Wait a mod, tomorrow i check and mod you map^^
truonant wrote:
Hello~ from my Mod Queue
General: I was literally changing these things while you were modding lol OTL
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG 's all good I got this
- Tags are inconsistent throughout difficulties, make them consistent Yee fixed
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps Yeeeup
Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this Changed.. Kinda?
00:02:685 (3) – NC Ehh it's only up to 4 I think it's alright, might do it if someone else points it out
00:08:018 (5) – NC ^
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg Okie
00:08:018 (5,6,1) – blanket ^
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) – Mmmmkay
00:26:685 (1) – blanket Okai
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg ^
Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg Yesh
00:29:352 (6) – NC Gotcha
00:32:018 (1) – Remove NC ^
00:56:018 (1) – blanket Mmhm
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg ^
Thanks for your mod!Hegatrek wrote:
EASY
00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks I don't want this to be too hard, so sadly no
00:47:352 (6) - Same, but only one note ^
01:14:352 (1) - Let this note purple, it's better imo Okay!
NORMAL
00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect Sure
I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
The Girls wrote:
Ergh, your map makes mine look so messy and unpolishedThe Girls's ModPlease take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help
Cookiesi's Hard00:08:018 (1, 2, 3)DONE
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well.DONE01:05:352 (5)Some parts were used.
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)
The Girls wrote:
Ergh, your map makes mine look so messy and unpolished lol don't worry you'll clean it up eventually
Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help Npnp I mean a mod is a mod so I'll take anything you've got to say C:
------
Easy
00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that. Hmmm Good point, but changed with sth else
01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player. Was following DS-kun but you've got a point
----
Normal
00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song? Nah, sorry this was intentional, but I'll keep it in mind if someone else points it out
01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand. Lol I'm still testing all sorts of hitsounds.. But I'll go with what you said for now (:
----
Insane
00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3) Changed! Good eye haha
00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces. Sooooo what should I do? Didn't touch yet
00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern. Ohh good eye
01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^ I made copies, haha tyty
01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive. Alright.
Sorry---hopefully I could've helped >< And you have!
Thanks so much for your moooood! I hope now all the perfection kami-samas will approve of my mirrors lolNtasuto wrote:
Hii o/ \o Sup
mod from my M4M Q. I'm a lucky guy
General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end Fixed
Song ends so suddenly . awkward Unfortunately I have the full song.. Can't do anything bout that :S
EasySPOILERGeneral:
Many unsnapped inherited points
00:08:018 (5,6) - pls blanket Changed w/ something else
00:12:685 (3,1) - bad overlap. blanket instead K
00:20:685 (4,1) - blanket ^
00:29:352 (4,5) - blanket better Here's a better k -> Kay
00:44:018 (2,4) - ugly overlap. Sorry TTvTT
00:49:352 (2,4) - ^ ^
00:52:018 (5,1) - stack better Yup
00:52:685 (6,1) - ugly overlap. You're right
00:58:685 (1,2) - unnecessary overlap ^
01:00:018 (2,3) - ^ ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing I only wanted to do what DS-kun told me but ok
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side Fixed with sth else
NormalSPOILERGeneral:
01:14:262 to 01:14:268 unsnapped inherited point Done
The whole map has inconsistent spacing, that is very obvious. check it pls Ugh Okai Ill do that now :]
00:02:685 (1) - not perfect I hope it is now
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick) Done
00:29:352 (1) - why it has an extra connection point near its tail ? Err I wanted it to bend a lil more. Guess I'll make it obvs
00:30:685 (3,1) - unnecessary overlap No more now!
00:38:685 (4,1) - ^ ^
00:40:018 (1,2) - ^ ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem Lol.
01:00:018 (3) - not perfect I hope it is now
01:06:352 (6,1) - blanket better I also hope its better now
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem lmao.
InsaneSPOILERGeneral:
Many unsnapped inherited points.
00:00:019 (1,2) - pls center perfectly Okai :]
00:01:852 (1,1) - why new combo color ? remove it Oh yeah why? lol
00:04:519 (1,1) - ^ ^
00:07:019 (5,6) - not perfect flipped mirror Perfect flipped mirror now!
