Protastic101 wrote:
"Handstreams be Done" - Kaito[General][Justitu Be Done-u >////<]
- The fact that gandalf's insane and extra share the same OD/HP values bothers me even though I know both are justified. Might just do OD/HP 8.2/8.2 for Extra though cause jumpstreams and HP 8 is a tad forgiving for the speed and note density. Made them 8.3 instead, because I don't wanna prove you right :^)
- Chill on the OD of Hard a bit, they're just 1/2 jumpstreams. OD 7.7 would be best at most cause there's still a lot of short LN holds to deal with in the latter half of the song. Made it 7.8 instead for the same
definitely logicalreason as above :^)- save filespace by making the bg .jpg pls https://puu.sh/wP9aa.jpg Make ur face .jpg to save air pls :^)
- Tbh, where the preview point is at now feels a bit anticlimactic and doesnt really get across the actual feeling of the song. I would instead put it at 02:22:818 - which seems like the climax
tfw no kiai time there tho smhDoesn't really feel correct there, as most you can hear is the chorus at full volume, so not really what I want as preview.
00:07:968 (7968|3,8043|2,8118|3,8268|2,8343|3,8418|2) - These two OH minitrills one after the other on the same hand are a bit uneven in terms of weight,
so I'd try to stick one of them onto the left hand if possible, like this https://osu.ppy.sh/ss/8644368 but Right Hand > Left Hand >:^(
00:37:818 (37818|1,38268|0) - Think it's a bit hard to time the release of the LN in 2 cause of the awkward 1/2 LN in 1 forcing the player to press and release on the middle finger while the index finger is still anchored down on the keyboard :thinking: Might switch the long LN to be on the right hand instead like this https://osu.ppy.sh/ss/8644393 It's not hard, u just suk :^)
00:46:818 (46818|1,46968|1,47118|1,47268|1) - Delet this stack. By that I mean move 00:46:968 (46968|1,47043|2) - to 3 and 1 respectively. Actually,
this is too much too explain, here's a screenshot https://osu.ppy.sh/ss/8644405 00:47:043 (47043|0,47193|0,47343|0,47493|0,47643|0) - S T A C K S. Seriously tho, changed the patterning a little bit to avoid making the stacks even worse
00:51:768 (51768|2,51768|3) - Since there's no kick/snare/anythingelse here, I think using a single note would be fine cause the sound doesnt hold the same kind of weight the drums do. Removing the note at 00:51:768 (51768|3) - would be best imo to avoid the three note stack But having them as singles will make them feel underwhelming, so it's better to leave them as doubles
00:51:918 (51918|3,51918|0,52068|0,52068|2) - These too. Could use short LNs to represent the sampled vocals like this maybe? https://osu.ppy.sh/ss/8644414 Don't really find it appealing having 1/4 long LNs on this section, considering it's easy to get random 200s on them, and even more with the OD being 8.8
00:52:743 (52743|2,52818|3,52818|1,52893|2) - "There are no diamond patterns left." L I E S It's either that or a stack, and I prefer having diamond patterns than more stacks than there already are
01:01:368 (61368|2,61368|1,61368|3,61668|2,61668|0,61668|3,61968|0,61968|3,61968|1) - i hope you know i hate your layering (dw tho, it's fine) Don't worry, it's a high-level mapping technique :^)
01:41:718 (101718|2,101755|3,101793|1,101830|0,101868|2,101905|3,101943|1,101980|0) - #banantirollsandmakethemsplitrollsinstead https://osu.ppy.sh/ss/8644430 . Alternatively, if you hate the player and everything that is good in life, you could use different rolls within the burst like so but it probably plays like AIDS at 200 bpm https://osu.ppy.sh/ss/8644435 As a very wise man once said: "Life Starts at 200BPM" :^)
02:12:843 (132843|1,132918|0,132993|1) - Kill this direction turn pls Trying to go with weird patterning to represent static better (since I'm not trilling it like on other sections, because we all know how much you love diamonds :^) ). And it does play pretty well imo.
