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nekodex - osu!stream theme

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 30 de dezembro de 2016 at 21:36:52

Artist: nekodex
Title: osu!stream theme
Source: osu!stream
Tags: Kuron-kun
BPM: 160
Filesize: 2903kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1,49 stars, 117 notes)
  2. Insane (3,95 stars, 340 notes)
  3. Kuron's Hard (3,19 stars, 273 notes)
  4. Normal (2,01 stars, 183 notes)
Download: nekodex - osu!stream theme
Information: Scores/Beatmap Listing
---------------
Theme from osu!stream

Easy -> done
Normal -> done
Hard -> kuron
Insane -> done

Done, mod ready, I hope you enjoy this mapset
Grrum
Hi, following up to a testplay request from modreqs: http://puu.sh/pvx6L/630d5f10a2.osr

A few quick notes I could mention:

00:04:125 (4,1,2) – Flow is a bit awkward to me due to the jump into (4), so try a smoother flow like: http://puu.sh/pvxa4/fd1e28231e.jpg

00:22:125 (4,1,2) – You could make the design nicer by making these 120 degree rotations of each other like: http://puu.sh/pvxo7/8bca8efef5.jpg

Don't kudosu cuz this wasnt a mod
Topic Starter
Pereira006

pinataman wrote:

Hi, following up to a testplay request from modreqs: http://puu.sh/pvx6L/630d5f10a2.osr

A few quick notes I could mention:

00:04:125 (4,1,2) – Flow is a bit awkward to me due to the jump into (4), so try a smoother flow like: http://puu.sh/pvxa4/fd1e28231e.jpg

00:22:125 (4,1,2) – You could make the design nicer by making these 120 degree rotations of each other like: http://puu.sh/pvxo7/8bca8efef5.jpg

Don't kudosu cuz this wasnt a mod
ty to testplay, I saw that look almost get SS. This wip sure will some update some flow, shape etc... and hitsound of course anyway ty again
Samoyed
Are you accepting GD's?

if so, can I make hard difficulty

ps. offset is -10
Jonarwhal
M4M: https://osu.ppy.sh/s/508800
[Easy]
  1. Change the CS to 2.8 or lower if you want the Easy icon. ;3
  2. 00:42:715 (2,3) - make the blanket better
  3. 00:52:465 - this is too strong for a sliderend, you should either have a slider starting here, or a circle here
  4. 00:58:465 - ^
  5. 01:06:715 (2,3) - make the blanket better
[Normal]
  1. 00:52:465 - this is too strong for a sliderend, you should either have a slider starting here, or a circle here
  2. 00:58:465 - ^
  3. 01:28:465 - ^
  4. 01:34:465 - ^
[Hard]
  1. 00:03:715 (3,4) - blanket?
  2. 00:18:715 (3,4) - ^
    00:39:527 (2,3) - ^ ...I should stop with that.
[Insane]
  1. 00:05:965 (1,2) - fix blanket
  2. 00:11:402 (4,5) - Increase Spacing, 00:11:965 (1,2) - increase spacing, I recommend you lower 00:11:590 (5,1) - those.
  3. 00:17:965 (1,2) - ^
  4. 00:18:340 (2,3) - fix blanket
  5. 00:45:715 (5,6) - ^
  6. 00:47:965 (1,2) - The 1/1 spacing here could be confusing if 00:47:215 (3,4) - this is 1/2 spacing.
  7. 01:08:965 (1,3) - fix blanket
  8. 01:22:465 (1,3) - ^
  9. 01:28:277 - add something
  10. 01:34:277 - ^
Good Luck~!!
Kaitjuh
M4M from your queue o/

Yes, this is box

General

  1. Timing offset should be around 00:02:979 - Also, there's no need for a negative offset, because there are no notes or inherited points until the first mapped beat.
  2. The Audio bitrate is higher than 192 kbps. So you should probably have to recompress it sooner or later. Keep in mind the offset might change because of this as well.
  3. Putting this here because they kinda apply to all diffs. Watch the blankets and polish them to prevent future blanket mods xD

Easy

  1. 00:02:965 (1,2,3,4) - Maybe move this whole pattern up? This should enable 00:05:215 (4,1,2) - to have a less cramped looking pattern.
  2. 00:42:715 (2,3) - Watch the blankets throughout the diff. Only pointing one out here.
  3. 01:38:965 (1) - personally not a big fan of mapping a strong sound with a spinnerhead, since theres no feedback. I'd suggest making the beat clickable and make the spinner start a little later. This is probably not a big deal though.

