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Koji Kondo - Overworld

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on lunes, 09 de diciembre de 2013 at 18:24:28

Artist: Koji Kondo
Title: Overworld
Source: The Legend of Zelda: A Link to the Past
Tags: alttp super nintendo snes world map theme
BPM: 136,69
Filesize: 2100kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1,72 stars, 66 notes)
  2. Hard (4,82 stars, 156 notes)
  3. Normal (3,21 stars, 87 notes)
Download: Koji Kondo - Overworld
Information: Scores/Beatmap Listing
---------------
Zelda <3, enjoy

Easy: 100%
Normal: 100%
Hard: 100%
DaxMasterix
Firzsst
sheela
[Easy]
00:59:698 (1) - Extend it to 01:00:576 ?
01:01:454 (3) - Move the last little square that's on the repeat to x:16 y:240 for a perfect blanket?
01:06:722 (1) - It's touching the bar.

[Hard]
01:05:844 (7) - Copy 01:04:966 (5) and flip it horizontally.

That's all I got. Good Luck and star!
Topic Starter
MoodyRPG

sheela901 wrote:

[Easy]
00:59:698 (1) - Extend it to 01:00:576 ?
01:01:454 (3) - Move the last little square that's on the repeat to x:16 y:240 for a perfect blanket?
01:06:722 (1) - It's touching the bar.

[Hard]
01:05:844 (7) - Copy 01:04:966 (5) and flip it horizontally.

That's all I got. Good Luck and star!
Thanks for mod :)

Fixed
mancuso_JM_
Oh.. Esta cancion! :D, me trae muchos recuerdos de la infancia xD..

En cuanto al mapa, se siente raro en algunas partes, abusaste del 1/2 cuando el 1/3 suena mucho mejor. Si tengo tiempo y ganas, lo modeo algun dia de estos :)
HeShu
M4M for a wonderfull music :)

[General]
I think yor map is lacking of a kiai time. I advice you to put one here 01:01:015 to 01:17:257 as kiai time :)
Also most of your slider aren't aligned with previous or next object. Try to fix them :)

[Easy]

00:14:924 Align it with the next slider head
00:17:557 Aligne it with previous spider tail
00:21:070 Try to make it's curve blanket the previous slider like you made with 00:17:577
00:24:581 New combo
00:26:766 New combo
00:29:410 Circle here to match trumpet
00:29:849 Make it 1/1 to fit the music so it's always on white tick
00:31:166 Circle here to match trumpet
00:32:922 ^

[Normal]

00:07:023 make it a 1/1 repeater lasting 4 measure to fit music
00:10:535 Extend it to last 2 white tick
00:12:949 This feel wrong :s
00:14:046 same as 00:07:023
00:21:070 ^
01:11:989 ^

[Hard]

00:07:023 make it a 1/1 repeater lasting 4 measure to fit music
00:11:193 It overlap previous slider
00:18:216 ^
00:22:825 ^
00:45:651 ^
01:01:454

Also I think more triplet could be a good idea !


Good luck !
Stefan
Nice Remap of the old Map!
Gero
Hola n.n random mod here! y porque amo los juegos de zelda *-*

General

  1. Todo en orden!
  2. Habia olvidado mencionar que Koji Kondo En japones es 近藤浩治 podrias usarlo como artista para que les sea mas facil buscarlo de diferentes maneras n.n tambien Overworld en japones se escribiria asi: オーバーワールド por si acaso lo necesitas :P

Easy

  1. 00:11:851 - En mi opinion creo que deberias de agregar una nota aqui, ya que estas ignorando un beat que se escucha claramente aparte cuando lo probe, tenia la sensacion de dar click en esta parte, ya se que es una dificultad facil pero siento que no haria daño agregar algo en este tiempo.
  2. 00:12:729 - que te parece agregar un whistle aqui y removerlo de aqui 00:13:168 - suena mucho mejor.
  3. se me es muy curioso esto 00:08:340 - aqui estas ignorando el beat pero en esta otra parte lo estas remarcando 00:22:387 (2) - te recomiendo para mantener consistencia agregar la nota en 00:08:340 - tambien por otra parte este slider 00:08:779 (2) - suena un poco raro imo deberias de hacer lo mismo que hiciste aqui 00:22:825 (3) - suena muy mejor un slider largo que uno que tenga un repeat en 1/2.
  4. 00:29:849 (2) - misma razon ^ suena muy raro el repeat en 1/2
  5. 00:31:605 (1) - Nazi* mueve el primer punto a X:168 Y:108 el punto rojo a X:256 Y:89 y por lo tanto el ultimo punto a X:344 Y:108 Se mira mucho mejor:

    Y aqui esta el codigo, por si acaso lo deseas:
    [HitObjects]
    168,108,31605,6,0,B|256:89|256:89|344:108,1,180,0|4,0:0|0:0,0:0:0:0:
  6. 00:32:922 - ^ misma razon que arriba explique n.n
  7. 00:47:407 (3,4,1) - este circle que esta enmedio de los dos sliders se podria decir que mata el flow y me parece que es muy incomodo al mover el cursor por detras de los dos sliders haciendo un patron inverso, te recomendaria mover el circle aX:329 Y:187 Fluye mucho mejor.
  8. 00:49:163 (1,2,3) - Nazi* que te parece si movemos este patron a X:386 Y:117 para que este justamente colocado enmedio de la cuadricula.
  9. 00:52:675 (1) - Nazi* CTRL + H y veras que este slider no es perfectamente simetrico puedes mover el 1er punto a X:172 Y:288, 2do punto a X:224 Y:288, 3er punto a X:256 Y:314, 4to punto a X:288 Y:288 y por ultimo el 5to punto a X:340 Y:288 se mira mejor, puedes hacer caso omiso a esto.
    Codigo aqui:

    [HitObjects]
    172,288,52675,6,0,B|224:288|256:314|256:314|288:288|340:288,2,180,4|2|4,0:0|0:0|0:0,0:0:0:0:
  10. 00:52:236 (4,2) - Nazi* de nuevo , muchas cosas nazis :< seria mucho mejor si apilas bien el circle con el slider.
  11. 00:54:870 (2,3) - whistles al inicio de cada slider, suena muy bien.
  12. 01:01:454 (3) - que te parece agregar un whistle el reverse y removerlo de aqui 01:02:332 - suena bien imo.
  13. 01:03:210 (1) - olvidaste agregar el finish en el inicio del slider :P
  14. 01:04:966 (2,3) - invierte los lugares donde colocaste los whistles, suena mejor si los colocas donde hay musica ya que donde estan ahi suenan muy raro. o tambien opcionalmente podrias agregar un whistle en el inicio de este 01:04:966 (2)
  15. 00:08:779 (2) - finish
  16. 00:28:093 (1) - agrega un finish aqui.

Normal

  1. 00:28:093 (1) - agrega un finish aqui, suena muy vacio sin el :P
  2. 00:35:116 (1,2) - creo que deberias de encontrar un nuevo ritmo en esta parte, suena fuera de lugar, tal vez deberias de intentar algo como esto:
    suena mejor y menos molesto en mi opinion.
  3. 00:10:535 (1) - agrega un finish al inicio del slider.
  4. 00:31:605 (1) - ^
  5. 00:29:849 (3) - whistle al inicio.
  6. 00:33:361 (3) - ^
  7. 00:36:872 (3) - lo mismo que dije en la easy deberias de aplicarlo en la normal, agregar el whistle en el reverse y removerlo de aqui 00:37:750 - ya que literalmente suena mal y no sigue nada.
  8. 00:49:163 (1) - ^
  9. 00:53:114 (2) - ^
  10. 00:56:845 (2) - remueve el whistle de aqui y agregalo en el final del anterior slider suena mejor y menos incomodo al jugar el mapa.
  11. 01:06:722 (1) - finish al incio


Hard

  1. 00:19:533 (2,3,4,5,6,7) - Esto es solo una sugerencia asi que puedes omitir esto, que te parece agregar mas whistles en estas partes, ya que suena muy apagado aqui.
  2. 00:21:070 (1) - lo mismo que remarque anteriormente, agregar un whistle en el reverse y removerlo de aqui 00:21:948
  3. 00:41:920 (6,1) - Nazi stuff* apila perfectamente el circle con el slider, moviendo este circle 00:41:920 (6) - a X:185 Y:278
  4. 01:02:332 - exactamente este whistle que esta siguiendo? yo realmente no escucho nada que pueda significar uno aqui , seria mejor si lo remueves de este lugar.
  5. 01:08:916 (6) - whistle al inicio
  6. 01:09:355 (7) - remueve el whistle del inicio

Me gustaria que revisaras bien los patrones de whistles y finish ya que de una dificultad a otra son muy diferentes :3,
Bueno eso seria todo de mi parte! espero te sea de ayuda mi mod n.n y que sea rankeado esto muy pronto, mucha suerte!
RikiH_
Mod, sorry, I'm late D:

General

No kiai? :(
Please change the green combo colours... They can confuse the players because of the green BG

