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Rameses B - Dream Catcher (ft. Charlotte Haining)

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ErunamoJAZZ

HappyRocket88 wrote:

EruJazz's Easy

  1. AR +1. ¿Para que tengas los 4 tres en el CS, AR, OD y HP? /me runs nope xD
  2. 00:15:842 (4) Este slider no sé, se ve raro. No sería mejor un slider curvo sencillo para seguri el flujo del slider que le sigue 00:16:531 (1). Como esto. hice otra cosa... la idea era seguír el sonido que va a la mitad del slider, pero en fin, así queda bien también.
  3. 00:18:600 (2) ^ acá si no u.u
  4. 00:22:048 (1,3) Este pequeño detalle no es importante pero es para que se vea más bonito. :o done
  5. 00:24:117 (2,4) Almost se tocan. ¿No se vería mejor si haces un stack? O tal vez, sólo mueve 00:26:186 (4) un poquito más arriba. no se tocan, están a un pixel xD
  6. 00:46:186 (4,5,6,7) Este patrón lo podrías hacer simétrico con el de arriba 00:44:117 (1,2,3) para que quede algo como así o puedes intentar la forma de un hexágono aquí también. :o La intención es no hacerlo simetrico xD
  7. 02:01:359 (4) NC aquí para consistencia. emm... se hace dificil de leer si no le dejo la guía de las flechas.
  8. 02:21:014 (1,2) WOW! La super blanket aquí. xD buen trabajo. jejeje ;)
  9. 02:53:773 (6) NC aquí para consistencia de los patrones siguientes. :>
  10. 03:06:186 (1,1) El NC es para enfatizar qué?
  11. 03:11:704 (7) NC para consistencia. Cada dos palitos blancos "debería" ir NC.
  12. 03:13:083 (1) Remueve el NC.
  13. 03:15:842 (5) NC
  14. 03:17:221 (1) Remueve NC
Organicé los NC del final también, pero no como lo sugeriste en todos :P
Muchas gracias!! n.n

http://puu.sh/j81i3/e74c95fa3f.zip
Kuki


[General]
Offset shouldn't be in the negatives, try to avoid that, set offset to 324.
Most of the SB ripples and effects aren't actually on the notes, and the beginning of Milan-'s Insane is out of time and out of place also. The design tab places everything a bit higher and to the right I think, try to compensate for that.
SB font is not very good quality, try to get some better quality versions to use.
02:16:530 - Ripple here in sb doesn't make any sense imo, I suggest removing it.

[Milan-'s Insane]
01:17:738 (2,4) - Fix blanket.
01:36:186 (10) - Ctrl-G perhaps.
01:54:980 (7) - NC?
02:09:635 (1) - Grid snap to fix stack.
02:16:531 (3,4) - Blanket looks off, try to fix..
03:27:566 - Map a note here perhaps.

[Dreams]
00:42:048 (1) - NC?
02:45:842 (1,2,3) - Even out spacing perhaps.
03:29:635 (9) - Perhaps stack this on 03:29:548 (8) -
Topic Starter
CSLM

Kuki wrote:



[General]
Offset shouldn't be in the negatives, try to avoid that, set offset to 324. isn't completly neccesary put the point in a positive offset, in fact it's better, 'cause cover more sound :3
Most of the SB ripples and effects aren't actually on the notes, and the beginning of Milan-'s Insane is out of time and out of place also. The design tab places everything a bit higher and to the right I think, try to compensate for that. it should be higher, when i play it's in the note
SB font is not very good quality, try to get some better quality versions to use. mmm, not completly neccesary, it's fine how it is
02:16:530 - Ripple here in sb doesn't make any sense imo, I suggest removing it. fit the part of the song, no changes :3

[Dreams]
00:42:048 (1) - NC? no, it ruins the effect of NCs what i'm giving
02:45:842 (1,2,3) - Even out spacing perhaps.
03:29:635 (9) - Perhaps stack this on 03:29:548 (8) - why?
thx for modding~
XinCrin
Deberías hacer caso a las sugerencias de Kuki con respecto al SB. Just sayin' . . .
No encaja

Topic Starter
CSLM

XinCrin wrote:

Deberías hacer caso a las sugerencias de Kuki con respecto al SB. Just sayin' . . .
No encaja

Juegalo, y vas a ver q si encaja
El fondo de mappeo no es el mismo q el d juego, y tu deberias saber eso xin.
- Milhofo -
Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^

[Dreams]
  1. 00:19:290 - the change in the vocals could be highlighted, matter of choice though
  2. 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
  3. 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable
  4. 00:35:842 (5) - NC
  5. 00:41:359 (7) - ^
  6. 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered
  7. 01:19:462 (3) - ctrl+j?
  8. 01:33:342 - I don't think this note is necessary, there's no main beat here
  9. 01:33:428 (7) - if you changed the above reposition this note
  10. 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed
  11. 02:13:773 (3,4) - like at the beginning, the overlap looks ugly
  12. 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
  13. 02:55:842 (1) - same as before as well
  14. In general flow could be a little bit better in some patterns, but besides that I loved the map ^^
[Milan's Insane]
  1. This style of background is so overused ahah (it's not bad though)
  2. 01:48:255 (2) - make this a triple so that it doesn't confuse players when getting into 01:48:945 (1) - which has more reverses
  3. 01:54:980 (7) - slider fits a lot better in the end of the stream, starting at 01:55:324 -
  4. 01:59:980 (1) - slight SV decrease?
[Hard]
  1. 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff
  2. 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) -
  3. 01:15:842 (1) - also remove from here
  4. 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern
  5. 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
  6. You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure
[Normal]
  1. 00:16:359 (2,3,4) - should have the same spacing
  2. 01:39:635 - a note or slider should be mapped here
  3. Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part
Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
Topic Starter
CSLM

- Milhofo - wrote:

Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^

[Dreams]
  1. 00:19:290 - the change in the vocals could be highlighted, matter of choice though naah, it's ok
  2. 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
  3. 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable in-game it's centered
  4. 00:35:842 (5) - NC no
  5. 00:41:359 (7) - ^ ^
  6. 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered the same thing what i said before
  7. 01:19:462 (3) - ctrl+j?
  8. 01:33:342 - I don't think this note is necessary, there's no main beat here
  9. 01:33:428 (7) - if you changed the above reposition this note
  10. 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed for that it's the red color :p
  11. 02:13:773 (3,4) - like at the beginning, the overlap looks ugly not for me :3
  12. 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
  13. 02:55:842 (1) - same as before as well
  14. In general flow could be a little bit better in some patterns, but besides that I loved the map ^^
[Hard]
  1. 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff no. 1) the patterns are different 2) make a transition of NCs, first 2 stanzas, then 1 stanza and after 1/2 stanza
  2. 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) - ^
  3. 01:15:842 (1) - also remove from here ^
  4. 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern why is this confusing?
  5. 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
  6. You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure i hope, 'cause they're fit very well with that part of the song imo
[Normal]
  1. 00:16:359 (2,3,4) - should have the same spacing
  2. 01:39:635 - a note or slider should be mapped here that would be unrankeable
  3. Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part
Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
no reply = fix~
thx for the mod~
Lumael
Hi, here as requested by CSLM~

[General]
  1. You may want to add "dnb" "d&b" "remix" "vocal" "mix" to tags
  2. Great SB!
[Dreams]
  1. I found this diff very incosistent from the beginning to the end, I'm sorry but, the jumps at kiai are too easy for this Extra, and at some other parts it's an overkill. The kiai feels more a Light Insane than an Extra and in fact it was supposed to be the hardest part of the song, besides that, the diff is quite decent
  2. 00:13:599 (5) - This shape is very strong , flows really bad and the vocals doesn't ask such wiggy shape
  3. 00:13:599 (5) - 00:15:841 (1) - 00:16:359 (2) - 00:13:083 (4) - I know you're following the vocals here but couldn't you make the sliders follow the drums too? Feels very awkward to have stuff like 00:13:255 -00:13:773 - 00:16:014 - 00:16:531 - 00:16:876 - 00:17:221 - 00:17:566 - 00:18:255 - unmapped
  4. 00:21:359 (9) - Poor shape, the tail looks really weird imo
  5. 00:22:738 (2) - Poor overlap, I recommend you fixing it or overlap a bit more because it's odd to have this small part of the tail overlapped
  6. 00:22:048 (1,2,3,4,1,2,3,4) - This section is very boring in my opinion, what do you think of making it a bit more intense?
  7. 00:30:669 (2) - Very boring, the rhythm is groing up and this slider plays like the song was dieing, stream here or make slider jumps?
  8. 00:44:807 (2,3,4,1,2) - Finish on every head
  9. 00:49:635 (1,3,1,3,1) - Finish
  10. 01:02:393 (2,3,4,5,6,7,1) - This jump pattern looks a mess imo, and you're jumping on the wrong places, like 01:03:083 (6) - why constant spacing in this jump?
  11. 01:35:497 (3,4,5,6,7,8) - I think you know what I mean here, wtf those jumps, all the song looks like a light insane and this is the only kind of Extra pattern I could really find in this diff
  12. 01:49:635 (1,2) - Use this rhythm:
  13. 01:58:600 (1,2,3,4) - Here too
  14. 02:43:428 (1,2,3,4,5) - ^ doesn't really make sense because right b4 the jump was very small and the rhythm was the same, consider this too
  15. I'll stop here, jumps are very awkward and most of them don't fit the song.
[Milan-'s Insane]
  1. 00:33:773 (3,1) - Poor blanket, just minor thing
  2. 00:36:876 (4,5) - Can you notice that it looks like a DS error? In fact everything is fine here, uuh. But this triangle with a note after doesn't looks so good imo, like try linear flow?
  3. 01:07:566 (1) - Is there need of the white anchor near the tail?
  4. 01:17:738 (2,4) - Could you blanket a bit better here?
Good map overall, Milan's diff is very good!
Call me if you want me to take a look at the other diffs, I don't have time today
Topic Starter
CSLM
ok
remapped some parts of the Dreams diff for make it more consistent
Updated~
ErunamoJAZZ
nice n.n
Ender Lain
Hi there :)

Here's my mod

=========================================
[EruJazz's Easy]01:00:669 (1) - This slider should be like this 01:02:048 (3) - This slider should be like this 01:09:980 - Add a note
01:23:083 - ^
01:23:773 - ^
01:33:773 (1,2) - Those slider should be like this 01:34:807 - Add a note

[Normal]01:26:186 (6) - This slider should be like this 01:28:255 (2,3) - Those slider should be like this 01:39:635 - Add a note
03:18:600 (1,2) - Those slider should be like this
[Hard]01:00:669 (1) - This slider should be like this
=========================================

Good Luck ;)
ErunamoJAZZ

Izect Ztenz wrote:

Hi there :) hi o/

Here's my mod

[EruJazz's Easy]01:00:669 (1) - This slider should be like this Why?, i just notice this rhythm is correct, so, nope.
01:02:048 (3) - This slider should be like this ^ I changed this in my way.
01:09:980 - Add a note Nope
01:23:083 - ^ Nope
01:23:773 - ^ Nope
01:33:773 (1,2) - Those slider should be like this lol, why? this looks ugly imo.
01:34:807 - Add a note Nope

Good Luck ;)
About your note suggestion... remember this is the low diff in the mapset. So... "Easy to play > Follow all rhythms". Keep setion without notes is fine here.