Normal

  1. 00:03:715 (2,3) - imo the sliderend has the stronger sound, so it might be better to make that beat clickable. But since the pattern is repeated throughout the song you probably dont want to.
  2. 00:14:496 (8) - not recommended to use a blue tick beat here for Normals, an alternative though could be a repeating slider like this: http://puu.sh/rMwZC/f7f4f4d7e5.jpg
  3. 00:38:215 (7,8) - If you did not change the above point at least prevent the overlap here.
  4. 00:58:840 (3) - blanket?
  5. 01:14:683 (6) - I'm not sure if this is even allowed or not, since this slider is the only 1/4
  6. 01:14:215 (5,6) - 00:38:215 (7,8) - maybe strive for more consistency of this rhythm choice on this pattern. I know variety is important but this particular rhythm is kinda tricky for a Normal diff like this, so maybe keep it safe xD.
  7. 01:38:965 (1) - same as easy if applied

Kuron's Hard

  1. 00:11:215 (7) - and 01:23:965 (1) - are offscreen, please fix those.
  2. 00:11:590 (8,1) - Make this clickable like you have done all the other times.
  3. 00:35:215 (6) - Maybe opt for 2 circles here since this sounds stronger than the other two sliders in the pattern.
  4. 00:38:402 (6,7,8) - Make the overlap distance larger? Right now they look very hidden.
  5. 01:04:277 (5,6) - Ctrl+G the rhythm here? the red-white tick slider feels out of place since there are virtually none in the diff except this one

Insane

  1. The preview point is off. Match it with the other diffs.
  2. 01:28:277 - map this note here?
  3. 01:34:277 - ^
  4. Not many things wrong here tbh, fun diff~

M4M Map: https://osu.ppy.sh/s/481400

Good Luck o/
intiaz
guess it's time for a mod owo

The Off-Topic Stuff:
1) I found a great osu! stream skin and would make a great beatmap skin with a few of it's elements. (It's in a .zip file)
Click Me!
2) Can I make an "Another" guest difficulty?

General:
1) The easy diff. is above 1.5 stars. You should try to avoid this, make it below this for it to be an actual easy difficulty <3.
2) #1 can be fixed with another problem, it's CS3. Try CS 2.5, it works better for an easy diff and should solve #1 as well.
3) For normal, CS3.1 works a little bit better.

Easy:
First of all, the problems listed in general apply here <3.
1) The easy diff. is above 1.5 stars. You should try to avoid this, make it below this for it to be an actual easy difficulty.
2) #1 can be fixed with another problem, it's CS3. Try CS 2.5, it works better for an easy diff and should solve #1 as well.
00:22:465 - if you are trying to do a slider mirror, make sure the sliders are both the exact same shape
00:29:965 - ^

Normal:
00:55:465 - it would go better with the rhythm if the circle at 00:56:215 was removed then putting a reverse arrow on the slider at 00:55:840

Kuron's Hard:
nothing wrong here! nice job!

Insane:
nice job! <3
Kuron-kun

Jonawaga wrote:

M4M: https://osu.ppy.sh/s/508800
[Hard]
  1. 00:03:715 (3,4) - blanket? I did that intentionally, sowy.
  2. 00:18:715 (3,4) - ^ It doesn't really need to be thaaaat fixed, since it's a soft slider, but I fixed it a bit.
    00:39:527 (2,3) - ^ ...I should stop with that. Nah, you shouldn't, I love fixing blankets :3
Thank you for your mod!

Kaitjuh wrote:

M4M from your queue o/

Kuron's Hard

  1. 00:11:215 (7) - and 01:23:965 (1) - are offscreen, please fix those. Fixed them!
  2. 00:11:590 (8,1) - Make this clickable like you have done all the other times. I like variations, I don't see any must-do reason to do it, sorry.
  3. 00:35:215 (6) - Maybe opt for 2 circles here since this sounds stronger than the other two sliders in the pattern. Yes, it is, indeed, but it's not that strong, in my opinion, to put 2 circles there. Maybe if there were more sounds I would add, but since it's just the drum, I guess I'll keep the way it is now!
  4. 00:38:402 (6,7,8) - Make the overlap distance larger? Right now they look very hidden. They look the same as if they ere stacked, and since it's causing some trouble in the editor I decided to stack them.
  5. 01:04:277 (5,6) - Ctrl+G the rhythm here? the red-white tick slider feels out of place since there are virtually none in the diff except this one I won't Ctrl + G since it gives a REALLY big jump. Did it differently!
Thank you for you mod!

.osu: http://puu.sh/rNniy.osu
Topic Starter
Pereira006

Pereira006 wrote:

Jonawaga wrote:

M4M: https://osu.ppy.sh/s/508800
[Easy]
  1. Change the CS to 2.8 or lower if you want the Easy icon. ;3 [b]THANK YOU[/b]
  2. 00:42:715 (2,3) - make the blanket better ok
  3. 00:52:465 - this is too strong for a sliderend, you should either have a slider starting here, or a circle here well is here strong but is not much stronger like other, is part calm, so this pretty fine. stay
  4. 00:58:465 - ^
  5. 01:06:715 (2,3) - make the blanket better ok
[Normal]
  1. 00:52:465 - this is too strong for a sliderend, you should either have a slider starting here, or a circle here same happen in easy
  2. 00:58:465 - ^
  3. 01:28:465 - ^
  4. 01:34:465 - ^
[Hard]
  1. 00:03:715 (3,4) - blanket? ok
  2. 00:18:715 (3,4) - ^ Wait im touching gd ?
    00:39:527 (2,3) - ^ ...I should stop with that. SORRY KURON RUNS
[Insane]
  1. 00:05:965 (1,2) - fix blanket
  2. 00:11:402 (4,5) - Increase Spacing, 00:11:965 (1,2) - increase spacing, I recommend you lower 00:11:590 (5,1) - those. the spacing look fine is mostly consistency other pattern
  3. 00:17:965 (1,2) - ^
  4. 00:18:340 (2,3) - fix blanket
  5. 00:45:715 (5,6) - ^
  6. 00:47:965 (1,2) - The 1/1 spacing here could be confusing if 00:47:215 (3,4) - this is 1/2 spacing. is call Anti-spacing. I prefer stay this
  7. 01:08:965 (1,3) - fix blanket
  8. 01:22:465 (1,3) - ^
  9. 01:28:277 - add something I didn't add because is final end part, final end part is going calm, like "thank you playing"
  10. 01:34:277 - ^
Good Luck~!!
Thank mod !!

