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Arzest - Enemy

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Topic Starter
hi-mei

Doyak wrote:

01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
fixed everything

uh, about the square
its complementing the previous pattern with 2 big squares so i thought it would be nice for structure
Doyak
A lot of effort has been put in this map. Pretty rare to see a symmetrical map these days, and I think this map deserves to be ranked and be shown to more people.

Bubble #1'd~
Topic Starter
hi-mei
WOOOOOOOOOOOOOO
wajinshu
Поздравляю
Ashton
I eat sasusage

edit: forget this post plse
Nao Tomori
minor spacing change and slider shape stuff
10:35 Nao Tomori: oi
10:35 Nao Tomori: lets go
10:36 -himei: oiii
10:36 -himei: yea im rdy
10:37 *Nao Tomori is editing [https://osu.ppy.sh/b/1160044 Arzest - Enemy [Gloom]]
10:37 Nao Tomori: 00:22:957 (1) -
10:38 Nao Tomori: how come these things are fullscreen jumps
10:38 -himei: well mainly because of clock wise pattern + its sliders
10:38 -himei: so theres no way u can miss that
10:38 Nao Tomori: they're slow sliders so it's pretty aids to aim imo
10:39 -himei: hmmm well its easy
10:39 -himei: u can try
10:39 Nao Tomori: hm
10:39 Nao Tomori: ok its not that baad
10:40 Nao Tomori: alright then in this case
10:40 Nao Tomori: 00:22:957 -
10:40 Nao Tomori: did you ignore these vocals on purpose?
10:40 Nao Tomori: could be interesting to do some other type of slider if you wanted
10:40 Nao Tomori: 00:25:743 - too
10:40 Nao Tomori: 00:27:200 -
10:40 -himei: hmmm no the main purpose is like
10:41 -himei: to focus on structure rather than the music in this section
10:41 Nao Tomori: o.0
10:41 Nao Tomori: okay
10:41 -himei: well, in whole map too
10:41 Nao Tomori: mk
10:41 -himei: i mean yes there are some oppotunities
10:41 Nao Tomori: 00:34:100 (2) - i think this one is a bit too big
10:41 -himei: to change things but it will ruin the whole picture
10:41 -himei: ok so
10:42 Nao Tomori: though it keeps the pattern you can move them both in horizontally
10:42 -himei: wait wait ill explain
10:42 Nao Tomori: mhm
10:42 -himei: it used to be like this 00:38:043 (1,2) -
10:42 -himei: but after doyak karen and desperate-kun mods i changed it
10:42 -himei: they both like
10:42 -himei: said it shud be like that
10:43 -himei: i dont remember why tho
10:43 Nao Tomori: hmm
10:43 -himei: it was like 4 weeks ago
10:43 Nao Tomori: you mean change to circles from sliders?
10:43 Nao Tomori: cuz i just think jump is too far
10:43 Nao Tomori: sincec there is no slider leniency to use'
10:43 -himei: well
10:43 -himei: well theres no place here to put these
10:44 -himei: only in center
10:44 Nao Tomori: yeah yeah but you can move it closer together right
10:44 -himei: or i make a double on the (1) stack
10:44 -himei: no, cuz 00:35:300 (1,2) - it is stacked with this
10:44 -himei: and it complements the whole section pattern
10:44 Nao Tomori: oh
10:44 Nao Tomori: hm ok
10:44 -himei: if u select it
10:45 -himei: u will see
10:45 Nao Tomori: yea
10:45 Nao Tomori: this is why i hate pattern based xd
10:45 Nao Tomori: too restrictive
10:45 -himei: xd
10:45 Nao Tomori: 00:40:100 (4,5,6) -
10:45 Nao Tomori: this is not lined up i think?
10:45 -himei: hmm
10:45 Nao Tomori: 5 is off
10:45 -himei: 00:40:443 (5) - is the center between 4 and 6
10:46 -himei: i calculated it xd
10:46 Nao Tomori: ya
10:46 Nao Tomori: move it to the right like 2 px
10:46 Nao Tomori: i just tried it lol
10:46 -himei: are u sure
10:46 -himei: ?
10:46 Nao Tomori: very
10:46 -himei: 2 to the left by x?
10:47 -himei: hold on
10:47 Nao Tomori: two to the right
10:47 -himei: done
10:48 Nao Tomori: 00:57:929 (1) - o.0
10:48 Nao Tomori: why is this 1/4 slider
10:48 -himei: wait
10:48 -himei: 00:40:100 (4,6) -
10:48 -himei: x here is 102+256 = 188
10:48 -himei: why u think its 186?
10:48 Nao Tomori: huh
10:49 Nao Tomori: wait
10:49 Nao Tomori: hm
10:49 -himei: (102+256) / 2 = 188
10:49 Nao Tomori: o
10:49 Nao Tomori: wait..
10:49 Nao Tomori: y axis riigth
10:49 Nao Tomori: its off by a pixel
10:49 Nao Tomori: cuz like
10:50 Nao Tomori: 327/2 is not 164
10:50 Nao Tomori: whatever it isnt big deal
10:50 -himei: hmmm
10:50 -himei: wo 1 pixel to the top?
10:50 -himei: so*
10:50 Nao Tomori: down
10:50 Nao Tomori: 1 px down on 6
10:50 -himei: ok
10:51 -himei: 00:40:615 (6) - ?
10:51 Nao Tomori: ya
10:51 -himei: its stacked with others
10:51 -himei: i cant move it xddddddd
10:51 Nao Tomori: holy
10:51 Nao Tomori: ok whatever
10:51 Nao Tomori: 1 px nobody will notice
10:51 -himei: and its mirrored
