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Rameses B - Dream Catcher (feat. Charlotte Hain...

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- Milhofo -
Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^

[Dreams]
  1. 00:19:290 - the change in the vocals could be highlighted, matter of choice though
  2. 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
  3. 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable
  4. 00:35:842 (5) - NC
  5. 00:41:359 (7) - ^
  6. 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered
  7. 01:19:462 (3) - ctrl+j?
  8. 01:33:342 - I don't think this note is necessary, there's no main beat here
  9. 01:33:428 (7) - if you changed the above reposition this note
  10. 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed
  11. 02:13:773 (3,4) - like at the beginning, the overlap looks ugly
  12. 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
  13. 02:55:842 (1) - same as before as well
  14. In general flow could be a little bit better in some patterns, but besides that I loved the map ^^
[Milan's Insane]
  1. This style of background is so overused ahah (it's not bad though)
  2. 01:48:255 (2) - make this a triple so that it doesn't confuse players when getting into 01:48:945 (1) - which has more reverses
  3. 01:54:980 (7) - slider fits a lot better in the end of the stream, starting at 01:55:324 -
  4. 01:59:980 (1) - slight SV decrease?
[Hard]
  1. 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff
  2. 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) -
  3. 01:15:842 (1) - also remove from here
  4. 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern
  5. 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
  6. You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure
[Normal]
  1. 00:16:359 (2,3,4) - should have the same spacing
  2. 01:39:635 - a note or slider should be mapped here
  3. Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part
Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
Topic Starter
CSLM

- Milhofo - wrote:

Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^

[Dreams]
  1. 00:19:290 - the change in the vocals could be highlighted, matter of choice though naah, it's ok
  2. 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
  3. 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable in-game it's centered
  4. 00:35:842 (5) - NC no
  5. 00:41:359 (7) - ^ ^
  6. 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered the same thing what i said before
  7. 01:19:462 (3) - ctrl+j?
  8. 01:33:342 - I don't think this note is necessary, there's no main beat here
  9. 01:33:428 (7) - if you changed the above reposition this note
  10. 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed for that it's the red color :p
  11. 02:13:773 (3,4) - like at the beginning, the overlap looks ugly not for me :3
  12. 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
  13. 02:55:842 (1) - same as before as well
  14. In general flow could be a little bit better in some patterns, but besides that I loved the map ^^
[Hard]
  1. 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff no. 1) the patterns are different 2) make a transition of NCs, first 2 stanzas, then 1 stanza and after 1/2 stanza
  2. 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) - ^
  3. 01:15:842 (1) - also remove from here ^
  4. 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern why is this confusing?
  5. 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
  6. You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure i hope, 'cause they're fit very well with that part of the song imo
[Normal]
  1. 00:16:359 (2,3,4) - should have the same spacing
  2. 01:39:635 - a note or slider should be mapped here that would be unrankeable
  3. Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part
Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
no reply = fix~
thx for the mod~
Lumael
Hi, here as requested by CSLM~

[General]
  1. You may want to add "dnb" "d&b" "remix" "vocal" "mix" to tags
  2. Great SB!
[Dreams]
  1. I found this diff very incosistent from the beginning to the end, I'm sorry but, the jumps at kiai are too easy for this Extra, and at some other parts it's an overkill. The kiai feels more a Light Insane than an Extra and in fact it was supposed to be the hardest part of the song, besides that, the diff is quite decent
  2. 00:13:599 (5) - This shape is very strong , flows really bad and the vocals doesn't ask such wiggy shape
  3. 00:13:599 (5) - 00:15:841 (1) - 00:16:359 (2) - 00:13:083 (4) - I know you're following the vocals here but couldn't you make the sliders follow the drums too? Feels very awkward to have stuff like 00:13:255 -00:13:773 - 00:16:014 - 00:16:531 - 00:16:876 - 00:17:221 - 00:17:566 - 00:18:255 - unmapped
  4. 00:21:359 (9) - Poor shape, the tail looks really weird imo
  5. 00:22:738 (2) - Poor overlap, I recommend you fixing it or overlap a bit more because it's odd to have this small part of the tail overlapped
  6. 00:22:048 (1,2,3,4,1,2,3,4) - This section is very boring in my opinion, what do you think of making it a bit more intense?
  7. 00:30:669 (2) - Very boring, the rhythm is groing up and this slider plays like the song was dieing, stream here or make slider jumps?
  8. 00:44:807 (2,3,4,1,2) - Finish on every head
  9. 00:49:635 (1,3,1,3,1) - Finish
  10. 01:02:393 (2,3,4,5,6,7,1) - This jump pattern looks a mess imo, and you're jumping on the wrong places, like 01:03:083 (6) - why constant spacing in this jump?
  11. 01:35:497 (3,4,5,6,7,8) - I think you know what I mean here, wtf those jumps, all the song looks like a light insane and this is the only kind of Extra pattern I could really find in this diff
  12. 01:49:635 (1,2) - Use this rhythm:
  13. 01:58:600 (1,2,3,4) - Here too
  14. 02:43:428 (1,2,3,4,5) - ^ doesn't really make sense because right b4 the jump was very small and the rhythm was the same, consider this too
  15. I'll stop here, jumps are very awkward and most of them don't fit the song.
[Milan-'s Insane]
  1. 00:33:773 (3,1) - Poor blanket, just minor thing
  2. 00:36:876 (4,5) - Can you notice that it looks like a DS error? In fact everything is fine here, uuh. But this triangle with a note after doesn't looks so good imo, like try linear flow?
  3. 01:07:566 (1) - Is there need of the white anchor near the tail?
  4. 01:17:738 (2,4) - Could you blanket a bit better here?
Good map overall, Milan's diff is very good!
Call me if you want me to take a look at the other diffs, I don't have time today
Topic Starter
CSLM
ok
remapped some parts of the Dreams diff for make it more consistent
Updated~
ErunamoJAZZ
nice n.n
Ender Lain
Hi there :)

Here's my mod

=========================================
[EruJazz's Easy]01:00:669 (1) - This slider should be like this 01:02:048 (3) - This slider should be like this 01:09:980 - Add a note
01:23:083 - ^
01:23:773 - ^
01:33:773 (1,2) - Those slider should be like this 01:34:807 - Add a note

[Normal]01:26:186 (6) - This slider should be like this 01:28:255 (2,3) - Those slider should be like this 01:39:635 - Add a note
03:18:600 (1,2) - Those slider should be like this
[Hard]01:00:669 (1) - This slider should be like this
=========================================

Good Luck ;)
ErunamoJAZZ

Izect Ztenz wrote:

Hi there :) hi o/

Here's my mod

[EruJazz's Easy]01:00:669 (1) - This slider should be like this Why?, i just notice this rhythm is correct, so, nope.
01:02:048 (3) - This slider should be like this ^ I changed this in my way.
01:09:980 - Add a note Nope
01:23:083 - ^ Nope
01:23:773 - ^ Nope
01:33:773 (1,2) - Those slider should be like this lol, why? this looks ugly imo.
01:34:807 - Add a note Nope

Good Luck ;)
About your note suggestion... remember this is the low diff in the mapset. So... "Easy to play > Follow all rhythms". Keep setion without notes is fine here.

Thanks :)
http://puu.sh/kizCR/584e3b3918.zip
Yuii-
What a good mod.
sheela


Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.
[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip
There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...).
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines:
    SPOILER
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    SPOILER
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics.
[EruJazz's Easy]

Nothing to say for this difficulty, like Milan-'s.

[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.
[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 .
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section.
[Milan-'s Insane]

Honestly, there's really nothing I can say for this difficulty. The only things I found are objects touching (or almost) the bar or outside of the playfield.
  1. 01:17:221 (1) -
  2. 01:19:635 (4) -
  3. 01:25:497 (1) - Quite out of the playfield
  4. 01:26:359 (4) -
  5. 01:31:014 (1) -
I might lied a little, but
  1. 02:46:186 (3) - The shape looks ugly to me. Looks like in the old times. Maybe a simple curve will go better.
[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear.
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument.
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it.
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .
I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
Topic Starter
CSLM
i really sorry, but i lost the Izect Ztenz's mod reply, i don't know how, i really sorry
i fixed some things in the Normal diff and fixed that point in the hard diff but maked Ctrl - H for follow better the flow

sheela901 wrote:



Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.
[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip
There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...). i know how work with the code and the looping :3
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines no, i like it because bring up the player instantly in where the calm down it's:
    SPOILER
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    SPOILER
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics. no because the point it's stop the lyrics when the vocals stop.
[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem the idea it's what both slider go down. Rised up the pattern for avoid getting out of the line but not used that pattern:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.
[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 . added to 02:24:807 (2) - a reverse, added a circle in 02:25:841 - and leaved that 2/1 slider. I want leave it for emphatize the sound of 02:26:186 -
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section. no, this part for being a bigger climax than the kiai of before it's better imo rise up the SV (i did the same in the Normal diff :p )
[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear. true, but it's better than take it off the HS or change it, if i do something like that will be unconsistent with the next ones, so i'll leave it how it is now
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument. not imo, the pitch it's too strong for ignore it
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it. i had a battle with this pattern, but i win xD fix~
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .
I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
no reply or reply in green = fix~
thx a lot for the mods!
pkhg
rossonero1899
pishifat
i didnt forget
im just really really really gay

easy
00:15:842 (4) - UH could you not squish sliders to the point that their sliderbodies are distorted blobs thanx

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part)
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls
03:26:876 (1) - sucks just as much on hard as normal:(

pkhg wrote:

rossonero1899
's insane
00:36:531 (2,3,4,5,6) - consistent spacing in the same circlepattern is a good idea right
01:35:152 (5,6) - 01:35:842 (8,9) - repeatedthing painful to read like less perfect stack = hot
01:39:204 (7,1) - spac ing
02:56:273 (5) - u fucked up rhythms and the storyboard follows it lolnice

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd
ErunamoJAZZ
Topic Starter
CSLM

pishifat wrote:

i didnt forget
im just really really really gay you? that's so strange ¬.¬

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety which is the problem of this? there's not such confusion at all
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part) not for me :3
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol but at least it follow something, for finish this a beat before of the last slider

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider 3/4? do you mean 1/2 :p fixed~
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all but i do, and i like it :3
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls i like that overlap, it's for variety
03:26:876 (1) - sucks just as much on hard as normal :(

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew but the overlaps are for know which are 1/2, i can't see the problem
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd 5 months deserves a icon don't you think? ;w;
Milan-
soo, can you mod 01:39:290 (1) - to x213y341 pls
rest was pishi being pishi

@sheela: i have never cared about sliders touching hp bar cuz hp bar is transparent is most skins and also cuz you'll never break cuz there's a little part of the slider slide touching it xd. Also my slider is a copy of one of Yauxo's maps o

alsoaslo remove rossonero like wtfdplz aqaaaaaaaaa
ErunamoJAZZ
Milan... By instance, i use default skin...

No siento que esa sea una razón valida para dejarlo. Ademas arreglar esas cosas es demasiado facil. Dont be lazy!


