Only did one thing out of the last few mods :T
thanksTenshi-nyan wrote:
O hai Weezy. Had to delay this... don't be mad please. *points to avatar, thats my face nowjust kidding, im not mad ^_^ why would i :U
Hard
00:27:700 (5) - add NC Done
Easy
00:41:200 (1) - too early after the spinner shouldn't be there to start >.<
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?Don't find it that hard :T plus that single circle feels wrong.
01:05:843 (4,5) - ^ ^
Ah, fine map. To be expected with that many stars. Here, have another.
No it doesn't. I don't know why the template skin uses 1023x692, but you can safely use 1024x692. Anything over that will be overlayed with a black layer from the bottom.KuraiPettan wrote:
Skin
- Your spinner-background is 1024x697, it has to be 1023x692
KuraiPettan wrote:
Skin
- Your spinner-background is 1024x697, it has to be 1023x692 *points to ziin's post
Ryuji-Easy
- 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
- 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
- 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
- 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/ I find nothing wrong but people have been stating this, changed a bit
Ami-Hard
- 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
- 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy Same remark as well
thanks for the modsziin wrote:
such awesome difficulty names. Original and descriptive.
[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.
[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip
[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.
[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664 Not really a fan of that, changed to something else though
FixedKuraiPettan wrote:
Saten's Taiga-InsaneThat's all
- 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier
![]()
(Taiga <3) Taiga is mine ♪
did most of themziin wrote:
[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle
ohh another orangeSaten-san wrote:
KuraiPettan wrote:
Net's Kitamura-Normal
- 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
- 01:07:343 (1) - On the end of this one too
Nolovhin456 wrote:
Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?
Uh, I meant circle xD SorryWeezy wrote:
KuraiPettan wrote:
Ami-Hard
- 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
thankslovhin456 wrote:
Hi! Random mod ~
General;
- Everything is okk here ~
Skin;
- Elements you're missing and are needed;
* Approach circle
* Spinner-circle, spinner-spin, spinner-clear, spinner-osu
- You could make 1x1 transparent png images for the spinner-osu, spinner-spin and spinner-clear if you're lazy ;3 default ones are fine...
Easy;
- 00:22:771 (1,2) >> Spacing
- 01:13:343 >> Add a repeat ?
- 01:16:771 >> ^
- 01:20:200 >> Make a 90 degrees angle ? nope :T doesn't look right to me
- 01:23:628 >> ^ ^^
Hard;
- 01:14:200 >> Start the spinner here instead ? Plays just fine
* Star ~
Now thats makes more sense, fixedKuraiPettan wrote:
Ami-Hard
[list][*]00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat.
Uh, I meant circle xD Sorry
*~*NotShinta wrote:
Saten's Something Insane:
00:01:128 (3) - I think this jump's a bit silly and inappropriate to practically start the map off with. not silly :V
00:22:343 (5,6) - These are awkward and not mapped to anything, especially 6. You could also probably pull off a better pattern with just 4. (5) is mapped to the acoustic guitar sound. The (6) is there to go with the flow.
thanksNotShinta wrote:
General:
#modreqs
Tick rate 2 is recommended throughout all difficulties, due to the song being 1/2. done
Why isn't this spinner background orange I feel lied to it's clearly yellow I got it from the old orange map D: changed
Hard:
00:39:271 (3) - I think this would look and play better more like this example.
00:57:057 (1) - Finish on the start of this?
01:03:057 (4) - ^
01:26:843 (1,2,3,4) - Make this symmetrical from the center?
Easy:
00:37:771 (1) - I would add a finish on this. sound better without one
At the ending, that amount of spinners could be difficult for new players. Or not. I'm not sure.
This mod is a silly place
Tried comes out like this:SapphireGhost wrote:
All fruits should be orange
That's all
fiiine -_- due to popular demand; all fruits are all orangesOzzyOzrock wrote:
MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE
UOHOHOMUAHAHAHAHTEEHEHEE
please don't. I like my spinner text, and spinner hints are part of a different group from the actual spinner.Gonzvlo wrote:
[*]Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
I prefer to use that orangepayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!
Waiting for Saten and Medi for their diffs.Gonzvlo wrote:
[General][Ryuji-Easy]
- I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like
added
- Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
- Tags: Remove '2' is too generic and short, 'ending' is enough. Done
- 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing
- Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T
[Net's Kitamura-Normal]
- This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy]
anyways changed the OD and HP
- 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
- 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders
[Ami-Hard]
- Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
- 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
- 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
- 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
- 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.
