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ZEONIX - Duel BGM

posted
Total Posts
205
Topic Starter
Gaia
This beatmap was submitted using in-game submission on Saturday, November 08, 2014 at 8:55:37 PM

Artist: ZEONIX
Title: Duel BGM
Source: SWORD GIRLS
Tags: Online 소드 걸스 Background Music Card original soundtrack OST
BPM: 180
Filesize: 4749kb
Play Time: 01:14
Difficulties Available:
  1. Allure (4.4 stars, 242 notes)
  2. Easy (1.4 stars, 69 notes)
  3. Hard (3.16 stars, 195 notes)
  4. Normal (1.99 stars, 107 notes)
Download: ZEONIX - Duel BGM
Information: Scores/Beatmap Listing
---------------

Please Re-download if you downloaded before 10/17/14!!
#2
#undertaker
#bestcard
#underboobs
Ranked at 4th generation!!
First Generation of This Map Can Be Found Here: http://puu.sh/9LVM3/ed8fb07f05.osz
Second Generation of This Map Can Be Found here: http://puu.sh/bMXkG/21c821f0b8.osz
Third Generation of This Map Can Be Found Here: http://puu.sh/bOg7u/9a0195bc1e.osz
Thanks to everyone who played/modded my map C:

Massive thanks!
: -Bakari-: CDFA : alacat : IamKwaN
Mana
IRC MOD
2014-06-24 23:26 falconlok: 00:21:349 (50) -
2014-06-24 23:26 falconlok: from my [hard]
2014-06-24 23:27 falconlok: I started with beats
2014-06-24 23:27 falconlok: do you see my difficulty?
2014-06-24 23:27 Gaia: yes
2014-06-24 23:28 falconlok: I just tested out the sounds
2014-06-24 23:29 Gaia: damn it looks so good
2014-06-24 23:29 Gaia: and yes
2014-06-24 23:29 falconlok: ye
2014-06-24 23:29 Gaia: so what do i with
2014-06-24 23:29 Gaia: 50
2014-06-24 23:29 Gaia: ?
2014-06-24 23:29 falconlok: 50?
2014-06-24 23:30 falconlok: nono
2014-06-24 23:30 Gaia: ohhh
2014-06-24 23:30 Gaia: okay
2014-06-24 23:30 Gaia: ic
2014-06-24 23:30 falconlok: that is starting point where I started using my beat sounds
2014-06-24 23:30 Gaia: o i see
2014-06-24 23:30 Gaia: how do i
2014-06-24 23:30 Gaia: set it that way tho
2014-06-24 23:31 falconlok: ?
2014-06-24 23:31 falconlok: Oh
2014-06-24 23:31 Gaia: it works like the entire song is custom for me
2014-06-24 23:31 falconlok: Just select circle or slider
2014-06-24 23:31 falconlok: and click clap
2014-06-24 23:31 falconlok: I set clap as the beat sound
2014-06-24 23:31 falconlok: I shoved the sound in the sound folder
2014-06-24 23:31 falconlok: song folder*
2014-06-24 23:31 Gaia: ohh
2014-06-24 23:32 falconlok: yeah
2014-06-24 23:32 falconlok: it's custom sound
2014-06-24 23:32 Gaia: i see
2014-06-24 23:32 falconlok: http://puu.sh/9J7gv/51baa8c585.png
2014-06-24 23:32 Gaia: alright
2014-06-24 23:32 Gaia: ima do the same with mine then
2014-06-24 23:36 falconlok: look for a crash sound that fits this music
2014-06-24 23:36 falconlok: or splash sound
2014-06-24 23:36 Gaia: mmmm
2014-06-24 23:37 Gaia: do i repuload
2014-06-24 23:37 Gaia: the
2014-06-24 23:37 Gaia: bg
2014-06-24 23:37 Gaia: btw?
2014-06-24 23:37 Gaia: or keep it black
2014-06-24 23:37 falconlok: Oh I'll do that for you later
2014-06-24 23:37 Gaia: aiight
2014-06-24 23:37 Gaia: ill upload it black then
2014-06-24 23:37 Gaia: oh it says
2014-06-24 23:38 Gaia: with ur hard difficulty
2014-06-24 23:38 Gaia: its a new beatmap
2014-06-24 23:38 Gaia: and
2014-06-24 23:38 Gaia: 0 uploads remaining..
2014-06-24 23:38 Gaia: o-o
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 Gaia: http://puu.sh/9J7zI/5450ccc1a0.png
2014-06-24 23:38 falconlok: try again
2014-06-24 23:38 Gaia: yea
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 falconlok: doesn't work?
2014-06-24 23:39 Gaia: nope
2014-06-24 23:39 falconlok: but
2014-06-24 23:39 falconlok: this is not a new upload
2014-06-24 23:39 falconlok: wait
2014-06-24 23:39 falconlok: lemme check
2014-06-24 23:39 Gaia: lol
2014-06-24 23:39 Gaia: dude
2014-06-24 23:39 Gaia: i found out
2014-06-24 23:39 Gaia: cuz
2014-06-24 23:39 Gaia: i have 2 other pending maps
2014-06-24 23:39 Gaia: rightn ow
2014-06-24 23:39 falconlok: well
2014-06-24 23:39 falconlok: ur supporter
2014-06-24 23:39 Gaia: im not
2014-06-24 23:40 Gaia: anymore
2014-06-24 23:40 falconlok: so you should able to have upto 5
2014-06-24 23:40 falconlok: oh
2014-06-24 23:40 falconlok: what
2014-06-24 23:40 falconlok: ...
2014-06-24 23:40 Gaia: expired
2014-06-24 23:40 Gaia: lol
2014-06-24 23:40 falconlok: Oh
2014-06-24 23:40 falconlok: when
2014-06-24 23:40 Gaia: like
2014-06-24 23:40 Gaia: 2 months ago
2014-06-24 23:40 falconlok: LOL
2014-06-24 23:42 Gaia: btw
2014-06-24 23:42 Gaia: uploaded
2014-06-24 23:42 Gaia: with new stuff
2014-06-24 23:42 falconlok: ?
2014-06-24 23:42 falconlok: worked?
2014-06-24 23:42 Gaia: the
2014-06-24 23:42 Gaia: er
2014-06-24 23:42 Gaia: new sounds and stuff
2014-06-24 23:44 Gaia: from other maps
2014-06-24 23:44 Gaia: :3
2014-06-24 23:44 falconlok: yeap
2014-06-24 23:44 Gaia: then
2014-06-24 23:44 Gaia: i found a nice one
2014-06-24 23:45 falconlok: puush
2014-06-24 23:45 Gaia: http://puu.sh/9J7WU/07f4e8bbad.wav
2014-06-24 23:45 falconlok: o.O
2014-06-24 23:46 falconlok: isn't that one same one that you are using tho?/
2014-06-24 23:46 falconlok: but bit longer
2014-06-24 23:46 Gaia: is it?
2014-06-24 23:46 falconlok: yes
2014-06-24 23:46 Gaia: o
2014-06-24 23:46 Gaia: oh wait
2014-06-24 23:46 Gaia: I didnt use whistle at all
2014-06-24 23:46 Gaia: thats why
2014-06-24 23:46 Gaia: lol
2014-06-24 23:46 falconlok: ?
2014-06-24 23:48 Gaia: http://puu.sh/9J84R/389a05261c.wav
2014-06-24 23:48 falconlok: nice
2014-06-24 23:49 falconlok: I was ganna get this from Dungeon's skin
2014-06-24 23:49 Gaia: oh lol
2014-06-24 23:50 falconlok: do you want that as whistle
2014-06-24 23:50 falconlok: or finish
2014-06-24 23:51 Gaia: errrr
2014-06-24 23:51 Gaia: idk
2014-06-24 23:51 Gaia: i didnt use whistle
2014-06-24 23:51 Gaia: at all
2014-06-24 23:51 falconlok: nono
2014-06-24 23:51 falconlok: I mean as a name
2014-06-24 23:51 Gaia: yeah
2014-06-24 23:51 Gaia: ik