10:52 Nao Tomori: 00:57:929 (1) -
10:52 Nao Tomori: why is this 1/4 slider
10:52 -himei: well.. idk
10:52 -himei: suggest me something
10:52 -himei: this place is controvertional
10:52 -himei: if u listen closely
10:52 Nao Tomori: actually the 1/4 sounds right
10:52 Nao Tomori: but.
10:52 -himei: theres a sound on blue tick
10:52 Nao Tomori: ok yeah
10:52 Nao Tomori: it's fine
10:53 Nao Tomori: 00:57:929 (1,1,1) -
10:53 Nao Tomori: 01:05:472 (1,1) -
10:53 Nao Tomori: why are these different lol
10:53 Nao Tomori: 01:05:815 (1,2) - looks really ugly
10:53 Nao Tomori: cuz the slider is almost touching circle
10:54 -himei: well.. its another shit place cuz the ... 01:05:472 (1,1) - s-ends and s-starts are mirrored
10:54 -himei: as u can see
10:54 -himei: and also
10:54 Nao Tomori: fk that just make it look nice
10:54 Nao Tomori: it looks way too bad
10:54 -himei: yea
10:54 -himei: hmmm
10:54 -himei: but how
10:55 -himei: hmm
10:55 Nao Tomori: http://osu.ppy.sh/ss/7244338 looks better imo
10:55 -himei: oh nvm
10:55 -himei: sec
10:55 Nao Tomori: plus consistent with copying idea
10:55 -himei: they are different sounds
10:55 -himei: so doyak forced me to change the shape of second one
10:55 Nao Tomori: ..
10:55 -himei: cuz it has the sound on s-end
10:55 Nao Tomori: ok
10:55 Nao Tomori: i see
10:55 -himei: no wait ill change it
10:55 Nao Tomori: just
10:56 Nao Tomori: make it so there isnt a tiny ass overlap
10:56 -himei: just got to change the following jumps
10:56 Nao Tomori: somehow
10:56 -himei: ya give me a minute
10:57 -himei: https://osu.ppy.sh/ss/7244370 ?
10:58 Nao Tomori: ya looks better
10:58 Nao Tomori: small curve on 1 would be even better imo
10:58 Nao Tomori: but not big deal
10:58 -himei: wait wat ar was that
10:59 -himei: 9.4?
10:59 -himei: or 9.3
10:59 Nao Tomori: idk
10:59 Nao Tomori: 9.4
10:59 -himei: i forgot xddd
10:59 -himei: ok
10:59 -himei: i changed to 5
10:59 -himei: for screenshot
10:59 Nao Tomori: rip
11:01 -himei: 02:44:215 - ill change this place also
11:02 Nao Tomori: ya
11:02 Nao Tomori: 01:10:272 (3,4,5,6) -
11:02 Nao Tomori: this is only time with square jump pattern?
11:03 Nao Tomori: every other time its that other sharper angle thing
11:03 -himei: no
11:03 Nao Tomori: and that sound seems same
11:03 -himei: theres a copy of that
11:03 Nao Tomori: in that section?
11:03 -himei: 01:15:758 (3,4,5,6) - this also
11:03 Nao Tomori: thats uh
11:03 Nao Tomori: hmm
11:03 -himei: 01:21:243 (3,4,5,6) - and this
11:03 Nao Tomori: ok
11:04 Nao Tomori: np then
11:04 Nao Tomori: oh man
11:04 Nao Tomori: do we need these 1/2 jumps
11:04 Nao Tomori: :<
11:04 -himei: where?
11:04 Nao Tomori: 01:26:816 -
11:04 Nao Tomori: well w/e
11:04 -himei: it uses a formula xd
11:04 Nao Tomori: those are pretty standard
11:05 -himei: every jump is bigger than another for 15*+the angle of previous jump
11:05 -himei: so its like
11:05 Nao Tomori: ya ya
11:05 -himei: sec
11:05 Nao Tomori: no i mean the ncing
11:05 Nao Tomori: not the pattern
11:05 -himei: oh
11:05 -himei: well its w/e for me
11:05 Nao Tomori: seems as if you can do 4 combo until the last one to me imo
11:05 -himei: it can be 1-4
11:06 Nao Tomori: cuz sound is not changing too much imo
11:06 -himei: ok i changed to 1-4
11:06 -himei: and the second place too
11:07 -himei: at the end
11:07 Nao Tomori: 01:26:386 (3,3,3) - so i think these ones
11:07 Nao Tomori: you can do
11:07 Nao Tomori: other ine is fine
11:08 Nao Tomori: 01:47:986 (1) - holy can u make this look better
11:08 -himei: alright
11:08 Nao Tomori: make 6 point up more or smth
11:08 -himei: what lol
11:08 Nao Tomori: it looks ugly
11:08 Nao Tomori: cuz 6 doesnt rly point into it
11:08 -himei: 6 is the copy of previous 3 the same sliders
11:08 Nao Tomori: but then it also kinda does
11:09 -himei: hmmm
11:09 Nao Tomori: thats only time it isnt 1/4 jump tho
11:09 Nao Tomori: reason for that?
11:09 -himei: alright ill do the same as the previous ones
11:09 -himei: 01:45:243 (1,2,3,4) -
11:10 Nao Tomori: makes sense
11:11 -himei: done
11:13 -himei: 04:12:115 - https://osu.ppy.sh/ss/7244532
11:14 Nao Tomori: 03:25:357 (1,2,3,4,5,6,7,8) -
11:14 Nao Tomori: hi caren
11:14 Nao Tomori: xdddd
11:14 -himei: lol i didnt copy
11:14 -himei: i designed it myself
11:14 -himei: xdd
11:14 Nao Tomori: mmmhmm
11:15 -himei: i didnt even know
11:15 Nao Tomori: 03:32:729 (3) -
11:15 Nao Tomori: flow wise i think ctrl g on this one and the other one after it would work better
11:15 Nao Tomori: otherwise its kind of weird sharp angle
11:16 -himei: ctrl g?
11:16 -himei: to the left?
