Wouldn't the source be osu!stream? Why isn't it there?
thank you mod !Phyloukz wrote:
Hey, I'm here from your modqueue M4M thing. I decide later if I post my mod to your queue or not (If my mod is good enough for you modding back or not). If its too bad just take it as a free NMEasy00:12:375 (2,3,4) - aesthetically its more clean and pretty to make 1) a triangle pattern 2) another blanket -> http://puu.sh/rWud8/76f2f716f8.jpg hmm fix
00:42:750 (2,3) - that blanket looks a bit off fix
00:46:500 (3,4) - even though this just affects visually: the slider with its shape tends not to the next object, it tends more to 00:48:000 (1) - although there is 00:47:625 (4) - to hit next fix
00:51:000 (1,2) - this might be very subjective but i still wanna mention it maybe its useful to you: At that spot a new section of the music starts so imo its a nice idea to make a different shape (different from the previous slider to distinguish it from the upcoming section) for those 2 sliders. Something linear with a red anchor point, it would also fit nicely with the next 2 objects. keep it because the long slider for follow long melody.
01:06:750 (2,3) - its not very good to have slider (2) tending to the reverse arrow of (3). might be a bit confusing for newer players because they always follow the most pleasant cursor movement (which would cause hitting the reverse arrow instead of the sliderhead), currently the player has to follow a very unpleasant sharp way to hit the sliderhead. very theoretical but yeah..., i thought i just mention this fix but change rhythm
01:07:500 (3,4,1) - the spacing is a bit off (1.36x and 1.21x) fix
01:24:000 (1,2,3) - adjust the shape of 01:24:000 (1) - to the reverse arrow of 01:25:500 (3) - and blanket it 01:25:500 (3) - something
overall maybe you could add some different slidershapes for very long sliders such as 00:31:500 (3) - 00:37:500 (3) - 00:49:500 (3) - or 00:51:000 (1) - are examples where you can easily add different shapes. For now you use very much simple curved sliders which is kinda boring with the time.Normali really like the rhythm you chose for the normal :>
00:35:250 (5,1) - the flow interruption is too heavy imo because its not really a strong downbeat. maybe smth like http://puu.sh/rWvwz/9a0ef8ea87.jpg or http://puu.sh/rWvxW/c25720833c.jpg would fit better ok
For example at 00:50:625 (8,1) - is a very good spot to make such a flow interruption. Here it flows perfectly which isnt really appropriate to me because its such a strong downbeat, so yeah... thats just my opinion
01:39:000 - i suggest you to place a circle here and the spinner right after on the red tick. its such a strong sound which should be clickable imo meh, add and easy too
other than that i'd just have subjectively aesthetical things to say which isnt part of a mod
I really do like the rhythmInsane00:14:718 (2,1) - maybe add some spacing there because its a strong downbeat which gets also emphasized with a finsih hitsound ya
00:20:625 (5,1) - blanket them maybe? that intentional
00:22:125 (4,1) - ^ ok
01:12:000 (1,2) - ^ ok
01:20:250 (5,6) - ^ ok
00:56:250 (5) - i think a 1/1 slider would fit better since at 00:56:437 - isnt really a sound ok
01:14:250 (1,2,3) - note: this felt really unpleasant to play for me, i think its mainly because of the 2 sliders... keep it or not just a note by me keep it, the play feel is same for me
00:38:250 (1,2,3) - for examples plays better than 01:14:250 (1,2,3) -
01:28:312 - missing beat no
01:34:312 - same b]no[/b]
What i really noticed a lot is that you could make your diff look cleaner if you place your objects like triangles e.g. at 00:37:500 (1,2,1) - an equilateral triangle would give you more structure and it'd look cleaner. another examples would be 00:18:375 (2,3,4) - 00:19:875 (2,3,4) - or 00:28:875 (2,4,5) - I think you get what i mean
I think you could work a little bit at easy and normal aesthetic-wise, Insane plays nicely. good map imo
GL with your map and happy mapping! (:
Well... I thought I could answer my question from the beginning now but at the end of the day i dont know if my mod is worth you modding back. I just post and see what you think :3
thank mod !!Katyusha wrote:
Hey Pereira, M4M from your Mod Q!
