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ZEONIX - Duel BGM

posted
Total Posts
205
Topic Starter
Gaia
This beatmap was submitted using in-game submission on Saturday, November 08, 2014 at 8:55:37 PM

Artist: ZEONIX
Title: Duel BGM
Source: SWORD GIRLS
Tags: Online 소드 걸스 Background Music Card original soundtrack OST
BPM: 180
Filesize: 4749kb
Play Time: 01:14
Difficulties Available:
  1. Allure (4.4 stars, 242 notes)
  2. Easy (1.4 stars, 69 notes)
  3. Hard (3.16 stars, 195 notes)
  4. Normal (1.99 stars, 107 notes)
Download: ZEONIX - Duel BGM
Information: Scores/Beatmap Listing
---------------

Please Re-download if you downloaded before 10/17/14!!
#2
#undertaker
#bestcard
#underboobs
Ranked at 4th generation!!
First Generation of This Map Can Be Found Here: http://puu.sh/9LVM3/ed8fb07f05.osz
Second Generation of This Map Can Be Found here: http://puu.sh/bMXkG/21c821f0b8.osz
Third Generation of This Map Can Be Found Here: http://puu.sh/bOg7u/9a0195bc1e.osz
Thanks to everyone who played/modded my map C:

Massive thanks!
: -Bakari-: CDFA : alacat : IamKwaN
Mana
IRC MOD
2014-06-24 23:26 falconlok: 00:21:349 (50) -
2014-06-24 23:26 falconlok: from my [hard]
2014-06-24 23:27 falconlok: I started with beats
2014-06-24 23:27 falconlok: do you see my difficulty?
2014-06-24 23:27 Gaia: yes
2014-06-24 23:28 falconlok: I just tested out the sounds
2014-06-24 23:29 Gaia: damn it looks so good
2014-06-24 23:29 Gaia: and yes
2014-06-24 23:29 falconlok: ye
2014-06-24 23:29 Gaia: so what do i with
2014-06-24 23:29 Gaia: 50
2014-06-24 23:29 Gaia: ?
2014-06-24 23:29 falconlok: 50?
2014-06-24 23:30 falconlok: nono
2014-06-24 23:30 Gaia: ohhh
2014-06-24 23:30 Gaia: okay
2014-06-24 23:30 Gaia: ic
2014-06-24 23:30 falconlok: that is starting point where I started using my beat sounds
2014-06-24 23:30 Gaia: o i see
2014-06-24 23:30 Gaia: how do i
2014-06-24 23:30 Gaia: set it that way tho
2014-06-24 23:31 falconlok: ?
2014-06-24 23:31 falconlok: Oh
2014-06-24 23:31 Gaia: it works like the entire song is custom for me
2014-06-24 23:31 falconlok: Just select circle or slider
2014-06-24 23:31 falconlok: and click clap
2014-06-24 23:31 falconlok: I set clap as the beat sound
2014-06-24 23:31 falconlok: I shoved the sound in the sound folder
2014-06-24 23:31 falconlok: song folder*
2014-06-24 23:31 Gaia: ohh
2014-06-24 23:32 falconlok: yeah
2014-06-24 23:32 falconlok: it's custom sound
2014-06-24 23:32 Gaia: i see
2014-06-24 23:32 falconlok: http://puu.sh/9J7gv/51baa8c585.png
2014-06-24 23:32 Gaia: alright
2014-06-24 23:32 Gaia: ima do the same with mine then
2014-06-24 23:36 falconlok: look for a crash sound that fits this music
2014-06-24 23:36 falconlok: or splash sound
2014-06-24 23:36 Gaia: mmmm
2014-06-24 23:37 Gaia: do i repuload
2014-06-24 23:37 Gaia: the
2014-06-24 23:37 Gaia: bg
2014-06-24 23:37 Gaia: btw?
2014-06-24 23:37 Gaia: or keep it black
2014-06-24 23:37 falconlok: Oh I'll do that for you later
2014-06-24 23:37 Gaia: aiight
2014-06-24 23:37 Gaia: ill upload it black then
2014-06-24 23:37 Gaia: oh it says
2014-06-24 23:38 Gaia: with ur hard difficulty
2014-06-24 23:38 Gaia: its a new beatmap
2014-06-24 23:38 Gaia: and
2014-06-24 23:38 Gaia: 0 uploads remaining..
2014-06-24 23:38 Gaia: o-o
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 Gaia: http://puu.sh/9J7zI/5450ccc1a0.png
2014-06-24 23:38 falconlok: try again
2014-06-24 23:38 Gaia: yea
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 falconlok: doesn't work?
2014-06-24 23:39 Gaia: nope
2014-06-24 23:39 falconlok: but
2014-06-24 23:39 falconlok: this is not a new upload
2014-06-24 23:39 falconlok: wait
2014-06-24 23:39 falconlok: lemme check
2014-06-24 23:39 Gaia: lol
2014-06-24 23:39 Gaia: dude
2014-06-24 23:39 Gaia: i found out
2014-06-24 23:39 Gaia: cuz
2014-06-24 23:39 Gaia: i have 2 other pending maps
2014-06-24 23:39 Gaia: rightn ow
2014-06-24 23:39 falconlok: well
2014-06-24 23:39 falconlok: ur supporter
2014-06-24 23:39 Gaia: im not
2014-06-24 23:40 Gaia: anymore
2014-06-24 23:40 falconlok: so you should able to have upto 5
2014-06-24 23:40 falconlok: oh
2014-06-24 23:40 falconlok: what
2014-06-24 23:40 falconlok: ...
2014-06-24 23:40 Gaia: expired
2014-06-24 23:40 Gaia: lol
2014-06-24 23:40 falconlok: Oh
2014-06-24 23:40 falconlok: when
2014-06-24 23:40 Gaia: like
2014-06-24 23:40 Gaia: 2 months ago
2014-06-24 23:40 falconlok: LOL
2014-06-24 23:42 Gaia: btw
2014-06-24 23:42 Gaia: uploaded
2014-06-24 23:42 Gaia: with new stuff
2014-06-24 23:42 falconlok: ?
2014-06-24 23:42 falconlok: worked?
2014-06-24 23:42 Gaia: the
2014-06-24 23:42 Gaia: er
2014-06-24 23:42 Gaia: new sounds and stuff
2014-06-24 23:44 Gaia: from other maps
2014-06-24 23:44 Gaia: :3
2014-06-24 23:44 falconlok: yeap
2014-06-24 23:44 Gaia: then
2014-06-24 23:44 Gaia: i found a nice one
2014-06-24 23:45 falconlok: puush
2014-06-24 23:45 Gaia: http://puu.sh/9J7WU/07f4e8bbad.wav
2014-06-24 23:45 falconlok: o.O
2014-06-24 23:46 falconlok: isn't that one same one that you are using tho?/
2014-06-24 23:46 falconlok: but bit longer
2014-06-24 23:46 Gaia: is it?
2014-06-24 23:46 falconlok: yes
2014-06-24 23:46 Gaia: o
2014-06-24 23:46 Gaia: oh wait
2014-06-24 23:46 Gaia: I didnt use whistle at all
2014-06-24 23:46 Gaia: thats why
2014-06-24 23:46 Gaia: lol
2014-06-24 23:46 falconlok: ?
2014-06-24 23:48 Gaia: http://puu.sh/9J84R/389a05261c.wav
2014-06-24 23:48 falconlok: nice
2014-06-24 23:49 falconlok: I was ganna get this from Dungeon's skin
2014-06-24 23:49 Gaia: oh lol
2014-06-24 23:50 falconlok: do you want that as whistle
2014-06-24 23:50 falconlok: or finish
2014-06-24 23:51 Gaia: errrr
2014-06-24 23:51 Gaia: idk
2014-06-24 23:51 Gaia: i didnt use whistle
2014-06-24 23:51 Gaia: at all
2014-06-24 23:51 falconlok: nono
2014-06-24 23:51 falconlok: I mean as a name
2014-06-24 23:51 Gaia: yeah
2014-06-24 23:51 Gaia: ik
2014-06-24 23:51 falconlok: so that you can use that as custom
2014-06-24 23:51 falconlok: oh
2014-06-24 23:52 falconlok: well you can use it later
2014-06-25 00:28 falconlok: I hit 60%
2014-06-25 00:28 falconlok: ugh
2014-06-25 00:29 Gaia: lol
2014-06-25 00:29 falconlok: did you update
2014-06-25 00:29 falconlok: urs
2014-06-25 00:29 Gaia: dude i got a friend to mod mine
2014-06-25 00:29 Gaia: yeah
2014-06-25 00:29 falconlok: okay
2014-06-25 00:29 falconlok: wait
2014-06-25 00:29 falconlok: LOL
2014-06-25 00:29 falconlok: I wonder what he is going to say
2014-06-25 00:30 falconlok: XD
2014-06-25 00:30 Gaia: lol
2014-06-25 00:30 Gaia: hes like
2014-06-25 00:30 Gaia: WRONG BEAT
2014-06-25 00:30 falconlok: I got your lastest
2014-06-25 00:30 falconlok: update
2014-06-25 00:30 falconlok: and here you go
2014-06-25 00:30 falconlok: http://puu.sh/9J9VI/65ac050889.osz
2014-06-25 00:30 falconlok: combined
2014-06-25 00:33 Gaia: updated with urs
2014-06-25 00:33 falconlok: okay
2014-06-25 00:33 falconlok: http://puu.sh/9Ja3h/096aac2a1d.jpg
2014-06-25 00:33 falconlok: Ugh
2014-06-25 00:33 falconlok: Why does it say update
2014-06-25 00:33 falconlok: So fishy
2014-06-25 00:37 Gaia: wtf
2014-06-25 00:37 Gaia: idk
2014-06-25 00:37 Gaia: wait
2014-06-25 00:37 Gaia: abe u got to halfway?
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 Gaia: mine stops at 116 for u
2014-06-25 00:38 falconlok: ?
2014-06-25 00:38 falconlok: ohh
2014-06-25 00:38 falconlok: 116th
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 falconlok: mine stops at 117
2014-06-25 00:38 falconlok: just edited some thing in the middle
2014-06-25 00:39 Gaia: o ok
2014-06-25 00:39 Gaia: wanna send me again or u good?
2014-06-25 00:39 falconlok: when are you ganna go sleep
2014-06-25 00:40 Gaia: idk
2014-06-25 00:40 falconlok: lol
2014-06-25 00:40 Gaia: we could go again tmr i guess
2014-06-25 00:40 Gaia: lol
2014-06-25 01:23 falconlok: done
2014-06-25 01:23 falconlok: update your song
2014-06-25 01:24 Gaia: yeah
2014-06-25 01:24 Gaia: no updates
2014-06-25 01:24 Gaia: lol
2014-06-25 01:24 falconlok: okay
2014-06-25 01:24 Gaia: gime what u got
2014-06-25 01:24 Gaia: ima sleep after
2014-06-25 01:24 Gaia: then contime tmr
2014-06-25 01:25 falconlok: http://puu.sh/9JceT/9821f2de86.osz
2014-06-25 01:26 Gaia: done
2014-06-25 18:38 Gaia: bruh
2014-06-25 18:38 Gaia: cant submit beatmap
2014-06-25 18:38 falconlok: sometimes that happens
2014-06-25 18:38 falconlok: does it stop at distributing to network
2014-06-25 18:38 falconlok: ?
2014-06-25 18:38 Gaia: yea
2014-06-25 18:38 falconlok: yeah
2014-06-25 18:39 falconlok: Osu mapping server crashed probs
2014-06-25 18:39 Gaia: o
2014-06-25 18:39 Gaia: no need to freak out then
2014-06-25 18:39 Gaia: ok
2014-06-25 18:39 Gaia: phew lol
2014-06-25 18:39 falconlok: It's like
2014-06-25 18:39 falconlok: 50% of submitting
2014-06-25 18:40 falconlok: You were lucky for this whole time
2014-06-25 18:40 falconlok: lol
2014-06-25 18:40 Gaia: really
2014-06-25 18:40 Gaia: LOL
2014-06-25 18:40 Gaia: ic
2014-06-25 18:43 falconlok: For [Easy] there are so many things to go over
2014-06-25 18:43 falconlok: There is huge criteria
2014-06-25 18:43 Gaia: really
2014-06-25 18:43 Gaia: qq
2014-06-25 18:43 Gaia: i fixed
2014-06-25 18:43 falconlok: yeah
2014-06-25 18:43 Gaia: a lot of things
2014-06-25 18:43 Gaia: to make it easier
2014-06-25 18:43 Gaia: but
2014-06-25 18:43 falconlok: actually
2014-06-25 18:43 Gaia: cant upload
2014-06-25 18:43 Gaia: lol
2014-06-25 18:43 falconlok: lol
2014-06-25 18:43 falconlok: export
2014-06-25 18:43 Gaia: mm
2014-06-25 18:44 Gaia: http://puu.sh/9KkZB/bcbbcf7baa.osz
2014-06-25 18:45 falconlok: OMG....
2014-06-25 18:45 Gaia: really my theory of easy is that
2014-06-25 18:45 Gaia: if i can play with mouse its ok
2014-06-25 18:45 falconlok: this map
2014-06-25 18:45 Gaia: lol..
2014-06-25 18:45 falconlok: [easy] is
2014-06-25 18:45 falconlok: ugh
2014-06-25 18:45 falconlok: *faceplam*
2014-06-25 18:46 falconlok: It doesn't meed the very first requirement
2014-06-25 18:46 falconlok: meet*
2014-06-25 18:46 falconlok: :(
2014-06-25 18:47 Gaia: which
2014-06-25 18:47 Gaia: is
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 falconlok: DS
2014-06-25 18:47 Gaia: er
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 Gaia: where are the reqs
2014-06-25 18:47 Gaia: leme see
2014-06-25 18:47 falconlok: nono
2014-06-25 18:48 falconlok: I asked my friend (No Dap)
2014-06-25 18:48 Gaia: mmhm?
2014-06-25 18:48 falconlok: He gave me few points
2014-06-25 18:48 Gaia: okay
2014-06-25 18:48 falconlok: DS has to be consistant
2014-06-25 18:48 falconlok: first
2014-06-25 18:48 falconlok: okay
2014-06-25 18:48 falconlok: wait
2014-06-25 18:49 Gaia: ds stands for what tho
2014-06-25 18:49 Gaia: ?
2014-06-25 18:49 falconlok: Distance Snapping
2014-06-25 18:49 Gaia: o
2014-06-25 18:49 falconlok: and grid is very
2014-06-25 18:49 falconlok: fine...
2014-06-25 18:49 falconlok: lo
2014-06-25 18:49 falconlok: Make it bit bigger
2014-06-25 18:50 falconlok: you must use DS start to end
2014-06-25 18:50 falconlok: for [easy] and [normal]
2014-06-25 18:50 Gaia: okay
2014-06-25 18:50 Gaia: grid lv 1
2014-06-25 18:50 Gaia: good?
2014-06-25 18:50 Gaia: lol
2014-06-25 18:51 falconlok: 2
2014-06-25 18:52 falconlok: and for velocity
2014-06-25 18:52 falconlok: Use just 1
2014-06-25 18:53 Gaia: aight
2014-06-25 18:56 falconlok: yo
2014-06-25 18:56 falconlok: just save ur beatmap first
2014-06-25 18:56 falconlok: back up
2014-06-25 18:56 falconlok: and you can look at the example
2014-06-25 18:59 falconlok: 1. Distance Snapping - Be consistant
2014-06-25 18:59 falconlok: 2. No stacks or overlaps
2014-06-25 19:00 Gaia: does 12-14 count as stacking
2014-06-25 19:00 falconlok:
2014-06-25 19:00 falconlok: When you see this a beginner
2014-06-25 19:00 falconlok: you'll get confused, right?
2014-06-25 19:00 Gaia: i c

[Insane]

Insane
Keep shapes and jumps in the control

00:04:016 (4) -

This is not a good circle placement.
Rather place it here:

00:10:182 (1,2,3) -
This might be possible, but it's bit hard to get to.
Rather place it like this:

00:11:182 (2) -
Rather place it at coordinate (144,52)

00:53:182 (5,6,1) -
There is better placement for this:
Rather place it like this for better flow (Because flow is important!):

00:55:349 (4) -
Rather move closer to a place. Some where... like (180,256)
Topic Starter
Gaia

falconlok wrote:

IRC MOD
2014-06-24 23:26 falconlok: 00:21:349 (50) -
2014-06-24 23:26 falconlok: from my [hard]
2014-06-24 23:27 falconlok: I started with beats
2014-06-24 23:27 falconlok: do you see my difficulty?
2014-06-24 23:27 Gaia: yes
2014-06-24 23:28 falconlok: I just tested out the sounds
2014-06-24 23:29 Gaia: damn it looks so good
2014-06-24 23:29 Gaia: and yes
2014-06-24 23:29 falconlok: ye
2014-06-24 23:29 Gaia: so what do i with
2014-06-24 23:29 Gaia: 50
2014-06-24 23:29 Gaia: ?
2014-06-24 23:29 falconlok: 50?
2014-06-24 23:30 falconlok: nono
2014-06-24 23:30 Gaia: ohhh
2014-06-24 23:30 Gaia: okay
2014-06-24 23:30 Gaia: ic
2014-06-24 23:30 falconlok: that is starting point where I started using my beat sounds
2014-06-24 23:30 Gaia: o i see
2014-06-24 23:30 Gaia: how do i
2014-06-24 23:30 Gaia: set it that way tho
2014-06-24 23:31 falconlok: ?
2014-06-24 23:31 falconlok: Oh
2014-06-24 23:31 Gaia: it works like the entire song is custom for me
2014-06-24 23:31 falconlok: Just select circle or slider
2014-06-24 23:31 falconlok: and click clap
2014-06-24 23:31 falconlok: I set clap as the beat sound
2014-06-24 23:31 falconlok: I shoved the sound in the sound folder
2014-06-24 23:31 falconlok: song folder*
2014-06-24 23:31 Gaia: ohh
2014-06-24 23:32 falconlok: yeah
2014-06-24 23:32 falconlok: it's custom sound
2014-06-24 23:32 Gaia: i see
2014-06-24 23:32 falconlok: http://puu.sh/9J7gv/51baa8c585.png
2014-06-24 23:32 Gaia: alright
2014-06-24 23:32 Gaia: ima do the same with mine then
2014-06-24 23:36 falconlok: look for a crash sound that fits this music
2014-06-24 23:36 falconlok: or splash sound
2014-06-24 23:36 Gaia: mmmm
2014-06-24 23:37 Gaia: do i repuload
2014-06-24 23:37 Gaia: the
2014-06-24 23:37 Gaia: bg
2014-06-24 23:37 Gaia: btw?
2014-06-24 23:37 Gaia: or keep it black
2014-06-24 23:37 falconlok: Oh I'll do that for you later
2014-06-24 23:37 Gaia: aiight
2014-06-24 23:37 Gaia: ill upload it black then
2014-06-24 23:37 Gaia: oh it says
2014-06-24 23:38 Gaia: with ur hard difficulty
2014-06-24 23:38 Gaia: its a new beatmap
2014-06-24 23:38 Gaia: and
2014-06-24 23:38 Gaia: 0 uploads remaining..
2014-06-24 23:38 Gaia: o-o
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 Gaia: http://puu.sh/9J7zI/5450ccc1a0.png
2014-06-24 23:38 falconlok: try again
2014-06-24 23:38 Gaia: yea
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 falconlok: doesn't work?
2014-06-24 23:39 Gaia: nope
2014-06-24 23:39 falconlok: but
2014-06-24 23:39 falconlok: this is not a new upload
2014-06-24 23:39 falconlok: wait
2014-06-24 23:39 falconlok: lemme check
2014-06-24 23:39 Gaia: lol
2014-06-24 23:39 Gaia: dude
2014-06-24 23:39 Gaia: i found out
2014-06-24 23:39 Gaia: cuz
2014-06-24 23:39 Gaia: i have 2 other pending maps
2014-06-24 23:39 Gaia: rightn ow
2014-06-24 23:39 falconlok: well
2014-06-24 23:39 falconlok: ur supporter
2014-06-24 23:39 Gaia: im not
2014-06-24 23:40 Gaia: anymore
2014-06-24 23:40 falconlok: so you should able to have upto 5
2014-06-24 23:40 falconlok: oh
2014-06-24 23:40 falconlok: what
2014-06-24 23:40 falconlok: ...
2014-06-24 23:40 Gaia: expired
2014-06-24 23:40 Gaia: lol
2014-06-24 23:40 falconlok: Oh
2014-06-24 23:40 falconlok: when
2014-06-24 23:40 Gaia: like
2014-06-24 23:40 Gaia: 2 months ago
2014-06-24 23:40 falconlok: LOL
2014-06-24 23:42 Gaia: btw
2014-06-24 23:42 Gaia: uploaded
2014-06-24 23:42 Gaia: with new stuff
2014-06-24 23:42 falconlok: ?
2014-06-24 23:42 falconlok: worked?
2014-06-24 23:42 Gaia: the
2014-06-24 23:42 Gaia: er
2014-06-24 23:42 Gaia: new sounds and stuff
2014-06-24 23:44 Gaia: from other maps
2014-06-24 23:44 Gaia: :3
2014-06-24 23:44 falconlok: yeap
2014-06-24 23:44 Gaia: then
2014-06-24 23:44 Gaia: i found a nice one
2014-06-24 23:45 falconlok: puush
2014-06-24 23:45 Gaia: http://puu.sh/9J7WU/07f4e8bbad.wav
2014-06-24 23:45 falconlok: o.O
2014-06-24 23:46 falconlok: isn't that one same one that you are using tho?/
2014-06-24 23:46 falconlok: but bit longer
2014-06-24 23:46 Gaia: is it?
2014-06-24 23:46 falconlok: yes
2014-06-24 23:46 Gaia: o
2014-06-24 23:46 Gaia: oh wait
2014-06-24 23:46 Gaia: I didnt use whistle at all
2014-06-24 23:46 Gaia: thats why
2014-06-24 23:46 Gaia: lol
2014-06-24 23:46 falconlok: ?
2014-06-24 23:48 Gaia: http://puu.sh/9J84R/389a05261c.wav
2014-06-24 23:48 falconlok: nice
2014-06-24 23:49 falconlok: I was ganna get this from Dungeon's skin
2014-06-24 23:49 Gaia: oh lol
2014-06-24 23:50 falconlok: do you want that as whistle
2014-06-24 23:50 falconlok: or finish
2014-06-24 23:51 Gaia: errrr
2014-06-24 23:51 Gaia: idk
2014-06-24 23:51 Gaia: i didnt use whistle
2014-06-24 23:51 Gaia: at all
2014-06-24 23:51 falconlok: nono
2014-06-24 23:51 falconlok: I mean as a name
2014-06-24 23:51 Gaia: yeah
2014-06-24 23:51 Gaia: ik
2014-06-24 23:51 falconlok: so that you can use that as custom
2014-06-24 23:51 falconlok: oh
2014-06-24 23:52 falconlok: well you can use it later
2014-06-25 00:28 falconlok: I hit 60%
2014-06-25 00:28 falconlok: ugh
2014-06-25 00:29 Gaia: lol
2014-06-25 00:29 falconlok: did you update
2014-06-25 00:29 falconlok: urs
2014-06-25 00:29 Gaia: dude i got a friend to mod mine
2014-06-25 00:29 Gaia: yeah
2014-06-25 00:29 falconlok: okay
2014-06-25 00:29 falconlok: wait
2014-06-25 00:29 falconlok: LOL
2014-06-25 00:29 falconlok: I wonder what he is going to say
2014-06-25 00:30 falconlok: XD
2014-06-25 00:30 Gaia: lol
2014-06-25 00:30 Gaia: hes like
2014-06-25 00:30 Gaia: WRONG BEAT
2014-06-25 00:30 falconlok: I got your lastest
2014-06-25 00:30 falconlok: update
2014-06-25 00:30 falconlok: and here you go
2014-06-25 00:30 falconlok: http://puu.sh/9J9VI/65ac050889.osz
2014-06-25 00:30 falconlok: combined
2014-06-25 00:33 Gaia: updated with urs
2014-06-25 00:33 falconlok: okay
2014-06-25 00:33 falconlok: http://puu.sh/9Ja3h/096aac2a1d.jpg
2014-06-25 00:33 falconlok: Ugh
2014-06-25 00:33 falconlok: Why does it say update
2014-06-25 00:33 falconlok: So fishy
2014-06-25 00:37 Gaia: wtf
2014-06-25 00:37 Gaia: idk
2014-06-25 00:37 Gaia: wait
2014-06-25 00:37 Gaia: abe u got to halfway?
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 Gaia: mine stops at 116 for u
2014-06-25 00:38 falconlok: ?
2014-06-25 00:38 falconlok: ohh
2014-06-25 00:38 falconlok: 116th
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 falconlok: mine stops at 117
2014-06-25 00:38 falconlok: just edited some thing in the middle
2014-06-25 00:39 Gaia: o ok
2014-06-25 00:39 Gaia: wanna send me again or u good?
2014-06-25 00:39 falconlok: when are you ganna go sleep
2014-06-25 00:40 Gaia: idk
2014-06-25 00:40 falconlok: lol
2014-06-25 00:40 Gaia: we could go again tmr i guess
2014-06-25 00:40 Gaia: lol
2014-06-25 01:23 falconlok: done
2014-06-25 01:23 falconlok: update your song
2014-06-25 01:24 Gaia: yeah
2014-06-25 01:24 Gaia: no updates
2014-06-25 01:24 Gaia: lol
2014-06-25 01:24 falconlok: okay
2014-06-25 01:24 Gaia: gime what u got
2014-06-25 01:24 Gaia: ima sleep after
2014-06-25 01:24 Gaia: then contime tmr
2014-06-25 01:25 falconlok: http://puu.sh/9JceT/9821f2de86.osz
2014-06-25 01:26 Gaia: done
2014-06-25 18:38 Gaia: bruh
2014-06-25 18:38 Gaia: cant submit beatmap
2014-06-25 18:38 falconlok: sometimes that happens
2014-06-25 18:38 falconlok: does it stop at distributing to network
2014-06-25 18:38 falconlok: ?
2014-06-25 18:38 Gaia: yea
2014-06-25 18:38 falconlok: yeah
2014-06-25 18:39 falconlok: Osu mapping server crashed probs
2014-06-25 18:39 Gaia: o
2014-06-25 18:39 Gaia: no need to freak out then
2014-06-25 18:39 Gaia: ok
2014-06-25 18:39 Gaia: phew lol
2014-06-25 18:39 falconlok: It's like
2014-06-25 18:39 falconlok: 50% of submitting
2014-06-25 18:40 falconlok: You were lucky for this whole time
2014-06-25 18:40 falconlok: lol
2014-06-25 18:40 Gaia: really
2014-06-25 18:40 Gaia: LOL
2014-06-25 18:40 Gaia: ic
2014-06-25 18:43 falconlok: For [Easy] there are so many things to go over
2014-06-25 18:43 falconlok: There is huge criteria
2014-06-25 18:43 Gaia: really
2014-06-25 18:43 Gaia: qq
2014-06-25 18:43 Gaia: i fixed
2014-06-25 18:43 falconlok: yeah
2014-06-25 18:43 Gaia: a lot of things
2014-06-25 18:43 Gaia: to make it easier
2014-06-25 18:43 Gaia: but
2014-06-25 18:43 falconlok: actually
2014-06-25 18:43 Gaia: cant upload
2014-06-25 18:43 Gaia: lol
2014-06-25 18:43 falconlok: lol
2014-06-25 18:43 falconlok: export
2014-06-25 18:43 Gaia: mm
2014-06-25 18:44 Gaia: http://puu.sh/9KkZB/bcbbcf7baa.osz
2014-06-25 18:45 falconlok: OMG....
2014-06-25 18:45 Gaia: really my theory of easy is that
2014-06-25 18:45 Gaia: if i can play with mouse its ok
2014-06-25 18:45 falconlok: this map
2014-06-25 18:45 Gaia: lol..
2014-06-25 18:45 falconlok: [easy] is
2014-06-25 18:45 falconlok: ugh
2014-06-25 18:45 falconlok: *faceplam*
2014-06-25 18:46 falconlok: It doesn't meed the very first requirement
2014-06-25 18:46 falconlok: meet*
2014-06-25 18:46 falconlok: :(
2014-06-25 18:47 Gaia: which
2014-06-25 18:47 Gaia: is
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 falconlok: DS
2014-06-25 18:47 Gaia: er
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 Gaia: where are the reqs
2014-06-25 18:47 Gaia: leme see
2014-06-25 18:47 falconlok: nono
2014-06-25 18:48 falconlok: I asked my friend (No Dap)
2014-06-25 18:48 Gaia: mmhm?
2014-06-25 18:48 falconlok: He gave me few points
2014-06-25 18:48 Gaia: okay
2014-06-25 18:48 falconlok: DS has to be consistant
2014-06-25 18:48 falconlok: first
2014-06-25 18:48 falconlok: okay
2014-06-25 18:48 falconlok: wait
2014-06-25 18:49 Gaia: ds stands for what tho
2014-06-25 18:49 Gaia: ?
2014-06-25 18:49 falconlok: Distance Snapping
2014-06-25 18:49 Gaia: o
2014-06-25 18:49 falconlok: and grid is very
2014-06-25 18:49 falconlok: fine...
2014-06-25 18:49 falconlok: lo
2014-06-25 18:49 falconlok: Make it bit bigger
2014-06-25 18:50 falconlok: you must use DS start to end
2014-06-25 18:50 falconlok: for [easy] and [normal]
2014-06-25 18:50 Gaia: okay
2014-06-25 18:50 Gaia: grid lv 1
2014-06-25 18:50 Gaia: good?
2014-06-25 18:50 Gaia: lol
2014-06-25 18:51 falconlok: 2
2014-06-25 18:52 falconlok: and for velocity
2014-06-25 18:52 falconlok: Use just 1
2014-06-25 18:53 Gaia: aight
2014-06-25 18:56 falconlok: yo
2014-06-25 18:56 falconlok: just save ur beatmap first
2014-06-25 18:56 falconlok: back up
2014-06-25 18:56 falconlok: and you can look at the example
2014-06-25 18:59 falconlok: 1. Distance Snapping - Be consistant
2014-06-25 18:59 falconlok: 2. No stacks or overlaps
2014-06-25 19:00 Gaia: does 12-14 count as stacking
2014-06-25 19:00 falconlok:
2014-06-25 19:00 falconlok: When you see this a beginner
2014-06-25 19:00 falconlok: you'll get confused, right?
2014-06-25 19:00 Gaia: i c

[Insane]

Insane
Keep shapes and jumps in the control

00:04:016 (4) -

This is not a good circle placement.
Rather place it here:

00:10:182 (1,2,3) -
This might be possible, but it's bit hard to get to.
Rather place it like this:

00:11:182 (2) -
Rather place it at coordinate (144,52)

00:53:182 (5,6,1) -
There is better placement for this:
Rather place it like this for better flow (Because flow is important!):

00:55:349 (4) -
Rather move closer to a place. Some where... like (180,256)

o: Wowowow okaai thanks u so much senpai :D alls fixed!!
sjoy
M4M
首先你要补个N难度 这样才符合RANK 规则
Easy不知道版本对不对
为什么就一种颜色 没有NC
HARD 难度也有问题,时间轴都没对齐
我就摸I 好了
首先20秒前 没有音效 给人很空的感觉
重音的地方可以试试加WHISTLE
比如00:00:016 (1) - 头部
00:01:349 (4) - 头部之类的
00:21:016 (2,1) - 这种无意义的遮挡能避免就避免
00:23:515 这种地方太空了 给人不舒服 一条音轨空的时候,可以跟另外一条来MAP
00:26:349 (1) - 00:27:682 (4) - 明明 位置很接近,为什么不考虑重叠呢
00:33:016 (5,1,2,3) - 这里也是建议换音轨
00:46:349 (1) - 这里同上
00:57:015 (4) - 这种超长的滑条 不建议在高难度重复出现,会显得无聊所以还是建议改音轨跟
总体上的问题差不多就是这类音轨跟得太单一
然后排版有些生硬
可以多看看RANK图 :D
Topic Starter
Gaia

sjoy wrote:

M4M
首先你要补个N难度 这样才符合RANK 规则
Easy不知道版本对不对
为什么就一种颜色 没有NC
HARD 难度也有问题,时间轴都没对齐
我就摸I 好了
首先20秒前 没有音效 给人很空的感觉
重音的地方可以试试加WHISTLE
比如00:00:016 (1) - 头部
00:01:349 (4) - 头部之类的
00:21:016 (2,1) - 这种无意义的遮挡能避免就避免
00:23:515 这种地方太空了 给人不舒服 一条音轨空的时候,可以跟另外一条来MAP
00:26:349 (1) - 00:27:682 (4) - 明明 位置很接近,为什么不考虑重叠呢
00:33:016 (5,1,2,3) - 这里也是建议换音轨
00:46:349 (1) - 这里同上
00:57:015 (4) - 这种超长的滑条 不建议在高难度重复出现,会显得无聊所以还是建议改音轨跟
总体上的问题差不多就是这类音轨跟得太单一
然后排版有些生硬
可以多看看RANK图 :D
阿.....好像送錯圖了.. 但還是謝謝你的mod
馬上改了, 聽/看起來比較好!!
感恩感恩 :)
Fuuyu
From xLoupGarou's Modding Queue


*Mp3 & BG - OK

Nyan~MOD
[Normal]
Circle Size - 3
00:30:685 Blanket more?


