Juegalo, y vas a ver q si encajaXinCrin wrote:
Deberías hacer caso a las sugerencias de Kuki con respecto al SB. Just sayin' . . .
No encaja
El fondo de mappeo no es el mismo q el d juego, y tu deberias saber eso xin.
Juegalo, y vas a ver q si encajaXinCrin wrote:
Deberías hacer caso a las sugerencias de Kuki con respecto al SB. Just sayin' . . .
No encaja
no reply = fix~- Milhofo - wrote:
Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^
[Dreams][Hard]
- 00:19:290 - the change in the vocals could be highlighted, matter of choice though naah, it's ok
- 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
- 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable in-game it's centered
- 00:35:842 (5) - NC no
- 00:41:359 (7) - ^ ^
- 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered the same thing what i said before
- 01:19:462 (3) - ctrl+j?
- 01:33:342 - I don't think this note is necessary, there's no main beat here
- 01:33:428 (7) - if you changed the above reposition this note
- 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed for that it's the red color :p
- 02:13:773 (3,4) - like at the beginning, the overlap looks ugly not for me :3
- 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
- 02:55:842 (1) - same as before as well
- In general flow could be a little bit better in some patterns, but besides that I loved the map ^^
[Normal]
- 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff no. 1) the patterns are different 2) make a transition of NCs, first 2 stanzas, then 1 stanza and after 1/2 stanza
- 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) - ^
- 01:15:842 (1) - also remove from here ^
- 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern why is this confusing?
- 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
- You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure i hope, 'cause they're fit very well with that part of the song imo
Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
- 00:16:359 (2,3,4) - should have the same spacing
- 01:39:635 - a note or slider should be mapped here that would be unrankeable
- Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part
About your note suggestion... remember this is the low diff in the mapset. So... "Easy to play > Follow all rhythms". Keep setion without notes is fine here.Izect Ztenz wrote:
Hi there hi o/
Here's my mod
[EruJazz's Easy]01:00:669 (1) - This slider should be like this Why?, i just notice this rhythm is correct, so, nope.
01:02:048 (3) - This slider should be like this ^ I changed this in my way.
01:09:980 - Add a note Nope
01:23:083 - ^ Nope
01:23:773 - ^ Nope
01:33:773 (1,2) - Those slider should be like this lol, why? this looks ugly imo.
01:34:807 - Add a note Nope
Good Luck
F,0,162738,163845,1,0.9943513
F,0,163845,164096,0.9943513,0.9996132
F,0,164096,164117,0.9996132,0
F,0,164117,165475,0,0.02943587
F,0,162738,164117,1
F,0,164117,164204,1,0
no reply or reply in green = fix~sheela901 wrote:
Hello CSLM!
[General][SB]
- You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
- The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.
Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.There's things that's been a little bothering me. This may or not be subjective.
- You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip
[Normal]
- For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...). i know how work with the code and the looping :3
- 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines no, i like it because bring up the player instantly in where the calm down it's:
SPOILERinto something simple that would fade out quick, like:F,0,162738,163845,1,0.9943513
F,0,163845,164096,0.9943513,0.9996132
F,0,164096,164117,0.9996132,0
F,0,164117,165475,0,0.02943587SPOILERF,0,162738,164117,1
F,0,164117,164204,1,0- Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics. no because the point it's stop the lyrics when the vocals stop.
[Hard]
- 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
- 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
- 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem the idea it's what both slider go down. Rised up the pattern for avoid getting out of the line but not used that pattern:
- 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.
[Dreams]
- 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
- 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
- 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 . added to 02:24:807 (2) - a reverse, added a circle in 02:25:841 - and leaved that 2/1 slider. I want leave it for emphatize the sound of 02:26:186 -
- 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
- 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section. no, this part for being a bigger climax than the kiai of before it's better imo rise up the SV (i did the same in the Normal diff :p )
I think this is it. If you have any questions you want to ask, don't hesitate!
- 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
- 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
- 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear. true, but it's better than take it off the HS or change it, if i do something like that will be unconsistent with the next ones, so i'll leave it how it is now
Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.- 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
- 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument. not imo, the pitch it's too strong for ignore it
- 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it. i had a battle with this pattern, but i win xD fix~
- 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
- 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .
Good luck on your map!
's insanepkhg wrote:
rossonero1899
pishifat wrote:
i didnt forget
im just really really really gay you? that's so strange ¬.¬
normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety which is the problem of this? there's not such confusion at all
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part) not for me :3
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol but at least it follow something, for finish this a beat before of the last slider
hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider 3/4? do you mean 1/2 :p fixed~
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all but i do, and i like it :3
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls i like that overlap, it's for variety
03:26:876 (1) - sucks just as much on hard as normal
~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew but the overlaps are for know which are 1/2, i can't see the problem
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too
only 5 months late nbd 5 months deserves a icon don't you think? ;w;
laziness of me for search BNs lolErunamoJAZZ wrote:
What happen with this?? :/
Thx you Eru :3ErunamoJAZZ wrote:
check, not kudo.