Thanks :)
http://puu.sh/kizCR/584e3b3918.zip
Yuii-
What a good mod.
sheela


Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.
[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip
There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...).
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines:
    SPOILER
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    SPOILER
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics.
[EruJazz's Easy]

Nothing to say for this difficulty, like Milan-'s.

[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.
[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 .
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section.
[Milan-'s Insane]

Honestly, there's really nothing I can say for this difficulty. The only things I found are objects touching (or almost) the bar or outside of the playfield.
  1. 01:17:221 (1) -
  2. 01:19:635 (4) -
  3. 01:25:497 (1) - Quite out of the playfield
  4. 01:26:359 (4) -
  5. 01:31:014 (1) -
I might lied a little, but
  1. 02:46:186 (3) - The shape looks ugly to me. Looks like in the old times. Maybe a simple curve will go better.
[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear.
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument.
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it.
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .
I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
Topic Starter
CSLM
i really sorry, but i lost the Izect Ztenz's mod reply, i don't know how, i really sorry
i fixed some things in the Normal diff and fixed that point in the hard diff but maked Ctrl - H for follow better the flow

sheela901 wrote:



Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.
[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip
There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...). i know how work with the code and the looping :3
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines no, i like it because bring up the player instantly in where the calm down it's:
    SPOILER
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    SPOILER
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics. no because the point it's stop the lyrics when the vocals stop.
[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem the idea it's what both slider go down. Rised up the pattern for avoid getting out of the line but not used that pattern:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.
[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 . added to 02:24:807 (2) - a reverse, added a circle in 02:25:841 - and leaved that 2/1 slider. I want leave it for emphatize the sound of 02:26:186 -
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section. no, this part for being a bigger climax than the kiai of before it's better imo rise up the SV (i did the same in the Normal diff :p )
[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear. true, but it's better than take it off the HS or change it, if i do something like that will be unconsistent with the next ones, so i'll leave it how it is now
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument. not imo, the pitch it's too strong for ignore it
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it. i had a battle with this pattern, but i win xD fix~
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .
I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
no reply or reply in green = fix~
thx a lot for the mods!
pkhg
rossonero1899
pishifat
i didnt forget
im just really really really gay

easy
00:15:842 (4) - UH could you not squish sliders to the point that their sliderbodies are distorted blobs thanx

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part)
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls
03:26:876 (1) - sucks just as much on hard as normal:(

pkhg wrote:

rossonero1899
's insane
00:36:531 (2,3,4,5,6) - consistent spacing in the same circlepattern is a good idea right
01:35:152 (5,6) - 01:35:842 (8,9) - repeatedthing painful to read like less perfect stack = hot
01:39:204 (7,1) - spac ing
02:56:273 (5) - u fucked up rhythms and the storyboard follows it lolnice

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd
ErunamoJAZZ
Topic Starter
CSLM

pishifat wrote:

i didnt forget
im just really really really gay you? that's so strange ¬.¬

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety which is the problem of this? there's not such confusion at all
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part) not for me :3
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol but at least it follow something, for finish this a beat before of the last slider

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider 3/4? do you mean 1/2 :p fixed~
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all but i do, and i like it :3
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls i like that overlap, it's for variety
03:26:876 (1) - sucks just as much on hard as normal :(

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew but the overlaps are for know which are 1/2, i can't see the problem
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd 5 months deserves a icon don't you think? ;w;
Milan-
soo, can you mod 01:39:290 (1) - to x213y341 pls
rest was pishi being pishi

@sheela: i have never cared about sliders touching hp bar cuz hp bar is transparent is most skins and also cuz you'll never break cuz there's a little part of the slider slide touching it xd. Also my slider is a copy of one of Yauxo's maps o

alsoaslo remove rossonero like wtfdplz aqaaaaaaaaa
ErunamoJAZZ
Milan... By instance, i use default skin...

No siento que esa sea una razón valida para dejarlo. Ademas arreglar esas cosas es demasiado facil. Dont be lazy!


:)
pkhg
igual a nadie le importa la barra xd
dejen que el rossonero sea rossonero
ErunamoJAZZ
What happen with this?? :/
Topic Starter
CSLM

ErunamoJAZZ wrote:

What happen with this?? :/
laziness of me for search BNs lol
ErunamoJAZZ
check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays?
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos?
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial.
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider.
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD
[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.
[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Topic Starter
CSLM

ErunamoJAZZ wrote:

check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays? no :o pero hay mapas con patterns mas dificiles de preveer, esto mas bien es una pequeña dificultad lol
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos? overlap = 1/2, y hasta donde yo se no es confuso
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial. gracias o3o
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado mmm, yo no veo tan dificil de leer
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider. mmm, usualmente estaba siguiendo mas el sonido melodico, pero tienes razon, no puedo dejar sin mappear un beat asi de fuerte, fix~
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD nop :3
[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.
[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Thx you Eru :3
ErunamoJAZZ
HERE THE NEW LYRICS!! WITH BEST RENDER AND etc
http://puu.sh/mlcUv/425c2f8763.zip

Pregunta: Por qué tenías las letras a blanco y negro??, me imagino que lo hiciste tratando de que pesaran menos o algo así, pero, me temo que eso era el culpable de que se viera tan mal el borde. Espero que te gusten y perdón por la demora, n.n
Topic Starter
CSLM

ErunamoJAZZ wrote:

HERE THE NEW LYRICS!! WITH BEST RENDER AND etc
http://puu.sh/mlcUv/425c2f8763.zip

Pregunta: Por qué tenías las letras a blanco y negro??, me imagino que lo hiciste tratando de que pesaran menos o algo así, pero, me temo que eso era el culpable de que se viera tan mal el borde. Espero que te gusten y perdón por la demora, n.n
nice
thx for the lyrics Eru-chan
Respuesta: me gustaban mas de ese modo lel
ademas, el borde se veia asi porque no lo habia suavisado xD
estos estan mucho mejor, (aunque pesan mas x.x) thx :D
HappyRocket88

