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Himeringo - Yonjuunana

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Topic Starter
micchi_chi
[Garden]
SPOILER

Garden wrote:

[Easy]
  1. 01:11:198 (2,1) - can actually avoid the 1/2 gap here with http://puu.sh/qeB9y/913ee6c784.jpg cuz the beat here 01:11:721 - seems stronger and vocal is snapped as well < yeah, but that would make the big sound less emphasized I used that kind of rhythm sometimes too but I don't want to use it to often. I want to emphasize the sound a bit more that part btw so I think it should be fine to use 1/2 pattern twice (with below)
  2. 02:29:338 (2,1) - similarly ^ < ^
  3. 03:31:431 (2,3,1) - this pattern is not that intuitive for beginners to read imo cuz approaching circle stacked at the slider tail might look confusing, actually u can simply make it a blanket pattern like u always did. http://puu.sh/qeAHm/b7ed00621d.jpg spacing seems not enough so u can change the curve of 03:30:035 (1) - to leave enough space for the pattern < second mod bout this... okay then.
  4. 03:35:442 - unused inherited point? < well the thing is used to increase the volume to emphasize more, but in Insane. I guess I'll just remove the entire thing
  5. 04:23:058 (1) - nice sliderart but it's not quite suggested in easy cuz beginners might misread the slider path, so change to another shape? < *sigh* 3rd or 4th already.... At first I would like to make heart but I just couldn't figure how to place it. Then now I ended up replacing stuff... I guess heart would indeed works better (?)

    nice, the most fully-hitsounded easy i've ever seen!
[Normal]
  1. 00:25:500 (6) - 1/4 seriously?? most likely it's misplaced cuz the ds is not correct < lol'd
  2. 01:00:210 (3,4) - try this pattern maybe so that ppl can click less: http://puu.sh/qeBXD/f24015abc6.jpg and it's 2.24* (N icon) with this change! < can't really see what you're doing... I guess it's better to screenshot the timeline if you want to fix rhythm. But I'm assuming you merged 01:00:210 (3,4) - into a 1/2 reverse slider... I guess I can't really do that since the sound here 01:00:384 is pretty big to be mapped with reverse only and the sound here 01:00:210 is too weak to be mapped with slider head. Can't merge 01:00:384 (4,5) - either since 01:00:733 is a downbeat that shouldn't be mapped with slider tail. Gotta found some other to reduce the SR
  3. 02:33:175 (6,7,1) - maybe look neater this way http://puu.sh/qeCoI/cba316c924.jpg < okay, but I keep the curve and make it less 90°-ish to keep the flow nice
  4. 02:59:338 - 03:04:919 - would sound better with soft or normal finish imo, same applied to higher diffs
< oh, it's in drum, right
[Hard]
  1. od6 fits better the overall difficulty imo < yeah, but not really fit the diffspread... 5.5
  2. 02:32:303 (4) - weird ds < haha
[Reunion of Goodbye]
  1. od8 is fairly good for playing at this difficulty level < I don't like high stats for some reason... 7.5
  2. 00:16:605 (2,3) - the distances with 1 look unbalanced < Yeah right, but I guess that wouldn't matter much. Balancing it would make the jump somehow too far.
  3. 02:34:919 (3) - there's no sound at 02:35:093 - , so maybe try this pattern part1 part2, can follow the vocal here 02:35:442 - as well < changed (3) to 1/1 slider. The vocal here 02:35:442 is pretty weak
nice set, good luck~

Thank you for mod ^^
Lami
Easy + Normal

recommend to make same end time with other diffs.
pretty strong melody for ampping, i think.

Easy

01:22:012 (2,3) - 1/2 gap is so bad in easiest diff.
pls avoid this.
00:49:570 (3,1,2) - DS
02:42:593 (1,3) - little confuse approach on readability.

Normal

00:03:175 (5,2) - too close 300 burst, with reverse arrow.
01:19:396 (2,4) - this stacking is so awful for beginner diff.

Insane

00:59:163 (6) - 1/8 isn't gerenally beat in here....
play for bad. i think 1/4 is more cool for playing.
plz consider to other notes.

looks so good on high diff.
but low diff can more polish i think. (DS consistent or readability issue or.. etc)
Jakomo73
NM/M4M from my queue (and yours lol) :) Thanks for the mod on my map, sorry it took a few days to get to this mod, I was fixing the problems in my map!


Easy

00:00:733 (1) - Put the first anchor point to the left by one grid (and vice versa for the last anchor point) so it blankets 1 better
00:04:919 (2) - Make the curve the same as 1 so that as the ball is sliding it looks aesthetically pleasing imo https://puu.sh/qj30k/fa871fcbdb.gif
00:08:058 (2) - Better blanket on 1 https://puu.sh/qj38h/53c52d4488.png
00:09:105 (2) - Same as 00:04:919
00:13:291 (3) - Better blanket on 2 (used 1/8 snaps to see if 1 and 3 both had 2 blanketed perfectly at same time)
00:17:477 (1) - Move over middle anchor point to the left by one grid to better blanket 4
00:24:279 (2) - Better blanket over 3
These blanket things apply to other sliders that are like them, but depends on if you are gonna change or not so don't wanna spam you :)
00:44:163 - Missing a note here, sounds empty without it
01:18:175 - Beat starts here
01:19:570 (2) - Should make this a slider imo, sounds empty with nothing on the red and next white tick (and there is singing there, might be best to end it on red tick if you change)
01:48:175 (2) - Change so that the slider tick hits the curve, there is a beat there and it sounds weird having the curve be right beforehand
02:31:431 (1) - ^

Normal

00:03:524 (1) - Should blanket 5
00:34:744 - Should add a note here, but idk if it would be too hard for normal
00:34:919 (2) - Shouldn't have it stack with 3 so spacing stays consistent, have been using 1/2 beats without stacking before and after this
00:37:884 (2) - Should make it a slider and end on white tick, as there are vocals on the white tick
01:18:175 - Beat starts here (won't say for other diffs so I don't spam you :P)
01:50:761 (3) - Should add 3 notes (one on each white tick) as there is audio after this that isn't too difficult for normal
02:20:791 (2) - Angle it the other way so that flow is consistent imo
03:11:721 (4, 5) - There is a note between these two, so people would be rushing to get to 5 I think
03:44:163 (1) - Extend to the end of her phrase at 03:48:524
04:20:965 (1,2) - Make these more symmetrical with each other imo

Hard

00:07:710 (5, 6) - DS between these imo
00:11:896 (1) - Blanket 2
00:14:686 (1) - Blanket 8
00:31:779 (2, 1) - Should have a greater gap between these imo, confusing to have them right by each other when they are so far apart in beat
00:34:221 (1) - Should make it symmetrical imo, but more importantly, should have the red tick be the elbow of this slider, as there are vocals and would flow better imo
01:16:082 (1) - Get rid of NC here so it's easier to read, and there is a huge gap between 1 and 2 which looks kind of weird when 2 stars
01:21:140 (8) - Blanket 7
02:02:826 (8, 9, 10) - Confusing to read, should swap 9 and 10's positions
02:20:268 (1) - Bad blanket on 10
02:26:547 (3) - Can put up middle a bit so it blankets 4 perfectly
02:41:026 (3, 4) - Make these more symmetrical imo
02:50:617 (7) - Blanket 6 better
03:32: 477 (8) - Blanket 7 better
03:50:791 (3) - Blanket 2 better
03:53:582 (3) - Make more symmetrical with 2 imo

I found nothing wrong with Reunion of Goodbye, it looks like a really fun map!

