Updated with Antalf's mod reply and some metadata fix after talking about it with Prot
Protastic101 wrote:
rerecheck...[General][Justice be Done]
- The normal-hitclap sounds too similar to the music and is cut very short, seeming as if it was taken straight from the music. Antalf will deal with it :^)
00:26:418 (26418|1) - Move to 1. I notice that you never include the jump as part of your trill as evidenced by 00:01:218 (1218|1,1218|0) - 00:02:418 (2418|3,2418|0) - 00:03:618 (3618|3,3618|2) - 00:04:818 (4818|2,4818|0) - 00:06:018 (6018|0,6018|1) - and so on. Fair enough
01:03:018 (63018|2,63018|1,63318|1,63318|2,63618|1,63618|2) - repetitive [14][23] As repetitive as my memes :^)
01:11:193 - 01:11:343 - Sounds like the stuff at 02:41:118 (161118|1,161193|2,161268|1,161343|2,161418|1) - here, so I might suggest adding notes on the 1/4 for it
01:11:793 - 01:11:943 - ^, though there's plenty of other places like this so it's more just a comment than anything I intentionally ignored those sounds on this section, even tho on the other LN section near the 2nd kiai, I did map it
01:32:118 (92118|2,92118|1,92418|1,92418|2,92718|1,92718|2) - I would try to vary the [23] somehow so that it doesnt feel so repetitive It's gonna be the same way no matter where I put the double, unless I do a 1/1 stack, which I don't really think would be good here
01:37:068 (97068|2,97368|1) - I'd switch these so that they stack after the hand and not before it as I believe that's easier to hit because reasons. poke me later i guess Don't really find it different, but because it's no different, it doesn't hurt to apply it I guess
01:46:518 (106518|1,106668|1,106818|0,106818|1,106968|0,107118|0) - three note stacks
01:58:218 (118218|0,118368|0,118518|0,118518|1,118668|1,118818|1) - 01:59:118 (119118|2,119268|2,119418|1,119418|2,119568|1,119718|1) - only pointed out the ones that were chained together or didnt really give enough recovery time to the player Mostly fixed them
01:53:418 (113418|2,113493|3,113568|2,113643|1,113718|2) - bit of a weird direction turn tbh. Most of the streams in this diff change directions through a disconnect rather than a stair like pattern Can I change Insane's mapper with a directional turn? :^)
02:06:018 (126018|3,126168|3) - dont quite like the fact that this 1/2 mini stack is directly after a roll leading into the right hand. I'd put it into col 1 instead so that 02:05:868 (125868|1,125943|2,126018|3) - rolls away from it Removed the stack
02:08:418 (128418|2) - move to 4 so that the 2-3 trill has the same number in both columns (5 each) If there are 5 notes on each column, which it make Insane's mapper dissapear?
02:19:068 - to 02:19:968 - a lot of the movement is put onto the left hand with very little on the right You don't understand, do you?
