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Koji Kondo - Overworld

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KiKi_Wellington
Hello. As i was looking over your map and thought that on hard mode at about 21 seconds for the blue notes (and where ever it repeats in the song) could be sped up a little to fit along with the notes a little better. I wish i could hum what i mean to you :D. I hope you get what i mean. but otherwise I like it. I'll try to see if i can help anymore and ill be looking forward to this song making it big!
-KiKi_Wellington
bomber34
Sorry for the delay. Wasn't too motivated for modding the last weeks

General
  1. Koji Kondo is the artist / composer but all your maps say just ???? about that lol
  2. I am also afraid that sooner or later people will start the discussion "Koji Kondo" vs "Kondō Kōji" or 近藤 浩治 according to Wikipedia
    because rules say you have to take the real name of the artist which is not the romanised form we western people are used too
  3. According to Wikipedia the name of the song is "Hyrule Overture" ... on the same side though they say the song names of the Disc is just Overworld ... weird lol
    The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits".
    I personally would say Light World Overworld. Because there is also the Dark World Overworld theme ... http://osu.ppy.sh/s/2259
[Hard]
  1. 00:07:023 (1) - I really don't get the feeling for what this slider is for in sense of music. It just feels off for me, because the slider itself feels like it is for the melody but the repeater is more for the drums. I am not saying that this is wrong or bad but I would appreciate it more if you were doing it like 00:21:070 (1,2,3) - which is the same part in regards of the music like 00:07:023 (1) -
  2. 00:12:290 (4,5) - flow may be better between these two if you place (5) on something like X: 320 Y: 236
  3. 00:14:266 (2) - not sure myself but it may look better if you place the the 2nd slider anchor on X: 204. I don't know the direction of the slider just is not so appealing at the moment ... dunno why D:
  4. 00:33:800 (5,1) - flow feels better for me if you use ctrl+g on (1)
  5. 00:38:409 - add note? Not necessary but it keeps the flow a little better, because 00:37:970 (5,1) - feels a bit awkward for me, because for me it is more like a stack or so but you don't work with stacks that much really so adding a note on seems like the better solution 00:38:409 -
  6. 01:15:281 - add a note maybe? Same reason as above
Nice diff, my only major complain would be 00:07:023 (1) - , because it just doesn't sound alright for me.

[Normal]
  1. 00:07:023 (1) - I would say the same about this as in Hard, but I dunno ... for easier maps it is typical to simplify the rhythm a bit ... even though I would say that the way you've done it in Easy would be better for this in Normal too
  2. 00:38:189 (4,1,2) - mark all 3 and move them to X: 276 Y: 252. I see that you made (1) symmetrical to the Y-axis but you would keep the flow when you move it to something around what I suggested. The design of the slider wouldn't change.
  3. 00:46:749 - maybeeee add a note? Not necessary at all but would make more of an impact of (2) at the moment (at least for me)
Nice Normal. Nothing really to complain about even though 00:07:023 (1) - & 00:21:070 (1) - . There are more of this part of the music in the song, because it loops and the other times you handled this spot feel better imo. But like I said it is an easier diff and so you can break it down to that.

[Easy]
  1. 00:57:942 (2) - no idea but something about the hitsounds bother me here but I cannot even say what it is D: for me it seems like no hitsounds fit best but ... I have no idea >.>
Solid Easy. Flow of these 00:10:535 (1,2,3) - I talk about mostly (2,3) aren't perfect but for an Easy it is still okay.
James2250
#Modreqs
Haven't modded one of your maps in ages, glad to see you are still using the same simple but nice style you did back then.

[General]
I see previous mods mention the artist (eastern vs western) but seeing as 100% of previous osu maps agree (and there are a lot) I would stay with Koji Kondo.
A hard title to figure out exactly what to call it...Seeing as nothing on google can actually agree. I would almost just say Light Overworld but I'm not sure..leave for now.
I wonder if that final spinner is really needed, I almost think it would be better to place notes/sliders there and have them slowly get quieter.
Hummmm, why ??? for the artist fields? I see it has been mentioned before but I still don't see why.
I would consider setting tick rate 2 for all difficulties, it fits more in my opinion. Try it anyway.

[Easy]
00:24:581 (4,5) - would expect these to be parallel
00:22:387 (2) - whistle sounds good here
00:57:942 (2) - sounds strange with how the hitsounds are right now..sounds kind of empty
01:13:306 (3) - whistle

[Normal]
No issues.

[Hard]
00:40:384 (4) - new combo here instead to match 00:19:314 (1,2,3,4,5,6,7).
01:15:501 (4) - new combo
01:15:501 (1,2,3,4,5,6,7) - why no whistles like the previous patterns? I thought they fit nicely

Can always use some more zelda songs mapped, do more plz. Stared!
Topic Starter
MoodyRPG
Thanks guys :)

Fixed ~
DakeDekaane
Hola, M4M :3

Zelda~

[General]
Limpio.