Good luck in getting it ranked! :)
Also shot a star for how helpful you were :)
Pentori
m4m https://osu.ppy.sh/s/464706

[Easy]
00:39:803 (1,2) - gap is kinda awkward here since there is a kick drum on 00:40:500 (2) . just make it something like 00:34:221 (1)
01:07:710 (1,2) - blanket could be slightly improved imo
01:11:721 (1) - combo's seem inconsistent here. i dont see why you have to nc this when you didn't later on. 01:20:093 (3) - 01:22:884 (3) - 01:28:465 (2) - 01:34:047 (2)
01:15:384 (4) - get rid of the manual break after this. beginners will take their hands off their keyboard lol
02:25:849 (1,2,3) - u should try avoid overlaps like this in easy when the overlapped note isn't a nc. beginners suck at reading so its much preferred to have an obvious flow. something like http://puu.sh/qjadv/588b16f76b.jpg could work where 02:27:244 (3) - is stacked on 02:25:151 (4)
02:29:861 (1) - remove nc
02:31:431 (1,3) - possibly stack 3 on 1's bend?
03:20:617 (3,1,2) - these blankets could be better

[Normal]
00:21:489 (4) - change this to a circle on 00:21:663 - since it you're trying to represent the cymbal and the vocal here in one slider it plays really awkwardly :/ if you just kept it to the cymbal it would play a lot nicer
00:31:431 (1,2,3,4,5,6) - this whole combo is so dense ._. maybe change 00:33:698 (5,6) - to a reverse 1/2 slider
00:43:117 (2,3,4) - really confusing because of low ar, i would avoid this
00:55:151 (1) - why nc? i'd remove this for consistency
01:00:210 (3,4,5,6,7,8) - another combo that kinda drags on for ages. this is the slow transition of the song and should be mapped with that in consideration. even tho you might make some beats unclickable, remember that this is a normal and you do have to give up some beats. from what i can hear, 01:00:907 (6) - is a very audible clap so that should be clickable. 01:00:210 (3,4) - are only kick drums so you could turn that into a 1/2 reverse slider. it also works with vocals as the player is holding while the vocals are held.
01:11:721 (1) - since you didn't nc every finish you should keep this consistent and remove nc. like u didn't nc 00:32:651 (3) - so theres no reason to nc this.
01:16:082 (1) - remove the break here. its much better to let hp drain. u can do this by giving 01:18:524 (1) - a wiggle till the break dissapears.
01:19:570 (3,4) - try avoid this
02:04:919 (4,5,6) - the music here is guitar beat/guitar beat/clap beat. 02:04:919 (4,5) - here u represented it well but then the next guitar beat falls on the slider end of 02:05:268 (5) - and then the clap is on the slider end of 02:05:791 (6) . maybe a rhythm like http://puu.sh/qjcdI/cef803dd16.jpg would work better here. you can mess around with it
02:11:547 (6) - probably not the best idea to have a finish on a slider end. maybe a rhythm like http://puu.sh/qjclS/a4ac2d2c7f.jpg would do the trick. also make sure to nc the finish.
02:13:989 (5) - i think you should keep the reverse slider to represent the guitar. you dont have to make every kick drum audible and it would be better to have the clap as a clickable object. this rhythm achieves this: http://puu.sh/qjcpi/7ea33ff9c5.jpg
02:29:861 (1) - like i said earlier. because you didnt keep this comboing of the finishes consistent you should remove this nc
02:56:547 (1) - i would make this a 1/1 slider as you are missing the clap beat on 02:56:896
03:04:744 (5) - remove this beat. no need to double tap when its a slow section
03:44:163 (1) - i think this spinner ends of big white tick in easy. make sure its consistent across all difficulties :p

full size songs are so draining to look at :o
from a first inspection + testplay hard and insane look very clean
i modded like ~ 9 mins drain time so maybe you could mod 3 diffs from mine?
anyways gl!
Topic Starter
micchi_chi
Sorry late reply guys~

[Lami]
SPOILER

Lami wrote:

Easy + Normal

recommend to make same end time with other diffs.
pretty strong melody for ampping, i think. < yeah I'm thinking of doing that too, but I guess it can't be helped... Mapping normally is okay for Insane, and using double spinner is also okay for Hard. But I would like to avoid using double spinner for Normal and Easy since I think it would be pretty surprising (?) for new player and merging the spinner (use the same spinner) for the sound from here 04:37:012 to here 04:42:419 feels pretty weird imo since there's totally sound change here 04:39:803 and I think the spinner would be too long too if I did so.... no change for now

Easy

01:22:012 (2,3) - 1/2 gap is so bad in easiest diff.
pls avoid this. < yeah, but it also can't be helped. It's either 1/2 gap or polarity, nothing inbetween. And I guess it's fine tho since I use it very rarely (only 3 times if I remember it correctly) and the sound here 01:22:884 (3) - is slightly bigger than the other red tick sound so I guess emphasizing it more with 1/2 pattern is fitting enough.
00:49:570 (3,1,2) - DS < I'm pretty sure it DS-ed just fine, tried to improve tho.
02:42:593 (1,3) - little confuse approach on readability. < I can't think of a nicer place .-. any suggestion?

Normal

00:03:175 (5,2) - too close 300 burst, with reverse arrow. < I'll just stack the head then
01:19:396 (2,4) - this stacking is so awful for beginner diff. < I guess I'll just remove (2)

Insane

00:59:163 (6) - 1/8 isn't gerenally beat in here....
play for bad. i think 1/4 is more cool for playing.
plz consider to other notes. < I still hear slightly different and faster sounds than 1/4... I think it don't play that bad tho. Keeping these

looks so good on high diff.
but low diff can more polish i think. (DS consistent or readability issue or.. etc)

Thank you for mod ^^

jakomo73 wrote:

NM/M4M from my queue (and yours lol) :) Thanks for the mod on my map, sorry it took a few days to get to this mod, I was fixing the problems in my map!


Easy

00:00:733 (1) - Put the first anchor point to the left by one grid (and vice versa for the last anchor point) so it blankets 1 better < I've said a thing about nazi blanket... I guess fixed
00:04:919 (2) - Make the curve the same as 1 so that as the ball is sliding it looks aesthetically pleasing imo https://puu.sh/qj30k/fa871fcbdb.gif < the ds would be too troublesome imo .-. It not big deal tho, no change for now
00:08:058 (2) - Better blanket on 1 https://puu.sh/qj38h/53c52d4488.png
00:09:105 (2) - Same as 00:04:919 < same as above
00:13:291 (3) - Better blanket on 2 (used 1/8 snaps to see if 1 and 3 both had 2 blanketed perfectly at same time)
00:17:477 (1) - Move over middle anchor point to the left by one grid to better blanket 4
00:24:279 (2) - Better blanket over 3
These blanket things apply to other sliders that are like them, but depends on if you are gonna change or not so don't wanna spam you :) < I've said a thing about nazi blanket (2), I'm not checking all of above, I guess they looked just fine. Don't have to be too precise about blankets.
00:44:163 - Missing a note here, sounds empty without it < I'm avoiding 1/2 pattern since it's Easy
01:18:175 - Beat starts here < it's only vocal there, I'm following drum, not vocal.
01:19:570 (2) - Should make this a slider imo, sounds empty with nothing on the red and next white tick (and there is singing there, might be best to end it on red tick if you change) < changing it to slider = 1/2 pattern = bad = nope.
01:48:175 (2) - Change so that the slider tick hits the curve, there is a beat there and it sounds weird having the curve be right beforehand < nah, it's not that important, same below
02:31:431 (1) - ^

Normal

00:03:524 (1) - Should blanket 5 < nah
00:34:744 - Should add a note here, but idk if it would be too hard for normal < yes, and there's no really big sound there, just pretty weak vocal.
00:34:919 (2) - Shouldn't have it stack with 3 so spacing stays consistent, have been using 1/2 beats without stacking before and after this < okay, but the pattern would not look that nice...
00:37:884 (2) - Should make it a slider and end on white tick, as there are vocals on the white tick < it would be too crowded and I don't follow vocal.
01:18:175 - Beat starts here (won't say for other diffs so I don't spam you :P) < same thing with easy
01:50:761 (3) - Should add 3 notes (one on each white tick) as there is audio after this that isn't too difficult for normal < I'm assuming it's the three sound here 01:51:140 it's pretty weak, so I think a little break would be nice enough for Normal
02:20:791 (2) - Angle it the other way so that flow is consistent imo < that would look ugly :( I'll just move (2) a bit for better flow.
03:11:721 (4, 5) - There is a note between these two, so people would be rushing to get to 5 I think < the DS snap says about the rhythm enough imo.
03:44:163 (1) - Extend to the end of her phrase at 03:48:524 < nah, the music clearly becomes silent here 03:48:088 so it would be weird to extend the spinner more than that.
04:20:965 (1,2) - Make these more symmetrical with each other imo < why tho, they don't even appear together...