11:16 -himei: but the 4 is on the right
11:16 Nao Tomori: so it goes away from 4
11:16 Nao Tomori: yeah
11:16 Nao Tomori: that way the motion is more snappy
11:16 Nao Tomori: same with 7
11:17 -himei: wait but its a kinda
11:17 -himei: unintuitive jump
11:17 -himei: i mean slied always leads the flow right
11:17 -himei: especialy slider kick
11:17 Nao Tomori: hmm
11:17 -himei: cuz i used them only in that way
11:17 Nao Tomori: yeah
11:17 Nao Tomori: alright makes sense
11:17 -himei: in the entire map
11:18 -himei: 03:31:615 (6,3) - but u showed me something
11:18 Nao Tomori: 04:05:815 (1,1) -
11:18 -himei: that shud be fixed ;w;
11:18 -himei: zzzzzz
11:18 Nao Tomori: these things look so fucking ugly
11:18 Nao Tomori: holy
11:18 Nao Tomori: can u move the red point further in
11:19 -himei: http://puu.sh/tPEic/1ab79f6d6f.jpg ?
11:19 Nao Tomori: ya better
11:20 Nao Tomori: 04:12:329 (1) -
11:20 Nao Tomori: did u fix this
11:20 -himei: yes i showed above
11:20 Nao Tomori: ok
11:20 -himei: scroll up
11:21 Nao Tomori: 04:33:243 (1,1,1) - same here
11:21 Nao Tomori: remove nc imo
11:21 Nao Tomori: er
11:21 Nao Tomori: not there
11:21 Nao Tomori: 04:32:900 (1,1,1) -
11:22 Nao Tomori: 04:32:900 (1,1,1) -
11:22 -himei: yo i fixed it
11:22 -himei: as i said like 10 mins ago lol
11:22 -himei: https://osu.ppy.sh/ss/7244631
11:22 Nao Tomori: aa
11:22 Nao Tomori: ok ok
11:22 Nao Tomori: 04:49:015 (1) -
11:22 Nao Tomori: this ain't straight
11:23 -himei: oh shit
11:23 -himei: fixed
11:23 Nao Tomori: none of them are xd
11:23 Nao Tomori: 04:54:500 (1) -
11:23 Nao Tomori: 04:53:129 (4) - is actually
11:24 Nao Tomori: 04:56:900 (2) -
11:24 -himei: done
11:24 Nao Tomori: think this can be a slider
11:24 Nao Tomori: not repeat cuz no sound
11:24 Nao Tomori: on blue tick
11:24 Nao Tomori: you could make cool effect with 3/4 slider at the end
11:24 -himei: but symmetry...
11:24 -himei: how?
11:25 Nao Tomori: https://osu.ppy.sh/ss/7244657 just like this imo
11:25 Nao Tomori: and mute that slider end
11:25 -himei: zzz plz now
11:25 -himei: no*
11:25 Nao Tomori: better than ignoring song imo
11:25 -himei: i really like this place, its like the logical ending
11:25 Nao Tomori: repeat is dumb there -_-
11:26 -himei: hm
11:26 -himei: if i remove the sliders at all
11:26 -himei: just 3 circles
11:27 Nao Tomori: well i think the effect of 1/4 jump after aa slider on that sound is best personally
11:27 Nao Tomori: that's my style tho
11:27 Nao Tomori: just make there not a repeat slider on a blue tick where there isnt sound
11:27 -himei: 04:56:643 - theres no sounds too
11:27 -himei: the sound here is voice line
11:27 Nao Tomori: ya
11:27 -himei: which isnt that i was emphasizing
11:28 -himei: so i guess
11:28 Nao Tomori: you did that on other time too
11:28 -himei: just 3 circles then
11:28 Nao Tomori: with the "enemy"
11:28 -himei: hmm
11:28 Nao Tomori: 01:50:043 (1) -
11:28 Nao Tomori: here
11:28 -himei: but that was 1/3
11:28 -himei: yea i remember
11:28 Nao Tomori: still
11:29 Nao Tomori: it has similar purpose so it's followed same way
11:29 -himei: ok give me a sec
11:31 -himei: no fuck that voice line, it forces me to do something like https://osu.ppy.sh/ss/7244727
11:32 -himei: is 3 circles bad there?
11:32 -himei: just on bassess
11:32 Nao Tomori: 3 circles is fine
11:32 Nao Tomori: but i think like
11:32 Nao Tomori: idk i think slider captures that sliding sound so well xd
11:32 -himei: https://osu.ppy.sh/ss/7244741
11:32 Nao Tomori: ya thats ok
11:32 -himei: well its the end of the map and i was kinda using some decreasing of intensity in patterns
11:32 -himei: in that ending section after jumps
11:33 -himei: so its like degradation
11:33 Nao Tomori: https://osu.ppy.sh/ss/7244751 i still suggest this rhythm
11:33 Nao Tomori: if u dont want it just update and ill do the thing
11:34 -himei: jump from s-end of the last slider is kinda weird cuz its the last palpable hitobject
11:34 Nao Tomori: hmm
11:34 -himei: well yea ill update now
11:34 Nao Tomori: k
11:34 -himei: it says that
11:34 -himei: it will reset the bubbled status
11:35 -himei: of mymmap
11:35 -himei: is it ok?
11:35 Nao Tomori: huhhh
11:35 Nao Tomori: hm
11:35 -himei: if i update that
11:35 Nao Tomori: wait
11:35 Nao Tomori: ..
11:35 Nao Tomori: lemme ask realy quick..
11:35 Nao Tomori: idk anything about this since
11:35 Nao Tomori: firs ticon
11:35 -himei: ok
11:35 -himei: lmao it like
11:35 -himei: the first sex, its my first map and ur fist icon
11:35 Nao Tomori: yup
11:35 -himei: and we are losing virginity
11:35 -himei: >///<
11:36 -himei: hahs has hsa
11:36 Nao Tomori: xd

