15:15 Antalf: es que
2017-05-06 15:15 Antalf: ese principio
2017-05-06 15:16 Kaito-kun: trills
2017-05-06 15:16 Kaito-kun: trills
2017-05-06 15:16 Antalf: como que no me inspiro
2017-05-06 15:16 Antalf: pero tu revisa eso ahora, juegala
2017-05-06 15:16 Antalf: que seguro le sacas SS
2017-05-06 15:16 Kaito-kun: fuck all other ideas
2017-05-06 15:16 Kaito-kun: "but"
2017-05-06 15:16 Kaito-kun: TRILLS
2017-05-06 15:17 Kaito-kun: has redownload
2017-05-06 15:17 Antalf: que baina :'v
2017-05-06 15:18 Kaito-kun: PO NO TE PONGO EN LO TAGS ENTONCE
2017-05-06 15:18 Kaito-kun: :^)
2017-05-06 15:18 Antalf: NO PERO YA
2017-05-06 15:19 Kaito-kun: me dices
2017-05-06 15:19 Kaito-kun: ACTION is playing [https://osu.ppy.sh/b/1266410 Helblinde - Heaven's Fall [Antalf's Insane]] <osu!mania> +DoubleTime |4K|
2017-05-06 15:19 Kaito-kun: te espero :^)
2017-05-06 15:19 Kaito-kun: ten en cuenta que yo wa perde :^)
2017-05-06 15:20 Antalf: YA
2017-05-06 15:20 Antalf: sorry caps
2017-05-06 15:21 Kaito-kun: :^(
2017-05-06 15:21 Antalf: ahora sin DT :'v
2017-05-06 15:21 Kaito-kun: good DT pp tho :^)
2017-05-06 15:21 Kaito-kun: ACTION shot
2017-05-06 15:26 Antalf: ACTION se prepara para el nuke
2017-05-06 15:26 Kaito-kun: :nuke:
2017-05-06 15:27 Antalf: el mapa es bueno :'v
2017-05-06 15:27 Kaito-kun: los streams los siento muy lineales
2017-05-06 15:27 Antalf: es que
2017-05-06 15:27 Antalf: se supone que es asi :v
2017-05-06 15:28 Kaito-kun: osea, usar streams lineales no esta mal, pero usarlos a traves de toda la cancion lo vuelve ??? :D ???
2017-05-06 15:28 Kaito-kun: ACTION is editing [https://osu.ppy.sh/b/419485 xi - FREEDOM DiVE [4K Another]]
2017-05-06 15:28 Kaito-kun: Mira este mapa
2017-05-06 15:29 Kaito-kun: este es un perfecto ejemplo de lo que es un buen mapa de streams
2017-05-06 15:29 Kaito-kun: tambien si quieres un ejemplo mas lejano, entra a SM y mirate TODOS los mapas de SHARPNELSTREAMZV2
2017-05-06 15:30 Kaito-kun: en resumen, no uses solamente streams lineales, con un mapa de 4 minutos, llega a cansar
2017-05-06 15:30 Antalf: hmmmmmmmmm
2017-05-06 15:31 Antalf: voy a dejarlo asi en el primer kiai
2017-05-06 15:31 Antalf: despues en los otros los cambio
2017-05-06 15:31 Antalf: raro que no me djiste nada de las dobles del principio
2017-05-06 15:32 Kaito-kun: voy por partes :v
2017-05-06 15:32 Kaito-kun: y cambia todos los streams
2017-05-06 15:32 Antalf: e
2017-05-06 15:32 Kaito-kun: el punto que quiero dar es que mezcles streams lineales con otros no lineales
2017-05-06 15:33 Kaito-kun: un stream lineal solamente es aburrido en si
2017-05-06 15:33 Kaito-kun: uno completamente no lineal es demasiado enredado
2017-05-06 15:34 Kaito-kun: una mezcla lo hace divertido de jugar, y a la vez, le da cierto nivel de dificultad satisfactorio
2017-05-06 15:34 Antalf: oke, streams hay que cambiarlos
2017-05-06 15:34 Antalf: que mad
2017-05-06 15:34 Antalf: mas*
2017-05-06 15:35 Kaito-kun: en varias partes, siento como que el mapa se siente vacio
2017-05-06 15:35 Kaito-kun: 02:22:818 - Aqui
2017-05-06 15:36 Antalf: bueeeno
2017-05-06 15:36 Antalf: originalmente como era una hard y no una insane
2017-05-06 15:36 Antalf: que te digo
2017-05-06 15:36 Antalf: simplificque :v
2017-05-06 15:36 Kaito-kun: 03:49:218 -
2017-05-06 15:36 Kaito-kun: aqui :v
2017-05-06 15:37 Kaito-kun: osea, mi Hard es mas densa que eso en esas partes :V
2017-05-06 15:37 Kaito-kun: a esperate, el Hard acabado esta en mi laptop XD
2017-05-06 15:37 Kaito-kun: GG XD
2017-05-06 15:37 Antalf: bueno ponerle mas densidad no es problema
2017-05-06 15:37 Antalf: que mas
2017-05-06 15:39 Kaito-kun: 00:02:868 - 00:02:568 -
2017-05-06 15:39 Kaito-kun: Y MIS NOTAS?!
2017-05-06 15:40 Antalf: puestas :^)
2017-05-06 15:40 Kaito-kun: acabe el jodio mapa :v
2017-05-06 15:41 Kaito-kun: 00:29:118 (29118|0,29418|2) - y estas que no son dobles? :V
2017-05-06 15:41 Kaito-kun: 00:42:018 (42018|1,42018|3,42318|2,42318|0) - y estas dobles que salieron del aire despues de llevar 5 segundos completos ignorandolos? :v
2017-05-06 15:42 Antalf: porque me encuentro el sondio muy bajito para ser dobles
2017-05-06 15:42 Kaito-kun: es la misma vaina que todas las dobles posteriores
2017-05-06 15:43 Kaito-kun: solamente que se escucha mas bajito por el sonido tan fuerte que se escucha aqui 00:28:818 -
2017-05-06 15:43 Antalf: pos puestas ya
2017-05-06 15:44 Kaito-kun: y quitame esas dobles que te mostre :v
2017-05-06 15:44 Antalf: eso se fue
2017-05-06 15:45 Kaito-kun: 01:37:218 - esto es si quieres, pero tu sabes que hay sonido cada 1/2 beat que puedes mappear como una simple, verdad?
2017-05-06 15:46 Antalf: si pero me parecio mas interesante ponerlo asi
2017-05-06 15:46 Kaito-kun: bueno, ta bien
2017-05-06 15:47 Kaito-kun: 02:05:493 (125493|1,125568|2,125643|1,125718|2,125793|1,125868|2,125943|1) - en esta parte, yo siento esos trills tan largos demasiado pesados
2017-05-06 15:47 Kaito-kun: igual con los posteriores
2017-05-06 15:47 Kaito-kun: lo que puedes hacer es dividirlo en dos trills mas pequenos
2017-05-06 15:48 Kaito-kun: ejemplo: https://osu.ppy.sh/ss/8019197
2017-05-06 15:49 Antalf: oke cambiado
2017-05-06 15:49 Kaito-kun: igual con todos los trills largos posteriores
2017-05-06 15:50 Kaito-kun: 03:06:018 - aqui tu sigues los vocals con las simples?
2017-05-06 15:50 Antalf: el synth
2017-05-06 15:50 Antalf: coincidencia que esten juntos en verdad
2017-05-06 15:51 Kaito-kun: que synth? '_>'
2017-05-06 15:51 Antalf: ok vamos a dejarlo en vocales
2017-05-06 15:52 Kaito-kun: todo lo que escucho acaba incompleto cuando lo asimilo con las simples
2017-05-06 15:52 Kaito-kun: si mappeaste vocals, te faltan simples
2017-05-06 15:52 Kaito-kun: si es un sonido de fondo que ni se como llamarlo, tambien te falta
2017-05-06 15:52 Kaito-kun: yo literalmente me quede ??? :D ???
2017-05-06 15:53 Antalf: uso ln o simples
2017-05-06 15:53 Kaito-kun: simples para no enredar
2017-05-06 15:54 Antalf: oke
2017-05-06 15:55 Kaito-kun: 03:25:518 (205518|3,205518|1,205668|2,205668|0,205818|0,205818|1) - hazle Ctrl+
2017-05-06 15:55 Kaito-kun: H
2017-05-06 15:55 Antalf: no se porque pero oke :D!
2017-05-06 15:56 Kaito-kun: 03:26:118 (206118|2,206418|2,206718|2,207018|2,207318|2,207618|2,207918|2,208218|2,208518|2) - Y esto, seria mejor o volverlas simples, o cambiar las columnas
2017-05-06 15:56 Kaito-kun: ya que ese patron es dificil de sacarle acc
2017-05-06 15:56 Kaito-kun: recomendablemente dejarlo como simples
2017-05-06 15:57 Antalf: o las vuelvo 1/4?
2017-05-06 15:57 Kaito-kun: na
2017-05-06 15:57 Antalf: simples entonces
2017-05-06 15:58 Kaito-kun: eso seria inconsistencia con las demas dificultades
2017-05-06 15:58 Antalf: pero yo siempre le saco ss a eso
2017-05-06 15:58 Kaito-kun: en la Justice be Done, todo el mundo que ha probado el mapa le saca un 200 por lo menos
2017-05-06 15:58 Kaito-kun: claro, la primera vez
2017-05-06 15:59 Kaito-kun: pero es un patron un poco incomodo de pegar, por eso te lo digo
2017-05-06 16:01 Kaito-kun: https://osu.ppy.sh/ss/8019311
2017-05-06 16:01 Kaito-kun: Siento que pega mas con esa partecita
2017-05-06 16:02 Kaito-kun: claro, si no pones un trill :^)
2017-05-06 16:02 Antalf: time stamp :v?
2017-05-06 16:03 Kaito-kun: despues de el kiai :v
2017-05-06 16:04 Kaito-kun: 03:49:068 (229068|2) - ??? :D ???
2017-05-06 16:05 Antalf: una muy buen observacion :thenken:
2017-05-06 16:05 Kaito-kun: y ya lo otro ya te lo dije v:
2017-05-06 16:06 Kaito-kun: arreglas y me lo mandas, yo estare haciendo el Normal
2017-05-06 16:06 Kaito-kun: despues de ver PrayStation :^)
2017-05-06 16:06 Antalf: typo?
2017-05-06 16:07 Kaito-kun: nop :^)
Hydria
work server is down so I guess I have some free time



1/2/3/4
Justice Be Done
00:00:468 (468|2,543|3,693|2,918|3,993|2,1068|3,1143|2) - very right hand biased straight off the bat
00:03:318 (3318|0,3393|1,3468|0,3543|1,3618|2) - why not 1|3 instead of 1|2?
00:04:818 (4818|0,4968|0,5118|1,5268|0,5343|1,5418|0) - really weird hand bias switching throughout this intro
00:06:918 (6918|1) - move to 3 | 00:07:143 (7143|2) - move to 2
00:07:818 (7818|2,7968|2,8118|2) - nice mini-anchor
00:09:618 (9618|0,9768|0,9918|1,10068|0,10143|1,10293|0,10293|1,10518|1,10593|0,10668|1,10743|0) - see this is what I mean
00:18:318 (18318|1,18318|0,18468|1,18618|0,18693|1,18768|0,18918|1,18993|0,19068|1,19143|0,19293|1,19443|1,19518|0) -
00:20:718 (20718|3,20718|0,21018|0,21018|3) - what are these doubles for
00:38:493 (38493|1,38568|0,38718|1,38718|0,38868|1,38943|0,39018|1,39168|0,39243|1,39318|0,39393|1) - muh left hand
00:40:218 (40218|0,40368|0,40443|1,40518|0,40593|1) - not a big fan of this tbh
and osu just crashed
00:43:818 (43818|1,43968|1,44118|1,44268|1) - more anchors
00:45:768 (45768|3,45918|3,46068|3,46218|3,46218|2,46368|2,46518|2) - okay then
00:46:818 (46818|1,46968|1,47118|1,47193|0,47268|1,47343|0,47493|0,47643|0) - not a fan of this either
move 00:51:018 (51018|0) - to stop 00:51:018 (51018|0,51168|0,51243|1,51318|0,51393|1,51543|1) -
00:51:693 (51693|0,51843|1,51993|1) - don't hear sounds for these
00:55:218 (55218|3,55218|1,55293|2,55293|0,55368|3,55368|1,55443|2,55443|0) - [23][14] patterns exist you know you might wanna use them at some point
in this section alone just be careful of doing stuff like 00:59:418 (59418|2,59568|2,59868|2) - and make sure each one is intentional
01:00:768 (60768|1,61068|1,61218|1,61368|1,61518|1) - wew
01:02:118 (62118|3,62118|0,62193|2,62268|3,62268|0,62343|1,62418|3,62418|0) - could be a better transition
01:20:568 (80568|2,80718|3,80868|2,80943|3,81093|2,81168|3,81318|3,81318|2) - :|
01:40:818 (100818|2,100818|0,100818|3,100893|1,100968|2,100968|0,101043|3,101118|1,101118|2,101193|0,101268|3,101268|2,101343|1) - oh god this couldn't be a worse transition
01:41:830 (101830|0,101980|0,102168|0,102318|0,102468|0) - ew
01:45:768 (105768|3,105843|2,105918|1,105918|0,105918|3,105993|2,106068|1,106143|0,106218|3,106218|1,106293|2,106368|3) - not a fan of this at all ugh
01:50:118 (110118|2,110268|2,110418|2,110568|2,110718|2) - more anchors
01:55:368 (115368|3,115518|3,115668|3,115818|3) - tbf I'm not a fan of most of these patterns as is but it's best to avoid as many anchors as you can really unless necessary
01:58:818 (118818|3,118893|2,119043|3,119118|2,119193|3,119268|2,119418|3,119493|2,119568|3,119718|2,119718|3,119868|3,119943|2) - rh bias
02:00:018 (120018|1,120168|1,120318|1,120468|1) - anchor
02:19:968 (139968|2,140118|2,140268|2,140418|2) - ^
02:42:918 (162918|1,162993|0) - why, with 02:42:318 (162318|0,162393|1,162468|0,162543|1,162618|0,162768|0,162768|1) - happening would you put that on the left hand
02:43:968 (163968|3,163968|2,163968|0) - why is this a hand
02:51:618 (171618|2,171768|2,171918|2,172068|2) - more anchors
02:52:218 (172218|1,172368|1,172518|1,172668|1,172818|1) - man this ship ain't going anywhere
02:54:018 (174018|0,174168|0,174318|0,174468|0) - I don't want to have to keep pointing these out so I'm not going to anymore
03:03:018 (183018|1,183168|1,183318|1,183468|1,183618|1) - apart from that one
03:16:968 (196968|2,197043|3,197118|2,197193|3,197268|2,197418|3,197493|2,197643|2,197718|3,197793|2) - :| x2
ok we're done here
Mentholzzz
Antalf's Insane



??:D?? :^)
Topic Starter
Kaito-kun
Welp, managed to somewhat survive the 5th week of my college's trimester, so I finally have some free time to apply these:

As always, Green means applied, Red means rejected (I always try to be as reasonable as possible when rejecting), and bold letters means my point of view. It may go from either not applying a suggestion until someone else points it out, or a suggestion partially applied

Hydria wrote:

work server is down so I guess I have some free time



1/2/3/4
Justice Be Done
00:00:468 (468|2,543|3,693|2,918|3,993|2,1068|3,1143|2) - very right hand biased straight off the bat Did some moving on on the notes before the first trill, should make it less punishing on the right hand
00:03:318 (3318|0,3393|1,3468|0,3543|1,3618|2) - why not 1|3 instead of 1|2? Because it would amount to something like THIS and I would prefer avoiding such things unless someone convices me otherwise
00:04:818 (4818|0,4968|0,5118|1,5268|0,5343|1,5418|0) - really weird hand bias switching throughout this intro Did some fixing to that part to make it a little bit less biased, so it should play better now
00:06:918 (6918|1) - move to 3 | 00:07:143 (7143|2) - move to 2 Oh, I see what you are trying to do with this, applied
00:07:818 (7818|2,7968|2,8118|2) - nice mini-anchor I honestly don't find any problem with this small anchor, but I changed the pattern to something else to remove the anchor anyways (Doesn't really hurt doing so)
00:09:618 (9618|0,9768|0,9918|1,10068|0,10143|1,10293|0,10293|1,10518|1,10593|0,10668|1,10743|0) - see this is what I mean Well, I guess I just discovered what I need to improve on :^). Changed to a less biased pattern
00:18:318 (18318|1,18318|0,18468|1,18618|0,18693|1,18768|0,18918|1,18993|0,19068|1,19143|0,19293|1,19443|1,19518|0) - Fixed
00:20:718 (20718|3,20718|0,21018|0,21018|3) - what are these doubles for They were to represent the piano sound at the background, and the strong static sound at some points, but I decided to delete them after thinking a bit about them
00:38:493 (38493|1,38568|0,38718|1,38718|0,38868|1,38943|0,39018|1,39168|0,39243|1,39318|0,39393|1) - muh left hand Fixed (I never noticed the map to be this imbalanced hand-wise XD)
00:40:218 (40218|0,40368|0,40443|1,40518|0,40593|1) - not a big fan of this tbh Don't find a problem with this one, but I still changed it to something more comfortable to play (or at least that's the idea lol)
and osu just crashed Why do your osu client always crash when you are checking one of my maps? :^) (Having some Destruction flashbacks)
00:43:818 (43818|1,43968|1,44118|1,44268|1) - more anchors [Sorta fixed/b]
00:45:768 (45768|3,45918|3,46068|3,46218|3,46218|2,46368|2,46518|2) - okay then [b]I should seriously look for a song that yells "Anchors are valid here", I would stop looking like a blind person and modders take less time (and willpower to avoid shooting me and/or themselves) to mod my shitmaps

00:46:818 (46818|1,46968|1,47118|1,47193|0,47268|1,47343|0,47493|0,47643|0) - not a fan of this either Moved 00:46:968 (46968|1) - to the 1st column, and that's the most I can think of to fix that without breaking the whole pattern (if you do have an idea, you can always help me with it)
move 00:51:018 (51018|0) - to stop 00:51:018 (51018|0,51168|0,51243|1,51318|0,51393|1,51543|1) - Did some repatterning
00:51:693 (51693|0,51843|1,51993|1) - don't hear sounds for these There is indeed sound, it's the same sound that I use for the 1/4 stream right after this. But there it's a bit unnoticeable, so I decided to remove the first 2 notes you pointed out, and left out only the 3rd one, because that one sounds strong enough to be easily noticeable while playing
00:55:218 (55218|3,55218|1,55293|2,55293|0,55368|3,55368|1,55443|2,55443|0) - [23][14] patterns exist you know you might wanna use them at some point I personally don't like those type of trills, since they feel weird to play (I admit it may be me), so I always avoid using them. And I prefer using [13][24] and viceversa, more in this case because it somewhat represents static better

in this section alone just be careful of doing stuff like 00:59:418 (59418|2,59568|2,59868|2) - and make sure each one is intentional
01:00:768 (60768|1,61068|1,61218|1,61368|1,61518|1) - wew
01:02:118 (62118|3,62118|0,62193|2,62268|3,62268|0,62343|1,62418|3,62418|0) - could be a better transition
I rearranged the whole section taking in mind what you said, so it should be fine now

