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mapping, one combo at a time (rebooted) [FINAL COMBO - 23/03 19:14 (4:07)]

posted
Total Posts
127
Topic Starter
synthwavesquid


foreword
i told myself i was going to do this early november but the spooky collab happened so now we're doing it a third into it (technically still early but not as early as i was going to)

so. with the blessing of nomi several months back, i'm personally rebooting and refreshing this idea. some stuff is the same, but a bunch of stuff regarding organization has changed. i'll explain this later in the post

in osu!standard, combos are represented by a set of objects (hitcircles, sliders) in the same sequence of numbers, starting at 1 and increasing by 1 for each new object. new combos are shown when this sequence resets and the color of the hitcircles change. for example: 1,2,3,1,2,3,4,5,1,2 can be split up into the combos (1,2,3) (1,2,3,4,5) (1,2)

our aim here is to make a collaborative beatmap where users map each combo in turns

anybody is free to join, even if they aren't fantastic at mapping, or interacted with the community at all. just note that once this map is finished, i'll be doing a separate difficulty that cleans it up. the original will still be kept (with some change for playability), this will just be an alternate version

i recommend watchlisting/bookmarking this thread (button at the bottom-left corner of the page) to keep up on updates, since it doesn't remain on the first page often (nor do i want to spam this thread with updates)

to lay out the phases:

>
> song submissions, ENDED
> song voting: round 1, ENDED
> song voting: tiebreaker, ENDED
> diff voting, ENDED
> mapping, ENDED
> cleanup
>

our current phase is: CLEANUP




>
> submitter - 179bpm
> title - 愛して愛して愛して (Aishite Aishite Aishite)
> artist - Kikuo
> link - https://www.youtube.com/watch?v=NTrm_idbhUk
>






we'll be mapping a single difficulty in osu!standard

>
> don't worry about hitsounding. i'll handle that once (if) the map is done
>
> you're free to add inherited timing points, but not uninherited timing points
> you can only use inherited timing points for slider velocity
>
> timing points marking the start/end of kiais have already been added by me
> you're free to change the sv on one if it affects your combo
>
> don't add spinners where the song doesn't support it (especially if they're long)
> you're free to add a spinner at the start or end of your combo as you see fit
>

as for combo rules (taken from the original thread):

>
> make sure your combo is a reasonable length
> usually, mappers would make a combo last for a phrase of music 
> (think lines of lyrics, they're not just one big line)
> to make things less abstract, these are some rules that your combo must follow:
>
> combos with over 33 objects must:
> be comprised of only circles spaced 1/4 of a beat apart (i.e. deathstream)
>
> combos with over 17 objects must:
> be comprised of only circles spaced 1/4 of a beat apart 
> OR be up to 2 measures/bars long
> 
> combos must not exceed 129 objects
>
> also, please make your combos a reasonable length, these rules are just the outliers
> most combos last between 2-10 objects
> don't make every combo 17 objects long if the song doesn't support it
>
> let me know if you think any of the rules should be changed/removed/added
>

if you break any rules, you'll be given one chance to correct it before your turn is skipped




the way we'll be setting this up is a queue system. you can type either "/queue" OR "/queue auto" to join the queue

the difference between these are:

>
> /queue:
> after your turn ends, you'll be removed from the queue until you queue again
> this is mainly for people who want to contribute
> but may not have the time for being cycled in automatically
> 
> /queue auto:
> when queueing, after your turn ends, you'll be automatically cycled back into the queue 
> this continues until either: 
> your turn passes three times in a row without any additions
> you ask me to remove you
>

if it's your turn, you'll be given about two days/48 hours to add your combo, export your part, and dm a download link to me

after that, i'll update the map with a bookmark around where the new combo ends, so the next person can quickly jump to it (this is mainly for the later parts of the song, if we get to it)

keep in mind that people may take far less than 48 hours to get their part sent in, so the queue can cycle really fast. this is one of the main reasons why the deadline is as long as it is, even though mapping usually takes less than an hour

you're free to leave the queue at any time. if it's your turn right now, you can ask me to skip it. note that if you're being cycled back into the queue after each turn, you'll be cycled in after skipping. requested skips count as a turn passing with no additions


