"Handstreams be Done" - Kaito
[General]
00:07:968 (7968|3,8043|2,8118|3,8268|2,8343|3,8418|2) - These two OH minitrills one after the other on the same hand are a bit uneven in terms of weight,
so I'd try to stick one of them onto the left hand if possible, like this https://osu.ppy.sh/ss/8644368
00:37:818 (37818|1,38268|0) - Think it's a bit hard to time the release of the LN in 2 cause of the awkward 1/2 LN in 1 forcing the player to press and release on the middle finger while the index finger is still anchored down on the keyboard :thinking: Might switch the long LN to be on the right hand instead like this https://osu.ppy.sh/ss/8644393
00:46:818 (46818|1,46968|1,47118|1,47268|1) - Delet this stack. By that I mean move 00:46:968 (46968|1,47043|2) - to 3 and 1 respectively. Actually,
this is too much too explain, here's a screenshot https://osu.ppy.sh/ss/8644405
00:51:768 (51768|2,51768|3) - Since there's no kick/snare/anythingelse here, I think using a single note would be fine cause the sound doesnt hold the same kind of weight the drums do. Removing the note at 00:51:768 (51768|3) - would be best imo to avoid the three note stack
00:51:918 (51918|3,51918|0,52068|0,52068|2) - These too. Could use short LNs to represent the sampled vocals like this maybe? https://osu.ppy.sh/ss/8644414
00:52:743 (52743|2,52818|3,52818|1,52893|2) - "There are no diamond patterns left." L I E S
01:01:368 (61368|2,61368|1,61368|3,61668|2,61668|0,61668|3,61968|0,61968|3,61968|1) - i hope you know i hate your layering (dw tho, it's fine)
01:41:718 (101718|2,101755|3,101793|1,101830|0,101868|2,101905|3,101943|1,101980|0) - #banantirollsandmakethemsplitrollsinstead https://osu.ppy.sh/ss/8644430 . Alternatively, if you hate the player and everything that is good in life, you could use different rolls within the burst like so but it probably plays like AIDS at 200 bpm https://osu.ppy.sh/ss/8644435
02:12:843 (132843|1,132918|0,132993|1) - Kill this direction turn pls
02:15:543 (135543|0,135618|1,135618|2) - Might as well just make the entire thing monodirectional cause it's only at the very last two notes here that you change direction. I dont think it's worth it at that point lol, just make it linear and stick with it for two beats.
02:19:668 (139668|2,139743|1,139818|0,139893|1,139968|2,140043|3,140118|1,140118|2,140193|0) - s t a i r t i m e
02:53:268 (173268|1,173343|0,173418|2,173418|3,173493|0,173568|1) - "Yes, let me put all the movement on the left hand and the right hand can do nothing because this is pre-dq dysnomia lite."