01:20:568 (80568|2,80718|3,80868|2,80943|3,81093|2,81168|3,81318|3,81318|2) - :| :^D
01:40:818 (100818|2,100818|0,100818|3,100893|1,100968|2,100968|0,101043|3,101118|1,101118|2,101193|0,101268|3,101268|2,101343|1) - oh god this couldn't be a worse transition O you haven't seen the first transition pattern :^). Had more triangles than a Monstrata map :^).
(Removed the singles to emphasize beat, had it on my mind for a while, but I guess it's the best choice here)

01:41:830 (101830|0,101980|0,102168|0,102318|0,102468|0) - ew Only avoided the last anchor, because it's either this pattern, or a biased right-handed pattern (and we both know how many of those I have here :^) )
01:45:768 (105768|3,105843|2,105918|1,105918|0,105918|3,105993|2,106068|1,106143|0,106218|3,106218|1,106293|2,106368|3) - not a fan of this at all ugh Did a little repatterning there
01:50:118 (110118|2,110268|2,110418|2,110568|2,110718|2) - more anchors I'm seriously gonna map Get On by USAO, it fits my anchor fetish smh
01:55:368 (115368|3,115518|3,115668|3,115818|3) - tbf I'm not a fan of most of these patterns as is but it's best to avoid as many anchors as you can really unless necessary And I agree, but I'm just a shitty mapper trying to rank a shitmap :^)
01:58:818 (118818|3,118893|2,119043|3,119118|2,119193|3,119268|2,119418|3,119493|2,119568|3,119718|2,119718|3,119868|3,119943|2) - rh bias And here we go again! (made it less biased.........hopefully)
02:00:018 (120018|1,120168|1,120318|1,120468|1) - anchor Bay
02:19:968 (139968|2,140118|2,140268|2,140418|2) - ^ ^Repetition of bad joke
02:42:918 (162918|1,162993|0) - why, with 02:42:318 (162318|0,162393|1,162468|0,162543|1,162618|0,162768|0,162768|1) - happening would you put that on the left hand Because I'm retarded :D (Mirrored it)
02:43:968 (163968|3,163968|2,163968|0) - why is this a hand My mistake
02:51:618 (171618|2,171768|2,171918|2,172068|2) - more anchors More fixing
02:52:218 (172218|1,172368|1,172518|1,172668|1,172818|1) - man this ship ain't going anywhereYes it is, just gotta make sure I have enough tape to fix this shit :^)
02:54:018 (174018|0,174168|0,174318|0,174468|0) - I don't want to have to keep pointing these out so I'm not going to anymore Does that mean I have to actually........"Pay attention" D:
03:03:018 (183018|1,183168|1,183318|1,183468|1,183618|1) - apart from that one I'm pretty sure you are questioning my intelectual level right now, and I don't blame you :^D
03:16:968 (196968|2,197043|3,197118|2,197193|3,197268|2,197418|3,197493|2,197643|2,197718|3,197793|2) - :| x2 x2 :^D
ok we're done here Does that mean I can insta-rank the map now? :^)

Mentholzzz wrote:

Antalf's Insane



??:D?? :^)
Fixed it for him since he said it was unintended and looked unintended in more than one way

U P D A T E D T I M E
Incendent
So I looked at everything because Easy (Easy makes me uneasy xD)

And here are my mods.



Justice Be Done. [Extra Difficulty also inside.]

00:43:218 Keep that a double.

03:25:818 I don't know too many people who like stacked notes like this. May I suggest balancing these notes? (I think the LN's are fine though)
(Kinda like Antalf's Insane.
02:42:693 I think these should be singles.
02:42:768 ^ (There is nothing to accent here)

Extra.

03:25:818 Same problem as Justice Be Done.

Normal.

00:57:618 This part doesn't do to well. It's undermapped, even for this difficulty. Please work on this part.
Rhythmatically speaking, it doesn't make sense either. When I tested this version, it felt unnatural.

01:17:118(0116818|3,0117118|4) Delete that single and place that long note there. The tail of the LN is good though. It also feels unnatural.

01:41:718 Add a note here.

02:49:218 Make this a double.

03:43:218(0343218|1,0344268|2) Extend that LN to the white line and get rid of that ghost note.
Topic Starter
Kaito-kun

Incendent wrote:

So I looked at everything because Easy (Easy makes me uneasy xD)

And here are my mods.

Justice Be Done. [Extra Difficulty also inside.]

00:43:218 Keep that a double. There's a crash sound there, and with the amount of triples with 1/2 doubles mixed in later on,
it would otherwise feel weird to leave that as a double, while less relevant sounds like 00:44:718 (44718|1,44718|3,44718|2) - are done as a triple.


03:25:818 I don't know too many people who like stacked notes like this. May I suggest balancing these notes? (I think the LN's are fine though) These are fine as they are, they follow precisely the song, and it's not hard to hit either (I mean, it's only a long anchor, I'm pretty sure anyone who has reached that far on the map is able to SS this, or at the very least nail all of the notes)
(Kinda like Antalf's Insane.) Had to nuke him for it :v
02:42:693 I think these should be singles. They are the same sounds as 02:43:218 (163218|1,163218|2) - this double, but this note 02:42:618 (162618|0) - is a single to avoid unintended jacks, which would otherwise make the whole pattern akward to play.
02:42:768 ^ (There is nothing to accent here) ^same answer as above

Extra.

03:25:818 Same problem as Justice Be Done. Same answer as Justice be Done :v

Normal.

00:57:618 This part doesn't do to well. It's undermapped, even for this difficulty. Please work on this part.
Rhythmatically speaking, it doesn't make sense either. When I tested this version, it felt unnatural. I disagree with you. It's not undermapped, it's actually fine density-wise. On all difficulties, this sections parts as a break, and this difficulty is no exception. Even tho it's partially a linear 1/2 stream with a note removed every 2 notes (with some exceptions because of the beat insensification). Also, it's rhythmically correct, because it's not randomly changing from one sound to another, it follows the piano all the way through, with the only exceptions being when the beat intensifies and completely overhelms the piano. Tho I'll agree on the part that it MAY feel weird to play, but without an actual suggestion or idea on how to change the section, I can't and I won't change it (AKA, either a suggestion that feels more natural than the current pattern appears, or it stays like that).

01:17:118(0116818|3,0117118|4) Delete that single and place that long note there. The tail of the LN is good though. It also feels unnatural. All difficulties have the same starting LN point, so why only pointing it on this difficulty precisely? Anyways, it shouldn't feel unnatural, because that's the actual start for the ascending sound, as the sound heard here 01:16:818 - and the one starting where the current LN is are different sounds.

01:41:718 Add a note here. Made the LN shorter and added another LN instead

02:49:218 Make this a double. But then I would have to make all the notes representing beat as doubles, which would make for an exponential diff spike I wanna avoid for obvious reasons

03:43:218(0343218|1,0344268|2) Extend that LN to the white line and get rid of that ghost note. You most likely made a mistake here.
The LN ends at the 1/1 tick, and there are no ghost notes on that section.

UPDATED
Incendent

Kaito-kun wrote:

Incendent wrote:

So I looked at everything because Easy (Easy makes me uneasy xD)

And here are my mods.

Justice Be Done. [Extra Difficulty also inside.]

00:43:218 Keep that a double. There's a crash sound there, and with the amount of triples with 1/2 doubles mixed in later on,
it would otherwise feel weird to leave that as a double, while less relevant sounds like 00:44:718 (44718|1,44718|3,44718|2) - are done as a triple.


03:25:818 I don't know too many people who like stacked notes like this. May I suggest balancing these notes? (I think the LN's are fine though) These are fine as they are, they follow precisely the song, and it's not hard to hit either (I mean, it's only a long anchor, I'm pretty sure anyone who has reached that far on the map is able to SS this, or at the very least nail all of the notes)
(Kinda like Antalf's Insane.) Had to nuke him for it :v
02:42:693 I think these should be singles. They are the same sounds as 02:43:218 (163218|1,163218|2) - this double, but this note 02:42:618 (162618|0) - is a single to avoid unintended jacks, which would otherwise make the whole pattern akward to play.
02:42:768 ^ (There is nothing to accent here) ^same answer as above

Extra.

03:25:818 Same problem as Justice Be Done. Same answer as Justice be Done :v

Normal.

00:57:618 This part doesn't do to well. It's undermapped, even for this difficulty. Please work on this part.
Rhythmatically speaking, it doesn't make sense either. When I tested this version, it felt unnatural. I disagree with you. It's not undermapped, it's actually fine density-wise. On all difficulties, this sections parts as a break, and this difficulty is no exception. Even tho it's partially a linear 1/2 stream with a note removed every 2 notes (with some exceptions because of the beat insensification). Also, it's rhythmically correct, because it's not randomly changing from one sound to another, it follows the piano all the way through, with the only exceptions being when the beat intensifies and completely overhelms the piano. Tho I'll agree on the part that it MAY feel weird to play, but without an actual suggestion or idea on how to change the section, I can't and I won't change it (AKA, either a suggestion that feels more natural than the current pattern appears, or it stays like that).

01:17:118(0116818|3,0117118|4) Delete that single and place that long note there. The tail of the LN is good though. It also feels unnatural. All difficulties have the same starting LN point, so why only pointing it on this difficulty precisely? Anyways, it shouldn't feel unnatural, because that's the actual start for the ascending sound, as the sound heard here 01:16:818 - and the one starting where the current LN is are different sounds.

01:41:718 Add a note here. Made the LN shorter and added another LN instead

02:49:218 Make this a double. But then I would have to make all the notes representing beat as doubles, which would make for an exponential diff spike I wanna avoid for obvious reasons

03:43:218(0343218|1,0344268|2) Extend that LN to the white line and get rid of that ghost note. You most likely made a mistake here.
The LN ends at the 1/1 tick, and there are no ghost notes on that section.

UPDATED

Wow xD well I feel useless. Even if you considered one of my change requests, I feel like I didn't deserve those 2 kudosu. Sorry I couldn't help more.
Topic Starter
Kaito-kun

Incendent wrote:

Wow xD well I feel useless. Even if you considered one of my change requests, I feel like I didn't deserve those 2 kudosu. Sorry I couldn't help more.
It's fine, I mean, at least you took part of your time to mod the map, which is already good enough, so I thank you for that.
Umo-
M4M req from imtdb1's modding queue
1|2|3|4
Hard
it confuses me because you followed snared and bell sounds with doubles lol
00:04:218 - double
02:24:018 - from here I would place doubles every 1/1
02:24:318 (144318|1) - if you want you can place a LN here up to 02:24:618 -
02:24:618 - ^
02:26:718 - ^
02:27:318 - ^
I cant find anythiny else tbh. Because this mod sucks if you want you dont need to mod my map
☆=(ゝω・)/ take my star
Good Luck!
Topic Starter
Kaito-kun

imtdb1 wrote:

M4M req from imtdb1's modding queue
1|2|3|4
Hard
it confuses me because you followed snared and bell sounds with doubles lol Not really following the bells tho, I'm mainly focusing on the breakcore
00:04:218 - double As I said above, I don't follow the bells here, and focusing only on the breakcore here
02:24:018 - from here I would place doubles every 1/1 Sounds like a good idea, applied
02:24:318 (144318|1) - if you want you can place a LN here up to 02:24:618 - I don't see a reason to do so, the prolonged sounds you hear there are already being mapped with the stream, so going and adding these LNs make the pattern feel almost random
02:24:618 - ^ ^^^
02:26:718 - ^ ^^^
02:27:318 - ^ ^^^
I cant find anythiny else tbh. Because this mod sucks if you want you dont need to mod my map
☆=(ゝω・)/ take my star
Good Luck!
Thanks for mod. Will update as soon as I finish hitsounding Justice Be Done
Arzenvald
more 4K heaven's fall *-*
Ryzen_old_1

Another Lie wrote:

oh my, interesting song & chart >w<
i'm coming for giving little suggestion
Some spicy for Justice Be Done
Note: if there is a timing point doesn't suit with the hitsound, change it yourself. If timing points got stacked, delete the original (if you applied it).
28818,-50,4,3,1,50,0,0
28893,-200,4,3,1,50,0,0
28968,-133.333333333333,4,3,1,50,0,0
29043,-100,4,3,1,50,0,0
37518,-50,4,3,1,50,0,0
37593,-200,4,3,1,50,0,0
37668,-133.333333333333,4,3,1,50,0,0
37743,-100,4,3,1,50,0,0
76818,-400,4,3,1,50,0,0
76893,-200,4,3,1,50,0,0
77118,-133.333333333333,4,3,1,50,0,0
77418,-100,4,3,1,50,0,0
97218,-200,4,3,1,50,0,0
97293,-100,4,3,1,50,0,0
97518,-200,4,3,1,50,0,0
97593,-100,4,3,1,50,0,0
97668,-200,4,3,1,50,0,0
97743,-100,4,3,1,50,0,0
98268,-200,4,3,1,50,0,0
98343,-100,4,3,1,50,0,0
98418,-200,4,3,1,50,0,0
98493,-100,4,3,1,50,0,0
98868,-200,4,3,1,50,0,0
98943,-100,4,3,1,50,0,0
99168,-200,4,3,1,50,0,0
99243,-100,4,3,1,50,0,0
121218,-200,4,3,1,50,0,1
121293,-100,4,3,1,50,0,1
121518,-200,4,3,1,50,0,1
121593,-100,4,3,1,50,0,1
121668,-200,4,3,1,50,0,1
121743,-100,4,3,1,50,0,1
122118,-200,4,3,1,50,0,1
122193,-100,4,3,1,50,0,1
122418,-200,4,3,1,50,0,1
122493,-100,4,3,1,50,0,1
123318,-200,4,3,1,50,0,1
123543,-66.6666666666667,4,3,1,50,0,1
133218,-200,4,3,1,50,0,0
133293,-100,4,3,1,50,0,0
133368,-66.6666666666667,4,3,1,50,0,0
133518,-100,4,3,1,50,0,0
133818,-200,4,3,1,50,0,0
133893,-100,4,3,1,50,0,0
133968,-66.6666666666667,4,3,1,50,0,0
134118,-100,4,3,1,50,0,0
134418,-200,4,3,1,50,0,0
134493,-100,4,3,1,50,0,0
134568,-200,4,3,1,50,0,0
134680,-66.6666666666667,4,3,1,50,0,0
134718,-100,4,3,1,50,0,0
135618,-200,4,3,1,50,0,0
135693,-100,4,3,1,50,0,0
136218,-200,4,3,1,50,0,0
136293,-100,4,3,1,50,0,0
136818,-200,4,3,1,50,0,0
136893,-100,4,3,1,50,0,0
142518,-400,4,3,1,50,0,0
142743,-57.1428571428571,4,3,1,50,0,0
142818,-100,4,3,1,50,0,0
166518,-400,4,3,1,50,0,0
166593,-200,4,3,1,50,0,0
166668,-133.333333333333,4,3,1,50,0,0
166743,-66.6666666666667,4,3,1,50,0,0
166818,-200,4,3,1,50,0,0
166893,-100,4,3,1,50,0,0
166968,-200,4,3,1,50,0,0
167080,-66.6666666666667,4,3,1,50,0,0
167118,-100,4,3,1,50,0,0
167268,-200,4,3,1,50,0,0
167343,-100,4,3,1,50,0,0
167568,-66.6666666666667,4,3,1,50,0,0
167718,-100,4,3,1,50,0,0
168018,-200,4,3,1,50,0,0
168093,-100,4,3,1,50,0,0
168318,-200,4,3,1,50,0,0
168393,-100,4,3,1,50,0,0
168468,-200,4,3,1,50,0,0
168580,-66.6666666666667,4,3,1,50,0,0
168618,-200,4,3,1,50,0,0
168693,-100,4,3,1,50,0,0
168768,-200,4,3,1,50,0,0
168880,-66.6666666666667,4,3,1,50,0,0
168918,-200,4,3,1,50,0,0
168993,-100,4,3,1,50,0,0
169218,-200,4,3,1,50,0,0
169293,-100,4,3,1,50,0,0
169368,-66.6666666666667,4,3,1,50,0,0
169518,-100,4,3,1,50,0,0
169668,-200,4,3,1,50,0,0
169743,-100,4,3,1,50,0,0
169968,-200,4,3,1,50,0,0
170080,-66.6666666666667,4,3,1,50,0,0
170118,-200,4,3,1,50,0,0
170193,-100,4,3,1,50,0,0
170418,-200,4,3,1,50,0,0
170493,-66.6666666666667,4,3,1,50,0,0
170568,-200,4,3,1,50,0,0
170643,-66.6666666666667,4,3,1,50,0,0
170718,-200,4,3,1,50,0,0
170793,-66.6666666666667,4,3,1,50,0,0
170868,-200,4,3,1,50,0,0
170943,-66.6666666666667,4,3,1,50,0,0
171018,-200,4,3,1,50,0,0
171093,-66.6666666666667,4,3,1,50,0,0
171168,-200,4,3,1,50,0,0
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Justice Be Done
  1. 00:05:718 - missing note?
  2. 00:07:668 - ^
  3. 00:14:118 (14118|0,14118|1) - i think one of them should moved to 00:13:968 - because the sound is louder than 00:14:118 - or adding a note without moving it.
  4. 00:16:518 - loud sound
  5. 00:20:418 - missing note?
  6. 00:21:018 - ^
  7. 02:02:118 - 02:02:418 - missing note? if not, why 02:01:518 - 02:01:668 - 3 notes?
  8. 03:08:718 - 03:12:918 - missing LN?
  9. 03:05:718 (185718|2,185718|3,185793|1,185868|2,185943|0,186018|3,186018|1) - buffed it a little like this maybe https://puu.sh/wLU44.jpg
  10. 03:48:918 - 03:49:068 - pretty faint sound, maybe add note (just misc things, also can be used like fake SV)
  11. 02:13:218 (133218|2) - remove it for consistency double notes, also to reverse this 02:14:418 (134418|2,134418|0) -
BG = 10/1 <3 <3 Loved the guy that grabing pendant
Chart = 9.5/10
riunosk
oh look someone mapped this other than me ;d
Topic Starter
Kaito-kun

Ryzen wrote:

Another Lie wrote:

oh my, interesting song & chart >w<
i'm coming for giving little suggestion
Some spicy for Justice Be Done
Note: if there is a timing point doesn't suit with the hitsound, change it yourself. If timing points got stacked, delete the original (if you applied it).
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228993,-100,4,3,1,50,0,0

The idea of adding SVs is not really bad, but these SVs aren't what I would be looking for here. These SVs feel like they break the rhythm of the map in most sections, and in others, it breaks the idea of what I try to do with that said sections. Again, the idea of having SVs isn't really bad,
in fact, it's welcoming. But I can't really agree with these type of SVs. Tho I did agree with the usage of a very few of them, but decided not to add them since it would feel weird only having 2-3 SVs and it may even be unpredictable for a sightread play.


