#modreqs
i think you could map a diff above insane that follows all the 1/4 stuff with bigger spacing but it might end up looking overmapped so maybe not idk
aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower.
also apparently insane has a different preview point from other diffs.
slider ball tint should be enable for the skin i think, right now it is only blue slider ball for some reason.
nice map =D
i think you could map a diff above insane that follows all the 1/4 stuff with bigger spacing but it might end up looking overmapped so maybe not idk
aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower.
also apparently insane has a different preview point from other diffs.
slider ball tint should be enable for the skin i think, right now it is only blue slider ball for some reason.
insane
i think your AR is too high for this bpm and star rating, maybe 8.5 fits better. just my opinion though.
00:06:340 (2) - previously this rhythm put more emphasis on this note, i think you should space it more.
00:09:340 (2) - same thing here, except there is even less emphasis on this note now which is weird.
00:14:215 (1,2) - since this is the highest diff, i think it is fitting to map this rhythm as circles. it's weird that there is such a strong beat on the end of a slider instead of being a clickable object.
00:19:840 (2) - this could look better ctrl j'd imo (minor thing)
00:23:590 (5) - this is the only time a right angle appears in the intro. i think you could move 4 to a different positioning and space it a little further away from 5 to maintain similar spacing to the other times this rhythm was used. moving 4 to 00:22:465 (1) - head seems to work well imo.
00:35:590 (5,6,7,8) - this is weird because you never followed the 1/4, why start now? you can follow the main melody here well as well instead imo.
00:38:402 (2,3) - same thing as above, i think circles are better here for rhythm complexity.
01:01:277 (5) - i think you should nc here since this is where the rhythm changes
01:03:902 - do you want to ignore these strong beats during the kiai time? 01:05:402 -
01:08:215 (5) - these beats are too loud for a slider repeat imo, i think they should be circles.
01:14:402 (2,3) - circles same reasoning.
01:16:277 (4,1,2,3) - this is weird because the motion is up down up up, i think it could be better if it was down up down up motion somehow. maybe https://osu.ppy.sh/ss/6355605 something like that could work.
01:20:215 (5) - same thing with that other slider repeat.
01:38:965 - i believe you should put a note here and then the spinner after it. (like what kuron did)
00:06:340 (2) - previously this rhythm put more emphasis on this note, i think you should space it more.
00:09:340 (2) - same thing here, except there is even less emphasis on this note now which is weird.
00:14:215 (1,2) - since this is the highest diff, i think it is fitting to map this rhythm as circles. it's weird that there is such a strong beat on the end of a slider instead of being a clickable object.
00:19:840 (2) - this could look better ctrl j'd imo (minor thing)
00:23:590 (5) - this is the only time a right angle appears in the intro. i think you could move 4 to a different positioning and space it a little further away from 5 to maintain similar spacing to the other times this rhythm was used. moving 4 to 00:22:465 (1) - head seems to work well imo.
00:35:590 (5,6,7,8) - this is weird because you never followed the 1/4, why start now? you can follow the main melody here well as well instead imo.
00:38:402 (2,3) - same thing as above, i think circles are better here for rhythm complexity.
01:01:277 (5) - i think you should nc here since this is where the rhythm changes
01:03:902 - do you want to ignore these strong beats during the kiai time? 01:05:402 -
01:08:215 (5) - these beats are too loud for a slider repeat imo, i think they should be circles.
01:14:402 (2,3) - circles same reasoning.
01:16:277 (4,1,2,3) - this is weird because the motion is up down up up, i think it could be better if it was down up down up motion somehow. maybe https://osu.ppy.sh/ss/6355605 something like that could work.
01:20:215 (5) - same thing with that other slider repeat.
01:38:965 - i believe you should put a note here and then the spinner after it. (like what kuron did)
kuron's hard
00:04:090 (4) - blanketblanketblanketblanketblanketblanketblanket
00:14:215 (7,8) - this rhythm is harder than the one in the insane xD i think in hard you could leave it as a 3/4 slider
00:15:527 - feels like missing note, this was mapped later > 00:17:027 (6,2) -
00:25:465 (1) - not sure why spinner, i think you could map this
some overarching thing that i didnt say earlier cuz im dumb
00:29:027 (5,6) - i think it's weird you put clickable object for a tiny little cymbal hit on (5) but then you put a really strong beat on the slider end of 6.
00:44:215 (6) - same thing here, i know its a nice pattern but circles make more sense imo.
01:29:027 (6,7) - same thing here
00:51:527 (2) - overmap imo, even if there is some tiny sound i dont think it deserves an object because the loud piano drowns everything else out.
01:02:215 (5,6,7,8,9) - i think you should reverse this rhythm (put circles before slider) because a slider end stream might be awkward to play for a hard level player.
01:17:965 (1) - ur blanket is off by like 2 pixels plz fix unrankable!!!
00:14:215 (7,8) - this rhythm is harder than the one in the insane xD i think in hard you could leave it as a 3/4 slider
00:15:527 - feels like missing note, this was mapped later > 00:17:027 (6,2) -
00:25:465 (1) - not sure why spinner, i think you could map this
some overarching thing that i didnt say earlier cuz im dumb
00:29:027 (5,6) - i think it's weird you put clickable object for a tiny little cymbal hit on (5) but then you put a really strong beat on the slider end of 6.
00:44:215 (6) - same thing here, i know its a nice pattern but circles make more sense imo.
01:29:027 (6,7) - same thing here
00:51:527 (2) - overmap imo, even if there is some tiny sound i dont think it deserves an object because the loud piano drowns everything else out.
01:02:215 (5,6,7,8,9) - i think you should reverse this rhythm (put circles before slider) because a slider end stream might be awkward to play for a hard level player.
01:17:965 (1) - ur blanket is off by like 2 pixels plz fix unrankable!!!
nice map =D