00:12:852 (1) - remove new combo Alright.
00:13:352 (1,1,2,3) - pls symmetry ! I symmetried
00:15:519 (1,2) - remove new combo kaays
00:19:519 (3) - stack better Stacked bettur
00:20:519 (3,1) - not perfect mirror Purrfect mirror now
00:21:352 (1) - not perfect I hope it is now
00:22:685 (3) - ^ fix both ^
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick I tried... Doesn't really look the way I think u want it to tho
00:29:018 (3) - center it okie
00:29:352 (1,2,3,4) - you could do better than this. put some imagination I'll... Think about that :]
00:33:518 (1,2) - not perfect flipped mirror Perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap Gone!
00:43:186 (3,5) - not perfectly stacked Perfectly stacked
00:44:519 (3,5) - ^ ^
00:46:685 (1,1) - remove new combo Mmkay
00:47:518 (1,3) - not perfectly mirrored Copy-chan, onegaishimasu!
00:48:852 (5,7) - ^ ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^ I think Paste-kun works well with Copy-chan New ship omg
00:50:851 (1,2) - not perfectly mirrored CopyxPaste kyaa
00:51:185 (3,4) - ^ ^
00:51:518 (5,6) - ^ ^
00:58:685 (1,2) - ^ ^
01:00:018 (1,2) - ^ ^
01:01:352 (1,2,1,2) - this is too off if you wanted it to be mirrored Wasn't aiming for a mirror but did it anyways
01:01:852 (1,2) - remove new combo color mmk
01:02:685 (1,2,1,2) - not perfect mirror Copy-chan, Paste-kun here too please!
01:03:185 (1,2) - remove new combo color Ok
01:09:352 (1) - not perfect Those 2 are working hard
01:06:185 (1) - remove new combo color ok
01:11:018 (1,2,3,4) - not perfect flipped mirror Wh-whu-whut?!?! Cut-san?? Don't interrupt Copy-chan and Paste-kun's relation D:
01:12:351 (2) - not perfect Cut-san please they were so kewt together
01:12:018 (1,3) - not perfect mirror Oh phew Paste-kun managed to kick Cut-san's ass
01:13:185 (1,2) - not perfect flipped mirror And then they all lived happily ever after
Good luck with your map Thanks!
P.S. MUCH OPPAI :3
blackabyss wrote:
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.
[notice][General]
- delete the .osb file since you didn't use storyboard.
- you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
[Cookiesi's Hard]Uguu
HP5o.O It is already HP5
Combo thingy:01:12:685 (1) - remove NCYeah
Flow, patterns & placements:00:04:018- (7,8) - make blanket Yeah
00:14:685 (5,6) - ^Yeah00:32:685 (5,1) - fix this blanket pleaseYeah
Rhythm, beats & hitsounds:00:02:352 - add note here?Yeah00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 -Yeah00:08:685 - add note?Yeah00:09:018 - ^Yeah00:10:018 - ^Yeah00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPGYeah00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 -Yeah00:15:185 - add note?Yeah00:19:352 - ^Yeah00:19:685 - ^Yeah00:20:685 - ^Yeah00:21:018 - ^Feels better without it.00:42:185 - add 1/1 slider and end it here? - 00:42:518 -Yeah00:51:685 - add note?Yeah00:57:582 - ^No for now
sadly this diff is too easy for hard :'3
but i like how the way you use hitsounds
[Cookiesi's Duel]
consider to increase HP and OD to 7. since it's nearly like extra diff i think.For guest difficulty and if it has streams, I've always known to have lower OD. I'll just raise the HP for now.