Hard

00:07:710 (5, 6) - DS between these imo < nah, I want to make a little pause there.
00:11:896 (1) - Blanket 2 < kay
00:14:686 (1) - Blanket 8 < nah
00:31:779 (2, 1) - Should have a greater gap between these imo, confusing to have them right by each other when they are so far apart in beat < it's fine, that kind of pattern is commonly used for Hard and above and people who can play Hard should be able to read those just fine.
00:34:221 (1) - Should make it symmetrical imo, but more importantly, should have the red tick be the elbow of this slider, as there are vocals and would flow better imo < not big deal imo. Making it symmetrical would make the blanket looks forced.
01:16:082 (1) - Get rid of NC here so it's easier to read, and there is a huge gap between 1 and 2 which looks kind of weird when 2 stars < nah, the gap between 01:15:907 (7,1) - is pretty big and it's big white tick so it would be normal to emphasize with NC
01:21:140 (8) - Blanket 7 < kay
02:02:826 (8, 9, 10) - Confusing to read, should swap 9 and 10's positions < nah, it's not that hard to read imo. 02:02:826 (8,9) - is covering the same sound so it would make sense to stack them
02:20:268 (1) - Bad blanket on 10 < fix
02:26:547 (3) - Can put up middle a bit so it blankets 4 perfectly < fix
02:41:026 (3, 4) - Make these more symmetrical imo < what
02:50:617 (7) - Blanket 6 better
03:32: 477 (8) - Blanket 7 better
03:50:791 (3) - Blanket 2 better
03:53:582 (3) - Make more symmetrical with 2 imo < (3) means to blanket (2) body, not symmetrical tho. I'm not checking all of your blanket mods because I think most of them looked just fine.

I found nothing wrong with Reunion of Goodbye, it looks like a really fun map!

Good luck in getting it ranked! :)
Also shot a star for how helpful you were :)
Thank you for mod and star :3

[Pentori]
SPOILER

Pentori wrote:

m4m https://osu.ppy.sh/s/464706

[Easy]
00:39:803 (1,2) - gap is kinda awkward here since there is a kick drum on 00:40:500 (2) . just make it something like 00:34:221 (1) < yeah, but I just can't map all the things like 00:34:221 (1) ... I'll keep for variation
01:07:710 (1,2) - blanket could be slightly improved imo < lol, rly
01:11:721 (1) - combo's seem inconsistent here. i dont see why you have to nc this when you didn't later on. 01:20:093 (3) - 01:22:884 (3) - 01:28:465 (2) - 01:34:047 (2) < because the sound here seems slightly bigger than the other so, emphasize stuff
01:15:384 (4) - get rid of the manual break after this. beginners will take their hands off their keyboard lol < won't it be too long that it would drain too much HP without break? .-.
02:25:849 (1,2,3) - u should try avoid overlaps like this in easy when the overlapped note isn't a nc. beginners suck at reading so its much preferred to have an obvious flow. something like http://puu.sh/qjadv/588b16f76b.jpg could work where 02:27:244 (3) - is stacked on 02:25:151 (4) < yeah, but the DS won't... sigh
02:29:861 (1) - remove nc
02:31:431 (1,3) - possibly stack 3 on 1's bend? < yeah
03:20:617 (3,1,2) - these blankets could be better < I tried

[Normal]
00:21:489 (4) - change this to a circle on 00:21:663 - since it you're trying to represent the cymbal and the vocal here in one slider it plays really awkwardly :/ if you just kept it to the cymbal it would play a lot nicer < where's the cymbal? here 00:21:663 ? I don't think the sound is that big to be called cymbal xD and because of not too big sound, I don't want to waste emphasize with circles and I think 2 circles in a row would be a little too much for Normal xD
00:31:431 (1,2,3,4,5,6) - this whole combo is so dense ._. maybe change 00:33:698 (5,6) - to a reverse 1/2 slider < can't really do that since the big sound is already at (6)'s head and it would be weird to land it at reverse, and they also cover different sound so it also feel weird to mix them... Do something with (1,2) rhythm.
00:43:117 (2,3,4) - really confusing because of low ar, i would avoid this < fine
00:55:151 (1) - why nc? i'd remove this for consistency < right... why I even do this
01:00:210 (3,4,5,6,7,8) - another combo that kinda drags on for ages. this is the slow transition of the song and should be mapped with that in consideration. even tho you might make some beats unclickable, remember that this is a normal and you do have to give up some beats. from what i can hear, 01:00:907 (6) - is a very audible clap so that should be clickable. 01:00:210 (3,4) - are only kick drums so you could turn that into a 1/2 reverse slider. it also works with vocals as the player is holding while the vocals are held. < okay, I merged (3,4) into one slider... don't really want to do it tho since it would less emphasize the white tick, and (6) (now (5)) is already clickable btw.
01:11:721 (1) - since you didn't nc every finish you should keep this consistent and remove nc. like u didn't nc 00:32:651 (3) - so theres no reason to nc this. < same thing as Easy, and extra explanation, I think the sound is as big (if not bigger) than the sound here 01:10:500 where I usually NC so I think it reasonable enough to also do NC.
01:16:082 (1) - remove the break here. its much better to let hp drain. u can do this by giving 01:18:524 (1) - a wiggle till the break dissapears. < I'm still not sure... need more input about this
01:19:570 (3,4) - try avoid this < avoid what? I see no problem here .-. the seemingly pointy flow? the "bumper" and slider leniency will do the thing.
02:04:919 (4,5,6) - the music here is guitar beat/guitar beat/clap beat. 02:04:919 (4,5) - here u represented it well but then the next guitar beat falls on the slider end of 02:05:268 (5) - and then the clap is on the slider end of 02:05:791 (6) . maybe a rhythm like http://puu.sh/qjcdI/cef803dd16.jpg would work better here. you can mess around with it < I disliked your suggestion, lol xD it's not that big deal imo :3
02:11:547 (6) - probably not the best idea to have a finish on a slider end. maybe a rhythm like http://puu.sh/qjclS/a4ac2d2c7f.jpg would do the trick. also make sure to nc the finish. < the vocal here 02:11:721 is too weak for even slider end imo. And I think it's not that bad to do it once in a while :3 The vocal is also like stopped tho so it feel kinda "something" with rhythm like this :3
02:13:989 (5) - i think you should keep the reverse slider to represent the guitar. you dont have to make every kick drum audible and it would be better to have the clap as a clickable object. this rhythm achieves this: http://puu.sh/qjcpi/7ea33ff9c5.jpg < lol, nope.
02:29:861 (1) - like i said earlier. because you didnt keep this comboing of the finishes consistent you should remove this nc < same above^^^ gonna change if there's more comment about this I guess, but no for now
02:56:547 (1) - i would make this a 1/1 slider as you are missing the clap beat on 02:56:896 < I think the sound here 02:56:721 is more worth mapping because it's drum+guitar while here 02:56:896 is only drum.
03:04:744 (5) - remove this beat. no need to double tap when its a slow section < I want to make it kinda different so it would make the big sound at (1) emphasized better tho... but okay then
03:44:163 (1) - i think this spinner ends of big white tick in easy. make sure its consistent across all difficulties :p < moved the thing on Easy.

full size songs are so draining to look at :o
from a first inspection + testplay hard and insane look very clean
i modded like ~ 9 mins drain time so maybe you could mod 3 diffs from mine?
anyways gl!

Thank you for mod all of you :3
your mod would get a bit late btw since I get pretty busy lately x-x
hope you can wait :3

Updated~!
O-Moei
Hi !, 🌀NM request
Kebanyakan NM request, jadi aku mod 1 diff aja ya :)

✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Here we go...

General :
- None -

Reunion of Goodbye :
✨00:23:582 (2,3) - Blanket ?
✨00:55:151 (1,2,3) - Kalo ngejaga Triangle flow, baiknya mereka kasih jarak lebih dikit lagi deh
✨01:17:477 (2,3,4,1) - Mereka baiknya tetap stack sama 01:16:082 (1) - . Klo diperatiin, 01:17:477 (2) - Ini gak NC, trus ritme mulai maju lagi setelahnya kan?. Kalo setuju, mngkin nnti 01:18:524 (1) - slidertail ini arahin lagi ke kombo selanjutnya
✨01:25:151 (3) - Coba posisi x108y70. Testplay yang lebik baik nan overlap yang clearly readable :)
✨03:09:105 (6) - Ini juga masih NC, sebab ritme drum belum berubah
✨03:23:407 (3) - Coba posisi x302y86 untuk menjaga flow dari curve slidernya. Atau lengkungin lagi slidernya dikit
✨04:35:442 (6,7) - NC. Ya gapapa sih klo masih mw ikut white tick buat kombo nya, tapi readibility lebih penting kan :roll:
✨04:42:419 (1) - Coba ini ganti jadi slider sampe 04:42:768 -

Ya, sekian. Makasih udah ikut serta :)
Ayyri
yo

Accepted this as NM a bit ago, just tell me if Pentori is going to recheck or not.