00:41:018 Fix. .


[Cookiesi's Hard]
LOL , Don't use a 1/6 Snap Divisor ( Use 1/4 Instead ). . This is gonna be tough :o
You got 2 choices ( Remap ) or ( Follow my MOD )

00:00:019 End the Long Note ( LN ) here - 00:00:352
00:00:630 (2) Move the Note here - 00:00:518
00:00:796 (3) Move here - 00:00:852 End here - 00:01:018
00:01:185 Add a note
00:01:296 (5) Move Here - 00:01:352 then remove the repeat it should end here - 00:01:685
00:01:852 Add a note
00:02:185 Add a LN End - 02:352
00:02:685 End the LN here - 00:03:018
00:03:296 Move here - 00:03:185
00:03:463 Move - 00:03:518
00:03:630 Move - 00:03:685
00:03:796 Move - 00:03:852
00:03:963 Move - 00:04:018 Remove the repeat it should end here - 00:04:352
00:04:518 Add a note
00:04:852 Add a LN End Here - 00:05:018

I'm only up to there, I think you should really remap this . . for a start follow my MOD
That's All

Good Luck~
Topic Starter
Gaia

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*Mp3 & BG - OK

Nyan~MOD
[Normal]
Circle Size - 3
00:30:685 Blanket more?
Ohh good idea~

00:41:018 Fix. .
Since it's a normal I think it's fine with all sorts of random shapes

[Cookiesi's Hard]
He's changed on his own accord lol

That's All

Good Luck~
Thanks for your mod!~ :)
Koiyuki


From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Inconsistency in uninherited (red) timing sections in Saku's Insane. Other diffs are with 19ms and Saku's Insane with 16ms.
  2. Tags conflicts, please check AImod. Also you should add GDmapper's username into tags.
  3. The mp3 is 320kbps in your mapset. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
  4. Your BG is 1920x1080 which is larger than 1366x768. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.
  5. 自定义的咚咚声感觉不太合曲。
  6. Please fix the all unsnap kiai times.

[Easy]
  1. CS2 with Easy and CS4 with Normal is quite a big gap. I recommond rearrange the easy with cs3 ar3 hp2 od2, and normal to cs3.
  2. SV 1.0 maybe too high for an Easy diff, I recommend to reset SV to 0.8.
  3. You have to keep the same DS in an Easy diff. The distance between 00:02:685 (3,4) - , 00:13:352 (1,2,3,4) - , 00:18:685 (1,2,3,4) - and so on are all unrankable.
  4. 00:00:019 (1,2) - 尾巴碰在一起了不好看
  5. 00:16:018 (4,1,2) - 尽量不要在Easy里面放遮挡,对新手不友好
  6. 00:21:352 (1,2) - 现在这种滑条貌似是unrankable的,不能通过红点使滑条变速
    嘛基本就是要remap的节奏了

[Normal]
  1. Change cs4 to cs3.
  2. 00:14:352 (2,3) - Normal也是要距离相同的
  3. 00:01:018 (2,3,4,5,6) - 连续单点对新手不太好打,可以将其中3,4变成一个1/1滑条,后面的00:04:018 (3,4,5,6) - 等等也是一样的建议
  4. 01:14:018 (1,1) - NC比较多余

[Cookiesi's Hard]
  1. Why the hard is still with SV 1.0?
  2. 00:00:019 (1,2,3,4) - I feel really confused why you snap this to 1/3? The rhythm is on the 1/4 actually.
  3. 00:02:685 (1,2,3,4,5,6) - ^
  4. 00:05:352 (1,2,3,4,5,6,7) - quite overmapped.
  5. 00:07:352 (8) - should begin at 00:07:185 - .
    ————
  6. The rhythm of the Hard diff is quite in a mess and doesn't follow the music. It needs to be improved more. Maybe remap please.

[Cookiesi's Duel]
  1. Maybe you should rename the custom diff name since it's not the highest star rating diff in the mapset.
  2. 00:02:018 (1,2,3,4,5,6,7,8,9) - 00:07:352 (1,2,3,4,5,6,7,8,9) - so many overmapped streams that doesn't fit the song. Remove these.
  3. 00:14:685 (9) - Unrankable sliders, maybe you should make a safe one instead.
    ————
  4. Same suggestion in the hard. From my view, this map is not mapped according to the song.

[Insane]
  1. 00:10:185 (1,2,3) - 头上的whistle太响了,有种喧宾夺主的感觉。
  2. 00:26:352 (1,2,3) - 00:29:018 (3,4,5) - 00:54:352 (2,3,4) - 不要白线起三连,不符合节奏
  3. 00:29:935 (2) - 00:31:268 (5) - 不要为了故意加难而overmap,这里的去掉,留着的话听起来也很不舒服,后面有的也是一样
    ————
  4. 节奏可以,排列还是新手水平,太乱了,建议多看看rank图。另外其实我觉得这首歌不适合做的这么跳,毕竟还是比较舒缓的音乐曲,不过既然都做成这样了就算了。

[Saku's Insane]
  1. 00:25:182 (6) - the reverse should be at 00:25:515 -
  2. 00:37:265 (2) - why begin at 1/4?
  3. 01:14:015 - add a note.
    ——
  4. Rhythm is not good and the placement is ... So many random jumps, it doesn't make any sense and make the map looks in a mess. You should improve more on the placement.

That's all.
In a word, this mapset is quite far away from being ranked. Both mapper and GD mappers should learn more skills from mapping and ranked maps. The rhythm and placement is quite weird now.
Good luck.
Topic Starter
Gaia
我剛修好一些東西才看到你的Mod哈哈
這是我第一張圖所以都很亂 ><
謝謝你幫我mod!!
Mana
Applying your mods for my friend.

Gaia wrote:

Minakami Yuki wrote:



From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Inconsistency in uninherited (red) timing sections in Saku's Insane. Other diffs are with 19ms and Saku's Insane with 16ms. NICE CATCH
  2. Tags conflicts, please check AImod. Also you should add GDmapper's username into tags.[/co] YES
  3. FIXED
  4. Your BG is 1920x1080 which is larger than 1366x768. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. FIXED
  5. 自定义的咚咚声感觉不太合曲。
  6. Please fix the all unsnap kiai times.

[Easy]
  1. CS2 with Easy and CS4 with Normal is quite a big gap. I recommond rearrange the easy with cs3 ar3 hp2 od2, and normal to cs3. OK
  2. SV 1.0 maybe too high for an Easy diff, I recommend to reset SV to 0.8.
  3. You have to keep the same DS in an Easy diff. The distance between 00:02:685 (3,4) - , 00:13:352 (1,2,3,4) - , 00:18:685 (1,2,3,4) - and so on are all unrankable.
  4. 00:00:019 (1,2) - 尾巴碰在一起了不好看
  5. 00:16:018 (4,1,2) - 尽量不要在Easy里面放遮挡,对新手不友好
  6. 00:21:352 (1,2) - 现在这种滑条貌似是unrankable的,不能通过红点使滑条变速
    嘛基本就是要remap的节奏了


[Cookiesi's Hard]
  1. Why the hard is still with SV 1.0? FIXED! SV1.2 NOW!
  2. 00:00:019 (1,2,3,4) - I feel really confused why you snap this to 1/3? The rhythm is on the 1/4 actually. FIXED! ALL IN 1/4
  3. 00:02:685 (1,2,3,4,5,6) - ^ FIXED
  4. 00:05:352 (1,2,3,4,5,6,7) - quite overmapped. SHORTENED
  5. 00:07:352 (8) - should begin at 00:07:185 - . NO
    ————
  6. The rhythm of the Hard diff is quite in a mess and doesn't follow the music. It needs to be improved more. Maybe remap please. ENHANCED

[Cookiesi's Duel]
  1. Maybe you should rename the custom diff name since it's not the highest star rating diff in the mapset.
  2. 00:02:018 (1,2,3,4,5,6,7,8,9) - 00:07:352 (1,2,3,4,5,6,7,8,9) - so many overmapped streams that doesn't fit the song. Remove these. REMOVED & ENHANCED
  3. 00:14:685 (9) - Unrankable sliders, maybe you should make a safe one instead. REMOVED & FIXED
  4. Same suggestion in the hard. From my view, this map is not mapped according to the song.WILL LOOK INTO IT



That's all.
In a word, this mapset is quite far away from being ranked. Both mapper and GD mappers should learn more skills from mapping and ranked maps. The rhythm and placement is quite weird now.
Good luck.

我剛修好一些東西才看到你的Mod哈哈
這是我第一張圖所以都很亂 ><
謝謝你幫我mod!!
Kyouren
Wait a mod, tomorrow i check and mod you map^^
truonant
Hello~ from my Mod Queue

General:
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG
- Tags are inconsistent throughout difficulties, make them consistent
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this
00:02:685 (3) – NC
00:08:018 (5) – NC
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg
00:08:018 (5,6,1) – blanket
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) –
00:26:685 (1) – blanket
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg
00:29:352 (6) – NC
00:32:018 (1) – Remove NC
00:56:018 (1) – blanket
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg

Hard
00:38:018 (8) – blanket
00:48:352 (3) -^
00:58:685 (2,3,4) - I think it looks better symmetric - http://puu.sh/9OwdL/bcbf681cf5.jpg
Topic Starter
Gaia

truonant wrote:

Hello~ from my Mod Queue

General: I was literally changing these things while you were modding lol OTL
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG 's all good I got this
- Tags are inconsistent throughout difficulties, make them consistent Yee fixed
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps Yeeeup

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this Changed.. Kinda?
00:02:685 (3) – NC Ehh it's only up to 4 I think it's alright, might do it if someone else points it out
00:08:018 (5) – NC ^
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg Okie
00:08:018 (5,6,1) – blanket ^
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) – Mmmmkay
00:26:685 (1) – blanket Okai
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg ^

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg Yesh
00:29:352 (6) – NC Gotcha
00:32:018 (1) – Remove NC ^
00:56:018 (1) – blanket Mmhm
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg ^

Thanks for your mod! :)
Hegatrek
EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks

00:47:352 (6) - Same, but only one note

01:14:352 (1) - Let this note purple, it's better imo

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect

HARD


00:29:352 (1) - I didn't saw any big map jump, you should place one there, since i found this moment pretty easy :p

I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Topic Starter
Gaia

Hegatrek wrote:

EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks I don't want this to be too hard, so sadly no :(

00:47:352 (6) - Same, but only one note ^

01:14:352 (1) - Let this note purple, it's better imo Okay!

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect Sure


I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Thanks for your mod! :)
The Girls
Ergh, your map makes mine look so messy and unpolished :P

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that.

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player.

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song?

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand.

----
Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well.

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3)

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces.

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern.

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive.

Sorry---hopefully I could've helped ><
Sidetail
Thanks.

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P

The Girls's Mod
Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P


Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.
DONE

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well. DONE

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)
Some parts were used.
Topic Starter
Gaia

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P lol don't worry you'll clean it up eventually

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P Npnp I mean a mod is a mod so I'll take anything you've got to say C:

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that. Hmmm Good point, but changed with sth else

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player. Was following DS-kun but you've got a point

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song? Nah, sorry this was intentional, but I'll keep it in mind if someone else points it out

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand. Lol I'm still testing all sorts of hitsounds.. But I'll go with what you said for now (:

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3) Changed! Good eye haha

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces. Sooooo what should I do? Didn't touch yet

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern. Ohh good eye

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^ I made copies, haha tyty

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive. Alright.

Sorry---hopefully I could've helped >< And you have!

Thanks for your mod! Hey you've got a nice eye for modding haha
Ntasuto
Hii o/
mod from my M4M Q.

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end
Song ends so suddenly . awkward :|

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket
00:12:685 (3,1) - bad overlap. blanket instead
00:20:685 (4,1) - blanket
00:29:352 (4,5) - blanket better
00:44:018 (2,4) - ugly overlap.
00:49:352 (2,4) - ^
00:52:018 (5,1) - stack better
00:52:685 (6,1) - ugly overlap.
00:58:685 (1,2) - unnecessary overlap
01:00:018 (2,3) - ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side

Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point
The whole map has inconsistent spacing, that is very obvious. check it pls

00:02:685 (1) - not perfect
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick)
00:29:352 (1) - why it has an extra connection point near its tail ?
00:30:685 (3,1) - unnecessary overlap
00:38:685 (4,1) - ^
00:40:018 (1,2) - ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :|
01:00:018 (3) - not perfect
01:06:352 (6,1) - blanket better
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :|

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly
00:01:852 (1,1) - why new combo color ? remove it
00:04:519 (1,1) - ^
00:07:019 (5,6) - not perfect flipped mirror
00:12:852 (1) - remove new combo
00:13:352 (1,1,2,3) - pls symmetry !
00:15:519 (1,2) - remove new combo
00:19:519 (3) - stack better
00:20:519 (3,1) - not perfect mirror
00:21:352 (1) - not perfect
00:22:685 (3) - ^ fix both
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick
00:29:018 (3) - center it
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;)
00:33:518 (1,2) - not perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap
00:43:186 (3,5) - not perfectly stacked
00:44:519 (3,5) - ^
00:46:685 (1,1) - remove new combo
00:47:518 (1,3) - not perfectly mirrored
00:48:852 (5,7) - ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^
00:50:851 (1,2) - not perfectly mirrored
00:51:185 (3,4) - ^
00:51:518 (5,6) - ^
00:58:685 (1,2) - ^
01:00:018 (1,2) - ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored
01:01:852 (1,2) - remove new combo color
01:02:685 (1,2,1,2) - not perfect mirror
01:03:185 (1,2) - remove new combo color
01:09:352 (1) - not perfect
01:06:185 (1) - remove new combo color
01:11:018 (1,2,3,4) - not perfect flipped mirror
01:12:351 (2) - not perfect
01:12:018 (1,3) - not perfect mirror
01:13:185 (1,2) - not perfect flipped mirror

Cookiesi's Hard
SPOILER
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+>
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it

Cookiesi's Duel
SPOILER
General:-

00:00:352 (2) - not perfect
00:02:018 (5,1) - ugly overlap.. stack em
00:04:352 (6,7) - not perfect
00:23:519 (2,4) - bad blanket
00:27:185 (2,4) - ugly overlap
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird.
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless
01:06:685 (3) - replace with a single note
01:08:018 (6) - ^
01:13:352 (3) - ^
01:13:685 (1) - 670ms spinner ? o.O pls

Good luck with your map ;)
P.S. MUCH OPPAI :3
Sidetail
[Cookiesi's Hard]
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935 DONE

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+> I did that before, probably you must have serious OCD
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it I-it's not like I want you to die or anything. Baka


[Cookiesi's Duel]
General:-

00:00:352 (2) - not perfect Dude that is like the best part. You are going to miss out on those pleasure that you get from that round slider
00:02:018 (5,1) - ugly overlap.. stack em please BUT OKAY FIXED
00:04:352 (6,7) - not perfect I am leaving that. (Just fixed the spot)
00:23:519 (2,4) - bad blanket ok FIXED
00:27:185 (2,4) - ugly overlap Jee... ok FIXED
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird. ok FIXED
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless Never seen jumps before? Well I fixed it anyways.
01:06:685 (3) - replace with a single note Derp
01:08:018 (6) - ^
01:13:352 (3) - ^

01:13:685 (1) - 670ms spinner ? o.O pls plz

Good luck with your map ;)
P.S. MUCH OPPAI :3
Topic Starter
Gaia

Ntasuto wrote:

Hii o/ \o Sup
mod from my M4M Q. I'm a lucky guy

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end Fixed
Song ends so suddenly . awkward :| Unfortunately I have the full song.. Can't do anything bout that :S

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket Changed w/ something else
00:12:685 (3,1) - bad overlap. blanket instead K
00:20:685 (4,1) - blanket ^
00:29:352 (4,5) - blanket better Here's a better k -> Kay
00:44:018 (2,4) - ugly overlap. Sorry TTvTT
00:49:352 (2,4) - ^ ^
00:52:018 (5,1) - stack better Yup
00:52:685 (6,1) - ugly overlap. You're right
00:58:685 (1,2) - unnecessary overlap ^
01:00:018 (2,3) - ^ ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing I only wanted to do what DS-kun told me but ok
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side Fixed with sth else


Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point Done
The whole map has inconsistent spacing, that is very obvious. check it pls Ugh Okai Ill do that now :]

00:02:685 (1) - not perfect I hope it is now
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick) Done
00:29:352 (1) - why it has an extra connection point near its tail ? Err I wanted it to bend a lil more. Guess I'll make it obvs
00:30:685 (3,1) - unnecessary overlap No more now!
00:38:685 (4,1) - ^ ^
00:40:018 (1,2) - ^ ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :| Lol.
01:00:018 (3) - not perfect I hope it is now
01:06:352 (6,1) - blanket better I also hope its better now
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :| lmao.