03:23:493 (203493|3,203568|0,203643|2) - Not like there's any real emphasis in the music here, so I dont see a reason to space these notes out so much and make the hand movement a lot larger than it has been previously in the stream sections :/
03:34:143 (214143|1,214218|0,214293|1) - pls also delete or put it on the other hand to make the strain even with 03:33:843 (213843|0,213918|1,213993|0) - , like so https://osu.ppy.sh/ss/8644467 . Also cleared up a 5 note stack in there so yey
03:39:318 - Small sound here, dunno if you wanna add it, probs not to emphasize the sudden loss in musical intensity I guess. Something to consider thoughif you wanted to add svs /me fly away
04:06:018 (246018|1) - Move to col 4 to avoid a three note stack at 04:05:718 (245718|1,245868|1,246018|1) - ? Also follows your two note stack pattern at 04:05:418 (245418|0,245568|0,245568|2,245718|2) -
[Extra]
00:13:743 (13743|1,13818|0,13893|1) - reeee. I think inverting the OH trill makes it easier to play though, so instead of 2-1-2, you could make it 1-2-1
00:42:093 (42093|0,42168|2,42243|1,42393|1,42468|2,42543|3) - I'd suggest trilling these similar to what you did in the JbD diff cause the sound's a bit more muted now. Something kind of like this might work https://osu.ppy.sh/ss/8644629
00:52:593 (52593|0,52668|1,52743|2,52818|3,52818|0,52893|2,52968|1,53043|0) - by god you hate me
00:52:968 (52968|1,53043|0,53118|2,53118|3,53193|0,53268|1) - Wouldn't suggest doing asymmetrical patterns like this cause all the movement ends up being pushed to one hand while the other hand just kind of hangs around doing nothing. I'd instead make it symmetrical so both hands get a similar strain https://osu.ppy.sh/ss/8644632
01:45:618 - Starting here, I'm noticing quite a bit of right hand bias as that's where all the movement tends to be focused in, and a lot of the chords are focused on the left hand as they include at least one note on that hand like 01:45:918 (105918|1,105918|0) - 01:45:918 (105918|1,105918|0,106218|0,106518|1,106818|1,107418|1,107418|0,107718|1,108018|0) - and so on
02:17:718 - Possibly the only time so far into the chart I've seen you use a triple for the snare here. Think it'd be more consistent to just use a jump instead as that's what the earlier parts of the chart give the impression of.
02:22:818 - Fam, let's talk spread https://osu.ppy.sh/ss/8644659 . Extra is a simple 1/2 stream with jumps every 2/1 whereas JbD is full on triple + jump 1/2 spam. Hell, antalf's diff is harder than yours here lol. I would suggest using 1/2 jumps everywhere as it would be easier than JbD but harder than antalf's diff.
03:39:618 - is literally harder.
[Sandalf's Insane]
00:05:268 (5268|0,5343|2,5418|0,5418|1) - Any real reason to space this out? So far all the notes in this intro section have been really well connected to each other, and then there's this sudden break in that smooth hand movement for a sound that doesn't really stand out like it does at 00:12:468 -
00:35:568 (35568|2,35568|1,35718|3,35718|2) - Dunno why you'd change the structure of the 1/2 jumps so far into the phrase. For consistency, would be better to simply leave it as [12] as the sound doesnt have a significant enough change to warrant the pattern variation imo
00:51:618 (51618|0,51618|3,51768|3,51768|0,51918|3,51918|0,52068|1,52068|2) - can i veto the mapper's existence for overemphasizing vocals
00:52:668 (52668|1,52743|3,52818|1) - Would rather there not be an odd disconnect here if there isn't emphasis from the music to warrant the movement change
00:55:218 (55218|3,55293|2,55368|3,55443|2,55518|3) - five note trills weee. For real though, you've kept them down to 4 notes at the max, so suddenly tacking on an extra note at the end cause you can is inconsistent to the earlier sections.
01:14:868 (74868|3,75018|0,75018|2) - hi, i think you got ur emphasis wrong cause the kick comes on the upbeat, not the downbeat. You basically have to control J this but make sure the pattern doesnt become cancer
01:15:168 (75168|1,75318|2,75318|3) - ^ It pretty much all moved to the upbeat like this https://osu.ppy.sh/ss/8644724
01:19:518 (79518|3,79518|1,79668|2,79668|0) - tbh, think it'd be cool to stack these jumps with each other since they're the same two snares back to back.
Also adds some variation to the gameplay since a lot of this diff so far is just simple streaming with the occasional disconnect for extra emphasis.
01:23:268 (83268|1) - Well, even if you dont take my above suggestion, for consistency, move this to 4 cause you started off with a complementary chord when mapping the stacked snares.
02:29:418 (149418|3,149718|3) - They're the same pitch, that's true, but so are all the LNs following before it, so there's no reason to stack these LNs in the same column as each other. It's a bit misleading because before the player even gets to that part of the music, they'll see it and probably assume the music will be slightly different due to the structure change in those two beats.