:)
pkhg
igual a nadie le importa la barra xd
dejen que el rossonero sea rossonero
ErunamoJAZZ
What happen with this?? :/
Topic Starter
CSLM

ErunamoJAZZ wrote:

What happen with this?? :/
laziness of me for search BNs lol
ErunamoJAZZ
check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays?
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos?
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial.
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider.
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD
[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.
[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Topic Starter
CSLM

ErunamoJAZZ wrote:

check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays? no :o pero hay mapas con patterns mas dificiles de preveer, esto mas bien es una pequeña dificultad lol
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos? overlap = 1/2, y hasta donde yo se no es confuso
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial. gracias o3o
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado mmm, yo no veo tan dificil de leer
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider. mmm, usualmente estaba siguiendo mas el sonido melodico, pero tienes razon, no puedo dejar sin mappear un beat asi de fuerte, fix~
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD nop :3
[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.
[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Thx you Eru :3
ErunamoJAZZ
HERE THE NEW LYRICS!! WITH BEST RENDER AND etc
http://puu.sh/mlcUv/425c2f8763.zip

Pregunta: Por qué tenías las letras a blanco y negro??, me imagino que lo hiciste tratando de que pesaran menos o algo así, pero, me temo que eso era el culpable de que se viera tan mal el borde. Espero que te gusten y perdón por la demora, n.n
Topic Starter
CSLM

ErunamoJAZZ wrote:

HERE THE NEW LYRICS!! WITH BEST RENDER AND etc
http://puu.sh/mlcUv/425c2f8763.zip

Pregunta: Por qué tenías las letras a blanco y negro??, me imagino que lo hiciste tratando de que pesaran menos o algo así, pero, me temo que eso era el culpable de que se viera tan mal el borde. Espero que te gusten y perdón por la demora, n.n
nice
thx for the lyrics Eru-chan
Respuesta: me gustaban mas de ese modo lel
ademas, el borde se veia asi porque no lo habia suavisado xD
estos estan mucho mejor, (aunque pesan mas x.x) thx :D
HappyRocket88

CSLM wrote:

thx for the lyrics Eru-chan
ahora eru es mujer :x
placeholding the placeholder
HappyRocket88
ahora eru es mujer :x

[General]
  1. No estoy seguro del título actual del mapa. Busqué varias versiones y encontré que el feat no debería abreviarse en ft. Ejemplos de este aquí:
    SoundCloud | Facebook | Bandcamp




    Incluso en el folder del mapa la canción está con feat
    Al parecer la canción fue publicada a través Monstercat, entonces le corresponde usar feat en vez de ft.
  2. Honestamente no sé por qué los dos últimos kiais están separados y el primero. Si la intensidad es la misma, deberías de slit up on two el primer kiai también.
  3. El BG de la muchacha de anime, honestamente no tiene relación directa o indirecta de lo que se trata la canción o el contexto de las lyrics. Intenta encontrar una bg que encaje más con esto dado que ahora es una razón de DQ por irrelevant bgs. xd
  4. La velocidad de bits del mapa está por el rango de 128 - 192 kbps, pero... no estoy seguro que 167 sea la adecuada. Para más información, consulte a Wafu
[EruJazz' Easyj Hype Hype por las moe things /o/
Settings
  1. El OD y el HP están algo altos comparados con los de la Normal. Dejarlos en 2 ambos tendría más sentido dada la menra como se incrementa este en las dificultades mayores. Por lo tanto, la normal teniendolo en 4 | 4 y la hard en 6 | 6, permitiría que esta Easy lo ubicase sobre 2 | 2
  2. Honestamente, el tick rate de esta dificultad debería ser mayor dado a la forma como las dificultades mayores enfatizan los 1/2 beats en su composición. Es un poco aburrido manejar 1/1 ticks en toda la dificultad sabiendo que hay partes dónde los ticks rojos juegan perfectamente como estos 00:53:773 (1) - 01:48:945 (1) con el tick rate en 2.
Composing
  1. Primer punto 00:24:807 (3) NC aquí, de esta manera guardas consistencia en la amnera como ubicas el NC cada dos ticks blancos grandes.
  2. 00:12:393 (3) El offbeat que el slider-tail está creando juega un poco raro ya que es un strong beat del piano. Realmente sugiero que este beat 00:13:772 fuese clickeable.
  3. 00:30:497 Aquí podrías agregar un break para darle más énfasis a las siguientes notas, dado a que el tiempo entre ellas es algo grande, un mini break no le haría daño a nadie. :)
  4. 00:46:876 (5) Esto debería tener NC por la misma razón que el primer punto. Tener combos tan largos es algo fastidioso en las easys.
  5. 00:48:945 (8) Aquí deberías de seguir el ritmo del zig zag que manejaste en los círculos anteriores ubicándolo en el medio. Con eso, además, los jugadores estarán más en el centro para seguir mejor el spinner.
  6. 01:07:566 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo que dirije el slider-tail a la próxima nota.
  7. 01:09:979 Agrega un círculo. Los patrones anteriores también lo tienen así que tendría sentido si guardas esa consistencia. Considera aplicar lo mismo aquí 02:56:186
  8. 01:22:393 (4) NC aquí y aquí 01:24:117 (1) remueve el NC aquí 01:24:117 (1) y aquí 01:26:876 (1) . De esta manera, no rompes la manera como manejaste el NC aquí 01:26:876 (1,2,1)
  9. 01:58:600 (3) NC aquí también.
  10. 02:19:290 (2,3,1) Honestamente el flujo entre esas notas es demasiado complicado debido al zig zag que el blanket genera. Hay mucha diferencia para los jugadores cuando siguen este flujo
    vs

    No necesariamente debes de hacer lo mismo, pero considera intentar algo menos complicado allí.
  11. 03:04:807 (5,1) Swap NC y quita el NC de este 03:06:186 (1)
[Normal]
General Things
  1. La línea final del tercer kiai no está snapeada. Debería de estar aquí 01:59:979 . 0:00:001 segundos de diferencia, pero es mejor evitar unranked things
Composing
  1. 00:19:980 (7,1) - 01:04:290 (2,3) - 02:55:842 (4,1) - 02:36:531 (5,1) - 02:39:290 (5,1) Spacing problem here. Hay otros pero estos son las más notables hasta el momento.
  2. 00:18:600 (5) El slider-tail honestamente no está siguiendo el ritmo apropiadamente. Deberías de eleminar el reverse dado que la nota fuerte del piano reside aquí 00:18:772
  3. 00:33:773 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo de este segmento. No te olvides de reposicionarlo adecuadamente luego.
  4. 00:34:462 (4) Ctrl + H aquí. No veo la necesidad de causar flujos invertidos con los slider-tails.
  5. 00:37:221 (3) Ctrl + J aquí para evadir usar la misma forma del slider inmediatamente anterior.
  6. 00:39:290 (2) Este slider está creando un ritmo particularmente innecesario debido al offbeat del slider-tail. No deberías de ubicar slider's ends sobre downbeats tan eminentes como 00:39:979 dado que esto podría afectar la jugabilidad de los jugadores. Para más información aquí t/58959 Altamente sugiero que intestes este ritmo para este patrón 00:39:290 (2,3) -
  7. 00:49:635 (1,2) El blanket de estes objectos podría ser sútilmente mejorado. Intenta seguir el approach rate para mejorarlo. Considera hacer lo mismo con los siguientes sliders 00:50:324 (2,1) - 00:51:014 (1,2)
  8. 00:51:014 (1) Sé que este NC es intencional, pero honestamente no tiene mucho sentido ya que quebrar la manera como manejas el NC aquí se ve un poco desordenado.
  9. 01:02:738 (6) Ctrl + J
  10. 01:03:428 (1,2) El 1/1 sldier con reverse crea un ritmo incómodo ya que creas un offbeat con el slider (2) empezandolo en el tick rojo. Sería mejor que reemplazaras este por 2 círculos para evadir eso. Considera aplicar lo mismo en los sigientes casos 01:09:807 (2) - 01:13:945 (5) - 01:16:704 (5) - 01:47:048 (5) -
  11. 01:44:462 (5) Misma razón a cerca de los downbeats donde este beat 01:44:807 debería ser clicleable dado a que es sun trong beat que no debería ser emfatizado con un slider-tail como lo hace este slider.
  12. 01:58:255 (5) ^ No es mi intención dañar la simetría que tienes con este 01:57:221 (3) pero particularmente juega mal ese slider. Sería mejor que intentaras este ritmo para subrayar los drums como lo veniste haciendo anteriormente en este segmento 01:58:255 (5,1)
  13. 02:26:186 (1) Remueve el Nc aquí y agrega NC aquí 02:27:566 (3) para guardar consistencia con el patrón de nc cada dos ticks grandes, Ahora, remueve el NC aquí 02:28:945 (1) y agrega NC acá 02:30:324 (3) y así sucesivamente.
  14. 02:41:359 (1) Remueve el NC aquí.
  15. 02:49:462 (3) Este slider esta saltándose beats importantes que deberáis enfatizar con whistles así como lo hiciste en llos patrones anteriores. Se ve feo como omites el beat de aquí 02:49:635 y este 02:49:979 con ese 1/1 slider. Tendría más sentido si intentaras algo como esto aquí
  16. 02:51:014 Este beat debería ser clickeable por las misma razones anteriormente expuestas.
  17. 02:52:393 (3,4) Ctrl + G aquí para mejorar el ritmo y evitar crear opffbeats innecesarios.
  18. 02:53:083 (5) Quita el reverse de este slider y ubica este slider 02:53:945 (1) aquí 02:53:772 para enfatizar de uan manera más pertienente ese beat. Considera agregar una nota aquí 02:54:290 después de eso.
  19. 02:54:979 (4) Aquí este slider juga particularmente mal porque no encaja con la batería or el ritmo de lso whistles que manejas. Sería mejor que remplazases el (4) con círculo y ubicar un 1/1 slider aqui 02:55:152 y agregar una nota acá 02:55:669
  20. 03:24:117 (1,2,1,2,1,1) NC spam aquí, considera usar el mismo patrón de NC de cada tos ticks aquí también. No veo la necesidad de quebrarlo en el último segmento.
[Hard]
  1. 00:35:841 (3) Este tipo de overlaps es un nonono en esta dificultad debido al AR, ya que probablemente sería un problema para los jugadores leerlo correctamente. Es mejor que evites eso para mejorar el flow también. como esto http://puu.sh/mun9e/1a7a4fa13a.jpg
  2. 00:42:393 (5) NC aquí.
  3. 00:49:635 (1,2,3,4) Por favor, ya que el SV es lentico aquí, considera usar el mismo DS para todas las notas, el actual es demasiado random desde 2 - > 3 Aplica lo mismo para el próximo pattern 00:51:014 (1,2,3,4)
  4. 01:02:738 (7,8) Spacing problem here. idk why you set it such as a big jump with 2.0x DS here.
  5. 01:36:531 (1,2,1,2,1,2) Este patrón es demasiado confuso ya que el DS se quiebra cada vez que el 2 hace transición al nuevo 1; tendría más sentido si siguieras el DS en esta parte para discriminar el espaciado entre las notas.
[]
Hay un problema en general con los NC. Hay tiempos donde viaja cada dos ticks grandes como en el kiai 01:00:669 (1,2,3,4,5,6,7,8) y otras veces cada 1 tick balnco grande 01:17:221 (1,2,3,4) Honestamente eso se ve raro y para nada intuitivo. considera hacerlo uniforme en toda la dificultad.
Topic Starter
CSLM

HappyRocket88 wrote:

ahora eru es mujer :x

no sabia que el -chan era de mujer D:

[General]
  1. No estoy seguro del título actual del mapa. Busqué varias versiones y encontré que el feat no debería abreviarse en ft. Ejemplos de este aquí:
    SoundCloud | Facebook | Bandcamp




    Incluso en el folder del mapa la canción está con feat
    Al parecer la canción fue publicada a través Monstercat, entonces le corresponde usar feat en vez de ft. No, porque en el soundcloud oficial de Rameses B el titulo lo tiene con ft. en vez de feat:
    El soundcloud del artista tiene mas autoridad que el de la discografica o el de la plataforma de compra/venta de musica (por ejemplo, itunes no es valido ya que en todas las caniones las colaboraciones las tiene con feat. ya sea que se haya dicho en ft.). Los mapas de Milan- de Rameses B van es por el titulo del soundcloud del artista, no de la discografica
  2. Honestamente no sé por qué los dos últimos kiais están separados y el primero. Si la intensidad es la misma, deberías de slit up on two el primer kiai también. No porque la intensidad de entrada de 01:06:186 - no me parece suficiente, a diferencia de los dos que le siguen lel
  3. El BG de la muchacha de anime, honestamente no tiene relación directa o indirecta de lo que se trata la canción o el contexto de las lyrics. Intenta encontrar una bg que encaje más con esto dado que ahora es una razón de DQ por irrelevant bgs. xd ese bg lo saque del mapa viejo de Neku xDDD mmm, la verdad no creo que sea una causa para DQ, ya que el bg no muestra algo especifico. Hatsune abarca un campo mas amplio que solo Vocaloid ademas de que el bg encaja muy bien con los sonidos y la vibra de la cancion. Pero lo pensare...
  4. La velocidad de bits del mapa está por el rango de 128 - 192 kbps, pero... no estoy seguro que 167 sea la adecuada. Para más información, consulte a Wafu voy a consultar con el
[Normal]
General Things
  1. La línea final del tercer kiai no está snapeada. Debería de estar aquí 01:59:979 . 0:00:001 segundos de diferencia, pero es mejor evitar unranked things
Composing
  1. 00:19:980 (7,1) - 01:04:290 (2,3) - 02:55:842 (4,1) - este no, ya que hace que la transicion no sea tan brusca 02:36:531 (5,1) - 02:39:290 (5,1) Spacing problem here. Hay otros pero estos son las más notables hasta el momento.
  2. 00:18:600 (5) El slider-tail honestamente no está siguiendo el ritmo apropiadamente. Deberías de eleminar el reverse dado que la nota fuerte del piano reside aquí 00:18:772
  3. 00:33:773 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo de este segmento. No te olvides de reposicionarlo adecuadamente luego. no, el flujo esta bien para mi o.o
  4. 00:34:462 (4) Ctrl + H aquí. No veo la necesidad de causar flujos invertidos con los slider-tails. porque son agradables :P
  5. 00:37:221 (3) Ctrl + J aquí para evadir usar la misma forma del slider inmediatamente anterior. esa es la idea xD
  6. 00:39:290 (2) Este slider está creando un ritmo particularmente innecesario debido al offbeat del slider-tail. No deberías de ubicar slider's ends sobre downbeats tan eminentes como 00:39:979 dado que esto podría afectar la jugabilidad de los jugadores. Para más información aquí t/58959 Altamente sugiero que intestes este ritmo para este patrón 00:39:290 (2,3) -
  7. 00:49:635 (1,2) El blanket de estes objectos podría ser sútilmente mejorado. Intenta seguir el approach rate para mejorarlo. Considera hacer lo mismo con los siguientes sliders 00:50:324 (2,1) - 00:51:014 (1,2)
  8. 00:51:014 (1) Sé que este NC es intencional, pero honestamente no tiene mucho sentido ya que quebrar la manera como manejas el NC aquí se ve un poco desordenado. de hecho, el NC en esa parte va acercandose cada ves mas, hasta llegar al punto de cada 1 measure, lo cual me parece muy agrable imo
  9. 01:02:738 (6) Ctrl + J no
  10. 01:03:428 (1,2) El 1/1 sldier con reverse crea un ritmo incómodo ya que creas un offbeat con el slider (2) empezandolo en el tick rojo. Sería mejor que reemplazaras este por 2 círculos para evadir eso. Considera aplicar lo mismo en los sigientes casos 01:09:807 (2) - 01:13:945 (5) - 01:16:704 (5) - 01:47:048 (5) - no, hace mas dificil la dificultad
  11. 01:44:462 (5) Misma razón a cerca de los downbeats donde este beat 01:44:807 debería ser clicleable dado a que es sun trong beat que no debería ser emfatizado con un slider-tail como lo hace este slider. yo no siento la necesidad de enfatiza ese downbeat tbh, ademas mi mapping esta mas basado en los sonidos idelicos (los que sigue el whistle)
  12. 01:58:255 (5) ^ No es mi intención dañar la simetría que tienes con este 01:57:221 (3) pero particularmente juega mal ese slider. Sería mejor que intentaras este ritmo para subrayar los drums como lo veniste haciendo anteriormente en este segmento 01:58:255 (5,1) tuve que cambiar todo el pattern por el pinshe DS ;w;
  13. 02:26:186 (1) Remueve el Nc aquí y agrega NC aquí 02:27:566 (3) para guardar consistencia con el patrón de nc cada dos ticks grandes, Ahora, remueve el NC aquí 02:28:945 (1) y agrega NC acá 02:30:324 (3) y así sucesivamente. nay! 02:28:945 (1) - tiene que tener un NC
  14. 02:41:359 (1) Remueve el NC aquí. no por lo mismo que dije anteriormente
  15. 02:49:462 (3) Este slider esta saltándose beats importantes que deberáis enfatizar con whistles así como lo hiciste en llos patrones anteriores. Se ve feo como omites el beat de aquí 02:49:635 y este 02:49:979 con ese 1/1 slider. Tendría más sentido si intentaras algo como esto aquí el beat que sigue ese slider es mas fuerte que seguia anteriormente, seria mucho peor imho si siguera los whistles
  16. 02:51:014 Este beat debería ser clickeable por las misma razones anteriormente expuestas. no, ya que siguendo los whistles asi es como queda el pattern
  17. 02:52:393 (3,4) Ctrl + G aquí para mejorar el ritmo y evitar crear opffbeats innecesarios. nay! por lo mismo que dije en 02:49:462 (3) -
  18. 02:53:083 (5) Quita el reverse de este slider y ubica este slider 02:53:945 (1) aquí 02:53:772 para enfatizar de uan manera más pertienente ese beat. Considera agregar una nota aquí 02:54:290 después de eso. nay! imo es mas necesario enfatizar 02:53:945 - que el que tu sugieres
  19. 02:54:979 (4) Aquí este slider juga particularmente mal porque no encaja con la batería or el ritmo de lso whistles que manejas. Sería mejor que remplazases el (4) con círculo y ubicar un 1/1 slider aqui 02:55:152 y agregar una nota acá 02:55:669 no, se haria un tanto dificil el hacr un pattern agradable con 02:55:842 (4) - y soy muy flojo para volver a editar esos codigos xD
  20. 03:24:117 (1,2,1,2,1,1) NC spam aquí, considera usar el mismo patrón de NC de cada tos ticks aquí también. No veo la necesidad de quebrarlo en el último segmento. es agradable ;w;
[Hard]
  1. 00:35:841 (3) Este tipo de overlaps es un nonono en esta dificultad debido al AR, ya que probablemente sería un problema para los jugadores leerlo correctamente. Es mejor que evites eso para mejorar el flow también. como esto http://puu.sh/mun9e/1a7a4fa13a.jpg
  2. 00:42:393 (5) NC aquí. no por lo mismo que dije en la diff "Normal"
  3. 00:49:635 (1,2,3,4) Por favor, ya que el SV es lentico aquí, considera usar el mismo DS para todas las notas, el actual es demasiado random desde 2 - > 3 Aplica lo mismo para el próximo pattern 00:51:014 (1,2,3,4) nay! la intensidad va aumentando, lo que hace que el DS tambien lo haga
  4. 01:02:738 (7,8) Spacing problem here. idk why you set it such as a big jump with 2.0x DS here. pattern, ya en los hards el DS no es tan estricto :P
  5. 01:36:531 (1,2,1,2,1,2) Este patrón es demasiado confuso ya que el DS se quiebra cada vez que el 2 hace transición al nuevo 1; tendría más sentido si siguieras el DS en esta parte para discriminar el espaciado entre las notas.
[]
Hay un problema en general con los NC. Hay tiempos donde viaja cada dos ticks grandes como en el kiai 01:00:669 (1,2,3,4,5,6,7,8) y otras veces cada 1 tick balnco grande 01:17:221 (1,2,3,4) Honestamente eso se ve raro y para nada intuitivo. considera hacerlo uniforme en toda la dificultad. no para mi, ademas mantiene mas sentido en 01:17:221 (1,2,3,4) colocar 1 gran tick blanco que 2
HR88 mod: 5% applied xDDDD
no reply = fix~
thx for modding!
faltan las diffs altas ;w;
HappyRocket88
No puedo pasar las dificultades mayores así que no. :/ al menos la de dreams, good luck with the set.
ErunamoJAZZ
Cslm, consigue más BNs ;_;
No seas lazy (?)
Topic Starter
CSLM

ErunamoJAZZ wrote:

Cslm, consigue más BNs ;_;
No seas lazy (?)
Yo no soy el lazy, son los BNs ;www;
Squichu
ahoi, my part of m4m! :3

General
  1. why different backgrounds for the diffs? :/
    The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.
    I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized )
EruJazz's Easy
  1. AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5
    Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners
  2. If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing
  3. 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.)
  4. 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
    also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
    03:04:807 (5,1) - here should be on (5) instead
  5. 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them
  6. 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: )
  7. 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ?
  8. 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg
Normal
  1. 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
  2. 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
  3. 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
  4. 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
    similar here 00:39:979 (3,4) -
  5. 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
  6. 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
    similar here 01:00:669 (1,2,3) -
  7. 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
  8. 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
  9. 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail
  10. 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat
  11. 01:37:738 (1) - are you missing an objct before the spinner? öö
    also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
    Or you can replace the spinner with other objects and map this melody completely
  12. 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song.
  13. 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats
    similar here 02:53:945 (1) - just that's it's only one white tick
  14. 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead
  15. 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm
  16. 02:54:980 (3) - sounds more like 02:53:945 (1) - to me?
    -- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c
    The second part is cool tho. I just miss a circle at 03:03:255 -
  17. 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack?
Hard
  1. 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
  2. 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
    also same about vocals/beats as ^
  3. 00:41:359 (4) - missing NC?
  4. 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo
  5. 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
    Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
    similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) -
  6. 01:14:462 (1,2,1,2,1) - why so many NCs here?
  7. 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo
  8. 02:50:669 (8) - should be snapped to 1/2 because of the sound there
  9. 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Milan-'s Insane
  1. 00:13:083 (4,5,1) - hmmh, feels off to have very weak beats like on (1)'s head clickable and very strong ones like on the downbeat only with the reverse, I'd prefer http://puu.sh/o0XVZ.jpg
    and 00:13:428 (1,2,3) - (2,3) should be spaced just like (1,2), imo, there's no change in-between?
  2. 00:37:221 (6) - and 00:42:738 (5) - and 00:48:255 (6) - missing NCs?
  3. 00:55:669 (2) - did you try replacing this with two circles? Cause it's not one sound, but two sperate ones.
    Would play nice like this http://puu.sh/o0Ypg.jpg imo
  4. 00:59:204 (7,1) - and 00:59:807 (3,4,5) - Might be a little confusing to see them spaced differently when it's the same distance, but might be just me. I'd prefer if (3,4,5) were spaced similarly, but eh.
    similar here 01:04:721 (6,1,2,3,4,5) -
    and 01:10:238 (7,1,2,3,4,5) - etc
  5. 01:03:428 (1,2,3,4) - flow could be better, I think. http://puu.sh/o0YJL.jpg ?
  6. some more missing NCs on 01:24:117 (5) -
    and maybe 01:35:152 (5) - 01:40:669 (6) - 01:43:428 (5) - 01:46:186 (5) -
    01:51:704 (5) - 01:54:462 (5) -
    I think I missed some, you should check them again yourself. D:
  7. 01:50:842 (2,3) - stack feels weird to me, because (3) is stronger. Consider unstacking them?
  8. 01:54:462 (5,6) - very similar to 01:51:704 (5,6) - would be nice if it were mapped similar, too
Dreams
  1. 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
    same for 00:18:600 (3) -
  2. 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
    also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 -
  3. 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
  4. 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ?
Can't say much about the Insanes, cause I can't play them right now. x:

Anyway, hope I could help. Good luck!
//squee
Topic Starter
CSLM

Squirrel wrote:

ahoi, my part of m4m! :3

General
  1. why different backgrounds for the diffs? :/
    The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.<
    I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized ) i don't like those ;w; but it's true the fact that the Eru's bg doesn't fit wih the song
Normal
  1. 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
  2. 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
  3. 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
  4. 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
    similar here 00:39:979 (3,4) -
  5. 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
  6. 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
    similar here 01:00:669 (1,2,3) - no 'cause the point is make clickeable the downbeat
  7. 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
  8. 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
  9. 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail yeah, but not a big one, and i made that pattern making consistent with 01:14:462 (1,2) -
  10. 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat -variation
  11. 01:37:738 (1) - are you missing an objct before the spinner? öö yes, but i had to
    also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
    Or you can replace the spinner with other objects and map this melody completely
  12. 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song. it is, the beats are very strong imo
  13. 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats but still being beats very strong, and i can't skip them
    similar here 02:53:945 (1) - just that's it's only one white tick ^
  14. 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead no, gives more variation
  15. 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm same, variation (also if i change this i'll had to change 02:53:945 (1) - and i don't want to do that xD)
  16. 02:54:980 (3) - sounds more like 02:53:945 (1) - to me? nop
    -- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c i tried to make an combination of both :c
    The second part is cool tho. I just miss a circle at 03:03:255 -
  17. 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack? i can't see the problem, an stack would hurt them, also imo it doesn't seems so weird
Hard
  1. 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
  2. 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
    also same about vocals/beats as ^
  3. 00:41:359 (4) - missing NC? nop
  4. 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo -> no, is not, the drums are more clear in 00:43:945 (8) - that here
  5. 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
    Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
    similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) - agreed with starting the slider in a white tick, but not adding a 1/2 slider, the circle adds more stamina ;3
  6. 01:14:462 (1,2,1,2,1) - why so many NCs here? for make resalt the change in the pattern
  7. 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo i like the pattern of this way
  8. 02:50:669 (8) - should be snapped to 1/2 because of the sound there
  9. 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Dreams
  1. 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
    same for 00:18:600 (3) -
  2. 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
    also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 - no because the background sound doesn't make it visible
  3. 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
  4. 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ? don't make me change those rings please D:
Can't say much about the Insanes, cause I can't play them right now. x:

Anyway, hope I could help. Good luck!
//squee
no reply or reply in green = fixed~
Thx for modding!
Updated~
Milan-
"Squirrel"
Milan-'s Insane
  1. 00:13:083 (4,5,1) - hmmh, feels off to have very weak beats like on (1)'s head clickable and very strong ones like on the downbeat only with the reverse, I'd prefer http://puu.sh/o0XVZ.jpg it's mapped to a single piano line tho
    and 00:13:428 (1,2,3) - (2,3) should be spaced just like (1,2), imo, there's no change in-between? fitting pitches, also 1/1 gaps noone cares tbh
  2. 00:37:221 (6) - and 00:42:738 (5) - and 00:48:255 (6) - missing NCs? supposed to be 2 measures
  3. 00:55:669 (2) - did you try replacing this with two circles? Cause it's not one sound, but two sperate ones. 2 circles kill all the momentum of the start of the kiai ;;
    Would play nice like this http://puu.sh/o0Ypg.jpg imo
  4. 00:59:204 (7,1) - and 00:59:807 (3,4,5) - Might be a little confusing to see them spaced differently when it's the same distance, but might be just me. I'd prefer if (3,4,5) were spaced similarly, but eh.
    similar here 01:04:721 (6,1,2,3,4,5) -
    and 01:10:238 (7,1,2,3,4,5) - etc uhm, insane players wont fail to this tbh also it's consistent though the whole map so..
  5. 01:03:428 (1,2,3,4) - flow could be better, I think. http://puu.sh/o0YJL.jpg ? played with your idea a bit but it felt too weird to me ;; mine seems a bit funnier cuz the flow break
  6. some more missing NCs on 01:24:117 (5) - yes
    and maybe 01:35:152 (5) - 01:40:669 (6) - 01:43:428 (5) - 01:46:186 (5) -
    01:51:704 (5) - 01:54:462 (5) -
    I think I missed some, you should check them again yourself. D: these are supposed to be 2 measure to fit the slow section tho
  7. 01:50:842 (2,3) - stack feels weird to me, because (3) is stronger. Consider unstacking them? i think i idid it cuz the verse itself is slow, so stacking makes sense
  8. 01:54:462 (5,6) - very similar to 01:51:704 (5,6) - would be nice if it were mapped similar, too i think i did it cuz it getting to the end of the slow part so makes sense to 'accelerate' a bit
Anyway, hope I could help. Good luck!
//squee

cslm can you add nc to 01:24:117 (5) - pls?¡

(thought it was dead already xdd nicenicecnie)
ErunamoJAZZ

Squirrel wrote:

EruJazz's Easy
  1. AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5 AR 3 feels very fast. 2 feels more apropriate here.
    Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners -1 in OD
  2. If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing mm... idk, if CSLM want to change colours, I have any problem with this :)
  3. 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.) ugg, Im not agree with this, sorry u.u
  4. 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
    also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
    03:04:807 (5,1) - here should be on (5) instead NCs are fine. They are consistent as music feels, and those are not too long.
  5. 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them Im sure about it, because testplays. Its fine, dont worry ;)
  6. 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: ) I know it is not 100% cool, but for a easy diff is fine (following vocals is intuituve, and sliders are easy to play), I dont like your suggestion, feels ugly for me ._.
  7. 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ? lol, okay~ (but with better anchor shape xD)
  8. 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg like before, Im sure of this bc testplays. It is appropriate for noob players, they can read thinks like this when its not fast :3

Thank you!, and sorry for late!! >_<
http://puu.sh/ocyx5/896b3b15a1.zip
Wafu
The mapper requested me to confirm whether mp3 quality is good enough. I can confirm that there is higher quality available. If you're interested in comparison, it just cuts off some noise that was added and catches some more important stuff, not a dramatical change though. If you want the mp3, sure, it's here.
Also, I sort of dislike the anime-girl background disorder that your map is suffering from. Maybe you can come up with something more sensible.
ErunamoJAZZ
p/4110309
I took the MP3 from a FLAC source, btw.
Wafu

ErunamoJAZZ wrote:

https://osu.ppy.sh/forum/p/4110309
I took the MP3 from a FLAC source, btw.
Me too, so how come it contains more information that is audible to human ear? :D Mapper asked me for the confirmation and I've given what I can give. But as I said, the difference is not critical and both would probably be cool to go. The background would actually bother me much more than that this.
ErunamoJAZZ
Yeah, that was just a curious note (CLSM, why you don't trust me (?) hahahaha)
About backgrounds, tastes are different for different people. For me, background is a secondary stuff in a map, those are not ugly imo. Could be better?, maybe, but there are just tastes.
Topic Starter
CSLM
ok
@Wafu: thanks for checking the mp3, really helpful :3 Mod the map plzzz ;w;
@ErunamoJAZZ: no es nuevo que no confie en ti ;3 (okno xD)

About the god damn BG, i'll try to find one which controls the anime-girl disorder, maybe like the Milan-'s ironicaly i find that one too lel
Topic Starter
CSLM
Ok, sry for double post
Changed BG (i hope this one would control the anime-girl disorder u.u)
mancuso_JM_
Hola.. Como lo hablamos in-game hace unos dias. Permiteme hacerlo en español.

[General]

  1. Chris, en tus dificultades la sección desde 03:24:117 - hasta 03:26:876 - se siente muy bajo (cosa que no pasa en las Guest diffs.), deberías subir el volumen.
  2. Una cosa que me llamó la atención es que la dificultad de Milan no tiene breaks, mientras que Dream si, siendo esta más dificil. Es algo que puede pasar viendo que son distintos mappers, pero senti la necesidad de mencionarlo.
[EruJazz's Easy]

  1. 00:20:669 (1) - El whistle acá, al final de este slider lo siento innecesario. Básicamente, porque el tono fuerte de la voz y el instrumental ya pasó y es coherente solo tenerlo al comienzo y en el reverse en este caso. Creo que es mejor eliminarlo.
  2. 00:30:324 (3) - Quizás un normal finish va bien acá. CSLM lo tiene en sus dificultades y va bien, sino suena muy vacío.
  3. 00:44:117 (1,2,3,4,5,6,7,8) - Estuve mirando que la mayoría de tus combos son de entre 3 y 5 notas en general, tener uno de 8 lo hace inconsistente con el resto del mapa. Creo que agregando un New Combo en 00:46:876 (5) - y hacerlo de 4 y 4 es la mejor opción.
  4. 00:48:255 (7,8) - Viendo que en todo el patrón desde el comienzo tienes que mover el mouse, el movimiento recto de (7) a (8) queda un poco feo. Si fuese tu, lo movería algún grid a la izquierda, por lo menos para seguir con la constante del patrón.
  5. 00:53:772 (1) - Al final del Slider falta un clap. Sin nada se siente muy vacío, incluso si quisiste hacerlo así para darle más énfasis al comienzo del estribillo.
  6. 01:22:393 (4) - En lugar de un slider, ¿Por qué no intentas dos notas? Sugiero esto porque estas evitando un downbeat importante con el final de un Slider y en mi opinión se aprovecha mejor con una nota en este caso.
  7. 01:26:876 (1,2) - ¿Qué tal un whistle en (1) en el reverse de (2)? Sigue bien la "vocesita" que aparece y hace que no se sienta tan vacía esta parte.
  8. 01:50:669 (2) - Cambia el tono de la canción aquí, quizas un New Combo no esté mal.
  9. 01:59:979 (3) - El clap al final no está mal, pero no suena del todo bien. Yo disminuiría el volumen un poco al final de éste al rededor de 60%.