CSLM wrote:

thx for the lyrics Eru-chan
ahora eru es mujer :x
placeholding the placeholder
HappyRocket88
ahora eru es mujer :x

[General]
  1. No estoy seguro del título actual del mapa. Busqué varias versiones y encontré que el feat no debería abreviarse en ft. Ejemplos de este aquí:
    SoundCloud | Facebook | Bandcamp




    Incluso en el folder del mapa la canción está con feat
    Al parecer la canción fue publicada a través Monstercat, entonces le corresponde usar feat en vez de ft.
  2. Honestamente no sé por qué los dos últimos kiais están separados y el primero. Si la intensidad es la misma, deberías de slit up on two el primer kiai también.
  3. El BG de la muchacha de anime, honestamente no tiene relación directa o indirecta de lo que se trata la canción o el contexto de las lyrics. Intenta encontrar una bg que encaje más con esto dado que ahora es una razón de DQ por irrelevant bgs. xd
  4. La velocidad de bits del mapa está por el rango de 128 - 192 kbps, pero... no estoy seguro que 167 sea la adecuada. Para más información, consulte a Wafu
[EruJazz' Easyj Hype Hype por las moe things /o/
Settings
  1. El OD y el HP están algo altos comparados con los de la Normal. Dejarlos en 2 ambos tendría más sentido dada la menra como se incrementa este en las dificultades mayores. Por lo tanto, la normal teniendolo en 4 | 4 y la hard en 6 | 6, permitiría que esta Easy lo ubicase sobre 2 | 2
  2. Honestamente, el tick rate de esta dificultad debería ser mayor dado a la forma como las dificultades mayores enfatizan los 1/2 beats en su composición. Es un poco aburrido manejar 1/1 ticks en toda la dificultad sabiendo que hay partes dónde los ticks rojos juegan perfectamente como estos 00:53:773 (1) - 01:48:945 (1) con el tick rate en 2.
Composing
  1. Primer punto 00:24:807 (3) NC aquí, de esta manera guardas consistencia en la amnera como ubicas el NC cada dos ticks blancos grandes.
  2. 00:12:393 (3) El offbeat que el slider-tail está creando juega un poco raro ya que es un strong beat del piano. Realmente sugiero que este beat 00:13:772 fuese clickeable.
  3. 00:30:497 Aquí podrías agregar un break para darle más énfasis a las siguientes notas, dado a que el tiempo entre ellas es algo grande, un mini break no le haría daño a nadie. :)
  4. 00:46:876 (5) Esto debería tener NC por la misma razón que el primer punto. Tener combos tan largos es algo fastidioso en las easys.
  5. 00:48:945 (8) Aquí deberías de seguir el ritmo del zig zag que manejaste en los círculos anteriores ubicándolo en el medio. Con eso, además, los jugadores estarán más en el centro para seguir mejor el spinner.
  6. 01:07:566 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo que dirije el slider-tail a la próxima nota.
  7. 01:09:979 Agrega un círculo. Los patrones anteriores también lo tienen así que tendría sentido si guardas esa consistencia. Considera aplicar lo mismo aquí 02:56:186
  8. 01:22:393 (4) NC aquí y aquí 01:24:117 (1) remueve el NC aquí 01:24:117 (1) y aquí 01:26:876 (1) . De esta manera, no rompes la manera como manejaste el NC aquí 01:26:876 (1,2,1)
  9. 01:58:600 (3) NC aquí también.
  10. 02:19:290 (2,3,1) Honestamente el flujo entre esas notas es demasiado complicado debido al zig zag que el blanket genera. Hay mucha diferencia para los jugadores cuando siguen este flujo
    vs

