The problem with the graphs shown as well as the data via twitter poll is that it does not take into account that people wanting full length songs are invested in the game. The purpose of the proposal is to incentivize mapping more songs of that length for that audience, as opposed to the newer audience that tires out. Given that, I still think 3:30 for a minimum difficulty of hard is a good place to put the cutoff.-Mo- wrote:
Suggestions:
- Move the cut-off point for Normal difficulties up to 4:00. I think this is a more reasonable place to put it given the demand for full length songs.
- Add a new guideline that relaxes what a reasonable spread is for maps above 3:00. This is my compromise for raising the normal diff cut-off. One of the problems mappers face is having a low level normal diff and a high level hard diff, and requiring either remaps of the current diffs or the addition of an advanced diff to fill the gap. This problem is amplified for longer maps because more effort etc etc. This new guideline would allow spreads with wider gaps between each difficulty, lowering the workload on the mapper by not having to worry about spread too much and having less drain time to map whilst keeping maps accessible for lower level players.
The other point would be much harder to define in a way that mappers would be able to use it, since usually those remaps and creating additional difficulties is not understanding how to keep a linear spread while avoiding massive jumps between difficulties. A guideline that "relaxes" this would just allow poor spread design through to ranked.