#2

my first icon :lol:
Topic Starter
hi-mei
nao my boy <3
Vivyanne
odd map


love it
Ashton
ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music

00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it

00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds

00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf

00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please

00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4

00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders

00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider

the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here


i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Nao Tomori
voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
Topic Starter
hi-mei

CanadianBaka wrote:

ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music
@ 00:01:700 (3,4,5,1,2,3) - its a copy of the same sounds. so no, thanks.
00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it
@ ^
00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds
@ ill reconsider this place on the last icon mod
00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf
@ it is well made rounded and logical pattern. no, thanks.
00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please
@ all for the structure. so... no, thanks.
00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4
@ no, thanks.
00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders
@ no, thanks.
00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider
@ no, thanks.
the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here
@ @ ill reconsider this place on the last icon mod
i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Most of the issues were discussed in Nao's irc mod.
thanks for mod! will reconsider some things on the qualification!
Ashton

Nao Tomori wrote:

voicing your thoughts on the map is fine. i brought up a lot of the exact same points when i checked it and the responses are in the irc mod above.
sorry I didn't see!!


Good luck with the map though, also "no thanks" response? w/e
Doyak
:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
Topic Starter
hi-mei

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.
unko

Nao Tomori wrote:

my first icon :lol:
my turn
Ashton

-himei wrote:

Doyak wrote:

:thinking:

I'll check these points too later.

Btw -himei, I think you need some better explanation on the points you deny, since it has a reason to be suggested, so you need a better reason to keep it.
I already responded to that places in Nao's mod.

So complaining about style, which is mostly focused on structure, isnt the best idea, especially when CannadianBaka doesnt provide any suggestions.
Its a long story behind me and him, so he is doing that "mods" not to keep the map clean, but rather to harass me.

you think I took 1 hour out of my day to harass you?

I'd like clear reasons as to why you denied my suggestions please, style is subjective but when it starts messing around with objectiveness it isn't good.


for example: "it's a copy of the same sounds, so no thanks" yes, I know that thats what i've been saying, but the spacing is bad.



I'm so offended you still wanna say stuff like: "you don't know the history between me and canadianbaka, he's doing "mods" not to keep the map clean, but rather to harass me"

like honestly, can you just stop with that?
Topic Starter
hi-mei
Please, read the log on the previous page. Thanks.
Ashton

-himei wrote:

Please, read the log on the previous page. Thanks.

no, give me proper reasoning. I shouldn't have to take another hour of my life to look through that log to see why you denied it.


a map is unrankable if the creator doesn't properly respond to all the mods


read this

more specifically: "omeone just posted some suggestions on your map, great! - but it doesn't end there. For the record, it's necessary to give a proper response for two major reasons. Firstly, so that future mods can be tailored more specifically to your concept or style, resulting in fewer unhelpful suggestions. Secondly, just as a mod post helps you to improve your mapping ability, providing a detailed mod response helps the modder improve their modding ability, meaning they gain experience and can provide more helpful and detailed mods in the future. You never know who you may need to ask for a mod next time around!
Treat all suggestions as valid and equally important until you have thoroughly inspected and tested them - even minor stylistic changes or alternative viewpoints can help improve the quality of a beatmap
As with making a mod post, be sure to explain yourself as much as possible. State what you changed, and if you didn’t accept the suggestion for some reason, explain why and what you did instead.
When declining a suggestion, remain calm and professional, say what needs to be said in order to explain yourself and leave it at that. No matter how impolite, confusing or unhelpful the suggestion was, getting angry and responding with hostility, sarcasm, etc. will not help the situation.
BNs and QATs will review previous mods before placing any icons and may want to initiate or revisit discussions during their checks. Any assistance you can provide as to why you did or didn’t do something takes very little effort, and could be a huge help to all parties later on."

-Code of Conduct - Mapping and Modding
Vivyanne
CB imo ur mod is kinda against the themes the map is trying to use :/
also are u honestly trying to spice up unneeded drama, i mean like BN can do what ur doing rn (and yes its the BNs job not urs xd)
Topic Starter
hi-mei
Its ok, Whirl.

My old friends, Stjpa and Sergio, which i was shit talking around for last 6 months are going to pop that bubble. So you dont need to stress ureself anymore ;)
Ashton

HighTec wrote:

CB imo ur mod is kinda against the themes the map is trying to use :/
also are u honestly trying to spice up unneeded drama, i mean like BN can do what ur doing rn (and yes its the BNs job not urs xd)

I love the whole idea and theme of the map, I understand the gimmick, but sometimes gimmicks can be bad ranking wise because it's not properly incorporated! that's what I was trying to explain in my mod, for example if he wanted a symettrical gimmick map then he could at least make the spacing and flow well also, but maybe focus most on that one certain thing.


