Hey, I'm here from your modqueue M4M thing. I decide later if I post my mod to your queue or not (If my mod is good enough for you modding back or not). If its too bad just take it as a free NM
I think you could work a little bit at easy and normal aesthetic-wise, Insane plays nicely. good map imo
GL with your map and happy mapping! (:
Well... I thought I could answer my question from the beginning now but at the end of the day i dont know if my mod is worth you modding back. I just post and see what you think :3
Easy
00:12:375 (2,3,4) - aesthetically its more clean and pretty to make 1) a triangle pattern 2) another blanket -> http://puu.sh/rWud8/76f2f716f8.jpg
00:42:750 (2,3) - that blanket looks a bit off
00:46:500 (3,4) - even though this just affects visually: the slider with its shape tends not to the next object, it tends more to 00:48:000 (1) - although there is 00:47:625 (4) - to hit next
00:51:000 (1,2) - this might be very subjective but i still wanna mention it maybe its useful to you: At that spot a new section of the music starts so imo its a nice idea to make a different shape (different from the previous slider to distinguish it from the upcoming section) for those 2 sliders. Something linear with a red anchor point, it would also fit nicely with the next 2 objects.
01:06:750 (2,3) - its not very good to have slider (2) tending to the reverse arrow of (3). might be a bit confusing for newer players because they always follow the most pleasant cursor movement (which would cause hitting the reverse arrow instead of the sliderhead), currently the player has to follow a very unpleasant sharp way to hit the sliderhead. very theoretical but yeah..., i thought i just mention this
01:07:500 (3,4,1) - the spacing is a bit off (1.36x and 1.21x)
01:24:000 (1,2,3) - adjust the shape of 01:24:000 (1) - to the reverse arrow of 01:25:500 (3) - and blanket it 01:25:500 (3) -
overall maybe you could add some different slidershapes for very long sliders such as 00:31:500 (3) - 00:37:500 (3) - 00:49:500 (3) - or 00:51:000 (1) - are examples where you can easily add different shapes. For now you use very much simple curved sliders which is kinda boring with the time.
00:42:750 (2,3) - that blanket looks a bit off
00:46:500 (3,4) - even though this just affects visually: the slider with its shape tends not to the next object, it tends more to 00:48:000 (1) - although there is 00:47:625 (4) - to hit next
00:51:000 (1,2) - this might be very subjective but i still wanna mention it maybe its useful to you: At that spot a new section of the music starts so imo its a nice idea to make a different shape (different from the previous slider to distinguish it from the upcoming section) for those 2 sliders. Something linear with a red anchor point, it would also fit nicely with the next 2 objects.
01:06:750 (2,3) - its not very good to have slider (2) tending to the reverse arrow of (3). might be a bit confusing for newer players because they always follow the most pleasant cursor movement (which would cause hitting the reverse arrow instead of the sliderhead), currently the player has to follow a very unpleasant sharp way to hit the sliderhead. very theoretical but yeah..., i thought i just mention this
01:07:500 (3,4,1) - the spacing is a bit off (1.36x and 1.21x)
01:24:000 (1,2,3) - adjust the shape of 01:24:000 (1) - to the reverse arrow of 01:25:500 (3) - and blanket it 01:25:500 (3) -
overall maybe you could add some different slidershapes for very long sliders such as 00:31:500 (3) - 00:37:500 (3) - 00:49:500 (3) - or 00:51:000 (1) - are examples where you can easily add different shapes. For now you use very much simple curved sliders which is kinda boring with the time.
Normal
i really like the rhythm you chose for the normal :>
00:35:250 (5,1) - the flow interruption is too heavy imo because its not really a strong downbeat. maybe smth like http://puu.sh/rWvwz/9a0ef8ea87.jpg or http://puu.sh/rWvxW/c25720833c.jpg would fit better
For example at 00:50:625 (8,1) - is a very good spot to make such a flow interruption. Here it flows perfectly which isnt really appropriate to me because its such a strong downbeat, so yeah... thats just my opinion
01:39:000 - i suggest you to place a circle here and the spinner right after on the red tick. its such a strong sound which should be clickable imo
other than that i'd just have subjectively aesthetical things to say which isnt part of a mod
I really do like the rhythm
00:35:250 (5,1) - the flow interruption is too heavy imo because its not really a strong downbeat. maybe smth like http://puu.sh/rWvwz/9a0ef8ea87.jpg or http://puu.sh/rWvxW/c25720833c.jpg would fit better
For example at 00:50:625 (8,1) - is a very good spot to make such a flow interruption. Here it flows perfectly which isnt really appropriate to me because its such a strong downbeat, so yeah... thats just my opinion
01:39:000 - i suggest you to place a circle here and the spinner right after on the red tick. its such a strong sound which should be clickable imo
other than that i'd just have subjectively aesthetical things to say which isnt part of a mod
I really do like the rhythm
Insane
00:14:718 (2,1) - maybe add some spacing there because its a strong downbeat which gets also emphasized with a finsih hitsound
00:20:625 (5,1) - blanket them maybe?
00:22:125 (4,1) - ^
01:12:000 (1,2) - ^
01:20:250 (5,6) - ^
00:56:250 (5) - i think a 1/1 slider would fit better since at 00:56:437 - isnt really a sound
01:14:250 (1,2,3) - note: this felt really unpleasant to play for me, i think its mainly because of the 2 sliders... keep it or not just a note by me
00:38:250 (1,2,3) - for examples plays better than 01:14:250 (1,2,3) -
01:28:312 - missing beat
01:34:312 - same
What i really noticed a lot is that you could make your diff look cleaner if you place your objects like triangles e.g. at 00:37:500 (1,2,1) - an equilateral triangle would give you more structure and it'd look cleaner. another examples would be 00:18:375 (2,3,4) - 00:19:875 (2,3,4) - or 00:28:875 (2,4,5) - I think you get what i mean
00:20:625 (5,1) - blanket them maybe?
00:22:125 (4,1) - ^
01:12:000 (1,2) - ^
01:20:250 (5,6) - ^
00:56:250 (5) - i think a 1/1 slider would fit better since at 00:56:437 - isnt really a sound
01:14:250 (1,2,3) - note: this felt really unpleasant to play for me, i think its mainly because of the 2 sliders... keep it or not just a note by me
00:38:250 (1,2,3) - for examples plays better than 01:14:250 (1,2,3) -
01:28:312 - missing beat
01:34:312 - same
What i really noticed a lot is that you could make your diff look cleaner if you place your objects like triangles e.g. at 00:37:500 (1,2,1) - an equilateral triangle would give you more structure and it'd look cleaner. another examples would be 00:18:375 (2,3,4) - 00:19:875 (2,3,4) - or 00:28:875 (2,4,5) - I think you get what i mean
I think you could work a little bit at easy and normal aesthetic-wise, Insane plays nicely. good map imo
GL with your map and happy mapping! (:
Well... I thought I could answer my question from the beginning now but at the end of the day i dont know if my mod is worth you modding back. I just post and see what you think :3