    - No hay mucho que decir acá, la dificultad está bien mapeada, a mi me gustó :). Por eso la mayoría que mencioné fueron Hitsounds y Combos.. Buen trabajo Eru c:
[Normal]

  1. 00:15:841 (1,2,3,4,5,6,7,8) - No veo la necesidad de hacer este combo tan largo sinceramente. Yo lo cortaría por la parte donde dice "To let it go" más o menos, creo que es mejor.
  2. 01:04:807 (3) - Personalmente, me gusta más como fluye y se ve si giras este slider. Más o menos así te digo.
  3. 01:10:324 (3,4,5) - De todo el kiai, este es el único patrón que no sigue de cerca la música. Por consistencia deberías usar este ritmo. Como dije, sigue más de cerca la música y además de esto estuve probando patrones y no vas a tenes que realizar muchos cambios.
  4. 01:40:324 (x) - Como que se siente muy vacio aca, demasiado tiempo despues del kiai sin notas y no beneficia al ritmo. Veo que quisiste empezar la nueva sección donde cambia la música pero aún así, siento que algo falta antes. Siguiendo el ranking criteria, acá ya podes agregar una nota y creo que es la mejor opción. Intentalo c:.
  5. 01:42:048 (1) - Un poco "nazi", pero el blanket que intentaste hacer se ve feo (principalmente en el juego, no tanto en el editor), siento que el comienzo de éste slider está muy cerca del final del anterior slider. Quizas puedas retocarlo un poquito.
  6. 01:48:600 (3,4,5) - Este patron se me hace un poco complicado para esta dificultad, basicamente por la variedad del slider 1/1 + 1/2 + el slider en 3/4 con reverse. Acordate que ellos son nuevos para estas cosas y quizas no se puede leer del todo bien. Creo que el arreglo más simple que sigue la canción de todas maneras es eliminar la nota (4) para darle un poco de "momentum" antes del slider en 3/4.
  7. 02:15:152 (1) - Perdón, pero no puedo dejar que este slider sea asimétrico xDD. Te dejo código e imagen.
    Foto + Código

    379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:
  8. 02:33:083 (2) - Algo menor, pero que te parece si en vez de hacer recto este slider, intentas hacer una especie de blanket con el slider anterior. Mi idea sería algo mas o menos así.
  9. 03:06:186 (2) - Un par de cositas en este punto. La primera, yo agregaría un New Combo aca, porque el cambio en el instrumental y por otra parte haría este slider con un poco de curva, totalmente recto queda feo imo. Intenta algo así.

    - Quizas algunos patrones no me gustaron demasiado pero son cositas menores. El mapa en general está bien hecho c:
[Hard]

  1. 00:30:669 (2) - No me gusta como juega este slider con taaaantas repeticiones. Sería bueno acortarlo un poco por lo menos y creo que el punto exacto es en 00:31:703 -. Yo terminaría con el primer slider ahí y agregaría otro 1/4 a partir de 00:31:790 - porque aparece un sonidito nuevo (como unas "gotas de agua" xD). Deberías intentarlo.
  2. 01:26:531 (4) - El cambio a 1/3 es un poco confuso, principalmente porque es el primero que aparece despues de una larga sección de 1/2 y 1/4. Creo que un New Combo para avisar que algo nuevo va a pasar arreglaría el problema.
  3. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.
  4. 02:51:703 (3,4,6) - No me gustó nada este patrón, como estos "casi stacks" le saca la prolijidad que tenía el mapa hasta acá, ya que todos los patrones anteriores están muy limpios. No se me ocurre una sugerencia ahora mismo, pero quizas se te ocurra algo mejor, pero cambialo pls :(.

    - Me gustó la estética y la jugabilidad del mapa. Bien hecho ;).
[Milan-'s Insane]

  1. 00:10:324 (3) - No se porque los mappers de ahora hacen esto, entiendo el efecto que quisiste dar aca (como de continuación) pero suena mal. Es mucho mejor si terminas este slider 1/4 antes (donde existe una especie de voz) o cambias un poco el patrón para terminar este slider sobre el downbeat.
  2. 00:11:014 (1) - Hmm.. Ese whistle en el sliderslide y al final se siente feo y demasiado alto para esta parte de la canción. Si yo fuese to lo eliminaría.
  3. 00:21:703 (1) - (^). Creo que entiendo lo que quisiste seguir pero el normal whistle no es la mejor opción definitivamente.
  4. 00:30:324 - Yo movería el spinner 1/4 hacia adelante y agregaría una nota con finish aquí. El golpe que se siente en esta parte es muy fuerte como para tener solamente un comienzo de spinner.
  5. 00:32:393 (1) - Este slider no sigue la música del todo bien. Si escuchas correctamente, te vas a dar cuenta que el instrumental comienza 1/4 despues y cuando dice "your dreams" empieza 1/2 adelante. Puedes mover hacia adelante dependiendo lo que quieras seguir en la canción va a ser 1/4 o 1/2 (creo que está de más decir que hay que acortar el slider xD), o sino quizas puedes hacer un mix, haciendo un patrón mas o menos así
  6. 00:42:738 (5,6,7) - Este patrón no sigue tan de cerca la canción, a grandes rasgos si, pero no como es de esperar. Sugiero un ritmo más o menos así para seguir la música más de cerca.
  7. 01:19:635 (4) - Yo movería este slider un poco hacia abajo porque esta tocando la barra de vida. Si lo moves alrededor de x:160 y:12 juega bien también.
  8. 01:21:703 (2) - Haciendo este slider en 3/4 estás evitando un importante beat en 01:21:876 -. En tu lugar, yo haría este slider de 1/2 y agregaría una nota en 01:21:703 - .
  9. 01:25:497 (1) - Ugh.. Toca demasiado la barra de vida y se ve feo :/. ¿Alguna posibilidad de moverlo un poco?
  10. 01:26:531 (5,1) - Escuchando el cambio de beat que hay y el efecto que aparece en el storyboard, yo cambiaría los combos en esta parte.
  11. 01:32:738 (2) - En este caso, es lo mismo que sugerí anteriormente en 01:21:703 (2) -
  12. 02:43:600 (6,7,8) - Al ser tan recto este patrón no fluye del todo bien. Lo mejor sería mover (7) un poco a la izquierda ya que da una mejor movilidad.
  13. 03:05:152 (2) - Te recomendaría hacer más simple este patrón, porque no es exactamente como lo estas planteando. Ese slider en 3/4 no sigue del todo bien la canción, es más, se necesitan objetos en 1/3 para seguirlo más de cerca. Yo seguiría un poco el ejemplo de lo que hizo CSLM en su dificultad.
  14. 03:12:048 (3) - Lo mismo que en 01:21:703 (2) -
  15. 03:27:652 (2) - Esta nota sola aca juega feo :/. Yo creo que una opción sería mover esta nota 1/4 para atrás o de lo contrario agregar una nota en 03:27:566 - para seguir mejor la música.

    - No está mal, solo que no estoy de acuerdo con algunos ritmos que usaste, ademas los combos a veces son algo inconsistentes (cosa que no mencioné en mi mod, pero buee..). Basicamente la dificultad no es de mis favoritas, porque este estilo de mapeo no es de los que más me gusta, pero como dije anteriormente no está mal.
[Dreams]

  1. 00:20:928 - 00:21:617 - 00:21:962 - 01:55:755 (T) - La verdad no recomiendo para nada el uso de 5% porque es algo que basicamente no se escucha. Antes de usar este tipo de cosas, me gustaria que te preguntaras si esto realmente es necesario para el mapa, si la respuesta es si, entonces incrementa el sonido un poco, si la respuesta es no, busca otra variante.
  2. 00:30:669 (2) - Acá podes seguir la sugerencia que te di en la Hard.
  3. 01:33:341 (x) - Meh.. El patrón esta bueno, pero creo que aca hace falta una nota :/
  4. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.

    -Eso sería todo. Buena dificultad, quizas algún 3/4 no me gustó mucho pero meh.. no son tantos xD, la composición en general me gustó.
Espero que te sea de ayuda.
Quizas volver a esto del modeo y modear un mapa de 3:25 mins y 5 dificultades no fue la mejor idea, me siento cansado ahora jajaj. Naa.. broma.
Me gustó el mapa en general, asi que cuando lo revivas te dejo una estrellita.
Buena Suerte!
ErunamoJAZZ

mancuso_JM_ wrote:

[EruJazz's Easy]

  1. 00:20:669 (1) - El whistle acá, al final de este slider lo siento innecesario. Básicamente, porque el tono fuerte de la voz y el instrumental ya pasó y es coherente solo tenerlo al comienzo y en el reverse en este caso. Creo que es mejor eliminarlo. Luego de quitarlo, siento que queda mal sin el slider, ya que tambien está el sonido del piano, que justamente ahí es alto. Sin cambios.
  2. 00:30:324 (3) - Quizás un normal finish va bien acá. CSLM lo tiene en sus dificultades y va bien, sino suena muy vacío. Done
  3. 00:48:255 (7,8) - Viendo que en todo el patrón desde el comienzo tienes que mover el mouse, el movimiento recto de (7) a (8) queda un poco feo. Si fuese tu, lo movería algún grid a la izquierda, por lo menos para seguir con la constante del patrón. lol, no es mayoir cosa, pero ok
  4. 00:53:772 (1) - Al final del Slider falta un clap. Sin nada se siente muy vacío, incluso si quisiste hacerlo así para darle más énfasis al comienzo del estribillo. Tienes razón. Lo dejé con un softclap.
  5. 01:22:393 (4) - En lugar de un slider, ¿Por qué no intentas dos notas? Sugiero esto porque estas evitando un downbeat importante con el final de un Slider y en mi opinión se aprovecha mejor con una nota en este caso. No creo, aunque sí es cierto lo del downbeat allí, la música va con un aire de descenso hasta llegar ahí. Y viendo que es un easy, el slider ciento que le queda mejor para dar el sentimiento de que se llegó hasta "abajo".
  6. 01:26:876 (1,2) - ¿Qué tal un whistle en (1) en el reverse de (2)? Sigue bien la "vocesita" que aparece y hace que no se sienta tan vacía esta parte. En (1) lo siento un poco fuera de lugar, no sé, no lo siento bien. Pero en el Slider sí queda bastante bien.
  7. 01:50:669 (2) - Cambia el tono de la canción aquí, quizas un New Combo no esté mal. No creo que de verdad haga falta xD
  8. 01:59:979 (3) - El clap al final no está mal, pero no suena del todo bien. Yo disminuiría el volumen un poco al final de éste al rededor de 60%. plop, creo que te equivocaste de nota ^^U
  9. 00:44:117 (1,2,3,4,5,6,7,8) - Estuve mirando que la mayoría de tus combos son de entre 3 y 5 notas en general, tener uno de 8 lo hace inconsistente con el resto del mapa. Creo que agregando un New Combo en 00:46:876 (5) - y hacerlo de 4 y 4 es la mejor opción.
    Esto lo dejo a criterio de CSLM, ya que implicaría cambios en el StoryBoard., CSLM creo que se puede cambiar, si quieres hazlo y si no tampoco hay problema.