Yes it is a bn job, but it's not okay for me to give opinions?



I'm not trying to stir up unneeded drama, I'll just stop posting here if you think it's come to that point
Stjpa
before u start insulting: this is not a biased bubble pop, a lot of people (and by that i mean A LOT) agree that this map is far away from being ready for the ranked section

[Gloom]
  1. 00:01:014 (1) - why not silencing the sliderend when it isnt on anything audible in the music
  2. 00:01:700 (3,4,5,1) - having multiple different cursor velocities in one direction plays really bad and i honestly dont see a reason to do that when u start a completely new pattern with different emphasis afterwards
  3. 00:02:043 (1,2,3,4,5,6) - the whole pattern looks aesthetically bad as every second circle (2,4,6 and 1,3,5) are really close to each other when u have so much more space to use. other than that the player gets the feeling that u are mapping to the weird noise in the background (mainly because of the triplet) so having a jump on 4 feels really counterintuitive as the sound fades there
  4. 00:02:900 (6,1) - what exactly happened to the emphasis? 00:01:357 (2,3) - here you had a fairly big jump for the exact same sounds
  5. 00:05:815 (1,2,3,1,2,3) - first of all i really doubt that both triplets need seperate NCs because the sounds they have are pretty much the same and NC barely gives any emphasis anyway. also the jump is way too huge and even linear, making the pattern uncomfortable as hell to play. symmetrical patterns are cool but only if used correctly, which isnt the case here in my opinion
  6. 00:06:500 - would actually be cool if u would put some effort here instead of just copy pasting a whole section
  7. 00:08:900 (4,5) - exactly mapped and emphasized the same as the ones from the previous section even though they arent the same music-wise?
  8. 00:11:300 (3,4,5,6,7,8,9,10) - i cant hear any 1/4s at all here and the sound they are mapped on dont really support a stream, let alone that its starting way too late because that sound is audible way earlier already. also worth to mention is that u might wanna give 00:11:643 (7) - some kind of emphasis because the noise is so loud that u shouldnt ignore it
  9. 00:11:986 - what bothers me about this whole section is that u are not doing anything beside copy paste ctrl j / h, which makes it super boring to play and even to look at and not emphasizing stuff properly as there are some different sounds on certain objects that deserve to get their own emphasis, especially since they are sounds u mapped objects to earlier. additionally the nc spam is not necessary as well, only emphasizing every third pattern looks fine and not so spammy like right now
  10. 00:16:615 (3,1) - why are u using an antijump that destroys the whole structure? i mean, u already used jumps 00:03:757 (1,1) - here that are basically the same sounds, actually even weaker to be exact
  11. 00:17:128 (2,3,1) - im aware that theres a sound on that blue and red tick but honestly they are so quiet that u could just use extended slider again because it feels wrong the way its mapped atm and the transition from 2 to 3 looks really bad
  12. 00:19:872 (2,3,1) - they are less strong than 00:18:500 (2,3,1) - but u decided to emphasis them the same?
  13. 00:20:557 (2,3,1) - and then u dont have anything on the slider here which has a loud noisy sound...and generally not emphasizing anything afterwards properly in comparison to before; 00:20:900 (1,2,3,1) - sound it getting linearly louder but u still keep the same spacing
  14. 00:21:929 (2,3,1) - and then all of a sudden u use jumps here when u used antijumps on strong sounds here 00:16:615 (3,1) -
  15. 00:28:100 (2,1,2) - almost looks like 1/4 patterns because they are so close to each other + u used 1/4 gaps to that in the beginning
  16. 00:28:443 (1) - following ur scheme this one shouldnt be nc'd so the patterns here 00:28:786 - have their own ncs like 00:22:957 (1) . yes both sections are not the same, but it definitely feels better to seperate 00:28:443 (1) - from 00:28:786 (3) -
  17. 00:33:243 (1,2,3) - this pattern can be really problematic to read if u dont change 00:28:100 (2,1,2) -
  18. 00:34:957 (5,6) - similar issue as in the beginning, this shouldnt be less spaced than 00:36:329 (4,5) - because the second pattern is actually weakerand u dont use any kind of increasing difficulty progression in ur structure to justify it
  19. 00:43:529 (1,2) - is also much less aggressive than 00:38:043 (1,2) - so theres no reason to emphasize both the same and especially this much
  20. 00:46:272 - it would be really cool if the spinner wouldnt be longer than 1 measure because there appears a new sound and having such a long spinner is so exhausting to play
  21. 00:57:929 (1,2) - either im deaf or theres not even anything different in the song to use a completely different pattern
  22. 01:02:043 (3,1) - overlap is actually visible ingame and u need to change this pattern as u never had overlaps before, thus not fitting to ur concept of th map
  23. 01:02:729 (1,2,3,4) - music-wise the pattern doesnt really make sense as the quiet noisy sounds are getting loider / noisier with every 1/1 but ur spacing just ruins it
  24. 01:04:786 (5,6,7,8) - the whole pattern itself would be fine as it is if the music wouldnt get more intense at this exact point, so increasing the spacing by the same amount as before is counterintuitive
  25. 01:05:472 (1) - what is this object snapped to? it looks like u u wanted to make it go over the whole screen but a 1/4 gap is too harsh for that so u chose the 1/8 tick before so its somewhat fine lol
  26. 01:06:843 (1,3) - 01:07:186 (2,4) - etc. its really noticable that the circle are really close
  27. 01:10:957 (1,2,3,1,2,3) - also ignored the music by just using a symmetrical pattern with the same spacing when the music has a higher pitch in the first one
and honestly im gonna stop at this point because im modding for almost 90 minutes now and im only at about 20% of the map, would take me forever to point out all issues

to summarize everything: u are ignoring the song and have wrong emphasis just for the sake of symmetry and also have a lot of patterns that look aesthetically bad because of the way u executed them

if u dont plan on remapping the whole map as u have these issues literally everywhere im going to veto the map as its not ready for ranking in the slightest imo
I Must Decrease
ya low key i agree :\ @stjpa
Seijiro
I was one of those not agreeing with this being ready btw, just to not make Stjpa's comment sound like a baseless comment
Nao Tomori
it seems like a pretty common sentiment, ofc. bad decision by me then.
Mir
I mean I kind of agree. Symmetry is a style that not many people can pull off properly (to make a map that is consistent and plays/flows decently). The aesthetics from what I've seen are lacking and I do agree that this map can be improved a lot.