Kaitjuh wrote:

M4M from your queue o/

Yes, this is box

General

  1. Timing offset should be around 00:02:979 - Also, there's no need for a negative offset, because there are no notes or inherited points until the first mapped beat.
  2. The Audio bitrate is higher than 192 kbps. So you should probably have to recompress it sooner or later. Keep in mind the offset might change because of this as well. alright will do later, for now is boring lol
  3. Putting this here because they kinda apply to all diffs. Watch the blankets and polish them to prevent future blanket mods xD

Easy

  1. 00:02:965 (1,2,3,4) - Maybe move this whole pattern up? This should enable 00:05:215 (4,1,2) - to have a less cramped looking pattern. fix
  2. 00:42:715 (2,3) - Watch the blankets throughout the diff. Only pointing one out here. ok
  3. 01:38:965 (1) - personally not a big fan of mapping a strong sound with a spinnerhead, since theres no feedback. I'd suggest making the beat clickable and make the spinner start a little later. This is probably not a big deal though. I don't see why I add note then spinner move later. I i kindy like this way because the start i feel the instrument is long. like after in blue tick don't have sound only white tick. I prefer this way

Normal

  1. 00:03:715 (2,3) - imo the sliderend has the stronger sound, so it might be better to make that beat clickable. But since the pattern is repeated throughout the song you probably dont want to. this look don't bad for me and bad clickable because in 00:06:715 (3), the beat like 1 then after object beat so fast so i think this slider is better for "beat fast". I saw other maps rank have similiar this.
  2. 00:14:496 (8) - not recommended to use a blue tick beat here for Normals, an alternative though could be a repeating slider like this: http://puu.sh/rMwZC/f7f4f4d7e5.jpg you right, change slider repat but if still bad as slider repeat maybe will ignore beat that
  3. 00:38:215 (7,8) - If you did not change the above point at least prevent the overlap here. ya
  4. 00:58:840 (3) - blanket? ya
  5. 01:14:683 (6) - I'm not sure if this is even allowed or not, since this slider is the only 1/4 what you mean ? I see 1/1 o.O
  6. 01:14:215 (5,6) - 00:38:215 (7,8) - maybe strive for more consistency of this rhythm choice on this pattern. I know variety is important but this particular rhythm is kinda tricky for a Normal diff like this, so maybe keep it safe xD. fix lol
  7. 01:38:965 (1) - same as easy if applied same hpapen

Kuron's Hard

  1. 00:11:215 (7) - and 01:23:965 (1) - are offscreen, please fix those.
  2. 00:11:590 (8,1) - Make this clickable like you have done all the other times.
  3. 00:35:215 (6) - Maybe opt for 2 circles here since this sounds stronger than the other two sliders in the pattern.
  4. 00:38:402 (6,7,8) - Make the overlap distance larger? Right now they look very hidden.
  5. 01:04:277 (5,6) - Ctrl+G the rhythm here? the red-white tick slider feels out of place since there are virtually none in the diff except this one

Insane

  1. The preview point is off. Match it with the other diffs. i don't think is not problem again RC but ho well
  2. 01:28:277 - map this note here? No because the final end part, is like "thank you playing" just some calm pattern. So this why I ginore. because i follow most important instruments
  3. 01:34:277 - ^
  4. Not many things wrong here tbh, fun diff~

M4M Map: https://osu.ppy.sh/s/481400

Good Luck o/
thank modding !

Nyantiaz wrote:

guess it's time for a mod owo

The Off-Topic Stuff:
1) I found a great osu! stream skin and would make a great beatmap skin with a few of it's elements. (It's in a .zip file)
Click Me! thank! add some important files
2) Can I make an "Another" guest difficulty? Sorry no

General:
1) The easy diff. is above 1.5 stars. You should try to avoid this, make it below this for it to be an actual easy difficulty <3.
2) #1 can be fixed with another problem, it's CS3. Try CS 2.5, it works better for an easy diff and should solve #1 as well. done
3) For normal, CS3.1 works a little bit better. hmm ok

Easy:
First of all, the problems listed in general apply here <3.
1) The easy diff. is above 1.5 stars. You should try to avoid this, make it below this for it to be an actual easy difficulty.
2) #1 can be fixed with another problem, it's CS3. Try CS 2.5, it works better for an easy diff and should solve #1 as well.
00:22:465 - if you are trying to do a slider mirror, make sure the sliders are both the exact same shape fix
00:29:965 - ^ fix

Normal:
00:55:465 - it would go better with the rhythm if the circle at 00:56:215 was removed then putting a reverse arrow on the slider at 00:55:840 I think is pretty fine is pretty well to lot drums beats

Kuron's Hard:
nothing wrong here! nice job!

