15:56 Pereira006:
i m trying search lot bn (lot bn refuse) for qualify today because my birthday lmfao
15:57 MrSergio: well...
15:58 MrSergio: 01:27:000 - the most obvious thing I can see right away is that from here on you could have decreased SV for a better representation of the song
15:58 MrSergio: but in general the structure is a bit loose :/
15:59 Pereira006: actually, i did before old insane, I think put calm rhythm is better than SV decreased
16:00 MrSergio: 01:31:500 (1,2,3,4) - well, this is not what I'd call "calm rhythm" tho xD
16:02 MrSergio: 00:05:250 (3,4) - like... this is really personal, but I would have emphasized these by stacking them
16:02 Pereira006: I tough could work because there no object 01:31:312 and 01:32:812
16:02 MrSergio: and I mean, that rhythm you hear in the song, not the pattern
16:03 MrSergio: or like...
http://osu.ppy.sh/ss/689372516:03 Pereira006: 00:05:250 (3,4,5) - i prefer stay that as jump because in 3 high beat then 4 normal beat then 5 high beat jump is could make sense lot for me and everyone
16:04 MrSergio: it's basically how the song get's interpreted
16:04 Pereira006: well stack is work but jump is work too lol
16:04 MrSergio: in your pattern you consider 00:04:875 (2,3) - this jump and 00:05:437 (4,5) - this jump to be the same, while I get teh feeling they aren't in the song
16:05 Pereira006: 00:05:437 (4,5) - isnt jump ? i mean over 2.00x than normal spacing
16:05 MrSergio: yeah, I was referring to the fact you have 00:04:875 (2,3) - = 00:05:437 (4,5) -
16:06 MrSergio: which isn't in the song imo
16:06 MrSergio: or it's just how you palced the direction there that makes me think like that...
16:06 MrSergio: umh.. probably it's that
16:06 MrSergio: emphasis is good but structure is a bit umh-umh
16:07 Pereira006: I just how put place the direction with my feel and my idea
16:09 MrSergio: 00:14:250 (1,2) - rhythm is a bit poor here. Try something like
https://osu.ppy.sh/ss/6893770 (re-arrange it as you want, but the clicks should be like that)
16:10 MrSergio: 00:38:437 (2,3) - doubles work better too here
16:10 Pereira006: double notes?
16:11 MrSergio: circles
16:11 MrSergio: 00:50:250 (1,2,3) - lol, DS not constant xD
16:11 Pereira006: first is fix and second fix
16:12 Pereira006: ups fix
16:12 MrSergio: offset is wrong too x)
16:12 MrSergio: it should be at least 10
16:12 Pereira006: offset made by monstrata
16:13 Pereira006: ok
16:13 MrSergio: =w=
16:14 Pereira006: 01:14:437 (2,3) - change double circle
16:14 MrSergio: 00:51:760 (3) - just a circle keeps a better rhythm, similar to waht you use later on
16:14 MrSergio: refer to 00:54:010 (1,2,3) -
16:15 MrSergio: 00:52:885 (2,3) - same thing here, circles would have worked better, since they are simple piano notes here
16:15 MrSergio: 00:57:760 (3) - and circle too, since it's the same pattern you used for 00:51:010 (1,2,3) -
16:16 MrSergio: 01:01:135 (4,5) - if you instead make these into a slider you can avoid the spacing inconsistency between 01:00:760 (3,4,5) -
16:18 Pereira006: 00:51:750 (3) - i did put slider because if you listen there like piano long sound that why i did put that feel better for me
16:18 Pereira006: but maybe you right
16:18 Pereira006: change circle and put normal spacing
16:19 MrSergio: I recheked twice the whole song to make sure and I get the feeling the most intense part is 00:27:010 - 00:51:010 - and not 01:03:010 - 01:27:010 -
16:19 MrSergio: basically, kiai time is misplaced imo
16:19 MrSergio: check the note density for example:
16:20 MrSergio: 00:27:010 - 00:51:010 - in this part you even use a lot of triplets
16:20 MrSergio: 01:03:010 - 01:27:010 - exept the last stream, there are a bunch of 1/2 notes and a bunch of 1/1 notes, but no triplets at all
16:21 Pereira006: that because i keep follow instrument "long"
16:21 Pereira006: not follow most weaker melody in blue tick
16:21 Pereira006: that dont make me feel right
16:21 Pereira006: 1/2 with follow most higher instrument look good
16:21 MrSergio: then why did you map so intensively outside kiai time ? .-.