02:15:543 (135543|0,135618|1,135618|2) - Might as well just make the entire thing monodirectional cause it's only at the very last two notes here that you change direction. I dont think it's worth it at that point lol, just make it linear and stick with it for two beats. if I add 1/16 bursts there,
does it make it worth? :^)
02:19:668 (139668|2,139743|1,139818|0,139893|1,139968|2,140043|3,140118|1,140118|2,140193|0) - s t a i r t i m e R E P A T T E R N T I E M
02:53:268 (173268|1,173343|0,173418|2,173418|3,173493|0,173568|1) - "Yes, let me put all the movement on the left hand and the right hand can do nothing because this is pre-dq dysnomia lite." You know what I hate about accepting your suggestion? The fact that I had to fucking change 1/4 of the handstream just to avoid stacks after the pattern change :^D Die pls. Wait no, pls insta-rank, then die pls
03:23:493 (203493|3,203568|0,203643|2) - Not like there's any real emphasis in the music here, so I dont see a reason to space these notes out so much and make the hand movement a lot larger than it has been previously in the stream sections :/ Well, they were making space in the middle to avoid the nuke that's falling to ur face after this :^)
03:34:143 (214143|1,214218|0,214293|1) - pls also delete or put it on the other hand to make the strain even with 03:33:843 (213843|0,213918|1,213993|0) - , like so https://osu.ppy.sh/ss/8644467 . Also cleared up a 5 note stack in there so yey Made the pattern more "fun" to play instead >:^D
03:39:318 - Small sound here, dunno if you wanna add it, probs not to emphasize the sudden loss in musical intensity I guess. Something to consider thoughif you wanted to add svs/me fly away Don't really have plans to add SVssince I suck at making them,
so I added the note on all difficulties (touched Antalf's difficulty too to avoid having inconsistencies)
04:06:018 (246018|1) - Move to col 4 to avoid a three note stack at 04:05:718 (245718|1,245868|1,246018|1) - ? Also follows your two note stack pattern at 04:05:418 (245418|0,245568|0,245568|2,245718|2) - U mean col 1, rite?God, a BN who can't even count smh tbh famshot as fuck
[Extra]
00:13:743 (13743|1,13818|0,13893|1) - reeee. I think inverting the OH trill makes it easier to play though, so instead of 2-1-2, you could make it 1-2-1 how about 1-1-1? :^)
00:42:093 (42093|0,42168|2,42243|1,42393|1,42468|2,42543|3) - I'd suggest trilling these similar to what you did in the JbD diff cause the sound's a bit more muted now. Something kind of like this might work https://osu.ppy.sh/ss/8644629 Changed to something more retarded :^)
00:52:593 (52593|0,52668|1,52743|2,52818|3,52818|0,52893|2,52968|1,53043|0) - by god you hate me Precisely because I hate you,
I'll keep it :^)
00:52:968 (52968|1,53043|0,53118|2,53118|3,53193|0,53268|1) - Wouldn't suggest doing asymmetrical patterns like this cause all the movement ends up being pushed to one hand while the other hand just kind of hangs around doing nothing. I'd instead make it symmetrical so both hands get a similar strain https://osu.ppy.sh/ss/8644632 Agreed, but here, the strain is on the left hand, but 1 beat later, the strain is on the right side, which balances out the pattern, so in this specific case, it should be fine
01:45:618 - Starting here, I'm noticing quite a bit of right hand bias as that's where all the movement tends to be focused in, and a lot of the chords are focused on the left hand as they include at least one note on that hand like 01:45:918 (105918|1,105918|0) - 01:45:918 (105918|1,105918|0,106218|0,106518|1,106818|1,107418|1,107418|0,107718|1,108018|0) - and so on I was just trying to represent how biased ur existence is :^(
02:17:718 - Possibly the only time so far into the chart I've seen you use a triple for the snare here. Think it'd be more consistent to just use a jump instead as that's what the earlier parts of the chart give the impression of. You should be jumping off a cliff instead of removing my hands >:^( But after you insta-rank my maps pls k thx bby <3
02:22:818 - Fam, let's talk spread https://osu.ppy.sh/ss/8644659 . Extra is a simple 1/2 stream with jumps every 2/1 whereas JbD is full on triple + jump 1/2 spam. Hell, antalf's diff is harder than yours here lol. I would suggest using 1/2 jumps everywhere as it would be easier than JbD but harder than antalf's diff.