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly Okai :]
00:01:852 (1,1) - why new combo color ? remove it Oh yeah why? lol
00:04:519 (1,1) - ^ ^
00:07:019 (5,6) - not perfect flipped mirror Perfect flipped mirror now!
00:12:852 (1) - remove new combo Alright.
00:13:352 (1,1,2,3) - pls symmetry ! I symmetried
00:15:519 (1,2) - remove new combo kaays
00:19:519 (3) - stack better Stacked bettur
00:20:519 (3,1) - not perfect mirror Purrfect mirror now
00:21:352 (1) - not perfect I hope it is now
00:22:685 (3) - ^ fix both ^
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick I tried... Doesn't really look the way I think u want it to tho
00:29:018 (3) - center it okie
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;) I'll... Think about that :]
00:33:518 (1,2) - not perfect flipped mirror Perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap Gone!
00:43:186 (3,5) - not perfectly stacked Perfectly stacked
00:44:519 (3,5) - ^ ^
00:46:685 (1,1) - remove new combo Mmkay
00:47:518 (1,3) - not perfectly mirrored Copy-chan, onegaishimasu!
00:48:852 (5,7) - ^ ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^ I think Paste-kun works well with Copy-chan :) New ship omg
00:50:851 (1,2) - not perfectly mirrored CopyxPaste kyaa
00:51:185 (3,4) - ^ ^
00:51:518 (5,6) - ^ ^
00:58:685 (1,2) - ^ ^
01:00:018 (1,2) - ^ ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored Wasn't aiming for a mirror but did it anyways
01:01:852 (1,2) - remove new combo color mmk
01:02:685 (1,2,1,2) - not perfect mirror Copy-chan, Paste-kun here too please!
01:03:185 (1,2) - remove new combo color Ok
01:09:352 (1) - not perfect Those 2 are working hard
01:06:185 (1) - remove new combo color ok
01:11:018 (1,2,3,4) - not perfect flipped mirror Wh-whu-whut?!?! Cut-san?? Don't interrupt Copy-chan and Paste-kun's relation D:
01:12:351 (2) - not perfect Cut-san please they were so kewt together
01:12:018 (1,3) - not perfect mirror Oh phew Paste-kun managed to kick Cut-san's ass
01:13:185 (1,2) - not perfect flipped mirror And then they all lived happily ever after


Good luck with your map ;) Thanks! :)
P.S. MUCH OPPAI :3
Thanks so much for your moooood! I hope now all the perfection kami-samas will approve of my mirrors lol
Will be fixing hitsounds tomorrow... Gotta find that inspiration and imagination now :o
P.S. VERY PLOT C:
Fia
just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
blackabyss
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D
  2. 00:01:352 (2) - inconsistent DS
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please.
  6. i think 1.0x DS should works
  7. 00:12:685 (3) - this note shouldn't placed above the slider
  8. 00:15:352 (3,1) - make this blanket with slider 1
  9. 00:20:685 (4,1) - make this blanket
  10. and re-check all blanket issue in this diff.
  11. you should make all note/slider easy to read. cause this is easy diff right? :3
  12. and becareful with overlaping.


[Normal]
  1. HP4 why this HP bigger than hard?
  2. 00:01:352 (3) - inconsistent DS
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please.
  7. i think 1.2x DS should works
  8. 00:15:018 (3) - remove whistle
  9. 00:17:352 (3) - ^ on the tail
  10. 00:18:018 (4) - ^
  11. 00:32:018 (3,1) - seems overlap
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick
  13. 00:45:685 (6) - instead of whistle, try to put finish?
  14. 00:49:685 (4) - ^
[Cookiesi's Hard]
  1. HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket
  5. 00:14:685 (5,6) - ^
  6. 00:32:685 (5,1) - fix this blanket please

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here?
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 -
  9. 00:08:685 - add note?
  10. 00:09:018 - ^
  11. 00:10:018 - ^
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 -
  14. 00:15:185 - add note?
  15. 00:19:352 - ^
  16. 00:19:685 - ^
  17. 00:20:685 - ^
  18. 00:21:018 - ^
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 -
  20. 00:51:685 - add note?
  21. 00:57:852 - ^

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think.
    Combo thingy:
  2. 00:49:352 (10) - NC
  3. 00:50:018 (1) - remove NC
  4. 00:50:685 - NC
  5. 00:52:352 - ^
  6. 00:52:518 (1) - remove NC

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g?
  8. 00:02:351 (6) - ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) -
  10. 00:23:518 (2,4) - fix this blanket please.
  11. 00:25:685 (3,5) - ^
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG
  13. 00:43:352 (5,6) - too close
  14. 00:54:018 (2) - ctrl+g?
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 -
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 -
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 -
  19. 00:51:018 - you should put slider or note here until - 00:51:185 -
  20. 01:05:352 (5) - finish?
  21. 01:06:685 (3) - finish on the head?
  22. 01:08:018 (6) - ^
  23. 01:09:352 (5) - finish?
  24. 01:09:352 (5) - ^
  25. 01:09:352 (10) - ^
  26. 01:13:352 (3) - finish on the head?
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC
  2. 00:01:852 (1) - remove NC
  3. 00:02:185 (1) - ^
  4. 00:03:519 (1) - ^
  5. 00:04:019 (6) - NC
  6. 00:04:519 (1) - remove NC
  7. 00:04:852 (1) - ^
  8. 00:06:185 (1) - ^
  9. 00:06:685 - NC
  10. 00:09:185 (1) - remove NC
  11. 00:09:352 - NC
  12. 00:10:185 (1) - remove NC
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :>

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it
  15. 00:22:352 (2,3) - ^
  16. 00:37:018 (1,2) - ^
  17. try to re-check your blanket issue like this :3
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) -
    basically, flow on this diff are good uguu

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note
  20. 00:55:352 (4) - S:C1 finish?
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
-

[Saku's Insane]
  1. you should play with the volume. i think you can try put 60%-70% volume here - 00:00:019 - until - 00:21:018 - before and after Kiai. and, Kiai volume around 80% or less.
    Combo thingy:
  2. 00:01:352 (6) - NC
  3. 00:01:685 (1) - remove NC
  4. 00:04:352 (1) - ^
  5. 00:07:185 (1) - ^
  6. 00:08:518 (1) - ^
  7. 00:12:018 (6) - NC
  8. 00:12:185 (1) - remove NC
  9. 00:17:018 (1) - ^
  10. 00:17:352 - NC
  11. 00:17:852 (1) - remove NC
  12. 00:19:851 (1) - ^
  13. 00:20:018 - NC
  14. 00:32:185 (1) - remove NC
  15. 00:57:852 (1) - ^
  16. 01:05:018 (1) - ^
  17. 01:11:185 (1) - ^
  18. 01:12:518 (1) - ^
  19. 01:13:018 (1) - ^
  20. 01:13:352 - NC

    Flow, patterns & placements:
  21. 00:04:852 (6,7) - jumps feel awkward.
  22. 00:04:018 (1,2,3,4,5,6) - if you like, try this pattern. http://puu.sh/9Qo0c/2def3c72de.JPG
  23. 00:09:352 (3,4,5) - too far. this jump seems a bit off
  24. 00:22:518 (3) - stack this one on the next slider head. for better flow.
  25. 00:24:352 (3) - stack 3 properly under tail of the slider before.
  26. 00:26:352 (1,2) - blanket this
  27. 00:26:685 (2) - ctrl+g
  28. 00:27:685 (4) - don't put this under the slider before. move this.
  29. 00:31:185 (2,3) - exchange place between note 2 and 3 for better flow.
  30. 00:35:185 (3) - too close with the previous note
  31. 00:38:018 (5) - more nice if the end of this slider stack under the first note - 00:37:018 -
  32. you should play your map yourself and to check the jump issue and flow.

    Rhythm, beats & hitsounds:
  33. 00:20:185 (2) - 1/4 slider sound off here. why not try 1/2 slider instead? check this http://puu.sh/9Qo51/8f741a9692.JPG
  34. 00:24:685 (5) - remove whistle on reverse
  35. 00:25:185 (6) - remove whistle on the head
  36. 00:33:435 (2) - remove clap here?
  37. 00:37:268 (2) - move this slider to the red tick before and end it here - 00:37:352 -
  38. 00:58:518 - add note here?
  39. 01:06:185 - ^
  40. 01:06:352 - ^
  41. 01:14:352 (5) - you can change it to stream if you like.

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Sidetail

blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[notice][General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).

[Cookiesi's Hard]
  1. HP5 o.O It is already HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC Yeah

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket Yeah
  5. 00:14:685 (5,6) - ^ Yeah
  6. 00:32:685 (5,1) - fix this blanket please Yeah

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here? Yeah
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 - Yeah
  9. 00:08:685 - add note? Yeah
  10. 00:09:018 - ^ Yeah
  11. 00:10:018 - ^ Yeah
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG Yeah
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 - Yeah
  14. 00:15:185 - add note? Yeah
  15. 00:19:352 - ^ Yeah
  16. 00:19:685 - ^ Yeah
  17. 00:20:685 - ^ Yeah
  18. 00:21:018 - ^ Feels better without it.
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 - Yeah
  20. 00:51:685 - add note? Yeah
  21. 00:57:582 - ^ No for now

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
Uguu

[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think. For guest difficulty and if it has streams, I've always known to have lower OD. I'll just raise the HP for now.
    Combo thingy:
  2. 00:49:352 (10) - NC OK
  3. 00:50:018 (1) - remove NC OK
  4. 00:50:685 - NC OK
  5. 00:52:352 - ^ OK
  6. 00:52:518 (1) - remove NC OK

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g? Personally I like this flow, but when I get another mod saying that this is crap, I'll change it
  8. 00:02:351 (6) - ^ ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) - You must have wrong version. I fixed this few hours ago.
  10. 00:23:518 (2,4) - fix this blanket please. You must have wrong version. I fixed this few hours ago as well.
  11. 00:25:685 (3,5) - ^ OK
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG FINE
  13. 00:43:352 (5,6) - too close FIXED
  14. 00:54:018 (2) - ctrl+g? Feels better with current one.
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3 WELL WELL WELL http://puu.sh/9QR95/c385520e01.jpg

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 - I applied that mod for now and see.
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 - Nope
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 - Nope
  19. 00:51:018 - you should put slider or note here until - 00:51:185 - ADDED
  20. 01:05:352 (5) - finish? ADDED
  21. 01:06:685 (3) - finish on the head? ADDED
  22. 01:08:018 (6) - ^ ADDED
  23. 01:09:352 (5) - finish? ADDED
  24. 01:09:352 (5) - ^ ADDED
  25. 01:09:352 (10) - ^ ADDED
  26. 01:13:352 (3) - finish on the head? OK

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Yuthuil
From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play.
00:02:685 (3) - ^
00:04:018 (4) - ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something.
00:08:018 (5) - distance snap? It's confusing.
00:09:352 (6) - ^
00:16:018 (1) - distance snap? Very confusing.
00:17:352 (,1,2,3,4) - again, in a more attractive pattern?
00:21:352 (1) - distance snap.
00:26:685 (1) - ^
01:05:719 - try not to overlap. It's very disturbing.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe?
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud.
01:13:018 (1,2) - Add hitsound clap here instead?


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two.

And only after I've modded it do I realize it's WIP. -_-
Please READ the rules.
Topic Starter
Gaia

PinkHeart wrote:

just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
哇竟然會有人經過這裡..我好感動 :(
其實我也跟你有同感.. 我在讀到Andrea講的話之後我馬上把我的Insane remap了. 如果是現在我才開始做我的圖的話我大概就不會像現在一樣亂跳 :]
但因為我已經有兩個Insane了我不打算把他們刪掉(其實我本來還有一個5星Insane但我把它砍了)
反正又不是只想打hard的人打不到他們想打的, 我覺得現在這樣勉強還好啦~

P.S. 有點謝你用繁體..我小一在上海記的都忘光了 (加上我人在加拿大中文越來越少接觸了) :V


blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·) [color=#00BF00]Hey! (:
if you don't understand, feel free to ask me in game. okai thanks
please replay to my mod. [/color]Yup doing that right now

[notice][General]
  1. delete the .osb file since you didn't use storyboard. Alright
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
I'll keep this in mind.. Maybe I'll do it for easy and Normal but Hard and up I think more experienced players are fine. (I've played it numerous times and I had no problems)

[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D Ohhh okay I'll go and recheck that (:
  2. 00:01:352 (2) - inconsistent DS Ugh k rechecking
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please. yup.
  6. i think 1.0x DS should works I think 0.8x is better in Easy, since it's at 1x in my Normal
  7. 00:12:685 (3) - this note shouldn't placed above the slider Err, I think it's fine the way it is right now
  8. 00:15:352 (3,1) - make this blanket with slider 1 I did my best
  9. 00:20:685 (4,1) - make this blanket It was blanketed from the start though?
  10. and re-check all blanket issue in this diff. Alright
  11. you should make all note/slider easy to read. cause this is easy diff right? :3 Will do
  12. and becareful with overlaping.Mmhm


[Normal]
  1. HP4 why this HP bigger than hard? It's 4 already though
  2. 00:01:352 (3) - inconsistent DS Same story as easy
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please. k
  7. i think 1.2x DS should works Again I'm thinking 1x is good
  8. 00:15:018 (3) - remove whistle It sounds empty without it though :\
  9. 00:17:352 (3) - ^ on the tail There's one already
  10. 00:18:018 (4) - ^ ^
  11. 00:32:018 (3,1) - seems overlap No.....?
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick Yup it was like that from the beginning
  13. 00:45:685 (6) - instead of whistle, try to put finish? It's already on finish though?
  14. 00:49:685 (4) - ^ ^
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC Alright
  2. 00:01:852 (1) - remove NC This had no NC to begin with?
  3. 00:02:185 (1) - ^ Yeah
  4. 00:03:519 (1) - ^ k
  5. 00:04:019 (6) - NC k
  6. 00:04:519 (1) - remove NC was no NC to start with
  7. 00:04:852 (1) - ^ no nc there
  8. 00:06:185 (1) - ^ k
  9. 00:06:685 - NC ok
  10. 00:09:185 (1) - remove NC ok
  11. 00:09:352 - NC Then the combo would only be up to 2, I think that's too short
  12. 00:10:185 (1) - remove NC I wanna emphasize these 3 notes though, so I'll do it if someone else says it
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :> And you don't have to, I'll look over it one more time. ty (:

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it It's already blanketed?
  15. 00:22:352 (2,3) - ^ ^
  16. 00:37:018 (1,2) - ^ ^
  17. try to re-check your blanket issue like this :3 Ok
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) - Done
    basically, flow on this diff are good uguu Erm, can I make copies of this and stick it in my room? :3

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note But there's not enough room? And besides I wanna keep it constant with the other 2 sliders
  20. 00:55:352 (4) - S:C1 finish? Oh you're right, thanks for noticing :D
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
- I'm thinking of taking these 2 sliders out with sth else compeletely so yea

[Saku's Insane] Lol awks err. I actually took this difficulty out completely so you didn't have to mod it at all LOL. But since you did it I'll tell that guy to look at it :3 Thanks! :)

yeaa, that's all i can find. another long mod lol thanks for your hard work
sorry if this mod didn't ASAP and didn't meet your expectations. [color=#00BF00]That's no problem (: I got time hehe
Goodluck![/color] 8-)
Thanks for your mod! Even though you probably didn't have the latest version I still was able to fix things (;
Topic Starter
Gaia

MisakiYuri wrote:

From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play. Yeah I'm re-snapping everything right now
00:02:685 (3) - ^ ^
00:04:018 (4) - ^ ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something. Hmm I'll try to think of something
00:08:018 (5) - distance snap? It's confusing. again redoing
00:09:352 (6) - ^ ^
00:16:018 (1) - distance snap? Very confusing. ^
00:17:352 (,1,2,3,4) - again, in a more attractive pattern? Thinking
00:21:352 (1) - distance snap. k
00:26:685 (1) - ^ ^
01:05:719 - try not to overlap. It's very disturbing. Alright I tried and put it in the middle.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe? I'll change it into a flower or sth lol
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud. Mm alright
01:13:018 (1,2) - Add hitsound clap here instead? I'll test with a bunch of things


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two. That's np I'll take anything

And only after I've modded it do I realize it's WIP. -_- Well it's finished I just didn't put it in the pending section?
Please READ the rules.
Thanks for your mod!
Lgndzr
Oi, quick mod from #modreq.
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later.

And if you think that some of my suggestions won't improve your map, please ignore them.

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes.
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively.
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those.