Justice Be Done
  1. 00:05:718 - missing note? There's no reason for a double there. Tho I saw the reason for you thinking there was, and fixed the inconsistency
  2. 00:07:668 - ^ I see no reason for this to be a double.
  3. 00:14:118 (14118|0,14118|1) - i think one of them should moved to 00:13:968 - because the sound is louder than 00:14:118 - or adding a note without moving it. I don't hear it louder. In fact, I could barely tell what you where trying to say until I had it map on 25% playback. So I'll stay with the pattern as is, since it's barely hearable.
  4. 00:16:518 - loud sound In fact, 00:16:593 (16593|1) - is louder than that one, and it's a single note, so I'll leave it as it is.
  5. 00:20:418 - missing note? Adding a double there would mean mapping some of the other sounds that are heard in that section, and having both the trilly pattern along with those doubles plays a bit akward, so it's better to stay with the trills patterns and leave out such doubles
  6. 00:21:018 - ^ ^^^
  7. 02:02:118 - 02:02:418 - missing note? if not, why 02:01:518 - 02:01:668 - 3 notes? Crash sound, hence the 3 notes.
  8. 03:08:718 - 03:12:918 - missing LN? Mapping vocals here.
  9. 03:05:718 (185718|2,185718|3,185793|1,185868|2,185943|0,186018|3,186018|1) - buffed it a little like this maybe https://puu.sh/wLU44.jpg Feels a little bit akward to play, so I'll keep.
  10. 03:48:918 - 03:49:068 - pretty faint sound, maybe add note (just misc things, also can be used like fake SV) The only faint sound there is the chorus (?, and I prefer leaving it like as it is. SVs already discussed before, so I'll abstain from repeating myself
  11. 02:13:218 (133218|2) - remove it for consistency double notes, also to reverse this 02:14:418 (134418|2,134418|0) - Crash sound.
BG = 10/1 <3 <3 Loved the guy that grabing pendant
Chart = 9.5/10
Thanks for mod.

Justice Be Done updated with Hitsounds, HS'ing the remaining diffs atm.
Protastic101
"Handstreams be Done" - Kaito
[General]
  1. The fact that gandalf's insane and extra share the same OD/HP values bothers me even though I know both are justified. Might just do OD/HP 8.2/8.2 for Extra though cause jumpstreams and HP 8 is a tad forgiving for the speed and note density.
  2. Chill on the OD of Hard a bit, they're just 1/2 jumpstreams. OD 7.7 would be best at most cause there's still a lot of short LN holds to deal with in the latter half of the song.
  3. save filespace by making the bg .jpg pls https://puu.sh/wP9aa.jpg
  4. Tbh, where the preview point is at now feels a bit anticlimactic and doesnt really get across the actual feeling of the song. I would instead put it at 02:22:818 - which seems like the climax tfw no kiai time there tho smh
[Justitu Be Done-u >////<]
00:07:968 (7968|3,8043|2,8118|3,8268|2,8343|3,8418|2) - These two OH minitrills one after the other on the same hand are a bit uneven in terms of weight,
so I'd try to stick one of them onto the left hand if possible, like this https://osu.ppy.sh/ss/8644368

00:37:818 (37818|1,38268|0) - Think it's a bit hard to time the release of the LN in 2 cause of the awkward 1/2 LN in 1 forcing the player to press and release on the middle finger while the index finger is still anchored down on the keyboard :thinking: Might switch the long LN to be on the right hand instead like this https://osu.ppy.sh/ss/8644393

00:46:818 (46818|1,46968|1,47118|1,47268|1) - Delet this stack. By that I mean move 00:46:968 (46968|1,47043|2) - to 3 and 1 respectively. Actually,
this is too much too explain, here's a screenshot https://osu.ppy.sh/ss/8644405

00:51:768 (51768|2,51768|3) - Since there's no kick/snare/anythingelse here, I think using a single note would be fine cause the sound doesnt hold the same kind of weight the drums do. Removing the note at 00:51:768 (51768|3) - would be best imo to avoid the three note stack
00:51:918 (51918|3,51918|0,52068|0,52068|2) - These too. Could use short LNs to represent the sampled vocals like this maybe? https://osu.ppy.sh/ss/8644414

00:52:743 (52743|2,52818|3,52818|1,52893|2) - "There are no diamond patterns left." L I E S

01:01:368 (61368|2,61368|1,61368|3,61668|2,61668|0,61668|3,61968|0,61968|3,61968|1) - i hope you know i hate your layering (dw tho, it's fine)

01:41:718 (101718|2,101755|3,101793|1,101830|0,101868|2,101905|3,101943|1,101980|0) - #banantirollsandmakethemsplitrollsinstead https://osu.ppy.sh/ss/8644430 . Alternatively, if you hate the player and everything that is good in life, you could use different rolls within the burst like so but it probably plays like AIDS at 200 bpm https://osu.ppy.sh/ss/8644435

02:12:843 (132843|1,132918|0,132993|1) - Kill this direction turn pls

02:15:543 (135543|0,135618|1,135618|2) - Might as well just make the entire thing monodirectional cause it's only at the very last two notes here that you change direction. I dont think it's worth it at that point lol, just make it linear and stick with it for two beats.

02:19:668 (139668|2,139743|1,139818|0,139893|1,139968|2,140043|3,140118|1,140118|2,140193|0) - s t a i r t i m e

02:53:268 (173268|1,173343|0,173418|2,173418|3,173493|0,173568|1) - "Yes, let me put all the movement on the left hand and the right hand can do nothing because this is pre-dq dysnomia lite."

03:23:493 (203493|3,203568|0,203643|2) - Not like there's any real emphasis in the music here, so I dont see a reason to space these notes out so much and make the hand movement a lot larger than it has been previously in the stream sections :/

03:34:143 (214143|1,214218|0,214293|1) - pls also delete or put it on the other hand to make the strain even with 03:33:843 (213843|0,213918|1,213993|0) - , like so https://osu.ppy.sh/ss/8644467 . Also cleared up a 5 note stack in there so yey

03:39:318 - Small sound here, dunno if you wanna add it, probs not to emphasize the sudden loss in musical intensity I guess. Something to consider though if you wanted to add svs /me fly away

04:06:018 (246018|1) - Move to col 4 to avoid a three note stack at 04:05:718 (245718|1,245868|1,246018|1) - ? Also follows your two note stack pattern at 04:05:418 (245418|0,245568|0,245568|2,245718|2) -


[Extra]
00:13:743 (13743|1,13818|0,13893|1) - reeee. I think inverting the OH trill makes it easier to play though, so instead of 2-1-2, you could make it 1-2-1

00:42:093 (42093|0,42168|2,42243|1,42393|1,42468|2,42543|3) - I'd suggest trilling these similar to what you did in the JbD diff cause the sound's a bit more muted now. Something kind of like this might work https://osu.ppy.sh/ss/8644629

00:52:593 (52593|0,52668|1,52743|2,52818|3,52818|0,52893|2,52968|1,53043|0) - by god you hate me

00:52:968 (52968|1,53043|0,53118|2,53118|3,53193|0,53268|1) - Wouldn't suggest doing asymmetrical patterns like this cause all the movement ends up being pushed to one hand while the other hand just kind of hangs around doing nothing. I'd instead make it symmetrical so both hands get a similar strain https://osu.ppy.sh/ss/8644632

01:45:618 - Starting here, I'm noticing quite a bit of right hand bias as that's where all the movement tends to be focused in, and a lot of the chords are focused on the left hand as they include at least one note on that hand like 01:45:918 (105918|1,105918|0) - 01:45:918 (105918|1,105918|0,106218|0,106518|1,106818|1,107418|1,107418|0,107718|1,108018|0) - and so on

02:17:718 - Possibly the only time so far into the chart I've seen you use a triple for the snare here. Think it'd be more consistent to just use a jump instead as that's what the earlier parts of the chart give the impression of.

02:22:818 - Fam, let's talk spread https://osu.ppy.sh/ss/8644659 . Extra is a simple 1/2 stream with jumps every 2/1 whereas JbD is full on triple + jump 1/2 spam. Hell, antalf's diff is harder than yours here lol. I would suggest using 1/2 jumps everywhere as it would be easier than JbD but harder than antalf's diff.
03:39:618 - is literally harder.


[Sandalf's Insane]
00:05:268 (5268|0,5343|2,5418|0,5418|1) - Any real reason to space this out? So far all the notes in this intro section have been really well connected to each other, and then there's this sudden break in that smooth hand movement for a sound that doesn't really stand out like it does at 00:12:468 -

00:35:568 (35568|2,35568|1,35718|3,35718|2) - Dunno why you'd change the structure of the 1/2 jumps so far into the phrase. For consistency, would be better to simply leave it as [12] as the sound doesnt have a significant enough change to warrant the pattern variation imo

00:51:618 (51618|0,51618|3,51768|3,51768|0,51918|3,51918|0,52068|1,52068|2) - can i veto the mapper's existence for overemphasizing vocals

00:52:668 (52668|1,52743|3,52818|1) - Would rather there not be an odd disconnect here if there isn't emphasis from the music to warrant the movement change

00:55:218 (55218|3,55293|2,55368|3,55443|2,55518|3) - five note trills weee. For real though, you've kept them down to 4 notes at the max, so suddenly tacking on an extra note at the end cause you can is inconsistent to the earlier sections.

01:14:868 (74868|3,75018|0,75018|2) - hi, i think you got ur emphasis wrong cause the kick comes on the upbeat, not the downbeat. You basically have to control J this but make sure the pattern doesnt become cancer
01:15:168 (75168|1,75318|2,75318|3) - ^ It pretty much all moved to the upbeat like this https://osu.ppy.sh/ss/8644724

01:19:518 (79518|3,79518|1,79668|2,79668|0) - tbh, think it'd be cool to stack these jumps with each other since they're the same two snares back to back.
Also adds some variation to the gameplay since a lot of this diff so far is just simple streaming with the occasional disconnect for extra emphasis.

01:23:268 (83268|1) - Well, even if you dont take my above suggestion, for consistency, move this to 4 cause you started off with a complementary chord when mapping the stacked snares.

02:29:418 (149418|3,149718|3) - They're the same pitch, that's true, but so are all the LNs following before it, so there's no reason to stack these LNs in the same column as each other. It's a bit misleading because before the player even gets to that part of the music, they'll see it and probably assume the music will be slightly different due to the structure change in those two beats.

02:33:168 (153168|3,153318|3) - but why

03:37:818 - missing a jump here

03:58:818 (238818|1,238968|2,239118|1) - I'd control H here to avoid the 1/2 ministack at 03:58:668 (238668|1) - as I don't believe there's anything in the last beat of the measure to warrant the change in feeling.


[Hard]
00:27:768 - I think it would be fine to add a 1/2 LN here to represent the short 1/4 triplet in the same place. Maybe like this https://osu.ppy.sh/ss/8648237

00:42:018 - to 00:42:618 - I think it'd be nice to change up the styles and visuals here to show that the music is a bit different here. I would have suggested lowering the density but obviously the drum line is still there, but maybe using some obvious trills would help? https://osu.ppy.sh/ss/8648249 . Or you could try some stacks too but I dont think there's as much musical justification for it.

00:51:618 (51618|1,51768|2) - Could be nice to stack these in the same column cause the vocal sample is the same pitch

01:14:418 - I think in this measure, it'd be nice to leave out the 1/1 notes and instead just focus on the kicks in the upbeat. It'd also help to bridge the gap to Normal as normal only uses single notes on each upbeat, so there's a 1/1 space between each note. https://osu.ppy.sh/ss/8648276

01:23:118 (83118|1,83118|0,83268|3,83268|2,83718|1,83718|2,83868|0,83868|3) - I think it'd do for some nice variation here if you stacked the snares with each other because the way it is now doesnt give any special emphasis to any part of the music since the pattern's the same all around.

01:47:868 (107868|1,108018|0,108018|2,108168|3,108318|2,108318|0,108468|1) - t r i g g e r e d. For real though, that lack of notes in col 2 is :c

02:45:318 (165318|2,165618|2,165918|2,166218|2) - #bandis
02:54:168 (174168|1,174318|2,174318|0,174468|3,174618|0,174618|2,174768|1) - #bandistoo
03:02:268 (182268|2,182418|3,182418|1,182568|0,182718|1,182718|3,182868|2) - ^
03:16:068 (196068|2,196218|3,196218|1,196368|0,196518|3,196518|1,196668|2) - Christ, this is the new diamond pattern isnt it

Just a comment, but for the 1/2 jump trills that are commonly found in this diff, I think you could try using some other kind of jumps aside from a chord and its complement. Feels a bit dull to play the jumptrill when you could stack a couple of the notes imo, like this https://osu.ppy.sh/ss/8648473


[Normal]
00:02:418 (2418|3,2718|2,3018|1) - Might be a cool idea to stack all the kicks and stuff into one column and the snares into another (doesn't solely have to be one column, could just be for that measure). So something like this https://osu.ppy.sh/ss/8648488

00:28:818 - Intentionally made the 1/1 kicks follow the exact same 1-2-3-4 pattern? Not like there's anything wrong with it but it's kind of bland in my opinion.

00:28:818 - I'd add a jump here just cause the crash is super loud :thinking: and also you have jumps for all the crashes starting in the kiai, so consistency I guess?

00:51:618 (51618|1) - Remove note? In the other instances where there was a measure long LN, it was only a single note. See 00:36:018 (36018|3) - 00:42:618 (42618|0) - 00:44:418 (44418|3) - and so on

01:32:418 (92418|1,92718|1) - Dunno why these are stacked tbh. Not like you've done it anywhere else in this transitional section aside from the 3/2 stacks like 01:31:518 (91518|1,91968|1) - or 01:33:918 (93918|1,94368|1) -

02:42:318 (162318|2) - Bit of a variation here would be to use a 1/1 LN for the 1/4 snare roll

02:46:218 (166218|3) - Move this to col 3 to stack with 02:45:618 (165618|2,165918|2) - for the kicks? You could also do something similar for the snares at 02:43:518 (163518|1,163968|1) -

03:10:818 - to 03:15:168 - tfw col 2 rejection


[Easy]
In VC, I told you the spread in the beginning needs to die :^)

00:47:118 (47118|1) - I'd overlap this with 00:47:418 (47418|2) - since the sounds kind of build off each other rather than have a clear separation of sound

00:51:918 (51918|2,52218|1) - I'd break off the connected patterns here and instead separate the notes a bit to emphasize the vocal here, like so https://osu.ppy.sh/ss/8648831

01:14:568 - I'd add a note here so that the switch from 1/1 downbeats to the 1/2 upbeat is much easier for the player to grasp, instead of trying to read a 3/2 rhythm.

01:18:018 - to 01:20:718 - col 2 fam pls

01:37:668 - I'd also add a note here just cause the crash + kick is way too emphasized to just straight up ignore.
01:38:418 - ^
01:39:318 - ^

01:39:618 (99618|0) - I'd shorten this to end at 01:41:418 - , and then add a 1/1 LN on 01:41:718 - in col 1 to represent the change in the buzz or whatever it's called
02:03:318 - Do a similar thing here if you accepted the above by adding a 1/1 LN in col 4

02:01:218 - Similar stuff I mentioned to not ignoring the obvious crashes and kicks aaaa

02:07:818 (127818|2) - I'd ignore this LN in favor of the snare here since I think it's something players would be more inclined to focus on percussion instead of the weird synth thing going on

03:06:018 - Why not do here what you did at 02:15:618 - with the LNs on the 2nd and 4th downbeats?

03:14:868 - add kick or riot
04:05:568 - 04:05:868 - ^

03:20:418 - where mah crash at

said I'd finish tonight but it's 3:40 am and procrastination got to me, so I'll finish the rest of it tomorrow morning by editing my post ninja me and Ill cry
ArcherLove
ninja
Antalf

Protastic101 wrote:

"Handstreams be Done" - Kaito
[General]
  1. The fact that gandalf's insane and extra share the same OD/HP values bothers me even though I know both are justified. Might just do OD/HP 8.2/8.2 for Extra though cause jumpstreams and HP 8 is a tad forgiving for the speed and note density.
  2. Chill on the OD of Hard a bit, they're just 1/2 jumpstreams. OD 7.7 would be best at most cause there's still a lot of short LN holds to deal with in the latter half of the song.
  3. save filespace by making the bg .jpg pls https://puu.sh/wP9aa.jpg
  4. Tbh, where the preview point is at now feels a bit anticlimactic and doesnt really get across the actual feeling of the song. I would instead put it at 02:22:818 - which seems like the climax tfw no kiai time there tho smh
thats up to kaito :^)


[Sandalf's Insane]
00:05:268 (5268|0,5343|2,5418|0,5418|1) - Any real reason to space this out? So far all the notes in this intro section have been really well connected to each other, and then there's this sudden break in that smooth hand movement for a sound that doesn't really stand out like it does at 00:12:468 - Fineeeee

00:35:568 (35568|2,35568|1,35718|3,35718|2) - Dunno why you'd change the structure of the 1/2 jumps so far into the phrase. For consistency, would be better to simply leave it as [12] as the sound doesnt have a significant enough change to warrant the pattern variation imo FINEEEEE

00:51:618 (51618|0,51618|3,51768|3,51768|0,51918|3,51918|0,52068|1,52068|2) - can i veto the mapper's existence for overemphasizing vocals no f u, changed to singles instead

00:52:668 (52668|1,52743|3,52818|1) - Would rather there not be an odd disconnect here if there isn't emphasis from the music to warrant the movement change eeee changed it but made it a bit rolly due to the kind of same synth sound for that second

00:55:218 (55218|3,55293|2,55368|3,55443|2,55518|3) - five note trills weee. For real though, you've kept them down to 4 notes at the max, so suddenly tacking on an extra note at the end cause you can is inconsistent to the earlier sections. did i say i wanna stab you? i wanna stab you

01:14:868 (74868|3,75018|0,75018|2) - hi, i think you got ur emphasis wrong cause the kick comes on the upbeat, not the downbeat. You basically have to control J this but make sure the pattern doesnt become cancer
01:15:168 (75168|1,75318|2,75318|3) - ^ It pretty much all moved to the upbeat like this https://osu.ppy.sh/ss/8644724 Fixeeeeeeeed

01:19:518 (79518|3,79518|1,79668|2,79668|0) - tbh, think it'd be cool to stack these jumps with each other since they're the same two snares back to back.
Also adds some variation to the gameplay since a lot of this diff so far is just simple streaming with the occasional disconnect for extra emphasis. now it was "stahp stacks" now "add stacks" okee (quick note, the diff is intended to be like that, not saying that its boring but i find it quite pleasant to play, told kaito that my gd was going to be like this before even starting to map it)

01:23:268 (83268|1) - Well, even if you dont take my above suggestion, for consistency, move this to 4 cause you started off with a complementary chord when mapping the stacked snares. no. shush.

02:29:418 (149418|3,149718|3) - They're the same pitch, that's true, but so are all the LNs following before it, so there's no reason to stack these LNs in the same column as each other. It's a bit misleading because before the player even gets to that part of the music, they'll see it and probably assume the music will be slightly different due to the structure change in those two beats. hmm nice catch actually.

02:33:168 (153168|3,153318|3) - but why for the meme of course!