    No necesariamente debes de hacer lo mismo, pero considera intentar algo menos complicado allí.
  11. 03:04:807 (5,1) Swap NC y quita el NC de este 03:06:186 (1)
[Normal]
General Things
  1. La línea final del tercer kiai no está snapeada. Debería de estar aquí 01:59:979 . 0:00:001 segundos de diferencia, pero es mejor evitar unranked things
Composing
  1. 00:19:980 (7,1) - 01:04:290 (2,3) - 02:55:842 (4,1) - 02:36:531 (5,1) - 02:39:290 (5,1) Spacing problem here. Hay otros pero estos son las más notables hasta el momento.
  2. 00:18:600 (5) El slider-tail honestamente no está siguiendo el ritmo apropiadamente. Deberías de eleminar el reverse dado que la nota fuerte del piano reside aquí 00:18:772
  3. 00:33:773 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo de este segmento. No te olvides de reposicionarlo adecuadamente luego.
  4. 00:34:462 (4) Ctrl + H aquí. No veo la necesidad de causar flujos invertidos con los slider-tails.
  5. 00:37:221 (3) Ctrl + J aquí para evadir usar la misma forma del slider inmediatamente anterior.
  6. 00:39:290 (2) Este slider está creando un ritmo particularmente innecesario debido al offbeat del slider-tail. No deberías de ubicar slider's ends sobre downbeats tan eminentes como 00:39:979 dado que esto podría afectar la jugabilidad de los jugadores. Para más información aquí t/58959 Altamente sugiero que intestes este ritmo para este patrón 00:39:290 (2,3) -
  7. 00:49:635 (1,2) El blanket de estes objectos podría ser sútilmente mejorado. Intenta seguir el approach rate para mejorarlo. Considera hacer lo mismo con los siguientes sliders 00:50:324 (2,1) - 00:51:014 (1,2)
  8. 00:51:014 (1) Sé que este NC es intencional, pero honestamente no tiene mucho sentido ya que quebrar la manera como manejas el NC aquí se ve un poco desordenado.
  9. 01:02:738 (6) Ctrl + J
  10. 01:03:428 (1,2) El 1/1 sldier con reverse crea un ritmo incómodo ya que creas un offbeat con el slider (2) empezandolo en el tick rojo. Sería mejor que reemplazaras este por 2 círculos para evadir eso. Considera aplicar lo mismo en los sigientes casos 01:09:807 (2) - 01:13:945 (5) - 01:16:704 (5) - 01:47:048 (5) -
  11. 01:44:462 (5) Misma razón a cerca de los downbeats donde este beat 01:44:807 debería ser clicleable dado a que es sun trong beat que no debería ser emfatizado con un slider-tail como lo hace este slider.
  12. 01:58:255 (5) ^ No es mi intención dañar la simetría que tienes con este 01:57:221 (3) pero particularmente juega mal ese slider. Sería mejor que intentaras este ritmo para subrayar los drums como lo veniste haciendo anteriormente en este segmento 01:58:255 (5,1)
  13. 02:26:186 (1) Remueve el Nc aquí y agrega NC aquí 02:27:566 (3) para guardar consistencia con el patrón de nc cada dos ticks grandes, Ahora, remueve el NC aquí 02:28:945 (1) y agrega NC acá 02:30:324 (3) y así sucesivamente.
  14. 02:41:359 (1) Remueve el NC aquí.
  15. 02:49:462 (3) Este slider esta saltándose beats importantes que deberáis enfatizar con whistles así como lo hiciste en llos patrones anteriores. Se ve feo como omites el beat de aquí 02:49:635 y este 02:49:979 con ese 1/1 slider. Tendría más sentido si intentaras algo como esto aquí
  16. 02:51:014 Este beat debería ser clickeable por las misma razones anteriormente expuestas.
  17. 02:52:393 (3,4) Ctrl + G aquí para mejorar el ritmo y evitar crear opffbeats innecesarios.
  18. 02:53:083 (5) Quita el reverse de este slider y ubica este slider 02:53:945 (1) aquí 02:53:772 para enfatizar de uan manera más pertienente ese beat. Considera agregar una nota aquí 02:54:290 después de eso.
  19. 02:54:979 (4) Aquí este slider juga particularmente mal porque no encaja con la batería or el ritmo de lso whistles que manejas. Sería mejor que remplazases el (4) con círculo y ubicar un 1/1 slider aqui 02:55:152 y agregar una nota acá 02:55:669
  20. 03:24:117 (1,2,1,2,1,1) NC spam aquí, considera usar el mismo patrón de NC de cada tos ticks aquí también. No veo la necesidad de quebrarlo en el último segmento.
[Hard]
  1. 00:35:841 (3) Este tipo de overlaps es un nonono en esta dificultad debido al AR, ya que probablemente sería un problema para los jugadores leerlo correctamente. Es mejor que evites eso para mejorar el flow también. como esto http://puu.sh/mun9e/1a7a4fa13a.jpg
  2. 00:42:393 (5) NC aquí.
  3. 00:49:635 (1,2,3,4) Por favor, ya que el SV es lentico aquí, considera usar el mismo DS para todas las notas, el actual es demasiado random desde 2 - > 3 Aplica lo mismo para el próximo pattern 00:51:014 (1,2,3,4)
  4. 01:02:738 (7,8) Spacing problem here. idk why you set it such as a big jump with 2.0x DS here.
  5. 01:36:531 (1,2,1,2,1,2) Este patrón es demasiado confuso ya que el DS se quiebra cada vez que el 2 hace transición al nuevo 1; tendría más sentido si siguieras el DS en esta parte para discriminar el espaciado entre las notas.
[]
Hay un problema en general con los NC. Hay tiempos donde viaja cada dos ticks grandes como en el kiai 01:00:669 (1,2,3,4,5,6,7,8) y otras veces cada 1 tick balnco grande 01:17:221 (1,2,3,4) Honestamente eso se ve raro y para nada intuitivo. considera hacerlo uniforme en toda la dificultad.
Topic Starter
CSLM

HappyRocket88 wrote:

ahora eru es mujer :x

no sabia que el -chan era de mujer D:

[General]
  1. No estoy seguro del título actual del mapa. Busqué varias versiones y encontré que el feat no debería abreviarse en ft. Ejemplos de este aquí:
    SoundCloud | Facebook | Bandcamp