2014-06-24 23:51 falconlok: so that you can use that as custom
2014-06-24 23:51 falconlok: oh
2014-06-24 23:52 falconlok: well you can use it later
2014-06-25 00:28 falconlok: I hit 60%
2014-06-25 00:28 falconlok: ugh
2014-06-25 00:29 Gaia: lol
2014-06-25 00:29 falconlok: did you update
2014-06-25 00:29 falconlok: urs
2014-06-25 00:29 Gaia: dude i got a friend to mod mine
2014-06-25 00:29 Gaia: yeah
2014-06-25 00:29 falconlok: okay
2014-06-25 00:29 falconlok: wait
2014-06-25 00:29 falconlok: LOL
2014-06-25 00:29 falconlok: I wonder what he is going to say
2014-06-25 00:30 falconlok: XD
2014-06-25 00:30 Gaia: lol
2014-06-25 00:30 Gaia: hes like
2014-06-25 00:30 Gaia: WRONG BEAT
2014-06-25 00:30 falconlok: I got your lastest
2014-06-25 00:30 falconlok: update
2014-06-25 00:30 falconlok: and here you go
2014-06-25 00:30 falconlok: http://puu.sh/9J9VI/65ac050889.osz
2014-06-25 00:30 falconlok: combined
2014-06-25 00:33 Gaia: updated with urs
2014-06-25 00:33 falconlok: okay
2014-06-25 00:33 falconlok: http://puu.sh/9Ja3h/096aac2a1d.jpg
2014-06-25 00:33 falconlok: Ugh
2014-06-25 00:33 falconlok: Why does it say update
2014-06-25 00:33 falconlok: So fishy
2014-06-25 00:37 Gaia: wtf
2014-06-25 00:37 Gaia: idk
2014-06-25 00:37 Gaia: wait
2014-06-25 00:37 Gaia: abe u got to halfway?
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 Gaia: mine stops at 116 for u
2014-06-25 00:38 falconlok: ?
2014-06-25 00:38 falconlok: ohh
2014-06-25 00:38 falconlok: 116th
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 falconlok: mine stops at 117
2014-06-25 00:38 falconlok: just edited some thing in the middle
2014-06-25 00:39 Gaia: o ok
2014-06-25 00:39 Gaia: wanna send me again or u good?
2014-06-25 00:39 falconlok: when are you ganna go sleep
2014-06-25 00:40 Gaia: idk
2014-06-25 00:40 falconlok: lol
2014-06-25 00:40 Gaia: we could go again tmr i guess
2014-06-25 00:40 Gaia: lol
2014-06-25 01:23 falconlok: done
2014-06-25 01:23 falconlok: update your song
2014-06-25 01:24 Gaia: yeah
2014-06-25 01:24 Gaia: no updates
2014-06-25 01:24 Gaia: lol
2014-06-25 01:24 falconlok: okay
2014-06-25 01:24 Gaia: gime what u got
2014-06-25 01:24 Gaia: ima sleep after
2014-06-25 01:24 Gaia: then contime tmr
2014-06-25 01:25 falconlok: http://puu.sh/9JceT/9821f2de86.osz
2014-06-25 01:26 Gaia: done
2014-06-25 18:38 Gaia: bruh
2014-06-25 18:38 Gaia: cant submit beatmap
2014-06-25 18:38 falconlok: sometimes that happens
2014-06-25 18:38 falconlok: does it stop at distributing to network
2014-06-25 18:38 falconlok: ?
2014-06-25 18:38 Gaia: yea
2014-06-25 18:38 falconlok: yeah
2014-06-25 18:39 falconlok: Osu mapping server crashed probs
2014-06-25 18:39 Gaia: o
2014-06-25 18:39 Gaia: no need to freak out then
2014-06-25 18:39 Gaia: ok
2014-06-25 18:39 Gaia: phew lol
2014-06-25 18:39 falconlok: It's like
2014-06-25 18:39 falconlok: 50% of submitting
2014-06-25 18:40 falconlok: You were lucky for this whole time
2014-06-25 18:40 falconlok: lol
2014-06-25 18:40 Gaia: really
2014-06-25 18:40 Gaia: LOL
2014-06-25 18:40 Gaia: ic
2014-06-25 18:43 falconlok: For [Easy] there are so many things to go over
2014-06-25 18:43 falconlok: There is huge criteria
2014-06-25 18:43 Gaia: really
2014-06-25 18:43 Gaia: qq
2014-06-25 18:43 Gaia: i fixed
2014-06-25 18:43 falconlok: yeah
2014-06-25 18:43 Gaia: a lot of things
2014-06-25 18:43 Gaia: to make it easier
2014-06-25 18:43 Gaia: but
2014-06-25 18:43 falconlok: actually
2014-06-25 18:43 Gaia: cant upload
2014-06-25 18:43 Gaia: lol
2014-06-25 18:43 falconlok: lol
2014-06-25 18:43 falconlok: export
2014-06-25 18:43 Gaia: mm
2014-06-25 18:44 Gaia: http://puu.sh/9KkZB/bcbbcf7baa.osz
2014-06-25 18:45 falconlok: OMG....
2014-06-25 18:45 Gaia: really my theory of easy is that
2014-06-25 18:45 Gaia: if i can play with mouse its ok
2014-06-25 18:45 falconlok: this map
2014-06-25 18:45 Gaia: lol..
2014-06-25 18:45 falconlok: [easy] is
2014-06-25 18:45 falconlok: ugh
2014-06-25 18:45 falconlok: *faceplam*
2014-06-25 18:46 falconlok: It doesn't meed the very first requirement
2014-06-25 18:46 falconlok: meet*
2014-06-25 18:46 falconlok: :(
2014-06-25 18:47 Gaia: which
2014-06-25 18:47 Gaia: is
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 falconlok: DS
2014-06-25 18:47 Gaia: er
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 Gaia: where are the reqs
2014-06-25 18:47 Gaia: leme see
2014-06-25 18:47 falconlok: nono
2014-06-25 18:48 falconlok: I asked my friend (No Dap)
2014-06-25 18:48 Gaia: mmhm?
2014-06-25 18:48 falconlok: He gave me few points
2014-06-25 18:48 Gaia: okay
2014-06-25 18:48 falconlok: DS has to be consistant
2014-06-25 18:48 falconlok: first
2014-06-25 18:48 falconlok: okay
2014-06-25 18:48 falconlok: wait
2014-06-25 18:49 Gaia: ds stands for what tho
2014-06-25 18:49 Gaia: ?
2014-06-25 18:49 falconlok: Distance Snapping
2014-06-25 18:49 Gaia: o
2014-06-25 18:49 falconlok: and grid is very
2014-06-25 18:49 falconlok: fine...
2014-06-25 18:49 falconlok: lo
2014-06-25 18:49 falconlok: Make it bit bigger
2014-06-25 18:50 falconlok: you must use DS start to end
2014-06-25 18:50 falconlok: for [easy] and [normal]
2014-06-25 18:50 Gaia: okay
2014-06-25 18:50 Gaia: grid lv 1
2014-06-25 18:50 Gaia: good?
2014-06-25 18:50 Gaia: lol
2014-06-25 18:51 falconlok: 2
2014-06-25 18:52 falconlok: and for velocity
2014-06-25 18:52 falconlok: Use just 1
2014-06-25 18:53 Gaia: aight
2014-06-25 18:56 falconlok: yo
2014-06-25 18:56 falconlok: just save ur beatmap first
2014-06-25 18:56 falconlok: back up
2014-06-25 18:56 falconlok: and you can look at the example
2014-06-25 18:59 falconlok: 1. Distance Snapping - Be consistant
2014-06-25 18:59 falconlok: 2. No stacks or overlaps
2014-06-25 19:00 Gaia: does 12-14 count as stacking
2014-06-25 19:00 falconlok:
2014-06-25 19:00 falconlok: When you see this a beginner
2014-06-25 19:00 falconlok: you'll get confused, right?
2014-06-25 19:00 Gaia: i c