Easy:
00:09:000 (1) - Seeing the flow you've been using, I believe a more curved flow here could be better and would play nicely, something like http://i.imgur.com/abcpF3g.png mostly by moving 00:09:000 (1) - to x 268 y 252 and moving things a bit, also curving 00:10:500 (3) - a bit change something
00:18:375 (2) - Curve this a bit more in direction of 00:19:500 (3) - like http://i.imgur.com/JlCrphG.png ok
00:35:625 (4,1,2) - This feel really sharp in comparison to the rest of the song and how you've been making the player move, mostly because this 00:35:625 (4,1) - Try moving 00:36:000 (1) - to x 204 y 317 and 00:36:750 (2) - rotate -9 adn move to x 44 y 278, so it's feels a bit more spread out, you keep the DS and it's flow not so sharp. change something
01:03:750 (2,3) - Maybe make the same shape? for aesthetics fix
01:29:625 - Why no note? add slider long and other parts
01:35:625 - same here, why no note?
Fantastic diff
Normal:
00:03:750 (2,3) - Don't you feel this should be the other way around? hitting the slider on red tick feels weird, also, 00:04:125 - this beat is really, really strong, it feels weird and off not hitting it with a note. I really don't feel, feel play fine for me, I saw lot normals ranks have like this (and my maps)
00:06:750 (3,4) - Same suggestion here, it feels a shame not hitting 00:07:125 - with a note with the beat being so strong, put the slider first then the note.
00:09:750 (2,3) - Gonna stop here hahaha, but you know my suggestion, same for every part that is the same.
00:49:500 (5) - Could use a NC, seeing the "boost" in speed here. I think this is fine
00:54:000 (1,2) - Make same shape? something
Other than the weird Note and slider with end on strong beat thing, this diff is amazing.
Insane:
00:37:875 (2) - try rotating it a little bit more? http://i.imgur.com/hQsvsKU.png like you did in several parts of the song (maybe not as extreme as my example, but you get the idea) fix
00:31:312 (6,1,2) - These jump are massive compared to many of the intense parts of the song, not much is happening here in the song, so I don't feel a jump this big is right, maybe nerf it a bit?, to 2.0x or 1.9x fix
00:39:000 (1) - CTR G?
00:53:250 (3) - Move a bit more centric, right now the movement from 00:52:875 (2) - feels a bit off, move 00:53:250 (3) - to x 453 y 90 or similar position. fix
01:25:500 (1) - CTR G and fix
01:25:875 (2) - CTR G also fix
Really nice diff, I would say that some aesthetic are kinda off, but that is not bad.
Couldn't find much, so I will leave a star <3
TY BRASIL WTFKuron-kun wrote:
OLA
bold = highly recommended
red = unrankableGeneral
- Not sure if this BG has a higher resolution, but since it's 1366x768 and the map was submitted before the new rule I guess it was resized and there is a higher res version. Why don't you try to use them? There's a new rule now that allows Backgrounds with 1980x1200 pixels! is really Rc? If i do this resize to 1980x1200 is make look ugly, will talk some other peoples
- I don't really like this preview point... the previous one was okay since it started on the calm part of the song but this literally starts on the beginning. Wouldn't you prefer to add it on the beginning of the kiai? Since the start of the song and the beginning of the kiai are really similar to each other, a preview point on the most emphasized one, which is the kiai, would be much better, in my opinion! kiai
- 01:12:750 - Wouldn't this supposed to have a whistler? You were adding a soft-whistler the next white tick after every big white tick but you didn't do it here. I'm adding it on 'General' because all diffs are like this. damm fix
Easy
01:01:500 (3) - Maybe you won't do what I will mention because the star might increase a little bit and you want it to be lower than 1,50x, haha! But why don't you try to put some circles there instead of a big slider? This section is really emphasized because it's the pre-kiai section and adding a big slider wouldn't ephasize it enough. If you don't want circles you can add 2 1/1 sliders like this or however you prefer them. change my own, add 1 note then after obect is long slider i think is fit better
01:14:625 (4) - There isn't really something here to follow. You have put a circle on the white tick where the sounds are on blue ticks. That could be really confusing. Why don't you do here the same you did on these blue-tick rhythms? My solution here would to delete one repeat from this slider 01:13:500 (3) - and add a 1/1 slider on the next tick, just like this CTRL+G.Normal