16:22 Pereira006: lets said, i pick my own rhythm, in begin i follow only beat like 00:03:000 (1) -
16:22 Pereira006: then other entire map is was follow most instruments and less follow beats
16:23 Pereira006: that thing 01:03:000 (1) - i didnt put triple because is dont feel better because to listen there sound long instruments is better than triple instruments
16:23 Pereira006: because sound long instruments is stronger than that
16:24 MrSergio: I can understand that, and it's perfectly fine
16:24 Pereira006: if you find in 01:03:750 (3) - why i didn't put circle for beat in red tick
16:24 MrSergio: the issue is that once I pass 01:27:010 - part, the rhythm doesn't change at all
16:24 Pereira006: because i dont follow beats, only instruments (mostly happen my maps ranks)
16:24 MrSergio: it's the same although the first was kiai time and the second is map ending?
16:25 MrSergio: 01:03:010 (1,2,3) - kiai time; 01:27:010 (1,2,3) - non-kiai time
16:25 Pereira006: well soung go calm so that why i put end here
16:26 MrSergio: as I said, kiai time is usually the most intense part of the whole song. The fact you map the last part the same way you map the kiai time made me wonder why is that a kiai time
16:26 MrSergio: you also skip the beat on drums at 01:03:947 - in kiai time. I know you said you wanted to follow the long sounds, but since it is kiai time I expect more beats overall
16:29 Pereira006: well that you know i follow instruments only in 00:15:000 (1) at 01:39:000 (1)
16:29 Pereira006: like i did explain before, i keep that longer slider and lot 1/2 but there lot jump
16:29 Pereira006: that could work too
16:30 MrSergio: is the kiai time more "jumpy"?
16:31 Pereira006: not crazy jumpy, just normal jump and some not like
16:31 Pereira006: in 01:03:750 (3,4) -
16:32 Pereira006: Is insane, not extra for follow most beats and most triple
16:32 MrSergio: 00:40:322 (6,1) - jump outside the kiai time; 01:04:322 (4,1) - jump in kiai time. Well... those jumps are pretty similar, so I don't think tht spacing changes that much either :/
16:33 Pereira006: 01:03:750 (3) - there drum but i keep follow instrument, is higher and loud than drum sound
16:33 MrSergio: or was it something else that you meant?
16:34 Pereira006: they are similiar i dont "inconsistency" lol
16:34 MrSergio: then I understood it correctly
16:34 Pereira006: monstrata told me that is fine, because that mostly happen my maps ranks
16:35 MrSergio: that's not really... a reason tho...
16:35 MrSergio: at least not for me
16:35 Pereira006: if i put everthing normal spacing expect kiai time
16:35 Pereira006: imagine there would tousand mods
16:35 MrSergio: if other ranked maps have the same stuff it doesn't mean it is ok to do it everywhere
16:35 Pereira006: "hey why you didnt put jump here?"
16:35 Pereira006: so i just put jump here with my feel
16:36 MrSergio: I understand that. I just thought you wanted to say that "kiai time has bigger jumps, so it should be fine eve if the note density is lower compared to the rest"
16:36 MrSergio: xD
16:37 MrSergio: so I was a bit perplex
16:37 Pereira006: lol that fine
16:37 Pereira006: is not only you, there some mods and bns
16:37 Pereira006: this is actually my first follow dnb xd
16:37 Pereira006: not videogame sound other like sonic orz
16:40 Pereira006: i know this is risky for you if you dont wanna check then is fine
16:40 Pereira006: mostly old style is always risky xd
16:42 MrSergio: it's not a matter of style tbh
16:42 MrSergio: I'm usually perfectly fine with it, I like it
16:42 MrSergio: the problem is structure here
16:42 MrSergio: and it's something I personally can't fix with a mod
16:45 Pereira006: i see
16:46 MrSergio: anyway, for the time being I have to pop the bubble due to wrong offset
16:46 MrSergio: you can ask monstrata to rebub if he's fine with it