02:33:168 (153168|3,153318|3) - but why
03:37:818 - missing a jump here
03:58:818 (238818|1,238968|2,239118|1) - I'd control H here to avoid the 1/2 ministack at 03:58:668 (238668|1) - as I don't believe there's anything in the last beat of the measure to warrant the change in feeling.
[Hard]
00:27:768 - I think it would be fine to add a 1/2 LN here to represent the short 1/4 triplet in the same place. Maybe like this https://osu.ppy.sh/ss/8648237
00:42:018 - to 00:42:618 - I think it'd be nice to change up the styles and visuals here to show that the music is a bit different here. I would have suggested lowering the density but obviously the drum line is still there, but maybe using some obvious trills would help? https://osu.ppy.sh/ss/8648249 . Or you could try some stacks too but I dont think there's as much musical justification for it.
00:51:618 (51618|1,51768|2) - Could be nice to stack these in the same column cause the vocal sample is the same pitch
01:14:418 - I think in this measure, it'd be nice to leave out the 1/1 notes and instead just focus on the kicks in the upbeat. It'd also help to bridge the gap to Normal as normal only uses single notes on each upbeat, so there's a 1/1 space between each note. https://osu.ppy.sh/ss/8648276
01:23:118 (83118|1,83118|0,83268|3,83268|2,83718|1,83718|2,83868|0,83868|3) - I think it'd do for some nice variation here if you stacked the snares with each other because the way it is now doesnt give any special emphasis to any part of the music since the pattern's the same all around.
01:47:868 (107868|1,108018|0,108018|2,108168|3,108318|2,108318|0,108468|1) - t r i g g e r e d. For real though, that lack of notes in col 2 is :c
02:45:318 (165318|2,165618|2,165918|2,166218|2) - #bandis
02:54:168 (174168|1,174318|2,174318|0,174468|3,174618|0,174618|2,174768|1) - #bandistoo
03:02:268 (182268|2,182418|3,182418|1,182568|0,182718|1,182718|3,182868|2) - ^
03:16:068 (196068|2,196218|3,196218|1,196368|0,196518|3,196518|1,196668|2) - Christ, this is the new diamond pattern isnt it
Just a comment, but for the 1/2 jump trills that are commonly found in this diff, I think you could try using some other kind of jumps aside from a chord and its complement. Feels a bit dull to play the jumptrill when you could stack a couple of the notes imo, like this https://osu.ppy.sh/ss/8648473
[Normal]
00:02:418 (2418|3,2718|2,3018|1) - Might be a cool idea to stack all the kicks and stuff into one column and the snares into another (doesn't solely have to be one column, could just be for that measure). So something like this https://osu.ppy.sh/ss/8648488
00:28:818 - Intentionally made the 1/1 kicks follow the exact same 1-2-3-4 pattern? Not like there's anything wrong with it but it's kind of bland in my opinion.
00:28:818 - I'd add a jump here just cause the crash is super loud :thinking: and also you have jumps for all the crashes starting in the kiai, so consistency I guess?
00:51:618 (51618|1) - Remove note? In the other instances where there was a measure long LN, it was only a single note. See 00:36:018 (36018|3) - 00:42:618 (42618|0) - 00:44:418 (44418|3) - and so on
01:32:418 (92418|1,92718|1) - Dunno why these are stacked tbh. Not like you've done it anywhere else in this transitional section aside from the 3/2 stacks like 01:31:518 (91518|1,91968|1) - or 01:33:918 (93918|1,94368|1) -
02:42:318 (162318|2) - Bit of a variation here would be to use a 1/1 LN for the 1/4 snare roll
02:46:218 (166218|3) - Move this to col 3 to stack with 02:45:618 (165618|2,165918|2) - for the kicks? You could also do something similar for the snares at 02:43:518 (163518|1,163968|1) -
03:10:818 - to 03:15:168 - tfw col 2 rejection
[Easy]
In VC, I told you the spread in the beginning needs to die :^)
00:47:118 (47118|1) - I'd overlap this with 00:47:418 (47418|2) - since the sounds kind of build off each other rather than have a clear separation of sound
00:51:918 (51918|2,52218|1) - I'd break off the connected patterns here and instead separate the notes a bit to emphasize the vocal here, like so https://osu.ppy.sh/ss/8648831
01:14:568 - I'd add a note here so that the switch from 1/1 downbeats to the 1/2 upbeat is much easier for the player to grasp, instead of trying to read a 3/2 rhythm.