Might have to decline though. ;w;
Topic Starter
micchi_chi

Ayyri wrote:

yo

Accepted this as NM a bit ago, just tell me if Pentori is going to recheck or not.

Might have to decline though. ;w;
huh, what o-o
Well, he/she don't say anything about recheck :///
Topic Starter
micchi_chi
Yayyy finally a mod >.<
O-Moei

O-Moei wrote:

Hi !, 🌀NM request
Kebanyakan NM request, jadi aku mod 1 diff aja ya :)

✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Here we go...

General :
- None -

Reunion of Goodbye :
✨00:23:582 (2,3) - Blanket ? < Okay
✨00:55:151 (1,2,3) - Kalo ngejaga Triangle flow, baiknya mereka kasih jarak lebih dikit lagi deh < ngga terlalu bermaksud buat bentuk segitiga sih .-.
✨01:17:477 (2,3,4,1) - Mereka baiknya tetap stack sama 01:16:082 (1) - . Klo diperatiin, 01:17:477 (2) - Ini gak NC, trus ritme mulai maju lagi setelahnya kan?. Kalo setuju, mngkin nnti 01:18:524 (1) - slidertail ini arahin lagi ke kombo selanjutnya < emang awalnya kayak gitu sih, tpi gara2 01:16:082 (1) - dipindahin jadi miss xD fix
✨01:25:151 (3) - Coba posisi x108y70. Testplay yang lebik baik nan overlap yang clearly readable :) < fix
✨03:09:105 (6) - Ini juga masih NC, sebab ritme drum belum berubah < .-. maksudnya di NC disini? Ngga deh soalnya suara di sini 03:09:454 (1) - lebih gede jadi lebih cocok NC disitu.
✨03:23:407 (3) - Coba posisi x302y86 untuk menjaga flow dari curve slidernya. Atau lengkungin lagi slidernya dikit < nah, flownya bakalan malah kayak lebih kaku soalnya terlalu ngikutin bentuk slider (?)
✨04:35:442 (6,7) - NC. Ya gapapa sih klo masih mw ikut white tick buat kombo nya, tapi readibility lebih penting kan :roll: < ini masih readable kok buat Insane :) termasuk pattern yang common soalnya
✨04:42:419 (1) - Coba ini ganti jadi slider sampe 04:42:768 - < nah, lebih suka ending yang sudden pake circle. Kalo dijadiin slider rasanya jadi "extra" banget.

Ya, sekian. Makasih udah ikut serta :)

Thank you for mod ^^
extrasensory
General

I love this song, I really hope to see this ranked one day. \:D/


Reunion of Goodbye

03:57:942 (1) - If I am not mistaken a slider in such a shape has not been used troughout the entire map up to this point and thus I'd say it's quite odd to suddenly emphasize a certain sound with something this different. I would suggest removing this slider and instead replace it with a slider that has a similar shape to what you have already used in this map. In the end this just comes down to a personal oppinion but when I played this map this slider was kinda standing out in an unpleasent way which was kind of weird. Again, just a personal oppinion, but still worth a try to suggest a change.

All in all I didn't find anything else that didn't seem right to me.
I really have to say, great map, it was really fun to play. :)
Topic Starter
micchi_chi

-Akuro wrote:

General

I love this song, I really hope to see this ranked one day. \:D/


Reunion of Goodbye

03:57:942 (1) - If I am not mistaken a slider in such a shape has not been used troughout the entire map up to this point and thus I'd say it's quite odd to suddenly emphasize a certain sound with something this different. I would suggest removing this slider and instead replace it with a slider that has a similar shape to what you have already used in this map. In the end this just comes down to a personal oppinion but when I played this map this slider was kinda standing out in an unpleasent way which was kind of weird. Again, just a personal oppinion, but still worth a try to suggest a change. < I think it's fine tho, since it's not a very weird kind of shape, I mean it's pretty usual. I just scrunched it a bit because of limited space there so yeah, no change~

All in all I didn't find anything else that didn't seem right to me.
I really have to say, great map, it was really fun to play. :)
Thank you for your support~
Revived
Hope I don't get too lazy again
miradzin
Here from my queue. Please mod https://osu.ppy.sh/s/462576 cause length is almost the same
Reunion of Goodbye
  1. 00:16:082 (1) - It's not because it is a big white tick that you need to make the 1/1 slider here, try making it here 00:15:907 - it's better for the vocal, fits better the music, and there's no clickable sound in the middle of it.
  2. 00:21:663 (1) - I wouldn't stack these
  3. 00:35:617 (1) - Same with the slider, is better at 00:35:442 - also I think 00:35:965 - should be clickable
  4. 00:40:675 (6,7) - Instead of almost muting the sound of the end of the slider and some other circles, I think you can make a 1/1 slider.
  5. 00:57:070 (2) - A little ugly this pattern
  6. 00:57:768 (4) - No, don't end this like that, 00:57:942 - this is totally clickable, make something like this 00:59:163 (9,1) -
  7. 02:15:907 (4) - ^
  8. 03:21:662 (1,2) - Oh, why not a 1/1 slider?
  9. 03:20:617 (6) - NC
  10. 03:37:710 (5,6) - I think you should place them higher, and place 03:38:058 (7) - a little lower.
  11. 03:20:617 (6) - I would place this farther away
  12. 00:07:710 (1) - This should be at 00:07:535 -
  13. 00:09:803 - It should be interesting mapping this sound, so making a 1/2 slider and one circle may be better
  14. 00:22:884 (2) - NC?
  15. 00:38:058 (4) - Yeah, those "mute" sounds are no good, 00:37:710 - from here add a circle and them the slider, also here 00:38:407 - you can use whistle drum hitsound, it fits good with the music
  16. 00:39:803 (1,2,3,4) - Instead of making the same thing with 2 and 4, why not use sliders? They fit the vocal too.
  17. 00:41:024 (7,1) - I think if the slider comes first is better. :lol:
  18. 01:13:814 (2) - Make the same as slider 1, there's a sound at 01:13:989 -
  19. 01:16:082 (1) - I think is ok not having a NC here, but NC here 01:17:477 (2) -
  20. 01:30:907 (3,4) - circle first and then the slider
  21. 01:42:593 - You shouldn't ignore this sound
So... I'll end it here, it's becoming repetitive with the rhythm thing, it's a good map though.
Hope it helped, good luck! :)
TheKingHenry
Hello mod from my queue~
Oh boy not only are you prob better mapper than me, this mapset has multiple mods already. Oh well, I'll try to scrape something together.
Easy
  1. 03:21:663 (1,2) - totally not nazing here, but you could change the shape of the curve of the slider 1 a little to make this blanket better
See here
Current

Fixed
  1. 04:21:663 (3) - Is this shape intentional, like I know now it's the same as 04:22:361 (4) - but visually the first one doesn't fit as well as the latter
Normal
  1. 04:22:361 (4) - if this is supposed to be blanket you should prob fix it
Hard
  1. 00:27:942 (7,8,9,1) - I know you said no blanket mods, but you should definitely do something to this pattern visually. Since there a little break after the slider 1, there's a lot of possibilities to do blankets and/or triangles or smth else without disturbing the following patterns.
  2. 00:47:651 (7,8) - This probably falls under your category of sliders not meant to blanket, but I see no reason not to do so. It would look visually better and the spacing would be more even too, leading to more smooth transition while playing. Blanketing it wouldn't even break the triangle pattern you have there atm
  3. 01:16:082 (1,2,3,4,5,1) - I don't know if these are supposed to be in straight line or curved, but atm they aren't really either
  1. 01:25:326 (2,3) - No reason not to blanket this slider 2
  2. 01:26:198 (4,5,6) - This might again fall to the category of what you have intended, but personally this is the first place in your mapset I'm not really sure what you are trying to do (visually that is). 01:26:198 (4,5,6) - Blanket is off and other than that, 01:26:721 (5,6) - are not constructing any clean structure, only thing that is constant is the spacing from sliderend 4 to circle 5 to slider 6. They aren't even connected to the structure of 01:24:454 (1) - which was earlier in the area.
Perhaps something like this
Also triangled the beginning of slider 4 here with the objects before it.
  1. Except you of course do it better and more carefully than me here lol
  2. 01:40:326 (6,7) - I wonder why these are intentional as you say not to make blanket mod. What makes them better than simply blanketing them? 01:40:326 (6,7) - Same. If you have blanketing, at least triangle 01:40:326 (6,7,8)
  3. Rest was pretty much the same drill, blankets undone here and there. Because you didn't want blanket mod I'm not gonna mention 'em here. I still think you should definitely blanket at least some of them though.
Reunion of Goodbye
  1. I guess it's part of the business nowadays, but 03:27:244 (1) - forget actual star ratings (didn't check those with anything) this part is like half star harder intensity-wise than almost anything else here while playing, not too big fan when considering it like that. On the other hand it was pretty fun tho :)
  2. Okay I'm just going to cut it short here. Almost everything else that came into my mind here were visual, mostly blankets, so I'm not gonna post anything here. You can see for yourself if there are some ones you would like to change.
  1. The maps played mostly fairly well. I also saw what you mean with intended overlaps, they were mostly constant and all that. I didn't get what you meant with intended non-blanketing at times though, as you prob see from my mod. There were many cases where blanketing would've made it play worse, it's understandable. That wasn't true every time though.
Good luck!
Nostalgic_old
placeholder for m4m! your mod is so awesome that i don't think i can contribute as much as u do lol
Topic Starter
micchi_chi
miradzin

miradzin wrote:

Here from my queue. Please mod https://osu.ppy.sh/s/462576 cause length is almost the same
Reunion of Goodbye
  1. 00:16:082 (1) - It's not because it is a big white tick that you need to make the 1/1 slider here, try making it here 00:15:907 - it's better for the vocal, fits better the music, and there's no clickable sound in the middle of it. < as I said, I'm not a big fan of following vocal. And I think it still fit because it's following the main rhythm. No change for now, might be considered tho
  2. 00:21:663 (1) - I wouldn't stack these < Why? for my "defense" I stacked this because the circle following similar sound as this 00:20:791 (2) - and I would like to make a little "symmetrical" pattern
  3. 00:35:617 (1) - Same with the slider, is better at 00:35:442 - also I think 00:35:965 - should be clickable < wub nope. I still consider the first one because that part is silent part and the vocal is the most dominant one, but on this part, there's a very big drum sound here 00:35:617 emphasized with big white tick so I hate (sorry for the mean word) to ignore it. And here 00:35:965 I guess it's pretty normal to cover drum-kick sound with slider tail, no?
  4. 00:40:675 (6,7) - Instead of almost muting the sound of the end of the slider and some other circles, I think you can make a 1/1 slider. < Lol good point, I don't really have good excuse for this but somehow I want to keep. Well I guess I can use this excuse... This is the hardest diff so I want to make the pattern more tricky, and I guess using circle here 00:41:024 would emphasize it better and would separate it from the vocal note.
  5. 00:57:070 (2) - A little ugly this pattern < You talk like Yoda, lol. Honestly I don't really see your point... it's a pretty common pattern.. Is it ugly because it looks kinda unbalanced? Well, I tried to fix it I guess.
  6. 00:57:768 (4) - No, don't end this like that, 00:57:942 - this is totally clickable, make something like this 00:59:163 (9,1) - < Yeah, I've been declining this kind of mod and I guess I would do it on this one too. I don't want to make too many tricky pattern like that. I think too much of those would make the map less fun (personal opinion)
  7. 02:15:907 (4) - ^ ^
  8. 03:21:662 (1,2) - Oh, why not a 1/1 slider? < I'm following vocal for this good part.
  9. 03:20:617 (6) - NC < okay
  10. 03:37:710 (5,6) - I think you should place them higher, and place 03:38:058 (7) - a little lower. < Only moved (7) a little lower
  11. 03:20:617 (6) - I would place this farther away < What? from where? I think it's far enough from the previous note to make emphasize
  12. 00:07:710 (1) - This should be at 00:07:535 - < Nah, same reason as the first I guess. And there's bigger guitar sound at this one too.
  13. 00:09:803 - It should be interesting mapping this sound, so making a 1/2 slider and one circle may be better < Good point, fix
  14. 00:22:884 (2) - NC? < nah
  15. 00:38:058 (4) - Yeah, those "mute" sounds are no good, 00:37:710 - from here add a circle and them the slider, also here 00:38:407 - you can use whistle drum hitsound, it fits good with the music < simply talking, swap them right? Okay then
  16. 00:39:803 (1,2,3,4) - Instead of making the same thing with 2 and 4, why not use sliders? They fit the vocal too.< what
  17. 00:41:024 (7,1) - I think if the slider comes first is better. :lol: < nah, drum
  18. 01:13:814 (2) - Make the same as slider 1, there's a sound at 01:13:989 - < okay
  19. 01:16:082 (1) - I think is ok not having a NC here, but NC here 01:17:477 (2) - < Nah I prefer NC at the big stopping sound
  20. 01:30:907 (3,4) - circle first and then the slider < Why? It's following both, vocal and drum nicely this way
  21. 01:42:593 - You shouldn't ignore this sound < Once in a while would be fine I guess... For a little variation ^^
So... I'll end it here, it's becoming repetitive with the rhythm thing, it's a good map though.
Hope it helped, good luck! :)

Thank you for mod ^^ Next~

[TheKingHenry]
SPOILER

TheKingHenry wrote:

Hello mod from my queue~
Oh boy not only are you prob better mapper than me, this mapset has multiple mods already. Oh well, I'll try to scrape something together.
Easy
  1. 03:21:663 (1,2) - totally not nazing here, but you could change the shape of the curve of the slider 1 a little to make this blanket better < lol, okay
See here
Current

Fixed
  1. 04:21:663 (3) - Is this shape intentional, like I know now it's the same as 04:22:361 (4) - but visually the first one doesn't fit as well as the latter < I guess I'll just blanket this hellish slider 04:23:058 (1) -
Normal
  1. 04:22:361 (4) - if this is supposed to be blanket you should prob fix it < wut, that's a circle. The selection is glitching I guess...
Hard
  1. 00:27:942 (7,8,9,1) - I know you said no blanket mods, but you should definitely do something to this pattern visually. Since there a little break after the slider 1, there's a lot of possibilities to do blankets and/or triangles or smth else without disturbing the following patterns. < Nah, if I blanket 00:28:465 (9,1) - it would ruin the jump for emphasize. It's good enough I think
  2. 00:47:651 (7,8) - This probably falls under your category of sliders not meant to blanket, but I see no reason not to do so. It would look visually better and the spacing would be more even too, leading to more smooth transition while playing. Blanketing it wouldn't even break the triangle pattern you have there atm < meant to be another emphasize, but well, I guess this part is not really urgent... fix
  3. 01:16:082 (1,2,3,4,5,1) - I don't know if these are supposed to be in straight line or curved, but atm they aren't really either < lol, screw that part. Fix
  1. 01:25:326 (2,3) - No reason not to blanket this slider 2 < Well the reason is "I'm lazy" I guess. Fix
  2. 01:26:198 (4,5,6) - This might again fall to the category of what you have intended, but personally this is the first place in your mapset I'm not really sure what you are trying to do (visually that is). 01:26:198 (4,5,6) - Blanket is off and other than that, 01:26:721 (5,6) - are not constructing any clean structure, only thing that is constant is the spacing from sliderend 4 to circle 5 to slider 6. They aren't even connected to the structure of 01:24:454 (1) - which was earlier in the area. < Well, this is why I hated Hard... They restrain the jumps which make my patterns less appealing... Well, fix. I don't really triangled them btw.
Perhaps something like this
Also triangled the beginning of slider 4 here with the objects before it.
  1. Except you of course do it better and more carefully than me here lol
  2. 01:40:326 (6,7) - I wonder why these are intentional as you say not to make blanket mod. What makes them better than simply blanketing them? 01:40:326 (6,7) - Same. If you have blanketing, at least triangle 01:40:326 (6,7,8) < This one is alright I guess. Tried to make triangle and blanketed 01:40:326 (6,1) - tho
  3. Rest was pretty much the same drill, blankets undone here and there. Because you didn't want blanket mod I'm not gonna mention 'em here. I still think you should definitely blanket at least some of them though. < Yeah, gonna consider those
Reunion of Goodbye
  1. I guess it's part of the business nowadays, but 03:27:244 (1) - forget actual star ratings (didn't check those with anything) this part is like half star harder intensity-wise than almost anything else here while playing, not too big fan when considering it like that. On the other hand it was pretty fun tho :) < yes indeed lol, I think that part of the bridge is a total climax and should be climaxed as well.
  2. Okay I'm just going to cut it short here. Almost everything else that came into my mind here were visual, mostly blankets, so I'm not gonna post anything here. You can see for yourself if there are some ones you would like to change. < If I'm dedicated enough, lol
  1. The maps played mostly fairly well. I also saw what you mean with intended overlaps, they were mostly constant and all that. I didn't get what you meant with intended non-blanketing at times though, as you prob see from my mod. There were many cases where blanketing would've made it play worse, it's understandable. That wasn't true every time though. < Gonna share my personal experience here, feel free to skip, lol. This is my new mapping style with free styled pattern, no blanket, extra overlapping, as long as the flow feel nice I'll go on. My old mapping style is a total contrary, everything must be in order, there's must be a reason why a note is there, blanket, triangles, everything. But then I realized that my old mapping style not really play fun because of uneven spacing and it also not really fun in mapping either. Since then I disliked blanket and wanted to make "maps as arts". I guess that, lol.
Good luck!