Don't take this entire thing as a personal attack though, please. The BNs are just doing their jobs.
Plaudible
Voicing agreement here, while there's nothing wrong with symmetry as a mapping tool, overusing it can lead to losing other important things like aesthetics/emphasis which was my main problem last time I checked this.
Topic Starter
hi-mei
well, yea. i just like saten maps and wanted to do something in that style

but what makes me sad is that, all these people who complaining now, were ignoring me since i started asking for help/advices.


and eventually all of them are posting here their thought, while they could help me to avoid considered issues awhile ago, cuz i had serious mindset about mapping and wanted to spend a lots of time in it.

thankk Doyak and Nao Tomori for helping me thru the past months.

i guess, thats it, i cant really go against like 3-4 people which are personally against me, even tho i could argue with each of the mentioned issue.

ya shiirn was right telling me that i shouldnt act like an ass and offend people randomly just because i liked that xd.
but yea, stjpa, see u on ur next qualification, will be fun XD
I Must Decrease

-himei wrote:

i guess, thats it, i cant really go against like 3-4 people which are personally against me, even tho i could argue with each of the mentioned
Do you think every person who came to this thread to comment about the lack of quality in your map has a personal vendetta against you? Please stop acting like you have a victim complex and realize that your map has large room for improvement and is not appropriate for ranking as it is now.

-himei wrote:

ibut yea, stjpa, see u on ur next qualification, will be fun XD
wew

Xexxar wrote:

Doyak
Hope you don't get depressed, and reply to the mods properly.

Actually what I thought is that this map can't be improved much more by fixing one by one, because this map is basically already structured by the symmetries, and trying to fix them would rather be likely to ruin it.

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.
-kevincela-

-himei wrote:

but yea, stjpa, see u on ur next qualification, will be fun XD
This is a terrible, terrible way to address a post containing some (apparently) valid critiques, and only encourages witchhunting (and probably pointless post-qualify "mods"). I know you may be annoyed by all of this, but you should try to take a step back and avoid replying like this, because if you continue in this way you'll be likely to receive even less help by now: no one would like to have an argument with a closed-minded person who acts like this.
Seijiro
just pointing out I'm not against you, but against how the map turned out to be.

You're taking this way too personally imo

Doyak wrote:

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.

Excuse me? 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
Alright, I can understand that the final result is something like this but when I take the single objects combo by combo I can't see that giant "structure" at all. How am I supposed to remember all those beats?
Myxo
Cleaned up the spam and rude posts. Please behave yourself and contact me once everything calmed down.
OnosakiHito

-himei wrote:

SPOILER

CanadianBaka wrote:

ok might as well cast my opinions w


[Gloom]

in modern mapping it's not good to just copy paste ctrl + h everything, symmetry should be achieved by reoccurring patterns in the map, not bilateral symmetry. Although the aesthetics in this map are OK because of the fact you focus your map pretty much purely on symmetry it gets rid of a lot of other important concepts of it: Like flow, rhythm, and spacing.

00:01:700 (3) - why such a very noticeable and large spacing gap here? There's nothing to emphasize in the music
@ 00:01:700 (3,4,5,1,2,3) - its a copy of the same sounds. so no, thanks.
00:04:443 (3) - same problem, it occurs again because of your copy + paste technique, if you have one problem chances are it's going to occur again a few seconds later because of the lack of effort put into it
@ ^
00:05:815 (1,2,3,1,2,3) - woah! 6* and it's 5.7x spacing? You just jumped from 2.8x spacing to 5.7x spacing in a matter of seconds, also to top it off it's 1/4 seperated 1.1x apart, your making the player go right across the screen in a matter of seconds
@ ill reconsider this place on the last icon mod
00:22:957 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - these are insane, they are going right across the screen with really low SV? It's quite literally the highest spaced notes you can do, and with such a low SV it makes no sense. I like the idea of it, but it needs a really big nerf
@ it is well made rounded and logical pattern. no, thanks.
00:31:186 (1) - vocals get no emphasize? 00:32:557 (1) - same here? Raise SV for them please
@ all for the structure. so... no, thanks.
00:33:243 (1,2,3) - this honestly looks like a 1/2 pattern, not 1/4
@ no, thanks.
00:35:300 (1,2,3,4,5,1,2,3) - again those weird across the whole entire screen dear lord jesus's sliders
@ no, thanks.
00:57:929 (1,2) - really? This spacing is super awkward, make them larger apart and ctrl + g 00:57:929 (1) - this slider
@ no, thanks.
the part whole kiai is a bunch of copy paste, barely any effort put into it all, you literally made one pattern and copy + pasted it through the hole thing changes slight things like spacing.