>  
> queue is closed, no more contributions can be made
>




>
> nominomu's original thread
>
community/forums/topics/1738871?n=1

>
> filegarden
> free file hosting site (no upload limit, only requires an account)
> you can use this to send me your addition to the map
>
https://filegarden.com/

>
> catbox
> free file hosting site (200MB upload limit, but that's not a problem here)
> doesn't require an account
> alt service for sending me the map
>
https://catbox.moe/

>
> official rules and guidelines for insane difficulty maps
>
https://osu.ppy.sh/wiki/en/Ranking_criteria/osu!#insane

>
> map
>
https://osu.ppy.sh/beatmapsets/2096415#osu/4396037

>
> bonus data
>
https://osu.ppy.sh/community/forums/posts/9494832




>
> nominomu - creator of the original thread and combo ruleset
>

>
> beatmap contributors:
> cephaphysic (op)
> [ Sebastian ]
> Kobold84
> nominomu
> Corne2Plum3
> 179bpm
> furry hater
> Yoisake Kanade
> MrMcMikey22
>
Farfocele
i'd like to submit "Camellia feat. Nanahira - Kidzuitara Shunkashuutou" to the song vote, it can be found on Camellia's FA listing

beatmaps/artists/31
Isshiki Kaname
I want to suggest "Fucking High" by USAO. It's a FA song.
Kobold84
Ohh, nice to see this concept revived.

Nominating Rish feat. maimie - Macaron Panic!
beatmaps/artists/181
179bpm
les go

kikuo - aishite aishite aishite
beatmaps/artists/314
Isshiki Kaname
By the way, is mapping done in turns?
Topic Starter
synthwavesquid

KatouMegumi wrote:

By the way, is mapping done in turns?
sort of, yeah. the order of the turns depends on the order people queue in. it's pretty much how the ot!book does it (aside from the priority queue stuff)

edit: i might consider a different format, though. the queue style was just the first i thought of, but something more automatic could work. i've got a bunch of time to decide how exactly i want to do things anyways
Topic Starter
synthwavesquid
bumping this to tell everyone that you have ~2 days left to submit any songs you want to see mapped
Topic Starter
synthwavesquid


follow the google forms link to access the poll:

https://forms.gle/8LxXZgdGn1kmMuXp9

if any songs tie, a tiebreaker round will be held for two days (48 hours) between the tied songs. if any songs tie within the tiebreaker round, one will be picked at random

in the first round, if all songs tie, then one will be picked at random

links to songs
>
> Camellia - Жужжалка76 (Zhuzhzhalka76)
> https://www.youtube.com/watch?v=30R9b1fRe-Q
>




>
> Camellia feat. Nanahira - 気づいたら春夏秋冬 (Kidzuitara Shunkashuutou)
> https://www.youtube.com/watch?v=XRAOSO5m-cY
>




>
> Rish feat. maimie - Macaron Panic!
> https://open.spotify.com/track/1YH3QvRCntdUWAMo17RaiY
>

>
> Fucking High - USAO
> https://www.youtube.com/watch?v=9a2DI_aDRtU
>




>
> Kikuo - 愛して愛して愛して (Aishite Aishite Aishite)
> https://www.youtube.com/watch?v=NTrm_idbhUk
>


voting will last for three days (72 hours) from when this has been posted
Corne2Plum3
I voted
Kobold84
I voted.
179bpm
can you vote your own song
Topic Starter
synthwavesquid

179bpm wrote:

can you vote your own song
yeah, i'm expecting submitters to vote for their own songs anyways lol
179bpm

cephaphysic wrote:

179bpm wrote:

can you vote your own song
yeah, i'm expecting submitters to vote for their own songs anyways lol
ok thanks
nominomu
this project is a really cool idea (real) (no bias) (im definitely not 6 days late)
Corne2Plum3
I hope they're not going to put very fast sliders in the intro like the previous time
ClevelandsMyBro
cool but my concerns are that it would take way too long and the end results may be a little... subpar

however as a fellow mapper of the ot community i shall wish you good luck on your endeavour my good sir.
Isshiki Kaname
Bump
keremaru
What mode(s) would be mapped?
Asking as a Standard/Taiko/4K Mania mapper.
Topic Starter
synthwavesquid

keremaru wrote:

What mode(s) would be mapped?
Asking as a Standard/Taiko/4K Mania mapper.
it's just standard we'll be doing
anaxii
I voted!
Topic Starter
synthwavesquid
not saying which song's winning rn but i think it's a based choice

alsoalso there's <24hrs left to vote
anaxii

cephaphysic wrote:

not saying which song's winning rn but i think it's a based choice

alsoalso there's <24hrs left to vote
I also know which song's winning hehehe
Topic Starter
synthwavesquid


follow the google forms link to access the poll:

https://forms.gle/LjzAEzgyorXN6UbJA

out of 11 respondents, the results for the first poll are:

>
> Camellia - Жужжалка76 (Zhuzhzhalka76) - 3
> Kikuo - 愛して愛して愛して (Aishite Aishite Aishite) - 3
> USAO - Fucking High - 2
> Camellia feat. Nanahira -気づいたら春夏秋冬 (KidzuitaraShunkashuutou) - 2
> Rish feat. maimie - Macaron Panic! - 1
>

this means there's a tiebreaker round now. this will be held for 2 days (48 hours). if the songs tie, one will be picked at random

links to songs
>
> Camellia - Жужжалка76 (Zhuzhzhalka76)
> https://www.youtube.com/watch?v=30R9b1fRe-Q
>




>
> Kikuo - 愛して愛して愛して (Aishite Aishite Aishite)
> https://www.youtube.com/watch?v=NTrm_idbhUk
>

Corne2Plum3
first
Isshiki Kaname
calling it, жужжалка will win
Topic Starter
synthwavesquid

KatouMegumi wrote:

calling it, жужжалка will win
ashite ashite ashite actually would've won if another person didn't vote, though now? idk how good its chances are
Patatitta
hadn't voted initially but I want to be a force of chaos and randomly vote in the tiebreaker even if i'm not participating

voting for the second song btw, I like vocaloid
Topic Starter
synthwavesquid

Patatitta wrote:

hadn't voted initially but I want to be a force of chaos and randomly vote in the tiebreaker even if i'm not participating

voting for the second song btw, I like vocaloid
have at it, lol. i can't stop you
179bpm
voted earlier today

didnt expect mine to be popular lol
Topic Starter
synthwavesquid

179bpm wrote:

voted earlier today

didnt expect mine to be popular lol
it's 4:4 right now

would be funny if they tied ngl
anaxii
AISHITEEEEEE
z0z
asdhitwe
179bpm
aidhsitedbw
Corne2Plum3
please the Camellia song
Topic Starter
synthwavesquid
i'd really like camellia hardbass to win but i like both songs so...
Topic Starter
synthwavesquid
welp, the tiebreaker round is meant to be shorter, so there's 1 day/24 hours left until this poll closes

i won't be giving any more updates on how votes are going
nominomu
i really dont know what to vote lmao, the camellia song is on the worse side of camellia songs imo and aishite x3 is on the worse side of vocaloid songs
Topic Starter
synthwavesquid


follow the google forms link to access the poll:

https://forms.gle/XAU6Uvkczoaomjxw8

with 9 respondents, the results come out as:

>
> Kikuo - 愛して愛して愛して (Aishite Aishite Aishite) - 5
> Camellia - Жужжалка76 (Zhuzhzhalka76) - 4
>

which makes Aishite x3 the winner (sorry corne). but it does mean we finally get closer to starting to map. first, however, we need to decide on a target difficulty. i'll handle the other settings based on that

this poll will last for 3 days (72 hours) from when this is posted

if any of the options tie, a tiebreaker round will be held for 2 days (48 hours). during the tiebreaker, if any options tie, one will be picked at random. if all options tie, one will be picked at random
Patatitta
pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),