[Insane]

Insane
Keep shapes and jumps in the control

00:04:016 (4) -

This is not a good circle placement.
Rather place it here:

00:10:182 (1,2,3) -
This might be possible, but it's bit hard to get to.
Rather place it like this:

00:11:182 (2) -
Rather place it at coordinate (144,52)

00:53:182 (5,6,1) -
There is better placement for this:
Rather place it like this for better flow (Because flow is important!):

00:55:349 (4) -
Rather move closer to a place. Some where... like (180,256)
Topic Starter
Gaia

falconlok wrote:

IRC MOD
2014-06-24 23:26 falconlok: 00:21:349 (50) -
2014-06-24 23:26 falconlok: from my [hard]
2014-06-24 23:27 falconlok: I started with beats
2014-06-24 23:27 falconlok: do you see my difficulty?
2014-06-24 23:27 Gaia: yes
2014-06-24 23:28 falconlok: I just tested out the sounds
2014-06-24 23:29 Gaia: damn it looks so good
2014-06-24 23:29 Gaia: and yes
2014-06-24 23:29 falconlok: ye
2014-06-24 23:29 Gaia: so what do i with
2014-06-24 23:29 Gaia: 50
2014-06-24 23:29 Gaia: ?
2014-06-24 23:29 falconlok: 50?
2014-06-24 23:30 falconlok: nono
2014-06-24 23:30 Gaia: ohhh
2014-06-24 23:30 Gaia: okay
2014-06-24 23:30 Gaia: ic
2014-06-24 23:30 falconlok: that is starting point where I started using my beat sounds
2014-06-24 23:30 Gaia: o i see
2014-06-24 23:30 Gaia: how do i
2014-06-24 23:30 Gaia: set it that way tho
2014-06-24 23:31 falconlok: ?
2014-06-24 23:31 falconlok: Oh
2014-06-24 23:31 Gaia: it works like the entire song is custom for me
2014-06-24 23:31 falconlok: Just select circle or slider
2014-06-24 23:31 falconlok: and click clap
2014-06-24 23:31 falconlok: I set clap as the beat sound
2014-06-24 23:31 falconlok: I shoved the sound in the sound folder
2014-06-24 23:31 falconlok: song folder*
2014-06-24 23:31 Gaia: ohh
2014-06-24 23:32 falconlok: yeah
2014-06-24 23:32 falconlok: it's custom sound
2014-06-24 23:32 Gaia: i see
2014-06-24 23:32 falconlok: http://puu.sh/9J7gv/51baa8c585.png
2014-06-24 23:32 Gaia: alright
2014-06-24 23:32 Gaia: ima do the same with mine then
2014-06-24 23:36 falconlok: look for a crash sound that fits this music
2014-06-24 23:36 falconlok: or splash sound
2014-06-24 23:36 Gaia: mmmm
2014-06-24 23:37 Gaia: do i repuload
2014-06-24 23:37 Gaia: the
2014-06-24 23:37 Gaia: bg
2014-06-24 23:37 Gaia: btw?
2014-06-24 23:37 Gaia: or keep it black
2014-06-24 23:37 falconlok: Oh I'll do that for you later
2014-06-24 23:37 Gaia: aiight
2014-06-24 23:37 Gaia: ill upload it black then
2014-06-24 23:37 Gaia: oh it says
2014-06-24 23:38 Gaia: with ur hard difficulty
2014-06-24 23:38 Gaia: its a new beatmap
2014-06-24 23:38 Gaia: and
2014-06-24 23:38 Gaia: 0 uploads remaining..
2014-06-24 23:38 Gaia: o-o
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 Gaia: http://puu.sh/9J7zI/5450ccc1a0.png
2014-06-24 23:38 falconlok: try again
2014-06-24 23:38 Gaia: yea
2014-06-24 23:38 falconlok: ?
2014-06-24 23:38 falconlok: doesn't work?
2014-06-24 23:39 Gaia: nope
2014-06-24 23:39 falconlok: but
2014-06-24 23:39 falconlok: this is not a new upload
2014-06-24 23:39 falconlok: wait
2014-06-24 23:39 falconlok: lemme check
2014-06-24 23:39 Gaia: lol
2014-06-24 23:39 Gaia: dude
2014-06-24 23:39 Gaia: i found out
2014-06-24 23:39 Gaia: cuz
2014-06-24 23:39 Gaia: i have 2 other pending maps
2014-06-24 23:39 Gaia: rightn ow
2014-06-24 23:39 falconlok: well
2014-06-24 23:39 falconlok: ur supporter
2014-06-24 23:39 Gaia: im not
2014-06-24 23:40 Gaia: anymore
2014-06-24 23:40 falconlok: so you should able to have upto 5
2014-06-24 23:40 falconlok: oh
2014-06-24 23:40 falconlok: what
2014-06-24 23:40 falconlok: ...
2014-06-24 23:40 Gaia: expired
2014-06-24 23:40 Gaia: lol
2014-06-24 23:40 falconlok: Oh
2014-06-24 23:40 falconlok: when
2014-06-24 23:40 Gaia: like
2014-06-24 23:40 Gaia: 2 months ago
2014-06-24 23:40 falconlok: LOL
2014-06-24 23:42 Gaia: btw
2014-06-24 23:42 Gaia: uploaded
2014-06-24 23:42 Gaia: with new stuff
2014-06-24 23:42 falconlok: ?
2014-06-24 23:42 falconlok: worked?
2014-06-24 23:42 Gaia: the
2014-06-24 23:42 Gaia: er
2014-06-24 23:42 Gaia: new sounds and stuff
2014-06-24 23:44 Gaia: from other maps
2014-06-24 23:44 Gaia: :3
2014-06-24 23:44 falconlok: yeap
2014-06-24 23:44 Gaia: then
2014-06-24 23:44 Gaia: i found a nice one
2014-06-24 23:45 falconlok: puush
2014-06-24 23:45 Gaia: http://puu.sh/9J7WU/07f4e8bbad.wav
2014-06-24 23:45 falconlok: o.O
2014-06-24 23:46 falconlok: isn't that one same one that you are using tho?/
2014-06-24 23:46 falconlok: but bit longer
2014-06-24 23:46 Gaia: is it?
2014-06-24 23:46 falconlok: yes
2014-06-24 23:46 Gaia: o
2014-06-24 23:46 Gaia: oh wait
2014-06-24 23:46 Gaia: I didnt use whistle at all
2014-06-24 23:46 Gaia: thats why
2014-06-24 23:46 Gaia: lol
2014-06-24 23:46 falconlok: ?
2014-06-24 23:48 Gaia: http://puu.sh/9J84R/389a05261c.wav
2014-06-24 23:48 falconlok: nice
2014-06-24 23:49 falconlok: I was ganna get this from Dungeon's skin
2014-06-24 23:49 Gaia: oh lol
2014-06-24 23:50 falconlok: do you want that as whistle
2014-06-24 23:50 falconlok: or finish
2014-06-24 23:51 Gaia: errrr
2014-06-24 23:51 Gaia: idk
2014-06-24 23:51 Gaia: i didnt use whistle
2014-06-24 23:51 Gaia: at all
2014-06-24 23:51 falconlok: nono
2014-06-24 23:51 falconlok: I mean as a name
2014-06-24 23:51 Gaia: yeah
2014-06-24 23:51 Gaia: ik
2014-06-24 23:51 falconlok: so that you can use that as custom
2014-06-24 23:51 falconlok: oh
2014-06-24 23:52 falconlok: well you can use it later
2014-06-25 00:28 falconlok: I hit 60%
2014-06-25 00:28 falconlok: ugh
2014-06-25 00:29 Gaia: lol
2014-06-25 00:29 falconlok: did you update
2014-06-25 00:29 falconlok: urs
2014-06-25 00:29 Gaia: dude i got a friend to mod mine
2014-06-25 00:29 Gaia: yeah
2014-06-25 00:29 falconlok: okay
2014-06-25 00:29 falconlok: wait
2014-06-25 00:29 falconlok: LOL
2014-06-25 00:29 falconlok: I wonder what he is going to say
2014-06-25 00:30 falconlok: XD
2014-06-25 00:30 Gaia: lol
2014-06-25 00:30 Gaia: hes like
2014-06-25 00:30 Gaia: WRONG BEAT
2014-06-25 00:30 falconlok: I got your lastest
2014-06-25 00:30 falconlok: update
2014-06-25 00:30 falconlok: and here you go
2014-06-25 00:30 falconlok: http://puu.sh/9J9VI/65ac050889.osz
2014-06-25 00:30 falconlok: combined
2014-06-25 00:33 Gaia: updated with urs
2014-06-25 00:33 falconlok: okay
2014-06-25 00:33 falconlok: http://puu.sh/9Ja3h/096aac2a1d.jpg
2014-06-25 00:33 falconlok: Ugh
2014-06-25 00:33 falconlok: Why does it say update
2014-06-25 00:33 falconlok: So fishy
2014-06-25 00:37 Gaia: wtf
2014-06-25 00:37 Gaia: idk
2014-06-25 00:37 Gaia: wait
2014-06-25 00:37 Gaia: abe u got to halfway?
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 Gaia: mine stops at 116 for u
2014-06-25 00:38 falconlok: ?
2014-06-25 00:38 falconlok: ohh
2014-06-25 00:38 falconlok: 116th
2014-06-25 00:38 falconlok: yeah
2014-06-25 00:38 falconlok: mine stops at 117
2014-06-25 00:38 falconlok: just edited some thing in the middle
2014-06-25 00:39 Gaia: o ok
2014-06-25 00:39 Gaia: wanna send me again or u good?
2014-06-25 00:39 falconlok: when are you ganna go sleep
2014-06-25 00:40 Gaia: idk
2014-06-25 00:40 falconlok: lol
2014-06-25 00:40 Gaia: we could go again tmr i guess
2014-06-25 00:40 Gaia: lol
2014-06-25 01:23 falconlok: done
2014-06-25 01:23 falconlok: update your song
2014-06-25 01:24 Gaia: yeah
2014-06-25 01:24 Gaia: no updates
2014-06-25 01:24 Gaia: lol
2014-06-25 01:24 falconlok: okay
2014-06-25 01:24 Gaia: gime what u got
2014-06-25 01:24 Gaia: ima sleep after
2014-06-25 01:24 Gaia: then contime tmr
2014-06-25 01:25 falconlok: http://puu.sh/9JceT/9821f2de86.osz
2014-06-25 01:26 Gaia: done
2014-06-25 18:38 Gaia: bruh
2014-06-25 18:38 Gaia: cant submit beatmap
2014-06-25 18:38 falconlok: sometimes that happens
2014-06-25 18:38 falconlok: does it stop at distributing to network
2014-06-25 18:38 falconlok: ?
2014-06-25 18:38 Gaia: yea
2014-06-25 18:38 falconlok: yeah
2014-06-25 18:39 falconlok: Osu mapping server crashed probs
2014-06-25 18:39 Gaia: o
2014-06-25 18:39 Gaia: no need to freak out then
2014-06-25 18:39 Gaia: ok
2014-06-25 18:39 Gaia: phew lol
2014-06-25 18:39 falconlok: It's like
2014-06-25 18:39 falconlok: 50% of submitting
2014-06-25 18:40 falconlok: You were lucky for this whole time
2014-06-25 18:40 falconlok: lol
2014-06-25 18:40 Gaia: really
2014-06-25 18:40 Gaia: LOL
2014-06-25 18:40 Gaia: ic
2014-06-25 18:43 falconlok: For [Easy] there are so many things to go over
2014-06-25 18:43 falconlok: There is huge criteria
2014-06-25 18:43 Gaia: really
2014-06-25 18:43 Gaia: qq
2014-06-25 18:43 Gaia: i fixed
2014-06-25 18:43 falconlok: yeah
2014-06-25 18:43 Gaia: a lot of things
2014-06-25 18:43 Gaia: to make it easier
2014-06-25 18:43 Gaia: but
2014-06-25 18:43 falconlok: actually
2014-06-25 18:43 Gaia: cant upload
2014-06-25 18:43 Gaia: lol
2014-06-25 18:43 falconlok: lol
2014-06-25 18:43 falconlok: export
2014-06-25 18:43 Gaia: mm
2014-06-25 18:44 Gaia: http://puu.sh/9KkZB/bcbbcf7baa.osz
2014-06-25 18:45 falconlok: OMG....
2014-06-25 18:45 Gaia: really my theory of easy is that
2014-06-25 18:45 Gaia: if i can play with mouse its ok
2014-06-25 18:45 falconlok: this map
2014-06-25 18:45 Gaia: lol..
2014-06-25 18:45 falconlok: [easy] is
2014-06-25 18:45 falconlok: ugh
2014-06-25 18:45 falconlok: *faceplam*
2014-06-25 18:46 falconlok: It doesn't meed the very first requirement
2014-06-25 18:46 falconlok: meet*
2014-06-25 18:46 falconlok: :(
2014-06-25 18:47 Gaia: which
2014-06-25 18:47 Gaia: is
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 falconlok: DS
2014-06-25 18:47 Gaia: er
2014-06-25 18:47 Gaia: ?
2014-06-25 18:47 Gaia: where are the reqs
2014-06-25 18:47 Gaia: leme see
2014-06-25 18:47 falconlok: nono
2014-06-25 18:48 falconlok: I asked my friend (No Dap)
2014-06-25 18:48 Gaia: mmhm?
2014-06-25 18:48 falconlok: He gave me few points
2014-06-25 18:48 Gaia: okay
2014-06-25 18:48 falconlok: DS has to be consistant
2014-06-25 18:48 falconlok: first
2014-06-25 18:48 falconlok: okay
2014-06-25 18:48 falconlok: wait
2014-06-25 18:49 Gaia: ds stands for what tho
2014-06-25 18:49 Gaia: ?
2014-06-25 18:49 falconlok: Distance Snapping
2014-06-25 18:49 Gaia: o
2014-06-25 18:49 falconlok: and grid is very
2014-06-25 18:49 falconlok: fine...
2014-06-25 18:49 falconlok: lo
2014-06-25 18:49 falconlok: Make it bit bigger
2014-06-25 18:50 falconlok: you must use DS start to end
2014-06-25 18:50 falconlok: for [easy] and [normal]
2014-06-25 18:50 Gaia: okay
2014-06-25 18:50 Gaia: grid lv 1
2014-06-25 18:50 Gaia: good?
2014-06-25 18:50 Gaia: lol
2014-06-25 18:51 falconlok: 2
2014-06-25 18:52 falconlok: and for velocity
2014-06-25 18:52 falconlok: Use just 1
2014-06-25 18:53 Gaia: aight
2014-06-25 18:56 falconlok: yo
2014-06-25 18:56 falconlok: just save ur beatmap first
2014-06-25 18:56 falconlok: back up
2014-06-25 18:56 falconlok: and you can look at the example
2014-06-25 18:59 falconlok: 1. Distance Snapping - Be consistant
2014-06-25 18:59 falconlok: 2. No stacks or overlaps
2014-06-25 19:00 Gaia: does 12-14 count as stacking
2014-06-25 19:00 falconlok:
2014-06-25 19:00 falconlok: When you see this a beginner
2014-06-25 19:00 falconlok: you'll get confused, right?
2014-06-25 19:00 Gaia: i c