Combo thingy:00:49:352 (10) - NCOK00:50:018 (1) - remove NCOK00:50:685 - NCOK00:52:352 - ^OK00:52:518 (1) - remove NCOK
Flow, patterns & placements:00:01:685 (4) - awkward flow. ctrl+g?Personally I like this flow, but when I get another mod saying that this is crap, I'll change it00:02:351 (6) - ^^00:02:685 (1) - stack this one under slider - 00:02:018 (5) -You must have wrong version. I fixed this few hours ago.00:23:518 (2,4) - fix this blanket please.You must have wrong version. I fixed this few hours ago as well.00:25:685 (3,5) - ^OK- 00:27:018 (1,2) -
tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPGFINE00:43:352 (5,6) - too closeFIXED00:54:018 (2) - ctrl+g?Feels better with current one.01:07:352 (4,5,6) - i think this slider too mainly :'3WELL WELL WELL http://puu.sh/9QR95/c385520e01.jpg
Rhythm, beats & hitsounds:00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 -I applied that mod for now and see.00:45:685 (5) - ^ and end it here - 00:45:852 -Nope00:48:352 (5) - ^ and end it here - 00:48:518 -Nope00:51:018 - you should put slider or note here until - 00:51:185 -ADDED01:05:352 (5) - finish?ADDED01:06:685 (3) - finish on the head?ADDED01:08:018 (6) - ^ADDED01:09:352 (5) - finish?ADDED01:09:352 (5) - ^ADDED01:09:352 (10) - ^ADDED01:13:352 (3) - finish on the head?OK
yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
哇竟然會有人經過這裡..我好感動PinkHeart wrote:
just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服
還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
Thanks for your mod! Even though you probably didn't have the latest version I still was able to fix things (;blackabyss wrote:
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·) [color=#00BF00]Hey! (:
if you don't understand, feel free to ask me in game. okai thanks
please replay to my mod. [/color]Yup doing that right now
[notice][General]I'll keep this in mind.. Maybe I'll do it for easy and Normal but Hard and up I think more experienced players are fine. (I've played it numerous times and I had no problems)
- delete the .osb file since you didn't use storyboard. Alright
- you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
[Easy]
- just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D Ohhh okay I'll go and recheck that (:
- 00:01:352 (2) - inconsistent DS Ugh k rechecking
- 00:02:685 (3) - ^
- 00:05:352 (1) - ^
- you should use consistent distance snap for easy and normal. re-check all the DS in this diff please. yup.
- i think 1.0x DS should works I think 0.8x is better in Easy, since it's at 1x in my Normal
- 00:12:685 (3) - this note shouldn't placed above the slider Err, I think it's fine the way it is right now
- 00:15:352 (3,1) - make this blanket with slider 1 I did my best
- 00:20:685 (4,1) - make this blanket It was blanketed from the start though?
- and re-check all blanket issue in this diff. Alright
- you should make all note/slider easy to read. cause this is easy diff right? :3 Will do
- and becareful with overlaping.Mmhm
[Normal][Insane]
- HP4 why this HP bigger than hard? It's 4 already though
- 00:01:352 (3) - inconsistent DS Same story as easy
- 00:02:685 (1) - ^
- 00:03:685 (2) - ^
- 00:05:352 (1) - ^
- you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please. k
- i think 1.2x DS should works Again I'm thinking 1x is good
- 00:15:018 (3) - remove whistle It sounds empty without it though :\
- 00:17:352 (3) - ^ on the tail There's one already
- 00:18:018 (4) - ^ ^
- 00:32:018 (3,1) - seems overlap No.....?
- 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick Yup it was like that from the beginning
- 00:45:685 (6) - instead of whistle, try to put finish? It's already on finish though?
- 00:49:685 (4) - ^ ^
- Combo thingy:
- I'm thinking of taking these 2 sliders out with sth else compeletely so yea
- 00:01:352 (4) - NC Alright
- 00:01:852 (1) - remove NC This had no NC to begin with?
- 00:02:185 (1) - ^ Yeah
- 00:03:519 (1) - ^ k
- 00:04:019 (6) - NC k
- 00:04:519 (1) - remove NC was no NC to start with
- 00:04:852 (1) - ^ no nc there
- 00:06:185 (1) - ^ k
- 00:06:685 - NC ok
- 00:09:185 (1) - remove NC ok
- 00:09:352 - NC Then the combo would only be up to 2, I think that's too short
- 00:10:185 (1) - remove NC I wanna emphasize these 3 notes though, so I'll do it if someone else says it
- tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :> And you don't have to, I'll look over it one more time. ty (:
Flow, patterns & placements:- 00:21:352 (1,2) - try to blanket it It's already blanketed?