I try to represent the right hand as the Monarchy and the left hand as the Slaves :^)
02:54:918 (174918|1,175068|1,175218|1,176418|1,176568|1,176718|1) - 03:00:243 (180243|1,180393|1,180543|1,180618|0,180768|0,180918|0) - stacks
03:15:618 (195618|1,195768|1,195918|1,196068|1,196218|1) - ^
03:21:918 (201918|1,202068|1,202218|1,202368|2,202518|2,202668|2,202818|0,202968|0,203118|0) - 03:24:768 (204768|3,204918|3,205068|3,205218|3) - Imma call the Stack Police and tell them u r oppressing my childs :^( cri
03:19:818 (199818|0,199968|0,200118|0,200418|0,200568|0,200718|0) - kind of putting a lot of weight in col 1 tbh That's because on the monarchy system I'm representing, I'm going with the col 1 being the slaves that tried to escape and are being punished :^)
03:33:618 (213618|2,213768|2,213918|3,213918|2,214068|3,214218|3,214218|0,214368|0,214518|0) - no real break between them My future ;-;
03:35:718 (215718|1,215718|2,216018|1,216018|2,216318|2,216318|1) - three of the same repeated jumps which puts far more weight on col 2 and 3 and barely any in 1 and 4 Trying to give a break to col 1 in this section, I mean, I'm representing slavery, but they need sleep or else they'll die
04:05:418 (245418|0,245568|0,245868|0,246018|0) - i'd make it so that the second mini stack in col 1 is on the right hand instead for a slightly more even weighting Don't see any other way to make it without making things worse
[Extra]
00:42:468 (42468|0) - move this to col 3 so that you have a ministack in all four columns like this https://osu.ppy.sh/ss/8668571 True,
rulers also have work
00:43:743 (43743|2,43818|3,43893|2,43968|1,44043|0,44118|2,44193|1,44268|0,44343|1,44418|2) - feels like trying to play spacetime stairs S P A C E T I E M
01:48:843 (108843|2,108918|1,108993|2) - put the minitrill on the other hand so that the strain is pretty much even with 01:48:468 (108468|2,108543|3,108618|2) - No
02:10:368 (130368|1,130518|1,130668|1) - stack. feels like there's no variation within these last two beats to show that the music has changed slightly and lost intensity Fixed
02:19:068 (139068|3,139143|2,139368|2,139443|3,139668|3,139743|2) - way too much movement on the right hand and very little anything on the left 02:19:218 (139218|0,139218|1,139518|1,139518|0,139818|0,139818|1) - That was representing the slavery going in arms against the Kings, but it makes more sense to have them balanced :^)
02:30:618 (150618|2,150768|3,150918|2,151068|3,151218|2,151368|3,151518|2) - trill Fixll
03:01:668 - to 03:03:093 - you've rarely held a single direction for this long #NeverForget7SuccessiveRolls
03:15:618 - to 03:17:793 - col 1 does very little Was trying to represent my existence in life :^)
Why only a pinch of salt if you can get more?! :^) Thanks for modDDMythical wrote:
1 / 2 / 3 / 4
take everything i say with a massive pinch of saltJustice Be Done00:14:943 (14943|0,15018|3,15018|1,15093|2,15168|1,15168|3,15168|0) - For patterning like this you create an awkward transition (Note: the song doesn't really call for an awkward transition when a simpler, smoother one exists) Repatterning it to: https://osu.ppy.sh/ss/8680039 is more comfortable and evens out handbalance by making you alternate wrist motions for the jump-single-hand burst. It doesn't evens out hand balance, in fact, it heavily strains the right hand while the left hand is left with almost nothing to do.
00:15:318 (15318|2) - If you apply my above mod; move this to 2 so that you flow out of the jump-single-hand burst easier. ^^^
00:22:218 (22218|0,22218|2,22293|3,22293|1,22368|2,22368|0) - Does this have to be a split jumptrill? You could simplify this into [12][34] so that it flows smoother as at the moment its just a bit awkward to play randomly when the song doesn't really change too much. Don't really see the problem with it being a split jumptrill tho. In fact, I think it fits pretty well there, and I never had problems playing with it regarding comfort
00:26:418 (26418|1) - Should probably move this to 1 to clear up column density. (note that your layering of exiting the trill with a jump-into-stack pattern isnt affected by this change.)Fair enough
00:27:018 (27018|1,27093|2,27168|1,27243|2,27318|1,27393|2,27468|1,27543|2) - Listening to the sound here (75%) the hi-hats change at 00:27:318 (27318|1) - but you use the same inner (2-3) trill for both hihats. There is also no musical justification for a split jumptrill here. (00:27:018 (27018|1,27018|3,27093|0,27093|2,27168|3,27168|1,27243|0,27243|2) -) the sound is clearly 2 hi-hats into 4 different hi-hats. Fair enough, changed the pattern to something that resembles the music more without reducing/increasing density (tho it does play better now)
01:02:193 (62193|2,62268|3,62268|0,62343|1,62418|0,62418|3) - These are all ghost notes? The vocals don't call for this or the percussion. The singles are not ghost notes, they do represent the same type of sound that is heard on the background in that section, but I chose not to map.