00:50:250 (7,8) - If you like consistency you should do here the same you did on 01:02:250 (5,6) - where you emphasized the 1/4 drum rhythm with 1/2 sliders. Here you did the opposite, by emphasizing the 1/4 rhythm with 1/1 circles. You could just keep adding 1/2 sliders so it would be 4 1/2 sliders that would emphasize both 1/2 and 1/4 rhythms. Example: https://osu.ppy.sh/ss/6543647 I will add slider 1/1 because there "stream beats" sound is make senseKuron's Hard delete this, this is really overmapped Sure will delete Insane
00:35:625 (5,6,7,8) - I don't really know if this stream is really suitable here. I was watching where you added triplets and all of the triplets where added on a 1/4 sound but here there isn't any 1/4 sound, so it's kinda overmapped. I would recommend you either deleting the stream or just adding a triplet. Would be a lot more comfortable to play and wouldn't be overmapped! Same would apply here: 00:47:625 (5,6,7,8,1) - [b]nice catch, delete 1 note[/b]
00:51:000 (1) -everything here is overmapped /me runsHonk you
01:25:500 (1) - This jump might be too big if you compare to the rest and hear the emphasis. This part isn't really emphasized and the jump was higher than a lot of emphasized parts. You can Ctrl + G there to lower the jump a bit and would be a lot better to play. Would make more sense as well! sure!
Couldn't find much because this map is really polished!
gogogo rank it fast!
Halkem wrote:
Near's Hard HOW DO YOU?!
It's clearly overmapped, needs remap... jk.
Seriously, i couldn't find anything, i love this diff and those sliders 00:33:000 (1,2,3) - . love you <3
thank you very much for your mod!DavidEd wrote:
From your queue
Hard:
00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part. Added a New Combo but nothing else. It definitely isn't unreadable. I have asked for testplays and everyone did pretty well on them, so I'm not changing until they are actual a big problem.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player. It isn't that short to confuse the players, it would be if it finished the previous white tick. Plus, the auto achieves 4000, which is 4 times what it actually recommends to achieve so it can be rankable!
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability. Okay, so people asked to stack it so it could be better to read, some ask me to unstack it so it is better to read... I really don't know what to do. I agreed with what you said for the sake of consistency, so both blue tick rhythms are unstacked now.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead. Nope, they aren't discouraged, I even seen some hards with mini-streams! Plus, the bpm isn't that high, it's just 160, so 5 notes streams are perfectly acceptable!
01:02:531 (6,7,8,9) - ^ Same.
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) - Fixed them (?)
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) - I like variation as long as the rhythm is okay. It is okay!
Thank you!-Nya- wrote:
Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538Kuron’s Hard:
- 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this: Okay, after 4 mods complaining about the blanket (even though it wasn't supposed to be a blanke) I've changed it.
I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.- 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit. Guess it's better now :p
- 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick. Already explained on previous mod about the streams. Plus I prefer circles because they emphasize pretty well the sound there.
- 01:02:625 (6,7,8,9) -^ Same!
- 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound. Yeah, sure.
- 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent. Nice catch! Fixed it.
- 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo. Added a slider instead.
Good Luck~
Thank mod !!DavidEd wrote:
From your queue
Insane:
00:10:875 (2,3,4,5) - I see that in this diff, you focus alot on making different shapes. So I suggest you make this into a better square intentional, the 3,4,5 is triangules but yeah look like square, I move little up for make triangules
00:19:875 (2,3) - This won't flow well. See how you like it by CTRL+G on 00:20:250 (3,4) - . You'll most likely have to space out 3 a bit too if you decide to change. ok
00:31:875 (2,3) - These are a bit too close and doesn't look that good during gameplay. ok
00:46:500 (1,2) - Make sure they're bent a bit more, just something that makes the diff look better. ok
00:49:500 (1,2,3,4,1) - You can make this into a better looking star something
01:01:500 (1,2,3,4,1) - ^
01:07:500 (1,2,3,4,5) - ^
01:24:000 (1,2) - These are bent unequal ok
01:37:875 (2,3,4,5,6,7,8) - Spacing's inconsistent (use this spacing 00:25:875 (2,1,2,3,4,5,6) - ) fixList of a couple of blanket mistakes00:03:000 (1,4) - Perhaps it isn't that big of a deal because it probably wont be visable anyways.