Insane:
nice job! <3
thank modding !
Nao Tomori
#modreqs

i think you could map a diff above insane that follows all the 1/4 stuff with bigger spacing but it might end up looking overmapped so maybe not idk

aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower.
also apparently insane has a different preview point from other diffs.
slider ball tint should be enable for the skin i think, right now it is only blue slider ball for some reason.
insane
i think your AR is too high for this bpm and star rating, maybe 8.5 fits better. just my opinion though.

00:06:340 (2) - previously this rhythm put more emphasis on this note, i think you should space it more.
00:09:340 (2) - same thing here, except there is even less emphasis on this note now which is weird.
00:14:215 (1,2) - since this is the highest diff, i think it is fitting to map this rhythm as circles. it's weird that there is such a strong beat on the end of a slider instead of being a clickable object.

00:19:840 (2) - this could look better ctrl j'd imo (minor thing)
00:23:590 (5) - this is the only time a right angle appears in the intro. i think you could move 4 to a different positioning and space it a little further away from 5 to maintain similar spacing to the other times this rhythm was used. moving 4 to 00:22:465 (1) - head seems to work well imo.

00:35:590 (5,6,7,8) - this is weird because you never followed the 1/4, why start now? you can follow the main melody here well as well instead imo.

00:38:402 (2,3) - same thing as above, i think circles are better here for rhythm complexity.
01:01:277 (5) - i think you should nc here since this is where the rhythm changes

01:03:902 - do you want to ignore these strong beats during the kiai time? 01:05:402 -

01:08:215 (5) - these beats are too loud for a slider repeat imo, i think they should be circles.

01:14:402 (2,3) - circles same reasoning.
01:16:277 (4,1,2,3) - this is weird because the motion is up down up up, i think it could be better if it was down up down up motion somehow. maybe https://osu.ppy.sh/ss/6355605 something like that could work.

01:20:215 (5) - same thing with that other slider repeat.
01:38:965 - i believe you should put a note here and then the spinner after it. (like what kuron did)

kuron's hard
00:04:090 (4) - blanketblanketblanketblanketblanketblanketblanket
00:14:215 (7,8) - this rhythm is harder than the one in the insane xD i think in hard you could leave it as a 3/4 slider
00:15:527 - feels like missing note, this was mapped later > 00:17:027 (6,2) -
00:25:465 (1) - not sure why spinner, i think you could map this

some overarching thing that i didnt say earlier cuz im dumb
00:29:027 (5,6) - i think it's weird you put clickable object for a tiny little cymbal hit on (5) but then you put a really strong beat on the slider end of 6.
00:44:215 (6) - same thing here, i know its a nice pattern but circles make more sense imo.
01:29:027 (6,7) - same thing here

00:51:527 (2) - overmap imo, even if there is some tiny sound i dont think it deserves an object because the loud piano drowns everything else out.

01:02:215 (5,6,7,8,9) - i think you should reverse this rhythm (put circles before slider) because a slider end stream might be awkward to play for a hard level player.

01:17:965 (1) - ur blanket is off by like 2 pixels plz fix unrankable!!!

nice map =D
Kuron-kun

Nao Tomori wrote:

#modreqs

kuron's hard
00:04:090 (4) - blanketblanketblanketblanketblanketblanketblanket IT WAS INTENTIONAL :CCCCCCCCCCCC I moved it a bit to the right so it won't look like a failed blanket anymore... I hope!!!
00:14:215 (7,8) - this rhythm is harder than the one in the insane xD i think in hard you could leave it as a 3/4 slider Okay, fixed it.
00:15:527 - feels like missing note, this was mapped later > 00:17:027 (6,2) - I did the same on other patterns, so I'll keep it ^-^
00:25:465 (1) - not sure why spinner, i think you could map this But it really fits, if you hear the background sound :(

some overarching thing that i didnt say earlier cuz im dumb
00:29:027 (5,6) - i think it's weird you put clickable object for a tiny little cymbal hit on (5) but then you put a really strong beat on the slider end of 6. It's not really an issue. I can hear that (6)'s emphasis is on the slider beginning, so it's okay to keep the way it is now!
00:44:215 (6) - same thing here, i know its a nice pattern but circles make more sense imo. Yes, I know that circles would be very nice on those kinds of beats, but I also added circles on other sliders like these. I like variation and it's not a problem since both slider's begining and end are emphasizing that strong beat. Hope you understand this :)
01:29:027 (6,7) - same thing here Same as above, and the beat is even stronger on (7)'s beginning!

00:51:527 (2) - overmap imo, even if there is some tiny sound i dont think it deserves an object because the loud piano drowns everything else out. Let's see here... I'm not only following the strong piano sound, I'm also following the background sound as you can see on the next / previous patterns. Plus, it's not a tiny sound, I can clearly hear the sound on this part of the song, so it's not overmap at all. And to exemplify what I am saying, even if I added a circle here: 01:36:527 - it wouldn't be overmap, because of the <idontknowtheinstrument> sound. Hope I made my point clear :P

01:02:215 (5,6,7,8,9) - i think you should reverse this rhythm (put circles before slider) because a slider end stream might be awkward to play for a hard level player. Yeah, you might have a good point there.

01:17:965 (1) - ur blanket is off by like 2 pixels plz fix unrankable!!! OH NO!!!!!!!!!!!!!

nice map =D
Thank you!