03:37:818 - missing a jump here maybe

03:58:818 (238818|1,238968|2,239118|1) - I'd control H here to avoid the 1/2 ministack at 03:58:668 (238668|1) - as I don't believe there's anything in the last beat of the measure to warrant the change in feeling.OOOOOOOOOO

said I'd finish tonight but it's 3:40 am and procrastination got to me, so I'll finish the rest of it tomorrow morning by editing my post ninja me and Ill cry
No change, ty for the mod. (just in case, green=accepted, red=denied. blue=comment)
Topic Starter
Kaito-kun

Protastic101 wrote:

"Handstreams be Done" - Kaito
[General]
  1. The fact that gandalf's insane and extra share the same OD/HP values bothers me even though I know both are justified. Might just do OD/HP 8.2/8.2 for Extra though cause jumpstreams and HP 8 is a tad forgiving for the speed and note density. Made them 8.3 instead, because I don't wanna prove you right :^)
  2. Chill on the OD of Hard a bit, they're just 1/2 jumpstreams. OD 7.7 would be best at most cause there's still a lot of short LN holds to deal with in the latter half of the song. Made it 7.8 instead for the same definitely logical reason as above :^)
  3. save filespace by making the bg .jpg pls https://puu.sh/wP9aa.jpg Make ur face .jpg to save air pls :^)
  4. Tbh, where the preview point is at now feels a bit anticlimactic and doesnt really get across the actual feeling of the song. I would instead put it at 02:22:818 - which seems like the climax tfw no kiai time there tho smh Doesn't really feel correct there, as most you can hear is the chorus at full volume, so not really what I want as preview.
[Justitu Be Done-u >////<]
00:07:968 (7968|3,8043|2,8118|3,8268|2,8343|3,8418|2) - These two OH minitrills one after the other on the same hand are a bit uneven in terms of weight,
so I'd try to stick one of them onto the left hand if possible, like this https://osu.ppy.sh/ss/8644368 but Right Hand > Left Hand >:^(

00:37:818 (37818|1,38268|0) - Think it's a bit hard to time the release of the LN in 2 cause of the awkward 1/2 LN in 1 forcing the player to press and release on the middle finger while the index finger is still anchored down on the keyboard :thinking: Might switch the long LN to be on the right hand instead like this https://osu.ppy.sh/ss/8644393 It's not hard, u just suk :^)

00:46:818 (46818|1,46968|1,47118|1,47268|1) - Delet this stack. By that I mean move 00:46:968 (46968|1,47043|2) - to 3 and 1 respectively. Actually,
this is too much too explain, here's a screenshot https://osu.ppy.sh/ss/8644405 00:47:043 (47043|0,47193|0,47343|0,47493|0,47643|0) - S T A C K S. Seriously tho, changed the patterning a little bit to avoid making the stacks even worse

00:51:768 (51768|2,51768|3) - Since there's no kick/snare/anythingelse here, I think using a single note would be fine cause the sound doesnt hold the same kind of weight the drums do. Removing the note at 00:51:768 (51768|3) - would be best imo to avoid the three note stack But having them as singles will make them feel underwhelming, so it's better to leave them as doubles
00:51:918 (51918|3,51918|0,52068|0,52068|2) - These too. Could use short LNs to represent the sampled vocals like this maybe? https://osu.ppy.sh/ss/8644414 Don't really find it appealing having 1/4 long LNs on this section, considering it's easy to get random 200s on them, and even more with the OD being 8.8

00:52:743 (52743|2,52818|3,52818|1,52893|2) - "There are no diamond patterns left." L I E S It's either that or a stack, and I prefer having diamond patterns than more stacks than there already are

01:01:368 (61368|2,61368|1,61368|3,61668|2,61668|0,61668|3,61968|0,61968|3,61968|1) - i hope you know i hate your layering (dw tho, it's fine) Don't worry, it's a high-level mapping technique :^)

01:41:718 (101718|2,101755|3,101793|1,101830|0,101868|2,101905|3,101943|1,101980|0) - #banantirollsandmakethemsplitrollsinstead https://osu.ppy.sh/ss/8644430 . Alternatively, if you hate the player and everything that is good in life, you could use different rolls within the burst like so but it probably plays like AIDS at 200 bpm https://osu.ppy.sh/ss/8644435 As a very wise man once said: "Life Starts at 200BPM" :^)

02:12:843 (132843|1,132918|0,132993|1) - Kill this direction turn pls Trying to go with weird patterning to represent static better (since I'm not trilling it like on other sections, because we all know how much you love diamonds :^) ). And it does play pretty well imo.

02:15:543 (135543|0,135618|1,135618|2) - Might as well just make the entire thing monodirectional cause it's only at the very last two notes here that you change direction. I dont think it's worth it at that point lol, just make it linear and stick with it for two beats. if I add 1/16 bursts there,
does it make it worth? :^)


02:19:668 (139668|2,139743|1,139818|0,139893|1,139968|2,140043|3,140118|1,140118|2,140193|0) - s t a i r t i m e R E P A T T E R N T I E M

02:53:268 (173268|1,173343|0,173418|2,173418|3,173493|0,173568|1) - "Yes, let me put all the movement on the left hand and the right hand can do nothing because this is pre-dq dysnomia lite." You know what I hate about accepting your suggestion? The fact that I had to fucking change 1/4 of the handstream just to avoid stacks after the pattern change :^D Die pls. Wait no, pls insta-rank, then die pls

03:23:493 (203493|3,203568|0,203643|2) - Not like there's any real emphasis in the music here, so I dont see a reason to space these notes out so much and make the hand movement a lot larger than it has been previously in the stream sections :/ Well, they were making space in the middle to avoid the nuke that's falling to ur face after this :^)

03:34:143 (214143|1,214218|0,214293|1) - pls also delete or put it on the other hand to make the strain even with 03:33:843 (213843|0,213918|1,213993|0) - , like so https://osu.ppy.sh/ss/8644467 . Also cleared up a 5 note stack in there so yey Made the pattern more "fun" to play instead >:^D

03:39:318 - Small sound here, dunno if you wanna add it, probs not to emphasize the sudden loss in musical intensity I guess. Something to consider though if you wanted to add svs /me fly away Don't really have plans to add SVs since I suck at making them,
so I added the note on all difficulties (touched Antalf's difficulty too to avoid having inconsistencies)


04:06:018 (246018|1) - Move to col 4 to avoid a three note stack at 04:05:718 (245718|1,245868|1,246018|1) - ? Also follows your two note stack pattern at 04:05:418 (245418|0,245568|0,245568|2,245718|2) - U mean col 1, rite? God, a BN who can't even count smh tbh fam shot as fuck


[Extra]
00:13:743 (13743|1,13818|0,13893|1) - reeee. I think inverting the OH trill makes it easier to play though, so instead of 2-1-2, you could make it 1-2-1 how about 1-1-1? :^)

00:42:093 (42093|0,42168|2,42243|1,42393|1,42468|2,42543|3) - I'd suggest trilling these similar to what you did in the JbD diff cause the sound's a bit more muted now. Something kind of like this might work https://osu.ppy.sh/ss/8644629 Changed to something more retarded :^)

00:52:593 (52593|0,52668|1,52743|2,52818|3,52818|0,52893|2,52968|1,53043|0) - by god you hate me Precisely because I hate you,
I'll keep it :^)


00:52:968 (52968|1,53043|0,53118|2,53118|3,53193|0,53268|1) - Wouldn't suggest doing asymmetrical patterns like this cause all the movement ends up being pushed to one hand while the other hand just kind of hangs around doing nothing. I'd instead make it symmetrical so both hands get a similar strain https://osu.ppy.sh/ss/8644632 Agreed, but here, the strain is on the left hand, but 1 beat later, the strain is on the right side, which balances out the pattern, so in this specific case, it should be fine

01:45:618 - Starting here, I'm noticing quite a bit of right hand bias as that's where all the movement tends to be focused in, and a lot of the chords are focused on the left hand as they include at least one note on that hand like 01:45:918 (105918|1,105918|0) - 01:45:918 (105918|1,105918|0,106218|0,106518|1,106818|1,107418|1,107418|0,107718|1,108018|0) - and so on I was just trying to represent how biased ur existence is :^(

02:17:718 - Possibly the only time so far into the chart I've seen you use a triple for the snare here. Think it'd be more consistent to just use a jump instead as that's what the earlier parts of the chart give the impression of. You should be jumping off a cliff instead of removing my hands >:^( But after you insta-rank my maps pls k thx bby <3

02:22:818 - Fam, let's talk spread https://osu.ppy.sh/ss/8644659 . Extra is a simple 1/2 stream with jumps every 2/1 whereas JbD is full on triple + jump 1/2 spam. Hell, antalf's diff is harder than yours here lol. I would suggest using 1/2 jumps everywhere as it would be easier than JbD but harder than antalf's diff.
03:39:618 - is literally harder. Did the same as Antalf's diff (and the section you pointed out).


[Hard]
00:27:768 - I think it would be fine to add a 1/2 LN here to represent the short 1/4 triplet in the same place. Maybe like this https://osu.ppy.sh/ss/8648237 Can I smack u with that triplet? :^)

00:42:018 - to 00:42:618 - I think it'd be nice to change up the styles and visuals here to show that the music is a bit different here. I would have suggested lowering the density but obviously the drum line is still there, but maybe using some obvious trills would help? https://osu.ppy.sh/ss/8648249 . Or you could try some stacks too but I dont think there's as much musical justification for it. Ur suggestion is as good as my Dysnomia diff before our check :^). Anyways, I did some repatterning to make it feel a tad bit more "special"

00:51:618 (51618|1,51768|2) - Could be nice to stack these in the same column cause the vocal sample is the same pitch How about a stack consisting of a nuke, you and another nuke above you? :^)

01:14:418 - I think in this measure, it'd be nice to leave out the 1/1 notes and instead just focus on the kicks in the upbeat. It'd also help to bridge the gap to Normal as normal only uses single notes on each upbeat, so there's a 1/1 space between each note. https://osu.ppy.sh/ss/8648276 But what do I do with the left out notes? Leave them homeless, without a job? D: U MONSTER

01:23:118 (83118|1,83118|0,83268|3,83268|2,83718|1,83718|2,83868|0,83868|3) - I think it'd do for some nice variation here if you stacked the snares with each other because the way it is now doesnt give any special emphasis to any part of the music since the pattern's the same all around. I've been released from my chains!!!! Can I go full Minseo? :^)

01:47:868 (107868|1,108018|0,108018|2,108168|3,108318|2,108318|0,108468|1) - t r i g g e r e d. For real though, that lack of notes in col 2 is :c So, do I delet col 2 or na?

02:45:318 (165318|2,165618|2,165918|2,166218|2) - #bandis Removed the anchor while trying not to destroy the pattern there
02:54:168 (174168|1,174318|2,174318|0,174468|3,174618|0,174618|2,174768|1) - #bandistoo I'll ban you instead :^)
03:02:268 (182268|2,182418|3,182418|1,182568|0,182718|1,182718|3,182868|2) - ^ ^ x2 lince
03:16:068 (196068|2,196218|3,196218|1,196368|0,196518|3,196518|1,196668|2) - Christ, this is the new diamond pattern isnt it Diamonds be Done :^)

Just a comment, but for the 1/2 jump trills that are commonly found in this diff, I think you could try using some other kind of jumps aside from a chord and its complement. Feels a bit dull to play the jumptrill when you could stack a couple of the notes imo, like this https://osu.ppy.sh/ss/8648473 Well, I avoided those to avoid spiking the diff, but since you say so, I guess I'll go all out >:^D (and if shit blows up, I can blame you >:^^^D)


[Normal]
00:02:418 (2418|3,2718|2,3018|1) - Might be a cool idea to stack all the kicks and stuff into one column and the snares into another (doesn't solely have to be one column, could just be for that measure). So something like this https://osu.ppy.sh/ss/8648488 Applied for more >:^D

00:28:818 - Intentionally made the 1/1 kicks follow the exact same 1-2-3-4 pattern? Not like there's anything wrong with it but it's kind of bland in my opinion.
Made them as bland as a nuke :^)

00:28:818 - I'd add a jump here just cause the crash is super loud :thinking: and also you have jumps for all the crashes starting in the kiai, so consistency I guess? Hope you crash with this crash :^) Best joke 2k17

00:51:618 (51618|1) - Remove note? In the other instances where there was a measure long LN, it was only a single note. See 00:36:018 (36018|3) - 00:42:618 (42618|0) - 00:44:418 (44418|3) - and so on Oops, my bad :^)

01:32:418 (92418|1,92718|1) - Dunno why these are stacked tbh. Not like you've done it anywhere else in this transitional section aside from the 3/2 stacks like 01:31:518 (91518|1,91968|1) - or 01:33:918 (93918|1,94368|1) - What if I told you I changed that whole section yesterday while I was Hitsounding?
:^). Anyways, guess that one slipped (like the nukes I send you :^) )


02:42:318 (162318|2) - Bit of a variation here would be to use a 1/1 LN for the 1/4 snare roll So I just need to map this roll the same way you play Justice be Done, by rolling ur face on your keyboard? :^)

02:46:218 (166218|3) - Move this to col 3 to stack with 02:45:618 (165618|2,165918|2) - for the kicks? You could also do something similar for the snares at 02:43:518 (163518|1,163968|1) - Went with the first one, but rejected the 2nd one because I don't wanna ruin my high-level mapping techniques :^)

03:10:818 - to 03:15:168 - tfw col 2 rejection Column 2 is so shitty, I originally wanted to make this 3k :^)


[Easy]
In VC, I told you the spread in the beginning needs to die :^) Leave ur insta-rank icon here and then pls go die :^)

00:47:118 (47118|1) - I'd overlap this with 00:47:418 (47418|2) - since the sounds kind of build off each other rather than have a clear separation of sound Sure, can I build ur face off? :^)

00:51:918 (51918|2,52218|1) - I'd break off the connected patterns here and instead separate the notes a bit to emphasize the vocal here, like so https://osu.ppy.sh/ss/8648831 Don't see a problem with it. Your existence, on the other hand, is a problem I'm willing to solve :^)

01:14:568 - I'd add a note here so that the switch from 1/1 downbeats to the 1/2 upbeat is much easier for the player to grasp, instead of trying to read a 3/2 rhythm. I don't like it when you are right, so I'll reject it "because it's my style" and then apply it as my own idea :^)

01:18:018 - to 01:20:718 - col 2 fam pls FUCK COL 2, I'M MAKING THIS 3K Quit w

01:37:668 - I'd also add a note here just cause the crash + kick is way too emphasized to just straight up ignore. Made them singles and added notes on those stamps
01:38:418 - ^ ^^^
01:39:318 - ^^^^ (this arrows look like the acne in ur face :^) I'm definitely getting shot for this comment)

01:39:618 (99618|0) - I'd shorten this to end at 01:41:418 - , and then add a 1/1 LN on 01:41:718 - in col 1 to represent the change in the buzz or whatever it's called Yeah, yeah, same as usual, reject ur suggestion, then applying it anyways :^)
02:03:318 - Do a similar thing here if you accepted the above by adding a 1/1 LN in col 4 ^^^ (acne again :D) I'm seriously getting shot after this

02:01:218 - Similar stuff I mentioned to not ignoring the obvious crashes and kicks aaaa Fixed, unlike ur existence :^)

02:07:818 (127818|2) - I'd ignore this LN in favor of the snare here since I think it's something players would be more inclined to focus on percussion instead of the weird synth thing going on But that would make it somewhat inconsistent with the rest of the section

03:06:018 - Why not do here what you did at 02:15:618 - with the LNs on the 2nd and 4th downbeats? Because those LNs are for bursts,
and this section with LNs would be too complex for the difficulty


03:14:868 - add kick or riot kicks Prot
04:05:568 - 04:05:868 - ^ twice

03:20:418 - where mah crash at Along with my ranked beatmaps :^)

said I'd finish tonight but it's 3:40 am and procrastination got to me, so I'll finish the rest of it tomorrow morning by editing my post ninja me and Ill cry
Posting for now, will continue applying later

WHERE IS MY INSTA-RANK AT?!?!?!?!?!?!?!?!?!?!?! Yup, getting shot for sure

riunosk
quick mod 1234
saw protasty modding this and i was why not compare this to my own chart
justice be not done
03:20:418 - since theres a cymbal here, why not add an extra note just like 03:30:018 (210018|2,210018|0,210018|1) - ?
03:25:818 - why not vary these?
04:04:068 - sudden transition feels very weird
pls let me rank first xddd
Topic Starter
Kaito-kun

riunosk wrote:

quick mod 1234
saw protasty modding this and i was why not compare this to my own chart
justice be not done
03:20:418 - since theres a cymbal here, why not add an extra note just like 03:30:018 (210018|2,210018|0,210018|1) - ? Oops, guess I missed it with all the different sounds, applied
03:25:818 - why not vary these? I don't see a reason to vary these, it's not really hard to play, and it would feel even weirder to have them on different columns when they are the exact same sounds
04:04:068 - sudden transition feels very weird I see nothing wrong with the transition, it's a triple, a 1/2 blank, and then the breakcore starts.
I see nor sense nothing that can be played weird.
pls let me rank first xddd
Thanks for mod
Protastic101

Kaito-kun wrote:

(this arrows look like the acne in ur face :^) I'm definitely getting shot for this comment)
htweiouherv;iherg YOU KNOW IM INSECURE ABOUT THAT

tfw still wont mod my maps tho
[jbd]
00:09:618 (9618|0,9768|0,9918|1,10068|1) - tfw uneven stack. I'd move the second one to the right hand like this https://osu.ppy.sh/ss/8652862

00:45:243 (45243|2,45318|3,45393|2) - I'd invert the minitrill here to avoid the three note stack at 00:45:093 (45093|2,45243|2,45393|2) - , so the minitrill goes 4-3-4 instead of 3-4-3
00:45:543 (45543|3) - If above is accepted, move this to col 3 and then all the single note stacks should be 2 notes max inb4 created 10 note stack

01:37:368 (97368|1,97518|1,97668|1) - tfw brogamer stack

01:54:318 (114318|1,114468|1,114618|1,114618|2,114768|2,114918|2) - delet this https://osu.ppy.sh/ss/8652885 . Keeps the stacks down to two notes max

02:12:843 (132843|1,132918|0,132993|1) - i cri because i cant play it but it looks nice

02:20:568 (140568|3,140643|2,140718|3) - Might wanna throw this minitrill onto the other hand cause 02:20:118 (140118|3,140193|2,140268|3) - was literally half a second ago.

03:14:418 (194418|2,194418|1) - Make this [12] so that I dont feel inclined to release 03:14:118 (194118|3) - a beat early aaaa *rage*

03:34:518 (214518|2,214818|2,215118|2,215418|2,215718|2,216018|2,216318|2,216618|2,216918|2) - Not sure if I should be nitpicking this stack since I know it'd be a pain in the ass to rearrange and avoid other stacks as long as this. Tbh, you could just use stacked notes but that's asking too much. It plays fine so you dont need to worry too much about it.

04:08:343 (248343|2) - Should make this a jump /s


[Extra]
http://puu.sh/wPYyU.jpg Im starting to learn to check aimod

00:13:893 (13893|1,13968|2,14118|2,14193|1,14343|1,14418|2,14568|2,14643|1,14793|1,14868|2) - Oh, that's cool. I never noticed this lol.

00:38:568 (38568|0,38643|1,38718|2,38793|0,38868|2,38943|1,39018|0) - that's some nice symmetry and I'd be fine with it if it weren't for the OH minitrill at 00:38:943 (38943|1,39018|0,39093|1) - making me want to kms :c Might control H 00:39:093 (39093|1,39168|2) - instead to create a mirrored pattern of the one I highlighted.

01:40:818 (100818|1,100968|1,101118|1) - :enjry: You can easily just reduce this stack to two notes instead D:<

01:58:593 (118593|3,118668|2,118743|1,118818|0,118818|3,118893|1,118968|2,119043|3) - stuff like this makes me want to kms inb4 turns the entire jumpstream into this

03:39:318 (219318|2) - Dunno why you'd stack this with the jump at 03:39:618 (219618|0,219618|2) - :veryhardthenk:

04:08:418 - tfw no triple at the end like jbd diff :c


[Antalf's Insane]
00:37:218 - make this a double pls cause it's a kick here along with 00:37:518 (37518|1,37518|2) -

00:52:743 (52743|2,52818|3,52893|2) - I missed because of this OH minitrill so I hope it dies.