    - No hay mucho que decir acá, la dificultad está bien mapeada, a mi me gustó :). Por eso la mayoría que mencioné fueron Hitsounds y Combos.. Buen trabajo Eru c: Gracias mancu n.n
Code
osu file format v14

[General]
AudioFilename: [DnB] - Rameses B - Dream Catcher (feat. Charlotte Haining) [Monstercat EP Release].mp3
AudioLeadIn: 600
PreviewTime: 54807
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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Bookmarks: 11004,33073,44117,55142,66186,77211,99280,110324,115842,121349,132393,143418,154462,165487,184797,187566,198600,206866,209625
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
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Title:Dream Catcher (ft. Charlotte Haining)
TitleUnicode:Dream Catcher (ft. Charlotte Haining)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:CSLM
Version:EruJazz's Easy
Source:
Tags:bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
BeatmapID:691456
BeatmapSetID:262993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:2
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C,0,157221,157717,234,117,111,255,255,255
C,0,157717,157738,255,255,255,234,117,111
C,0,157738,158234,234,117,111,255,255,255
C,0,158234,158255,255,255,255,234,117,111
C,0,158255,158751,234,117,111,255,255,255
C,0,158751,158773,255,255,255,234,117,111
C,0,158773,159268,234,117,111,255,255,255
C,0,159268,159290,255,255,255,234,117,111
C,0,159290,159980,234,117,111,255,255,255
F,0,159980,162738,0.6715965,1
C,0,159980,165475,255,255,255
F,0,162738,164096,1,0.9996132
F,0,164096,164117,0.9996132,0
F,0,164117,165475,0,0.02943587
F,0,165475,165497,0.02943587,1
C,0,165475,165497,255,255,255,255,128,128
C,0,165497,166186,255,128,128,255,255,128
F,0,165497,184807,1
C,0,166186,166876,255,255,128,128,255,128
C,0,166876,167566,128,255,128,128,255,255
C,0,167566,168255,128,255,255,255,128,255
C,0,168255,168945,255,128,255,194,149,255
C,0,168945,169635,194,149,255,156,255,108
C,0,169635,170324,156,255,108,255,177,100
C,0,170324,171014,255,177,100,128,255,255
C,0,171014,171704,128,255,255,255,128,192
C,0,171704,172393,255,128,192,128,255,128
C,0,172393,173083,128,255,128,255,168,81
C,0,173083,173773,255,168,81,128,255,255
C,0,173773,174462,128,255,255,255,255,128
C,0,174462,175152,255,255,128,255,128,128
C,0,175152,175820,255,128,128,255,255,255
C,0,175820,175842,255,255,255,128,255,255
C,0,175842,176079,128,255,255
C,0,176079,176337,255,128,255
C,0,176337,176359,255,128,255,255,128,128
C,0,176359,176510,255,128,128
C,0,176510,176531,255,128,128,255,255,255
C,0,176531,208234,255,255,255
F,0,184807,185842,1,0
F,0,185842,187566,0
F,0,187566,188945,0,0.9995689
F,0,188945,198255,0.9995689,0.9937528
F,0,198255,198600,0.9937528,0.4602039
F,0,198600,204117,0.4602039,0.7233998
F,0,204117,204462,0.7233998,0.2758585
F,0,204462,204807,0.2758585,0.6912627
F,0,204807,205152,0.6912627,0.3070367
F,0,205152,205497,0.3070367,0.6633375
F,0,205497,205842,0.6633375,0.3329594
F,0,205842,206186,0.3329594,0.7655775
F,0,206186,206531,0.7655775,0.4303572
F,0,206531,206876,0.4303572,0.7961867
F,0,206876,207911,0.7961867,0.3503006
F,0,207911,209635,0.3503006,0.3573102
C,0,208234,208255,255,255,255,255,128,128
C,0,208255,208406,255,128,128
C,0,208406,208428,255,128,128,255,255,128
C,0,208428,208579,255,255,128
C,0,208579,208600,255,255,128,128,255,128
C,0,208600,208751,128,255,128
C,0,208751,208773,128,255,128,128,255,255
C,0,208773,208923,128,255,255
C,0,208923,208945,128,255,255,255,128,192
C,0,208945,209096,255,128,192
C,0,209096,209117,255,128,192,255,181,106
C,0,209117,209268,255,181,106
C,0,209268,209290,255,181,106,192,129,129
C,0,209290,209441,192,129,129
C,0,209441,209462,192,129,129,255,255,255
F,0,209462,209635,0.3566068,0.3573102
Sprite,Background,Centre,"sb\left.png",320,240
M,0,99635,,1,240
S,0,99635,,0.6266667
F,0,99635,99980,1,0
C,0,99635,154807,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,100324,,255,255,255
F,0,100324,100669,1,0
M,0,101014,,639,240
S,0,101014,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,101014,,1,240
S,0,101014,,0.6266667
F,0,101014,101359,1,0
C,0,101014,156186,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,101704,,255,255,255
F,0,101704,102049,1,0
M,0,102394,,639,240
S,0,102394,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,102393,,1,240
S,0,102393,,0.6266667
F,0,102393,102738,1,0
C,0,102393,157565,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,103083,,255,255,255
F,0,103083,103428,1,0
M,0,103773,,639,240
S,0,103773,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
F,0,103773,104118,1,0
M,0,103794,,1,240
S,0,103794,,0.6266667
C,0,103794,158966,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,104462,,255,255,255
F,0,104462,104807,1,0
M,0,105152,,639,240
S,0,105152,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,105152,,1,240
S,0,105152,,0.6266667
F,0,105152,105497,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,105842,,255,255,255
F,0,105842,106187,1,0
M,0,106532,,639,240
S,0,106532,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,106531,,1,240
S,0,106531,,0.6266667
F,0,106531,106876,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,107221,,255,255,255
F,0,107221,107566,1,0
M,0,107911,,639,240
S,0,107911,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,107911,,1,240
S,0,107911,,0.6266667
F,0,107911,108256,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,108600,,255,255,255
F,0,108600,108945,1,0
M,0,109290,,639,240
S,0,109290,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,109268,,1,240
S,0,109268,,0.6266667
F,0,109290,109635,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,110669,,1,240
S,0,110669,,0.6266667
F,0,110669,111014,1,0
C,0,110669,165841,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,111359,,173,192,211
F,0,111359,111704,1,0
M,0,112049,,639,240
S,0,112049,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,112048,,1,240
S,0,112048,,0.6266667
F,0,112048,112393,1,0
C,0,112048,167220,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,112738,113083,1,0
C,0,112738,114117,173,192,211,255,255,121
M,0,113428,,639,240
S,0,113428,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,113428,,1,240
S,0,113428,,0.6266667
F,0,113428,113773,1,0
C,0,113428,168600,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,114117,,255,255,121
F,0,114117,114462,1,0
M,0,114807,,639,240
S,0,114807,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,114807,,1,240
S,0,114807,,0.6266667
F,0,114807,115152,1,0
C,0,114807,169979,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,115497,115842,1,0
C,0,115497,116186,255,255,121,234,117,111
M,0,116187,,639,240
S,0,116187,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,115842,,1,240
S,0,115842,,0.6266667
F,0,115842,116187,1,0
C,0,115842,171014,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,116186,,234,117,111
F,0,116186,116531,1,0
M,0,116876,,639,240
S,0,116876,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,116531,,1,240
S,0,116531,,0.6266667
F,0,116531,116876,1,0
C,0,116531,171703,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,116876,,234,117,111
F,0,116876,117221,1,0
M,0,117566,,639,240
S,0,117566,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,117221,,1,240
S,0,117221,,0.6266667
F,0,117221,117566,1,0
C,0,117221,172393,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,117566,,234,117,111
F,0,117566,117911,1,0
M,0,118256,,639,240
S,0,118256,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,117911,,1,240
S,0,117911,,0.6266667
F,0,117911,118256,1,0
C,0,117911,173083,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,118255,,234,117,111
F,0,118255,118600,1,0
M,0,118945,,639,240
S,0,118945,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,176876,,1,240
S,0,176876,,0.6266667
F,0,176876,177221,1,0
C,0,176876,232048,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,177566,,173,192,211
F,0,177566,177911,1,0
M,0,178256,,639,240
S,0,178256,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,178255,,1,240
S,0,178255,,0.6266667
F,0,178255,178600,1,0
C,0,178255,233427,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,178945,,173,192,211
F,0,178945,179290,1,0
M,0,179635,,639,240
S,0,179635,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,179635,,1,240
S,0,179635,,0.6266667
F,0,179635,179980,1,0
C,0,179635,234807,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,180324,,255,255,121
F,0,180324,180669,1,0
M,0,181014,,639,240
S,0,181014,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,181014,,1,240
S,0,181014,,0.6266667
F,0,181014,181359,1,0
C,0,181014,236186,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,182048,182393,1,0
C,0,182393,,255,111,111
M,0,183083,,639,240
S,0,183083,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,181704,,255,255,121
F,0,181704,182049,1,0
M,0,182394,,639,240
S,0,182394,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,182738,183083,1,0
C,0,183083,,255,111,111
M,0,183773,,639,240
S,0,183773,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,183428,183773,1,0
C,0,183773,,255,111,111
M,0,184463,,639,240
S,0,184463,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,184117,184462,1,0
C,0,184462,,255,111,111
M,0,185152,,639,240
S,0,185152,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
F,0,182048,182393,1,0
M,0,182393,,1,240
S,0,182393,,0.6266667
C,0,182393,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,182738,183083,1,0
M,0,183083,,1,240
S,0,183083,,0.6266667
C,0,183083,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,184117,184462,1,0
M,0,184462,,1,240
S,0,184462,,0.6266667
C,0,184462,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,183428,183773,1,0
M,0,183773,,1,240
S,0,183773,,0.6266667
C,0,183773,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
M,0,118945,,1,240
S,0,118945,,0.6266667
C,0,118945,,255,111,111
F,0,118945,119290,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119290,,1,240
S,0,119290,,0.6266667
C,0,119290,,255,111,111
F,0,119290,119635,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119635,,1,240
S,0,119635,,0.6266667
C,0,119635,,255,111,111
F,0,119635,119980,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,118945,,255,111,111
F,0,118945,119290,1,0
M,0,119635,,639,240
S,0,119635,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119290,,255,111,111
F,0,119290,119635,1,0
M,0,119980,,639,240
S,0,119980,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119635,,255,111,111
F,0,119635,119980,1,0
M,0,120325,,639,240
S,0,120325,,0.6266667
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\BG-easy-b.jpg",320,240
C,0,170324,171014,255,177,100,128,255,255
M,0,170669,,320,240
S,0,170669,,0.6266667
F,2,170669,171014,0,1
F,0,171014,171704,1,0
C,0,171014,171704,128,255,255,255,128,192
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,160324,,195,189
C,0,160324,,185,123,221
F,0,160324,161014,1,0
S,1,160324,161014,0.3,1
P,0,160324,161014,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161014,,86,305
C,0,161014,,185,123,221
F,0,161014,161704,1,0
S,1,161014,161704,0.3,1
P,0,161014,161704,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161704,,193,402
C,0,161704,,185,123,221
F,0,161704,162393,1,0
S,1,161704,162393,0.3,1
P,0,161704,162393,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,162393,,247,267
C,0,162393,,185,123,221
F,0,162393,162738,1,0
S,1,162393,162738,0.3,0.8
P,0,162393,162738,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,165152,,126,111
F,0,165152,165497,1,0
S,0,165152,165497,0.5093332,0.9573331
P,0,165152,165497,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,165152,,125,111
F,0,165152,165324,1
S,1,165152,165497,0.3,0.5719998
P,0,165152,165497,A
F,0,165324,165497,1,0
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,198600,,233,338
C,0,198600,198859,255,128,128,255,255,128
F,0,198600,199635,1,0
S,0,198600,199635,1,2.95942
R,0,198600,199635,0,1.834667
C,0,198686,199117,255,255,128,128,255,128
C,0,198772,199376,128,255,128,128,255,255
C,0,198859,198635,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,198600,,233,338
C,0,198600,,255,255,255
F,0,198600,198945,1,0
S,0,198600,198945,0.5093332,1.245333
P,0,198600,198945,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,199980,,381,353
C,0,199980,,255,255,255
F,0,199980,200325,1,0
S,0,199980,200325,0.5093332,1.245333
P,0,199980,200325,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,199980,,381,353
C,0,199980,200239,255,128,128,255,255,128
F,0,199980,201015,1,0
S,0,199980,201015,1,2.95942
R,0,199980,201015,0,1.834667
C,0,200066,200497,255,255,128,128,255,128
C,0,200152,200756,128,255,128,128,255,255
C,0,200239,200015,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,201359,,318,190
C,0,201359,201618,255,128,128,255,255,128
F,0,201359,202394,1,0
S,0,201359,202394,1,2.95942
R,0,201359,202394,0,1.834667
C,0,201445,201876,255,255,128,128,255,128
C,0,201531,202135,128,255,128,128,255,255
C,0,201618,201394,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,201359,,318,191
C,0,201359,,255,255,255
F,0,201359,201704,1,0
S,0,201359,201704,0.5093332,1.245333
P,0,201359,201704,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,202738,,278,75
C,0,202738,,255,255,255
F,0,202738,203083,1,0
S,0,202738,203083,0.5093332,1.245333
P,0,202738,203083,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,202738,,278,75
C,0,202738,202997,255,128,128,255,255,128
F,0,202738,203773,1,0
S,0,202738,203773,1,2.95942
R,0,202738,203773,0,1.834667
C,0,202824,203255,255,255,128,128,255,128
C,0,202910,203514,128,255,128,128,255,255
C,0,202997,202773,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,27566,,503,280
C,0,27566,,29,248,199
F,0,27566,28255,1,0
S,1,27566,28255,0.3,1
P,0,27566,28255,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,28945,,320,172
C,0,28945,,29,248,199
F,0,28945,29635,1,0
S,1,28945,29635,0.3,1
P,0,28945,29635,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
F,0,52393,53083,1,0
S,1,52393,53083,0.3,1
P,0,52393,53083,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,171014,,129,182
C,0,171014,,29,248,199
F,0,171014,171704,1,0
S,1,171014,171704,0.3,1
P,0,171014,171704,A
//Storyboard Sound Samples