01:25:068 (85068|1,85143|2,85218|3,85218|1) - This is weirdddd... you could probably repattern this so that there isn't a minitrill on 2-3-2 (note that your other minitrills are ok because they are either patternically or musically justified) Don't really see the problem with this, I mean, 01:21:468 (81468|3,81543|2,81618|3) - is the same way as this one, 01:33:018 (93018|2,93093|1,93168|2) - this one too, etc. So why is this one specifically a problem?
(also pointing out that with the current patterning that this section has, removing that trill will make one of the columns overwheight, mainly columns 1 and 4 considering the options I tried while looking at it)
AFTERNOTE: 01:23:493 (83493|3,83568|2) - you could flip these so that they're 3 and 4 respectively to have a MUCH more comfortable pattern. Agreed, applied
01:37:818 (97818|1,97968|3,98118|2) - Harsh subjective opinion omit these notes from the map. It will give much more emphasis to the hand-crashes in this section and will give the player a nice break for their hands before entering the 200bpm light-handstream. I would only remove these if I were to add SVs to the map, which at this point, I highly doubt I do. Without these singles and no SVs either then, this section would feel pretty empty, considering the background music hasn't toned down (tho the kicks and snares have)
01:38:568 (98568|1,98718|2) - ^ ^^^
01:38:568 (98568|1,98718|2,99018|0,99468|2) - ^ ^^^
01:40:818 (100818|2,100818|0,100818|3,100968|1,100968|2,101118|1,101118|3,101268|0,101268|2) - Why omit the 1/4 sound here? You can repattern this into an angel of darkness styled trill which will lead well into the jumptrill. (heres an image of what i would do: https://osu.ppy.sh/ss/8680141) With this change. Your right hand goes from a single jack to a wristjacking motion to a jumptrilling motion. It's a more sensical buildup into the handstreams rather than having a short break between the jack and the jumptrill with some light gluts. (also heavily subjective) It focus way too heavily on the right hand. I do see what you are saying with the change of motion, but it's just focused solely on the right hand to the point, that while the right hand has to deal with the 1/2 stacks, jumps and the the burst (which is practically the same motion), the left hand only hits 3 notes and the jumptrills his part of the burst.
Also, it has already been discussed about either leaving or removing the 1/4 notes, and after going throught some patterns, I decided it was best to leave them out for the sake of comfortability
01:54:918 (114918|1,114918|3,114918|0,115518|0,115518|1,115518|3,116118|3,116118|0,116118|1,116718|1,116718|3,116718|0) - ???? Please switch up the hands used here, It's 4 of the same hand pattern in a row which creates an uneven hand(pun not intended) balance. I honestly didn't notice that, may have ended up like that after I went on to fix some annoying stacks. Anways, fixed
02:01:368 (121368|0,121818|3,121968|1,122268|1,122568|3,122718|1,122868|2) - Calling back to the heavily subjective opinion above. I would delete all of these notes to help emphasise the hand and jumps in this section. It will also give a nice break for the players before the jumptrill. Same reasoning as last time
02:12:468 (132468|1,132543|2,132618|1,132618|3,132693|0,132768|2,132843|1,132918|0,132918|3,132993|1,133068|2,133143|0,133218|2,133218|3,133218|1) - Why does this burst not have a trill when every other burst in this section has a long-running trill? Because this static sound is different in nature, and also because it's better as a transition for the "calm" section just right after it
02:22:818 (142818|2,142818|1,142818|0,143118|0,143118|1,143118|2,143718|1,143718|2,143718|0,144318|1,144318|2,144318|0) - The hands in this section are noticably repetitive and i would change some of these hands up and move the stack from 02:23:268 (143268|3,143568|3,143868|3,144168|3,144468|3) - to allow for the different hands.