01:18:018 - to 01:20:718 - col 2 fam pls
01:37:668 - I'd also add a note here just cause the crash + kick is way too emphasized to just straight up ignore.
01:38:418 - ^
01:39:318 - ^
01:39:618 (99618|0) - I'd shorten this to end at 01:41:418 - , and then add a 1/1 LN on 01:41:718 - in col 1 to represent the change in the buzz or whatever it's called
02:03:318 - Do a similar thing here if you accepted the above by adding a 1/1 LN in col 4
02:01:218 - Similar stuff I mentioned to not ignoring the obvious crashes and kicks aaaa
02:07:818 (127818|2) - I'd ignore this LN in favor of the snare here since I think it's something players would be more inclined to focus on percussion instead of the weird synth thing going on
03:06:018 - Why not do here what you did at 02:15:618 - with the LNs on the 2nd and 4th downbeats?
03:14:868 - add kick or riot
04:05:568 - 04:05:868 - ^
03:20:418 - where mah crash at
- The fact that gandalf's insane and extra share the same OD/HP values bothers me even though I know both are justified. Might just do OD/HP 8.2/8.2 for Extra though cause jumpstreams and HP 8 is a tad forgiving for the speed and note density.
- Chill on the OD of Hard a bit, they're just 1/2 jumpstreams. OD 7.7 would be best at most cause there's still a lot of short LN holds to deal with in the latter half of the song.
- save filespace by making the bg .jpg pls https://puu.sh/wP9aa.jpg
- Tbh, where the preview point is at now feels a bit anticlimactic and doesnt really get across the actual feeling of the song. I would instead put it at 02:22:818 - which seems like the climax
tfw no kiai time there tho smh
00:07:968 (7968|3,8043|2,8118|3,8268|2,8343|3,8418|2) - These two OH minitrills one after the other on the same hand are a bit uneven in terms of weight,
so I'd try to stick one of them onto the left hand if possible, like this https://osu.ppy.sh/ss/8644368
00:37:818 (37818|1,38268|0) - Think it's a bit hard to time the release of the LN in 2 cause of the awkward 1/2 LN in 1 forcing the player to press and release on the middle finger while the index finger is still anchored down on the keyboard :thinking: Might switch the long LN to be on the right hand instead like this https://osu.ppy.sh/ss/8644393
00:46:818 (46818|1,46968|1,47118|1,47268|1) - Delet this stack. By that I mean move 00:46:968 (46968|1,47043|2) - to 3 and 1 respectively. Actually,
this is too much too explain, here's a screenshot https://osu.ppy.sh/ss/8644405
00:51:768 (51768|2,51768|3) - Since there's no kick/snare/anythingelse here, I think using a single note would be fine cause the sound doesnt hold the same kind of weight the drums do. Removing the note at 00:51:768 (51768|3) - would be best imo to avoid the three note stack
00:51:918 (51918|3,51918|0,52068|0,52068|2) - These too. Could use short LNs to represent the sampled vocals like this maybe? https://osu.ppy.sh/ss/8644414
00:52:743 (52743|2,52818|3,52818|1,52893|2) - "There are no diamond patterns left." L I E S
01:01:368 (61368|2,61368|1,61368|3,61668|2,61668|0,61668|3,61968|0,61968|3,61968|1) - i hope you know i hate your layering (dw tho, it's fine)
01:41:718 (101718|2,101755|3,101793|1,101830|0,101868|2,101905|3,101943|1,101980|0) - #banantirollsandmakethemsplitrollsinstead https://osu.ppy.sh/ss/8644430 . Alternatively, if you hate the player and everything that is good in life, you could use different rolls within the burst like so but it probably plays like AIDS at 200 bpm https://osu.ppy.sh/ss/8644435
02:12:843 (132843|1,132918|0,132993|1) - Kill this direction turn pls
02:15:543 (135543|0,135618|1,135618|2) - Might as well just make the entire thing monodirectional cause it's only at the very last two notes here that you change direction. I dont think it's worth it at that point lol, just make it linear and stick with it for two beats.