[TimingPoints]
9635,344.827586206897,4,2,0,35,1,0
11014,-100,4,2,0,45,0,0
11359,-100,4,2,0,40,0,0
22048,-100,4,2,0,40,0,0
27566,-100,4,2,0,45,0,0
28255,-100,4,2,0,40,0,0
33083,-100,4,2,0,50,0,0
49635,-100,4,2,0,55,0,0
51014,-100,4,2,0,60,0,0
53773,-100,4,2,0,65,0,0
55152,-100,4,2,1,75,0,1
77221,-100,4,2,1,70,0,0
86876,-100,4,2,1,55,0,0
88255,-100,4,2,1,70,0,0
97911,-100,4,2,1,65,0,0
108945,-100,4,2,1,68,0,0
118600,-100,4,2,1,70,0,0
121359,-100,4,2,0,50,0,0
143428,-100,4,2,0,50,0,0
154462,-100,4,2,1,55,0,0
159980,-100,4,2,1,60,0,0
165497,-100,4,2,1,75,0,1
184807,-100,4,2,1,50,0,0
186186,-100,4,2,1,72,0,0
187566,-100,4,2,1,70,0,0
206876,-100,4,2,1,45,0,0
208255,-100,4,2,1,65,0,0
209635,-100,4,2,1,55,0,0


[Colours]
Combo1 : 173,192,211
Combo2 : 255,255,121
Combo3 : 255,111,111
Combo4 : 172,89,255
Combo5 : 34,145,255
Combo6 : 21,255,80
Combo7 : 29,248,199

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256,136,201359,6,0,B|221:147|221:147|216:145|216:145|214:150|214:150|180:162,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
296,56,202393,1,4,0:3:0:0:
216,20,202738,2,0,B|181:31|181:31|176:29|176:29|174:34|174:34|140:46,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
256,192,204117,12,4,206876,0:0:0:0:
256,96,208255,6,0,B|308:84|360:140|332:200|332:200|280:200|232:248|256:312,1,320,8|4,0:3|0:1,0:0:0:0:
Topic Starter
CSLM

mancuso_JM_ wrote:

Hola.. Como lo hablamos in-game hace unos dias. Permiteme hacerlo en español.

[General]

  1. Chris, en tus dificultades la sección desde 03:24:117 - hasta 03:26:876 - se siente muy bajo (cosa que no pasa en las Guest diffs.), deberías subir el volumen.
  2. Una cosa que me llamó la atención es que la dificultad de Milan no tiene breaks, mientras que Dream si, siendo esta más dificil. Es algo que puede pasar viendo que son distintos mappers, pero senti la necesidad de mencionarlo. :arrow: No es algo de gran importancia. Milan- es rossonero lel.
[Normal]

  1. 00:15:841 (1,2,3,4,5,6,7,8) - No veo la necesidad de hacer este combo tan largo sinceramente. Yo lo cortaría por la parte donde dice "To let it go" más o menos, creo que es mejor.
  2. 01:04:807 (3) - Personalmente, me gusta más como fluye y se ve si giras este slider. Más o menos así te digo.
  3. 01:10:324 (3,4,5) - De todo el kiai, este es el único patrón que no sigue de cerca la música. Por consistencia deberías usar este ritmo. Como dije, sigue más de cerca la música y además de esto estuve probando patrones y no vas a tenes que realizar muchos cambios.
  4. 01:40:324 (x) - Como que se siente muy vacio aca, demasiado tiempo despues del kiai sin notas y no beneficia al ritmo. Veo que quisiste empezar la nueva sección donde cambia la música pero aún así, siento que algo falta antes. Siguiendo el ranking criteria, acá ya podes agregar una nota y creo que es la mejor opción. Intentalo c:. :arrow: Ya lo hice, y la verdad lo quite porque me parecia muy inconsistente y extraño
  5. 01:42:048 (1) - Un poco "nazi", pero el blanket que intentaste hacer se ve feo (principalmente en el juego, no tanto en el editor), siento que el comienzo de éste slider está muy cerca del final del anterior slider. Quizas puedas retocarlo un poquito.
  6. 01:48:600 (3,4,5) - Este patron se me hace un poco complicado para esta dificultad, basicamente por la variedad del slider 1/1 + 1/2 + el slider en 3/4 con reverse. Acordate que ellos son nuevos para estas cosas y quizas no se puede leer del todo bien. Creo que el arreglo más simple que sigue la canción de todas maneras es eliminar la nota (4) para darle un poco de "momentum" antes del slider en 3/4.
  7. 02:15:152 (1) - Perdón, pero no puedo dejar que este slider sea asimétrico xDD. Te dejo código e imagen. :arrow: Gracias, soy muy malo para hacer sliders simetricos ;w;
    Foto + Código

    379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:
  8. 02:33:083 (2) - Algo menor, pero que te parece si en vez de hacer recto este slider, intentas hacer una especie de blanket con el slider anterior. Mi idea sería algo mas o menos así. :arrow: No porque siento que no fluiria bien con 02:34:462 (1) -
  9. 03:06:186 (2) - Un par de cositas en este punto. La primera, yo agregaría un New Combo aca, porque el cambio en el instrumental y por otra parte haría este slider con un poco de curva, totalmente recto queda feo imo. Intenta algo así.

    - Quizas algunos patrones no me gustaron demasiado pero son cositas menores. El mapa en general está bien hecho c:
[Hard]

  1. 00:30:669 (2) - No me gusta como juega este slider con taaaantas repeticiones. Sería bueno acortarlo un poco por lo menos y creo que el punto exacto es en 00:31:703 -. Yo terminaría con el primer slider ahí y agregaría otro 1/4 a partir de 00:31:790 - porque aparece un sonidito nuevo (como unas "gotas de agua" xD). Deberías intentarlo.
  2. 01:26:531 (4) - El cambio a 1/3 es un poco confuso, principalmente porque es el primero que aparece despues de una larga sección de 1/2 y 1/4. Creo que un New Combo para avisar que algo nuevo va a pasar arreglaría el problema.
  3. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo. :arrow: Asi estan mucha lineas verdes. Fixed~
  4. 02:51:703 (3,4,6) - No me gustó nada este patrón, como estos "casi stacks" le saca la prolijidad que tenía el mapa hasta acá, ya que todos los patrones anteriores están muy limpios. No se me ocurre una sugerencia ahora mismo, pero quizas se te ocurra algo mejor, pero cambialo pls :(.

    - Me gustó la estética y la jugabilidad del mapa. Bien hecho ;).
[Dreams]

  1. 00:20:928 - 00:21:617 - 00:21:962 - 01:55:755 (T) - La verdad no recomiendo para nada el uso de 5% porque es algo que basicamente no se escucha. Antes de usar este tipo de cosas, me gustaria que te preguntaras si esto realmente es necesario para el mapa, si la respuesta es si, entonces incrementa el sonido un poco, si la respuesta es no, busca otra variante.
  2. 00:30:669 (2) - Acá podes seguir la sugerencia que te di en la Hard.
  3. 01:33:341 (x) - Meh.. El patrón esta bueno, pero creo que aca hace falta una nota :/ :arrow: Es practicamente inaudible el beat alli :p
  4. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.

    -Eso sería todo. Buena dificultad, quizas algún 3/4 no me gustó mucho pero meh.. no son tantos xD, la composición en general me gustó.
Espero que te sea de ayuda.
Quizas volver a esto del modeo y modear un mapa de 3:25 mins y 5 dificultades no fue la mejor idea, me siento cansado ahora jajaj. Naa.. broma.
Me gustó el mapa en general, asi que cuando lo revivas te dejo una estrellita.
Buena Suerte!
Thx for the mod Mancu-san o/
Elzy
You Gotta Get THIS ACCEPTED :D
Hikomori

CSLM wrote:

This beatmap was submitted using in-game submission on viernes, 16 de septiembre de 2016 at 06:57:53 p.m.

Artist: Rameses B
Title: Dream Catcher (ft. Charlotte Haining)
Tags: bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
BPM: 174
Filesize: 6304kb
Play Time: 03:29
Difficulties Available:
  1. Dreams (5,02 stars, 613 notes)
  2. EruJazz's Easy (1,61 stars, 187 notes)
  3. Hard (3,08 stars, 406 notes)
  4. Milan-'s Insane (4,03 stars, 686 notes)
  5. Normal (2,08 stars, 244 notes)
Download: Rameses B - Dream Catcher (ft. Charlotte Haining)
Information: Scores/Beatmap Listing
---------------
Follow your dreams


4th project changed BG since 16/05 4:59 PM (GMT -4), re-DL if you downloaded before
first DnB mapset, oh yeah 8D
ready for mods
Mapset:
EruJazz's Easy: done by ErunamoJAZZ
Normal: done by me
Hard: done by me
Milan-'s Insane: done by Milan-
Dreams: done by me
SB: done by me
Modders and checkers
ErunamoJAZZ
Pazzaz
HappyRocket88
Milan- (only for the [Dreams] diff)
Kuki
- Milhofo -
Lumael
Izect Ztenz
sheela901
pishifat
ErunamoJAZZ x2
HappyRocket88 x2
Squirrel
mancuso_JM_
Thx to
ErunamoJAZZ for better lyric images and GD
Milan- for GD and inconditional pushing lel
erujazz easy is a normal gd lol?
ErunamoJAZZ
Its mapped as a easy diff. Not as a normal diff.
Hikomori

ErunamoJAZZ wrote:

Its mapped as a easy diff. Not as a normal diff.
Topic Starter
CSLM

[A L P H A] wrote:

ErunamoJAZZ wrote:

Its mapped as a easy diff. Not as a normal diff.
The SR shows it as a Normal diff, but it's actually an Easy diff
Topic Starter
CSLM
Last attempt
mancuso_JM_
Me pone contento que hayas revivido este proyecto nuevamente.