.osu: http://puu.sh/rNHqa.osu
nazzinoz
From your m4m queue:

[Testplay]

Easy: first try with beatmap skin and hitsound.
Normal: second try with beatmap skin and hitsound.
Hard: about 20 retries, then SS without beatmap skin and hitsound.
Insane: 3rd try without beatmap skin and hitsound.

[General]
  1. Add source and tags
  2. Add osu!stream's scorebar to beatmap skin (I've played it not so long, that is the only element I remember. You may have to add more)
  3. Add a storyboard that makes the gameplay'background look like osu!stream (black and blue diagonal stripes)
  4. You can use this 67 bytes png image for your comboburst (I care about it because my "songs" folder is too big :( ).
  5. 01:38:965 (1) - The sound last until there, so you can make the spinners end at this point.
[Easy]
  1. 00:35:027 - I don't hear any special sound here. Why don't you use 1/1 beat life the way you do before?
  2. 00:47:027 - ^ . And there is a strong sound at 00:47:215 -
  3. 01:29:590 - This sound is quite strong. Ignore it make me feel lost. Maybe a slider from 01:29:215 - to here is better.
  4. 01:32:590 - 01:35:590 - ^
[Normal]
  1. 00:10:465 (4,5) - The blanket could be made better
    00:57:715 (2,3) - ^
[Hard]
  1. 00:22:652 (5,8) - Feel bad: when the 300.png make me break the next slider https://osu.ppy.sh/ss/6357586
  2. 00:51:527 (2) - 00:53:027 (6) - 00:54:527 (2) - 00:57:527 (2) - 00:59:027 (6) - 01:06:152 (2) - Overmapped. No need to add those circle
[Insane]
  1. 00:27:527 (3,4,5) - I think this is overmapped, when there is no clear sound at that objects but 00:27:902 - . I suggest http://puu.sh/rO5mL.png
  2. 00:30:527 (3,4,5,6) - ^
  3. 00:29:777 (6) - No strong sound, why do you make jump? Just make (5) a slider
  4. 00:32:777 (6) - ^
  5. 00:33:715 (5,6) - make this 2 sliders
    Things like aboves are repeated many times in your diff, and people may not like them. If you care about what I think, you could find them yourself :P
  6. 01:15:715 (3) - Just the way I prefer: https://osu.ppy.sh/ss/6357633
  7. 01:22:840 (2) - Reverse this slider make me feel better
  8. 01:38:965 (1) - Just the way I prefer: https://osu.ppy.sh/ss/6357639
Your map is so good that I cannot mod much. Good luck on ranking!
Sonnyc
Don't forget to set a sliderborder.
SliderBorder:255,255,255
Seems like there could be a higher quality skin imo, but I'm not sure,,

Starting from 00:14:965, something different happens in the music. Hi-hat sounds start appearing here, and expressing them as a hitsound would be reflecting the song better.

mm Most rhythms were drum sound based. It works since those are elements consisted in the song but well they weren't personally my taste.
Kuron-kun

noz1995 wrote:

From your m4m queue:

[Hard]
  1. 00:22:652 (5,8) - Feel bad: when the 300.png make me break the next slider https://osu.ppy.sh/ss/6357586 I'm sorry :(
  2. 00:51:527 (2) - 00:53:027 (6) - 00:54:527 (2) - 00:57:527 (2) - 00:59:027 (6) - 01:06:152 (2) - Overmapped. No need to add those circle Since I don't really want to repeat everything I said, just read Nao Tomori's mod, which also complained about the usage of circles in this section.

Your map is so good that I cannot mod much. Good luck on ranking!
Thank you for your mod!
Topic Starter
Pereira006

Nao Tomori wrote:

#modreqs

i think you could map a diff above insane that follows all the 1/4 stuff with bigger spacing but it might end up looking overmapped so maybe not idk
Isn't overmapped there melody lot, the overmapped is when don't have sound mean, no beat, no melody, no instruments, no piano etc... but you can listen like in 00:39:527 (3,4) and others there actually melody hit and have beat too but much weak. I just add this notes for my feel. I have 3 diff olds insane. but this rhythm feel better.

aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower.
also apparently insane has a different preview point from other diffs.
slider ball tint should be enable for the skin i think, right now it is only blue slider ball for some reason.
insane
i think your AR is too high for this bpm and star rating, maybe 8.5 fits better. just my opinion though. ok

00:06:340 (2) - previously this rhythm put more emphasis on this note, i think you should space it more. over spacing 1.20x> I mean some here 1.50~2.00 is enough good emphasis for this part
00:09:340 (2) - same thing here, except there is even less emphasis on this note now which is weird. same
00:14:215 (1,2) - since this is the highest diff, i think it is fitting to map this rhythm as circles. it's weird that there is such a strong beat on the end of a slider instead of being a clickable object. need more opinion from modders. i just did ass slider because "easy" for this level Insane. the circle is hard to play. but i need more opinion from modders

00:19:840 (2) - this could look better ctrl j'd imo (minor thing) ok
00:23:590 (5) - this is the only time a right angle appears in the intro. i think you could move 4 to a different positioning and space it a little further away from 5 to maintain similar spacing to the other times this rhythm was used. moving 4 to 00:22:465 (1) - head seems to work well imo. something