[ultima diff][hard]
- 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays? no pero hay mapas con patterns mas dificiles de preveer, esto mas bien es una pequeña dificultad lol
- 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
- 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos? overlap = 1/2, y hasta donde yo se no es confuso
- 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
- 02:55:842 (1,2) - lol, no lo había visto, te quedó genial. gracias o3o
- 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado mmm, yo no veo tan dificil de leer
- 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider. mmm, usualmente estaba siguiendo mas el sonido melodico, pero tienes razon, no puedo dejar sin mappear un beat asi de fuerte, fix~
- 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD nop :3
[normal]
- 01:46:704 (6,7) - es la unica parte donde usas eso xD
- 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
- 03:22:221 (3) - Lo mismo que en el otro mapa.
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.
-----------
No olvides decirme el nombre del font que usaste para las lyrics,
niceErunamoJAZZ wrote:
HERE THE NEW LYRICS!! WITH BEST RENDER AND etc
http://puu.sh/mlcUv/425c2f8763.zip
Pregunta: Por qué tenías las letras a blanco y negro??, me imagino que lo hiciste tratando de que pesaran menos o algo así, pero, me temo que eso era el culpable de que se viera tan mal el borde. Espero que te gusten y perdón por la demora, n.n
ahora eru es mujerCSLM wrote:
thx for the lyrics Eru-chan
HR88 mod: 5% applied xDDDDHappyRocket88 wrote:
ahora eru es mujer no sabia que el -chan era de mujer D:
[General][Normal]
- No estoy seguro del título actual del mapa. Busqué varias versiones y encontré que el feat no debería abreviarse en
ft. Ejemplos de este aquí:
Al parecer la canción fue publicada a través Monstercat, entonces le corresponde usar feat en vez deft. No, porque en el soundcloud oficial de Rameses B el titulo lo tiene con ft. en vez de feat:
El soundcloud del artista tiene mas autoridad que el de la discografica o el de la plataforma de compra/venta de musica (por ejemplo, itunes no es valido ya que en todas las caniones las colaboraciones las tiene con feat. ya sea que se haya dicho en ft.). Los mapas de Milan- de Rameses B van es por el titulo del soundcloud del artista, no de la discografica- Honestamente no sé por qué los dos últimos kiais están separados y el primero. Si la intensidad es la misma, deberías de slit up on two el primer kiai también. No porque la intensidad de entrada de 01:06:186 - no me parece suficiente, a diferencia de los dos que le siguen lel
- El BG de la muchacha de anime, honestamente no tiene relación directa o indirecta de lo que se trata la canción o el contexto de las lyrics. Intenta encontrar una bg que encaje más con esto dado que ahora es una razón de DQ por irrelevant bgs. xd ese bg lo saque del mapa viejo de Neku xDDD mmm, la verdad no creo que sea una causa para DQ, ya que el bg no muestra algo especifico. Hatsune abarca un campo mas amplio que solo Vocaloid ademas de que el bg encaja muy bien con los sonidos y la vibra de la cancion. Pero lo pensare...
- La velocidad de bits del mapa está por el rango de 128 - 192 kbps, pero... no estoy seguro que 167 sea la adecuada. Para más información, consulte a Wafu voy a consultar con el
General ThingsComposing
- La línea final del tercer kiai no está snapeada. Debería de estar aquí 01:59:979 . 0:00:001 segundos de diferencia, pero es mejor evitar unranked things
[Hard]
- 00:19:980 (7,1) - 01:04:290 (2,3) - 02:55:842 (4,1) - este no, ya que hace que la transicion no sea tan brusca 02:36:531 (5,1) - 02:39:290 (5,1) Spacing problem here. Hay otros pero estos son las más notables hasta el momento.
