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Koji Kondo - Overworld

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Topic Starter
MoodyRPG
Thanks guys :)

Fixed ~
DakeDekaane
Hola, M4M :3

Zelda~

[General]
Limpio.

[Easy]
00:08:779 (3) - Remueve el whistle en la reversa, se oye algo mal.
00:36:872 (3) - Haría este slider uno de 1/1 beat (con o sin repetición )y añadiría un circulo en 00:38:189, queda mejor con la música en mi opinión.
00:43:896 (2) - Remueve el whistle en la reversa.
01:19:013 (3) - ^

[Normal]
00:07:023 (1) - Haría este slider uno de 1/1 beat y añadiría un circulo en 00:08:340, así el sonido que hay en 00:07:462 no es ignorado, que fue lo que mas llamo mi atención en la diff.
00:12:949 (4) - Tal vez moverlo 1/2 beat adelante?
00:14:046 (1) - Igual que la primera sugerencia.
00:17:558 (1) - ^
00:21:070 (1) - ^
00:50:919 (3) - ^
00:54:431 (4) - Bueno, aquí te sugeriría usar un patrón como en 00:19:314 (2,3,4,5).
00:56:845 (2,3) - Podrías mover esto 1/2 beat adelante removiendo la repetición en (3), crearía un ritmo mas agradable en mi opinión.
01:08:477 (3) - Usar un slider de 1/1 para seguir mejor lo que parece una trompeta?
01:11:989 (3) - ^

Esta diff me agrado mucho (aun con esos sliders de 3/2 que señale, pero que recomiendo lo hagas), especialmente como hiciste el ritmo en esta parte 00:19:314 (2,3,4,5).

[Hard]
00:33:580 (4) - Podrias remover esta nota, se siente que está demás y daría mas énfasis en el siguiente slider en mi opinión.
00:41:920 (7,1) - *nazi* No estan perfectamente apilados.
00:51:138 - Un triple quedaría muy bien aquí, al haber usado un slider de 1/4 con una repetición en 00:49:383 (2) hace que esta parte se sienta un poco vacía.
00:52:894 - ^
01:02:551 (6) - No suena mal, pero siento que se oiria mejor como un slider de 1/2 beat o dos círculos.
01:13:964 - Tal vez un triple o un slider de 1/4 con una repetición aquí.

Algo mas que noté es que haces uso de 1/2 cuando la canción va en 1/3, pero siento que el 1/3 la haría el spread entre Normal y Hard mas grande, así que pienso que está bien.

Sería todo de mi parte, me agrado bastante el mapset, buena suerte o/
Metal
NOTE: I like this map, sorry if this mod is annoying with all the triplets and offbeat comments

HARD:


00:09:657 (6) - ctrl+G this (maybe), i think it might flow better. Also, the blanket is a tiny bit off on the bottom.
You can actually fix it by just dragging the bottom dot down 3 or 4 steps on the grid:
00:11:193 (2) - Offbeat slider sounds a little weird.
00:17:558 (3,4) - Fix overlap slightly
00:18:216 (4) - This offbeat slider sounds a little weird too though
00:18:875 (5) - Ctrl+G mebbe? For a fun jump to the 1 :D
00:25:240 (2) - Offbeat again
00:26:996 - consider adding a note here, for example at x:256 y:128, like so:

00:29:849 (4,5,6) - This part of the music (end of 4 to the 6) is a triplet; change the beat snap divisor to 1/6 temporarily and map on the beats before and after the red tick like so: :?
SPOILER


you can probably just stack them too

00:35:775 (2) - offbeat
00:37:970 (5) - ^
00:39:287 (2) - ^

00:42:140 (1,2,3) - This is the same as above, it's a triplet, 1/6 beat snap divisor to fix

00:44:554 (7) - Offbeat; I like this symmetry, but also inconsistent (there's another triplet here)
00:45:651 (1,2) - another triplet
00:49:383 (2,3,4) - here too

00:51:248 - Add a note here, just stack it probably
00:53:004 - ^

00:56:187 (1,2,3) - triplet
00:57:942 (5,6,7) - ^

01:02:113 (5,6) - these seem really random. Also, triplet. :>

01:10:892 (2) - Offbeat


Since i didn't start noticing triplets till like 29 seconds in, here's some more i didn't cry about yet :D
SPOILER
00:08:779 (4,5,6) -
00:10:535 (1,2) -
00:14:046 (1,2,3) -
00:17:558 (3,4) -
00:22:825 (4,5,6) -
00:24:581 (1,2) -
00:26:337 (4,5) - WHEN I SAID TO ADD A NOTE THERE UMM IT'S A TRIPLET
00:35:116 (1,2) -
00:38:628 (1,2) -

HOWEVER, PLEASE NOTE: You dun have to change the way you currently mapped these triplets. I just think maybe it'd be nice since it's a hard.
fanzhen0019
Zelda <3!!!
OiCMudkips
[Easy]

I don't see any problems

[Normal]
00:13:388 (5) - This slider seems out of place and doesn't really fit in with any music. I'd suggest removing it.
00:56:845 (2) - see above

[Hard]

00:10:535 (1) - This slider does not end on the next slider cleanly, like your sliders at 00:30:727 (6) and 00:45:213 (7) - . I recommend moving it up 2 pixels so that it cuts the next slider cleanly.
00:13:607 (5) - see above, though moving it up 2 pixels might not be the solution
00:17:558 (3) - see above, though moving it up 2 pixels might not be the solution
00:22:825 (4) - see above, though moving it up 2 pixels might not be the solution

00:23:484 (5,6,7) - #5 and #6 (circle and slider) make a line. I think that #7 is currently off that line, and I think that it would be more appealing if you moved 7 so that these three elements formed a line with their beginnings.