[Insane]

Insane
Keep shapes and jumps in the control

00:04:016 (4) -

This is not a good circle placement.
Rather place it here:

00:10:182 (1,2,3) -
This might be possible, but it's bit hard to get to.
Rather place it like this:

00:11:182 (2) -
Rather place it at coordinate (144,52)

00:53:182 (5,6,1) -
There is better placement for this:
Rather place it like this for better flow (Because flow is important!):

00:55:349 (4) -
Rather move closer to a place. Some where... like (180,256)

o: Wowowow okaai thanks u so much senpai :D alls fixed!!
sjoy
M4M
首先你要补个N难度 这样才符合RANK 规则
Easy不知道版本对不对
为什么就一种颜色 没有NC
HARD 难度也有问题,时间轴都没对齐
我就摸I 好了
首先20秒前 没有音效 给人很空的感觉
重音的地方可以试试加WHISTLE
比如00:00:016 (1) - 头部
00:01:349 (4) - 头部之类的
00:21:016 (2,1) - 这种无意义的遮挡能避免就避免
00:23:515 这种地方太空了 给人不舒服 一条音轨空的时候,可以跟另外一条来MAP
00:26:349 (1) - 00:27:682 (4) - 明明 位置很接近,为什么不考虑重叠呢
00:33:016 (5,1,2,3) - 这里也是建议换音轨
00:46:349 (1) - 这里同上
00:57:015 (4) - 这种超长的滑条 不建议在高难度重复出现,会显得无聊所以还是建议改音轨跟
总体上的问题差不多就是这类音轨跟得太单一
然后排版有些生硬
可以多看看RANK图 :D
Topic Starter
Gaia

sjoy wrote:

M4M
首先你要补个N难度 这样才符合RANK 规则
Easy不知道版本对不对
为什么就一种颜色 没有NC
HARD 难度也有问题,时间轴都没对齐
我就摸I 好了
首先20秒前 没有音效 给人很空的感觉
重音的地方可以试试加WHISTLE
比如00:00:016 (1) - 头部
00:01:349 (4) - 头部之类的
00:21:016 (2,1) - 这种无意义的遮挡能避免就避免
00:23:515 这种地方太空了 给人不舒服 一条音轨空的时候,可以跟另外一条来MAP
00:26:349 (1) - 00:27:682 (4) - 明明 位置很接近,为什么不考虑重叠呢
00:33:016 (5,1,2,3) - 这里也是建议换音轨
00:46:349 (1) - 这里同上
00:57:015 (4) - 这种超长的滑条 不建议在高难度重复出现,会显得无聊所以还是建议改音轨跟
总体上的问题差不多就是这类音轨跟得太单一
然后排版有些生硬
可以多看看RANK图 :D
阿.....好像送錯圖了.. 但還是謝謝你的mod
馬上改了, 聽/看起來比較好!!
感恩感恩 :)
Fuuyu
From xLoupGarou's Modding Queue


*Mp3 & BG - OK

Nyan~MOD
[Normal]
Circle Size - 3
00:30:685 Blanket more?


00:41:018 Fix. .


[Cookiesi's Hard]
LOL , Don't use a 1/6 Snap Divisor ( Use 1/4 Instead ). . This is gonna be tough :o
You got 2 choices ( Remap ) or ( Follow my MOD )

00:00:019 End the Long Note ( LN ) here - 00:00:352
00:00:630 (2) Move the Note here - 00:00:518
00:00:796 (3) Move here - 00:00:852 End here - 00:01:018
00:01:185 Add a note
00:01:296 (5) Move Here - 00:01:352 then remove the repeat it should end here - 00:01:685
00:01:852 Add a note
00:02:185 Add a LN End - 02:352
00:02:685 End the LN here - 00:03:018
00:03:296 Move here - 00:03:185
00:03:463 Move - 00:03:518
00:03:630 Move - 00:03:685
00:03:796 Move - 00:03:852
00:03:963 Move - 00:04:018 Remove the repeat it should end here - 00:04:352
00:04:518 Add a note
00:04:852 Add a LN End Here - 00:05:018

I'm only up to there, I think you should really remap this . . for a start follow my MOD
That's All

Good Luck~
Topic Starter
Gaia

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*Mp3 & BG - OK

Nyan~MOD
[Normal]
Circle Size - 3
00:30:685 Blanket more?
Ohh good idea~

00:41:018 Fix. .
Since it's a normal I think it's fine with all sorts of random shapes

[Cookiesi's Hard]
He's changed on his own accord lol

That's All

Good Luck~
Thanks for your mod!~ :)
Koiyuki


From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Inconsistency in uninherited (red) timing sections in Saku's Insane. Other diffs are with 19ms and Saku's Insane with 16ms.
  2. Tags conflicts, please check AImod. Also you should add GDmapper's username into tags.
  3. The mp3 is 320kbps in your mapset. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
  4. Your BG is 1920x1080 which is larger than 1366x768. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.
  5. 自定义的咚咚声感觉不太合曲。
  6. Please fix the all unsnap kiai times.

[Easy]
  1. CS2 with Easy and CS4 with Normal is quite a big gap. I recommond rearrange the easy with cs3 ar3 hp2 od2, and normal to cs3.
  2. SV 1.0 maybe too high for an Easy diff, I recommend to reset SV to 0.8.
  3. You have to keep the same DS in an Easy diff. The distance between 00:02:685 (3,4) - , 00:13:352 (1,2,3,4) - , 00:18:685 (1,2,3,4) - and so on are all unrankable.
  4. 00:00:019 (1,2) - 尾巴碰在一起了不好看
  5. 00:16:018 (4,1,2) - 尽量不要在Easy里面放遮挡,对新手不友好
  6. 00:21:352 (1,2) - 现在这种滑条貌似是unrankable的,不能通过红点使滑条变速
    嘛基本就是要remap的节奏了

[Normal]
  1. Change cs4 to cs3.
  2. 00:14:352 (2,3) - Normal也是要距离相同的
  3. 00:01:018 (2,3,4,5,6) - 连续单点对新手不太好打,可以将其中3,4变成一个1/1滑条,后面的00:04:018 (3,4,5,6) - 等等也是一样的建议
  4. 01:14:018 (1,1) - NC比较多余

[Cookiesi's Hard]
  1. Why the hard is still with SV 1.0?
  2. 00:00:019 (1,2,3,4) - I feel really confused why you snap this to 1/3? The rhythm is on the 1/4 actually.
  3. 00:02:685 (1,2,3,4,5,6) - ^
  4. 00:05:352 (1,2,3,4,5,6,7) - quite overmapped.
  5. 00:07:352 (8) - should begin at 00:07:185 - .
    ————
  6. The rhythm of the Hard diff is quite in a mess and doesn't follow the music. It needs to be improved more. Maybe remap please.