- 00:18:600 (5) El slider-tail honestamente no está siguiendo el ritmo apropiadamente. Deberías de eleminar el reverse dado que la nota fuerte del piano reside aquí 00:18:772
- 00:33:773 (3) Ctrl + G, Ctrl + H y Ctrl + J para mejorar el flujo de este segmento. No te olvides de reposicionarlo adecuadamente luego. no, el flujo esta bien para mi o.o
- 00:34:462 (4) Ctrl + H aquí. No veo la necesidad de causar flujos invertidos con los slider-tails. porque son agradables
- 00:37:221 (3) Ctrl + J aquí para evadir usar la misma forma del slider inmediatamente anterior. esa es la idea xD
- 00:39:290 (2) Este slider está creando un ritmo particularmente innecesario debido al offbeat del slider-tail. No deberías de ubicar slider's ends sobre downbeats tan eminentes como 00:39:979 dado que esto podría afectar la jugabilidad de los jugadores. Para más información aquí t/58959 Altamente sugiero que intestes este ritmo para este patrón 00:39:290 (2,3) -
- 00:49:635 (1,2) El blanket de estes objectos podría ser sútilmente mejorado. Intenta seguir el approach rate para mejorarlo. Considera hacer lo mismo con los siguientes sliders 00:50:324 (2,1) - 00:51:014 (1,2)
- 00:51:014 (1) Sé que este NC es intencional, pero honestamente no tiene mucho sentido ya que quebrar la manera como manejas el NC aquí se ve un poco desordenado. de hecho, el NC en esa parte va acercandose cada ves mas, hasta llegar al punto de cada 1 measure, lo cual me parece muy agrable imo
- 01:02:738 (6) Ctrl + J no
- 01:03:428 (1,2) El 1/1 sldier con reverse crea un ritmo incómodo ya que creas un offbeat con el slider (2) empezandolo en el tick rojo. Sería mejor que reemplazaras este por 2 círculos para evadir eso. Considera aplicar lo mismo en los sigientes casos 01:09:807 (2) - 01:13:945 (5) - 01:16:704 (5) - 01:47:048 (5) - no, hace mas dificil la dificultad
- 01:44:462 (5) Misma razón a cerca de los downbeats donde este beat 01:44:807 debería ser clicleable dado a que es sun trong beat que no debería ser emfatizado con un slider-tail como lo hace este slider. yo no siento la necesidad de enfatiza ese downbeat tbh, ademas mi mapping esta mas basado en los sonidos idelicos (los que sigue el whistle)
- 01:58:255 (5) ^ No es mi intención dañar la simetría que tienes con este 01:57:221 (3) pero particularmente juega mal ese slider. Sería mejor que intentaras este ritmo para subrayar los drums como lo veniste haciendo anteriormente en este segmento 01:58:255 (5,1) tuve que cambiar todo el pattern por el pinshe DS ;w;
- 02:26:186 (1) Remueve el Nc aquí y agrega NC aquí 02:27:566 (3) para guardar consistencia con el patrón de nc cada dos ticks grandes, Ahora, remueve el NC aquí 02:28:945 (1) y agrega NC acá 02:30:324 (3) y así sucesivamente. nay! 02:28:945 (1) - tiene que tener un NC
- 02:41:359 (1) Remueve el NC aquí. no por lo mismo que dije anteriormente
- 02:49:462 (3) Este slider esta saltándose beats importantes que deberáis enfatizar con whistles así como lo hiciste en llos patrones anteriores. Se ve feo como omites el beat de aquí 02:49:635 y este 02:49:979 con ese 1/1 slider. Tendría más sentido si intentaras algo como esto aquí el beat que sigue ese slider es mas fuerte que seguia anteriormente, seria mucho peor imho si siguera los whistles
- 02:51:014 Este beat debería ser clickeable por las misma razones anteriormente expuestas. no, ya que siguendo los whistles asi es como queda el pattern
- 02:52:393 (3,4) Ctrl + G aquí para mejorar el ritmo y evitar crear opffbeats innecesarios. nay! por lo mismo que dije en 02:49:462 (3) -
- 02:53:083 (5) Quita el reverse de este slider y ubica este slider 02:53:945 (1) aquí 02:53:772 para enfatizar de uan manera más pertienente ese beat. Considera agregar una nota aquí 02:54:290 después de eso. nay! imo es mas necesario enfatizar 02:53:945 - que el que tu sugieres
- 02:54:979 (4) Aquí este slider juga particularmente mal porque no encaja con la batería or el ritmo de lso whistles que manejas. Sería mejor que remplazases el (4) con círculo y ubicar un 1/1 slider aqui 02:55:152 y agregar una nota acá 02:55:669 no, se haria un tanto dificil el hacr un pattern agradable con 02:55:842 (4) - y soy muy flojo para volver a editar esos codigos xD
- 03:24:117 (1,2,1,2,1,1) NC spam aquí, considera usar el mismo patrón de NC de cada tos ticks aquí también. No veo la necesidad de quebrarlo en el último segmento. es agradable ;w;
[]
- 00:35:841 (3) Este tipo de overlaps es un nonono en esta dificultad debido al AR, ya que probablemente sería un problema para los jugadores leerlo correctamente. Es mejor que evites eso para mejorar el flow también. como esto http://puu.sh/mun9e/1a7a4fa13a.jpg
- 00:42:393 (5) NC aquí. no por lo mismo que dije en la diff "Normal"
- 00:49:635 (1,2,3,4) Por favor, ya que el SV es lentico aquí, considera usar el mismo DS para todas las notas, el actual es demasiado random desde 2 - > 3 Aplica lo mismo para el próximo pattern 00:51:014 (1,2,3,4) nay! la intensidad va aumentando, lo que hace que el DS tambien lo haga
- 01:02:738 (7,8) Spacing problem here. idk why you set it such as a big jump with 2.0x DS here. pattern, ya en los hards el DS no es tan estricto
- 01:36:531 (1,2,1,2,1,2) Este patrón es demasiado confuso ya que el DS se quiebra cada vez que el 2 hace transición al nuevo 1; tendría más sentido si siguieras el DS en esta parte para discriminar el espaciado entre las notas.