    Incluso en el folder del mapa la canción está con feat
    Al parecer la canción fue publicada a través Monstercat, entonces le corresponde usar feat en vez de ft. No, porque en el soundcloud oficial de Rameses B el titulo lo tiene con ft. en vez de feat:
    El soundcloud del artista tiene mas autoridad que el de la discografica o el de la plataforma de compra/venta de musica (por ejemplo, itunes no es valido ya que en todas las caniones las colaboraciones las tiene con feat. ya sea que se haya dicho en ft.). Los mapas de Milan- de Rameses B van es por el titulo del soundcloud del artista, no de la discografica
  2. Honestamente no sé por qué los dos últimos kiais están separados y el primero. Si la intensidad es la misma, deberías de slit up on two el primer kiai también. No porque la intensidad de entrada de 01:06:186 - no me parece suficiente, a diferencia de los dos que le siguen lel
  3. El BG de la muchacha de anime, honestamente no tiene relación directa o indirecta de lo que se trata la canción o el contexto de las lyrics. Intenta encontrar una bg que encaje más con esto dado que ahora es una razón de DQ por irrelevant bgs. xd ese bg lo saque del mapa viejo de Neku xDDD mmm, la verdad no creo que sea una causa para DQ, ya que el bg no muestra algo especifico. Hatsune abarca un campo mas amplio que solo Vocaloid ademas de que el bg encaja muy bien con los sonidos y la vibra de la cancion. Pero lo pensare...
  4. La velocidad de bits del mapa está por el rango de 128 - 192 kbps, pero... no estoy seguro que 167 sea la adecuada. Para más información, consulte a Wafu voy a consultar con el
[Normal]
General Things
  1. La línea final del tercer kiai no está snapeada. Debería de estar aquí 01:59:979 . 0:00:001 segundos de diferencia, pero es mejor evitar unranked things
Composing
  1. 00:19:980 (7,1) - 01:04:290 (2,3) - 02:55:842 (4,1) - este no, ya que hace que la transicion no sea tan brusca 02:36:531 (5,1) - 02:39:290 (5,1) Spacing problem here. Hay otros pero estos son las más notables hasta el momento.
  2. 00:18:600 (5) El slider-tail honestamente no está siguiendo el ritmo apropiadamente. Deberías de eleminar el reverse dado que la nota fuerte del piano reside aquí 00:18:772
  3. 00:33:773 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo de este segmento. No te olvides de reposicionarlo adecuadamente luego. no, el flujo esta bien para mi o.o
  4. 00:34:462 (4) Ctrl + H aquí. No veo la necesidad de causar flujos invertidos con los slider-tails. porque son agradables :P
  5. 00:37:221 (3) Ctrl + J aquí para evadir usar la misma forma del slider inmediatamente anterior. esa es la idea xD
  6. 00:39:290 (2) Este slider está creando un ritmo particularmente innecesario debido al offbeat del slider-tail. No deberías de ubicar slider's ends sobre downbeats tan eminentes como 00:39:979 dado que esto podría afectar la jugabilidad de los jugadores. Para más información aquí t/58959 Altamente sugiero que intestes este ritmo para este patrón 00:39:290 (2,3) -
  7. 00:49:635 (1,2) El blanket de estes objectos podría ser sútilmente mejorado. Intenta seguir el approach rate para mejorarlo. Considera hacer lo mismo con los siguientes sliders 00:50:324 (2,1) - 00:51:014 (1,2)
  8. 00:51:014 (1) Sé que este NC es intencional, pero honestamente no tiene mucho sentido ya que quebrar la manera como manejas el NC aquí se ve un poco desordenado. de hecho, el NC en esa parte va acercandose cada ves mas, hasta llegar al punto de cada 1 measure, lo cual me parece muy agrable imo
  9. 01:02:738 (6) Ctrl + J no
  10. 01:03:428 (1,2) El 1/1 sldier con reverse crea un ritmo incómodo ya que creas un offbeat con el slider (2) empezandolo en el tick rojo. Sería mejor que reemplazaras este por 2 círculos para evadir eso. Considera aplicar lo mismo en los sigientes casos 01:09:807 (2) - 01:13:945 (5) - 01:16:704 (5) - 01:47:048 (5) - no, hace mas dificil la dificultad
  11. 01:44:462 (5) Misma razón a cerca de los downbeats donde este beat 01:44:807 debería ser clicleable dado a que es sun trong beat que no debería ser emfatizado con un slider-tail como lo hace este slider. yo no siento la necesidad de enfatiza ese downbeat tbh, ademas mi mapping esta mas basado en los sonidos idelicos (los que sigue el whistle)
  12. 01:58:255 (5) ^ No es mi intención dañar la simetría que tienes con este 01:57:221 (3) pero particularmente juega mal ese slider. Sería mejor que intentaras este ritmo para subrayar los drums como lo veniste haciendo anteriormente en este segmento 01:58:255 (5,1) tuve que cambiar todo el pattern por el pinshe DS ;w;
  13. 02:26:186 (1) Remueve el Nc aquí y agrega NC aquí 02:27:566 (3) para guardar consistencia con el patrón de nc cada dos ticks grandes, Ahora, remueve el NC aquí 02:28:945 (1) y agrega NC acá 02:30:324 (3) y así sucesivamente. nay! 02:28:945 (1) - tiene que tener un NC
  14. 02:41:359 (1) Remueve el NC aquí. no por lo mismo que dije anteriormente
  15. 02:49:462 (3) Este slider esta saltándose beats importantes que deberáis enfatizar con whistles así como lo hiciste en llos patrones anteriores. Se ve feo como omites el beat de aquí 02:49:635 y este 02:49:979 con ese 1/1 slider. Tendría más sentido si intentaras algo como esto aquí el beat que sigue ese slider es mas fuerte que seguia anteriormente, seria mucho peor imho si siguera los whistles
  16. 02:51:014 Este beat debería ser clickeable por las misma razones anteriormente expuestas. no, ya que siguendo los whistles asi es como queda el pattern
  17. 02:52:393 (3,4) Ctrl + G aquí para mejorar el ritmo y evitar crear opffbeats innecesarios. nay! por lo mismo que dije en 02:49:462 (3) -
  18. 02:53:083 (5) Quita el reverse de este slider y ubica este slider 02:53:945 (1) aquí 02:53:772 para enfatizar de uan manera más pertienente ese beat. Considera agregar una nota aquí 02:54:290 después de eso. nay! imo es mas necesario enfatizar 02:53:945 - que el que tu sugieres
  19. 02:54:979 (4) Aquí este slider juga particularmente mal porque no encaja con la batería or el ritmo de lso whistles que manejas. Sería mejor que remplazases el (4) con círculo y ubicar un 1/1 slider aqui 02:55:152 y agregar una nota acá 02:55:669 no, se haria un tanto dificil el hacr un pattern agradable con 02:55:842 (4) - y soy muy flojo para volver a editar esos codigos xD
  20. 03:24:117 (1,2,1,2,1,1) NC spam aquí, considera usar el mismo patrón de NC de cada tos ticks aquí también. No veo la necesidad de quebrarlo en el último segmento. es agradable ;w;
[Hard]
  1. 00:35:841 (3) Este tipo de overlaps es un nonono en esta dificultad debido al AR, ya que probablemente sería un problema para los jugadores leerlo correctamente. Es mejor que evites eso para mejorar el flow también. como esto http://puu.sh/mun9e/1a7a4fa13a.jpg
  2. 00:42:393 (5) NC aquí. no por lo mismo que dije en la diff "Normal"
  3. 00:49:635 (1,2,3,4) Por favor, ya que el SV es lentico aquí, considera usar el mismo DS para todas las notas, el actual es demasiado random desde 2 - > 3 Aplica lo mismo para el próximo pattern 00:51:014 (1,2,3,4) nay! la intensidad va aumentando, lo que hace que el DS tambien lo haga
  4. 01:02:738 (7,8) Spacing problem here. idk why you set it such as a big jump with 2.0x DS here. pattern, ya en los hards el DS no es tan estricto :P
  5. 01:36:531 (1,2,1,2,1,2) Este patrón es demasiado confuso ya que el DS se quiebra cada vez que el 2 hace transición al nuevo 1; tendría más sentido si siguieras el DS en esta parte para discriminar el espaciado entre las notas.
[]
Hay un problema en general con los NC. Hay tiempos donde viaja cada dos ticks grandes como en el kiai 01:00:669 (1,2,3,4,5,6,7,8) y otras veces cada 1 tick balnco grande 01:17:221 (1,2,3,4) Honestamente eso se ve raro y para nada intuitivo. considera hacerlo uniforme en toda la dificultad. no para mi, ademas mantiene mas sentido en 01:17:221 (1,2,3,4) colocar 1 gran tick blanco que 2
HR88 mod: 5% applied xDDDD
no reply = fix~
thx for modding!
faltan las diffs altas ;w;
HappyRocket88
No puedo pasar las dificultades mayores así que no. :/ al menos la de dreams, good luck with the set.
ErunamoJAZZ
Cslm, consigue más BNs ;_;
No seas lazy (?)
Topic Starter
CSLM