[Cookiesi's Duel]
  1. Maybe you should rename the custom diff name since it's not the highest star rating diff in the mapset.
  2. 00:02:018 (1,2,3,4,5,6,7,8,9) - 00:07:352 (1,2,3,4,5,6,7,8,9) - so many overmapped streams that doesn't fit the song. Remove these.
  3. 00:14:685 (9) - Unrankable sliders, maybe you should make a safe one instead.
    ————
  4. Same suggestion in the hard. From my view, this map is not mapped according to the song.

[Insane]
  1. 00:10:185 (1,2,3) - 头上的whistle太响了,有种喧宾夺主的感觉。
  2. 00:26:352 (1,2,3) - 00:29:018 (3,4,5) - 00:54:352 (2,3,4) - 不要白线起三连,不符合节奏
  3. 00:29:935 (2) - 00:31:268 (5) - 不要为了故意加难而overmap,这里的去掉,留着的话听起来也很不舒服,后面有的也是一样
    ————
  4. 节奏可以,排列还是新手水平,太乱了,建议多看看rank图。另外其实我觉得这首歌不适合做的这么跳,毕竟还是比较舒缓的音乐曲,不过既然都做成这样了就算了。

[Saku's Insane]
  1. 00:25:182 (6) - the reverse should be at 00:25:515 -
  2. 00:37:265 (2) - why begin at 1/4?
  3. 01:14:015 - add a note.
    ——
  4. Rhythm is not good and the placement is ... So many random jumps, it doesn't make any sense and make the map looks in a mess. You should improve more on the placement.

That's all.
In a word, this mapset is quite far away from being ranked. Both mapper and GD mappers should learn more skills from mapping and ranked maps. The rhythm and placement is quite weird now.
Good luck.
Topic Starter
Gaia
我剛修好一些東西才看到你的Mod哈哈
這是我第一張圖所以都很亂 ><
謝謝你幫我mod!!
Mana
Applying your mods for my friend.

Gaia wrote:

Minakami Yuki wrote:



From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Inconsistency in uninherited (red) timing sections in Saku's Insane. Other diffs are with 19ms and Saku's Insane with 16ms. NICE CATCH
  2. Tags conflicts, please check AImod. Also you should add GDmapper's username into tags.[/co] YES
  3. FIXED
  4. Your BG is 1920x1080 which is larger than 1366x768. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. FIXED
  5. 自定义的咚咚声感觉不太合曲。
  6. Please fix the all unsnap kiai times.

[Easy]
  1. CS2 with Easy and CS4 with Normal is quite a big gap. I recommond rearrange the easy with cs3 ar3 hp2 od2, and normal to cs3. OK
  2. SV 1.0 maybe too high for an Easy diff, I recommend to reset SV to 0.8.
  3. You have to keep the same DS in an Easy diff. The distance between 00:02:685 (3,4) - , 00:13:352 (1,2,3,4) - , 00:18:685 (1,2,3,4) - and so on are all unrankable.
  4. 00:00:019 (1,2) - 尾巴碰在一起了不好看
  5. 00:16:018 (4,1,2) - 尽量不要在Easy里面放遮挡,对新手不友好
  6. 00:21:352 (1,2) - 现在这种滑条貌似是unrankable的,不能通过红点使滑条变速
    嘛基本就是要remap的节奏了


[Cookiesi's Hard]
  1. Why the hard is still with SV 1.0? FIXED! SV1.2 NOW!
  2. 00:00:019 (1,2,3,4) - I feel really confused why you snap this to 1/3? The rhythm is on the 1/4 actually. FIXED! ALL IN 1/4
  3. 00:02:685 (1,2,3,4,5,6) - ^ FIXED
  4. 00:05:352 (1,2,3,4,5,6,7) - quite overmapped. SHORTENED
  5. 00:07:352 (8) - should begin at 00:07:185 - . NO
    ————
  6. The rhythm of the Hard diff is quite in a mess and doesn't follow the music. It needs to be improved more. Maybe remap please. ENHANCED

[Cookiesi's Duel]
  1. Maybe you should rename the custom diff name since it's not the highest star rating diff in the mapset.
  2. 00:02:018 (1,2,3,4,5,6,7,8,9) - 00:07:352 (1,2,3,4,5,6,7,8,9) - so many overmapped streams that doesn't fit the song. Remove these. REMOVED & ENHANCED
  3. 00:14:685 (9) - Unrankable sliders, maybe you should make a safe one instead. REMOVED & FIXED
  4. Same suggestion in the hard. From my view, this map is not mapped according to the song.WILL LOOK INTO IT



That's all.
In a word, this mapset is quite far away from being ranked. Both mapper and GD mappers should learn more skills from mapping and ranked maps. The rhythm and placement is quite weird now.
Good luck.

我剛修好一些東西才看到你的Mod哈哈
這是我第一張圖所以都很亂 ><
謝謝你幫我mod!!
Kyouren
Wait a mod, tomorrow i check and mod you map^^
truonant
Hello~ from my Mod Queue

General:
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG
- Tags are inconsistent throughout difficulties, make them consistent
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this
00:02:685 (3) – NC
00:08:018 (5) – NC
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg
00:08:018 (5,6,1) – blanket
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) –
00:26:685 (1) – blanket
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg
00:29:352 (6) – NC
00:32:018 (1) – Remove NC
00:56:018 (1) – blanket
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg

Hard
00:38:018 (8) – blanket
00:48:352 (3) -^
00:58:685 (2,3,4) - I think it looks better symmetric - http://puu.sh/9OwdL/bcbf681cf5.jpg
Topic Starter
Gaia

truonant wrote:

Hello~ from my Mod Queue

General: I was literally changing these things while you were modding lol OTL
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG 's all good I got this
- Tags are inconsistent throughout difficulties, make them consistent Yee fixed
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps Yeeeup

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this Changed.. Kinda?
00:02:685 (3) – NC Ehh it's only up to 4 I think it's alright, might do it if someone else points it out
00:08:018 (5) – NC ^
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg Okie
00:08:018 (5,6,1) – blanket ^
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) – Mmmmkay
00:26:685 (1) – blanket Okai
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg ^

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg Yesh
00:29:352 (6) – NC Gotcha
00:32:018 (1) – Remove NC ^
00:56:018 (1) – blanket Mmhm
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg ^

Thanks for your mod! :)
Hegatrek
EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks

00:47:352 (6) - Same, but only one note

01:14:352 (1) - Let this note purple, it's better imo

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect

HARD


00:29:352 (1) - I didn't saw any big map jump, you should place one there, since i found this moment pretty easy :p

I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Topic Starter
Gaia

Hegatrek wrote:

EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks I don't want this to be too hard, so sadly no :(

00:47:352 (6) - Same, but only one note ^

01:14:352 (1) - Let this note purple, it's better imo Okay!

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect Sure


I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Thanks for your mod! :)
The Girls
Ergh, your map makes mine look so messy and unpolished :P

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that.

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player.

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song?

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand.

----
Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well.

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3)

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces.

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern.

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive.

Sorry---hopefully I could've helped ><
Sidetail
Thanks.

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P

The Girls's Mod
Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P


Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.
DONE

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well. DONE

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)
Some parts were used.
Topic Starter
Gaia

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P lol don't worry you'll clean it up eventually

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P Npnp I mean a mod is a mod so I'll take anything you've got to say C:

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that. Hmmm Good point, but changed with sth else

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player. Was following DS-kun but you've got a point

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song? Nah, sorry this was intentional, but I'll keep it in mind if someone else points it out

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand. Lol I'm still testing all sorts of hitsounds.. But I'll go with what you said for now (:

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3) Changed! Good eye haha

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces. Sooooo what should I do? Didn't touch yet

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern. Ohh good eye

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^ I made copies, haha tyty

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive. Alright.

Sorry---hopefully I could've helped >< And you have!

Thanks for your mod! Hey you've got a nice eye for modding haha
Ntasuto
Hii o/
mod from my M4M Q.