02:13:957 - missing an obvious beat here
@ @ ill reconsider this place on the last icon mod
i'll stop here buteven in maps that are specifically made to be symmetrical, they are well thought out and well made, well this one... I feel not so much.




such a lack of effort. sorry.


and here's CanadianBaka trying to pop a bubble, when will he grow up.
Most of the issues were discussed in Nao's irc mod.
thanks for mod! will reconsider some things on the qualification!
While my fellow partner mentioned already that we do not tollerate such behaviour in our community, I would also like to add that this set is not going anywhere as long as mod posts from people are continued to be responded in this way. You must answer to peoples mod properly by providing actual reasons as in why you deny a suggestion. "no, thanks." Is not a proper answer.
Myxo
Unlocked.
Topic Starter
hi-mei
So, I'll be explaining things step-by-step right now, because as some people told me that theres still a hope left.
And since Stjpa cant veto this map anymore, therefore Nao Tomori cant bubble it, i'll be looking for someone else to push this forward.

Right, so lets start with this firstly:

OnosakiHito wrote:

While my fellow partner mentioned already that we do not tollerate such behaviour in our community, I would also like to add that this set is not going anywhere as long as mod posts from people are continued to be responded in this way. You must answer to peoples mod properly by providing actual reasons as in why you deny a suggestion. "no, thanks." Is not a proper answer.
The mentioned issues were clearly explained in pervious mod, so as Monstrata did to me once, and got away with that, I did the same.

Stjpa wrote:

before u start insulting: this is not a biased bubble pop, a lot of people (and by that i mean A LOT) agree that this map is far away from being ready for the ranked section
> Not biased
I would believe to that affirmation if it would came from anyone but you.
> A LOT
Means, you, sergio and xexxar? Oh, what a concidence.
[Gloom]
  1. 00:01:014 (1) - why not silencing the sliderend when it isnt on anything audible in the music
    @ okay, fixed, and the following copied places too
  2. 00:01:700 (3,4,5,1) - having multiple different cursor velocities in one direction plays really bad and i honestly dont see a reason to do that when u start a completely new pattern with different emphasis afterwards
    @ okay, changed it to more restrained pattern
  3. 00:02:043 (1,2,3,4,5,6) - the whole pattern looks aesthetically bad as every second circle (2,4,6 and 1,3,5) are really close to each other when u have so much more space to use. other than that the player gets the feeling that u are mapping to the weird noise in the background (mainly because of the triplet) so having a jump on 4 feels really counterintuitive as the sound fades there
    @ okay, changed the whole pattern, and the rest of them too
  4. 00:02:900 (6,1) - what exactly happened to the emphasis? 00:01:357 (2,3) - here you had a fairly big jump for the exact same sounds
    @ okay, changed the whole pattern, and the rest of them too
  5. 00:05:815 (1,2,3,1,2,3) - first of all i really doubt that both triplets need seperate NCs because the sounds they have are pretty much the same and NC barely gives any emphasis anyway. also the jump is way too huge and even linear, making the pattern uncomfortable as hell to play. symmetrical patterns are cool but only if used correctly, which isnt the case here in my opinion
    @ okay, changed the whole pattern
  6. 00:06:500 - would actually be cool if u would put some effort here instead of just copy pasting a whole section
  7. 00:08:900 (4,5) - exactly mapped and emphasized the same as the ones from the previous section even though they arent the same music-wise?
    @ i think they are the same O_O
  8. 00:11:300 (3,4,5,6,7,8,9,10) - i cant hear any 1/4s at all here and the sound they are mapped on dont really support a stream, let alone that its starting way too late because that sound is audible way earlier already. also worth to mention is that u might wanna give 00:11:643 (7) - some kind of emphasis because the noise is so loud that u shouldnt ignore it
    @ its a slight overmap, its like, cant even be considered as overmap. but its good for structure and plays nicely
  9. 00:11:986 - what bothers me about this whole section is that u are not doing anything beside copy paste ctrl j / h, which makes it super boring to play and even to look at and not emphasizing stuff properly as there are some different sounds on certain objects that deserve to get their own emphasis, especially since they are sounds u mapped objects to earlier. additionally the nc spam is not necessary as well, only emphasizing every third pattern looks fine and not so spammy like right now
    @ i disagree, the entire pattern looks nice and plays fuzzy, its good for the beginning of the map and shouldnt be over contructured that much, because the melody is easy and repetitive, and also i dont see anything unrankable here, actually, no one does.
  10. 00:16:615 (3,1) - why are u using an antijump that destroys the whole structure? i mean, u already used jumps 00:03:757 (1,1) - here that are basically the same sounds, actually even weaker to be exact
    @ why? because the melody getting more intensive, the patterns and the DS as well. so aslo it complements the whole structure that will be used in next sections.
  11. 00:17:128 (2,3,1) - im aware that theres a sound on that blue and red tick but honestly they are so quiet that u could just use extended slider again because it feels wrong the way its mapped atm and the transition from 2 to 3 looks really bad
    @ So its a 17 secs into 5 min song in, I pretty much can ignore some mediocre stuff cuz its only the BEGINNING of the song, and its allowed and also complements the structure.
  12. 00:19:872 (2,3,1) - they are less strong than 00:18:500 (2,3,1) - but u decided to emphasis them the same?
    @ yes
  13. 00:20:557 (2,3,1) - and then u dont have anything on the slider here which has a loud noisy sound...and generally not emphasizing anything afterwards properly in comparison to before; 00:20:900 (1,2,3,1) - sound it getting linearly louder but u still keep the same spacing
    @ its another sound line which i didnt even try to emphasize
  14. 00:21:929 (2,3,1) - and then all of a sudden u use jumps here when u used antijumps on strong sounds here 00:16:615 (3,1) -
    @ suddenly? its related to the previous "copy" with different angle, and also, since its relatively slow part and also the beginning of the song, its allowed.
  15. 00:28:100 (2,1,2) - almost looks like 1/4 patterns because they are so close to each other + u used 1/4 gaps to that in the beginning
    @ so, whats wrong with it? its simply allowed in the beggining, and also its a part of the whole section structure.
  16. 00:28:443 (1) - following ur scheme this one shouldnt be nc'd so the patterns here 00:28:786 - have their own ncs like 00:22:957 (1) . yes both sections are not the same, but it definitely feels better to seperate 00:28:443 (1) - from 00:28:786 (3) -
    @ okay, fixed
  17. 00:33:243 (1,2,3) - this pattern can be really problematic to read if u dont change 00:28:100 (2,1,2) -
    @ theres nothing wrong with it cuz its a different melody phrase and also, after like 30 testplays no one ever failed at this place.
  18. 00:34:957 (5,6) - similar issue as in the beginning, this shouldnt be less spaced than 00:36:329 (4,5) - because the second pattern is actually weakerand u dont use any kind of increasing difficulty progression in ur structure to justify it
    @ what? its is calculated to be in the middle between 00:34:615 (4,6) - them, and also same thing for 00:35:986 (3,5) -
  19. 00:43:529 (1,2) - is also much less aggressive than 00:38:043 (1,2) - so theres no reason to emphasize both the same and especially this much
    @ i honestly believe that its ok as it is, flows good, complements the structure
  20. 00:46:272 - it would be really cool if the spinner wouldnt be longer than 1 measure because there appears a new sound and having such a long spinner is so exhausting to play
    @ i understand, but you are actually wrong, that new sounds appears 00:45:243 - , which cant be emphasized in my case.
  21. 00:57:929 (1,2) - either im deaf or theres not even anything different in the song to use a completely different pattern
    @ it can be like this, 00:57:929 - and 00:58:015 - both has the sounds under them, so i dont really want to put a double there, which can confuse people.
  22. 01:02:043 (3,1) - overlap is actually visible ingame and u need to change this pattern as u never had overlaps before, thus not fitting to ur concept of th map
    @ okay, fixed
  23. 01:02:729 (1,2,3,4) - music-wise the pattern doesnt really make sense as the quiet noisy sounds are getting loider / noisier with every 1/1 but ur spacing just ruins it
    @ this pattern doesnt emphasize the increasing yet, the sound line switch you can witness in the next pattern.
  24. 01:04:786 (5,6,7,8) - the whole pattern itself would be fine as it is if the music wouldnt get more intense at this exact point, so increasing the spacing by the same amount as before is counterintuitive
  25. 01:06:843 (1,3) - 01:07:186 (2,4) - etc. its really noticable that the circle are really close
    @ so is there any problem with that? its not an overlap, its basically like.. just nothing wrong with that. you are not telling me whats wrong so i wont change it.
  26. 01:10:957 (1,2,3,1,2,3) - also ignored the music by just using a symmetrical pattern with the same spacing when the music has a higher pitch in the first one
    @ its not ignored, 01:10:957 (1,2) - has bigger distance than 01:11:129 (2,3) -
and honestly im gonna stop at this point because im modding for almost 90 minutes now and im only at about 20% of the map, would take me forever to point out all issues
@ well, if you would really want to clean this map, you could do that 6 months ago, or just pm me in any time u wanted to. but you are not doing that even now.