Parece que te prometí una estrella que nunca aparecio xD.. Así que acá te la dejo :)
Electoz
[Dreams]

  1. 00:11:359 - 00:16:876 (2) - Consistency in rhythms maybe?
  2. 00:27:566 - What the song does on these measures is more intense than 00:22:048 - yet your rhythms 00:22:048 (1,2,3,4,1,2) - are denser than 00:27:566 (1,2,3) - which kinda contradicts the intensity from the song, swapping the rhythm density between these measures would be okay to fix.
  3. 00:43:945 (11,1) - More spacing for emphasis would be nice.
  4. 00:45:497 (5,6) - Looks too random for a variation, could've just mapped with overlaps like what you did with other pairs unless you're trying to follow a different rhythm (which I can't hear any) . Same idea on this spot applies to Hard 00:46:186 (4) - and Normal 00:44:117 (1) - where you did one thing differently from others and I don't know why.
  5. 00:54:289 (7) - Direction change on that stream doesn't seem to emphasize/reflect anything? Like I don't know if the direction change itself is intentional but if it is then would be better to do that on beats that actually has something happening.
  6. 00:54:555 - Unsnapped green line
  7. 00:59:979 (5,6,7,8) - 2 1/4 sliders instead of these would work better to highlight sounds on 00:59:979 - 01:00:152 .
  8. 01:05:497 (4) - Similar reasoning as above but this time the sound at 01:05:497 - doesn't get highlighted properly cuz it's in the middle of a pattern + it got treated in the same way as 01:05:324 (3,5) - which are less prominent.
  9. 01:08:600 (4,1,3) - 01:24:462 (2,3,5,1) - 01:28:773 (2,4) - etc look cluttered + you don't usually do these messy overlaps so they stick out as untidy.
  10. 01:39:290 (1,2,3,4) - 01:42:048 (1,2,3,4) - Shouldn't be the same rhythm considering the synth/main melody on these places are different :(
  11. 01:48:083 (5,6,7,8,9) - Kinda forced + mapping these small sounds with a stream makes those with more actual prominent stuff like 01:48:945 (1,2,3,4,5) - 01:54:980 (8,9,10,11,12,13) - etc so in this case a 1/4 repeat slider would fit better.
  12. 01:54:807 (7,8) - The angle between these makes the transition to the stream really awkward, could rotate like 01:54:980 (8,9,10,11,12,13) - 20+ degrees clockwise or something.
  13. 02:21:186 (3) - Can you adjust a slider shape in a way that compliments the aesthetics of the previous slider as well 02:20:669 (1) - and not just 02:21:014 (2,1) ? Because 02:20:669 (1,3) - are almost touching and they look somewhat messy.
  14. 02:39:979 - Would be nice if you can have a more concrete spacing concept in this build-up part like what you did with 01:55:841 .
  15. 02:47:048 (6,7,8) - The idea is cool but I don't get how this back-and-forth movement reflects anything from the song + they stick out because you didn't do this anywhere else.
  16. 03:25:152 (7,8,2) - Slightly uneven visual spacing, rotating 03:25:497 (1,2,4,6) - anti-clockwise a few degrees could work.
[Milan-'s Insane]

  1. 00:48:255 (6) - Shouldn't this be circles like 00:48:945 (8,9) - because the rhythm is repeating?
  2. 01:21:876 - aa is this really worth skipping
  3. 02:28:773 (13,1) - mm was kinda expecting more spacing for a cymbal tho
  4. 03:15:842 (1,5) - This gives an impression like you didn't intend to overlap these but you ran out of space which looks kinda unpolished.
[Hard]

  1. HP could be 5, kinda too close with Milan's diff atm
  2. 00:27:566 - If you agree on what I mentioned in the top diff about rhythm density then you can make the rhythm here denser too.
  3. 00:51:014 (1,2) - Aren't these supposed to have 1.2 DS considering you consistently scaled it from 0.9 to 1.4 between these 00:49:635 (1,2,3,4,1,2,3,4,1) - ?
  4. 01:09:635 (3,4,5) - Your placements are implying these are in the same pattern while musically they aren't, so you gotta distinguish 01:10:324 (5) - from 01:09:635 (3,4) - cuz they're not the same sound and different sounds shouldn't be presented within the same pattern, using different placements or shapes like what you did previously in earlier measures 00:59:290 (5,6) - 01:04:807 (5,6) - etc would do.
  5. 01:55:497 (8) - Could be a 3/4 slider so you don't have to sacrifice 01:55:841 - but up to you I guess
  6. 01:58:600 (1,2,3,4) - Can these be circles or at least something that is distinguishable from 01:56:014 (1,2,3,4,1,2,3,4) - in terms of intensity, actually what you did at 02:42:738 (1,2,1,2) - somewhat works too so you can reference from that.
  7. 02:51:704 (3,4,6) - I'm curious on what's your idea on these heavy overlaps lol, kinda ruined readability a bit since stuff are pretty stacked.
  8. 03:28:945 (3) - NC would be nice to indicate different number of repeats than 03:28:255 (1,2) .
[Normal]

  1. 00:11:703 (1,2) - DS
  2. 01:46:186 (4,1) - Overlapping ovevr sliderends with DS is kinda untidy-ish so you might want to clean that up if you care.
[EruJazz's Easy]

  1. 00:17:221 - Sounds more prominent to map than 00:17:566 .
  2. 01:22:393 (4,1) - Not really agree on leaving the whole measure empty, a circle here 01:22:393 - would be better cuz then you can map something on 01:22:738 - afterwards.
just to clarify, I'm not a std BN so the chance of me nominating this are pretty much zero lol
good luck!
Topic Starter
CSLM

Electoz wrote:

[Dreams]

  1. 00:11:359 - 00:16:876 (2) - Consistency in rhythms maybe? :arrow: I'm not sure what do you mean here, but if it's deleting 00:16:876 (2) - then no, because this piano sound is clearer than 00:11:359 -
  2. 00:27:566 - What the song does on these measures is more intense than 00:22:048 - yet your rhythms 00:22:048 (1,2,3,4,1,2) - are denser than 00:27:566 (1,2,3) - which kinda contradicts the intensity from the song, swapping the rhythm density between these measures would be okay to fix.
  3. 00:43:945 (11,1) - More spacing for emphasis would be nice.
  4. 00:45:497 (5,6) - Looks too random for a variation, could've just mapped with overlaps like what you did with other pairs unless you're trying to follow a different rhythm (which I can't hear any) . Same idea on this spot applies to Hard 00:46:186 (4) - and Normal 00:44:117 (1) - where you did one thing differently from others and I don't know why.
  5. 00:54:289 (7) - Direction change on that stream doesn't seem to emphasize/reflect anything? Like I don't know if the direction change itself is intentional but if it is then would be better to do that on beats that actually has something happening.
  6. 00:54:555 - Unsnapped green line
  7. 00:59:979 (5,6,7,8) - 2 1/4 sliders instead of these would work better to highlight sounds on 00:59:979 - 01:00:152 .
  8. 01:05:497 (4) - Similar reasoning as above but this time the sound at 01:05:497 - doesn't get highlighted properly cuz it's in the middle of a pattern + it got treated in the same way as 01:05:324 (3,5) - which are less prominent.
  9. 01:08:600 (4,1,3) - 01:24:462 (2,3,5,1) - 01:28:773 (2,4) - etc look cluttered + you don't usually do these messy overlaps so they stick out as untidy. :arrow: I used to do it often on my maps. And IMO they aren't untidy because if you ask me I make them of a fancy way, avoiding inconsistency on spacing, so I can't see the problem
  10. 01:39:290 (1,2,3,4) - 01:42:048 (1,2,3,4) - Shouldn't be the same rhythm considering the synth/main melody on these places are different :( :arrow: Remap :c
  11. 01:48:083 (5,6,7,8,9) - Kinda forced + mapping these small sounds with a stream makes those with more actual prominent stuff like 01:48:945 (1,2,3,4,5) - 01:54:980 (8,9,10,11,12,13) - etc so in this case a 1/4 repeat slider would fit better.
  12. 01:54:807 (7,8) - The angle between these makes the transition to the stream really awkward, could rotate like 01:54:980 (8,9,10,11,12,13) - 20+ degrees clockwise or something.
  13. 02:21:186 (3) - Can you adjust a slider shape in a way that compliments the aesthetics of the previous slider as well 02:20:669 (1) - and not just 02:21:014 (2,1) ? Because 02:20:669 (1,3) - are almost touching and they look somewhat messy.
  14. 02:39:979 - Would be nice if you can have a more concrete spacing concept in this build-up part like what you did with 01:55:841 . :arrow: It doesn't seems a major concern since they still being visible patterns. Also that concept makes a nice variation that imho fits really well
  15. 02:47:048 (6,7,8) - The idea is cool but I don't get how this back-and-forth movement reflects anything from the song + they stick out because you didn't do this anywhere else.
  16. 03:25:152 (7,8,2) - Slightly uneven visual spacing, rotating 03:25:497 (1,2,4,6) - anti-clockwise a few degrees could work.
[Hard]

  1. HP could be 5, kinda too close with Milan's diff atm
  2. 00:27:566 - If you agree on what I mentioned in the top diff about rhythm density then you can make the rhythm here denser too. :arrow: I'd like to keep it of this way for Hard
  3. 00:51:014 (1,2) - Aren't these supposed to have 1.2 DS considering you consistently scaled it from 0.9 to 1.4 between these 00:49:635 (1,2,3,4,1,2,3,4,1) - ?
  4. 01:09:635 (3,4,5) - Your placements are implying these are in the same pattern while musically they aren't, so you gotta distinguish 01:10:324 (5) - from 01:09:635 (3,4) - cuz they're not the same sound and different sounds shouldn't be presented within the same pattern, using different placements or shapes like what you did previously in earlier measures 00:59:290 (5,6) - 01:04:807 (5,6) - etc would do.
  5. 01:55:497 (8) - Could be a 3/4 slider so you don't have to sacrifice 01:55:841 - but up to you I guess
  6. 01:58:600 (1,2,3,4) - Can these be circles or at least something that is distinguishable from 01:56:014 (1,2,3,4,1,2,3,4) - in terms of intensity, actually what you did at 02:42:738 (1,2,1,2) - somewhat works too so you can reference from that.
  7. 02:51:704 (3,4,6) - I'm curious on what's your idea on these heavy overlaps lol, kinda ruined readability a bit since stuff are pretty stacked.
  8. 03:28:945 (3) - NC would be nice to indicate different number of repeats than 03:28:255 (1,2) .
just to clarify, I'm not a std BN so the chance of me nominating this are pretty much zero lol
good luck!
All in Normal diff and no comment fixed
Thx for modding! :3
BanchoBot
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