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end
Song ends so suddenly . awkward :|

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket
00:12:685 (3,1) - bad overlap. blanket instead
00:20:685 (4,1) - blanket
00:29:352 (4,5) - blanket better
00:44:018 (2,4) - ugly overlap.
00:49:352 (2,4) - ^
00:52:018 (5,1) - stack better
00:52:685 (6,1) - ugly overlap.
00:58:685 (1,2) - unnecessary overlap
01:00:018 (2,3) - ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side

Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point
The whole map has inconsistent spacing, that is very obvious. check it pls

00:02:685 (1) - not perfect
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick)
00:29:352 (1) - why it has an extra connection point near its tail ?
00:30:685 (3,1) - unnecessary overlap
00:38:685 (4,1) - ^
00:40:018 (1,2) - ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :|
01:00:018 (3) - not perfect
01:06:352 (6,1) - blanket better
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :|

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly
00:01:852 (1,1) - why new combo color ? remove it
00:04:519 (1,1) - ^
00:07:019 (5,6) - not perfect flipped mirror
00:12:852 (1) - remove new combo
00:13:352 (1,1,2,3) - pls symmetry !
00:15:519 (1,2) - remove new combo
00:19:519 (3) - stack better
00:20:519 (3,1) - not perfect mirror
00:21:352 (1) - not perfect
00:22:685 (3) - ^ fix both
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick
00:29:018 (3) - center it
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;)
00:33:518 (1,2) - not perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap
00:43:186 (3,5) - not perfectly stacked
00:44:519 (3,5) - ^
00:46:685 (1,1) - remove new combo
00:47:518 (1,3) - not perfectly mirrored
00:48:852 (5,7) - ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^
00:50:851 (1,2) - not perfectly mirrored
00:51:185 (3,4) - ^
00:51:518 (5,6) - ^
00:58:685 (1,2) - ^
01:00:018 (1,2) - ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored
01:01:852 (1,2) - remove new combo color
01:02:685 (1,2,1,2) - not perfect mirror
01:03:185 (1,2) - remove new combo color
01:09:352 (1) - not perfect
01:06:185 (1) - remove new combo color
01:11:018 (1,2,3,4) - not perfect flipped mirror
01:12:351 (2) - not perfect
01:12:018 (1,3) - not perfect mirror
01:13:185 (1,2) - not perfect flipped mirror

Cookiesi's Hard
SPOILER
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+>
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it

Cookiesi's Duel
SPOILER
General:-

00:00:352 (2) - not perfect
00:02:018 (5,1) - ugly overlap.. stack em
00:04:352 (6,7) - not perfect
00:23:519 (2,4) - bad blanket
00:27:185 (2,4) - ugly overlap
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird.
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless
01:06:685 (3) - replace with a single note
01:08:018 (6) - ^
01:13:352 (3) - ^
01:13:685 (1) - 670ms spinner ? o.O pls

Good luck with your map ;)
P.S. MUCH OPPAI :3
Sidetail
[Cookiesi's Hard]
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935 DONE

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+> I did that before, probably you must have serious OCD
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it I-it's not like I want you to die or anything. Baka


[Cookiesi's Duel]
General:-

00:00:352 (2) - not perfect Dude that is like the best part. You are going to miss out on those pleasure that you get from that round slider
00:02:018 (5,1) - ugly overlap.. stack em please BUT OKAY FIXED
00:04:352 (6,7) - not perfect I am leaving that. (Just fixed the spot)
00:23:519 (2,4) - bad blanket ok FIXED
00:27:185 (2,4) - ugly overlap Jee... ok FIXED
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird. ok FIXED
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless Never seen jumps before? Well I fixed it anyways.
01:06:685 (3) - replace with a single note Derp
01:08:018 (6) - ^
01:13:352 (3) - ^

01:13:685 (1) - 670ms spinner ? o.O pls plz

Good luck with your map ;)
P.S. MUCH OPPAI :3
Topic Starter
Gaia

Ntasuto wrote:

Hii o/ \o Sup
mod from my M4M Q. I'm a lucky guy

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end Fixed
Song ends so suddenly . awkward :| Unfortunately I have the full song.. Can't do anything bout that :S

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket Changed w/ something else
00:12:685 (3,1) - bad overlap. blanket instead K
00:20:685 (4,1) - blanket ^
00:29:352 (4,5) - blanket better Here's a better k -> Kay
00:44:018 (2,4) - ugly overlap. Sorry TTvTT
00:49:352 (2,4) - ^ ^
00:52:018 (5,1) - stack better Yup
00:52:685 (6,1) - ugly overlap. You're right
00:58:685 (1,2) - unnecessary overlap ^
01:00:018 (2,3) - ^ ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing I only wanted to do what DS-kun told me but ok
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side Fixed with sth else


Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point Done
The whole map has inconsistent spacing, that is very obvious. check it pls Ugh Okai Ill do that now :]

00:02:685 (1) - not perfect I hope it is now
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick) Done
00:29:352 (1) - why it has an extra connection point near its tail ? Err I wanted it to bend a lil more. Guess I'll make it obvs
00:30:685 (3,1) - unnecessary overlap No more now!
00:38:685 (4,1) - ^ ^
00:40:018 (1,2) - ^ ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :| Lol.
01:00:018 (3) - not perfect I hope it is now
01:06:352 (6,1) - blanket better I also hope its better now
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :| lmao.

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly Okai :]
00:01:852 (1,1) - why new combo color ? remove it Oh yeah why? lol
00:04:519 (1,1) - ^ ^
00:07:019 (5,6) - not perfect flipped mirror Perfect flipped mirror now!
00:12:852 (1) - remove new combo Alright.
00:13:352 (1,1,2,3) - pls symmetry ! I symmetried
00:15:519 (1,2) - remove new combo kaays
00:19:519 (3) - stack better Stacked bettur
00:20:519 (3,1) - not perfect mirror Purrfect mirror now
00:21:352 (1) - not perfect I hope it is now
00:22:685 (3) - ^ fix both ^
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick I tried... Doesn't really look the way I think u want it to tho
00:29:018 (3) - center it okie
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;) I'll... Think about that :]
00:33:518 (1,2) - not perfect flipped mirror Perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap Gone!
00:43:186 (3,5) - not perfectly stacked Perfectly stacked
00:44:519 (3,5) - ^ ^
00:46:685 (1,1) - remove new combo Mmkay
00:47:518 (1,3) - not perfectly mirrored Copy-chan, onegaishimasu!
00:48:852 (5,7) - ^ ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^ I think Paste-kun works well with Copy-chan :) New ship omg
00:50:851 (1,2) - not perfectly mirrored CopyxPaste kyaa
00:51:185 (3,4) - ^ ^
00:51:518 (5,6) - ^ ^
00:58:685 (1,2) - ^ ^
01:00:018 (1,2) - ^ ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored Wasn't aiming for a mirror but did it anyways
01:01:852 (1,2) - remove new combo color mmk
01:02:685 (1,2,1,2) - not perfect mirror Copy-chan, Paste-kun here too please!
01:03:185 (1,2) - remove new combo color Ok
01:09:352 (1) - not perfect Those 2 are working hard
01:06:185 (1) - remove new combo color ok
01:11:018 (1,2,3,4) - not perfect flipped mirror Wh-whu-whut?!?! Cut-san?? Don't interrupt Copy-chan and Paste-kun's relation D:
01:12:351 (2) - not perfect Cut-san please they were so kewt together
01:12:018 (1,3) - not perfect mirror Oh phew Paste-kun managed to kick Cut-san's ass
01:13:185 (1,2) - not perfect flipped mirror And then they all lived happily ever after


Good luck with your map ;) Thanks! :)
P.S. MUCH OPPAI :3
Thanks so much for your moooood! I hope now all the perfection kami-samas will approve of my mirrors lol
Will be fixing hitsounds tomorrow... Gotta find that inspiration and imagination now :o
P.S. VERY PLOT C:
Fia
just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
blackabyss
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D
  2. 00:01:352 (2) - inconsistent DS
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please.
  6. i think 1.0x DS should works
  7. 00:12:685 (3) - this note shouldn't placed above the slider
  8. 00:15:352 (3,1) - make this blanket with slider 1
  9. 00:20:685 (4,1) - make this blanket
  10. and re-check all blanket issue in this diff.
  11. you should make all note/slider easy to read. cause this is easy diff right? :3
  12. and becareful with overlaping.


[Normal]
  1. HP4 why this HP bigger than hard?
  2. 00:01:352 (3) - inconsistent DS
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please.
  7. i think 1.2x DS should works
  8. 00:15:018 (3) - remove whistle
  9. 00:17:352 (3) - ^ on the tail
  10. 00:18:018 (4) - ^
  11. 00:32:018 (3,1) - seems overlap
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick
  13. 00:45:685 (6) - instead of whistle, try to put finish?
  14. 00:49:685 (4) - ^
[Cookiesi's Hard]
  1. HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket
  5. 00:14:685 (5,6) - ^
  6. 00:32:685 (5,1) - fix this blanket please

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here?
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 -
  9. 00:08:685 - add note?
  10. 00:09:018 - ^
  11. 00:10:018 - ^
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 -
  14. 00:15:185 - add note?
  15. 00:19:352 - ^
  16. 00:19:685 - ^
  17. 00:20:685 - ^
  18. 00:21:018 - ^
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 -
  20. 00:51:685 - add note?
  21. 00:57:852 - ^

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think.
    Combo thingy:
  2. 00:49:352 (10) - NC
  3. 00:50:018 (1) - remove NC
  4. 00:50:685 - NC
  5. 00:52:352 - ^
  6. 00:52:518 (1) - remove NC