ErunamoJAZZ wrote:

Cslm, consigue más BNs ;_;
No seas lazy (?)
Yo no soy el lazy, son los BNs ;www;
Squichu
ahoi, my part of m4m! :3

General
  1. why different backgrounds for the diffs? :/
    The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.
    I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized )
EruJazz's Easy
  1. AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5
    Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners
  2. If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing
  3. 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.)
  4. 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
    also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
    03:04:807 (5,1) - here should be on (5) instead
  5. 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them
  6. 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: )
  7. 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ?
  8. 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg
Normal
  1. 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
  2. 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
  3. 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
  4. 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
    similar here 00:39:979 (3,4) -
  5. 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
  6. 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
    similar here 01:00:669 (1,2,3) -
  7. 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
  8. 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
  9. 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail
  10. 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat
  11. 01:37:738 (1) - are you missing an objct before the spinner? öö
    also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
    Or you can replace the spinner with other objects and map this melody completely
  12. 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song.
  13. 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats
    similar here 02:53:945 (1) - just that's it's only one white tick
  14. 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead
  15. 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm
  16. 02:54:980 (3) - sounds more like 02:53:945 (1) - to me?
    -- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c
    The second part is cool tho. I just miss a circle at 03:03:255 -
  17. 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack?
Hard
  1. 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
  2. 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
    also same about vocals/beats as ^
  3. 00:41:359 (4) - missing NC?
  4. 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo
  5. 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
    Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
    similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) -
  6. 01:14:462 (1,2,1,2,1) - why so many NCs here?
  7. 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo
  8. 02:50:669 (8) - should be snapped to 1/2 because of the sound there
  9. 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Milan-'s Insane
  1. 00:13:083 (4,5,1) - hmmh, feels off to have very weak beats like on (1)'s head clickable and very strong ones like on the downbeat only with the reverse, I'd prefer http://puu.sh/o0XVZ.jpg
    and 00:13:428 (1,2,3) - (2,3) should be spaced just like (1,2), imo, there's no change in-between?
  2. 00:37:221 (6) - and 00:42:738 (5) - and 00:48:255 (6) - missing NCs?
  3. 00:55:669 (2) - did you try replacing this with two circles? Cause it's not one sound, but two sperate ones.
    Would play nice like this http://puu.sh/o0Ypg.jpg imo
  4. 00:59:204 (7,1) - and 00:59:807 (3,4,5) - Might be a little confusing to see them spaced differently when it's the same distance, but might be just me. I'd prefer if (3,4,5) were spaced similarly, but eh.
    similar here 01:04:721 (6,1,2,3,4,5) -
    and 01:10:238 (7,1,2,3,4,5) - etc
  5. 01:03:428 (1,2,3,4) - flow could be better, I think. http://puu.sh/o0YJL.jpg ?
  6. some more missing NCs on 01:24:117 (5) -
    and maybe 01:35:152 (5) - 01:40:669 (6) - 01:43:428 (5) - 01:46:186 (5) -
    01:51:704 (5) - 01:54:462 (5) -
    I think I missed some, you should check them again yourself. D:
  7. 01:50:842 (2,3) - stack feels weird to me, because (3) is stronger. Consider unstacking them?
  8. 01:54:462 (5,6) - very similar to 01:51:704 (5,6) - would be nice if it were mapped similar, too
Dreams
  1. 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
    same for 00:18:600 (3) -
  2. 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
    also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 -
  3. 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
  4. 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ?
Can't say much about the Insanes, cause I can't play them right now. x:

Anyway, hope I could help. Good luck!
//squee
Topic Starter
CSLM

Squirrel wrote:

ahoi, my part of m4m! :3

General
  1. why different backgrounds for the diffs? :/
    The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.<
    I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized ) i don't like those ;w; but it's true the fact that the Eru's bg doesn't fit wih the song
Normal
  1. 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
  2. 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
  3. 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
  4. 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
    similar here 00:39:979 (3,4) -
  5. 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
  6. 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
    similar here 01:00:669 (1,2,3) - no 'cause the point is make clickeable the downbeat
  7. 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
  8. 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
  9. 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail yeah, but not a big one, and i made that pattern making consistent with 01:14:462 (1,2) -
  10. 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat -variation
  11. 01:37:738 (1) - are you missing an objct before the spinner? öö yes, but i had to
    also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
    Or you can replace the spinner with other objects and map this melody completely
  12. 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song. it is, the beats are very strong imo
  13. 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats but still being beats very strong, and i can't skip them
    similar here 02:53:945 (1) - just that's it's only one white tick ^
  14. 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead no, gives more variation
  15. 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm same, variation (also if i change this i'll had to change 02:53:945 (1) - and i don't want to do that xD)
  16. 02:54:980 (3) - sounds more like 02:53:945 (1) - to me? nop
    -- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c i tried to make an combination of both :c
    The second part is cool tho. I just miss a circle at 03:03:255 -
  17. 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack? i can't see the problem, an stack would hurt them, also imo it doesn't seems so weird
Hard
  1. 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
  2. 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
    also same about vocals/beats as ^
  3. 00:41:359 (4) - missing NC? nop
  4. 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo -> no, is not, the drums are more clear in 00:43:945 (8) - that here
  5. 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
    Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
    similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) - agreed with starting the slider in a white tick, but not adding a 1/2 slider, the circle adds more stamina ;3
  6. 01:14:462 (1,2,1,2,1) - why so many NCs here? for make resalt the change in the pattern
  7. 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo i like the pattern of this way
  8. 02:50:669 (8) - should be snapped to 1/2 because of the sound there
  9. 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Dreams
  1. 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
    same for 00:18:600 (3) -
  2. 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
    also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 - no because the background sound doesn't make it visible
  3. 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
  4. 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ? don't make me change those rings please D:
Can't say much about the Insanes, cause I can't play them right now. x:

Anyway, hope I could help. Good luck!
//squee
no reply or reply in green = fixed~
Thx for modding!
Updated~
Milan-
"Squirrel"
Milan-'s Insane
  1. 00:13:083 (4,5,1) - hmmh, feels off to have very weak beats like on (1)'s head clickable and very strong ones like on the downbeat only with the reverse, I'd prefer http://puu.sh/o0XVZ.jpg it's mapped to a single piano line tho
    and 00:13:428 (1,2,3) - (2,3) should be spaced just like (1,2), imo, there's no change in-between? fitting pitches, also 1/1 gaps noone cares tbh
  2. 00:37:221 (6) - and 00:42:738 (5) - and 00:48:255 (6) - missing NCs? supposed to be 2 measures
  3. 00:55:669 (2) - did you try replacing this with two circles? Cause it's not one sound, but two sperate ones. 2 circles kill all the momentum of the start of the kiai ;;
    Would play nice like this http://puu.sh/o0Ypg.jpg imo
  4. 00:59:204 (7,1) - and 00:59:807 (3,4,5) - Might be a little confusing to see them spaced differently when it's the same distance, but might be just me. I'd prefer if (3,4,5) were spaced similarly, but eh.
    similar here 01:04:721 (6,1,2,3,4,5) -
    and 01:10:238 (7,1,2,3,4,5) - etc uhm, insane players wont fail to this tbh also it's consistent though the whole map so..
  5. 01:03:428 (1,2,3,4) - flow could be better, I think. http://puu.sh/o0YJL.jpg ? played with your idea a bit but it felt too weird to me ;; mine seems a bit funnier cuz the flow break
  6. some more missing NCs on 01:24:117 (5) - yes
    and maybe 01:35:152 (5) - 01:40:669 (6) - 01:43:428 (5) - 01:46:186 (5) -
    01:51:704 (5) - 01:54:462 (5) -
    I think I missed some, you should check them again yourself. D: these are supposed to be 2 measure to fit the slow section tho
  7. 01:50:842 (2,3) - stack feels weird to me, because (3) is stronger. Consider unstacking them? i think i idid it cuz the verse itself is slow, so stacking makes sense
  8. 01:54:462 (5,6) - very similar to 01:51:704 (5,6) - would be nice if it were mapped similar, too i think i did it cuz it getting to the end of the slow part so makes sense to 'accelerate' a bit
Anyway, hope I could help. Good luck!
//squee

cslm can you add nc to 01:24:117 (5) - pls?¡

(thought it was dead already xdd nicenicecnie)
ErunamoJAZZ

Squirrel wrote:

EruJazz's Easy
  1. AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5 AR 3 feels very fast. 2 feels more apropriate here.
    Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners -1 in OD
  2. If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing mm... idk, if CSLM want to change colours, I have any problem with this :)
  3. 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.) ugg, Im not agree with this, sorry u.u
  4. 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
    also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
    03:04:807 (5,1) - here should be on (5) instead NCs are fine. They are consistent as music feels, and those are not too long.
  5. 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them Im sure about it, because testplays. Its fine, dont worry ;)
  6. 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: ) I know it is not 100% cool, but for a easy diff is fine (following vocals is intuituve, and sliders are easy to play), I dont like your suggestion, feels ugly for me ._.
  7. 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ? lol, okay~ (but with better anchor shape xD)
  8. 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg like before, Im sure of this bc testplays. It is appropriate for noob players, they can read thinks like this when its not fast :3

Thank you!, and sorry for late!! >_<
http://puu.sh/ocyx5/896b3b15a1.zip
Wafu
The mapper requested me to confirm whether mp3 quality is good enough. I can confirm that there is higher quality available. If you're interested in comparison, it just cuts off some noise that was added and catches some more important stuff, not a dramatical change though. If you want the mp3, sure, it's here.
Also, I sort of dislike the anime-girl background disorder that your map is suffering from. Maybe you can come up with something more sensible.
ErunamoJAZZ
p/4110309
I took the MP3 from a FLAC source, btw.
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