Easy

00:24:581 (4,5) - Copy-paste 4 to make 5, they are not aligneed at the moment
00:28:093 (1) - Finish on the beginning for consistency with your finish pattern
00:29:849 (2) - I'd prefer this rhythm, it fits much better the song imo... (Ignore note placement) Also, add a finish here 00:30:288 -
00:31:605 (1,2) - Add finishes on the beginning of these 2 sliders in order to keep your finish pattern consistent
00:36:872 (3) - The same of 00:29:849 (2) - I think my rhythm would be better... Don't forget to add that finish after the change
01:03:210 (1,2) - Finish on 1's beginning and on 2's end
01:06:722 (1,2) - Finish on 1 and 2's beginning

Normal

00:17:119 (4,1) - Make a better blanket, use the approach circle for helping you
00:19:314 (2,3,4,5) - In my opinion a pattern like this is too hard for a normal diff... I'd replace these with 2 repeat sliders
00:28:093 (1,3) - Finish on the beginnings
00:31:605 (1,3) - Same
I think you understand where you should put finishes... I won't mention them anymore, just put them, also in Hard diff ;)
00:40:384 (1,1) - This will confuse players, I suggest to end the spinner earlier or maybe move the slider away from the center...
01:16:379 (2,3) - Same as 00:19:314 (2,3,4,5)

Hard

00:41:920 (6,1) - Stack them well
00:47:627 (5) - If you listen carefully, you can notice that this note must be in 00:47:682 - Use the 1/8 snap divisor
01:09:355 (7,8) - I'm sorry but this looks really ugly... Blanket them or move 8 away
01:20:329 (7,8) - Use this rhythm instead, it follows the music much better imo (ignore note placement)

____________________________

Nothing else, your map looks good ;)
KiKi_Wellington
Hello. As i was looking over your map and thought that on hard mode at about 21 seconds for the blue notes (and where ever it repeats in the song) could be sped up a little to fit along with the notes a little better. I wish i could hum what i mean to you :D. I hope you get what i mean. but otherwise I like it. I'll try to see if i can help anymore and ill be looking forward to this song making it big!
-KiKi_Wellington
bomber34
Sorry for the delay. Wasn't too motivated for modding the last weeks

General
  1. Koji Kondo is the artist / composer but all your maps say just ???? about that lol
  2. I am also afraid that sooner or later people will start the discussion "Koji Kondo" vs "Kondō Kōji" or 近藤 浩治 according to Wikipedia
    because rules say you have to take the real name of the artist which is not the romanised form we western people are used too
  3. According to Wikipedia the name of the song is "Hyrule Overture" ... on the same side though they say the song names of the Disc is just Overworld ... weird lol
    The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits".
    I personally would say Light World Overworld. Because there is also the Dark World Overworld theme ... http://osu.ppy.sh/s/2259
[Hard]
  1. 00:07:023 (1) - I really don't get the feeling for what this slider is for in sense of music. It just feels off for me, because the slider itself feels like it is for the melody but the repeater is more for the drums. I am not saying that this is wrong or bad but I would appreciate it more if you were doing it like 00:21:070 (1,2,3) - which is the same part in regards of the music like 00:07:023 (1) -
  2. 00:12:290 (4,5) - flow may be better between these two if you place (5) on something like X: 320 Y: 236
  3. 00:14:266 (2) - not sure myself but it may look better if you place the the 2nd slider anchor on X: 204. I don't know the direction of the slider just is not so appealing at the moment ... dunno why D:
  4. 00:33:800 (5,1) - flow feels better for me if you use ctrl+g on (1)
  5. 00:38:409 - add note? Not necessary but it keeps the flow a little better, because 00:37:970 (5,1) - feels a bit awkward for me, because for me it is more like a stack or so but you don't work with stacks that much really so adding a note on seems like the better solution 00:38:409 -
  6. 01:15:281 - add a note maybe? Same reason as above
Nice diff, my only major complain would be 00:07:023 (1) - , because it just doesn't sound alright for me.

[Normal]
  1. 00:07:023 (1) - I would say the same about this as in Hard, but I dunno ... for easier maps it is typical to simplify the rhythm a bit ... even though I would say that the way you've done it in Easy would be better for this in Normal too
  2. 00:38:189 (4,1,2) - mark all 3 and move them to X: 276 Y: 252. I see that you made (1) symmetrical to the Y-axis but you would keep the flow when you move it to something around what I suggested. The design of the slider wouldn't change.
  3. 00:46:749 - maybeeee add a note? Not necessary at all but would make more of an impact of (2) at the moment (at least for me)
Nice Normal. Nothing really to complain about even though 00:07:023 (1) - & 00:21:070 (1) - . There are more of this part of the music in the song, because it loops and the other times you handled this spot feel better imo. But like I said it is an easier diff and so you can break it down to that.