Hay un problema en general con los NC. Hay tiempos donde viaja cada dos ticks grandes como en el kiai 01:00:669 (1,2,3,4,5,6,7,8) y otras veces cada 1 tick balnco grande 01:17:221 (1,2,3,4) Honestamente eso se ve raro y para nada intuitivo. considera hacerlo uniforme en toda la dificultad. no para mi, ademas mantiene mas sentido en 01:17:221 (1,2,3,4) colocar 1 gran tick blanco que 2
Yo no soy el lazy, son los BNs ;www;ErunamoJAZZ wrote:
Cslm, consigue más BNs ;_;
No seas lazy (?)
no reply or reply in green = fixed~Squirrel wrote:
ahoi, my part of m4m! :3
GeneralNormal
- why different backgrounds for the diffs? :/
The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.<
I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized ) i don't like those ;w; but it's true the fact that the Eru's bg doesn't fit wih the songHard
- 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
- 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
- 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
- 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
similar here 00:39:979 (3,4) -- 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
- 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
similar here 01:00:669 (1,2,3) - no 'cause the point is make clickeable the downbeat- 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
- 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
- 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail yeah, but not a big one, and i made that pattern making consistent with 01:14:462 (1,2) -
- 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat -variation
- 01:37:738 (1) - are you missing an objct before the spinner? öö yes, but i had to
also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
Or you can replace the spinner with other objects and map this melody completely- 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song. it is, the beats are very strong imo
- 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats but still being beats very strong, and i can't skip them
similar here 02:53:945 (1) - just that's it's only one white tick ^- 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead no, gives more variation
- 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm same, variation (also if i change this i'll had to change 02:53:945 (1) - and i don't want to do that xD)
- 02:54:980 (3) - sounds more like 02:53:945 (1) - to me? nop
-- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c i tried to make an combination of both :c
The second part is cool tho. I just miss a circle at 03:03:255 -- 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack? i can't see the problem, an stack would hurt them, also imo it doesn't seems so weird
Dreams
- 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
- 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
also same about vocals/beats as ^- 00:41:359 (4) - missing NC? nop
- 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo -> no, is not, the drums are more clear in 00:43:945 (8) - that here
- 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) - agreed with starting the slider in a white tick, but not adding a 1/2 slider, the circle adds more stamina ;3- 01:14:462 (1,2,1,2,1) - why so many NCs here? for make resalt the change in the pattern
- 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo i like the pattern of this way
- 02:50:669 (8) - should be snapped to 1/2 because of the sound there
- 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Can't say much about the Insanes, cause I can't play them right now. x:
- 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
same for 00:18:600 (3) -- 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 - no because the background sound doesn't make it visible- 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
- 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ? don't make me change those rings please D:
Anyway, hope I could help. Good luck!
//squee
Squirrel wrote:
EruJazz's Easy
- AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5 AR 3 feels very fast. 2 feels more apropriate here.
Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners -1 in OD- If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing mm... idk, if CSLM want to change colours, I have any problem with this
- 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.) ugg, Im not agree with this, sorry u.u
- 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
03:04:807 (5,1) - here should be on (5) instead NCs are fine. They are consistent as music feels, and those are not too long.- 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them Im sure about it, because testplays. Its fine, dont worry
- 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: ) I know it is not 100% cool, but for a easy diff is fine (following vocals is intuituve, and sliders are easy to play), I dont like your suggestion, feels ugly for me ._.
- 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ? lol, okay~ (but with better anchor shape xD)
- 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg like before, Im sure of this bc testplays. It is appropriate for noob players, they can read thinks like this when its not fast :3
Me too, so how come it contains more information that is audible to human ear? Mapper asked me for the confirmation and I've given what I can give. But as I said, the difference is not critical and both would probably be cool to go. The background would actually bother me much more than that this.ErunamoJAZZ wrote:
https://osu.ppy.sh/forum/p/4110309
I took the MP3 from a FLAC source, btw.