Thank you, everything should be good now
Then those were not very newbie-friendly easy difficulties. A lot of people overlook this (hell I did a lot when I started out too) but if you just sit and think about it, having more recovery time makes sense. Newer players are going to be spinning wildly fast trying to score as many bonus points as possible. By the time they are done, they're most probably not going to know where the hell their cursor is. They'll need some time to figure out where it is and realign so they can keep playing the game. With normal difficulties (especially one rhythmically paced like this) you can give them a little less time to realign, but this was pushing it to feeling more of a Hard difficulty technique with that short of time to reach the next note.Weezy wrote:
A lot of the notes after spinners (that are 1 beat [white tick] away from the end) are really iffy for a Normal difficulty. If you could find ways to give a little more recovery time it'd play a lot better for this level of of map. I've seen Easy maps that do this as well, IMO i wanna leave it but if Net wants to change it then I'm for that too.
blissfulyoshi wrote:
No need for kds
Just wondering, is there a point to SliderBorder 255,255,255?
Net's Kitamura-Normal:
Make the first kiai time ending consistent with the other diffs (00:58:771) Fixed
01:17:628 (3,1,2) - make sure 1,2 don't get overlapped by 3 (easiest solution is to just make the 2 combos reflections of each other)
I don't under stand a little bit. Sorry my English is very suck , If I wrong please tell me
==========
I think those are my only complaints. Call me back when you are finished making changes.
blissfulyoshi wrote:
No need for kds
Just wondering, is there a point to SliderBorder 255,255,255? Here explains it: viewtopic.php?f=56&t=55817 Just forcing the colours to be white to avoid skin problems
==========
I think those are my only complaints. Call me back when you are finished making changes.