[Easy]
00:08:779 (3) - Remueve el whistle en la reversa, se oye algo mal.
00:36:872 (3) - Haría este slider uno de 1/1 beat (con o sin repetición )y añadiría un circulo en 00:38:189, queda mejor con la música en mi opinión.
00:43:896 (2) - Remueve el whistle en la reversa.
01:19:013 (3) - ^

[Normal]
00:07:023 (1) - Haría este slider uno de 1/1 beat y añadiría un circulo en 00:08:340, así el sonido que hay en 00:07:462 no es ignorado, que fue lo que mas llamo mi atención en la diff.
00:12:949 (4) - Tal vez moverlo 1/2 beat adelante?
00:14:046 (1) - Igual que la primera sugerencia.
00:17:558 (1) - ^
00:21:070 (1) - ^
00:50:919 (3) - ^
00:54:431 (4) - Bueno, aquí te sugeriría usar un patrón como en 00:19:314 (2,3,4,5).
00:56:845 (2,3) - Podrías mover esto 1/2 beat adelante removiendo la repetición en (3), crearía un ritmo mas agradable en mi opinión.
01:08:477 (3) - Usar un slider de 1/1 para seguir mejor lo que parece una trompeta?
01:11:989 (3) - ^

Esta diff me agrado mucho (aun con esos sliders de 3/2 que señale, pero que recomiendo lo hagas), especialmente como hiciste el ritmo en esta parte 00:19:314 (2,3,4,5).

[Hard]
00:33:580 (4) - Podrias remover esta nota, se siente que está demás y daría mas énfasis en el siguiente slider en mi opinión.
00:41:920 (7,1) - *nazi* No estan perfectamente apilados.
00:51:138 - Un triple quedaría muy bien aquí, al haber usado un slider de 1/4 con una repetición en 00:49:383 (2) hace que esta parte se sienta un poco vacía.
00:52:894 - ^
01:02:551 (6) - No suena mal, pero siento que se oiria mejor como un slider de 1/2 beat o dos círculos.
01:13:964 - Tal vez un triple o un slider de 1/4 con una repetición aquí.

Algo mas que noté es que haces uso de 1/2 cuando la canción va en 1/3, pero siento que el 1/3 la haría el spread entre Normal y Hard mas grande, así que pienso que está bien.

Sería todo de mi parte, me agrado bastante el mapset, buena suerte o/
Metal
NOTE: I like this map, sorry if this mod is annoying with all the triplets and offbeat comments

HARD:


00:09:657 (6) - ctrl+G this (maybe), i think it might flow better. Also, the blanket is a tiny bit off on the bottom.
You can actually fix it by just dragging the bottom dot down 3 or 4 steps on the grid:
00:11:193 (2) - Offbeat slider sounds a little weird.
00:17:558 (3,4) - Fix overlap slightly
00:18:216 (4) - This offbeat slider sounds a little weird too though
00:18:875 (5) - Ctrl+G mebbe? For a fun jump to the 1 :D
00:25:240 (2) - Offbeat again
00:26:996 - consider adding a note here, for example at x:256 y:128, like so:

00:29:849 (4,5,6) - This part of the music (end of 4 to the 6) is a triplet; change the beat snap divisor to 1/6 temporarily and map on the beats before and after the red tick like so: :?
SPOILER


you can probably just stack them too

00:35:775 (2) - offbeat
00:37:970 (5) - ^
00:39:287 (2) - ^

00:42:140 (1,2,3) - This is the same as above, it's a triplet, 1/6 beat snap divisor to fix

00:44:554 (7) - Offbeat; I like this symmetry, but also inconsistent (there's another triplet here)
00:45:651 (1,2) - another triplet
00:49:383 (2,3,4) - here too

00:51:248 - Add a note here, just stack it probably
00:53:004 - ^

00:56:187 (1,2,3) - triplet
00:57:942 (5,6,7) - ^

01:02:113 (5,6) - these seem really random. Also, triplet. :>

01:10:892 (2) - Offbeat


Since i didn't start noticing triplets till like 29 seconds in, here's some more i didn't cry about yet :D
SPOILER
00:08:779 (4,5,6) -
00:10:535 (1,2) -
00:14:046 (1,2,3) -
00:17:558 (3,4) -
00:22:825 (4,5,6) -
00:24:581 (1,2) -
00:26:337 (4,5) - WHEN I SAID TO ADD A NOTE THERE UMM IT'S A TRIPLET
00:35:116 (1,2) -
00:38:628 (1,2) -

HOWEVER, PLEASE NOTE: You dun have to change the way you currently mapped these triplets. I just think maybe it'd be nice since it's a hard.
fanzhen0019
Zelda <3!!!
OiCMudkips
[Easy]

I don't see any problems

[Normal]
00:13:388 (5) - This slider seems out of place and doesn't really fit in with any music. I'd suggest removing it.
00:56:845 (2) - see above

[Hard]

00:10:535 (1) - This slider does not end on the next slider cleanly, like your sliders at 00:30:727 (6) and 00:45:213 (7) - . I recommend moving it up 2 pixels so that it cuts the next slider cleanly.
00:13:607 (5) - see above, though moving it up 2 pixels might not be the solution
00:17:558 (3) - see above, though moving it up 2 pixels might not be the solution
00:22:825 (4) - see above, though moving it up 2 pixels might not be the solution

00:23:484 (5,6,7) - #5 and #6 (circle and slider) make a line. I think that #7 is currently off that line, and I think that it would be more appealing if you moved 7 so that these three elements formed a line with their beginnings.