- 00:22:352 (2,3) - ^ ^
- 00:37:018 (1,2) - ^ ^
- try to re-check your blanket issue like this :3 Ok
- 01:05:852 (2) - stack 2 under - 01:05:185 (5) - Done
basically, flow on this diff are good uguu Erm, can I make copies of this and stick it in my room? :3
Rhythm, beats & hitsounds:- 00:10:518 (5) - better change this slider to 1/2 note But there's not enough room? And besides I wanna keep it constant with the other 2 sliders
- 00:55:352 (4) - S:C1 finish? Oh you're right, thanks for noticing
- 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
[Saku's Insane] Lol awks err. I actually took this difficulty out completely so you didn't have to mod it at all LOL. But since you did it I'll tell that guy to look at it :3 Thanks!
yeaa, that's all i can find. another long mod lol thanks for your hard work
sorry if this mod didn't ASAP and didn't meet your expectations. [color=#00BF00]That's no problem (: I got time hehe
Goodluck![/color]
Thanks for your mod!MisakiYuri wrote:
From modding queue~
Easy:
00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play. Yeah I'm re-snapping everything right now
00:02:685 (3) - ^ ^
00:04:018 (4) - ^ ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something. Hmm I'll try to think of something
00:08:018 (5) - distance snap? It's confusing. again redoing
00:09:352 (6) - ^ ^
00:16:018 (1) - distance snap? Very confusing. ^
00:17:352 (,1,2,3,4) - again, in a more attractive pattern? Thinking
00:21:352 (1) - distance snap. k
00:26:685 (1) - ^ ^
01:05:719 - try not to overlap. It's very disturbing. Alright I tried and put it in the middle.
Normal:
00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe? I'll change it into a flower or sth lol
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud. Mm alright
01:13:018 (1,2) - Add hitsound clap here instead? I'll test with a bunch of things
In my rules I said I'd only mod two difficulties...sorry if these were the wrong two. That's np I'll take anything
And only after I've modded it do I realize it's WIP. -_- Well it's finished I just didn't put it in the pending section?
Please READ the rules.
Thanks for your mod!! I will go and recheck blankets and red ticks now..Lgndzr wrote:
Oi, quick mod from #modreq. omg I didn't think people actually modded in there o: jkjk I got lucky
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later. Alright, thanks! (:
And if you think that some of my suggestions won't improve your map, please ignore them. Gotcha
Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes. I've already lowered it a lot tho :\ (And they're not impossible, even I can do them lol) But I'll see what goes on
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those. Yeah you're right, will look over
00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice. I've had them since the beginning and they fit the music, I think I'll keep them for a while longer
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too. (this part in particular) I don't want to overmap by adding another note But I'll check the other places
00:26:352 (1,2,3) - I don't think these triples fit too well here. Just 1 now
00:53:185 (5,6,1) - ^ I think I'll keep this cuz a long slider isn't very exciting, but will keep in mind in case i get more complaints about this
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider. Moved
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects. ^
01:10:685 (6,1) - ^ ^
01:11:685 (4,1) - ^ ^
Good luck mapping and please give feedback on what you did/didn't change and why.