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice.
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too.
00:26:352 (1,2,3) - I don't think these triples fit too well here.
00:53:185 (5,6,1) - ^
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider.
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects.
01:10:685 (6,1) - ^
01:11:685 (4,1) - ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Topic Starter
Gaia

Lgndzr wrote:

Oi, quick mod from #modreq. omg I didn't think people actually modded in there o: jkjk I got lucky :D
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later. Alright, thanks! (:

And if you think that some of my suggestions won't improve your map, please ignore them. Gotcha

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes. I've already lowered it a lot tho :\ (And they're not impossible, even I can do them lol) But I'll see what goes on
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those. Yeah you're right, will look over

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice. I've had them since the beginning and they fit the music, I think I'll keep them for a while longer
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too. (this part in particular) I don't want to overmap by adding another note But I'll check the other places
00:26:352 (1,2,3) - I don't think these triples fit too well here. Just 1 now
00:53:185 (5,6,1) - ^ I think I'll keep this cuz a long slider isn't very exciting, but will keep in mind in case i get more complaints about this
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider. Moved
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects. ^
01:10:685 (6,1) - ^ ^
01:11:685 (4,1) - ^ ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Thanks for your mod!! I will go and recheck blankets and red ticks now..
Though while I was editing I noticed reason why I put them on the upbeat is cuz it goes with the music, and if I put it half a beat before/after it doesn't fit.
Anyways, thanks again!
Lgndzr

Gaia wrote:

-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
Sorry, I meant the pattern. I'm not too familiar with the mapping vocabulary yet.
Celizavia
NM~

Easy

  1. 00:02:685(3) blanket this better
  2. 00:22:352 add a note
  3. 00:23:685 ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue ..
  2. omg i love the hitsound, teach me senpai *-*
Cookiesi hard
  1. nothing issues found xD
i enjoy modding your map, nice ^^
Kibbleru
nm via fang's queue

[Cookiesi]
  1. 00:01:685 (4,5) - hmm the 1/2 slider rhythm doesn't really fit here. 1/2 slider rhythms are nice when there's a strong 1/1 beat going in the music however, that's not the case here try this rhythm
  2. 00:02:685 (1,6,7) - you can use a similar rhythm as above ^ but just put something here 00:04:852 -
  3. 00:06:685 (6,7,8) - ^
  4. 00:12:518 (10) - a better rhythm would be move this back 1/2 and add a circle at 00:13:018 -
  5. 00:16:685 (3) - i think they declared that this was unrankable, check with a bat tho
    blah too many rhythm problems. make sure you're not undermapping anything. but go read the rhythm guide on garven's userpage actually ill post it here
    SPOILER
    Hit object placement and rhythm go hand-in-hand when it comes to creating a beatmap, but placement has to cede to rhythm as it is difficult to set up a great pattern without the pieces with which to build it. The rhythm that you choose to use for your beatmap will be the backbone for the entire play experience, so you need to be sure that you drink responsibly and in a consistent manner so that you can convey to the player what you found to be the prominent feature of the music.
    The objects that you have at your disposal are the hit circle, the slider, and the spinner. Each of these objects have a tendency to be used for specific purposes, though it can be changed around depending on how it is used.

    Hit Circle: For basic rhythms, strong hits, and general want of emphasis for that point in the music.
    Slider: For when you want to emphasize a sustained note, or simplify the play of a rhythm without going beyond the restriction of the difficulty level
    Spinner: For when you have a sustained note that has a larger emphasis on the end rather than the beginning, or a gradual change of intensity in the music.

    Note: This is only the main theory for their use
    In general, there are two main rhythms that people focus on when mapping: The percussion and the vocals/melody line. Both of these are the most prominent in most modern music, and you couldn’t go wrong by trying to follow these when setting up your initial rhythms. Don’t forget, though, that variety is the spice of life. If you map primarily to one of these, don’t forget about all the other rhythms in the music. Feel free to make small nods to the other rhythms in the music when is suits (usually when the current phrase has finished up, or another portion of the music overpowers what you are currently mapping to momentarily) as variety is the spice of life and keeps your beatmap interesting.
    Mapping to percussion primarily can give you certain liberties compared to lyric/melody rhythms. Percussion gives you a lot more beats to work with to make your map more challenging, but percussion also has a tendency to be incredibly repetitive due to the nature of how the sound is used in music. In that respect, you will have to keep vigilant to give some rhythmic diversity to your maps. This is especially true for Easy and Normal difficulties since as it is very tempting to just place all hit objects on the beat and call it Easy. Playing on the beat for the entire song is not a good representation of the music in most cases, and consequentially is generally very boring to play. Keep things diverse and interesting for the player, and this will also help to feature the music and hopefully make it that much more special to the player. Just be sure to not over-do it in the harder difficulties. Sometimes simplifying a complex rhythm is best from a game play point of view.
    Once you get going with a focus on percussion, the large majority of your hit objects should be circles since most of your emphasis are going to be following strikes within the music. Use sliders for when you intermittently follow the melody line between less-intense parts of the percussion or if there are faster rhythms that would play better without using a high concentration of circles

    If you decide to primarily map with the vocals or melody line, the small mention of listening for other parts of the music is a must. Usually there are gaps between phrases that should be filled in so that there isn’t too much dead space. Remember, this is a game first and foremost. You want to entertain the player - not leave them wanting with intermittent fun and boredom for a few minutes while they play your map.
  6. 00:18:185 (6,7) - There isnt any real musical indication leading to this jump :/ a jump is typically used for an emphasis in a certain sound but there isn't any strong sound to emphasize here.
  7. 00:40:018 - why not try this? spinners often have very litterl emphasis on the head so adding a circle will emphasize the sound better
[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat?
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat
  3. 00:13:352 (2) - ^
  4. 00:14:685 (4) - ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable.
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 -
  8. 00:55:852 - add something here
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that.
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
[Hard]
  1. 00:01:852 - u need to map these out!
  2. 00:02:185 - ^
  3. 00:03:352 (3) - a bit overmapped. nothing in the music really supporting it
  4. 00:06:018 (4) - ^
  5. 00:07:185 (6) - move this back 1/2 and add circle 00:07:685 -
  6. 00:08:852 (3,4) - drag both these 1/2 back
  7. 00:14:018 (3) - ^
  8. 00:10:018 (3) - this should be 00:10:185 -
  9. 00:12:685 (5) - overmapped.
  10. 00:15:185 (6,7) - ctrl g the rhythm
    blah read rhythm guide if you haven't yet. rhythm needs some work.
[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks.
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s
[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy
overall i just think rhythm needs some work first before getting to any other issues.
Topic Starter
Gaia

Celizavia wrote:

NM~

Easy

  1. 00:02:685(3) blanket this better Done
  2. 00:22:352 add a note ^
  3. 00:23:685 ^ ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Yup no more overlapping now

Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue .. Hmm I'll go ask someone about that I guess
  2. omg i love the hitsound, teach me senpai *-* Lol really? The hitsounds were a disaster just a while ago :s Glad you liked it xD
i enjoy modding your map, nice ^^
Thanks for modding my map! (:


Kibbleru wrote:

nm via fang's queue

[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat? Ohh that is a good idea lol :3 Thanks
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat ^
  3. 00:13:352 (2) - ^ ^
  4. 00:14:685 (4) - ^ ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense Done!
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable. Lack of creativity I replaced entirely with a spinner :]
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much Okay
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 - Ok changed
  8. 00:55:852 - add something here added circle
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that. Stopped slider on it and added circle after
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
Changed

[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks. Changed but with a slider
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s lol okai I went and fixed entire song with ^ that part


[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy K! DS is 1.0 now :]
overall i just think rhythm needs some work first before getting to any other issues. TvT okay lots to improve in
God bless the No Dap fan club
Thanks so much for the mod!
Kibbleru
in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Topic Starter
Gaia

Kibbleru wrote:

in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Oh okay thanks for telling me:)
and lol okay. But still i wanted to change it up cuz 4 slow sliders in a row doesn't seem exciting for me :p
thx for making it clear tho!
Number5
From Queue

[General]
GridLevel4 is best.
Hitsound too loud.

[Easy]
00:22:352 (2,3) - Blanket
00:29:352 (4,5) - Blanket
01:00:018 (2) - A little hard?
01:05:685 (3,1) - Overlap
01:09:352 (1,2) - Looks weird...
01:12:018 (1,2) - Overlap

[Normal]
00:05:352 (1,4) - Bad overlap
00:18:685 (1,2,3) - A little Hard?

[Insane]
00:42:852 (1) - Don't make the note too close to spinner.
Topic Starter
Gaia

Number5 wrote:

From Queue

[General]
GridLevel4 is best. I already finished mapping.. So maybe I'll keep in mind next time [:
Hitsound too loud. Changed to 30% +/- 5%

[Easy]
00:22:352 (2,3) - Blanket ok
00:29:352 (4,5) - Blanket Kinda hard cuz of DS making it so far away but i tried
01:00:018 (2) - A little hard? Couldn't move any closer.. Want to keep DS constant
01:05:685 (3,1) - Overlap Moved
01:09:352 (1,2) - Looks weird... I made it more like a circle now
01:12:018 (1,2) - Overlap Alright

[Normal]
00:05:352 (1,4) - Bad overlap Can't do much about this one.. :\
00:18:685 (1,2,3) - A little Hard? Changed so it matches same rhythm before

[Insane]
00:42:852 (1) - Don't make the note too close to spinner. Derp it's pretty far up + if I move it it ruins my mirror so yea
Thanks for the mod!!
Seijiro
Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3

[Cookiesi's Duel]

00:48:685 (6,7,8,9) - Or use another combo or do ctrl+H and them replace them correctly. See what better fits for you
00:52:185 (6,7,8) - You should put them in a different combo since their DC is a lot bigger then combo's rest
01:07:352 (4,5,6,7,8) - This is a different combo

[Insane]

00:06:685 (1) - This note should be in the previous combo.
00:15:518 (3,4) - This is a separated combo
00:16:852 (3,4,5,1) - Same ^
00:20:852 (3,4,5,1) - Same ^
00:34:685 (4) - Press Q
00:37:018 (1,2) - Combo
00:37:852 (3,4,5) - Same ^
00:39:352 (6,1) - Same ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly
01:08:018 (1) - This note should be in the previous combo

[Cookiesi's Hard]

00:09:185 (4) - This note should go in the next combo
00:17:685 (6,7) - Wrong DS. Try putting them facing each other and both with a new combo
00:54:685 (4,1,2,3) - Wrong DS between these three notes

[Normal]

Looks fine for me

[Easy]

Looks fine for me

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
Topic Starter
Gaia

[-MrSergio-] wrote:

Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3 Whuuuut how did that happen s: Thanks for noticing xD

[Insane]

00:06:685 (1) - This note should be in the previous combo. I'm making my combos so it's a new one every measure/downbeat/white tick
00:15:518 (3,4) - This is a separated combo ^
00:16:852 (3,4,5,1) - Same ^ ^
00:20:852 (3,4,5,1) - Same ^ ^
00:34:685 (4) - Press Q This is a good catch tho :3
00:37:018 (1,2) - Combo So yeah big white ticks
00:37:852 (3,4,5) - Same ^ ^
00:39:352 (6,1) - Same ^ ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly Oh dam I coulda sworn they were s:
01:08:018 (1) - This note should be in the previous combo White ticks


[Normal]

Looks fine for me Yaaaaaaaay

[Easy]

Looks fine for me Yeeeeeeeee

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
I actually used your way of combos originally, but a number of people insisted on making the combos on every downbeat, so i did what the majority suggested. But hey we think the same way xD
And hey I love this song tooooo :D I'm glad you like it too (: I just knew I had to bring it to osu when I heard it ;)
Thanks for your mod!!
[-Sophie-]_old
[Normal]
00:00:019 (1) - I don't think starting the song of with a slider is good.
00:08:352 - The hit sound sounds very odd, or its the slider
00:09:685 - ^
00:40:018 - Maybe make this shorter, design is ok.
01:09:352 (6) - May just be me, but this hitsound does not go well.
01:10:018 (7) - ^
Enjoy! :D
Kyouren
Yo~ ( You Have 1 ticket again )~



[General]

  • if Saku is not make insane, delete in tags (or he/she make but not sumbitted)
[Easy]

  • Open AIMod and check distance snap~
    Please snap is correct~
[Normal]

  • Open AIMod and check distance snap~
    Please snap is correct~
[Cookiesi's Hard]

  • HP +2, AR -2, OD +1
[Insane]

  • Beautiful~ (Perfect~)
[Cookiesi's Duel]

  • OD +2, HP+1
    00:10:352 (2,4) - noisy, delete
    00:12:685 (10) - NC (new combo)
    00:37:018 (10) - NC
    00:39:185 (7,8,9,10,11) - NC
    00:55:852 (6,7,8,9,10) - NC
    01:03:185 (10,11) - NC

    You need a remap again (but just little)
I have a \-|STAR|-/
Sorry if my mod is bad

Good Luck~
Topic Starter
Gaia

[-Sophie-] wrote:

[Normal]
00:00:019 (1) - I don't think starting the song of with a slider is good. Hmmm for now I'll keep it this way, but I'll see what goes on in the future?
00:08:352 - The hit sound sounds very odd, or its the slider Will test with other hitsounds
00:09:685 - ^ ^
00:40:018 - Maybe make this shorter, design is ok. This note has gotten so much attention lol. I'll test too I guess~
01:09:352 (6) - May just be me, but this hitsound does not go well. Changed with Soft Whistle~
01:10:018 (7) - ^ ^
Enjoy! :D
Thanks for the mod! (:


gokugohan12468 wrote:

Yo~ ( You Have 1 ticket again )~



[General]

  • if Saku is not make insane, delete in tags (or he/she make but not sumbitted) Oh okay, will take out
[Easy]

  • Open AIMod and check distance snap~
    Please snap is correct~ QQ Whuut I'm sure i did it right.. s: Guess I'll resnap everything for the 9000th time D:
[Normal]

  • Open AIMod and check distance snap~
    Please snap is correct~ Same as Easy lol.
[Insane]

  • Beautiful~ (Perfect~) Thankssss!! :DDD
I have a \-|STAR|-/ Thanksssss >w<
Sorry if my mod is bad

Good Luck~
Thanks for the mod!!! (:
-Visceral-
[Cookiesi's Duel]
00:04:352 (6) - NC
00:12:685 (10) - Reverse
00:16:018 (1) - Reverse and maybe a finish hit sound on the first segment
00:40:018 (11) - NC
00:45:018 (8,1) - Put a note in between these two
00:48:685 (6) - NC
01:13:852 (4,5,6) - More space

[Insane]
00:11:518 (3,4,5,1) - Spacing and general flow seems off here
00:22:352 (2) - Reverse

[Cookiesi's Hard]
00:00:852 (3) - NC
00:09:352 (1) - Not NC
00:10:685 (6) - NC
00:21:352 (1) - Not a fan of this sharp-edged slider in such a soft song
01:02:018 (6,1) - Add a note in between these two
01:04:018 (1,2) - Space these two out more
01:10:685 (3) - Too quiet

[Normal]
00:06:685 (3) - Move left just a tad
00:46:018 (1,4) - Just a little louder on the reverse segments
01:09:352 (6) - NC
01:10:685 (1) - Not NC
01:12:018 (3) - NC
01:13:352 (1) - Not NC

[Easy]
00:08:018 (5) - NC
00:22:352 (2,3) - Ugly blanket :s
00:50:685 (3) - NC
01:05:351 (2,3,4) - This could be more aligned
01:14:352 (3) - NC

Hope I helped :D
Arlecchino
Hi!~ from my Queue

[Easy]
Repaire DS.. see AiMod
01:08:018 (2,3) - repaire this
00:10:685 (1) - make symetry slider ?
00:12:685 (3,1) - blanket ?
00:15:352 (3,1) - ^^
01:10:685 (2) - symetry try this also repaire the DS
01:13:352 (2) - reduce curved of slider for blanket ?