00:35:116 (1) - This slider currently not symmetrical with respect to 00:35:775 (2). Moving it to the right 4 pixels would make it symmetrical, and look better.


Overall, I like the beatmap! Also, do you happen to know other versions of this song? I think I may have heard this theme before, but I'm not really a Zelda fan :)
Kurai
Short modding
17:13 *MoodyRPG is listening to [http://osu.ppy.sh/b/301035 Koji Kondo - Overworld]
17:22 Kurai: okay
17:22 Kurai: Hard :
17:22 Kurai: 00:30:288 - map the 1/3 rhythm ?
17:22 Kurai: 00:33:800 - same here ?
17:23 Kurai: 01:05:405 - ^
17:23 Kurai: 01:08:916 - ^
17:26 Kurai: Normal:
17:27 Kurai: 01:16:379 (2,3) - I rather start with a slider then use a circle to accentuate the whistle at the end of the patter : like this http://puu.sh/5G9Dm.jpg
17:29 MoodyRPG: ok
17:30 Kurai: Maybe use tick rate 2 in Normal and Hard ?
17:30 MoodyRPG: hmm
17:31 MoodyRPG: ok fixed
17:32 Kurai: you can upload o/
17:33 MoodyRPG: wait
17:45 MoodyRPG: done
17:45 MoodyRPG: (I think

Bubbled ~
dkun
Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Topic Starter
MoodyRPG

dkun wrote:

Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Thanks dkun :3

And yeah, ALTTP <3
Kurai
Grats o/
Liiraye
Lovely :3
Alarido
RAAAAAAAAAAAAANKEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUU ^^

Congratz Moody RPG (:

¡Y muchas gracias por el mapa! Me gusta mucho la canción ^^
Cydros
Gz, nice map set :)
Irreversible
How nostalgic! Gz :)
Gero
Gratz Moody :3
DakeDekaane
In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
BounceBabe

DakeDekaane wrote:

In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
That's right, it's a mistake.

I made a map analysis for this map, so leaving this here and if you want to watch it, watch it, if not, then not :D

Topic Starter
MoodyRPG

DakeDekaane wrote:

In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
Oh true Dake, if a BAT can unrank this, go ahead
Lanturn
As one of the people who played this game hours on end.. and also did a bit of speedrunning, you couldn't possibly believe how happy I am to see (more) music from ALttP on this game. This whole mapset is just phenomenal.

Congrats :)
Irreversible
Ah, that's indeed a mistake there.

Unranking because of the slider which is obviously wrong snapped, scores will be wiped.

Will be re-ranked soon!

EDIT: The Slider in easy has to be made longer (not a snap directly)
Topic Starter
MoodyRPG

Irreversible wrote:

Ah, that's indeed a mistake there.

Unranking because of the slider which is obviously wrong snapped, scores will be wiped.

Will be re-ranked soon!
- Fixed the slider in Easy
- And the notes on Hard (00:51:138)

Should be fine now.
Irreversible
Re-Ranked!
Topic Starter
MoodyRPG

Irreversible wrote:

Re-Ranked!
Yay, thanks Irreversible

Sorry guys about the unrank, should be fine now this map :)

Enjoy ~
Gero
That was fast LOL
Re-Gratz :3
Alarido
Gratz for re-ranking.

Indeed, unranking is always negative for who that already scored... even more when losing pp and global rank when re-plaing >< anyway, ainsi c'est la vie ~.~
Nos, ez az élet!
Irreversible

Gero wrote:

That was fast LOL
Re-Gratz :3
;)
LOL
Lally
i think the icon should be fixed ovo


regratz btw o3o
Topic Starter
MoodyRPG

Lally wrote:

i think the icon should be fixed ovo


regratz btw o3o
:D yeah
Makar
Fixed icon
DakeDekaane
Now that everything is in its place, congratulations Moody :3
Negri_sk
Nice map and song :3
KSHR

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
this's not such a big problem, but surely unrankable stuff.
change the Artist to Kondo Koji (or Kondou Kouji).

also to BAT, confirm carefully from now please :(
Deif
As for the artist's romanised name, the one more used/preferred is Koji Kondo, while the Kanji format would be 近藤 浩治 (Kondō Kōji/Kondou Kouji). You could include the Kanji version in the Artist Unicode part of the Metadata, though it'd need a quick unrank (without a score wipe though). Contact a BAT if you decide to add it!
787B
Ah yes, sweet memories.
Good job <3
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