Sorry, I meant the pattern. I'm not too familiar with the mapping vocabulary yet.Gaia wrote:
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
Thanks for modding my map! (:Celizavia wrote:
NM~
Easy
Yup no more overlapping now
- 00:02:685(3) blanket this better Done
- 00:22:352 add a note ^
- 00:23:685 ^ ^
- 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Normali enjoy modding your map, nice ^^
- 00:40:018 i dont know if this shape can cause a unrankable issue .. Hmm I'll go ask someone about that I guess
- omg i love the hitsound, teach me senpai *-* Lol really? The hitsounds were a disaster just a while ago :s Glad you liked it xD
God bless the No Dap fan clubKibbleru wrote:
nm via fang's queue
[Insane]Changed
- 00:09:352 (4) - NC for consistency as i think you have them on every downbeat? Ohh that is a good idea lol :3 Thanks
- 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat ^
- 00:13:352 (2) - ^ ^
- 00:14:685 (4) - ^ ^
for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense Done!- 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable. Lack of creativity I replaced entirely with a spinner :]
- 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much Okay
- 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 - Ok changed
- 00:55:852 - add something here added circle
- 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that. Stopped slider on it and added circle after
- 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
[Normal]
- 00:02:018 (4) - this is out of place. should be on one of the red ticks. Changed but with a slider
- blah try to follow the song more closely this is normal so you are allowed to have 1/2s lol okai I went and fixed entire song with ^ that part
[Easy]overall i just think rhythm needs some work first before getting to any other issues. TvT okay lots to improve in
- general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy K! DS is 1.0 now :]
Oh okay thanks for telling me:)Kibbleru wrote:
in normal
00:40:018 (1) - this shape is fine, perfectly rankable no need to worry
btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry
no kds.
Thanks for the mod!!Number5 wrote:
From Queue
[General]
GridLevel4 is best. I already finished mapping.. So maybe I'll keep in mind next time [:
Hitsound too loud. Changed to 30% +/- 5%
[Easy]
00:22:352 (2,3) - Blanket ok
00:29:352 (4,5) - Blanket Kinda hard cuz of DS making it so far away but i tried
01:00:018 (2) - A little hard? Couldn't move any closer.. Want to keep DS constant
01:05:685 (3,1) - Overlap Moved
01:09:352 (1,2) - Looks weird... I made it more like a circle now
01:12:018 (1,2) - Overlap Alright
[Normal]
00:05:352 (1,4) - Bad overlap Can't do much about this one.. :\
00:18:685 (1,2,3) - A little Hard? Changed so it matches same rhythm before
[Insane]
00:42:852 (1) - Don't make the note too close to spinner. Derp it's pretty far up + if I move it it ruins my mirror so yea
I actually used your way of combos originally, but a number of people insisted on making the combos on every downbeat, so i did what the majority suggested. But hey we think the same way xD[-MrSergio-] wrote:
Here's the mod you requested in #modreqs[Meta Data]
Your tags are all in conflict. Fix them :3 Whuuuut how did that happen s: Thanks for noticing xD[Insane]
00:06:685 (1) - This note should be in the previous combo. I'm making my combos so it's a new one every measure/downbeat/white tick
00:15:518 (3,4) - This is a separated combo ^
00:16:852 (3,4,5,1) - Same ^ ^
00:20:852 (3,4,5,1) - Same ^ ^
00:34:685 (4) - Press Q This is a good catch tho :3
00:37:018 (1,2) - Combo So yeah big white ticks
00:37:852 (3,4,5) - Same ^ ^
00:39:352 (6,1) - Same ^ ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly Oh dam I coulda sworn they were s:
01:08:018 (1) - This note should be in the previous combo White ticks[Normal]
Looks fine for me Yaaaaaaaay[Easy]
Looks fine for me Yeeeeeeeee
NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
Thanks for the mod! (:[-Sophie-] wrote:
[Normal]
00:00:019 (1) - I don't think starting the song of with a slider is good. Hmmm for now I'll keep it this way, but I'll see what goes on in the future?
00:08:352 - The hit sound sounds very odd, or its the slider Will test with other hitsounds
00:09:685 - ^ ^
00:40:018 - Maybe make this shorter, design is ok. This note has gotten so much attention lol. I'll test too I guess~
01:09:352 (6) - May just be me, but this hitsound does not go well. Changed with Soft Whistle~
01:10:018 (7) - ^ ^
Enjoy!