[Normal]
TRY to use small grid size to repaire DS
like Gukohan say you must fix distance snap problem from AiMod

00:06:352 (2,3) - keep 1.0x DS for easy way 00:06:352 (2) - (288,288)
00:10:685 (1,2) - blanketing ?
00:13:018 (5,1) - improved the blanket.. suggest : 00:13:352 (1) - (68,268) and for repaire the distance 00:14:352 (2) - (312,168)?
00:15:685 (5) - stack properly if you applied mod in above
00:23:352 (4) - reduce the curved for blanket with 00:24:018 (1) - *this
00:40:018 (1) - why you follow the eehhmm "flute" ?
00:48:018 (1,2) - improved the blanket ? *this
00:54:685 (3) - (500,104) for PF blanket.. also repaire the DS if you applied this mod
01:10:685 (1,2) - improved the blanket *this
01:10:685 (1,3) - overlapped

[Hard]
00:50:685 (4) - (473,129) for PF blanket
00:56:685 (4) - ctrl + g make them more fun

[Insane]
00:02:185 (3,2) - stack propely
00:14:685 (1,2,3,4) - consider the distance.. this make confused.. though it's insane
ato 00:14:685 (1,4) - stack properly
00:56:852 (3,4) - blanket can be improved

idk what the Duel is.. Extra ?
ma ii..
Hope this helped..
GL~ with your map
Topic Starter
Gaia

DoYouPlay_Osu wrote:

[Insane]
00:11:518 (3,4,5,1) - Spacing and general flow seems off here Changed a bit
00:22:352 (2) - Reverse Mmk

[Normal]
00:06:685 (3) - Move left just a tad Done
00:46:018 (1,4) - Just a little louder on the reverse segments Silenced on purpose
01:09:352 (6) - NC ok
01:10:685 (1) - Not NC ^
01:12:018 (3) - NC ^
01:13:352 (1) - Not NC ^

[Easy]
00:08:018 (5) - NC 2 Combo too short for me
00:22:352 (2,3) - Ugly blanket :s I tried fixing
00:50:685 (3) - NC K
01:05:351 (2,3,4) - This could be more aligned Not a straight line on purpose
01:14:352 (3) - NC Nah, just 1 combo too short imo

Hope I helped :D Thanksss!
Ty for the mooood! (:


-[ Asuna ]- wrote:

Hi!~ from my Queue Heeey!~

[Easy]
Repaire DS.. see AiMod
01:08:018 (2,3) - repaire this Err what's wrong with it?
00:10:685 (1) - make symetry slider ? What's a symmetry slider? :s
00:12:685 (3,1) - blanket ? ok
00:15:352 (3,1) - ^^ ^
01:10:685 (2) - symetry try this also repaire the DS Alright
01:13:352 (2) - reduce curved of slider for blanket ? Done

[Normal]
TRY to use small grid size to repaire DS
like Gukohan say you must fix distance snap problem from AiMod

00:06:352 (2,3) - keep 1.0x DS for easy way 00:06:352 (2) - (288,288) K
00:10:685 (1,2) - blanketing ? ^
00:13:018 (5,1) - improved the blanket.. suggest : 00:13:352 (1) - (68,268) and for repaire the distance 00:14:352 (2) - (312,168)? ^
00:15:685 (5) - stack properly if you applied mod in above ^
00:23:352 (4) - reduce the curved for blanket with 00:24:018 (1) - *this ^
00:40:018 (1) - why you follow the eehhmm "flute" ? Why not?
00:48:018 (1,2) - improved the blanket ? *this Improved(I hope)
00:54:685 (3) - (500,104) for PF blanket.. also repaire the DS if you applied this mod K
01:10:685 (1,2) - improved the blanket *this ^
01:10:685 (1,3) - overlapped Moved

[Insane]
00:02:185 (3,2) - stack propely Ok
00:14:685 (1,2,3,4) - consider the distance.. this make confused.. though it's insane yeah changed
ato 00:14:685 (1,4) - stack properly errr okay.
00:56:852 (3,4) - blanket can be improved I hope it's better now!!

idk what the Duel is.. Extra ? It's another insane lol
ma ii.. :s Sorry Google translate doesn't tell me anything
Hope this helped..
GL~ with your map Thanks a lot!
So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Arlecchino

Gaia wrote:

So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Open AiMod and enabled "check distance snap" for Normal and Easy..
Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Open AiMod and enabled "check distance snap" for Normal and Easy..
http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
Arlecchino

Gaia wrote:

http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
now.. all is fine cuz you have fix them lol~
just remind if you make easy or normal on other map.. dont forget to check distance snap on AiMod
Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
now.. all is fine cuz you have fix them lol~
just remind if you make easy or normal on other map.. dont forget to check distance snap on AiMod
Loool yaaaay I didn't really do anything tho LOL :p
Arlecchino

Gaia wrote:

Loool yaaaay I didn't really do anything tho LOL :p
You Fix this.. if you fix this.. it's repaire the DS lol~
why you can say you didnt anything :v
Fushimi Rio
我仔細想了想為什麼這譜會做的這麼鬼畜
其實歌曲的bpm是90吧 不過我timing無力 僅供參考
還有就是sv太大導致排版和難度都控制不好 像00:51:185 (2,3,4,5,6) - 這裡的跨屏跳我實在是覺得沒必要 有些破壞美感

總的來說還是要鼓勵一下 我一個人碼note都碼不動這麼多diff了orz
Venellys
Hi, from V&V modding queue

[Easy]
  • 00:18:018 (3) - smooth this slider a bit
    00:34:018 (3) - not a great flow when this slider comes up, smooth like the slider on 00:34:685 (4) -
    01:05:351 (2,3,4) - make something nice here, like smooth the slider and blanket, or something else
    01:12:018 (1,2,3) - make better blankets
[Normal]
  • 00:05:352 (1,4) - overlap
    00:08:352 (2,4) - smooth these two sliders for blanket on 00:09:352 (3) -
    00:23:352 (4,1) - make better blanket
    00:24:018 (1,2,3) - fix distance
    00:33:685 (4,5,1) - smooth the sliders for sym. and better flow.
    00:38:685 (4,1) - overlap
    00:57:352 (3) - make this slider same as 00:56:018 (1) - for sym.
    01:01:352 (1) - ^
    01:03:352 (4,5,1) - make better triangle
nice hitsounds! good luck~
Mana
BOLD = FIXED
BOLD & ITALICS = SKIPPED

Cookiesi said he is lazy, so applying a mod for him... He skipped 4 mods for this diff.


[-MrSergio-] wrote:

Here's the mod you requested in #modreqs :)


[Cookiesi's Duel]

00:48:685 (6,7,8,9) - Or use another combo or do ctrl+H and them replace them correctly. See what better fits for you MODDING ERROR? I can't find it. OR Probably fixed already.
00:52:185 (6,7,8) - You should put them in a different combo since their DC is a lot bigger then combo's rest OK
01:07:352 (4,5,6,7,8) - This is a different combo Skipped.Same, I can't find it, but looks all right as well.

[Cookiesi's Hard]

00:09:185 (4) - This note should go in the next combo OK
00:17:685 (6,7) - Wrong DS. Try putting them facing each other and both with a new combo OK
00:54:685 (4,1,2,3) - Wrong DS between these three notes OK, I enhanced it.

gokugohan12468 wrote:

Yo~ ( You Have 1 ticket again )~

[Cookiesi's Hard]

  • HP +2, AR -2, OD +1 OK, I applied +1 for HP only. AR6 doesn't make sense. My hard is already easy enough.
[Cookiesi's Duel]

  • OD +2, HP+1 Leaving them as is.
    00:10:352 (2,4) - noisy, delete Skipped.
    00:12:685 (10) - NC (new combo) Skipped.
    00:37:018 (10) - NC Skipped.
    00:39:185 (7,8,9,10,11) - NC Skipped.
    00:55:852 (6,7,8,9,10) - NC Skipped.
    01:03:185 (10,11) - NC Skipped.

    Please update the map and mod it. You didn't update the map, so you modded the older version.

    You need a remap again (but just little)
I have a \-|STAR|-/
Sorry if my mod is bad

Good Luck~

DoYouPlay_Osu wrote:

[Cookiesi's Duel]
00:04:352 (6) - NC Skipped.Seems like it's fixed already.
00:12:685 (10) - Reverse I reversed one before so that it looks better.
00:16:018 (1) - Reverse and maybe a finish hit sound on the first segment Applied hit sound.
00:40:018 (11) - NC OK
00:45:018 (8,1) - Put a note in between these two OK
00:48:685 (6) - NC OK
01:13:852 (4,5,6) - More space VERY SLIGHTLY MOVED FURTHER.

[Cookiesi's Hard]
00:00:852 (3) - NC OK
00:09:352 (1) - Not NC OK
00:10:685 (6) - NC OK
00:21:352 (1) - Not a fan of this sharp-edged slider in such a soft song OK
01:02:018 (6,1) - Add a note in between these two OK
01:04:018 (1,2) - Space these two out more OK
01:10:685 (3) - Too quiet RAISED THE VOLUME

Hope I helped :D

-[ Asuna ]- wrote:

Hi!~ from my Queue

[Hard]
00:50:685 (4) - (473,129) for PF blanket Wow, I just moved like half a pixel.
00:56:685 (4) - ctrl + g make them more fun Becomes too far.

idk what the Duel is.. Extra ?
ma ii..
Hope this helped..
GL~ with your map
FIXED EVERYTHING.

Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

Loool yaaaay I didn't really do anything tho LOL :p
You Fix this.. if you fix this.. it's repaire the DS lol~
why you can say you didnt anything :v
Well I changed 2 things in the easy but I didn't touch the normal at all o_o Lol I guess I should be happy c:

imoutosan wrote:

我仔細想了想為什麼這譜會做的這麼鬼畜
其實歌曲的bpm是90吧 不過我timing無力 僅供參考
還有就是sv太大導致排版和難度都控制不好 像00:51:185 (2,3,4,5,6) - 這裡的跨屏跳我實在是覺得沒必要 有些破壞美感

總的來說還是要鼓勵一下 我一個人碼note都碼不動這麼多diff了orz
嗯bpm是90但我覺得180比較容易map
那個跳我改了..星星從4.58掉到4.39 o_o

這...不知道應該怎樣回答:] lol. 謝你給我建議~

VeeLaHee104 wrote:

Hi, from V&V modding queue

[Easy]
  • 00:18:018 (3) - smooth this slider a bit Alright I curved it if that's what you're asking for
    00:34:018 (3) - not a great flow when this slider comes up, smooth like the slider on 00:34:685 (4) - okay
    01:05:351 (2,3,4) - make something nice here, like smooth the slider and blanket, or something else I pretty much remapped this part till the end
    01:12:018 (1,2,3) - make better blankets ^
[Normal]
  • 00:05:352 (1,4) - overlap Changed
    00:08:352 (2,4) - smooth these two sliders for blanket on 00:09:352 (3) - Ok
    00:23:352 (4,1) - make better blanket Okay..
    00:24:018 (1,2,3) - fix distance Derp
    00:33:685 (4,5,1) - smooth the sliders for sym. and better flow. Not trying for symmetry and if I did it doesn't lead up to the next combo
    00:38:685 (4,1) - overlap ok
    00:57:352 (3) - make this slider same as 00:56:018 (1) - for sym. Okay..
    01:01:352 (1) - ^ ^
    01:03:352 (4,5,1) - make better triangle Alright.


nice hitsounds! good luck~ Thanks! (:
Thanks for your mod~
kakifly
Easy

A lot of blankets need to be added and fixed :3
-00:02:685 (3) - can be blanketed with 00:04:018 (4) - like this http://puu.sh/9ZI7z/322435d1ce.jpg
-00:05:352 (1,2,3,4) - i think its better to have them like this http://puu.sh/9ZIcL/dfcc5a2803.jpg if you do happen to follow this, then remember to move them since distance snap
-00:08:018 (5,6) - curve less and blanket
-just move 00:41:352 (5) - down a bit so the flow can be better http://puu.sh/9ZIta/b24206b47f.jpg
-00:45:352 (1) - the volume for these 4 sliders can be lowered, just
-00:50:685 (1) - ^
-00:53:352 (1) - dont curve so much, blanket with 2 slider
-move 01:01:352 (3) - like this so it looks nicer http://puu.sh/9ZIEv/b2897d45a7.jpg
01:10:685 (2) - NC

overall i think there are a lot of blanket problems, the rhythm is fine though ;w;
ill stop mentioning the blankets for now, if you need help with blankets you can read this helpful guide https://osu.ppy.sh/forum/t/208596


Normal

have even distance snapping throughout the song
-00:08:018 (1) - stack like this http://puu.sh/9ZISD/ad7bace3a4.jpg
-00:09:685 (4) - curve less so it blankets with circle 3
-00:17:352 (3) 00:18:018 (4) - - take out the hitsound at the end of these sliders
-00:19:018 (2) - move so it doesnt overlap with previous slider
-00:40:018 (1) - kinda awkward slider, could you in any way fix it so it looks a bit better? orz
there are some flow problems, i think the word explains itself, xD for example instead of having this

you could improve the flow by doing this

01:05:018 (2) - (2,3,4,5,6) take some out i dont think there should be so many circles
01:09:352 (1) - 01:10:018 (2) - maybe take out HS or lower the volume
01:14:018 (1) - not NC
01:14:352 (2) - finish hitsound?


ah sorry i gtg ill finish the rest of my mod later >.<
kakifly
ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w;

Cookiesi's Hard

make sure to have consistent distance snap throughout the map
00:00:852 (3) - awkward flow, try arranging them into something like this http://puu.sh/9ZXhh/26f0b7c213.jpg
00:02:685 (1) - again awkward flow try this http://puu.sh/9ZXl9/b526c7530c.jpg
00:09:185 (1) - not NC
00:14:685 (5) - NC
in an instrumental song, i would recommend a new combo at very large white tick most of the time :3 (ill stop mentioning them now)
00:17:352 (5) - spacing
try having a note after 00:27:018 (3) - it sounds empty..
00:46:352 (5) - maybe try something like this? http://puu.sh/9ZXPu/5f3d46436f.jpg the current rhythm sounds weird??
01:13:351 (1) - try a rhythm like this ? http://puu.sh/9ZXUC/6050c06751.jpg

in some parts of the map the short sliders sound weird, just in my opinion, dont have a hitsound on every "circle" try having it on every beat, you know what im saying ? xD (have hitsound on every white line instead of on every note)


Insane

make sure to have even spacing between notes throughout the map, heres an example of what i mean

see that in the timeline, circle 2 is closer to slider 1 and farther from slider 3, but on the placement, it seems like from circle 2 and the sliders that they are equal distance apart, so this is what it should look like


00:43:518 (5) - try not to stack streams like this, its kind of hard to notice when the stream is going so fast ;w;
00:44:852 (5) - ^
at the very end of the map (last few notes) you COULD try something like this but i know that notes on a blue tick feel weird, i just think you should mostly end the beatmap on a white tick (like i did there)

Cookiesi's Duel

00:18:685 (1) - i feel like this entire combo is late (following the instruments)
00:31:685 (1) - this combo's arrangement is..meh qwq
00:40:018 (11) - i just had to point out this one note idk why but its a NC

eh thats all ~ i hope this helped and good luck with your beatmap~
Mana

konoshin69 wrote:

ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w;

Cookiesi's Hard

make sure to have consistent distance snap throughout the map
00:00:852 (3) - awkward flow, try arranging them into something like this http://puu.sh/9ZXhh/26f0b7c213.jpg REVERSED MY FIRST SLIDER
00:02:685 (1) - again awkward flow try this http://puu.sh/9ZXl9/b526c7530c.jpg Enhanced
00:09:185 (1) - not NC Applied.
00:14:685 (5) - NC Applied
in an instrumental song, i would recommend a new combo at very large white tick most of the time :3 (ill stop mentioning them now)
00:17:352 (5) - spacing Yes.
try having a note after 00:27:018 (3) - it sounds empty.. Added.
00:46:352 (5) - maybe try something like this? http://puu.sh/9ZXPu/5f3d46436f.jpg the current rhythm sounds weird?? the hitousnds are made to sound like that.
01:13:351 (1) - try a rhythm like this ? http://puu.sh/9ZXUC/6050c06751.jpg Applied.

in some parts of the map the short sliders sound weird, just in my opinion, dont have a hitsound on every "circle" try having it on every beat, you know what im saying ? xD (have hitsound on every white line instead of on every note)


Cookiesi's Duel

00:18:685 (1) - i feel like this entire combo is late (following the instruments) Skipped.
00:31:685 (1) - this combo's arrangement is..meh qwq Skipped
00:40:018 (11) - i just had to point out this one note idk why but its a NC Applied.

eh thats all ~ i hope this helped and good luck with your beatmap~
Topic Starter
Gaia

konoshin69 wrote:

Easy

A lot of blankets need to be added and fixed :3 [/color]
-00:02:685 (3) - can be blanketed with 00:04:018 (4) - like this http://puu.sh/9ZI7z/322435d1ce.jpg Changed
-00:05:352 (1,2,3,4) - i think its better to have them like this http://puu.sh/9ZIcL/dfcc5a2803.jpg if you do happen to follow this, then remember to move them since distance snap Nah I'd rather stay off upbeats for easys
-00:08:018 (5,6) - curve less and blanket Couldn't do it s: If I blanket then it looks all weird so ya
-just move 00:41:352 (5) - down a bit so the flow can be better http://puu.sh/9ZIta/b24206b47f.jpg K
-00:45:352 (1) - the volume for these 4 sliders can be lowered, just Alright changed to 30%
-00:50:685 (1) - ^ ^
-00:53:352 (1) - dont curve so much, blanket with 2 slider Doesn't work imo
-move 01:01:352 (3) - like this so it looks nicer http://puu.sh/9ZIEv/b2897d45a7.jpg k
01:10:685 (2) - NC I don't like single combos unless it's for emphasis, which isnt the case here

overall i think there are a lot of blanket problems, the rhythm is fine though ;w; welp
ill stop mentioning the blankets for now, if you need help with blankets you can read this helpful guide t/208596


Normal

have even distance snapping throughout the song AIMod says I'm good to go tho TvT
-00:08:018 (1) - stack like this http://puu.sh/9ZISD/ad7bace3a4.jpg k
-00:09:685 (4) - curve less so it blankets with circle 3 done
-00:17:352 (3) 00:18:018 (4) - - take out the hitsound at the end of these sliders okay
-00:19:018 (2) - move so it doesnt overlap with previous slider ^
-00:40:018 (1) - kinda awkward slider, could you in any way fix it so it looks a bit better? orz QQ I have no imagination
there are some flow problems, i think the word explains itself, xD for example instead of having this

you could improve the flow by doing this Well I followed you for this part..