02:19:668 (139668|2,139743|1,139818|0,139893|1,139968|2,140043|3,140118|1,140118|2,140193|0) - s t a i r t i m e
02:53:268 (173268|1,173343|0,173418|2,173418|3,173493|0,173568|1) - "Yes, let me put all the movement on the left hand and the right hand can do nothing because this is pre-dq dysnomia lite."
03:23:493 (203493|3,203568|0,203643|2) - Not like there's any real emphasis in the music here, so I dont see a reason to space these notes out so much and make the hand movement a lot larger than it has been previously in the stream sections :/
03:34:143 (214143|1,214218|0,214293|1) - pls also delete or put it on the other hand to make the strain even with 03:33:843 (213843|0,213918|1,213993|0) - , like so https://osu.ppy.sh/ss/8644467 . Also cleared up a 5 note stack in there so yey
03:39:318 - Small sound here, dunno if you wanna add it, probs not to emphasize the sudden loss in musical intensity I guess. Something to consider though
04:06:018 (246018|1) - Move to col 4 to avoid a three note stack at 04:05:718 (245718|1,245868|1,246018|1) - ? Also follows your two note stack pattern at 04:05:418 (245418|0,245568|0,245568|2,245718|2) -
[Extra]
00:13:743 (13743|1,13818|0,13893|1) - reeee. I think inverting the OH trill makes it easier to play though, so instead of 2-1-2, you could make it 1-2-1
00:42:093 (42093|0,42168|2,42243|1,42393|1,42468|2,42543|3) - I'd suggest trilling these similar to what you did in the JbD diff cause the sound's a bit more muted now. Something kind of like this might work https://osu.ppy.sh/ss/8644629
00:52:593 (52593|0,52668|1,52743|2,52818|3,52818|0,52893|2,52968|1,53043|0) - by god you hate me
00:52:968 (52968|1,53043|0,53118|2,53118|3,53193|0,53268|1) - Wouldn't suggest doing asymmetrical patterns like this cause all the movement ends up being pushed to one hand while the other hand just kind of hangs around doing nothing. I'd instead make it symmetrical so both hands get a similar strain https://osu.ppy.sh/ss/8644632
01:45:618 - Starting here, I'm noticing quite a bit of right hand bias as that's where all the movement tends to be focused in, and a lot of the chords are focused on the left hand as they include at least one note on that hand like 01:45:918 (105918|1,105918|0) - 01:45:918 (105918|1,105918|0,106218|0,106518|1,106818|1,107418|1,107418|0,107718|1,108018|0) - and so on
02:17:718 - Possibly the only time so far into the chart I've seen you use a triple for the snare here. Think it'd be more consistent to just use a jump instead as that's what the earlier parts of the chart give the impression of.
02:22:818 - Fam, let's talk spread https://osu.ppy.sh/ss/8644659 . Extra is a simple 1/2 stream with jumps every 2/1 whereas JbD is full on triple + jump 1/2 spam. Hell, antalf's diff is harder than yours here lol. I would suggest using 1/2 jumps everywhere as it would be easier than JbD but harder than antalf's diff.
03:39:618 - is literally harder.