Thank you for mod both of you ^^
Nostalgic_old
Hi I am back for the m4m!

[Reunion]
  1. 00:16:779 (3,4) - improve blanket?
  2. 01:32:477 (4) - i believe 1/2 slider would be better instead of 3/4?
  3. 02:32:826 (1,7) - not stacking them? you don't stack previously
  4. 03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - all anti-clockwise flow? pretty unfriendly to mouse players lol
  5. 03:37:012 (1,2,3,4,5,6) - i don't agree with the ds change. it's quite unintuitive
  6. 04:21:663 (1,2,3,4) - better shape?

I couldn't really find any problem. so i will shoot stars instead.
anna apple
no kds

Reunion of goodbye

  1. 00:07:710 (1) - kind of weird to put a repeat here. especially with the whistle on the tail. I think you would benefit more from just a longer slider, I also suggest starting the slider 1 red tick sooner because that's when the held out vocal exists. Even if you argue the repeat is for the guitar, then you become inconsistent with 00:06:314 (1,2,3,4,5) - where you map for vocals instead. If you wanted to map for guitar you should have sliders 00:06:314 (1,2,3,4,5) - Plus that would match 00:04:221 (3) - where you put a slider for vocals.
  2. 00:10:326 (5,1) - there is no reason for 1 to be clickable, BOTH the vocal and guitar hold a not starting 00:10:326 - and the guitar comes back at this time 00:10:675 - . Do something like http://puu.sh/sQKS8/9eaad8c92f.jpg
  3. 00:12:768 (5) - 00:14:163 (4) - the repeat is coverings a decently strong sound but its not clickable, might as well use a long slider since player doesn't benefit from having this repeat.
  4. 00:16:954 - you should cover this sound somehow, repeat slider seems like your thing so it wouldn't be bad here.
  5. 00:21:663 (1) - ??http://puu.sh/sQL8H/0f6ce96a1d.png maybe go to this tick?
  6. compare 00:26:547 (3,4,5) - with 00:23:756 (3) -, with the circles you are making the strong beats clickable, and with the repeat slider that is what's lacking.
  7. 00:28:640 (1) - there is no reason to stray from the rhythming you've been using,
  8. 00:29:512 (2) - the white tick should be clickable. (it is possible to have emphasis at the end of a slider, but this isn't doing it.
  9. 00:33:436 (4,5) - the play doesn't benefit from this additive rhythm
  10. 00:34:134 - through 00:56:547 - you need to re-work your rhythms. There are lots of times where 00:34:570 - this sound is being passively represented and not emphasized properly, randomly you have spots where 00:35:442 (3) - its clickable like this and this 00:38:233 - you should be picking something and following it consistently, the best thing for a section like this would be to work around the snare hits.
  11. 00:57:768 (4) - you're also inconsistent with these, sometimes the white tick after them is clickable but not always, I suggest having it always clickable because that is the accented note which is supported by snare AND guitar.
  12. 01:07:012 (2) - I suggest changing this to 2 1/4 sliders since 01:07:012 - this is snare 01:07:186 - and this is a different drum.
  13. 01:12:593 (3,4,5,6,7) - The rhythm is http://puu.sh/sQM9s/3bbfb9e6b9.jpg
  14. 01:13:814 (2) - would be better without repeat.
  15. 01:18:524 (1,1) - this is underwhelming, space these out a bit. There is TONS of emphasis in the music, and 0 emphasis in the map. something like 02:35:617 (1,2,1) - actually works. but people would complain you didn't map 01:18:524 -
  16. 01:27:942 (3,4,5,6,7,8) - no sound to back this up,
  17. 01:37:186 (2,3,4) - this is a good example of additive rhythm that benefits the player.
  18. 02:58:640 (4,5,6,7,8,9) - these are in the wrong spots. The rhythm is http://puu.sh/sQM9s/3bbfb9e6b9.jpg
  19. there are just general issues like what I pointed out throughout the map.
  20. probably would help if remapped certain sections

Hard

  1. 00:01:954 - its feels like you are leaving random spaces. try something like http://puu.sh/sQMom/f7d77fdfd0.png
  2. 00:07:710 (5,6) - DOn't stack like this, very bad. For hard players they won't be able to tell what rhythm gap this is, because it looks like 1/4
  3. 00:11:896 (1,2,3,4,5,6) - look at how you rhythm this, its beautiful. Do your rhythm like that for a the section right before it 00:09:105 (1,2,3,4,5) -
  4. 00:14:512 - this is another random break
  5. 00:31:779 (2,1) - 00:32:651 (4,1) - Another instance where you should just stack it normally.
  6. 00:56:547 - this section is better in this diff than the highest diff.
  7. 01:07:012 (5) - change it to fit the rhythm like I said in the highest diff for that one part http://puu.sh/sQMGb/7af40fe75e.jpg
  8. 01:18:524 (5) - same comment as before.
  9. 01:27:942 (3) - this doesn't really work because strong beats exist here 01:28:117 - and 01:28:291 -
  10. 01:31:779 -01:34:570 (6) - this is clickable, but 01:32:477 - 01:35:965 - isn't? inconsistencies like this are throughtout
  11. general things are, don't make something look like a 1/4, and improve rhythm choice, be consistent on which sounds you can click and which sounds you can't

Normal

    1. nothing much I can say for you other than in the beginning don't spam so much 1/1, use long beats too.


    Easy

      1. 00:02:128 - I wouldn't repeat this, I would have something like this to follow rhythm more closely http://puu.sh/sQNlO/4ad8d0ca49.jpg
      2. 00:03:524 - and then have a 3/1 slider here. which would help 00:04:919 (2) - make more sense.
      3. 00:06:314 (1) - take a beat off of this to make 00:07:710 - clickable.
      4. tbh your whole intro(00:00:733 - to 00:11:896 - needs remap, its not following anything.

      All diffs are full of rhythmic inconsistencies like what I've pointed out, rework those, and if you have any questions feel free to pm me in game.
Topic Starter
micchi_chi
Nostalgic

Nostalgic wrote:

Hi I am back for the m4m!

[Reunion]
  1. 00:16:779 (3,4) - improve blanket? < nah, don't mean to blanket here
  2. 01:32:477 (4) - i believe 1/2 slider would be better instead of 3/4? < it doesn't really matter imo. It kinda make a longer, unsplitted sound that I think is pretty fitting for this part
  3. 02:32:826 (1,7) - not stacking them? you don't stack previously < once in a while won't matter, lol
  4. 03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - all anti-clockwise flow? pretty unfriendly to mouse players lol < heh, I don't know xD it just turned out like that
  5. 03:37:012 (1,2,3,4,5,6) - i don't agree with the ds change. it's quite unintuitive < what? I don't really get your point here.
  6. 04:21:663 (1,2,3,4) - better shape? < any suggestion?

I couldn't really find any problem. so i will shoot stars instead.