01:05:018 (2) - (2,3,4,5,6) take some out i dont think there should be so many circles I think it's aight
01:09:352 (1) - 01:10:018 (2) - maybe take out HS or lower the volume lowered volume to 25%
01:14:018 (1) - not NC k
01:14:352 (2) - finish hitsound? nah it's too heavy


ah sorry i gtg ill finish the rest of my mod later >.<

konoshin69 wrote:

ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w; Yup that's modding 101 brah

Insane

make sure to have even spacing between notes throughout the map, heres an example of what i mean

see that in the timeline, circle 2 is closer to slider 1 and farther from slider 3, but on the placement, it seems like from circle 2 and the sliders that they are equal distance apart, so this is what it should look like I changed this part, but since it's insane it's fine if it jumps a bit right? :s


00:43:518 (5) - try not to stack streams like this, its kind of hard to notice when the stream is going so fast ;w; B-but that's the fun part of it D:
00:44:852 (5) - ^ I-it's not like I want you to miss or anything, b-baka! Yeah sorry I think it's what makes these jumps special(?)
at the very end of the map (last few notes) you COULD try something like this but i know that notes on a blue tick feel weird, i just think you should mostly end the beatmap on a white tick (like i did there) Actually I think this part is fine, i dont think ending the song on a slider isn't that big of a deal tho, but if someone else mentions it i'll change it [:

eh thats all ~ i hope this helped and good luck with your beatmap~ Tyyy~~
Thanks for your mod! lol sorry I forgot to reply to your first one even tho I made changed :] So I replied both at once! :D
Neil Watts
Hi ! From my modding queue~

Zeonix - Duel

- WTF, the Easy diff have more diff stars than the Normal diff...?
- You should increase the hitsound volume for the whole map.
- The end of the music is quite brutal. Maybe you should take a longer version of this music ?

[Easy]
- 00:22:352 (2,3) - improve a little this blanket? (move the end of the slider to the right)
- 00:50:685 (1,2,3,4) - change the pattern?
- 00:53:352 (1) - copy, flip and reverse to replace this slider 00:54:685 (2)
- 01:14:352 (3) - move this circle a little to avoid stacking with the previous element

[Normal]
- 00:08:352 (2,3,4) - make this blanket more symetrical
- 00:07:685 (5,1,2) - align them?
- 01:01:352 (1,3) - ^
- 01:02:352 (2,4) - ^
- 01:12:018 (1,2) - ^

[Cookiesi's Hard]
- High AR for a hard diff.
- 00:21:018 - place something here?
- 00:44:518 (5,6,1) - fix spacing

[Insane]
- 00:06:352 (4,5) - align them
- 00:06:518 (5,1) - ^
- 00:11:185 (2,5) - stack them?
- 00:24:518 (3,4) - align them
- 00:25:185 (7,8) - ^
- 00:29:518 (1,1) - hard to follow
- 00:33:518 (1,3) - align them
- 01:07:018 (2,5,1,2) - ^

The rest is too insane for me, sorry.

Good luck for getting this map ranked!
Topic Starter
Gaia

Neil Watts wrote:

Hi ! From my modding queue~

Zeonix - Duel

- WTF, the Easy diff have more diff stars than the Normal diff...? Ehh? B-But http://puu.sh/a16mt/bd26e5bab2.jpg
- You should increase the hitsound volume for the whole map. Okay.
- The end of the music is quite brutal. Maybe you should take a longer version of this music ? But.. There is no longer version of the song :<

[Easy]
- 00:22:352 (2,3) - improve a little this blanket? (move the end of the slider to the right) Okay.
- 00:50:685 (1,2,3,4) - change the pattern? This is fine
- 00:53:352 (1) - copy, flip and reverse to replace this slider 00:54:685 (2) Okay.
- 01:14:352 (3) - move this circle a little to avoid stacking with the previous element ^

[Normal]
- 00:08:352 (2,3,4) - make this blanket more symetrical Can't, otherwise it ruins my DS
- 00:07:685 (5,1,2) - align them? done
- 01:01:352 (1,3) - ^ Not sure what to align here but I did change something else
- 01:02:352 (2,4) - ^ yeah
- 01:12:018 (1,2) - ^ ok

[Insane]
- 00:06:352 (4,5) - align them oops
- 00:06:518 (5,1) - ^ ^
- 00:11:185 (2,5) - stack them? Okay
- 00:24:518 (3,4) - align them lol oops
- 00:25:185 (7,8) - ^ ^
- 00:29:518 (1,1) - hard to follow This should be fine, it's insane after all
- 00:33:518 (1,3) - align them Alright
- 01:07:018 (2,5,1,2) - ^ ^

The rest is too insane for me, sorry. Lol! :3

Good luck for getting this map ranked! Thanksss (:<
Thanks for the mod~~
chaee
M4M from your queue
sword girls<3

[Normal]

00:08:352 (2,4) - These look like they should be symmetrical imo
00:24:018 (1,3) - ^ Replace 3 with a duplicate 1 of and adjust maybe?
00:43:352 (2,3) - Are these duplicates cuz they look off to me. Could be my eyes playing tricks on me at 3am
00:48:018 (1,2) - ^
00:52:685 (5,1) - Move to the left a teensy bit. Should be centered perfectly in 1
01:11:352 (4) - Adjust so that it's end stacks nicely with 01:09:352 (1) - 's head

[Hard]

00:01:852 (7,8) - This slider looks off. I would curve it slightly or adjust
00:01:852 (7,8,1) - Adjust 8 more in the middle
00:04:018 (6,8) - 8 isn't stacked properly with 6's tail. Fix
00:08:018 (1) - Remove clap
00:08:185 (2) - ^
00:12:352 (1,2) - These should be identical?
00:14:685 (1,2) - Uncurve 1 a bit
00:44:518 (5,6,1) - The spacing here is off.6 is too close to 1. Fix to make 6 more in the middle of the sliders
00:52:018 (1,2) - Spacing
00:56:352 (3) - Curve 3's head slightly to blanket with 4's head
01:12:018 (3,4) - I'd love it you'd replace 4 with a duplicate of 3

Fun map good luck
Topic Starter
Gaia

chaee wrote:

M4M from your queue
sword girls<3 Somebody understands :'D /cries

[Normal]

00:08:352 (2,4) - These look like they should be symmetrical imo hmm okay
00:24:018 (1,3) - ^ Replace 3 with a duplicate 1 of and adjust maybe? sure
00:43:352 (2,3) - Are these duplicates cuz they look off to me. Could be my eyes playing tricks on me at 3am nah ur right
00:48:018 (1,2) - ^ ^
00:52:685 (5,1) - Move to the left a teensy bit. Should be centered perfectly in 1 k
01:11:352 (4) - Adjust so that it's end stacks nicely with 01:09:352 (1) - 's head yup

Fun map good luck Thanks!
Thanks for the mod~~ Proceeding to modding ur map nao (:<
sullyjhf
Yo, from my Modding Queue
Sword Girls :3
I'm only gonna mod your diffs sorry~

I know it seems like a small thing, but the bpm of this song is actually 179.88, which on such a short map should not make such a difference, but I can actually notice the notes get slightly out of time towards the end, I still hit 300s so you don't have to change it if you don't want to, however if you do, also change the offset to between 0 and -10.
[Easy]
Maybe lower cs by like 0.1 or 0.2.

00:00:015 (1,2,3,4) - Try to blanket all these sliders together a bit better

00:22:340 (2,3) - Blanket

01:08:018 (2,3) - Second slider could blanket end of first slider a bit better.

Other than that really good diff
[Normal]
00:08:352 (2,3,4) - Blanket these two sliders around this note.

00:13:018 (5,1) - This blanket is just slightly off.

00:40:018 (1) - Best slider 2014.

00:46:018 (1,4) - Make the middles of these repeats have the same hitsound as the start and finish of them?
00:50:018 (9) - ^

00:54:352 (2,3) - Blanket just off again, use the approach circle to get an indication of where to put the edge of the slider.
[Insane]

00:10:185 (3,4,5) - Change end of these slider to match the starts? It sounds a bit odd at the moment.

00:24:185 (1,2,3,4,5,6,7) - This pattern is quite weird because of the small jumps inbetween the big ones, you could actually emphasise this and make the 00:24:685 (4,5) stacked and the 00:24:518 (3,6) stacked.

00:57:018 (4) - This slider is not supposed to end there, I think you made a mistake when resnapping or something?

01:08:852 (4) - NC
01:11:518 (4) - NC

01:14:352 (2) - Change this to just a single note instead of a slider because the end of it at the moment doesn't hit on anything and so sounds strange.

Really fun diff to play. I just wish it were longer!

Good Luck!
Famous
M4M request from my Queue

Easy
  1. 00:02:685 (3) - Ugly slider. Move the last sliderpoint to x:268 ; y:48 for example.
  2. 00:04:018 (4) - ^
  3. 00:15:352 (3,1) - Blanket. Looks nicer.
  4. 00:18:018 (3,1) - Blanket?
  5. 00:22:352 (2,3) - Move the second sliderpoint to x:288 ; y:316 and the last sliderpoint to x:220 ; y:276. Better blanket.
  6. 00:30:685 (5) - Maybe use 00:29:352 (4) - that slider and twist it?
  7. 00:36:018 (6) - This slider doesn't fit with 00:34:685 (4).
  8. 00:42:685 (1,2) - Weird sliders imo.
  9. 00:48:018 (1,2) - ^
  10. 01:00:018 (2) - Doesn't really fit with 00:58:685 (1). Change that.
  11. 01:01:352 (3) - Doesn't really fit with 01:00:018 (2). Same as above.
  12. 01:05:685 (3) - Blanket.
  13. 01:06:685 (1) - Again ugly slider imo.

Normal
  1. 00:08:352 (2,3,4) - You could make a better blanket.
  2. 00:40:018 (1) - Really weird slider.
  3. Move 00:45:352 (5) to x:84 ; y:228 so you can stack 00:45:685 (6) with 00:43:352 (2).

Cookiesi's Hard
  1. AR 8 for Hard? AR 7 is enough.
  2. Stack 00:05:018 (8) with the end of 00:04:018 (6).
  3. 00:08:685 (3) - Sounds wrong. Feels like that circle should be placed at 00:08:852.
  4. 00:19:352 (3) - ^
  5. 00:20:685 (3) - ^
  6. 00:21:018 and 00:21:185 feels like there're missing notes.
  7. 00:28:685 (7,8,1) - Spacing.
  8. 00:49:018 (1,2,3) - ^
  9. 00:57:685 (1) - Why NC? Remove it.
  10. 01:06:685 (5,5,3,3) - Silenced hitsounds aren't allowed! That's unrankable.

Insane
  1. I don't know. Feels like AR 9 doesn't fit here.
  2. 00:06:685 (1) - NC doesn't fit here. Remove it and add it 00:06:685 (1) and remove it 00:08:018 (1) too.
  3. 00:10:185 (3,4,5) - Silenced hitsounds again? Still unrankabe.
  4. 00:33:518 (1,2,3) - Spacing?
  5. 00:37:852 (3,4,5) - Spacing too different there.
  6. 00:42:852 (1,2,3,4,5,6,7) - I guess that's a little bit hard to read. 00:44:185 (1,2,3,4,5,6,7) - This also.
  7. 00:46:352 (1,2,1,1,2,3) - Spacing.
  8. 00:54:685 (3,4,5) - ^
  9. 00:57:018 (4,5,6) - What's this? Sounds completely wrong.

Cookiesi's Duel
  1. 00:06:518 (5,6) - Blanket?
  2. 00:10:185 - Missing note.
  3. 00:12:685 (10) - Sounds wrong. Move it to 00:12:518 and add a note at 00:13:018.
  4. 00:14:018 (3,4) - Blanket.
  5. 00:14:685 (5) - Move that slider little bit more down. Looks better.
  6. 00:15:518 (8) - Delete the second sliderpoint.
  7. 00:15:518 (8,1) - Spacing? Compared to 00:16:685 (3,1) that's really huge.
  8. 00:21:185 - Missing note.
  9. 00:30:685 (1,2,3,4,5,6,7,8,9) - Doesn't look very nice. Make that stream more curved.
  10. 00:44:852 (6,7,8) - The stream sounds wrong and doesn't fit there.
  11. 00:45:185 - Missing note.
  12. 00:45:852 - ^
  13. 00:47:852 - ^
  14. 00:48:518 - ^
  15. 00:49:852 - ^
  16. Feels like 01:05:685 and 01:05:852 are notes missing.
  17. 01:07:018 and 01:07:185 - ^
  18. 01:08:352 and 01:08:518 - ^
  19. 01:11:018 and 01:11:185 - ^
  20. 01:12:352 and 01:12:518 - ^
  21. 01:14:518 - Missing note.

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :)
Topic Starter
Gaia

sullyjhf wrote:

Yo, from my Modding Queue
Sword Girls :3 Yaaay people who actually know this game :')
I'm only gonna mod your diffs sorry~ That's alright

I know it seems like a small thing, but the bpm of this song is actually 179.88, which on such a short map should not make such a difference, but I can actually notice the notes get slightly out of time towards the end, I still hit 300s so you don't have to change it if you don't want to, however if you do, also change the offset to between 0 and -10. Eep I guess I'll keep it as 180 since it looks like a much cleaner number, but thanks for telling me (:
[Easy]
Maybe lower cs by like 0.1 or 0.2. I don't think it makes much a difference o-o 3 sounds good to me

00:00:015 (1,2,3,4) - Try to blanket all these sliders together a bit better Mm alright

00:22:340 (2,3) - Blanket okaay

01:08:018 (2,3) - Second slider could blanket end of first slider a bit better. yeah

Other than that really good diff
[Normal]
00:08:352 (2,3,4) - Blanket these two sliders around this note. Adjusted

00:13:018 (5,1) - This blanket is just slightly off. I adjusted slightly

00:40:018 (1) - Best slider 2014. Best comment 2014.

00:46:018 (1,4) - Make the middles of these repeats have the same hitsound as the start and finish of them? Done
00:50:018 (9) - ^ ^

00:54:352 (2,3) - Blanket just off again, use the approach circle to get an indication of where to put the edge of the slider. Yup
[Insane]

00:10:185 (3,4,5) - Change end of these slider to match the starts? It sounds a bit odd at the moment. I'll raise the volume

00:24:185 (1,2,3,4,5,6,7) - This pattern is quite weird because of the small jumps inbetween the big ones, you could actually emphasise this and make the 00:24:685 (4,5) stacked and the 00:24:518 (3,6) stacked. Changed entirely

00:57:018 (4) - This slider is not supposed to end there, I think you made a mistake when resnapping or something? Yeah how did that happen o-o

01:08:852 (4) - NC I want to keep my NC's on the downbeat so yea
01:11:518 (4) - NC ^

01:14:352 (2) - Change this to just a single note instead of a slider because the end of it at the moment doesn't hit on anything and so sounds strange. Changed the pattern entirely

Really fun diff to play. I just wish it were longer! Thanksss! :D

Good Luck!
Thank you for your mod!~

-Famous- wrote:

M4M request from my Queue

Easy
  1. 00:02:685 (3) - Ugly slider. Move the last sliderpoint to x:268 ; y:48 for example. Fixed in previous mod
  2. 00:04:018 (4) - ^ ^
  3. 00:15:352 (3,1) - Blanket. Looks nicer. Yeah
  4. 00:18:018 (3,1) - Blanket? I'd have to pass on this one, kills the rest of the map if i move it
  5. 00:22:352 (2,3) - Move the second sliderpoint to x:288 ; y:316 and the last sliderpoint to x:220 ; y:276. Better blanket. I don't really understand but if I think I know what you're trying to say then I think I'm good
  6. 00:30:685 (5) - Maybe use 00:29:352 (4) - that slider and twist it? twist? nah keeping it simple
  7. 00:36:018 (6) - This slider doesn't fit with 00:34:685 (4). Not trying to match
  8. 00:42:685 (1,2) - Weird sliders imo. they look alright to me
  9. 00:48:018 (1,2) - ^ ^
  10. 01:00:018 (2) - Doesn't really fit with 00:58:685 (1). Change that. Adjusted
  11. 01:01:352 (3) - Doesn't really fit with 01:00:018 (2). Same as above. ^
  12. 01:05:685 (3) - Blanket. ^
  13. 01:06:685 (1) - Again ugly slider imo. ^

Normal
  1. 00:08:352 (2,3,4) - You could make a better blanket. Changed in previous mod
  2. 00:40:018 (1) - Really weird slider. That's the fun part behind it!
  3. Move 00:45:352 (5) to x:84 ; y:228 so you can stack 00:45:685 (6) with 00:43:352 (2). okay

Insane
  1. I don't know. Feels like AR 9 doesn't fit here. Ehh I tried AR 8 once... I changed my mind quite quickly
  2. 00:06:685 (1) - NC doesn't fit here. Remove it and add it 00:06:685 (1) and remove it 00:08:018 (1) too. I want to keep NC's on downbeat
  3. 00:10:185 (3,4,5) - Silenced hitsounds again? Still unrankabe. Changed in previous mod
  4. 00:33:518 (1,2,3) - Spacing? I'll change this later
  5. 00:37:852 (3,4,5) - Spacing too different there. ^
  6. 00:42:852 (1,2,3,4,5,6,7) - I guess that's a little bit hard to read. 00:44:185 (1,2,3,4,5,6,7) - This also. Changed entirely
  7. 00:46:352 (1,2,1,1,2,3) - Spacing. I wanted emphasis but changed anyways
  8. 00:54:685 (3,4,5) - ^ ^
  9. 00:57:018 (4,5,6) - What's this? Sounds completely wrong. Eh...