01:01:818 (61818|3,61818|2,61968|2,61968|3) - I'd make these jumps different so then your pattern would follow two beats - stacked, two beats - different, like this https://osu.ppy.sh/ss/8653058

01:23:118 (83118|1,83118|0,83268|3,83268|2) - tfw stacked the majority of the snares but this one :thinking:

01:24:768 (84768|1,84768|3,84918|2,84918|3) - 01:27:168 (87168|2,87168|1,87318|3,87318|2) - 01:30:768 (90768|0,90768|1,90918|1,90918|3) - make these chords complementary pls like you did in the rest of the section. I think it provides a cleaner visual cue for the 1/2 pause in the short 1/4 rolls. Stacking them with only one note makes it seem as if there's still 1/4 present, because you wouldn't be able to make complementary chords without using a jack in that case.

01:56:718 (116718|1,116793|3,116868|1,116943|3,117018|1) - Why a random trill in the middle of the index stream? Sure, you've used a couple minitrills but not any 5 note long ones, or 4 note long ones for that matter. A side note too, why is this stream so much more chaotic and disconnected than the one at 00:38:418 - ?

02:17:718 - Could easily get away with adding a jump here for the snare too. something like this would make it linear and the hand movement different almost unnoticeable https://osu.ppy.sh/ss/8653076

Protastic101 wrote:

02:33:168 (153168|3,153318|3) - but why
02:39:768 (159768|2,159918|2) - and now presenting to you: but why [2] - Electric Boogaloo

03:15:618 - Feel like in the beginning of the stream, you rarely use col 4, feels like I've played a 3k + 1 map and col 4 is a poorly used scratch. Also, there are quite a few 4 note trills present in the stream, so there's that to think about too and whether or not it fits :thenkspace:


[Hard]
00:08:268 (8268|2) - might stack this with 00:08:418 (8418|3) - if you dont wanna make it a jump to represent the kick.

01:27:918 (87918|0,88218|0,88518|0,88818|0,89118|0) - 01:30:018 (90018|1,90318|1,90618|1,90918|1,91218|1,91518|1) - 01:32:418 (92418|1,92718|1,93018|1,93318|1,93618|1,93918|1) - 01:49:068 (109068|0,109218|1,109218|3,109368|2,109518|1,109518|3,109668|0) - 01:36:018 (96018|1,96318|1,96618|1,96918|1,97218|1) - fam pls

01:49:068 (109068|0,109218|1,109218|3,109368|2,109518|1,109518|3,109668|0) - You always find a new pattern to use in your map that I never thought about but hate immediately after seeing it for the first time.

02:08:118 - I do think it'd be good to make this a jump just so the 2/1 snares in this measure are consistently mapped as jumps. The way it is now, you give a bit more emphasis to the first snare by making it a jump, but little emphasis to the second as it just blends in with the other notes around it :c
02:12:918 - Similar thing here too maybe, but with kicks in the measure!

02:42:318 (162318|0) - Make this a 1/1 LN for the 1/4 snare roll? Then you can just remove 02:42:468 (162468|3) - and the flow would still be good as the unusual 1/1 gap in the 1/2 stream is bridged with an LN

03:30:768 (210768|2,210918|1,210918|3,211068|0,211218|3,211218|1,211368|2) - 03:31:668 (211668|3,211818|2,211818|0,211968|1,212118|0,212118|2,212268|3) - You did this to spite me didnt you


[Normal]
00:38:118 - Could technically do an overlap with the LN at 00:37:818 (37818|3) - for that gun cock sound. Would be something similar to this https://osu.ppy.sh/ss/8653138 Ignore that accidental jump in [23], I didnt check my layering lol

00:55:518 (55518|3,55818|2,56718|0,57018|1) - I think it'd be nice to overlap these LNs cause they're the type of sound, and it'd differentiate it from the sound at 00:55:218 (55218|0,56118|1,56418|3) -

02:08:118 (128118|1) - I would move this to col 3 so that it's stacked with 02:07:518 (127518|2) - for the snare

03:06:018 - So apparently when I told you to add those 1/1 LNs in the esay diff, I forgot that they aren't even present in the normal diff :^D So uh, I'd move those LNs into the normal diff and keep the easy as 2/1

03:10:218 (190218|3,190218|2) - tfw this is a random double just existing

03:22:968 (202968|1,203118|2,203268|1,203418|0,203568|3,203718|1,203868|2,204018|1,204168|0,204318|3) - stop copy pasta-ing your patterns one after the other :<


[Easy]
00:38:118 (38118|1,38418|3) - I'd flip columns here so that there's one LN on each hand.

01:14:418 - tfw said add a note on the upbeat after this, not add a note on the upbeat after this and remove the note here. That's just putting the problem in a different place cause my original deal was with the 3/2 lmao

01:18:018 - Here, I'd try using a bit more 1/2 to properly map the drum line cause it's kind of confusing now since you sometimes map the kick, and sometimes map the snare. I'd just take the rhythm used in the normal here but make it with singles only instead or smth.

01:39:618 (99618|0) - Instead of one long LN, I think it might be better to just take some 1/1 and stack them with each other in pairs.

03:06:018 - see my fuck up in normal

03:20:418 - I dunno if I mentioned this for any other diff, but there's a crash here so a jump would be nice =w=)b

03:25:668 - Might add a note in col 4 here for the kick

03:39:318 (219318|2) - I would remove this note as it blends in with the rest of the chart and removes the sense of emptiness that the music gives in these two beats of near silence.
Topic Starter
Kaito-kun

Protastic101 wrote:

Kaito-kun wrote:

(this arrows look like the acne in ur face :^) I'm definitely getting shot for this comment)
htweiouherv;iherg YOU KNOW IM INSECURE ABOUT THAT <3

tfw still wont mod my maps tho
[jbd]
00:09:618 (9618|0,9768|0,9918|1,10068|1) - tfw uneven stack. I'd move the second one to the right hand like this https://osu.ppy.sh/ss/8652862 U nitpicky fuk :v

00:45:243 (45243|2,45318|3,45393|2) - I'd invert the minitrill here to avoid the three note stack at 00:45:093 (45093|2,45243|2,45393|2) - , so the minitrill goes 4-3-4 instead of 3-4-3
00:45:543 (45543|3) - If above is accepted, move this to col 3 and then all the single note stacks should be 2 notes max inb4 created 10 note stack
> Inb4 creates 10 note stacks......another one? :^)
Anyways, changed the pattern with what you said in mind, should be better


01:37:368 (97368|1,97518|1,97668|1) - tfw brogamer stack But. But. Spy-sama is our lord and savior D:

01:54:318 (114318|1,114468|1,114618|1,114618|2,114768|2,114918|2) - delet this https://osu.ppy.sh/ss/8652885 . Keeps the stacks down to two notes max I'm seriously mapping Get On after this, so that nobody can oppress my stacks D^:< (Changed pattern to a non-stackfest)

02:12:843 (132843|1,132918|0,132993|1) - i cri because i cant play it but it looks nice Rejected to make you git gud :^)

02:20:568 (140568|3,140643|2,140718|3) - Might wanna throw this minitrill onto the other hand cause 02:20:118 (140118|3,140193|2,140268|3) - was literally half a second ago. People oppressing my right handed patterns when left hand should be the one oppressed >:^(

03:14:418 (194418|2,194418|1) - Make this [12] so that I dont feel inclined to release 03:14:118 (194118|3) - a beat early aaaa *rage* AKA, what you did while testing the map :^)

03:34:518 (214518|2,214818|2,215118|2,215418|2,215718|2,216018|2,216318|2,216618|2,216918|2) - Not sure if I should be nitpicking this stack since I know it'd be a pain in the ass to rearrange and avoid other stacks as long as this. Tbh, you could just use stacked notes but that's asking too much. It plays fine so you dont need to worry too much about it. That's 1/1 stacks, so it should be ok (and it's practcally what my Streaming Heart map is all about :^) )

04:08:343 (248343|2) - Should make this a jump /s TRIGGERED


[Extra]
http://puu.sh/wPYyU.jpg Im starting to learn to check aimod AiMod should just insta-rank my map smh (That explains the random shitmisses I had while playing the map)

00:13:893 (13893|1,13968|2,14118|2,14193|1,14343|1,14418|2,14568|2,14643|1,14793|1,14868|2) - Oh, that's cool. I never noticed this lol. Trying to go with a somewhat repetitive-looking pattern for the static, since you know, S T A T I C :^)

00:38:568 (38568|0,38643|1,38718|2,38793|0,38868|2,38943|1,39018|0) - that's some nice symmetry and I'd be fine with it if it weren't for the OH minitrill at 00:38:943 (38943|1,39018|0,39093|1) - making me want to kms :c Might control H 00:39:093 (39093|1,39168|2) - instead to create a mirrored pattern of the one I highlighted. Then pls die after you insta-rank my map pls k thx bby <3

01:40:818 (100818|1,100968|1,101118|1) - :enjry: You can easily just reduce this stack to two notes instead D:< I'll reduce ur existence to 2 kds :^)

01:58:593 (118593|3,118668|2,118743|1,118818|0,118818|3,118893|1,118968|2,119043|3) - stuff like this makes me want to kms inb4 turns the entire jumpstream into this You really hate the 2-1-2 mini trill, rite? :^)

03:39:318 (219318|2) - Dunno why you'd stack this with the jump at 03:39:618 (219618|0,219618|2) - :veryhardthenk: Dunno why you so nitpicky >:^( :zenthink:

04:08:418 - tfw no triple at the end like jbd diff :c Would create a 3-4-3 trill at the very end that would be unexpected considering it would be the first time I do it in the diff (first time, at the very last note, way to trigger the player :^) )


[Hard]
00:08:268 (8268|2) - might stack this with 00:08:418 (8418|3) - if you dont wanna make it a jump to represent the kick. Did that, and stacked some other patterns to avoid making that stack lonely :^)

01:27:918 (87918|0,88218|0,88518|0,88818|0,89118|0) - 01:30:018 (90018|1,90318|1,90618|1,90918|1,91218|1,91518|1) - 01:32:418 (92418|1,92718|1,93018|1,93318|1,93618|1,93918|1) - 01:49:068 (109068|0,109218|1,109218|3,109368|2,109518|1,109518|3,109668|0) - 01:36:018 (96018|1,96318|1,96618|1,96918|1,97218|1) - fam pls DON'T OPPRESS MY STACKS FFS ASLKDFJHALSKFJ

01:49:068 (109068|0,109218|1,109218|3,109368|2,109518|1,109518|3,109668|0) - You always find a new pattern to use in your map that I never thought about but hate immediately after seeing it for the first time. Well, triggering you is what makes my days tbh :^)

02:08:118 - I do think it'd be good to make this a jump just so the 2/1 snares in this measure are consistently mapped as jumps. The way it is now, you give a bit more emphasis to the first snare by making it a jump, but little emphasis to the second as it just blends in with the other notes around it :c
02:12:918 - Similar thing here too maybe, but with kicks in the measure! Would somewhat break the flow when I add it, so I'll keep it as it is (until we get on the VC and fite it out 1v1)

02:42:318 (162318|0) - Make this a 1/1 LN for the 1/4 snare roll? Then you can just remove 02:42:468 (162468|3) - and the flow would still be good as the unusual 1/1 gap in the 1/2 stream is bridged with an LN Not too shaby, unlike u :^)

03:30:768 (210768|2,210918|1,210918|3,211068|0,211218|3,211218|1,211368|2) - 03:31:668 (211668|3,211818|2,211818|0,211968|1,212118|0,212118|2,212268|3) - You did this to spite me didnt you God darn it, she noticed them :^(


[Normal]
00:38:118 - Could technically do an overlap with the LN at 00:37:818 (37818|3) - for that gun cock sound. Would be something similar to this https://osu.ppy.sh/ss/8653138 Ignore that accidental jump in [23], I didnt check my layering lol BN not checking his own layering :thenkeng:. Where is the Strike Navy when you need them? :^)

00:55:518 (55518|3,55818|2,56718|0,57018|1) - I think it'd be nice to overlap these LNs cause they're the type of sound, and it'd differentiate it from the sound at 00:55:218 (55218|0,56118|1,56418|3) - U should know that this is a Normal, rite? :^). What I did was make sure the LNs representing the static (?) sound are aisolated, while the other are one next to the other

02:08:118 (128118|1) - I would move this to col 3 so that it's stacked with 02:07:518 (127518|2) - for the snare Nitpicky fuk :v

03:06:018 - So apparently when I told you to add those 1/1 LNs in the esay diff, I forgot that they aren't even present in the normal diff :^D So uh, I'd move those LNs into the normal diff and keep the easy as 2/1 Pls don't be present in this world :^)

03:10:218 (190218|3,190218|2) - tfw this is a random double just existing I just wanted that single to have company, u hater :^(

03:22:968 (202968|1,203118|2,203268|1,203418|0,203568|3,203718|1,203868|2,204018|1,204168|0,204318|3) - stop copy pasta-ing your patterns one after the other :< Ctrl+A Protastic101, Delet


[Easy]
00:38:118 (38118|1,38418|3) - I'd flip columns here so that there's one LN on each hand. I'm never asking you for help again, you always oppress my hand oppression :^( cri in a corner

01:14:418 - tfw said add a note on the upbeat after this, not add a note on the upbeat after this and remove the note here. That's just putting the problem in a different place cause my original deal was with the 3/2 lmao Don't really find it ok solving the 3/2 problem with a 1/2 note when the map is mostly 1/1 except for some few sections where the crash is emphasized. Also, the start is mostly 3/2 timing so it should be less problematic to deal with than a 1/2 note

01:18:018 - Here, I'd try using a bit more 1/2 to properly map the drum line cause it's kind of confusing now since you sometimes map the kick, and sometimes map the snare. I'd just take the rhythm used in the normal here but make it with singles only instead or smth. Don't really see the confusing part, it's a basic 1/1 3-note stair most of the time, maybe we can talk this later (? (and 1v1 mi m8, I'll 200BPM yo ass)

01:39:618 (99618|0) - Instead of one long LN, I think it might be better to just take some 1/1 and stack them with each other in pairs. Pairs? Why have pairs when you have a 4-some? :^) shot af

03:06:018 - see my fuck up in normal I'm seriously calling the Strike Navy after this :^)

03:20:418 - I dunno if I mentioned this for any other diff, but there's a crash here so a jump would be nice =w=)b No you didn't :D. Had to check every single diff because u are a retarded half-loli rainbow fuk D^:<

03:25:668 - Might add a note in col 4 here for the kick Sure

03:39:318 (219318|2) - I would remove this note as it blends in with the rest of the chart and removes the sense of emptiness that the music gives in these two beats of near silence. So, I'm representing ur emptiness inside? :^)
Antalf, pls check these timestamps in case you didn't know there were crashes in these places:
03:20:418 -
01:07:218 -
01:12:018 -
(Just to make sure :v)
Antalf

Protastic101 wrote:

Kaito-kun wrote:

(this arrows look like the acne in ur face :^) I'm definitely getting shot for this comment)
htweiouherv;iherg YOU KNOW IM INSECURE ABOUT THAT youre insecure even about if its safe to breathe

tfw still wont mod my maps tho
[jbd]

[Antalf's Insane]
00:37:218 - make this a double pls cause it's a kick here along with 00:37:518 (37518|1,37518|2) - That sound is as low as my spirit to rank something

00:52:743 (52743|2,52818|3,52893|2) - I missed because of this OH minitrill so I hope it dies. Wouldnt it be easier to say you suck playing :^)?

01:01:818 (61818|3,61818|2,61968|2,61968|3) - I'd make these jumps different so then your pattern would follow two beats - stacked, two beats - different, like this https://osu.ppy.sh/ss/8653058 Arranged in another way instead

01:23:118 (83118|1,83118|0,83268|3,83268|2) - tfw stacked the majority of the snares but this one :thinking: STOP MAKING ME CHANGE STUFF AAAAA

01:24:768 (84768|1,84768|3,84918|2,84918|3) - 01:27:168 (87168|2,87168|1,87318|3,87318|2) - 01:30:768 (90768|0,90768|1,90918|1,90918|3) - make these chords complementary pls like you did in the rest of the section. I think it provides a cleaner visual cue for the 1/2 pause in the short 1/4 rolls. Stacking them with only one note makes it seem as if there's still 1/4 present, because you wouldn't be able to make complementary chords without using a jack in that case. ??????? i dont see the problem with it, plays just fine and its not confusing at all but ok, changed it.

01:56:718 (116718|1,116793|3,116868|1,116943|3,117018|1) - Why a random trill in the middle of the index stream? Sure, you've used a couple minitrills but not any 5 note long ones, or 4 note long ones for that matter. A side note too, why is this stream so much more chaotic and disconnected than the one at 00:38:418 - ? Why? because our lord and savior Taiko-nuk didnt want linear streams, so i did exactly that in the kiais.

02:17:718 - Could easily get away with adding a jump here for the snare too. something like this would make it linear and the hand movement different almost unnoticeable https://osu.ppy.sh/ss/8653076 did that but with another approach that i find more suiting

Protastic101 wrote:

02:33:168 (153168|3,153318|3) - but why
???????????????????????????????
02:39:768 (159768|2,159918|2) - and now presenting to you: but why [2] - Electric Boogaloo die

03:15:618 - Feel like in the beginning of the stream, you rarely use col 4, feels like I've played a 3k + 1 map and col 4 is a poorly used scratch. Also, there are quite a few 4 note trills present in the stream, so there's that to think about too and whether or not it fits :thenkspace: re did the stream
Topic Starter
Kaito-kun
Updated with Antalf's mod reply and some metadata fix after talking about it with Prot
Protastic101
rerecheck

...
[General]
  1. The normal-hitclap sounds too similar to the music and is cut very short, seeming as if it was taken straight from the music.
[Justice be Done]
00:26:418 (26418|1) - Move to 1. I notice that you never include the jump as part of your trill as evidenced by 00:01:218 (1218|1,1218|0) - 00:02:418 (2418|3,2418|0) - 00:03:618 (3618|3,3618|2) - 00:04:818 (4818|2,4818|0) - 00:06:018 (6018|0,6018|1) - and so on.