Looks like Net made all changes...I think...\o/
- Perhaps HPDrain -1? Done
- 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
- 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
- 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
- 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
- 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there
thanks for the two modswinber1 wrote:
Hard
00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same
Easy
00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.
Nice map! :3
I did something betterpayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!
Well atleast I gave it a tryziin wrote:
oh my heart. Don't worry I'll fix the skin later.
I don't blame you. I hate maps that skin my cursor...Weezy wrote:
not adding the fruit ryuuta feels weird (I'm picky with em)
Weezy, you forgot to remove t "2" D:YGOkid8 wrote:
General:
- Saten's Taiga-Insane is missing a 2 in Tags.
That's it. Nice map you have here. Loving the diff. spread.
2 was suppose to be removed in all diffs >.< anyways fixed nowYGOkid8 wrote:
General:
- Saten's Taiga-Insane is missing a 2 in Tags.
That's it. Nice map you have here. Loving the diff. spread.
♪Garven wrote:
[Insane]
Remove letterboxing I don't see why removing letterboxing on a map with no breaktime- (removed anyway :P)
00:13:557 (1) - Aww, this slider worked really well as a good transition into the slower part of the song. You kinda ruined it when you set the slider speed back to 1x and continued a fairly fast-paced mapping style for a really calm part of the song. I agree, made it abit friendlier and changed that section to 0,75x
00:46:771 - What the- The volume decrease can't be intentional here. \o/
Well everything should be good now.Garven wrote:
Blame DxS
[General]
<3 ctb skin, haha.
Remove ending from tags
[Easy]
Remove letterboxing
00:52:128 (3) - I've been kind of grimacing whenever I saw the short sliders like this, but following it up with a hit object so soon afterwards is kinda iffy for an easy for sure.
This plays more like a Normal than an easy with the rhythms that you used. Simplifying them would go a long way towards making this more of an Easy. That said, what is placed is placed quite well. I changed some of the short sliders, ones that when changed would work better on an Easy, but I want to leave some like the ones at the start because I don't wanna place all hit objects just on the white ticks.
[Normal]
00:34:771 (2) - Add finish?
00:47:843 (2,3) - Move down and right 1 level 4 grid to adjust for stacking.
A lot of the notes after spinners (that are 1 beat [white tick] away from the end) are really iffy for a Normal difficulty. If you could find ways to give a little more recovery time it'd play a lot better for this level of of map. I've seen Easy maps that do this as well, IMO i wanna leave it but if Net wants to change it then I'm for that too.
[Hard]
Remove letterboxing
00:05:414 (5,6) - Reduce this jump a little bit? It's uncharacteristically huge compared to the rest of the map.
01:20:200 (1,2,3,4) - Kind of boring considering the other two have actual patters.
Nice set. I worry about the Easy a little, but the rest of it is nice.
Then those were not very newbie-friendly easy difficulties. A lot of people overlook this (hell I did a lot when I started out too) but if you just sit and think about it, having more recovery time makes sense. Newer players are going to be spinning wildly fast trying to score as many bonus points as possible. By the time they are done, they're most probably not going to know where the hell their cursor is. They'll need some time to figure out where it is and realign so they can keep playing the game. With normal difficulties (especially one rhythmically paced like this) you can give them a little less time to realign, but this was pushing it to feeling more of a Hard difficulty technique with that short of time to reach the next note.Weezy wrote:
A lot of the notes after spinners (that are 1 beat [white tick] away from the end) are really iffy for a Normal difficulty. If you could find ways to give a little more recovery time it'd play a lot better for this level of of map. I've seen Easy maps that do this as well, IMO i wanna leave it but if Net wants to change it then I'm for that too.
blissfulyoshi wrote:
No need for kds
Just wondering, is there a point to SliderBorder 255,255,255?
Net's Kitamura-Normal:
Make the first kiai time ending consistent with the other diffs (00:58:771) Fixed
01:17:628 (3,1,2) - make sure 1,2 don't get overlapped by 3 (easiest solution is to just make the 2 combos reflections of each other)
I don't under stand a little bit. Sorry my English is very suck , If I wrong please tell me
==========
I think those are my only complaints. Call me back when you are finished making changes.
blissfulyoshi wrote:
No need for kds
Just wondering, is there a point to SliderBorder 255,255,255? Here explains it: viewtopic.php?f=56&t=55817 Just forcing the colours to be white to avoid skin problems
==========
I think those are my only complaints. Call me back when you are finished making changes.