(strangely the hands after this are layered and have none of these issues) May have been accidental after applying some small changes to that section, fixed
03:47:118 (227118|3,227418|3,227718|3,228018|3,228318|3,228618|3) - like; 6 note stack here. ??? There's a 7-8 note stack right besides it tho :^). Anways, since it's 1/2 handstream, I don't consider this to be a problem, also considering the pattern-wise nature of this section and it's density at relatively low-speed (or at least lower than the rest of the chart)
04:08:343 (248343|3) - Praise: You didn't use a jump here. Thank god. At the very least, I respect the player's combo and desire to FC this map :^)
Prot, the pizza you ordered is here :^)ArcherLove wrote:
HERE'S THE PIZZA
juankristal wrote:
hard01:20:118 - deberia ser doble imo, ya es todo tan denso que no vale la pena no ponerla doble ahi Bueno,
no le veo problema, asi que aplicado (a esa y a otra mas adelante)
01:23:118 (83118|1,83118|0,83268|0,83268|1,83718|2,83718|1,83868|1,83868|2) - Creo que esto es un poco denso para una hard, diria que es mejor (a pesar de que los jacks pegan bien) tener algo [12][34] o quizas split handed. Se ve muy densa esta seccion. Me mantuve con este jack 01:23:118 (83118|0,83118|1,83268|1,83268|0) - y cambie el 2do a algo como un jumptrill. Foto por si no entiendes mi explicacion retardada :^)
02:46:218 (166218|2,166368|1) - ctrl+h para evitar el [13] stack. Ademas cambia el pitch. Touche, aplicadoExtra00:55:068 (55068|1) - Quizas la moveria a 1 Bueno, queda mas bonito, aplicado
02:58:143 (178143|3,178368|3,178518|3,178668|3,178893|3) - Eso quizas es un poco molesto, fijate si lo quieres cambiar Cambiado a (posiblemente) un mejor patron :^)
No mucho realmente
Justice pa otro momento Cuando quieras y puedas, no hay prisa
juankristal wrote:
antalf00:01:068 (1068|1,1218|1) - Ese jack esta feito, especialmente viendo que la extra no lo usa. Fijate de mover un poco las cosas y quitarlo Hice ctrl + j a esto, se arreglo 00:01:218 (1218|1,1368|0) -
00:03:393 (3393|1,3543|1,3618|2) - Ctrl+h a esto, para el buen hand balance y para que la doble sea [24] y sea jack con la que sigue que suenan mas o menos similares. arregle el patron
00:05:493 (5493|1) - esta pa 1 y 00:05:568 (5568|2) - esta pa 4 lo voy a dejar como esta ya que prefiero dejarlo como un trill por el sonido repetitivo de los platillos, y aparte de que no es tan dificil que se diga
00:07:893 (7893|2) - Esta pa 1 y esto 00:07:968 (7968|3,8043|2) - ctrl+g (ojo el hitsound) lo mismo va para este ^
00:11:868 (11868|0,11943|1,12018|2,12018|3,12168|0,12318|3) - Ctrl+h hand balance y jack consistency cietro, arreglado
00:13:143 (13143|2,13293|2,13368|0) - Ctrl+h y pa la izquierda po ese patron lo arregle
00:17:943 (17943|2,18018|1) - Me pensaria un ctrl+h aca tambien. Casi todo es para evitar one hand trills que son medio feas para transicionar desde la hard si ya que dices de la transicion es cierto, arreglado
00:19:218 - hasta 00:21:618 - es un poco largo para ir full 1/4 quizas. Yo meteria breaks en los marcados del tambor (usaria dobles y dejaria un espacio de 1/4 entre medio del stream) agregue dos pequeñas pausas para que sea un poco mas facil y cambie el patron por igual
00:27:168 (27168|2,27243|1,27393|2,27543|2,27693|1,27843|1) - Ctrl+h arreglado