I fix nothing, but thank you for mod anyway ^^
And thank you for the star too~

Pyroflayer

Pyroflayer wrote:

no kds < accident kudos

Reunion of goodbye

  1. 00:07:710 (1) - kind of weird to put a repeat here. especially with the whistle on the tail. I think you would benefit more from just a longer slider, I also suggest starting the slider 1 red tick sooner because that's when the held out vocal exists. Even if you argue the repeat is for the guitar, then you become inconsistent with 00:06:314 (1,2,3,4,5) - where you map for vocals instead. If you wanted to map for guitar you should have sliders 00:06:314 (1,2,3,4,5) - Plus that would match 00:04:221 (3) - where you put a slider for vocals. < 00:04:221 (3) - and 00:06:314 (1,2,3,4,5) - follow both, vocal and guitar. Why choose one while you can follow both? ;) And the same here 00:07:710 (1) - a 1/1 reverse slider would also fit for long vocal sound imo.
  2. 00:10:326 (5,1) - there is no reason for 1 to be clickable, BOTH the vocal and guitar hold a not starting 00:10:326 - and the guitar comes back at this time 00:10:675 - . Do something like http://puu.sh/sQKS8/9eaad8c92f.jpg < okay, got your point here
  3. 00:12:768 (5) - 00:14:163 (4) - the repeat is coverings a decently strong sound but its not clickable, might as well use a long slider since player doesn't benefit from having this repeat. < following the vocal sound here, and yet, not ignoring the drum. I think it's a win win. And I don't really get the "player doesn't benefit from having this repeat" part. I don't think adding a repeat would make the map less fun or something.
  4. 00:16:954 - you should cover this sound somehow, repeat slider seems like your thing so it wouldn't be bad here. < well, a little sound don't really matter actually, but I do change tho. I used two 1/2 sliders instead because I think it fit better.
  5. 00:21:663 (1) - ??http://puu.sh/sQL8H/0f6ce96a1d.png maybe go to this tick? < I think someone said that the sound end there and I think I agreed. Still agreed tho
  6. compare 00:26:547 (3,4,5) - with 00:23:756 (3) -, with the circles you are making the strong beats clickable, and with the repeat slider that is what's lacking. < variation thing I guess. I still worried a lot about variation back then and well I guess it's not that bad.
  7. 00:28:640 (1) - there is no reason to stray from the rhythming you've been using, < what?
  8. 00:29:512 (2) - the white tick should be clickable. (it is possible to have emphasis at the end of a slider, but this isn't doing it. < I think on this part, the red tick and white tick is pretty much equal. I mean both have drum sound, only the red tick has the deeper one (what's that thing called, I dunno) and the white tick has the snare. I think it's won't really matter to map it this way since the sound at white tick is not that distinctly big either.
  9. 00:33:436 (4,5) - the play doesn't benefit from this additive rhythm < It's pretty fitting so it won't matter imo. It's not like you can't add extra triplets.
  10. 00:34:134 - through 00:56:547 - you need to re-work your rhythms. There are lots of times where 00:34:570 - this sound is being passively represented and not emphasized properly, randomly you have spots where 00:35:442 (3) - its clickable like this and this 00:38:233 - you should be picking something and following it consistently, the best thing for a section like this would be to work around the snare hits. < Well, I notice only a few slider that make the snare don't clickable. First is here 00:36:489 (4) - Like here 00:12:768 (5) - 00:14:163 (4) - I'm following both, vocal and drum with this slider so it pretty much win win. And here 00:49:570 (1) - well I don't really have excuse for this one so maybe I should just change it. The rest of the snares are clickable so I think it's pretty consistent.
  11. 00:57:768 (4) - you're also inconsistent with these, sometimes the white tick after them is clickable but not always, I suggest having it always clickable because that is the accented note which is supported by snare AND guitar. < nah
  12. 01:07:012 (2) - I suggest changing this to 2 1/4 sliders since 01:07:012 - this is snare 01:07:186 - and this is a different drum. < I see your point but I hate that kind of rhythm. Sorry
  13. 01:12:593 (3,4,5,6,7) - The rhythm is http://puu.sh/sQM9s/3bbfb9e6b9.jpg < I don't feel like changing it.... I see your point, but I think it still fit and make a nice lead up too so I doesn't really matter imo.
  14. 01:13:814 (2) - would be better without repeat. < there's a drum
  15. 01:18:524 (1,1) - this is underwhelming, space these out a bit. There is TONS of emphasis in the music, and 0 emphasis in the map. something like 02:35:617 (1,2,1) - actually works. but people would complain you didn't map 01:18:524 - < that's a 1/4 pattern. But okay, a bit
  16. 01:27:942 (3,4,5,6,7,8) - no sound to back this up, < there are sounds
  17. 01:37:186 (2,3,4) - this is a good example of additive rhythm that benefits the player. < okay
  18. 02:58:640 (4,5,6,7,8,9) - these are in the wrong spots. The rhythm is http://puu.sh/sQM9s/3bbfb9e6b9.jpg < right
  19. there are just general issues like what I pointed out throughout the map.
  20. probably would help if remapped certain sections

Hard

  1. 00:01:954 - its feels like you are leaving random spaces. try something like http://puu.sh/sQMom/f7d77fdfd0.png < I guess I'll keep thing simple for silent part on Hard. Don't feel like changing, dunno why lol. I'm not a big fan of your rhythm.
  2. 00:07:710 (5,6) - DOn't stack like this, very bad. For hard players they won't be able to tell what rhythm gap this is, because it looks like 1/4 < Hard players nowadays are not that inexperienced. Nowadays players are scary.
  3. 00:11:896 (1,2,3,4,5,6) - look at how you rhythm this, its beautiful. Do your rhythm like that for a the section right before it 00:09:105 (1,2,3,4,5) - < They are definitely on a different level. 00:11:896 (1,2,3,4,5) - totally should be more advanced because the new instrument like the drum and bass entered. While the rhythm before it, it still silent thus it should be much simpler. You're the one who told me to make distinctive difference between verse before...
  4. 00:14:512 - this is another random break < not really random imo, the sound is kinda stopped there and I don't like mapping vocal.
  5. 00:31:779 (2,1) - 00:32:651 (4,1) - Another instance where you should just stack it normally. < I don't really like normal stack for stops like this.... And I think it don't really make difference....
  6. 00:56:547 - this section is better in this diff than the highest diff. < okay
  7. 01:07:012 (5) - change it to fit the rhythm like I said in the highest diff for that one part http://puu.sh/sQMGb/7af40fe75e.jpg < I don't feel like doing so, lol. Same reason as highest diff I think
  8. 01:18:524 (5) - same comment as before. < the emphasize thing? well what excuse should I use here..... I want to make consistent moving stack (what's that thing called) I guess and I think since it's not a 1/2 rhythm, but 1/1 rhythm I think it's similar to this 00:31:779 (2,1) - little stops.
  9. 01:27:942 (3) - this doesn't really work because strong beats exist here 01:28:117 - and 01:28:291 - < the entire thing is on par imo
  10. 01:31:779 -01:34:570 (6) - this is clickable, but 01:32:477 - 01:35:965 - isn't? inconsistencies like this are throughtout < I don't have much option on Hard. If I make all the snares clickable like I did on Insane, it might cause too much notes and thus making it too hard. Lower your expectation for consistencies on Hard. As long as the sound that should be mapped, mapped, consider it as consistent.
  11. general things are, don't make something look like a 1/4, and improve rhythm choice, be consistent on which sounds you can click and which sounds you can't

Normal

    1. nothing much I can say for you other than in the beginning don't spam so much 1/1, use long beats too. < might consider this. But I think the Normal already has perfect star diff so maybe changing this part would also disturb the star diff...


    Easy

      1. 00:02:128 - I wouldn't repeat this, I would have something like this to follow rhythm more closely http://puu.sh/sQNlO/4ad8d0ca49.jpg < I prefer to keep it simple since this is a silent part. It's not good to throw in too much stuff here.
      2. 00:03:524 - and then have a 3/1 slider here. which would help 00:04:919 (2) - make more sense. < I didn't apply above, soo
      3. 00:06:314 (1) - take a beat off of this to make 00:07:710 - clickable. < fixed this one
      4. tbh your whole intro(00:00:733 - to 00:11:896 - needs remap, its not following anything. < it's following the main beat tbh. You don't need detailed map for this.

      All diffs are full of rhythmic inconsistencies like what I've pointed out, rework those, and if you have any questions feel free to pm me in game.

Thank you for mod~~~
Halfslashed
Hello, M4M from Queue
Per your request, the map: https://osu.ppy.sh/s/541555

Reunion of Goodbye
Just a general thing, but did the top left corner offend you? (Ctrl+A your map to see what i'm talking about)

00:10:849 (3,4) - I don't feel that 00:10:849 (3,5) get enough emphasis the way you have it, so I would recommend reworking spacing here. Ctrl+G would give an idea of what I think needs emphasis, but that would be too much spacing IMO.
00:18:175 (3,4) - I get that you're following the drums here, but I think switching to vocals would work better here: https://imgur-archive.ppy.sh/jA8BrVt.png
00:25:849 (1,3) - Could you make this overlap similar to the ones you used before? Like the one at 00:25:326 (5,1).
00:26:896 (5,2,7) - Same as above. It's clearly intentional, but using too many different forms of overlaps for the same section of the music doesn't make too much sense to me.
01:25:326 (4,2) - Visual distance is a bit more cramped than it should be IMO.
02:12:593 (3) - It might be an issue with most your wave sliders, but this slider looks pointer than I think it should be. It's noticeable here because of the blanket.
02:53:756 (1) - A 1/2 repeat would probably function better to reflect the vocal here.