to summarize everything: u are ignoring the song and have wrong emphasis just for the sake of symmetry and also have a lot of patterns that look aesthetically bad because of the way u executed them
@ well yes, some parts arent emphasized that well, but my initial goal was to make a clean map. so theres nothing with my approach to focus more on the structure rather than the emphasis. this map is different.

if u dont plan on remapping the whole map as u have these issues literally everywhere im going to veto the map as its not ready for ranking in the slightest imo
@ well, you cant veto this map anymore unless i ask Nao Tomori to bubble it again, what im not planning to do.
Thanks for modding, applied some things.
Stjpa
i can veto it anyway, even if u dont ask nao to rebubble
Topic Starter
hi-mei

MrSergio wrote:

just pointing out I'm not against you, but against how the map turned out to be.

You're taking this way too personally imo

Doyak wrote:

On a side note, I think at least having a symmetry structure is better than putting notes in random places, even if the map could not follow every single sounds of the music properly.

Excuse me? 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
Alright, I can understand that the final result is something like this but when I take the single objects combo by combo I can't see that giant "structure" at all. How am I supposed to remember all those beats?
Ok so, that part is the main "theme" of this soundtrack, which emphasizes the fight with the beast, which explaains why is that part felt that random, but the fights are always random, right? so yea, basically i tried to mix the structure and randomness there.
Topic Starter
hi-mei

-kevincela- wrote:

-himei wrote:

but yea, stjpa, see u on ur next qualification, will be fun XD
This is a terrible, terrible way to address a post containing some (apparently) valid critiques, and only encourages witchhunting (and probably pointless post-qualify "mods"). I know you may be annoyed by all of this, but you should try to take a step back and avoid replying like this, because if you continue in this way you'll be likely to receive even less help by now: no one would like to have an argument with a closed-minded person who acts like this.
well, its a reaction to his actions from the past. all this situation is expected by me and i knew what will happen when i got 2nd bubble.
Natsu
you can veto only one bubble.

@-Himei there are multiple ways to keep the symmetry and fit the song properly as I explained you before :l, I can do a rhythm mod if you want, but only if you are willing to apply stuff.

Send me a forum pm if you are interested!
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