00:03:375 (2,3) - Very slightly
00:04:500 (1,2) - Ctrl+G 00:04:500 (1) - and use that sliderg
00:06:000 (1,2) -
00:12:375 (2,3) - Slight issue
00:13:242 (4,1) - ^
00:13:875 (2,1) -
00:16:125 (4,1) -
00:25:500 (1,2) -
00:27:000 (1,2) -
00:29:250 (3,1) - Would mean that you'd have to move 00:30:375 (2,3,4,5,6) - down slightly. But doesn't look like it will affect anything.
00:42:539 (1,4) -
00:55:875 (3,5) -
01:13:125 (4,1) -
01:22:500 (1,3) -
01:32:062 (4,5) -
Some blankets fix 4 or 5 i think
Hard:
00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player.
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead.
01:02:531 (6,7,8,9) - ^
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) -
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) -
Normal
00:03:750 (2,3) - This rhythm is kinda meh, doesn't emphasize the loudest beat (the snare) here. How about using [slider,note] instead of [note,slider]?
This goes for the rest of the dif alright, fix, other pattern
00:50:250 (7) - How come this is so quiet? Consider adding a hitsound or something here as the kick fill here gets more intense. fix
00:51:750 (2) - Forgot a whistle here fix
01:28:125 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix [color=#0000FF]fix
01:34:125 - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs Easy:
00:25:875 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
00:27:375 - ^
You can see where I'm going with this. ^^
00:46:500 (3) - Missed a clap [color=#0000FF]fix
00:51:000 (1,2) - Make these look the same. would make it look much better [color=#0000FF]fix
01:28:875 (3) - Change sampleset to auto http://puu.sh/sjug8/1de5cda1fb.png [color=#0000FF]fix
01:34:875 (3) - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs [color=#0000FF]fix
------------------
Pretty good. Just some aethestic issues, rhythm issues etc. But overall, quite neat.
Good luck!
thank mod !!-Nya- wrote:
Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538[color=#0000BF]General:
- The ending of the last spinner is inconsistent. In the Easy and Normal the spinner ends here: 01:42:187 – but in the hard and insane the spinner ends here: 01:42:000 – I think the spinner has to end here: 01:42:000 – so just adjust it in the Easy and Normal. fix
- You can add a soft-sliderslide soundfile in your song’s folder since the sliderslide sounds in the Easy is quite audible. will do manually add timings
Insane:
- 00:14:250 (1) –I think I would have increased this distance a bit to emphasize the different beat.good catch, fix
- 00:15:000 (1) –Because of the strong finish sound I think it would be better to make the jump a bit bigger for more emphasis. I also want to add that the blanket with 00:14:718 (2) – can be improved as well. fix
- 00:29:250 (3) –Move this circle upwards to X:288 Y:132 to improve the shape of the pattern. fix
- 00:35:812 (6,7,1) –Perhaps place these objects like this instead to form a pattern with 00:35:250 (3,4,5) – fix
- 00:37:218 –I can hear a beat in the background so you can place a note here for a triple. this lot beats but this beat is actually weak that i can hear is better follow main instruments in this part
- 00:56:062 (4) –Just move this circle a teensy bit to the left to X:192 Y:208. Right now it’s closer to 00:55:500 (1) – fix
- 01:01:312 –I think it’s important to map this beat out since this is the hardest diff and the sound is quite strong. this part is very calm is like "get ready! there come lots objects" I think this follow beats only on this part is make sense, if I follow together beat+instruments this part is kindy weird for me (I got 2 bn told me that should remove)
- 01:13:312 (5) –Imo the flow would be better if you place this circle here instead: I feel my flow and you flow are same I did many try testplay, Stay this flow
- 01:20:812 (6) –Nazi, but move this circle a tiny bit upwards for a better blanket with 01:20:250 (5) – fix
- 01:22:875 (2) –I think the flow would be better if you Ctrl+G this slider. stay
- 01:27:375 (2) –Since the beat on the head of this slider is so strong I think it would be a good idea to Ctrl+G this slider so there’s a jump for emphasis. fix
- 01:28:312 –Rather map this out. I don’t think you had other gaps like this in the previous parts of the diff so rather stay consistent.