01:03:018 (63018|2,63018|1,63318|1,63318|2,63618|1,63618|2) - repetitive [14][23]

01:11:193 - 01:11:343 - Sounds like the stuff at 02:41:118 (161118|1,161193|2,161268|1,161343|2,161418|1) - here, so I might suggest adding notes on the 1/4 for it
01:11:793 - 01:11:943 - ^, though there's plenty of other places like this so it's more just a comment than anything

01:32:118 (92118|2,92118|1,92418|1,92418|2,92718|1,92718|2) - I would try to vary the [23] somehow so that it doesnt feel so repetitive

01:37:068 (97068|2,97368|1) - I'd switch these so that they stack after the hand and not before it as I believe that's easier to hit because reasons. poke me later i guess

01:46:518 (106518|1,106668|1,106818|0,106818|1,106968|0,107118|0) - three note stacks
01:58:218 (118218|0,118368|0,118518|0,118518|1,118668|1,118818|1) - 01:59:118 (119118|2,119268|2,119418|1,119418|2,119568|1,119718|1) - only pointed out the ones that were chained together or didnt really give enough recovery time to the player

01:53:418 (113418|2,113493|3,113568|2,113643|1,113718|2) - bit of a weird direction turn tbh. Most of the streams in this diff change directions through a disconnect rather than a stair like pattern

02:06:018 (126018|3,126168|3) - dont quite like the fact that this 1/2 mini stack is directly after a roll leading into the right hand. I'd put it into col 1 instead so that 02:05:868 (125868|1,125943|2,126018|3) - rolls away from it

02:08:418 (128418|2) - move to 4 so that the 2-3 trill has the same number in both columns (5 each)

02:19:068 - to 02:19:968 - a lot of the movement is put onto the left hand with very little on the right

02:54:918 (174918|1,175068|1,175218|1,176418|1,176568|1,176718|1) - 03:00:243 (180243|1,180393|1,180543|1,180618|0,180768|0,180918|0) - stacks
03:15:618 (195618|1,195768|1,195918|1,196068|1,196218|1) - ^
03:21:918 (201918|1,202068|1,202218|1,202368|2,202518|2,202668|2,202818|0,202968|0,203118|0) - 03:24:768 (204768|3,204918|3,205068|3,205218|3) -

03:19:818 (199818|0,199968|0,200118|0,200418|0,200568|0,200718|0) - kind of putting a lot of weight in col 1 tbh

03:33:618 (213618|2,213768|2,213918|3,213918|2,214068|3,214218|3,214218|0,214368|0,214518|0) - no real break between them

03:35:718 (215718|1,215718|2,216018|1,216018|2,216318|2,216318|1) - three of the same repeated jumps which puts far more weight on col 2 and 3 and barely any in 1 and 4

04:05:418 (245418|0,245568|0,245868|0,246018|0) - i'd make it so that the second mini stack in col 1 is on the right hand instead for a slightly more even weighting


[Extra]
00:42:468 (42468|0) - move this to col 3 so that you have a ministack in all four columns like this https://osu.ppy.sh/ss/8668571

00:43:743 (43743|2,43818|3,43893|2,43968|1,44043|0,44118|2,44193|1,44268|0,44343|1,44418|2) - feels like trying to play spacetime stairs

01:48:843 (108843|2,108918|1,108993|2) - put the minitrill on the other hand so that the strain is pretty much even with 01:48:468 (108468|2,108543|3,108618|2) -

02:10:368 (130368|1,130518|1,130668|1) - stack. feels like there's no variation within these last two beats to show that the music has changed slightly and lost intensity

02:19:068 (139068|3,139143|2,139368|2,139443|3,139668|3,139743|2) - way too much movement on the right hand and very little anything on the left 02:19:218 (139218|0,139218|1,139518|1,139518|0,139818|0,139818|1) -

02:30:618 (150618|2,150768|3,150918|2,151068|3,151218|2,151368|3,151518|2) - trill

03:01:668 - to 03:03:093 - you've rarely held a single direction for this long

03:15:618 - to 03:17:793 - col 1 does very little

sorry, i cant do this, i need a break
Topic Starter
Kaito-kun

Protastic101 wrote:

rerecheck

...
[General]
  1. The normal-hitclap sounds too similar to the music and is cut very short, seeming as if it was taken straight from the music. Antalf will deal with it :^)
[Justice be Done]
00:26:418 (26418|1) - Move to 1. I notice that you never include the jump as part of your trill as evidenced by 00:01:218 (1218|1,1218|0) - 00:02:418 (2418|3,2418|0) - 00:03:618 (3618|3,3618|2) - 00:04:818 (4818|2,4818|0) - 00:06:018 (6018|0,6018|1) - and so on. Fair enough

01:03:018 (63018|2,63018|1,63318|1,63318|2,63618|1,63618|2) - repetitive [14][23] As repetitive as my memes :^)

01:11:193 - 01:11:343 - Sounds like the stuff at 02:41:118 (161118|1,161193|2,161268|1,161343|2,161418|1) - here, so I might suggest adding notes on the 1/4 for it
01:11:793 - 01:11:943 - ^, though there's plenty of other places like this so it's more just a comment than anything I intentionally ignored those sounds on this section, even tho on the other LN section near the 2nd kiai, I did map it

01:32:118 (92118|2,92118|1,92418|1,92418|2,92718|1,92718|2) - I would try to vary the [23] somehow so that it doesnt feel so repetitive It's gonna be the same way no matter where I put the double, unless I do a 1/1 stack, which I don't really think would be good here

01:37:068 (97068|2,97368|1) - I'd switch these so that they stack after the hand and not before it as I believe that's easier to hit because reasons. poke me later i guess Don't really find it different, but because it's no different, it doesn't hurt to apply it I guess

01:46:518 (106518|1,106668|1,106818|0,106818|1,106968|0,107118|0) - three note stacks
01:58:218 (118218|0,118368|0,118518|0,118518|1,118668|1,118818|1) - 01:59:118 (119118|2,119268|2,119418|1,119418|2,119568|1,119718|1) - only pointed out the ones that were chained together or didnt really give enough recovery time to the player Mostly fixed them

01:53:418 (113418|2,113493|3,113568|2,113643|1,113718|2) - bit of a weird direction turn tbh. Most of the streams in this diff change directions through a disconnect rather than a stair like pattern Can I change Insane's mapper with a directional turn? :^)

02:06:018 (126018|3,126168|3) - dont quite like the fact that this 1/2 mini stack is directly after a roll leading into the right hand. I'd put it into col 1 instead so that 02:05:868 (125868|1,125943|2,126018|3) - rolls away from it Removed the stack

02:08:418 (128418|2) - move to 4 so that the 2-3 trill has the same number in both columns (5 each) If there are 5 notes on each column, which it make Insane's mapper dissapear?

02:19:068 - to 02:19:968 - a lot of the movement is put onto the left hand with very little on the right You don't understand, do you?
I try to represent the right hand as the Monarchy and the left hand as the Slaves :^)


02:54:918 (174918|1,175068|1,175218|1,176418|1,176568|1,176718|1) - 03:00:243 (180243|1,180393|1,180543|1,180618|0,180768|0,180918|0) - stacks
03:15:618 (195618|1,195768|1,195918|1,196068|1,196218|1) - ^
03:21:918 (201918|1,202068|1,202218|1,202368|2,202518|2,202668|2,202818|0,202968|0,203118|0) - 03:24:768 (204768|3,204918|3,205068|3,205218|3) - Imma call the Stack Police and tell them u r oppressing my childs :^( cri

03:19:818 (199818|0,199968|0,200118|0,200418|0,200568|0,200718|0) - kind of putting a lot of weight in col 1 tbh That's because on the monarchy system I'm representing, I'm going with the col 1 being the slaves that tried to escape and are being punished :^)

03:33:618 (213618|2,213768|2,213918|3,213918|2,214068|3,214218|3,214218|0,214368|0,214518|0) - no real break between them My future ;-;

03:35:718 (215718|1,215718|2,216018|1,216018|2,216318|2,216318|1) - three of the same repeated jumps which puts far more weight on col 2 and 3 and barely any in 1 and 4 Trying to give a break to col 1 in this section, I mean, I'm representing slavery, but they need sleep or else they'll die :(

04:05:418 (245418|0,245568|0,245868|0,246018|0) - i'd make it so that the second mini stack in col 1 is on the right hand instead for a slightly more even weighting Don't see any other way to make it without making things worse :D


[Extra]
00:42:468 (42468|0) - move this to col 3 so that you have a ministack in all four columns like this https://osu.ppy.sh/ss/8668571 True,
rulers also have work


00:43:743 (43743|2,43818|3,43893|2,43968|1,44043|0,44118|2,44193|1,44268|0,44343|1,44418|2) - feels like trying to play spacetime stairs S P A C E T I E M

01:48:843 (108843|2,108918|1,108993|2) - put the minitrill on the other hand so that the strain is pretty much even with 01:48:468 (108468|2,108543|3,108618|2) - No

02:10:368 (130368|1,130518|1,130668|1) - stack. feels like there's no variation within these last two beats to show that the music has changed slightly and lost intensity Fixed

02:19:068 (139068|3,139143|2,139368|2,139443|3,139668|3,139743|2) - way too much movement on the right hand and very little anything on the left 02:19:218 (139218|0,139218|1,139518|1,139518|0,139818|0,139818|1) - That was representing the slavery going in arms against the Kings, but it makes more sense to have them balanced :^)

02:30:618 (150618|2,150768|3,150918|2,151068|3,151218|2,151368|3,151518|2) - trill Fixll

03:01:668 - to 03:03:093 - you've rarely held a single direction for this long #NeverForget7SuccessiveRolls

03:15:618 - to 03:17:793 - col 1 does very little Was trying to represent my existence in life :^)
Protastic101
"Hell-Blind - Handstreams' Fall" - Kaito

hitsound check from a few nights ago
2017-07-23 00:11 Protastic101: 02:08:118 -
2017-07-23 00:12 Protastic101: 02:07:668 (127668|0,127668|1) - delet dis dubble
2017-07-23 00:12 Protastic101: 02:12:918 - wai u deny dis
2017-07-23 00:14 Protastic101: 02:07:668 (127668|0,127668|1) -
2017-07-23 00:15 Protastic101: https://osu.ppy.sh/ss/8661039
2017-07-23 00:16 Protastic101: 02:12:918 -
2017-07-23 00:18 Protastic101: https://osu.ppy.sh/ss/8661054
2017-07-23 00:19 Kaito-kun: https://osu.ppy.sh/ss/8661056
2017-07-23 00:20 Kaito-kun: https://puu.sh/wQKnn/de5a546973.jpg
2017-07-23 00:20 Protastic101: 02:10:518 -
2017-07-23 00:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288486 Helblinde - Heaven's Fall [Normal]]
2017-07-23 00:27 Protastic101: 00:55:518 - 00:55:518 -
2017-07-23 00:27 Protastic101: https://osu.ppy.sh/ss/8661088
2017-07-23 00:32 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288485 Helblinde - Heaven's Fall [Easy]]
2017-07-23 00:38 Protastic101: 01:40:818 - donde esta mi crash
2017-07-23 00:38 Protastic101: gracias
2017-07-23 00:38 Protastic101: ACTION taco away
2017-07-23 00:53 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1148154 Helblinde - Heaven's Fall [Justice be Done]]
2017-07-23 00:53 Protastic101: 00:06:018 (6018|0) - should this be a whistle?
2017-07-23 00:53 Protastic101: 00:06:468 (6468|2,6618|3) - and these too
2017-07-23 00:56 Protastic101: -00:19:518 (19518|3) - missing c
2017-07-23 00:56 Protastic101: 00:20:418 (20418|0) - missing w
2017-07-23 00:56 Protastic101: 00:20:718 (20718|3,21168|2) - missing c
2017-07-23 00:56 Kaito-kun: 00:19:968 (19968|0) -
2017-07-23 00:56 Protastic101: 00:19:518 (19518|3,19968|0) -
2017-07-23 01:07 Protastic101: 03:10:818 (190818|3) -
2017-07-23 01:09 Protastic101: 03:10:818 - same sound as the f at 03:15:618 -
2017-07-23 01:16 Protastic101: 00:38:418 -
2017-07-23 01:21 Protastic101: 02:17:493 (137493|1) - whistle? Sounds like a 1/4 kick there but you dont map it later on at 03:10:293 - , so I dont think it's too important to note
2017-07-23 01:21 Protastic101: 02:18:018 (138018|1) - missing f
2017-07-23 01:25 Kaito-kun: https://osu.ppy.sh/ss/8661365
2017-07-23 01:28 Protastic101: 02:19:968 (139968|1,140043|2,140118|3,140193|2,140268|1) - pls die
2017-07-23 01:28 Protastic101: 02:24:318 (144318|3) - clap
2017-07-23 01:29 Kaito-kun: 02:26:118 (146118|2,146118|1) -
2017-07-23 01:29 Protastic101: 02:29:418 (149418|1,149418|2) - ^
2017-07-23 01:29 Kaito-kun: 02:29:118 (149118|1) -
2017-07-23 01:29 Protastic101: 02:32:418 (152418|2) - missing w
2017-07-23 01:30 Protastic101: 02:41:118 (161118|2) - missing w
2017-07-23 01:30 Protastic101: 02:41:718 (161718|0) - missing c
2017-07-23 01:34 Protastic101: 04:04:368 - think you're missing a double here cause 04:05:568 (245568|0,245568|3,245718|1,245718|2) - is kick-snare too and they use complementary chords
2017-07-23 01:35 Protastic101: 04:07:068 (247068|3,247218|3,247368|3) -
2017-07-23 01:35 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1266410 Helblinde - Heaven's Fall [Antalf's Insane]]
2017-07-23 01:40 Protastic101: 00:38:418 - 00:38:418 -
2017-07-23 01:40 Protastic101: 00:38:718 (38718|0,39318|0,39918|1,40518|2,41118|2,41718|3,42318|2) - you need to add whistles here
2017-07-23 01:45 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288486 Helblinde - Heaven's Fall [Normal]]
2017-07-23 01:45 Protastic101: 00:38:718 (38718|1,39318|2,39918|1,40518|2,41118|3,41718|0,42318|3,43518|0,44118|1,44718|1,45318|0,45918|0,46518|1,47718|0,48318|1,48918|3,49518|1,50118|3,50718|1,51318|3,53118|1,53718|3,54318|1,54918|2) - w
2017-07-23 01:45 Protastic101: 00:47:118 (47118|1) - every difficulty, missing clap
2017-07-23 01:48 Protastic101: 01:42:318 (102318|1,102918|2,103518|1,104118|3,104718|1,105318|3,105918|0,106518|2,107118|0,107718|2,108318|2,108918|0,109518|3,110118|1,110718|3,111318|1,111918|1,112518|2) -
2017-07-23 01:49 Protastic101: 01:53:118 (113118|3,113718|0,114318|2,114918|0,115518|0,116118|2,116718|0,117318|2,117918|3,118518|0,119118|3,119718|3,120318|1,120918|2) - w
2017-07-23 01:50 Protastic101: 02:07:518 (127518|2,128118|2) -
2017-07-23 01:52 Protastic101: 02:23:118 (143118|2,143718|3,144318|3,144918|3,145518|3,146118|2,146718|3,147318|3,147918|0,148518|1,149118|1,149718|3,150318|3,150918|2,151518|3,152118|1,152718|2,153318|1,153918|0,154518|2,155118|2,155718|0,156318|2,156918|2,157518|1,158118|1,158718|2,159318|3,159918|0,160518|2,161118|1,161718|0,171918|0,172518|0,173118|2,173718|3,174318|0,174918|2,175518|1,176118|2,176718|0,177318|3,177918|1,178518|2,179118|3,179718|0,180318|2,180918|1,181518|2,182118|0,182718|1,183318|1,183918|2,184518|1,185118|2) -
2017-07-23 01:52 Protastic101: 03:06:018 (186018|2) - f
2017-07-23 01:53 Protastic101: 03:15:618 (195618|3) - ^
2017-07-23 01:55 Protastic101: 03:15:918 (195918|1,196518|3,197118|1,197718|0,198318|3,198918|2,199518|1,200118|0,200718|3,201318|2,201918|2,202518|0,203118|2,203718|1,204318|2,204918|1,210318|0,210918|2,211518|2,212118|3,212718|2,213318|0,215118|1,215718|0,216318|2,216918|2,217518|1,218118|0,218718|2,219918|2,220518|2,221118|3,221718|1,222318|2,222918|3,224718|3,225318|2,225918|2,226518|1,227118|1,227718|2,228318|1,229518|2,230118|0,230718|1,231318|3,231918|1,232518|1,233118|3,233718|0,234318|2,234918|2,235518|3,236118|3,236718|1,237318|2,239118|2,239718|2,240318|0,240918|1,241518|3,242118|2,242718|0,243318|0) -
2017-07-23 01:56 Protastic101: 03:33:918 (213918|2,214518|1,223518|1,224118|3) - missing c
2017-07-23 01:56 Kaito-kun: https://puu.sh/wQNiy/dc118931b5.jpg
2017-07-23 01:59 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288485 Helblinde - Heaven's Fall [Easy]]
2017-07-23 02:00 Protastic101: 00:38:718 (38718|0,39318|1,39918|2,40518|2,41118|1,41718|3,42318|0,43518|3,44118|2,45918|1,46518|0,47718|3,48318|3,48918|1,49518|3,50118|1,50718|3,51318|0,53118|2,53718|3,54318|0,54918|2,78318|2,78918|0,79518|2,80718|1,81318|2,81918|3,82518|0,83118|1,83718|0,84318|2,84918|3,85518|1,85818|0,86118|3,86718|2,87318|0,87918|2,88518|1,89118|2,89718|0,90318|2) -
2017-07-23 02:02 Protastic101: 01:30:918 (90918|0,91518|2,92118|3,92718|0,93318|2,93918|1,94518|0,95118|2,95718|0,96318|2,102318|3,102918|0,103518|1,104118|3,104718|0,105318|3,105918|1,106518|3,107118|2,107718|1,108318|1,108918|2,109518|0,110118|2,110718|1,111318|0,111918|2,112518|2,113118|1,113718|1,114318|0,114918|2,115518|2,116118|3,116718|2,117318|0,117918|1,118518|3,119118|1,119718|2,120318|0,120918|2,127518|1,128118|0) -
2017-07-23 02:03 Protastic101: 02:17:418 (137418|2,137718|3,143118|0,143718|2,144318|1,144918|2,145518|1,146118|0,146718|2,147318|1,147918|1,148518|3,149118|1,149718|0,150318|2,150918|0,151518|2,152118|3,152718|1,153318|0,153918|2,154518|1,155118|3,155718|2,156318|3,156918|1,157518|2,158118|1,158718|0,159318|2,159918|0,160518|2,161118|0,161718|1) -
2017-07-23 02:04 Protastic101: 02:51:918 (171918|2,172518|0,173118|3,173718|1,174318|2,174918|3,175518|0,176118|2,176718|0,177318|2,177918|3,178518|1,179118|0,179718|3,180318|1,180918|2,181518|2,182118|0,182718|1,183318|2,183918|0,184518|1,185118|3) -
2017-07-23 02:04 Protastic101: 00:44:718 (44718|3,45318|1) - c
2017-07-23 02:04 Protastic101: 00:47:718 (47718|3) - w
2017-07-23 02:05 Protastic101: 00:55:218 (55218|3) - w
2017-07-23 02:05 Protastic101: w
2017-07-23 02:05 Protastic101: 01:37:518 (97518|0,97668|1,98268|3,98418|2,99168|1) -
2017-07-23 02:05 Protastic101: ^
2017-07-23 02:05 Protastic101: 02:01:518 (121518|1,121668|2) - w
2017-07-23 02:05 Protastic101: 02:03:318 (123318|3) - w
2017-07-23 02:05 Protastic101: 03:05:718 (185718|1) -
2017-07-23 02:05 Protastic101: c
2017-07-23 02:25 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1266410 Helblinde - Heaven's Fall [Antalf's Insane]]
2017-07-23 02:25 Protastic101: 00:55:218 (55218|3) - whistle
2017-07-23 02:34 Protastic101: 03:43:518 (223518|1,224118|3) - w
2017-07-23 02:35 Protastic101: 04:03:918 (243918|2) - ^
2017-07-23 02:36 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1269550 Helblinde - Heaven's Fall [Hard]]
2017-07-23 02:41 Protastic101: 00:55:218 (55218|0) - w
2017-07-23 02:43 Protastic101: 01:58:518 (118518|0,118818|0,119118|0,119418|0,119718|0) - reconsider ur existence and stacks pls
2017-07-23 02:44 Protastic101: 02:42:318 (162318|0) - n-hitc
2017-07-23 02:45 Protastic101: 03:16:818 (196818|2,197118|2,197418|2,197718|2) - :veryhardthenk:
2017-07-23 02:46 Protastic101: 03:21:168 (201168|1,201318|2,201318|0,201468|3,201618|0,201618|2,201768|1) - reeeeeeeeeeeeeeeeeee
2017-07-23 02:46 Protastic101: 03:50:118 (230118|3) - c
2017-07-23 02:47 Protastic101: 03:49:518 (229518|2,230718|1,231918|3,232518|0,234318|1,236718|1,239718|2,240318|0,240918|1,242118|2,242718|3,243318|1,243918|0) - w
2017-07-23 02:48 Protastic101: 03:49:218 -
2017-07-23 02:55 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288486 Helblinde - Heaven's Fall [Normal]]
2017-07-23 02:55 Protastic101: 00:06:018 (6018|1) - w
2017-07-23 02:55 Protastic101: 00:06:618 (6618|0) - w
2017-07-23 02:57 Protastic101: 00:55:218 (55218|0) - add w
2017-07-23 02:57 Protastic101: 01:07:218 (67218|2) - w
2017-07-23 03:02 Protastic101: 01:51:168 (111168|2,111318|1,111468|2,111618|3,111768|2) - snek pattern pls no
2017-07-23 03:03 Protastic101: 02:18:018 (138018|3) - w
2017-07-23 03:04 Protastic101: 02:32:418 -
2017-07-23 03:04 Protastic101: 02:42:618 -
2017-07-23 03:07 Protastic101: 03:53:118 (233118|3,233718|0,234318|2,234918|2,235518|3,236118|3,236718|1,237318|2,239118|2,239718|2,240318|0,240918|1,241518|3,242118|2,242718|0,243318|0) - w
2017-07-23 03:07 Protastic101: 04:05:718 (245718|2) - c
2017-07-23 03:07 Protastic101: 04:06:918 (246918|1) - ^
2017-07-23 03:08 Protastic101: all diffs, 04:07:518 - 04:08:118 - add clap
2017-07-23 03:14 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288485 Helblinde - Heaven's Fall [Easy]]
2017-07-23 03:19 Protastic101: 02:13:218 (133218|3) - f
2017-07-23 03:19 Protastic101: 02:17:418 (137418|2) - remove w
2017-07-23 03:20 Protastic101: 02:32:418 (152418|0) - w
2017-07-23 03:22 Protastic101: 03:06:018 (186018|3) - f
2017-07-23 03:22 Protastic101: 03:25:668 (205668|3) - w
2017-07-23 03:24 Protastic101: 03:30:318 (210318|0,210918|1,211518|0,212118|2,212718|3,213318|1,215118|1,215718|0,216318|2,216918|1,217518|2,218118|1,218718|3,219918|1,220518|0,221118|1,221718|2,222318|1,222918|3,224718|1,225318|0,225918|2,226518|3,227118|2,227718|1,228318|3,229518|1,230118|0,230718|3,231318|1,231918|0,232518|2,233118|3,233718|1,234318|2,234918|1,235518|1,236118|0,236718|2,237318|0,239118|0,239718|2,240318|1,240918|2,241518|0,242118|3,242718|2,243318|1,243918|3,244518|0,245118|1,246318|0) - you asshole
2017-07-23 03:24 Protastic101: 04:07:518 (247518|1,248118|2) - c
2017-07-23 03:25 Protastic101: 03:33:918 (213918|3,214518|2,223518|2,224118|3) - ^
2017-07-23 19:36 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1148154 Helblinde - Heaven's Fall [Justice be Done]]
2017-07-23 19:36 Protastic101: 00:07:068 (7068|3,7143|1,7218|0) - my fucking misses
2017-07-23 19:39 Protastic101: 00:51:318 (51318|2,51468|2,51618|2,51768|2) - four note stack ree
2017-07-23 19:39 Protastic101: 00:51:468 (51468|2) - move this to 1 instead? it'd create an OH trill tho :thinking:
2017-07-23 19:39 Protastic101: https://osu.ppy.sh/ss/8667971
2017-07-23 19:41 Protastic101: 01:00:318 (60318|0,60318|3,60468|0,60468|3) -
2017-07-23 19:42 Protastic101: 01:01:218 -
2017-07-23 19:43 Protastic101: 01:02:193 (62193|0,62343|3) -
2017-07-23 19:45 Protastic101: https://osu.ppy.sh/ss/8668002
2017-07-23 19:45 Kaito-kun: https://osu.ppy.sh/ss/8668005
2017-07-23 19:47 Protastic101: https://osu.ppy.sh/ss/8668021
2017-07-23 19:49 Protastic101: 01:23:493 (83493|0) - move to 4 because left hand biassss
2017-07-23 19:53 Protastic101: 01:39:018 (99018|2) - move to 1 pls
2017-07-23 19:54 Protastic101: 01:40:893 - 01:41:043 - 01:41:193 - 01:41:343 -
2017-07-23 19:55 Protastic101: https://osu.ppy.sh/ss/8668049 ?
2017-07-23 19:57 Protastic101: 01:49:218 (109218|1,109368|1,109518|1) - Think that's a bit unnecessary of a stack :thinking:
2017-07-23 19:57 Protastic101: https://osu.ppy.sh/ss/8668059 might try this instead, but you still have a three note stack in col 1 at the end /sad life
2017-07-23 20:00 Protastic101: https://osu.ppy.sh/ss/8668077
2017-07-23 20:03 Protastic101: https://osu.ppy.sh/ss/8668091 ?
2017-07-23 20:06 Protastic101: 01:58:218 (118218|0,118368|0,118518|1,118518|0,118668|1,118818|1,119118|2,119268|2,119418|1,119418|2,119568|1,119718|1) - chained three note stacks thx
2017-07-23 20:07 Protastic101: 02:01:368 (121368|2) - would move to 2 to put the stack after the emphasis rather than before
2017-07-23 20:07 Kaito-kun: would make a 4-note stack u fuk
2017-07-24 17:05 Protastic101: 02:08:043 -
2017-07-24 18:32 Protastic101: 01:00:318 (60318|0,60318|3,60468|3,60468|0) -
2017-07-24 18:33 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1148154 Helblinde - Heaven's Fall [Justice be Done]]
2017-07-24 18:41 Protastic101: 02:01:368 (121368|2) - would do the same thing I suggested at 01:37:068 - , so like this https://osu.ppy.sh/ss/8675330
2017-07-24 18:42 Protastic101: 02:22:818 (142818|0,143118|0,143418|0,143718|0,144018|0,144318|0) - pls
2017-07-24 18:44 Protastic101: 02:30:318 - missing triple for the snare, and LN for the synth thingy
2017-07-24 18:44 Protastic101: ?
2017-07-24 18:48 Protastic101: 03:30:018 (210018|2,210168|2) -
2017-07-24 18:50 Protastic101: https://osu.ppy.sh/ss/8675384 ?
2017-07-24 18:52 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1217314 Helblinde - Heaven's Fall [Extra]]
2017-07-24 18:52 Protastic101: 00:13:743 (13743|1,13818|0,13893|1) - ultimate trigger
2017-07-24 18:53 Protastic101: 00:42:018 (42018|3,42093|1,42168|3,42243|1) - but why
2017-07-24 18:56 Protastic101: 01:46:368 (106368|1,106443|0,106518|1) - 1 like = 1 prayer
2017-07-24 18:58 Protastic101: 02:32:268 (152268|3,152418|3) - dont think you've used a stack so far in this 1/2 handstream yet, so it feels a bit out of place
2017-07-24 19:06 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1269550 Helblinde - Heaven's Fall [Hard]]
2017-07-24 19:30 Protastic101: u fuk
2017-07-24 19:34 Kaito-kun: u fuk :^)
2017-07-24 19:38 Protastic101: 02:32:418 -
2017-07-24 19:40 Protastic101: 03:35:868 (215868|2,216018|3,216018|1,216168|0,216318|3,216318|1,216468|2) - pls delet
2017-07-24 19:41 Protastic101: 03:46:818 (226818|3,226818|0,227118|3,227118|0) - stop repeating ur jumps pls
2017-07-24 19:42 Protastic101: 04:05:868 (245868|0,245868|2,246018|1,246018|3) - would be nice to stack these since the kicks are the same here, like this https://osu.ppy.sh/ss/8675658
2017-07-24 20:04 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288486 Helblinde - Heaven's Fall [Normal]]
2017-07-24 20:05 Protastic101: 00:28:218 (28218|3) - overlap these like at 00:55:518 (55518|2,55818|3,56718|0,57018|1) - ?
2017-07-24 20:08 Protastic101: 00:52:818 (52818|1,53118|1,53418|1) - three note stack pls
2017-07-24 20:09 Protastic101: 00:33:618 - could probably also vary this a bit
2017-07-24 20:10 Kaito-kun: fixed all
2017-07-24 20:10 Kaito-kun: except ur existence :^)
2017-07-24 20:14 Protastic101: 02:10:068 (130068|1,130518|1,130968|1) - kill dis
2017-07-24 20:14 Protastic101: 02:12:918 - to 02:15:918 - nice col 1 usage
2017-07-24 20:17 Kaito-kun: I told you I changed it u fuk :v
2017-07-24 20:22 Protastic101: :c
2017-07-24 20:25 Protastic101: 03:07:518 - add an LN here for the synth thingy? :thinking:
2017-07-24 20:25 Protastic101: 03:11:718 - ^
2017-07-24 20:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1288485 Helblinde - Heaven's Fall [Easy]]
2017-07-24 20:30 Protastic101: 00:42:918 - to 00:45:318 - pls use col 2
2017-07-24 20:30 Protastic101: 00:43:818 (43818|0) - might just get away with moving this to 2 then
2017-07-24 20:31 Kaito-kun: fixed
2017-07-24 20:33 Protastic101: 02:41:718 - to 02:44:718 -
2017-07-24 20:33 Protastic101: rip col 2
2017-07-24 20:34 Protastic101: 02:48:318 - to 02:50:718 - for real fam pls
2017-07-24 20:36 Protastic101: 03:06:018 (186018|2,186618|2) - why you stack dis doh
2017-07-24 20:38 Protastic101: 03:55:218 - to 03:57:618 - col 4 oppression pls
DDMythical
1 / 2 / 3 / 4