[Sandalf's Insane]
00:05:268 (5268|0,5343|2,5418|0,5418|1) - Any real reason to space this out? So far all the notes in this intro section have been really well connected to each other, and then there's this sudden break in that smooth hand movement for a sound that doesn't really stand out like it does at 00:12:468 -
00:35:568 (35568|2,35568|1,35718|3,35718|2) - Dunno why you'd change the structure of the 1/2 jumps so far into the phrase. For consistency, would be better to simply leave it as [12] as the sound doesnt have a significant enough change to warrant the pattern variation imo
00:51:618 (51618|0,51618|3,51768|3,51768|0,51918|3,51918|0,52068|1,52068|2) - can i veto the mapper's existence for overemphasizing vocals
00:52:668 (52668|1,52743|3,52818|1) - Would rather there not be an odd disconnect here if there isn't emphasis from the music to warrant the movement change
00:55:218 (55218|3,55293|2,55368|3,55443|2,55518|3) - five note trills weee. For real though, you've kept them down to 4 notes at the max, so suddenly tacking on an extra note at the end cause you can is inconsistent to the earlier sections.
01:14:868 (74868|3,75018|0,75018|2) - hi, i think you got ur emphasis wrong cause the kick comes on the upbeat, not the downbeat. You basically have to control J this but make sure the pattern doesnt become cancer
01:15:168 (75168|1,75318|2,75318|3) - ^ It pretty much all moved to the upbeat like this https://osu.ppy.sh/ss/8644724
01:19:518 (79518|3,79518|1,79668|2,79668|0) - tbh, think it'd be cool to stack these jumps with each other since they're the same two snares back to back.
Also adds some variation to the gameplay since a lot of this diff so far is just simple streaming with the occasional disconnect for extra emphasis.
01:23:268 (83268|1) - Well, even if you dont take my above suggestion, for consistency, move this to 4 cause you started off with a complementary chord when mapping the stacked snares.
02:29:418 (149418|3,149718|3) - They're the same pitch, that's true, but so are all the LNs following before it, so there's no reason to stack these LNs in the same column as each other. It's a bit misleading because before the player even gets to that part of the music, they'll see it and probably assume the music will be slightly different due to the structure change in those two beats.
02:33:168 (153168|3,153318|3) - but why
03:37:818 - missing a jump here
03:58:818 (238818|1,238968|2,239118|1) - I'd control H here to avoid the 1/2 ministack at 03:58:668 (238668|1) - as I don't believe there's anything in the last beat of the measure to warrant the change in feeling.
[Hard]
00:27:768 - I think it would be fine to add a 1/2 LN here to represent the short 1/4 triplet in the same place. Maybe like this https://osu.ppy.sh/ss/8648237
00:42:018 - to 00:42:618 - I think it'd be nice to change up the styles and visuals here to show that the music is a bit different here. I would have suggested lowering the density but obviously the drum line is still there, but maybe using some obvious trills would help? https://osu.ppy.sh/ss/8648249 . Or you could try some stacks too but I dont think there's as much musical justification for it.
00:51:618 (51618|1,51768|2) - Could be nice to stack these in the same column cause the vocal sample is the same pitch
01:14:418 - I think in this measure, it'd be nice to leave out the 1/1 notes and instead just focus on the kicks in the upbeat. It'd also help to bridge the gap to Normal as normal only uses single notes on each upbeat, so there's a 1/1 space between each note. https://osu.ppy.sh/ss/8648276
01:23:118 (83118|1,83118|0,83268|3,83268|2,83718|1,83718|2,83868|0,83868|3) - I think it'd do for some nice variation here if you stacked the snares with each other because the way it is now doesnt give any special emphasis to any part of the music since the pattern's the same all around.