Thanks for the mod!!! (:gokugohan12468 wrote:
Yo~ ( You Have 1 ticket again )~
[General][Easy]
if Saku is not make insane, delete in tags (or he/she make but not sumbitted) Oh okay, will take out[Normal]
Open AIMod and check distance snap~
Please snap is correct~ QQ Whuut I'm sure i did it right.. s: Guess I'll resnap everything for the 9000th time D:[Insane]
Open AIMod and check distance snap~
Please snap is correct~ Same as Easy lol.I have a \-|STAR|-/ Thanksssss >w<
Beautiful~ (Perfect~) Thankssss!! DD
Sorry if my mod is bad
Good Luck~
Ty for the mooood! (:DoYouPlay_Osu wrote:
[Insane]
00:11:518 (3,4,5,1) - Spacing and general flow seems off here Changed a bit
00:22:352 (2) - Reverse Mmk
[Normal]
00:06:685 (3) - Move left just a tad Done
00:46:018 (1,4) - Just a little louder on the reverse segments Silenced on purpose
01:09:352 (6) - NC ok
01:10:685 (1) - Not NC ^
01:12:018 (3) - NC ^
01:13:352 (1) - Not NC ^
[Easy]
00:08:018 (5) - NC 2 Combo too short for me
00:22:352 (2,3) - Ugly blanket :s I tried fixing
00:50:685 (3) - NC K
01:05:351 (2,3,4) - This could be more aligned Not a straight line on purpose
01:14:352 (3) - NC Nah, just 1 combo too short imo
Hope I helped Thanksss!
So many DS problems TvT-[ Asuna ]- wrote:
Hi!~ from my Queue Heeey!~
[Easy]
Repaire DS.. see AiMod
01:08:018 (2,3) - repaire this Err what's wrong with it?
00:10:685 (1) - make symetry slider ? What's a symmetry slider? :s
00:12:685 (3,1) - blanket ? ok
00:15:352 (3,1) - ^^ ^
01:10:685 (2) - symetry try this also repaire the DS Alright
01:13:352 (2) - reduce curved of slider for blanket ? Done
[Normal]
TRY to use small grid size to repaire DS
like Gukohan say you must fix distance snap problem from AiMod
00:06:352 (2,3) - keep 1.0x DS for easy way 00:06:352 (2) - (288,288) K
00:10:685 (1,2) - blanketing ? ^
00:13:018 (5,1) - improved the blanket.. suggest : 00:13:352 (1) - (68,268) and for repaire the distance 00:14:352 (2) - (312,168)? ^
00:15:685 (5) - stack properly if you applied mod in above ^
00:23:352 (4) - reduce the curved for blanket with 00:24:018 (1) - *this ^
00:40:018 (1) - why you follow the eehhmm "flute" ? Why not?
00:48:018 (1,2) - improved the blanket ? *this Improved(I hope)
00:54:685 (3) - (500,104) for PF blanket.. also repaire the DS if you applied this mod K
01:10:685 (1,2) - improved the blanket *this ^
01:10:685 (1,3) - overlapped Moved
[Insane]
00:02:185 (3,2) - stack propely Ok
00:14:685 (1,2,3,4) - consider the distance.. this make confused.. though it's insane yeah changed
ato 00:14:685 (1,4) - stack properly errr okay.
00:56:852 (3,4) - blanket can be improved I hope it's better now!!
idk what the Duel is.. Extra ? It's another insane lol
ma ii.. :s Sorry Google translate doesn't tell me anything
Hope this helped..
GL~ with your map Thanks a lot!
Open AiMod and enabled "check distance snap" for Normal and Easy..Gaia wrote:
So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
http://puu.sh/9YfY8/f1d1955f77.jpg-[ Asuna ]- wrote:
Open AiMod and enabled "check distance snap" for Normal and Easy..Gaia wrote:
So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
now.. all is fine cuz you have fix them lol~Gaia wrote:
http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
Loool yaaaay I didn't really do anything tho LOL :p-[ Asuna ]- wrote:
now.. all is fine cuz you have fix them lol~Gaia wrote:
http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
just remind if you make easy or normal on other map.. dont forget to check distance snap on AiMod
You Fix this.. if you fix this.. it's repaire the DS lol~Gaia wrote:
Loool yaaaay I didn't really do anything tho LOL :p