take everything i say with a massive pinch of salt

Justice Be Done
00:14:943 (14943|0,15018|3,15018|1,15093|2,15168|1,15168|3,15168|0) - For patterning like this you create an awkward transition (Note: the song doesn't really call for an awkward transition when a simpler, smoother one exists) Repatterning it to: https://osu.ppy.sh/ss/8680039 is more comfortable and evens out handbalance by making you alternate wrist motions for the jump-single-hand burst.
00:15:318 (15318|2) - If you apply my above mod; move this to 2 so that you flow out of the jump-single-hand burst easier.
00:22:218 (22218|0,22218|2,22293|3,22293|1,22368|2,22368|0) - Does this have to be a split jumptrill? You could simplify this into [12][34] so that it flows smoother as at the moment its just a bit awkward to play randomly when the song doesn't really change too much.
00:26:418 (26418|1) - Should probably move this to 1 to clear up column density. (note that your layering of exiting the trill with a jump-into-stack pattern isnt affected by this change.)
00:27:018 (27018|1,27093|2,27168|1,27243|2,27318|1,27393|2,27468|1,27543|2) - Listening to the sound here (75%) the hi-hats change at 00:27:318 (27318|1) - but you use the same inner (2-3) trill for both hihats. There is also no musical justification for a split jumptrill here. (00:27:018 (27018|1,27018|3,27093|0,27093|2,27168|3,27168|1,27243|0,27243|2) -) the sound is clearly 2 hi-hats into 4 different hi-hats.
01:02:193 (62193|2,62268|3,62268|0,62343|1,62418|0,62418|3) - These are all ghost notes? The vocals don't call for this or the percussion.
01:25:068 (85068|1,85143|2,85218|3,85218|1) - This is weirdddd... you could probably repattern this so that there isn't a minitrill on 2-3-2 (note that your other minitrills are ok because they are either patternically or musically justified)
AFTERNOTE: 01:23:493 (83493|3,83568|2) - you could flip these so that they're 3 and 4 respectively to have a MUCH more comfortable pattern.
01:37:818 (97818|1,97968|3,98118|2) - Harsh subjective opinion omit these notes from the map. It will give much more emphasis to the hand-crashes in this section and will give the player a nice break for their hands before entering the 200bpm light-handstream.
01:38:568 (98568|1,98718|2) - ^
01:38:568 (98568|1,98718|2,99018|0,99468|2) - ^
01:40:818 (100818|2,100818|0,100818|3,100968|1,100968|2,101118|1,101118|3,101268|0,101268|2) - Why omit the 1/4 sound here? You can repattern this into an angel of darkness styled trill which will lead well into the jumptrill. (heres an image of what i would do: https://osu.ppy.sh/ss/8680141&#41; With this change. Your right hand goes from a single jack to a wristjacking motion to a jumptrilling motion. It's a more sensical buildup into the handstreams rather than having a short break between the jack and the jumptrill with some light gluts. (also heavily subjective)
01:54:918 (114918|1,114918|3,114918|0,115518|0,115518|1,115518|3,116118|3,116118|0,116118|1,116718|1,116718|3,116718|0) - ???? Please switch up the hands used here, It's 4 of the same hand pattern in a row which creates an uneven hand(pun not intended) balance.
02:01:368 (121368|0,121818|3,121968|1,122268|1,122568|3,122718|1,122868|2) - Calling back to the heavily subjective opinion above. I would delete all of these notes to help emphasise the hand and jumps in this section. It will also give a nice break for the players before the jumptrill.
02:12:468 (132468|1,132543|2,132618|1,132618|3,132693|0,132768|2,132843|1,132918|0,132918|3,132993|1,133068|2,133143|0,133218|2,133218|3,133218|1) - Why does this burst not have a trill when every other burst in this section has a long-running trill?
02:22:818 (142818|2,142818|1,142818|0,143118|0,143118|1,143118|2,143718|1,143718|2,143718|0,144318|1,144318|2,144318|0) - The hands in this section are noticably repetitive and i would change some of these hands up and move the stack from 02:23:268 (143268|3,143568|3,143868|3,144168|3,144468|3) - to allow for the different hands.
(strangely the hands after this are layered and have none of these issues)
03:47:118 (227118|3,227418|3,227718|3,228018|3,228318|3,228618|3) - like; 6 note stack here. ???
04:08:343 (248343|3) - Praise: You didn't use a jump here. Thank god.
ArcherLove
HERE'S THE PIZZA

Topic Starter
Kaito-kun

DDMythical wrote:

1 / 2 / 3 / 4

take everything i say with a massive pinch of salt

Justice Be Done
00:14:943 (14943|0,15018|3,15018|1,15093|2,15168|1,15168|3,15168|0) - For patterning like this you create an awkward transition (Note: the song doesn't really call for an awkward transition when a simpler, smoother one exists) Repatterning it to: https://osu.ppy.sh/ss/8680039 is more comfortable and evens out handbalance by making you alternate wrist motions for the jump-single-hand burst. It doesn't evens out hand balance, in fact, it heavily strains the right hand while the left hand is left with almost nothing to do.
00:15:318 (15318|2) - If you apply my above mod; move this to 2 so that you flow out of the jump-single-hand burst easier. ^^^

00:22:218 (22218|0,22218|2,22293|3,22293|1,22368|2,22368|0) - Does this have to be a split jumptrill? You could simplify this into [12][34] so that it flows smoother as at the moment its just a bit awkward to play randomly when the song doesn't really change too much. Don't really see the problem with it being a split jumptrill tho. In fact, I think it fits pretty well there, and I never had problems playing with it regarding comfort

00:26:418 (26418|1) - Should probably move this to 1 to clear up column density. (note that your layering of exiting the trill with a jump-into-stack pattern isnt affected by this change.)Fair enough

00:27:018 (27018|1,27093|2,27168|1,27243|2,27318|1,27393|2,27468|1,27543|2) - Listening to the sound here (75%) the hi-hats change at 00:27:318 (27318|1) - but you use the same inner (2-3) trill for both hihats. There is also no musical justification for a split jumptrill here. (00:27:018 (27018|1,27018|3,27093|0,27093|2,27168|3,27168|1,27243|0,27243|2) -) the sound is clearly 2 hi-hats into 4 different hi-hats. Fair enough, changed the pattern to something that resembles the music more without reducing/increasing density (tho it does play better now)

01:02:193 (62193|2,62268|3,62268|0,62343|1,62418|0,62418|3) - These are all ghost notes? The vocals don't call for this or the percussion. The singles are not ghost notes, they do represent the same type of sound that is heard on the background in that section, but I chose not to map.

01:25:068 (85068|1,85143|2,85218|3,85218|1) - This is weirdddd... you could probably repattern this so that there isn't a minitrill on 2-3-2 (note that your other minitrills are ok because they are either patternically or musically justified) Don't really see the problem with this, I mean, 01:21:468 (81468|3,81543|2,81618|3) - is the same way as this one, 01:33:018 (93018|2,93093|1,93168|2) - this one too, etc. So why is this one specifically a problem?
(also pointing out that with the current patterning that this section has, removing that trill will make one of the columns overwheight, mainly columns 1 and 4 considering the options I tried while looking at it)


AFTERNOTE: 01:23:493 (83493|3,83568|2) - you could flip these so that they're 3 and 4 respectively to have a MUCH more comfortable pattern. Agreed, applied

01:37:818 (97818|1,97968|3,98118|2) - Harsh subjective opinion omit these notes from the map. It will give much more emphasis to the hand-crashes in this section and will give the player a nice break for their hands before entering the 200bpm light-handstream. I would only remove these if I were to add SVs to the map, which at this point, I highly doubt I do. Without these singles and no SVs either then, this section would feel pretty empty, considering the background music hasn't toned down (tho the kicks and snares have)
01:38:568 (98568|1,98718|2) - ^ ^^^
01:38:568 (98568|1,98718|2,99018|0,99468|2) - ^ ^^^

01:40:818 (100818|2,100818|0,100818|3,100968|1,100968|2,101118|1,101118|3,101268|0,101268|2) - Why omit the 1/4 sound here? You can repattern this into an angel of darkness styled trill which will lead well into the jumptrill. (heres an image of what i would do: https://osu.ppy.sh/ss/8680141&#41; With this change. Your right hand goes from a single jack to a wristjacking motion to a jumptrilling motion. It's a more sensical buildup into the handstreams rather than having a short break between the jack and the jumptrill with some light gluts. (also heavily subjective) It focus way too heavily on the right hand. I do see what you are saying with the change of motion, but it's just focused solely on the right hand to the point, that while the right hand has to deal with the 1/2 stacks, jumps and the the burst (which is practically the same motion), the left hand only hits 3 notes and the jumptrills his part of the burst.
Also, it has already been discussed about either leaving or removing the 1/4 notes, and after going throught some patterns, I decided it was best to leave them out for the sake of comfortability