03:39:618 - is literally harder. Did the same as Antalf's diff (and the section you pointed out).
[Hard]
00:27:768 - I think it would be fine to add a 1/2 LN here to represent the short 1/4 triplet in the same place. Maybe like this https://osu.ppy.sh/ss/8648237 Can I smack u with that triplet? :^)
00:42:018 - to 00:42:618 - I think it'd be nice to change up the styles and visuals here to show that the music is a bit different here. I would have suggested lowering the density but obviously the drum line is still there, but maybe using some obvious trills would help? https://osu.ppy.sh/ss/8648249 . Or you could try some stacks too but I dont think there's as much musical justification for it. Ur suggestion is as good as my Dysnomia diff before our check :^). Anyways, I did some repatterning to make it feel a tad bit more "special"
00:51:618 (51618|1,51768|2) - Could be nice to stack these in the same column cause the vocal sample is the same pitch How about a stack consisting of a nuke, you and another nuke above you? :^)
01:14:418 - I think in this measure, it'd be nice to leave out the 1/1 notes and instead just focus on the kicks in the upbeat. It'd also help to bridge the gap to Normal as normal only uses single notes on each upbeat, so there's a 1/1 space between each note. https://osu.ppy.sh/ss/8648276 But what do I do with the left out notes? Leave them homeless, without a job? D: U MONSTER
01:23:118 (83118|1,83118|0,83268|3,83268|2,83718|1,83718|2,83868|0,83868|3) - I think it'd do for some nice variation here if you stacked the snares with each other because the way it is now doesnt give any special emphasis to any part of the music since the pattern's the same all around. I've been released from my chains!!!! Can I go full Minseo? :^)
01:47:868 (107868|1,108018|0,108018|2,108168|3,108318|2,108318|0,108468|1) - t r i g g e r e d. For real though, that lack of notes in col 2 is :c So, do I delet col 2 or na?
02:45:318 (165318|2,165618|2,165918|2,166218|2) - #bandis Removed the anchor while trying not to destroy the pattern there
02:54:168 (174168|1,174318|2,174318|0,174468|3,174618|0,174618|2,174768|1) - #bandistoo I'll ban you instead :^)
03:02:268 (182268|2,182418|3,182418|1,182568|0,182718|1,182718|3,182868|2) - ^ ^ x2 lince
03:16:068 (196068|2,196218|3,196218|1,196368|0,196518|3,196518|1,196668|2) - Christ, this is the new diamond pattern isnt it Diamonds be Done :^)
Just a comment, but for the 1/2 jump trills that are commonly found in this diff, I think you could try using some other kind of jumps aside from a chord and its complement. Feels a bit dull to play the jumptrill when you could stack a couple of the notes imo, like this https://osu.ppy.sh/ss/8648473 Well, I avoided those to avoid spiking the diff, but since you say so, I guess I'll go all out >:^D (and if shit blows up, I can blame you >:^^^D)
[Normal]
00:02:418 (2418|3,2718|2,3018|1) - Might be a cool idea to stack all the kicks and stuff into one column and the snares into another (doesn't solely have to be one column, could just be for that measure). So something like this https://osu.ppy.sh/ss/8648488 Applied for more >:^D
00:28:818 - Intentionally made the 1/1 kicks follow the exact same 1-2-3-4 pattern? Not like there's anything wrong with it but it's kind of bland in my opinion.