[Easy]
  1. 00:57:942 (2) - no idea but something about the hitsounds bother me here but I cannot even say what it is D: for me it seems like no hitsounds fit best but ... I have no idea >.>
Solid Easy. Flow of these 00:10:535 (1,2,3) - I talk about mostly (2,3) aren't perfect but for an Easy it is still okay.
James2250
#Modreqs
Haven't modded one of your maps in ages, glad to see you are still using the same simple but nice style you did back then.

[General]
I see previous mods mention the artist (eastern vs western) but seeing as 100% of previous osu maps agree (and there are a lot) I would stay with Koji Kondo.
A hard title to figure out exactly what to call it...Seeing as nothing on google can actually agree. I would almost just say Light Overworld but I'm not sure..leave for now.
I wonder if that final spinner is really needed, I almost think it would be better to place notes/sliders there and have them slowly get quieter.
Hummmm, why ??? for the artist fields? I see it has been mentioned before but I still don't see why.
I would consider setting tick rate 2 for all difficulties, it fits more in my opinion. Try it anyway.

[Easy]
00:24:581 (4,5) - would expect these to be parallel
00:22:387 (2) - whistle sounds good here
00:57:942 (2) - sounds strange with how the hitsounds are right now..sounds kind of empty
01:13:306 (3) - whistle

[Normal]
No issues.

[Hard]
00:40:384 (4) - new combo here instead to match 00:19:314 (1,2,3,4,5,6,7).
01:15:501 (4) - new combo
01:15:501 (1,2,3,4,5,6,7) - why no whistles like the previous patterns? I thought they fit nicely

Can always use some more zelda songs mapped, do more plz. Stared!
Topic Starter
MoodyRPG
Thanks guys :)

Fixed ~
DakeDekaane
Hola, M4M :3

Zelda~

[General]
Limpio.

[Easy]
00:08:779 (3) - Remueve el whistle en la reversa, se oye algo mal.
00:36:872 (3) - Haría este slider uno de 1/1 beat (con o sin repetición )y añadiría un circulo en 00:38:189, queda mejor con la música en mi opinión.
00:43:896 (2) - Remueve el whistle en la reversa.
01:19:013 (3) - ^

[Normal]
00:07:023 (1) - Haría este slider uno de 1/1 beat y añadiría un circulo en 00:08:340, así el sonido que hay en 00:07:462 no es ignorado, que fue lo que mas llamo mi atención en la diff.
00:12:949 (4) - Tal vez moverlo 1/2 beat adelante?
00:14:046 (1) - Igual que la primera sugerencia.
00:17:558 (1) - ^
00:21:070 (1) - ^
00:50:919 (3) - ^
00:54:431 (4) - Bueno, aquí te sugeriría usar un patrón como en 00:19:314 (2,3,4,5).
00:56:845 (2,3) - Podrías mover esto 1/2 beat adelante removiendo la repetición en (3), crearía un ritmo mas agradable en mi opinión.
01:08:477 (3) - Usar un slider de 1/1 para seguir mejor lo que parece una trompeta?
01:11:989 (3) - ^

Esta diff me agrado mucho (aun con esos sliders de 3/2 que señale, pero que recomiendo lo hagas), especialmente como hiciste el ritmo en esta parte 00:19:314 (2,3,4,5).

[Hard]
00:33:580 (4) - Podrias remover esta nota, se siente que está demás y daría mas énfasis en el siguiente slider en mi opinión.
00:41:920 (7,1) - *nazi* No estan perfectamente apilados.
00:51:138 - Un triple quedaría muy bien aquí, al haber usado un slider de 1/4 con una repetición en 00:49:383 (2) hace que esta parte se sienta un poco vacía.
00:52:894 - ^
01:02:551 (6) - No suena mal, pero siento que se oiria mejor como un slider de 1/2 beat o dos círculos.
01:13:964 - Tal vez un triple o un slider de 1/4 con una repetición aquí.

Algo mas que noté es que haces uso de 1/2 cuando la canción va en 1/3, pero siento que el 1/3 la haría el spread entre Normal y Hard mas grande, así que pienso que está bien.