01:54:918 (114918|1,114918|3,114918|0,115518|0,115518|1,115518|3,116118|3,116118|0,116118|1,116718|1,116718|3,116718|0) - ???? Please switch up the hands used here, It's 4 of the same hand pattern in a row which creates an uneven hand(pun not intended) balance. I honestly didn't notice that, may have ended up like that after I went on to fix some annoying stacks. Anways, fixed
02:01:368 (121368|0,121818|3,121968|1,122268|1,122568|3,122718|1,122868|2) - Calling back to the heavily subjective opinion above. I would delete all of these notes to help emphasise the hand and jumps in this section. It will also give a nice break for the players before the jumptrill. Same reasoning as last time
02:12:468 (132468|1,132543|2,132618|1,132618|3,132693|0,132768|2,132843|1,132918|0,132918|3,132993|1,133068|2,133143|0,133218|2,133218|3,133218|1) - Why does this burst not have a trill when every other burst in this section has a long-running trill? Because this static sound is different in nature, and also because it's better as a transition for the "calm" section just right after it
02:22:818 (142818|2,142818|1,142818|0,143118|0,143118|1,143118|2,143718|1,143718|2,143718|0,144318|1,144318|2,144318|0) - The hands in this section are noticably repetitive and i would change some of these hands up and move the stack from 02:23:268 (143268|3,143568|3,143868|3,144168|3,144468|3) - to allow for the different hands.
(strangely the hands after this are layered and have none of these issues) May have been accidental after applying some small changes to that section, fixed
03:47:118 (227118|3,227418|3,227718|3,228018|3,228318|3,228618|3) - like; 6 note stack here. ??? There's a 7-8 note stack right besides it tho :^). Anways, since it's 1/2 handstream, I don't consider this to be a problem, also considering the pattern-wise nature of this section and it's density at relatively low-speed (or at least lower than the rest of the chart)
04:08:343 (248343|3) - Praise: You didn't use a jump here. Thank god. At the very least, I respect the player's combo and desire to FC this map :^)
Why only a pinch of salt if you can get more?! :^) Thanks for mod

EDIT: RIP, I'm so useless I can't even properly do a memebox :^( cri intensifies

ArcherLove wrote:

HERE'S THE PIZZA

Prot, the pizza you ordered is here :^)
Protastic101
confirmed changes with mapper via irc

I can't play without pizza :/
DDMythical
can we get bns who can play the maps pls k thx shot
juankristal
IRC part 1/x
23:15 Kaito-kun: te vas despues de checkear Airborne?
23:19 juankristal: nop
23:19 juankristal: aunque deberia terminar el tiebreaker de la MWC
23:19 juankristal: XD
23:19 juankristal: pero que va
23:19 juankristal: vamos con heavens
23:20 Kaito-kun: ahora, o vas a acabar con Airborne primero?
23:21 juankristal: con airborne estoy listo
23:21 Kaito-kun: ah bueno
23:22 juankristal: por
23:22 juankristal: que
23:22 juankristal: mierad
23:22 juankristal: son
23:22 juankristal: 4minutos
23:22 juankristal: aaaaaaaaaa
23:23 Kaito-kun: ahora es que lo ves? XD
23:23 juankristal: no
23:23 juankristal: pero igual
23:23 juankristal: :fap:
23:23 *juankristal is editing [https://osu.ppy.sh/b/1288485 Helblinde - Heaven's Fall [Easy]]
23:24 juankristal: ni me preocupo en mirar los hitsounds
23:24 juankristal: ya que lo checkeo prot
23:24 Kaito-kun: Prot ya me tilteo lo suficiente con ellos :^)
23:25 juankristal: entonces
23:25 juankristal: 00:05:418 (5418|3) -
23:25 juankristal: por que eso no termina 00:06:018 - aqui?
23:26 Kaito-kun: porque es representando la estatica, que acaba en 00:06:318 -
23:26 juankristal: mmmh
23:27 juankristal: no me gusta mucho para una easy
23:27 juankristal: en especial porque los ritmos son un poco raros (los que seguis)
23:27 juankristal: 00:08:718 (8718|1,9168|2,9618|0) - como eso
23:28 Kaito-kun: es siguiendo practicamente el kick y snare
23:30 juankristal: pero que no va esta 00:09:168 (9168|2) - aca 00:09:318 -
23:30 juankristal: ademas pega con el piano, queda mas lindo
23:30 juankristal: tenes algo como
23:30 juankristal: 1-2...3
23:31 juankristal: esto suena mejor en mi cabeza
23:31 juankristal: que en texto
23:31 Kaito-kun: lol
23:32 juankristal: veni a vc
23:32 Kaito-kun: ok
23:33 juankristal: 00:00:018 (18|3,318|2,768|0) -
23:33 juankristal: 00:08:718 (8718|1,9168|2,9618|0) -
23:34 juankristal: 00:09:018 -
23:34 juankristal: 00:09:318 -
23:36 Kaito-kun: https://osu.ppy.sh/ss/8978679
23:43 juankristal: 01:14:418 (74418|2,74568|3,74868|1,75168|2,75468|0) -
23:43 Kaito-kun: 01:14:418 (74418|2) -
23:43 juankristal: 01:14:568 (74568|3) -
23:44 juankristal: 01:14:568 (74568|3) - borrar esto
23:46 Kaito-kun: https://osu.ppy.sh/ss/8978715
23:46 juankristal: 01:23:418 (83418|2) - borrar
23:48 Kaito-kun: 01:23:118 (83118|1) -
23:48 juankristal: 01:25:818 (85818|0) -
23:48 juankristal: 01:27:018 -
23:49 juankristal: 01:25:818 (85818|0,86118|3) -
23:49 juankristal: 01:27:318 (87318|0) -
23:52 juankristal: 01:37:518 (97518|0,97668|1,98268|3,98418|2,98868|0,98868|3,99168|1,99318|2) -
23:53 Kaito-kun: 01:37:668 (97668|1,98418|2,99318|2) -
23:55 juankristal: 01:37:668 -
23:55 juankristal: 01:38:418 -
23:55 juankristal: 01:38:868 -
23:55 juankristal: simple no doble
23:55 juankristal: 01:39:168 -
23:56 juankristal: https://osu.ppy.sh/ss/8978776
23:56 Kaito-kun: 01:37:218 (97218|3,97218|2) -
23:58 Kaito-kun: https://osu.ppy.sh/ss/8978782
23:58 juankristal: 02:01:518 (121518|1,121668|2) -
23:59 juankristal: https://osu.ppy.sh/ss/8978787
00:00 juankristal: 02:08:118 (128118|0) -
00:01 juankristal: 02:10:518 -
00:03 juankristal: 02:26:718 (146718|2,147018|3) - invert
00:04 juankristal: 03:14:868 (194868|1,195018|3,195168|2) -
00:05 juankristal: https://osu.ppy.sh/ss/8978811
00:06 Kaito-kun: 03:15:918 (195918|2,196218|3) -
00:08 juankristal: 04:05:568 (245568|0,245868|3) -
00:08 juankristal: 03:25:518 -
00:17 *juankristal is playing [https://osu.ppy.sh/b/1288486 Helblinde - Heaven's Fall [Normal]] <osu!mania> |4K|
00:22 juankristal: 00:57:618 -
00:25 juankristal: 00:57:618 -
00:25 juankristal: 2/1 double
00:25 juankristal: stream 1/1
00:29 Kaito-kun: 00:28:818 -
00:34 juankristal: 01:01:218 (61218|0,61368|2,61518|1,61668|3,61818|0,61968|2,62118|1,62268|3,62418|0) -
00:35 juankristal: 01:06:618 (66618|0,66768|2,66918|1,67068|3,67218|0,67218|2) -
00:35 juankristal: 01:19:818 -
00:36 juankristal: 01:18:489 -
00:36 juankristal: 01:20:868 -
00:36 juankristal: 01:22:218 -
00:37 juankristal: 01:24:618 -
00:37 juankristal: 01:27:018 - creo que aca
00:37 juankristal: 01:29:418 -
00:39 Kaito-kun: 01:14:418 (74418|3,74568|2) -
00:42 juankristal: 01:31:818 - creo
00:42 juankristal: 01:33:018 -
00:42 juankristal: 01:34:218 -
00:42 juankristal: 01:36:618 -
00:43 juankristal: 01:38:718 - simple
00:46 juankristal: 02:46:518 -
00:46 juankristal: 02:47:118 - 02:46:968 (166968|2) - moveria
00:46 juankristal: 02:49:368 (169368|2) -
00:47 juankristal: 02:57:768 (177768|3,177918|1,178068|2,178218|3,178368|1,178518|2,178668|3,178818|1,178968|2,179118|3) -
00:48 juankristal: 02:48:318 (168318|1,168468|2,168618|1,168768|0,168918|3) -
00:48 juankristal: esa parte sigue al sint
00:50 Kaito-kun: 02:47:568 (167568|3) -
00:51 juankristal: 02:47:268 (167268|1) -
00:52 juankristal: 02:48:318 (168318|1,168468|2) - 1 derecha
00:53 juankristal: https://osu.ppy.sh/ss/8979015
00:55 Kaito-kun: 03:14:718 -

NM and HD sort of done
juankristal
hard
01:20:118 - deberia ser doble imo, ya es todo tan denso que no vale la pena no ponerla doble ahi

01:23:118 (83118|1,83118|0,83268|0,83268|1,83718|2,83718|1,83868|1,83868|2) - Creo que esto es un poco denso para una hard, diria que es mejor (a pesar de que los jacks pegan bien) tener algo [12][34] o quizas split handed. Se ve muy densa esta seccion.

02:46:218 (166218|2,166368|1) - ctrl+h para evitar el [13] stack. Ademas cambia el pitch.

antalf
00:01:068 (1068|1,1218|1) - Ese jack esta feito, especialmente viendo que la extra no lo usa. Fijate de mover un poco las cosas y quitarlo

00:03:393 (3393|1,3543|1,3618|2) - Ctrl+h a esto, para el buen hand balance y para que la doble sea [24] y sea jack con la que sigue que suenan mas o menos similares.

00:05:493 (5493|1) - esta pa 1 y 00:05:568 (5568|2) - esta pa 4

00:07:893 (7893|2) - Esta pa 1 y esto 00:07:968 (7968|3,8043|2) - ctrl+g (ojo el hitsound)

00:11:868 (11868|0,11943|1,12018|2,12018|3,12168|0,12318|3) - Ctrl+h hand balance y jack consistency

00:13:143 (13143|2,13293|2,13368|0) - Ctrl+h y pa la izquierda po

00:17:943 (17943|2,18018|1) - Me pensaria un ctrl+h aca tambien. Casi todo es para evitar one hand trills que son medio feas para transicionar desde la hard

00:19:218 - hasta 00:21:618 - es un poco largo para ir full 1/4 quizas. Yo meteria breaks en los marcados del tambor (usaria dobles y dejaria un espacio de 1/4 entre medio del stream)

00:27:168 (27168|2,27243|1,27393|2,27543|2,27693|1,27843|1) - Ctrl+h

00:47:118 - Yo aca usaria 1-4-1-4-2-3-2-3. Fijate vos que te gusta mas, el one hand me parece un poco mucho.

00:51:918 - shoro porque aca no hay LN ;_;

01:01:218 - Pensaba algo como esto, aunque quizas queda feo, fijate:



01:22:893 (82893|2,83043|2) - Aca estas dos las bajaria un tick para que quede [34][34]

01:57:393 (117393|2) - Quizas al 1, no me gusta ese one hand

02:05:418 - same con los one hand, voy a dejar de marcarlos pero tenelos todos en cuenta

02:17:418 (137418|0,137568|0,137718|0) - ewwwwww, proba esto:



02:50:718 (170718|2,170868|2,171018|3,171168|3) - warning, cambia de mano al segundo de esa secuencia.

Extra
00:55:068 (55068|1) - Quizas la moveria a 1

02:58:143 (178143|3,178368|3,178518|3,178668|3,178893|3) - Eso quizas es un poco molesto, fijate si lo quieres cambiar

No mucho realmente

Justice pa otro momento
Topic Starter
Kaito-kun

juankristal wrote:

hard
01:20:118 - deberia ser doble imo, ya es todo tan denso que no vale la pena no ponerla doble ahi Bueno,
no le veo problema, asi que aplicado (a esa y a otra mas adelante)


01:23:118 (83118|1,83118|0,83268|0,83268|1,83718|2,83718|1,83868|1,83868|2) - Creo que esto es un poco denso para una hard, diria que es mejor (a pesar de que los jacks pegan bien) tener algo [12][34] o quizas split handed. Se ve muy densa esta seccion. Me mantuve con este jack 01:23:118 (83118|0,83118|1,83268|1,83268|0) - y cambie el 2do a algo como un jumptrill. Foto por si no entiendes mi explicacion retardada :^)

02:46:218 (166218|2,166368|1) - ctrl+h para evitar el [13] stack. Ademas cambia el pitch. Touche, aplicado

Extra
00:55:068 (55068|1) - Quizas la moveria a 1 Bueno, queda mas bonito, aplicado

02:58:143 (178143|3,178368|3,178518|3,178668|3,178893|3) - Eso quizas es un poco molesto, fijate si lo quieres cambiar Cambiado a (posiblemente) un mejor patron :^)

No mucho realmente

Justice pa otro momento Cuando quieras y puedas, no hay prisa :D
Antalf

juankristal wrote:

antalf
00:01:068 (1068|1,1218|1) - Ese jack esta feito, especialmente viendo que la extra no lo usa. Fijate de mover un poco las cosas y quitarlo Hice ctrl + j a esto, se arreglo 00:01:218 (1218|1,1368|0) -

00:03:393 (3393|1,3543|1,3618|2) - Ctrl+h a esto, para el buen hand balance y para que la doble sea [24] y sea jack con la que sigue que suenan mas o menos similares. arregle el patron

00:05:493 (5493|1) - esta pa 1 y 00:05:568 (5568|2) - esta pa 4 lo voy a dejar como esta ya que prefiero dejarlo como un trill por el sonido repetitivo de los platillos, y aparte de que no es tan dificil que se diga

00:07:893 (7893|2) - Esta pa 1 y esto 00:07:968 (7968|3,8043|2) - ctrl+g (ojo el hitsound) lo mismo va para este ^

00:11:868 (11868|0,11943|1,12018|2,12018|3,12168|0,12318|3) - Ctrl+h hand balance y jack consistency cietro, arreglado

00:13:143 (13143|2,13293|2,13368|0) - Ctrl+h y pa la izquierda po ese patron lo arregle

00:17:943 (17943|2,18018|1) - Me pensaria un ctrl+h aca tambien. Casi todo es para evitar one hand trills que son medio feas para transicionar desde la hard si ya que dices de la transicion es cierto, arreglado

00:19:218 - hasta 00:21:618 - es un poco largo para ir full 1/4 quizas. Yo meteria breaks en los marcados del tambor (usaria dobles y dejaria un espacio de 1/4 entre medio del stream) agregue dos pequeñas pausas para que sea un poco mas facil y cambie el patron por igual

00:27:168 (27168|2,27243|1,27393|2,27543|2,27693|1,27843|1) - Ctrl+h arreglado

00:47:118 - Yo aca usaria 1-4-1-4-2-3-2-3. Fijate vos que te gusta mas, el one hand me parece un poco mucho. lo voy a dejar asi ya que considero que el sonido aparte de ser muy apegado en pitch es bien intenso y deberia tener cierto nivel de dificultad

00:51:918 - shoro porque aca no hay LN ;_; po no shores mas que lo volvi una ln 1/2

01:01:218 - Pensaba algo como esto, aunque quizas queda feo, fijate: no se, quisiera dejarlo como esta ahora mismo ya que seria igual por los mini stacks que tengo (01:01:218 (61218|3,61368|3,61368|2,61518|0,61518|2,61668|0,61818|3,61968|3,62118|1,62268|1) - )



01:22:893 (82893|2,83043|2) - Aca estas dos las bajaria un tick para que quede [34][34] el unico porblema con eso seria que hay sonido en el 1/4 que no puedo ignorar porque lo e estado mappeando

01:57:393 (117393|2) - Quizas al 1, no me gusta ese one hand listo

02:05:418 - same con los one hand, voy a dejar de marcarlos pero tenelos todos en cuenta ese lo voy a cambiar, los otros los revise, y dejare algunos que dependiendo van mejor con la cancion

02:17:418 (137418|0,137568|0,137718|0) - ewwwwww, proba esto: dios pero que es eso, arreglado



02:50:718 (170718|2,170868|2,171018|3,171168|3) - warning, cambia de mano al segundo de esa secuencia. sep arreglado


JusticeQualify pa otro momento
Topic Starter
Kaito-kun
Everything up to date
juankristal
Justice
00:17:793 (17793|2,17943|2,18018|1) - Esto yo le haria un ctrl+h, para mantener la motion del trill. Algo similar tendrias que hacer 00:03:318 - aca. (en los casos de los 14-23 trills ya se mantiene la motion)

Yo haria 00:42:543 (42543|3,42618|0,42618|1,42693|2,42768|1,42768|0,42843|3,42918|0,42918|1,42993|2,43068|1,43068|0,43143|3,43218|2,43218|1,43218|0,43293|3) - ctrl+h a esto y moveria ese jack que se forma. Para evitar un anchor largo en la primera columna. Algo asi? Alguna forma que quite ese anchor y te parezca comoda vale.



02:42:693 (162693|2,162693|3) - :thinking: que es esto

03:05:868 (185868|2) - Esta la moveria a 4, ya que en 3 tenes el minijack y los timings son distintos, en 4 tenes una especie de anchor, algo incomodo pero al menos consistente. No te digo a 1 porque lo haria muy rolly y quizas medio aburrido. Depende lo que hagas, ojo con la LN que le sigue.

owo
Topic Starter
Kaito-kun

juankristal wrote:

Justice
00:17:793 (17793|2,17943|2,18018|1) - Esto yo le haria un ctrl+h, para mantener la motion del trill. Algo similar tendrias que hacer 00:03:318 - aca. (en los casos de los 14-23 trills ya se mantiene la motion) Buena idea, aplicado para ambos trills que mostraste

Yo haria 00:42:543 (42543|3,42618|0,42618|1,42693|2,42768|1,42768|0,42843|3,42918|0,42918|1,42993|2,43068|1,43068|0,43143|3,43218|2,43218|1,43218|0,43293|3) - ctrl+h a esto y moveria ese jack que se forma. Para evitar un anchor largo en la primera columna. Algo asi? Alguna forma que quite ese anchor y te parezca comoda vale.


Y yo que tarde como una hora intentando hacer eso lo mas comodo posible, y tu brincas de repente con una idea que nunca se me ocurrio XD. Aplicado tal y como esta en la imagen.


02:42:693 (162693|2,162693|3) - :thinking: que es esto Practicamente, despues del trill, suena el mismo patron que 02:43:818 (163818|0,163818|3,163893|1,163893|2,163968|3,163968|0) -, por eso la doble (la primera no es una doble por el jack inintencional que crearia).

03:05:868 (185868|2) - Esta la moveria a 4, ya que en 3 tenes el minijack y los timings son distintos, en 4 tenes una especie de anchor, algo incomodo pero al menos consistente. No te digo a 1 porque lo haria muy rolly y quizas medio aburrido. Depende lo que hagas, ojo con la LN que le sigue. Movi la LN a la 3ra columna, y puse la nota en la 4ta como dijiste.

owo Nuke icon soonTM :^)
Updated
juankristal
Fuego you are next
Topic Starter
Kaito-kun

juankristal wrote:

Fuego you are next

Tfw you can't use this excuse anymore

Thanks a lot juan!

And to all the retards who practically forced me to rank this :^)
Protastic101

Kaito-kun wrote:

And to all the retards who practically forced me to rank this :^)
i feel like i was the one forced into bubbling this tho >:c
Ascendance
congrats<3
Topic Starter
Kaito-kun

Protastic101 wrote:

Kaito-kun wrote:

And to all the retards who practically forced me to rank this :^)
i feel like i was the one forced into bubbling this tho >:c
No, u were forced to insta-rank my map, but you rebelled against me and bubbled it instead smh :^)

Ascendance wrote:

congrats<3
Thanks Bakascendace <3
Nelly
Congrats
tatatat
hi
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