00:35:590 (5,6,7,8) - this is weird because you never followed the 1/4, why start now? you can follow the main melody here well as well instead imo. this is melody, you can listen 75% or 50% there actually melody-stream. so this notes 1/4 feel better to listen and playable with follow song. this

00:38:402 (2,3) - same thing as above, i think circles are better here for rhythm complexity.
01:01:277 (5) - i think you should nc here since this is where the rhythm changes I was thinking this should follow only beats. Remove note

01:03:902 - do you want to ignore these strong beats during the kiai time? 01:05:402 - follow main melody, melody so high than beat

01:08:215 (5) - these beats are too loud for a slider repeat imo, i think they should be circles.the reason i did add this slider repeat because the beat look stronger than melody expect 01:07:465 (1,2,3,4), i did add whole only circle is don't feel better play for me and my testplays people

01:14:402 (2,3) - circles same reasoning.same
01:16:277 (4,1,2,3) - this is weird because the motion is up down up up, i think it could be better if it was down up down up motion somehow. maybe https://osu.ppy.sh/ss/6355605 something like that could work. stay, I really like this lol

01:20:215 (5) - same thing with that other slider repeat. same explain before
01:38:965 - i believe you should put a note here and then the spinner after it. (like what kuron did) u right

kuron's hard
00:04:090 (4) - blanketblanketblanketblanketblanketblanketblanket
00:14:215 (7,8) - this rhythm is harder than the one in the insane xD i think in hard you could leave it as a 3/4 slider
00:15:527 - feels like missing note, this was mapped later > 00:17:027 (6,2) -
00:25:465 (1) - not sure why spinner, i think you could map this

some overarching thing that i didnt say earlier cuz im dumb
00:29:027 (5,6) - i think it's weird you put clickable object for a tiny little cymbal hit on (5) but then you put a really strong beat on the slider end of 6.
00:44:215 (6) - same thing here, i know its a nice pattern but circles make more sense imo.
01:29:027 (6,7) - same thing here

00:51:527 (2) - overmap imo, even if there is some tiny sound i dont think it deserves an object because the loud piano drowns everything else out.

01:02:215 (5,6,7,8,9) - i think you should reverse this rhythm (put circles before slider) because a slider end stream might be awkward to play for a hard level player.

01:17:965 (1) - ur blanket is off by like 2 pixels plz fix unrankable!!!

nice map =D
Thank modding !!

noz1995 wrote:

From your m4m queue:

[Testplay]

Easy: first try with beatmap skin and hitsound.
Normal: second try with beatmap skin and hitsound.
Hard: about 20 retries, then SS without beatmap skin and hitsound.
Insane: 3rd try without beatmap skin and hitsound.

[General]
  1. Add source and tags
  2. Add osu!stream's scorebar to beatmap skin (I've played it not so long, that is the only element I remember. You may have to add more)
  3. Add a storyboard that makes the gameplay'background look like osu!stream (black and blue diagonal stripes)
  4. You can use this 67 bytes png image for your comboburst (I care about it because my "songs" folder is too big :( ).
  5. 01:38:965 (1) - The sound last until there, so you can make the spinners end at this point.
[Easy]
  1. 00:35:027 - I don't hear any special sound here. Why don't you use 1/1 beat life the way you do before? there high melody. I prefer that
  2. 00:47:027 - ^ . And there is a strong sound at 00:47:215 - same
  3. 01:29:590 - This sound is quite strong. Ignore it make me feel lost. Maybe a slider from 01:29:215 - to here is better. is part end calm.
  4. 01:32:590 - 01:35:590 - ^ same
[Normal]
  1. 00:10:465 (4,5) - The blanket could be made better ok
    00:57:715 (2,3) - ^ ok
[Hard]
  1. 00:22:652 (5,8) - Feel bad: when the 300.png make me break the next slider https://osu.ppy.sh/ss/6357586
  2. 00:51:527 (2) - 00:53:027 (6) - 00:54:527 (2) - 00:57:527 (2) - 00:59:027 (6) - 01:06:152 (2) - Overmapped. No need to add those circle
[Insane]
  1. 00:27:527 (3,4,5) - I think this is overmapped, when there is no clear sound at that objects but 00:27:902 - . I suggest http://puu.sh/rO5mL.png I did explain mod in Nao tomori, there melody stream hits
  2. 00:30:527 (3,4,5,6) - ^
  3. 00:29:777 (6) - No strong sound, why do you make jump? Just make (5) a slider no beats but melody. the 6 melody low then after objet high melody + beat. this make sense jump and in 00:29:215 (3,4,5,6) - there high and low melody, this jump make sense
  4. 00:32:777 (6) - ^
  5. 00:33:715 (5,6) - make this 2 sliders no, there melody long, I prefer this way
    Things like aboves are repeated many times in your diff, and people may not like them. If you care about what I think, you could find them yourself :P
    I have many peoples, they some don't like and some likes.
  6. 01:15:715 (3) - Just the way I prefer: https://osu.ppy.sh/ss/6357633
  7. 01:22:840 (2) - Reverse this slider make me feel better
  8. 01:38:965 (1) - Just the way I prefer: https://osu.ppy.sh/ss/6357639
Your map is so good that I cannot mod much. Good luck on ranking!
thank you modding !!