00:47:118 - Yo aca usaria 1-4-1-4-2-3-2-3. Fijate vos que te gusta mas, el one hand me parece un poco mucho. lo voy a dejar asi ya que considero que el sonido aparte de ser muy apegado en pitch es bien intenso y deberia tener cierto nivel de dificultad
00:51:918 - shoro porque aca no hay LN ;_; po no shores mas que lo volvi una ln 1/2
01:01:218 - Pensaba algo como esto, aunque quizas queda feo, fijate: no se, quisiera dejarlo como esta ahora mismo ya que seria igual por los mini stacks que tengo (01:01:218 (61218|3,61368|3,61368|2,61518|0,61518|2,61668|0,61818|3,61968|3,62118|1,62268|1) - )
01:22:893 (82893|2,83043|2) - Aca estas dos las bajaria un tick para que quede [34][34] el unico porblema con eso seria que hay sonido en el 1/4 que no puedo ignorar porque lo e estado mappeando
01:57:393 (117393|2) - Quizas al 1, no me gusta ese one hand listo
02:05:418 - same con los one hand, voy a dejar de marcarlos pero tenelos todos en cuenta ese lo voy a cambiar, los otros los revise, y dejare algunos que dependiendo van mejor con la cancion
02:17:418 (137418|0,137568|0,137718|0) - ewwwwww, proba esto: dios pero que es eso, arreglado
02:50:718 (170718|2,170868|2,171018|3,171168|3) - warning, cambia de mano al segundo de esa secuencia. sep arregladoJusticeQualify pa otro momento
Updatedjuankristal wrote:
Justice00:17:793 (17793|2,17943|2,18018|1) - Esto yo le haria un ctrl+h, para mantener la motion del trill. Algo similar tendrias que hacer 00:03:318 - aca. (en los casos de los 14-23 trills ya se mantiene la motion) Buena idea, aplicado para ambos trills que mostraste
Yo haria 00:42:543 (42543|3,42618|0,42618|1,42693|2,42768|1,42768|0,42843|3,42918|0,42918|1,42993|2,43068|1,43068|0,43143|3,43218|2,43218|1,43218|0,43293|3) - ctrl+h a esto y moveria ese jack que se forma. Para evitar un anchor largo en la primera columna. Algo asi? Alguna forma que quite ese anchor y te parezca comoda vale.
Y yo que tarde como una hora intentando hacer eso lo mas comodo posible, y tu brincas de repente con una idea que nunca se me ocurrio XD. Aplicado tal y como esta en la imagen.
02:42:693 (162693|2,162693|3) - :thinking: que es esto Practicamente, despues del trill, suena el mismo patron que 02:43:818 (163818|0,163818|3,163893|1,163893|2,163968|3,163968|0) -, por eso la doble (la primera no es una doble por el jack inintencional que crearia).
03:05:868 (185868|2) - Esta la moveria a 4, ya que en 3 tenes el minijack y los timings son distintos, en 4 tenes una especie de anchor, algo incomodo pero al menos consistente. No te digo a 1 porque lo haria muy rolly y quizas medio aburrido. Depende lo que hagas, ojo con la LN que le sigue. Movi la LN a la 3ra columna, y puse la nota en la 4ta como dijiste.
owo Nuke icon soonTM :^)
juankristal wrote:
Fuego you are next
i feel like i was the one forced into bubbling this tho >:cKaito-kun wrote:
And to all the retards who practically forced me to rank this :^)
No, u were forced to insta-rank my map, but you rebelled against me and bubbled it instead smh :^)Protastic101 wrote:
i feel like i was the one forced into bubbling this tho >:cKaito-kun wrote:
And to all the retards who practically forced me to rank this :^)
Thanks Bakascendace <3Ascendance wrote:
congrats<3