00:35:116 (1) - This slider currently not symmetrical with respect to 00:35:775 (2). Moving it to the right 4 pixels would make it symmetrical, and look better.


Overall, I like the beatmap! Also, do you happen to know other versions of this song? I think I may have heard this theme before, but I'm not really a Zelda fan :)
Kurai
Short modding
17:13 *MoodyRPG is listening to [http://osu.ppy.sh/b/301035 Koji Kondo - Overworld]
17:22 Kurai: okay
17:22 Kurai: Hard :
17:22 Kurai: 00:30:288 - map the 1/3 rhythm ?
17:22 Kurai: 00:33:800 - same here ?
17:23 Kurai: 01:05:405 - ^
17:23 Kurai: 01:08:916 - ^
17:26 Kurai: Normal:
17:27 Kurai: 01:16:379 (2,3) - I rather start with a slider then use a circle to accentuate the whistle at the end of the patter : like this http://puu.sh/5G9Dm.jpg
17:29 MoodyRPG: ok
17:30 Kurai: Maybe use tick rate 2 in Normal and Hard ?
17:30 MoodyRPG: hmm
17:31 MoodyRPG: ok fixed
17:32 Kurai: you can upload o/
17:33 MoodyRPG: wait
17:45 MoodyRPG: done
17:45 MoodyRPG: (I think

Bubbled ~
dkun
Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Topic Starter
MoodyRPG

dkun wrote:

Fixed a pattern on Hard regarding 1/3 and some symmetry in the Normal difficulty. (can post a log upon request)

ALTTP
Thanks dkun :3

And yeah, ALTTP <3
Kurai
Grats o/
Liiraye
Lovely :3
Alarido
RAAAAAAAAAAAAANKEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUU ^^

Congratz Moody RPG (:

¡Y muchas gracias por el mapa! Me gusta mucho la canción ^^
Cydros
Gz, nice map set :)
Irreversible
How nostalgic! Gz :)
Gero
Gratz Moody :3
DakeDekaane
In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
BounceBabe

DakeDekaane wrote:

In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
That's right, it's a mistake.

I made a map analysis for this map, so leaving this here and if you want to watch it, watch it, if not, then not :D

Topic Starter
MoodyRPG

DakeDekaane wrote:

In Easy:
00:17:558 (3) - Is it just me or this slider is not properly placed (the reverse is in a blue tick)? D:
Oh true Dake, if a BAT can unrank this, go ahead
Lanturn
As one of the people who played this game hours on end.. and also did a bit of speedrunning, you couldn't possibly believe how happy I am to see (more) music from ALttP on this game. This whole mapset is just phenomenal.

Congrats :)
Irreversible
Ah, that's indeed a mistake there.

Unranking because of the slider which is obviously wrong snapped, scores will be wiped.

Will be re-ranked soon!

EDIT: The Slider in easy has to be made longer (not a snap directly)
Topic Starter
MoodyRPG

Irreversible wrote:

Ah, that's indeed a mistake there.

Unranking because of the slider which is obviously wrong snapped, scores will be wiped.

Will be re-ranked soon!
- Fixed the slider in Easy
- And the notes on Hard (00:51:138)

Should be fine now.
Irreversible
Re-Ranked!
Topic Starter
MoodyRPG

Irreversible wrote:

Re-Ranked!
Yay, thanks Irreversible

Sorry guys about the unrank, should be fine now this map :)

Enjoy ~
Gero
That was fast LOL
Re-Gratz :3
Alarido
Gratz for re-ranking.

Indeed, unranking is always negative for who that already scored... even more when losing pp and global rank when re-plaing >< anyway, ainsi c'est la vie ~.~
Nos, ez az élet!
Irreversible

Gero wrote:

That was fast LOL
Re-Gratz :3
;)
LOL
Lally
i think the icon should be fixed ovo


regratz btw o3o
Topic Starter
MoodyRPG

Lally wrote:

i think the icon should be fixed ovo


regratz btw o3o
:D yeah
Makar
Fixed icon
DakeDekaane
Now that everything is in its place, congratulations Moody :3
Negri_sk
Nice map and song :3
KSHR

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
this's not such a big problem, but surely unrankable stuff.
change the Artist to Kondo Koji (or Kondou Kouji).

also to BAT, confirm carefully from now please :(
Deif
As for the artist's romanised name, the one more used/preferred is Koji Kondo, while the Kanji format would be 近藤 浩治 (Kondō Kōji/Kondou Kouji). You could include the Kanji version in the Artist Unicode part of the Metadata, though it'd need a quick unrank (without a score wipe though). Contact a BAT if you decide to add it!
787B
Ah yes, sweet memories.
Good job <3
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