Sería todo de mi parte, me agrado bastante el mapset, buena suerte o/
Metal
NOTE: I like this map, sorry if this mod is annoying with all the triplets and offbeat comments

HARD:


00:09:657 (6) - ctrl+G this (maybe), i think it might flow better. Also, the blanket is a tiny bit off on the bottom.
You can actually fix it by just dragging the bottom dot down 3 or 4 steps on the grid:
00:11:193 (2) - Offbeat slider sounds a little weird.
00:17:558 (3,4) - Fix overlap slightly
00:18:216 (4) - This offbeat slider sounds a little weird too though
00:18:875 (5) - Ctrl+G mebbe? For a fun jump to the 1 :D
00:25:240 (2) - Offbeat again
00:26:996 - consider adding a note here, for example at x:256 y:128, like so:

00:29:849 (4,5,6) - This part of the music (end of 4 to the 6) is a triplet; change the beat snap divisor to 1/6 temporarily and map on the beats before and after the red tick like so: :?
SPOILER


you can probably just stack them too

00:35:775 (2) - offbeat
00:37:970 (5) - ^
00:39:287 (2) - ^

00:42:140 (1,2,3) - This is the same as above, it's a triplet, 1/6 beat snap divisor to fix

00:44:554 (7) - Offbeat; I like this symmetry, but also inconsistent (there's another triplet here)
00:45:651 (1,2) - another triplet
00:49:383 (2,3,4) - here too

00:51:248 - Add a note here, just stack it probably
00:53:004 - ^

00:56:187 (1,2,3) - triplet
00:57:942 (5,6,7) - ^

01:02:113 (5,6) - these seem really random. Also, triplet. :>

01:10:892 (2) - Offbeat


Since i didn't start noticing triplets till like 29 seconds in, here's some more i didn't cry about yet :D
SPOILER
00:08:779 (4,5,6) -
00:10:535 (1,2) -
00:14:046 (1,2,3) -
00:17:558 (3,4) -
00:22:825 (4,5,6) -
00:24:581 (1,2) -
00:26:337 (4,5) - WHEN I SAID TO ADD A NOTE THERE UMM IT'S A TRIPLET
00:35:116 (1,2) -
00:38:628 (1,2) -

HOWEVER, PLEASE NOTE: You dun have to change the way you currently mapped these triplets. I just think maybe it'd be nice since it's a hard.
fanzhen0019
Zelda <3!!!
OiCMudkips
[Easy]

I don't see any problems

[Normal]
00:13:388 (5) - This slider seems out of place and doesn't really fit in with any music. I'd suggest removing it.
00:56:845 (2) - see above

[Hard]

00:10:535 (1) - This slider does not end on the next slider cleanly, like your sliders at 00:30:727 (6) and 00:45:213 (7) - . I recommend moving it up 2 pixels so that it cuts the next slider cleanly.
00:13:607 (5) - see above, though moving it up 2 pixels might not be the solution
00:17:558 (3) - see above, though moving it up 2 pixels might not be the solution
00:22:825 (4) - see above, though moving it up 2 pixels might not be the solution

00:23:484 (5,6,7) - #5 and #6 (circle and slider) make a line. I think that #7 is currently off that line, and I think that it would be more appealing if you moved 7 so that these three elements formed a line with their beginnings.

00:35:116 (1) - This slider currently not symmetrical with respect to 00:35:775 (2). Moving it to the right 4 pixels would make it symmetrical, and look better.


Overall, I like the beatmap! Also, do you happen to know other versions of this song? I think I may have heard this theme before, but I'm not really a Zelda fan :)
Kurai
Short modding
17:13 *MoodyRPG is listening to [http://osu.ppy.sh/b/301035 Koji Kondo - Overworld]
17:22 Kurai: okay
17:22 Kurai: Hard :
17:22 Kurai: 00:30:288 - map the 1/3 rhythm ?
17:22 Kurai: 00:33:800 - same here ?
17:23 Kurai: 01:05:405 - ^
17:23 Kurai: 01:08:916 - ^
17:26 Kurai: Normal:
17:27 Kurai: 01:16:379 (2,3) - I rather start with a slider then use a circle to accentuate the whistle at the end of the patter : like this http://puu.sh/5G9Dm.jpg
17:29 MoodyRPG: ok
17:30 Kurai: Maybe use tick rate 2 in Normal and Hard ?
17:30 MoodyRPG: hmm
17:31 MoodyRPG: ok fixed
17:32 Kurai: you can upload o/
17:33 MoodyRPG: wait
17:45 MoodyRPG: done
17:45 MoodyRPG: (I think

Bubbled ~
dkun
Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Topic Starter
MoodyRPG

dkun wrote:

Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Thanks dkun :3

And yeah, ALTTP <3
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