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g?
  8. 00:02:351 (6) - ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) -
  10. 00:23:518 (2,4) - fix this blanket please.
  11. 00:25:685 (3,5) - ^
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG
  13. 00:43:352 (5,6) - too close
  14. 00:54:018 (2) - ctrl+g?
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 -
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 -
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 -
  19. 00:51:018 - you should put slider or note here until - 00:51:185 -
  20. 01:05:352 (5) - finish?
  21. 01:06:685 (3) - finish on the head?
  22. 01:08:018 (6) - ^
  23. 01:09:352 (5) - finish?
  24. 01:09:352 (5) - ^
  25. 01:09:352 (10) - ^
  26. 01:13:352 (3) - finish on the head?
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC
  2. 00:01:852 (1) - remove NC
  3. 00:02:185 (1) - ^
  4. 00:03:519 (1) - ^
  5. 00:04:019 (6) - NC
  6. 00:04:519 (1) - remove NC
  7. 00:04:852 (1) - ^
  8. 00:06:185 (1) - ^
  9. 00:06:685 - NC
  10. 00:09:185 (1) - remove NC
  11. 00:09:352 - NC
  12. 00:10:185 (1) - remove NC
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :>

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it
  15. 00:22:352 (2,3) - ^
  16. 00:37:018 (1,2) - ^
  17. try to re-check your blanket issue like this :3
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) -
    basically, flow on this diff are good uguu

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note
  20. 00:55:352 (4) - S:C1 finish?
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
-

[Saku's Insane]
  1. you should play with the volume. i think you can try put 60%-70% volume here - 00:00:019 - until - 00:21:018 - before and after Kiai. and, Kiai volume around 80% or less.
    Combo thingy:
  2. 00:01:352 (6) - NC
  3. 00:01:685 (1) - remove NC
  4. 00:04:352 (1) - ^
  5. 00:07:185 (1) - ^
  6. 00:08:518 (1) - ^
  7. 00:12:018 (6) - NC
  8. 00:12:185 (1) - remove NC
  9. 00:17:018 (1) - ^
  10. 00:17:352 - NC
  11. 00:17:852 (1) - remove NC
  12. 00:19:851 (1) - ^
  13. 00:20:018 - NC
  14. 00:32:185 (1) - remove NC
  15. 00:57:852 (1) - ^
  16. 01:05:018 (1) - ^
  17. 01:11:185 (1) - ^
  18. 01:12:518 (1) - ^
  19. 01:13:018 (1) - ^
  20. 01:13:352 - NC

    Flow, patterns & placements:
  21. 00:04:852 (6,7) - jumps feel awkward.
  22. 00:04:018 (1,2,3,4,5,6) - if you like, try this pattern. http://puu.sh/9Qo0c/2def3c72de.JPG
  23. 00:09:352 (3,4,5) - too far. this jump seems a bit off
  24. 00:22:518 (3) - stack this one on the next slider head. for better flow.
  25. 00:24:352 (3) - stack 3 properly under tail of the slider before.
  26. 00:26:352 (1,2) - blanket this
  27. 00:26:685 (2) - ctrl+g
  28. 00:27:685 (4) - don't put this under the slider before. move this.
  29. 00:31:185 (2,3) - exchange place between note 2 and 3 for better flow.
  30. 00:35:185 (3) - too close with the previous note
  31. 00:38:018 (5) - more nice if the end of this slider stack under the first note - 00:37:018 -
  32. you should play your map yourself and to check the jump issue and flow.

    Rhythm, beats & hitsounds:
  33. 00:20:185 (2) - 1/4 slider sound off here. why not try 1/2 slider instead? check this http://puu.sh/9Qo51/8f741a9692.JPG
  34. 00:24:685 (5) - remove whistle on reverse
  35. 00:25:185 (6) - remove whistle on the head
  36. 00:33:435 (2) - remove clap here?
  37. 00:37:268 (2) - move this slider to the red tick before and end it here - 00:37:352 -
  38. 00:58:518 - add note here?
  39. 01:06:185 - ^
  40. 01:06:352 - ^
  41. 01:14:352 (5) - you can change it to stream if you like.

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Sidetail

blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[notice][General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).

[Cookiesi's Hard]
  1. HP5 o.O It is already HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC Yeah

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket Yeah
  5. 00:14:685 (5,6) - ^ Yeah
  6. 00:32:685 (5,1) - fix this blanket please Yeah

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here? Yeah
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 - Yeah
  9. 00:08:685 - add note? Yeah
  10. 00:09:018 - ^ Yeah
  11. 00:10:018 - ^ Yeah
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG Yeah
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 - Yeah
  14. 00:15:185 - add note? Yeah
  15. 00:19:352 - ^ Yeah
  16. 00:19:685 - ^ Yeah
  17. 00:20:685 - ^ Yeah
  18. 00:21:018 - ^ Feels better without it.
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 - Yeah
  20. 00:51:685 - add note? Yeah
  21. 00:57:582 - ^ No for now

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
Uguu

[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think. For guest difficulty and if it has streams, I've always known to have lower OD. I'll just raise the HP for now.
    Combo thingy:
  2. 00:49:352 (10) - NC OK
  3. 00:50:018 (1) - remove NC OK
  4. 00:50:685 - NC OK
  5. 00:52:352 - ^ OK
  6. 00:52:518 (1) - remove NC OK

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g? Personally I like this flow, but when I get another mod saying that this is crap, I'll change it
  8. 00:02:351 (6) - ^ ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) - You must have wrong version. I fixed this few hours ago.
  10. 00:23:518 (2,4) - fix this blanket please. You must have wrong version. I fixed this few hours ago as well.
  11. 00:25:685 (3,5) - ^ OK
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG FINE
  13. 00:43:352 (5,6) - too close FIXED
  14. 00:54:018 (2) - ctrl+g? Feels better with current one.
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3 WELL WELL WELL http://puu.sh/9QR95/c385520e01.jpg

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 - I applied that mod for now and see.
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 - Nope
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 - Nope
  19. 00:51:018 - you should put slider or note here until - 00:51:185 - ADDED
  20. 01:05:352 (5) - finish? ADDED
  21. 01:06:685 (3) - finish on the head? ADDED
  22. 01:08:018 (6) - ^ ADDED
  23. 01:09:352 (5) - finish? ADDED
  24. 01:09:352 (5) - ^ ADDED
  25. 01:09:352 (10) - ^ ADDED
  26. 01:13:352 (3) - finish on the head? OK

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Yuthuil
From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play.
00:02:685 (3) - ^
00:04:018 (4) - ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something.
00:08:018 (5) - distance snap? It's confusing.
00:09:352 (6) - ^
00:16:018 (1) - distance snap? Very confusing.
00:17:352 (,1,2,3,4) - again, in a more attractive pattern?
00:21:352 (1) - distance snap.
00:26:685 (1) - ^
01:05:719 - try not to overlap. It's very disturbing.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe?
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud.
01:13:018 (1,2) - Add hitsound clap here instead?


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two.

And only after I've modded it do I realize it's WIP. -_-
Please READ the rules.
Topic Starter
Gaia

PinkHeart wrote:

just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
哇竟然會有人經過這裡..我好感動 :(
其實我也跟你有同感.. 我在讀到Andrea講的話之後我馬上把我的Insane remap了. 如果是現在我才開始做我的圖的話我大概就不會像現在一樣亂跳 :]
但因為我已經有兩個Insane了我不打算把他們刪掉(其實我本來還有一個5星Insane但我把它砍了)
反正又不是只想打hard的人打不到他們想打的, 我覺得現在這樣勉強還好啦~

P.S. 有點謝你用繁體..我小一在上海記的都忘光了 (加上我人在加拿大中文越來越少接觸了) :V


blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·) [color=#00BF00]Hey! (:
if you don't understand, feel free to ask me in game. okai thanks
please replay to my mod. [/color]Yup doing that right now

[notice][General]
  1. delete the .osb file since you didn't use storyboard. Alright
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
I'll keep this in mind.. Maybe I'll do it for easy and Normal but Hard and up I think more experienced players are fine. (I've played it numerous times and I had no problems)

[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D Ohhh okay I'll go and recheck that (:
  2. 00:01:352 (2) - inconsistent DS Ugh k rechecking
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please. yup.
  6. i think 1.0x DS should works I think 0.8x is better in Easy, since it's at 1x in my Normal
  7. 00:12:685 (3) - this note shouldn't placed above the slider Err, I think it's fine the way it is right now
  8. 00:15:352 (3,1) - make this blanket with slider 1 I did my best
  9. 00:20:685 (4,1) - make this blanket It was blanketed from the start though?
  10. and re-check all blanket issue in this diff. Alright
  11. you should make all note/slider easy to read. cause this is easy diff right? :3 Will do
  12. and becareful with overlaping.Mmhm


[Normal]
  1. HP4 why this HP bigger than hard? It's 4 already though
  2. 00:01:352 (3) - inconsistent DS Same story as easy
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please. k
  7. i think 1.2x DS should works Again I'm thinking 1x is good
  8. 00:15:018 (3) - remove whistle It sounds empty without it though :\
  9. 00:17:352 (3) - ^ on the tail There's one already
  10. 00:18:018 (4) - ^ ^
  11. 00:32:018 (3,1) - seems overlap No.....?
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick Yup it was like that from the beginning
  13. 00:45:685 (6) - instead of whistle, try to put finish? It's already on finish though?
  14. 00:49:685 (4) - ^ ^
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC Alright
  2. 00:01:852 (1) - remove NC This had no NC to begin with?
  3. 00:02:185 (1) - ^ Yeah
  4. 00:03:519 (1) - ^ k
  5. 00:04:019 (6) - NC k
  6. 00:04:519 (1) - remove NC was no NC to start with
  7. 00:04:852 (1) - ^ no nc there
  8. 00:06:185 (1) - ^ k
  9. 00:06:685 - NC ok
  10. 00:09:185 (1) - remove NC ok
  11. 00:09:352 - NC Then the combo would only be up to 2, I think that's too short
  12. 00:10:185 (1) - remove NC I wanna emphasize these 3 notes though, so I'll do it if someone else says it
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :> And you don't have to, I'll look over it one more time. ty (:

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it It's already blanketed?
  15. 00:22:352 (2,3) - ^ ^
  16. 00:37:018 (1,2) - ^ ^
  17. try to re-check your blanket issue like this :3 Ok
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) - Done
    basically, flow on this diff are good uguu Erm, can I make copies of this and stick it in my room? :3

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note But there's not enough room? And besides I wanna keep it constant with the other 2 sliders
  20. 00:55:352 (4) - S:C1 finish? Oh you're right, thanks for noticing :D
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
- I'm thinking of taking these 2 sliders out with sth else compeletely so yea

[Saku's Insane] Lol awks err. I actually took this difficulty out completely so you didn't have to mod it at all LOL. But since you did it I'll tell that guy to look at it :3 Thanks! :)

yeaa, that's all i can find. another long mod lol thanks for your hard work
sorry if this mod didn't ASAP and didn't meet your expectations. [color=#00BF00]That's no problem (: I got time hehe
Goodluck![/color] 8-)
Thanks for your mod! Even though you probably didn't have the latest version I still was able to fix things (;
Topic Starter
Gaia

MisakiYuri wrote:

From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play. Yeah I'm re-snapping everything right now
00:02:685 (3) - ^ ^
00:04:018 (4) - ^ ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something. Hmm I'll try to think of something
00:08:018 (5) - distance snap? It's confusing. again redoing
00:09:352 (6) - ^ ^
00:16:018 (1) - distance snap? Very confusing. ^
00:17:352 (,1,2,3,4) - again, in a more attractive pattern? Thinking
00:21:352 (1) - distance snap. k
00:26:685 (1) - ^ ^
01:05:719 - try not to overlap. It's very disturbing. Alright I tried and put it in the middle.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe? I'll change it into a flower or sth lol
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud. Mm alright
01:13:018 (1,2) - Add hitsound clap here instead? I'll test with a bunch of things


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two. That's np I'll take anything

And only after I've modded it do I realize it's WIP. -_- Well it's finished I just didn't put it in the pending section?
Please READ the rules.
Thanks for your mod!
Lgndzr
Oi, quick mod from #modreq.
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later.

And if you think that some of my suggestions won't improve your map, please ignore them.

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes.
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively.
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those.

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice.
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too.
00:26:352 (1,2,3) - I don't think these triples fit too well here.
00:53:185 (5,6,1) - ^
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider.
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects.
01:10:685 (6,1) - ^
01:11:685 (4,1) - ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Topic Starter
Gaia

Lgndzr wrote:

Oi, quick mod from #modreq. omg I didn't think people actually modded in there o: jkjk I got lucky :D
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later. Alright, thanks! (:

And if you think that some of my suggestions won't improve your map, please ignore them. Gotcha

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes. I've already lowered it a lot tho :\ (And they're not impossible, even I can do them lol) But I'll see what goes on
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those. Yeah you're right, will look over

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice. I've had them since the beginning and they fit the music, I think I'll keep them for a while longer
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too. (this part in particular) I don't want to overmap by adding another note But I'll check the other places
00:26:352 (1,2,3) - I don't think these triples fit too well here. Just 1 now
00:53:185 (5,6,1) - ^ I think I'll keep this cuz a long slider isn't very exciting, but will keep in mind in case i get more complaints about this
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider. Moved
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects. ^
01:10:685 (6,1) - ^ ^
01:11:685 (4,1) - ^ ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Thanks for your mod!! I will go and recheck blankets and red ticks now..
Though while I was editing I noticed reason why I put them on the upbeat is cuz it goes with the music, and if I put it half a beat before/after it doesn't fit.
Anyways, thanks again!
Lgndzr

Gaia wrote:

-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
Sorry, I meant the pattern. I'm not too familiar with the mapping vocabulary yet.
Celizavia
NM~

Easy

  1. 00:02:685(3) blanket this better
  2. 00:22:352 add a note
  3. 00:23:685 ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue ..
  2. omg i love the hitsound, teach me senpai *-*
Cookiesi hard
  1. nothing issues found xD
i enjoy modding your map, nice ^^
Kibbleru
nm via fang's queue

[Cookiesi]
  1. 00:01:685 (4,5) - hmm the 1/2 slider rhythm doesn't really fit here. 1/2 slider rhythms are nice when there's a strong 1/1 beat going in the music however, that's not the case here try this rhythm
  2. 00:02:685 (1,6,7) - you can use a similar rhythm as above ^ but just put something here 00:04:852 -
  3. 00:06:685 (6,7,8) - ^
  4. 00:12:518 (10) - a better rhythm would be move this back 1/2 and add a circle at 00:13:018 -
  5. 00:16:685 (3) - i think they declared that this was unrankable, check with a bat tho
    blah too many rhythm problems. make sure you're not undermapping anything. but go read the rhythm guide on garven's userpage actually ill post it here
    SPOILER
    Hit object placement and rhythm go hand-in-hand when it comes to creating a beatmap, but placement has to cede to rhythm as it is difficult to set up a great pattern without the pieces with which to build it. The rhythm that you choose to use for your beatmap will be the backbone for the entire play experience, so you need to be sure that you drink responsibly and in a consistent manner so that you can convey to the player what you found to be the prominent feature of the music.
    The objects that you have at your disposal are the hit circle, the slider, and the spinner. Each of these objects have a tendency to be used for specific purposes, though it can be changed around depending on how it is used.

    Hit Circle: For basic rhythms, strong hits, and general want of emphasis for that point in the music.
    Slider: For when you want to emphasize a sustained note, or simplify the play of a rhythm without going beyond the restriction of the difficulty level
    Spinner: For when you have a sustained note that has a larger emphasis on the end rather than the beginning, or a gradual change of intensity in the music.

    Note: This is only the main theory for their use
    In general, there are two main rhythms that people focus on when mapping: The percussion and the vocals/melody line. Both of these are the most prominent in most modern music, and you couldn’t go wrong by trying to follow these when setting up your initial rhythms. Don’t forget, though, that variety is the spice of life. If you map primarily to one of these, don’t forget about all the other rhythms in the music. Feel free to make small nods to the other rhythms in the music when is suits (usually when the current phrase has finished up, or another portion of the music overpowers what you are currently mapping to momentarily) as variety is the spice of life and keeps your beatmap interesting.
    Mapping to percussion primarily can give you certain liberties compared to lyric/melody rhythms. Percussion gives you a lot more beats to work with to make your map more challenging, but percussion also has a tendency to be incredibly repetitive due to the nature of how the sound is used in music. In that respect, you will have to keep vigilant to give some rhythmic diversity to your maps. This is especially true for Easy and Normal difficulties since as it is very tempting to just place all hit objects on the beat and call it Easy. Playing on the beat for the entire song is not a good representation of the music in most cases, and consequentially is generally very boring to play. Keep things diverse and interesting for the player, and this will also help to feature the music and hopefully make it that much more special to the player. Just be sure to not over-do it in the harder difficulties. Sometimes simplifying a complex rhythm is best from a game play point of view.
    Once you get going with a focus on percussion, the large majority of your hit objects should be circles since most of your emphasis are going to be following strikes within the music. Use sliders for when you intermittently follow the melody line between less-intense parts of the percussion or if there are faster rhythms that would play better without using a high concentration of circles

    If you decide to primarily map with the vocals or melody line, the small mention of listening for other parts of the music is a must. Usually there are gaps between phrases that should be filled in so that there isn’t too much dead space. Remember, this is a game first and foremost. You want to entertain the player - not leave them wanting with intermittent fun and boredom for a few minutes while they play your map.
  6. 00:18:185 (6,7) - There isnt any real musical indication leading to this jump :/ a jump is typically used for an emphasis in a certain sound but there isn't any strong sound to emphasize here.
  7. 00:40:018 - why not try this? spinners often have very litterl emphasis on the head so adding a circle will emphasize the sound better
[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat?
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat
  3. 00:13:352 (2) - ^
  4. 00:14:685 (4) - ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable.
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 -
  8. 00:55:852 - add something here
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that.
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
[Hard]
  1. 00:01:852 - u need to map these out!
  2. 00:02:185 - ^
  3. 00:03:352 (3) - a bit overmapped. nothing in the music really supporting it
  4. 00:06:018 (4) - ^
  5. 00:07:185 (6) - move this back 1/2 and add circle 00:07:685 -
  6. 00:08:852 (3,4) - drag both these 1/2 back
  7. 00:14:018 (3) - ^
  8. 00:10:018 (3) - this should be 00:10:185 -
  9. 00:12:685 (5) - overmapped.
  10. 00:15:185 (6,7) - ctrl g the rhythm
    blah read rhythm guide if you haven't yet. rhythm needs some work.
[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks.
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s
[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy
overall i just think rhythm needs some work first before getting to any other issues.
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