Sonnyc wrote:

Don't forget to set a sliderborder.
SliderBorder:255,255,255
Seems like there could be a higher quality skin imo, but I'm not sure,,

I did add skin so fast, with think. I should twice think but yeah. better remove. will add skin quality in future or not. Remove skin

Starting from 00:14:965, something different happens in the music. Hi-hat sounds start appearing here, and expressing them as a hitsound would be reflecting the song better.

mm Most rhythms were drum sound based. It works since those are elements consisted in the song but well they weren't personally my taste.

Sorry This map doesn't taste for you
thank checking
Regou
M4M from your queue~

General

Nao Tomori wrote:

aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower.
Insane
Miss this kind of old-school mapping so much....=w=
If I were you I would actually use AR8 but I guess players nowadays won't be able to read it haha xD
  1. 00:26:402 (5,6) - I guess it might be better to include a jump here to emphasize the strong beat here
  2. 00:31:465 (1,2) - Having the greatest jump suddenly in the part where the song isn't really energetic doesn't seems to be a good choice to me because it feels kinda odd...considering reducing the spacing here?
  3. 00:47:965 (1,2,3,4) - Considering reducing the spacing? Having the spacing appears to be identical to other 1/2 notes could be pretty confusing to players D:it seems that someone has mentioned it before lol ignore this one then
  4. 00:49:465 (1,2,3,4,1) - (nazi) Fix the star shape, it is irregular ;_;
  5. 00:50:871 (8,1) - The spacing in the stream pattern:00:50:215 (1,2,3,4,5,6,7,8,1) - is uneven. (Although the DS appears to be the same but the spacing between (8) and (1) indeed is smaller because you use 0.8x SV at 00:50:965 -
  6. 00:52:840 (2,3) - Considering using two circles instead of sliders here? More emphasis could be put on the piano sound by doing so imo :p
  7. 01:01:465 (1,2,3,4,1) - (nazi) Fix the star shape
  8. 01:14:215 (1,2,3) - imo the flow would be better if 01:14:402 (2) - is moved downward to x:180 y:248 xD
  9. 01:38:402 (5,6) - Refer to 00:26:402 (5,6)
Hard
  1. 00:13:465 (4,5,6) - (nazi) The triangular shape is irregular :(
  2. 00:37:465 (4) - Consider this? With the current slider direction, the flow is pretty bad but if simply Ctrl+G-ed, the aesthetics of the pattern here is pretty bad imo ;_;
  3. 00:38:402 (6,7,8) - I am afraid most target player of this diff would have difficulty on playing this. (they would hit (8) too early easily) How about using two 1/4 sliders?
  4. 00:47:965 (1,2) - Considering using two identical sliders here?
  5. 00:51:527 (2,3) - (nazi) Fix blanket ;P
  6. 01:14:402 (7,8,9) - same issue
  7. 01:15:715 (3,4,5) - The multi-overlap make this pattern looks pretty untidy...:(
Normal
  1. 00:33:715 (2,3) - Why did you add the circle after the slider here unlike what is done in other similar pattern? I guess it would be better to follow other similar pattern, with the circle at the first so as to maintain the consistency.
  2. 00:36:715 (3,4) - Same issue
  3. 00:51:715 (2) - I would recommend using two circle instead of a long slider as the slidertick at the middle sounds out of place.
Easy
  1. 00:50:965 (1,2) - Consider making them symmetrical to improve the aesthetics?
That's all and good luck! sorry if my mod is not useful ;_;
Irohas
M4M from your queue

general
  1. I think it's better to get another .mp3 since your current is >192kps
  2. your preview point isn't snapped in insane diff
  3. what about uncheck widescreen support? since there's no SB
easy
00:25:465 (3) - maybe try to make as you did at 00:13:465 (3,4,1) - ?
00:52:840 (2) - you should copypaste 00:50:965 (1) - and replace it, it'll be better aethetically
01:05:965 (1,2) - these sliders are too curve imo

normal
01:05:215 (5) - mmh try to make as you did for 01:08:215 (4,5) -, they have same sounds
01:11:215 (5) - ^
01:26:215 (5,6) - 01:14:215 (5) - consistency, I think you should follow the same rhythm

kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -)
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ):
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more?
00:58:090 (4) - ^
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard

insane
00:12:902 (3,2) - stack?
00:43:277 (6,1) - spacing inconsistent 00:34:277 (6,1) -
00:49:465 (1,2,3,4,1) - improve the star pattern would be great
00:55:465 (1,2,3,4) - what about make a kind of square pattern instead ? It'll surely be good visually
01:16:840 (2,3) - change direction will emphasize better imo
01:38:965 (9) - NC consistency ?
[]
that's all for me good luck !
Kuron-kun

Regou wrote:

M4M from your queue~

Hard
  1. 00:13:465 (4,5,6) - (nazi) The triangular shape is irregular :( Yes, I know :3
  2. 00:37:465 (4) - Consider this? With the current slider direction, the flow is pretty bad but if simply Ctrl+G-ed, the aesthetics of the pattern here is pretty bad imo ;_; Aww, it doesn't flow THAT bad. I have asked some hard players to testplay it and they went pretty well! And for the aesthetic thing, it's kinda relative... I really like it, for example.
  3. 00:38:402 (6,7,8) - I am afraid most target player of this diff would have difficulty on playing this. (they would hit (8) too early easily) How about using two 1/4 sliders? Maybe the answer I gave you above also works here. But I will consider it if some people start to mention it often.
  4. 00:47:965 (1,2) - Considering using two identical sliders here? I might consider but... why? I really live variating and it doesn't really make it flows better or worse by adding the same slider. Provide me more comments about it and I will consider it!
  5. 00:51:527 (2,3) - (nazi) Fix blanket ;P Sure!
  6. 01:14:402 (7,8,9) - same issue And same comment!
  7. 01:15:715 (3,4,5) - The multi-overlap make this pattern looks pretty untidy...:( But that's not really a big issue if the mapper likes and and if it doesn't make it play worse.
That's all and good luck! sorry if my mod is not useful ;_;
Thank you for your mod :3

MugiwaraSekai wrote:

M4M from your queue

kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -) I might consider this... 10 combos on hard diff isn't something you find a lot but since it repeats almost every time it might not be that bad! If some people complain a lot I will change it.
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ): IT'S NOT UGLY, WHY PEOPLE KEEP SAYING THAT ABOUT MY LITLE BABY, HE'S NOT SUPPOSED TO BE A BLANKETTTTTTTTTTTTTTTT!!!!!!!!!!!!
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo The lack of consistency is only bad when it makes the gameplay bad or jumps a lot of importante beats, in my opinion. But it kinda makes sense because I just stopped following the drums and followed the background sound!
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more? Yeah, it sounds much better, thanks!
00:58:090 (4) - ^ Oh, ab out here, that's why I added a "big" jump, to emphasize it. So I guess it's already emphasized :3/
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard It was harder!

that's all for me good luck !
Thank you for your mod!

.osu: http://puu.sh/rR1mL.osu
stUwUpid
M4M from thy queue :D

Easy

  • Audio preview point for this diff and Insane doesn't match (?)
  1. 00:13:840 (4,3) - Maybe make these more consistent, or make the first one a long slider and make the second a repeating slider because its the second one and the up in difficulty can be more expected.
  2. 01:09:715 (2,3) - These could probably be aesthetically better (i.e. blanketed, made into different shapes, etc)
  3. 01:16:840 (3) - I feel like this should be a single circle plus a 1/1 slider because there is a pretty prominent drum beat on the white tick in the middle
  4. 01:21:715 (2,3) - Same as the first case mentioned

Normal
  1. 00:14:215 (7) - This rhythm may be very difficult to follow for Normal diff. Also, that stack with 00:14:965 (1) - this slider is pretty hard to read for newbies
  2. 00:26:215 (7,8) - This is much better than ^
  3. 00:38:215 (7) - Same with the rhythm
  4. 00:51:715 (2) - I think it would be better to end this slider 1/1 and put a single circle on the large white tick. It would fit the emphasis of the music more
  5. 00:57:715 (2) - ^
  6. 01:14:215 (5) - Since there's a lot of drumming in the music, I think it would be better to turn this into two single notes
  7. 01:32:215 (5) - Maybe make this into a 1/2 slider to map to drums more

Kuron's Hard
  1. 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard
  2. 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine
  3. 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing
  4. 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big
  5. 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off
  6. 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow
  7. 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped

Insane
  1. 00:17:965 (1,2) - These can be farther apart or going in opposite flow directions like you made the other ones of the same sound
  2. 00:47:965 (1,2,3,4) - Maybe make these farther apart so people don't think they're 1/2 timing snapped
  3. 01:06:340 (2) - Just a suggestion, but if you want to map according to pitch, maybe put this slider above 01:05:965 (1) -
  4. 01:22:465 (1,2) - Simple blanket
  5. 01:27:715 (3,3) - Since this is Insane, please map to all the drum beats

    Overall this doesn't really feel like it is mapped to full potential. When I first heard the song, I expected a lot more streams that could be mapped to the electronic sounds in the music, but I didn't see any of that, which is fine, but there were also obvious drum beats and sounds that weren't accounted for at all either. I would suggest mapping to all the significant parts of the music, especially the drum beats.

Good luck :D

Here's my map for M4M: https://osu.ppy.sh/s/514038

Thank you!
Kuron-kun

Kami-senpai wrote:

M4M from thy queue :D

Kuron's Hard
  1. 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard Okay, after every mod complaining about this blanket, which wasn't even supposed to be a blanket, I changed it.
  2. 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine I've mentioned on the previous mod my concerns / opinions about this!
  3. 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing I didn't really understand the issue here... could you explain a bit more?
  4. 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big Okay, did something different because I was following the piano there! I've increased the distance between (3) and the previous circle, so it would be a bit consistent.
  5. 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off Okay, you're right, now they're really too far from each other.
  6. 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow I've asked for some testplays and people went too well on this part! Maybe if some more people complain, I'll consider changing it.
  7. 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped It isn't overmapped at all. Plus, to warn the players, I've added a similar rhythm before, but with a slider, so it won't be really troubling! 01:17:590 (8) -


Here's my map for M4M: https://osu.ppy.sh/s/514038
Thank you for your mod!

.osu: http://puu.sh/rUkD5.osu
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