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :) Lol thanks :3
Thank you for your mod!
Kritikally
M4M from #modreqs

IRC modding Gaia's difficulties, will post here for guest difficulties.

IRC mod log start
SPOILER
2014-07-09 01:24 Kritikally: m4m?
2014-07-09 01:24 Gaia: yeah leggo
2014-07-09 01:26 Kritikally: ACTION is editing [http://osu.ppy.sh/b/446418 Zeonix - Duel [Easy]]
2014-07-09 01:26 Gaia: hm?
2014-07-09 01:26 Gaia: thats my map yup
2014-07-09 01:30 Kritikally: your normal diff is perfect, nothing to touch there
2014-07-09 01:36 Kritikally: Normal: 00:20:685 (6) - consider moving that a half beat back and changing it to a quarter-note slider
2014-07-09 01:37 Kritikally: it follows the piano in that combo then stops there, and 6 doesn't sync with anything musically
2014-07-09 01:37 Gaia: is that for me?
2014-07-09 01:37 Kritikally: yeah
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Gaia: o
2014-07-09 01:37 Gaia: could u post in the forums
2014-07-09 01:37 Gaia: im not good with irc
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Kritikally: I'll post this entire convo on there when I'm done
2014-07-09 01:37 Kritikally: at least the parts where I'm modding yours
2014-07-09 01:37 Gaia: aiya
2014-07-09 01:38 Gaia: alright alright
2014-07-09 01:38 Gaia: just that i cant multitask when im looking at ur part while moding ur map at the same time
2014-07-09 01:38 Gaia: :3
2014-07-09 01:38 Gaia: kay
2014-07-09 01:40 Kritikally: something like [https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:40 Kritikally: ahh np
2014-07-09 01:40 Kritikally: like I said, I'll post it all on your thread
2014-07-09 01:42 Gaia: lol
2014-07-09 01:42 Gaia: mm
2014-07-09 01:43 Gaia: I fiddled around with it
2014-07-09 01:43 Gaia: didnt do exactly what u did but i changed
2014-07-09 01:43 Kritikally: just a suggestion
2014-07-09 01:43 Gaia: yeah
2014-07-09 01:43 Gaia: (:
2014-07-09 01:49 Gaia: are u done with mine?
2014-07-09 01:49 Kritikally: easy and normal, working on hard now
2014-07-09 01:49 Gaia: Ill start once ur done
2014-07-09 01:49 Gaia: alright
2014-07-09 01:49 Kritikally: kk
2014-07-09 01:49 Kritikally: Normal:
2014-07-09 01:49 Kritikally: 00:20:685 (6) - Remove circle and create slider at 00:20:518 lasting one quarter note, example:
2014-07-09 01:49 Kritikally: []https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:49 Kritikally: derp I'm screwing the copy/paste lol
2014-07-09 01:49 Gaia: lmao
2014-07-09 01:50 Kritikally: 01:09:352 (1) - Don't make this a repeating slider, just a typical quarter-note slider. Sounds like you're trying too hard to create rhythm where it's not there.
2014-07-09 01:50 Kritikally: same hold length, just not repeating
2014-07-09 01:52 Gaia: mm alright
2014-07-09 01:52 Gaia: btw the gd's u gotta post on forum cuz im not changing anything there lol
2014-07-09 01:53 Kritikally: gd's?
2014-07-09 01:53 Gaia: guest difficulties
2014-07-09 01:53 Gaia: so
2014-07-09 01:53 Kritikally: ahh ok
2014-07-09 01:53 Gaia: Cookiesi's hard and duel
2014-07-09 01:53 Gaia: yeah they're not mine so yea
2014-07-09 01:58 Kritikally: Insane:
2014-07-09 01:58 Kritikally: 00:28:518 (5) Extend 5's slider to cover 6's start, remove 6
2014-07-09 01:58 Kritikally: 00:28:518 (5) -
2014-07-09 01:58 Gaia: why tho?
2014-07-09 01:59 Kritikally: never mind
2014-07-09 01:59 Kritikally: took 2 playthroughs, thought the note was extended
2014-07-09 01:59 Kritikally: turns out it was a new note
2014-07-09 02:00 Gaia: lol
2014-07-09 02:00 Kritikally: 00:35:352 (3) -
2014-07-09 02:01 Kritikally: invert lengths so 3 is a slider lasting 1/2 and 4 is a circle, goes with the melody
2014-07-09 02:01 Kritikally: will provide example, one sec
2014-07-09 02:02 Gaia: nah
2014-07-09 02:03 Gaia: ur right
2014-07-09 02:03 Kritikally: k
2014-07-09 02:04 Kritikally: that's all I could find worth noting for your difficulties
2014-07-09 02:04 Kritikally: gonna work on the guest ones now
IRC mod log end


Easy: No issues


Medium: IRC modded.


Cookiesi's Hard:

00:03:185 (2) - Extend 2's length to 3's start, remove 3.
00:03:518 - Add circle here to replace the slider end removed in previous location.
00:07:352 (6) - Move slider 6 start to 00:07:185 , keep slider end at existing point (increasing slider length to one quarter note).
00:12:685 (2) - Change slider to circle and place at point 00:12:852 .
01:13:685 (2) - Change circle to slider lasting 1/2 (eighth note -- from white to red).


Insane: IRC modded.


Cookiesi's Duel:
01:09:352 (5,6,7,8,9) - stream seems forced. If inclined to have a stream, perhaps move it to starting at 01:10:352 (3) where there's more action and it sounds more fitting than the former stream start position.

Nice soft beat, good mapping. Good luck getting ranked!
Topic Starter
Gaia

Kritikally wrote:

M4M from #modreqs

IRC modding Gaia's difficulties, will post here for guest difficulties.

IRC mod log start
SPOILER
2014-07-09 01:24 Kritikally: m4m?
2014-07-09 01:24 Gaia: yeah leggo
2014-07-09 01:26 Kritikally: ACTION is editing [http://osu.ppy.sh/b/446418 Zeonix - Duel [Easy]]
2014-07-09 01:26 Gaia: hm?
2014-07-09 01:26 Gaia: thats my map yup
2014-07-09 01:30 Kritikally: your normal diff is perfect, nothing to touch there
2014-07-09 01:36 Kritikally: Normal: 00:20:685 (6) - consider moving that a half beat back and changing it to a quarter-note slider
2014-07-09 01:37 Kritikally: it follows the piano in that combo then stops there, and 6 doesn't sync with anything musically
2014-07-09 01:37 Gaia: is that for me?
2014-07-09 01:37 Kritikally: yeah
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Gaia: o
2014-07-09 01:37 Gaia: could u post in the forums
2014-07-09 01:37 Gaia: im not good with irc
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Kritikally: I'll post this entire convo on there when I'm done
2014-07-09 01:37 Kritikally: at least the parts where I'm modding yours
2014-07-09 01:37 Gaia: aiya
2014-07-09 01:38 Gaia: alright alright
2014-07-09 01:38 Gaia: just that i cant multitask when im looking at ur part while moding ur map at the same time
2014-07-09 01:38 Gaia: :3
2014-07-09 01:38 Gaia: kay
2014-07-09 01:40 Kritikally: something like [https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:40 Kritikally: ahh np
2014-07-09 01:40 Kritikally: like I said, I'll post it all on your thread
2014-07-09 01:42 Gaia: lol
2014-07-09 01:42 Gaia: mm
2014-07-09 01:43 Gaia: I fiddled around with it
2014-07-09 01:43 Gaia: didnt do exactly what u did but i changed
2014-07-09 01:43 Kritikally: just a suggestion
2014-07-09 01:43 Gaia: yeah
2014-07-09 01:43 Gaia: (:
2014-07-09 01:49 Gaia: are u done with mine?
2014-07-09 01:49 Kritikally: easy and normal, working on hard now
2014-07-09 01:49 Gaia: Ill start once ur done
2014-07-09 01:49 Gaia: alright
2014-07-09 01:49 Kritikally: kk
2014-07-09 01:49 Kritikally: Normal:
2014-07-09 01:49 Kritikally: 00:20:685 (6) - Remove circle and create slider at 00:20:518 lasting one quarter note, example:
2014-07-09 01:49 Kritikally: []https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:49 Kritikally: derp I'm screwing the copy/paste lol
2014-07-09 01:49 Gaia: lmao
2014-07-09 01:50 Kritikally: 01:09:352 (1) - Don't make this a repeating slider, just a typical quarter-note slider. Sounds like you're trying too hard to create rhythm where it's not there.
2014-07-09 01:50 Kritikally: same hold length, just not repeating
2014-07-09 01:52 Gaia: mm alright
2014-07-09 01:52 Gaia: btw the gd's u gotta post on forum cuz im not changing anything there lol
2014-07-09 01:53 Kritikally: gd's?
2014-07-09 01:53 Gaia: guest difficulties
2014-07-09 01:53 Gaia: so
2014-07-09 01:53 Kritikally: ahh ok
2014-07-09 01:53 Gaia: Cookiesi's hard and duel
2014-07-09 01:53 Gaia: yeah they're not mine so yea
2014-07-09 01:58 Kritikally: Insane:
2014-07-09 01:58 Kritikally: 00:28:518 (5) Extend 5's slider to cover 6's start, remove 6
2014-07-09 01:58 Kritikally: 00:28:518 (5) -
2014-07-09 01:58 Gaia: why tho?
2014-07-09 01:59 Kritikally: never mind
2014-07-09 01:59 Kritikally: took 2 playthroughs, thought the note was extended
2014-07-09 01:59 Kritikally: turns out it was a new note
2014-07-09 02:00 Gaia: lol
2014-07-09 02:00 Kritikally: 00:35:352 (3) -
2014-07-09 02:01 Kritikally: invert lengths so 3 is a slider lasting 1/2 and 4 is a circle, goes with the melody
2014-07-09 02:01 Kritikally: will provide example, one sec
2014-07-09 02:02 Gaia: nah
2014-07-09 02:03 Gaia: ur right
2014-07-09 02:03 Kritikally: k
2014-07-09 02:04 Kritikally: that's all I could find worth noting for your difficulties
2014-07-09 02:04 Kritikally: gonna work on the guest ones now
IRC mod log end


Easy: No issues Yey

Medium: IRC modded. Lol @ medium

Insane: IRC modded.


Nice soft beat, good mapping. Good luck getting ranked! Yee thanks
Thanks for the m4m~
Topic Starter
Gaia
Replying for Cookiesi since the guy is chillin in 'murrica (just the hards tho)

BOLD = FIXED
BOLD & ITALICS = SKIPPED

Neil Watts wrote:

Hi ! From my modding queue~

Zeonix - Duel


[Cookiesi's Hard]
- High AR for a hard diff. It's fine for now
- 00:21:018 - place something here? Done
- 00:44:518 (5,6,1) - fix spacing OK

The rest is too insane for me, sorry.

Good luck for getting this map ranked!

chaee wrote:

M4M from your queue
sword girls<3

[Hard]

00:01:852 (7,8) - This slider looks off. I would curve it slightly or adjust Curved slightly
00:01:852 (7,8,1) - Adjust 8 more in the middle OK
00:04:018 (6,8) - 8 isn't stacked properly with 6's tail. Fix Fixed
00:08:018 (1) - Remove clap It's fine
00:08:185 (2) - ^ Done
00:12:352 (1,2) - These should be identical? Adjusted slightly
00:14:685 (1,2) - Uncurve 1 a bit Not sure why but ok
00:44:518 (5,6,1) - The spacing here is off.6 is too close to 1. Fix to make 6 more in the middle of the sliders Fixed
00:52:018 (1,2) - Spacing yeah
00:56:352 (3) - Curve 3's head slightly to blanket with 4's head Done
01:12:018 (3,4) - I'd love it you'd replace 4 with a duplicate of 3 Done

Fun map good luck

-Famous- wrote:

M4M request from my Queue


Cookiesi's Hard
  1. AR 8 for Hard? AR 7 is enough. It's alright
  2. Stack 00:05:018 (8) with the end of 00:04:018 (6). Fixed in last mod
  3. 00:08:685 (3) - Sounds wrong. Feels like that circle should be placed at 00:08:852. Yeah
  4. 00:19:352 (3) - ^ Yeah
  5. 00:20:685 (3) - ^ Yeah
  6. 00:21:018 and 00:21:185 feels like there're missing notes. Added notes
  7. 00:28:685 (7,8,1) - Spacing. Fixed
  8. 00:49:018 (1,2,3) - ^ Fixed
  9. 00:57:685 (1) - Why NC? Remove it. Yeah
  10. 01:06:685 (5,5,3,3) - Silenced hitsounds aren't allowed! That's unrankable. Lowered volume

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :)

Kritikally wrote:

M4M from #modreqs

Cookiesi's Hard:

00:03:185 (2) - Extend 2's length to 3's start, remove 3. I don't see anything wrong with it
00:03:518 - Add circle here to replace the slider end removed in previous location. See above
00:07:352 (6) - Move slider 6 start to 00:07:185 , keep slider end at existing point (increasing slider length to one quarter note). Done
00:12:685 (2) - Change slider to circle and place at point 00:12:852 . I don't see the point
01:13:685 (2) - Change circle to slider lasting 1/2 (eighth note -- from white to red). Same as above

Nice soft beat, good mapping. Good luck getting ranked!
FIXED EVERYTHING.

Thanks for the mods.
Kibbleru
wow so many mods so fast .-.

have u been sitting at the modqueue subforum and spamming f5 all day?
Topic Starter
Gaia

Kibbleru wrote:

wow so many mods so fast .-.

have u been sitting at the modqueue subforum and spamming f5 all day?
how did u know lol :3
-Neipezi
hi gaia~ you will have to apply my modding queue.

[General]
- hmm.. real bpm is Offset: 7ms BPM: 89.95 (this is the exact timing.)
- 00:42:685 - it seems appropriate for pre-listening. (kiai time start)

[Easy]
AR -1?
00:06:018 (2) - 00:05:852 - move. te correct sound is heard here.
00:07:352 (4) - 00:07:185 - ^

[Normal]
00:48:018 (5) - NC add
00:19:852 (4,5) - playing too fast

[Cookiesi's Hard]
00:04:018 (6) - NC add
00:06:685 (5) - ^?

[Insane]
play failed..
00:53:185 (5,6) - (1) "x485, y179" to position move

[Cookiesi's Duel]
00:12:018 (9) - NC add
00:12:685 (10) - 00:12:518 - move and 00:13:018 - circle add?
00:14:685 (5) - NC add
00:45:185 - , 00:45:852 - circle add. fills that lack.
00:47:852 - , 00:48:518 - ^

good lucky
Topic Starter
Gaia

-Neipezi wrote:

hi gaia~ you will have to apply my modding queue. heey!

[General]
- hmm.. real bpm is Offset: 7ms BPM: 89.95 (this is the exact timing.) Mmm alright
- 00:42:685 - it seems appropriate for pre-listening. (kiai time start) I think it's good where it is right now

[Easy]
AR -1? It's fine
00:06:018 (2) - 00:05:852 - move. te correct sound is heard here. I don't want to use upbeats in easys
00:07:352 (4) - 00:07:185 - ^ ^

[Normal]
00:48:018 (5) - NC add Added
00:19:852 (4,5) - playing too fast It matches with music tho?

[Insane]
play failed.. lol :3 really
00:53:185 (5,6) - (1) "x485, y179" to position move It's already there? o-o


good lucky xD
Thanks for the mod!~
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