01:47:868 (107868|1,108018|0,108018|2,108168|3,108318|2,108318|0,108468|1) - t r i g g e r e d. For real though, that lack of notes in col 2 is :c
02:45:318 (165318|2,165618|2,165918|2,166218|2) - #bandis
02:54:168 (174168|1,174318|2,174318|0,174468|3,174618|0,174618|2,174768|1) - #bandistoo
03:02:268 (182268|2,182418|3,182418|1,182568|0,182718|1,182718|3,182868|2) - ^
03:16:068 (196068|2,196218|3,196218|1,196368|0,196518|3,196518|1,196668|2) - Christ, this is the new diamond pattern isnt it
Just a comment, but for the 1/2 jump trills that are commonly found in this diff, I think you could try using some other kind of jumps aside from a chord and its complement. Feels a bit dull to play the jumptrill when you could stack a couple of the notes imo, like this https://osu.ppy.sh/ss/8648473
[Normal]
00:02:418 (2418|3,2718|2,3018|1) - Might be a cool idea to stack all the kicks and stuff into one column and the snares into another (doesn't solely have to be one column, could just be for that measure). So something like this https://osu.ppy.sh/ss/8648488
00:28:818 - Intentionally made the 1/1 kicks follow the exact same 1-2-3-4 pattern? Not like there's anything wrong with it but it's kind of bland in my opinion.
00:28:818 - I'd add a jump here just cause the crash is super loud :thinking: and also you have jumps for all the crashes starting in the kiai, so consistency I guess?
00:51:618 (51618|1) - Remove note? In the other instances where there was a measure long LN, it was only a single note. See 00:36:018 (36018|3) - 00:42:618 (42618|0) - 00:44:418 (44418|3) - and so on
01:32:418 (92418|1,92718|1) - Dunno why these are stacked tbh. Not like you've done it anywhere else in this transitional section aside from the 3/2 stacks like 01:31:518 (91518|1,91968|1) - or 01:33:918 (93918|1,94368|1) -
02:42:318 (162318|2) - Bit of a variation here would be to use a 1/1 LN for the 1/4 snare roll
02:46:218 (166218|3) - Move this to col 3 to stack with 02:45:618 (165618|2,165918|2) - for the kicks? You could also do something similar for the snares at 02:43:518 (163518|1,163968|1) -
03:10:818 - to 03:15:168 - tfw col 2 rejection
[Easy]
In VC, I told you the spread in the beginning needs to die :^)
00:47:118 (47118|1) - I'd overlap this with 00:47:418 (47418|2) - since the sounds kind of build off each other rather than have a clear separation of sound
00:51:918 (51918|2,52218|1) - I'd break off the connected patterns here and instead separate the notes a bit to emphasize the vocal here, like so https://osu.ppy.sh/ss/8648831
01:14:568 - I'd add a note here so that the switch from 1/1 downbeats to the 1/2 upbeat is much easier for the player to grasp, instead of trying to read a 3/2 rhythm.
01:18:018 - to 01:20:718 - col 2 fam pls
01:37:668 - I'd also add a note here just cause the crash + kick is way too emphasized to just straight up ignore.
01:38:418 - ^
01:39:318 - ^
01:39:618 (99618|0) - I'd shorten this to end at 01:41:418 - , and then add a 1/1 LN on 01:41:718 - in col 1 to represent the change in the buzz or whatever it's called
02:03:318 - Do a similar thing here if you accepted the above by adding a 1/1 LN in col 4
02:01:218 - Similar stuff I mentioned to not ignoring the obvious crashes and kicks aaaa
02:07:818 (127818|2) - I'd ignore this LN in favor of the snare here since I think it's something players would be more inclined to focus on percussion instead of the weird synth thing going on
03:06:018 - Why not do here what you did at 02:15:618 - with the LNs on the 2nd and 4th downbeats?
03:14:868 - add kick or riot
04:05:568 - 04:05:868 - ^
03:20:418 - where mah crash at
said I'd finish tonight but it's 3:40 am and procrastination got to me, so I'll finish the rest of it tomorrow morning by editing my post