- 01:34:312 -^
- 01:32:062 (4,5) –Blanket >.< fix
- 01:36:000 (1,3) – and 01:36:375 (2,4) – Make these distances consistent for neatness reasons.fix
Kuron’s Hard:
- 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this:
I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.- 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit.
- 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick.
- 01:02:625 (6,7,8,9) -^
- 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound.
- 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent.
- 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo.
Normal:
Looks good~Easy:
- 00:48:000 (1,2) –Doublecheck the distance between these two objects. (2) is a bit too close to (1) fix
- 01:25:500 (3) –Nazi, but move this slider a bit to the right. Somewhere here: X:216 Y:216 for a better blanket with 01:24:750 (2) – fix
Overall, this is a very decent mapset.
Good Luck~
Monstrata wrote:
Kuron-kun é difícil Sim, eu sou!
00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui? Sim, mudei!
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte. Okay!!
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso. Sim
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado. Sim, mudei tudo!
[]
Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Muito obrigado, enfermeira canadaMonstrata wrote:
Olá medico Pereira!
Insano
00:11:625 (5,1) - Se você os fizesse mais simétricos, ficaria melhor! corrigido!
00:18:000 (1,2) - Maior salto aqui para ênfase na armadilha? aumentar bocadinho
00:29:625 (5,6) - Este salto ... Eu não acho que 6 é tão forte na música. tava seguindo pelo instrumentos, acho fika bem assim mas meti diminuir bocadinho spacing e outros pattern tambem
00:44:625 (5,6) - Mesmo aqui! ^ mesma coisa
Muito agradável!
Kuron-kun é difícil
00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui?
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte.
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso.
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado.
Normal
00:29:625 (7,1,2) - Espaçando inconsistência aqui. corrigido
00:46:125 (3,4,5) - ^ corrigido
00:50:250 (7,1,2) - E aqui. corrigido
01:14:250 (5,1,2) - E aqui. corrigido
Fácil
01:01:500 (3,4) - Acho que usar esse ritmo será melhor: claro !
[]
Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Só sei isso https://soundcloud.com/nekodex/osu-stream-themeMonstrata wrote:
Ah, por falar nisso. Você tem metadados?
Muito obrigado sua ajuda e bolha, enfermeira canada!Monstrata wrote:
Nós mudamos alguns hitsounds em torno desde o normal-hitnormal e os drum-hitclap amostras pareciam muito semelhantes. Tudo parece bom agora, então aqui está sua bolha!
thank !! and pm you !!pishifat wrote:
^what he said add tag
insane
00:50:916 (8,1) - spacing for these should be the same as the rest of the stream. sv change screwed it up fix, they are same now
normal
01:14:260 (5) - weird how this ignores the important 3/4 sounds, while 00:38:260 (6) - covers it correctly
would make sense if they were the same fix, change slider 3/4
call me back!!
Thank check my map !Gordon123 wrote:
no kd(not mod)
hoi bro
normalso,gl with it!
00:14:260 (7) - add more sound variation here > http://puu.sh/ta1Os/986633d0ab.png looks good with this 00:26:260 (7,8) - x8 combos I think this okay for normal because if i add slider 1/4 or 1/6 then add another object circle is kindy hard to play for Normal diff because 150 bpm, not too high but still ( I did testplay)
00:42:947 (3) - make it more beautiful > http://puu.sh/ta2dN/0a9cececb2.png but our slider is cool there many to make sliders beautifull. stay
I forget that, replypishifat wrote:
...i may have forgotten about this map lol
should reply to the "(not mod)" above monstrata, then i'll give you a heart
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!iiOkward wrote:
This was qualified for 7 mins and now its not.. why did it get unqualified?
Ah.. I see. Thanks for letting me know!pishifat wrote:
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!iiOkward wrote:
This was qualified for 7 mins and now its not.. why did it get unqualified?