It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
Topic Starter
synthwavesquid

Patatitta wrote:

pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),

It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewhere
Patatitta

cephaphysic wrote:

Patatitta wrote:

pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),

It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewhere
choosing a difficulty makes the map more concise and easier to map. By having those restrictions and guidelines the ammount of posibilities youi can include on a map are reduced, so it's easier to map. Not only that, but if the song has a diff spike, you can let it be a diff spike. If 6* is voted, and someone has a calm section, they probably wouldn't be too comfortable submiting a 3* part, however, if insane is voted, and someone maps a really easy part, but that part follows rhythm choices that would be appropiate to an insane, it does feel better. I feel most mappers really take difficulty name as reference more than sr
Topic Starter
synthwavesquid

Patatitta wrote:

cephaphysic wrote:

Patatitta wrote:

pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),

It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewhere
choosing a difficulty makes the map more concise and easier to map. By having those restrictions and guidelines the ammount of posibilities youi can include on a map are reduced, so it's easier to map. Not only that, but if the song has a diff spike, you can let it be a diff spike. If 6* is voted, and someone has a calm section, they probably wouldn't be too comfortable submiting a 3* part, however, if insane is voted, and someone maps a really easy part, but that part follows rhythm choices that would be appropiate to an insane, it does feel better. I feel most mappers really take difficulty name as reference more than sr
ok, how about this: i'll make the poll pure difficulty and leave out the star rating. it's the easiest way i can think of to resolve this

edit: by the way, to all: you can change what you voted for if you want to
Corne2Plum3
Go pick either Normal or Hard it will be easier and faster for everyone
179bpm
ggwp

i went with insane because

1. i would say 4-5* is the average players
skill level

2. i can only map 1-4*
z0z
insane
Topic Starter
synthwavesquid
i had the feeling people would lean towards higher difficulties, and it doesn't seem like i'm wrong
Topic Starter
synthwavesquid
1 day left for voting
[ Sebastian ]
Deluge
Jun Maeda
neat
Topic Starter
synthwavesquid


with 7 respondents, the results come out as:

>
> insane - 3
> expert - 2
> hard - 1
> normal - 1
> easy - 0
>

this makes our target difficulty insane. i'll be giving people some time to queue before i release the map (probably tomorrow) and we start mapping. you can either look at the queue section/combo section in the main thread for how things will work, or in the boxes below

the first combo will be done by myself

combo rules
we'll be mapping a single difficulty in osu!standard

>
> don't worry about hitsounding. i'll handle that once (if) the map is done
>
> you're free to add inherited timing points, but not uninherited timing points
> you can only use inherited timing points for slider velocity
>
> timing points marking the start/end of kiais have already been added by me
> you're free to change the sv on one if it affects your combo
>
> don't add spinners where the song doesn't support it (especially if they're long)
> spinners lasting two bars of music (or more) count as an entire combo
> spinners can only be used at the start of a combo
>

as for combo rules (taken from the original thread):

>
> make sure your combo is a reasonable length
> usually, mappers would make a combo last for a phrase of music 
> (think lines of lyrics, they're not just one big line)
> to make things less abstract, these are some rules that your combo must follow:
>
> combos with over 33 objects must:
> be comprised of only circles spaced 1/4 of a beat apart (i.e. deathstream)
>
> combos with over 17 objects must:
> be comprised of only circles spaced 1/4 of a beat apart 
> OR be up to 2 measures/bars long
> 
> combos must not exceed 129 objects
>
> also, please make your combos a reasonable length, these rules are just the outliers
> most combos last between 2-10 objects
> don't make every combo 17 objects long if the song doesn't support it
>
> let me know if you think any of the rules should be changed/removed/added
>

if you break any rules, you'll be given one chance to correct it before your turn is skipped

queue rules
the way we'll be setting this up is a queue system. you can type either "/queue" OR "/queue auto" to join the queue

the difference between these are:

>
> /queue auto - after your turn ends, you'll be automatically cycled back into the queue 
> this continues until either: 
> your turn passes three times in a row without any additions
> you ask me to remove you
>
> /queue - puts you in the queue only once
> you won't be re-added after your turn ends. you'll have to /queue again
>

if it's your turn, you'll be given about two days/48 hours to add your combo, export your part, and dm a download link to me

after that, i'll update the map with a bookmark showing where the next combo starts
Topic Starter
synthwavesquid
o-kay, here's the map with the first combo. first person to queue does second combo

you're all free to queue now, by the way

queue info
note there's no "priority queue" or anything like that, just one main queue. you're free to join and leave at any time

>
> /queue auto - after your turn ends, you'll be automatically cycled back into the queue 
> this continues until either: 
> your turn passes three times in a row without any additions
> you ask me to remove you
>
> /queue - puts you in the queue only once
> you won't be re-added after your turn ends. you'll have to /queue again
>

if it's your turn, you'll be given about two days/48 hours to add your combo, export your part (there's an export button in the editor), and dm a download link to me

keep in mind this time period isn't meant to be used in full unless necessary. make and send it as soon as possible
[ Sebastian ]
/queue auto

I can't map right now but I'll get onto it later.
Topic Starter
synthwavesquid

[ Sebastian ] wrote:

/queue auto

I can't map right now but I'll get onto it later.
cool 👍 i'll send a dm to tell you the deadline time in a hot second

also /queue auto for me, i was waiting for someone else to do it
Kobold84
/queue auto
179bpm
/queue auto

ye
nominomu
/queue auto
Topic Starter
synthwavesquid


[ Sebastian ]'s completed his combo, which moves the next combo to me, which i've also completed and included in this update. the file should be updated to show this

https://file.garden/ZRbx67UQNGkxIJHl/Kikuo%20-%20Aishite%20Aishite%20Aishite.osz

next person to map is: Kobold84
Corne2Plum3
/queue
Topic Starter
synthwavesquid


also, i've decided, for the sake of avoiding spam, i'll be treating these posts as an update log i'll edit until it's been a while since i last made the post (like 5 days or a week), or if someone posts below me. just in case, yk

anyways:

https://file.garden/ZRbx67UQNGkxIJHl/Kikuo%20-%20Aishite%20Aishite%20Aishite.osz

next person to map is: 179bpm
179bpm
is it ok if i can be removed from the queue? i wont be able to map for personal reasons

very sorry, and thanks in advance
Corne2Plum3
Please send me a DM when it's my turn so I don't forget
Topic Starter
synthwavesquid

179bpm wrote:

is it ok if i can be removed from the queue? i wont be able to map for personal reasons

very sorry, and thanks in advance
yeah, it's fine

in that case, next mapper is: nominomu

>>

Corne2Plum3 wrote:

Please send me a DM when it's my turn so I don't forget
dw, i'm making sure to send dms to everyone when it's their turn
Topic Starter
synthwavesquid


https://file.garden/ZRbx67UQNGkxIJHl/Kikuo%20-%20Aishite%20Aishite%20Aishite.osz

this means the queue loops back around to: [ Sebastian ]
Topic Starter
synthwavesquid


ignoring the thing i said in a previous update for this one because there's actually something kinda important, which is that there's enough mapped that i can upload it onto the site. it should go without saying that this makes things a little easier

you should still send me an .osz export for your contribution

anyways:

beatmapsets/2096415#osu/4396037

contributors will be included in tags and description

i updated with my addition as well, so next person mapping is:
Corne2Plum3 - UPDATED 29/11 21:09
Kobold84 - UPDATED 29/11 21:26
nominomu - UPDATED 01/12 13:30
[ Sebastian ]
[ Sebastian ]
Why does my turn always start while I'm at school.
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