Made them as bland as a nuke :^)
00:28:818 - I'd add a jump here just cause the crash is super loud :thinking: and also you have jumps for all the crashes starting in the kiai, so consistency I guess? Hope you crash with this crash :^) Best joke 2k17
00:51:618 (51618|1) - Remove note? In the other instances where there was a measure long LN, it was only a single note. See 00:36:018 (36018|3) - 00:42:618 (42618|0) - 00:44:418 (44418|3) - and so on Oops, my bad :^)
01:32:418 (92418|1,92718|1) - Dunno why these are stacked tbh. Not like you've done it anywhere else in this transitional section aside from the 3/2 stacks like 01:31:518 (91518|1,91968|1) - or 01:33:918 (93918|1,94368|1) - What if I told you I changed that whole section yesterday while I was Hitsounding?
:^). Anyways, guess that one slipped (like the nukes I send you :^) )
02:42:318 (162318|2) - Bit of a variation here would be to use a 1/1 LN for the 1/4 snare roll So I just need to map this roll the same way you play Justice be Done, by rolling ur face on your keyboard? :^)
02:46:218 (166218|3) - Move this to col 3 to stack with 02:45:618 (165618|2,165918|2) - for the kicks? You could also do something similar for the snares at 02:43:518 (163518|1,163968|1) - Went with the first one, but rejected the 2nd one because I don't wanna ruin my high-level mapping techniques :^)
03:10:818 - to 03:15:168 - tfw col 2 rejection Column 2 is so shitty, I originally wanted to make this 3k :^)
[Easy]
In VC, I told you the spread in the beginning needs to die :^) Leave ur insta-rank icon here and then pls go die :^)
00:47:118 (47118|1) - I'd overlap this with 00:47:418 (47418|2) - since the sounds kind of build off each other rather than have a clear separation of sound Sure, can I build ur face off? :^)
00:51:918 (51918|2,52218|1) - I'd break off the connected patterns here and instead separate the notes a bit to emphasize the vocal here, like so https://osu.ppy.sh/ss/8648831 Don't see a problem with it. Your existence, on the other hand, is a problem I'm willing to solve :^)
01:14:568 - I'd add a note here so that the switch from 1/1 downbeats to the 1/2 upbeat is much easier for the player to grasp, instead of trying to read a 3/2 rhythm. I don't like it when you are right, so I'll reject it "because it's my style" and then apply it as my own idea :^)
01:18:018 - to 01:20:718 - col 2 fam pls FUCK COL 2, I'M MAKING THIS 3K Quit w
01:37:668 - I'd also add a note here just cause the crash + kick is way too emphasized to just straight up ignore. Made them singles and added notes on those stamps
01:38:418 - ^ ^^^
01:39:318 - ^^^^ (this arrows look like the acne in ur face :^) I'm definitely getting shot for this comment)
01:39:618 (99618|0) - I'd shorten this to end at 01:41:418 - , and then add a 1/1 LN on 01:41:718 - in col 1 to represent the change in the buzz or whatever it's called Yeah, yeah, same as usual, reject ur suggestion, then applying it anyways :^)
02:03:318 - Do a similar thing here if you accepted the above by adding a 1/1 LN in col 4 ^^^ (acne again ) I'm seriously getting shot after this
02:01:218 - Similar stuff I mentioned to not ignoring the obvious crashes and kicks aaaa Fixed, unlike ur existence :^)
02:07:818 (127818|2) - I'd ignore this LN in favor of the snare here since I think it's something players would be more inclined to focus on percussion instead of the weird synth thing going on But that would make it somewhat inconsistent with the rest of the section
03:06:018 - Why not do here what you did at 02:15:618 - with the LNs on the 2nd and 4th downbeats? Because those LNs are for bursts,
and this section with LNs would be too complex for the difficulty
03:14:868 - add kick or riot kicks Prot
04:05:568 - 04:05:868 - ^ twice
03:20:418 - where mah crash at Along with my ranked beatmaps :^)
said I'd finish tonight but it's 3:40 am and procrastination got to me, so I'll finish the rest of it tomorrow morning by editing my postninja me and Ill cry
WHERE IS MY INSTA-RANK AT?!?!?!?!?!?!?!?!?!?!?! Yup, getting shot for sure