Sorry that I couldn't find much, but it's a pretty solid map.

Hard
00:01:431 (3) - Not a big fan of the rhythm here because you're trying to follow guitar, but a prominent guitar note ends up on a reverse. Try this rhythm, since you can then follow vocals and guitar better: https://imgur-archive.ppy.sh/2htgo5D.png
00:05:965 (6) - Why not a 1/2 slider to map the guitar note on 00:06:140?
01:37:012 (4,6) - Could be a blanket.
01:41:896 (2,3,4,5) - Not a fan of the visual distance between 2 and 5, seems a bit cramped.
02:05:268 (7) - You should really map more of the guitar sounds here. Intensity picked up but rhythm calmed down, which isn't good.
02:07:535 - Any reason why this isn't mapped? Similar to the point above this, and it honestly looks like you could stack/overlap a circle here with 02:06:838 (2).
02:41:896 (6,7,1) - This is awesome!
02:56:198 (8,4) - Why not incorporate the partial overlaps you like to use here instead of the stack?
03:34:221 (4,5) - Not a fan of this angle, try rotating this 10 degrees clockwise?
03:44:076 (1) - I think some long sliders would fit this better than a spinner.

Nice set, good luck to you (and good to see you again).
Topic Starter
micchi_chi
[Halfslashed]
SPOILER

Halfslashed wrote:

Hello, M4M from Queue
Per your request, the map: https://osu.ppy.sh/s/541555

Reunion of Goodbye
Just a general thing, but did the top left corner offend you? (Ctrl+A your map to see what i'm talking about)

00:10:849 (3,4) - I don't feel that 00:10:849 (3,5) get enough emphasis the way you have it, so I would recommend reworking spacing here. Ctrl+G would give an idea of what I think needs emphasis, but that would be too much spacing IMO. < Yeah, I dunno... It's a pretty silent part so I don't think giving that much jump would be good .-. And it's no really reason to add emphasis I guess since the sound is not too big either. Instead, because it's a linear flow, I guess I have to adjust the spacing a bit so the distance would be the same and thus easier to hit. Completely unrelated to your mod actually xD
00:18:175 (3,4) - I get that you're following the drums here, but I think switching to vocals would work better here: https://imgur-archive.ppy.sh/jA8BrVt.png < Nah, I would reconsider if you mention the silent part. But this part, the drum is the big sound okay, so I think it would make more sense to follow the drum. It's also kinda follow the vocal tho.
00:25:849 (1,3) - Could you make this overlap similar to the ones you used before? Like the one at 00:25:326 (5,1). < Hmmh... it would be too close to previous slider that way. I'll just move (3) so it won't overlap anymore~
00:26:896 (5,2,7) - Same as above. It's clearly intentional, but using too many different forms of overlaps for the same section of the music doesn't make too much sense to me. < Same as above too. But I won't change this one because it's just at it's perfect position.
01:25:326 (4,2) - Visual distance is a bit more cramped than it should be IMO. < Hmmm.... right. I couldn't find a nice way to fix it while keeping the blankets tho... I think it's better now (?)
02:12:593 (3) - It might be an issue with most your wave sliders, but this slider looks pointer than I think it should be. It's noticeable here because of the blanket. < you mean too curvy? Some like it curvy~ And I think, yeah, it makes good blanket.
02:53:756 (1) - A 1/2 repeat would probably function better to reflect the vocal here. < Good point, I don't really have reason to deny that fact but I refuse to change. I guess it's up to taste, but for technical reason... I think the sound is very big and long 1/1 slider would emphasize it better. And I don't know... the vocal seems... weak (?) It's not really so weak, but I think just don't really worth mapping.

Sorry that I couldn't find much, but it's a pretty solid map.

Hard
00:01:431 (3) - Not a big fan of the rhythm here because you're trying to follow guitar, but a prominent guitar note ends up on a reverse. Try this rhythm, since you can then follow vocals and guitar better: https://imgur-archive.ppy.sh/2htgo5D.png < Hmmm I'm totally thinking on this one. I guess the bigger sound is here 00:01:779 but it don't make my rhythm good either because it covered with a slider tail. But I guess, your rhythm is no change either.... The only big sound here 00:01:605 is vocal and I don't think it's not that big either.... I'm confused. I guess I'll keep...
00:05:965 (6) - Why not a 1/2 slider to map the guitar note on 00:06:140? < Good point.
01:37:012 (4,6) - Could be a blanket. < Changed something. Not really blanket tho. Too lazy, lol
01:41:896 (2,3,4,5) - Not a fan of the visual distance between 2 and 5, seems a bit cramped. < Move them further a bit. I'm out of space here...
02:05:268 (7) - You should really map more of the guitar sounds here. Intensity picked up but rhythm calmed down, which isn't good. < hahaha let that one be.
02:07:535 - Any reason why this isn't mapped? Similar to the point above this, and it honestly looks like you could stack/overlap a circle here with 02:06:838 (2). < I don't like vocal. There's no drum there. And I'm trying to put the number of notes to minimum.
02:41:896 (6,7,1) - This is awesome! < Lol, what's so awesome xD
02:56:198 (8,4) - Why not incorporate the partial overlaps you like to use here instead of the stack? < Ehh, it depends on my feeling maybe. Partial overlap here won't really looks good because reason...
03:34:221 (4,5) - Not a fan of this angle, try rotating this 10 degrees clockwise? < I think it's not the angle that mattered, it's the position... I change the position a bit instead.
03:44:076 (1) - I think some long sliders would fit this better than a spinner. < Insane did that. This is the downgrade version of Insane.

Nice set, good luck to you (and good to see you again). < I totally forgot you for a while xD

Thank you for mod~~~
YukiZura-
from mod queue ^^
firstly i wanna stay nice song tho xD

Reunion of Goodbye
00:02:128 (1,2) - first thing i saw .. blanket ^^
picture
you did

try do it like this intead

00:01:779 - move this slider to here 00:02:303 (2) - so you could see the blanket more clearly ^^ after fixes put back where it belong
00:22:884 - how about NC here then 00:23:058 - disable this nc
00:41:198 (1,2) - blanket .... move this slider 00:41:547 - to here 00:41:111 - you can see ^^
00:42:593 - straight slider? since you already put straight slider here 00:42:244 - make it a balanced so it look not to messy
01:20:617 (3,5) - fix blanket
01:22:884 (1,2) - again blanket :)
02:10:500 (1,2) - blanket
02:34:744 (2,3) - blanket this
02:57:593 (4,1,2) - blanket this as well .. lol i just realise .. all the mod i give is about blanket xD
03:49:047 (2,1) - blanket this too
-It good already just fixing so it look more nicer :)

Hard

00:30:907 (8) - i think reverse slider here much better

00:28:465 (9,1) - blanket this
00:38:058 - feels like this missing a note
01:10:151 (8,1) - blanket can be better
01:10:151 (8,1) - this as well.. feel like it missing a note
01:31:779 (6,7) - better the blanket please ^^
01:32:651 - missing note? again
01:48:872 - flow more better this way
03:15:210 - idk why but you leave a lot of random spaces that supposed to have a note in it .. try slow the song to 25% you can heard more clearly
03:26:896 (8) - flow can be better
example

and dont forget to blanket this 03:26:896 (8,1) - if you do the flow that i suggest

that all i think ^^
good luck \o/
Topic Starter
micchi_chi
[YukiZura]

SPOILER

YukiZura- wrote:

from mod queue ^^
firstly i wanna stay nice song tho xD < Thank you I guess... I shouldn't be the one saying ty tho xD

Reunion of Goodbye
00:02:128 (1,2) - first thing i saw .. blanket ^^ < Read the description. I'll skip all blanket mods
picture
you did

try do it like this intead

00:01:779 - move this slider to here 00:02:303 (2) - so you could see the blanket more clearly ^^ after fixes put back where it belong
00:22:884 - how about NC here then 00:23:058 - disable this nc < Nah, I prefer NC at big white tick to emphasize it better.
00:41:198 (1,2) - blanket .... move this slider 00:41:547 - to here 00:41:111 - you can see ^^
00:42:593 - straight slider? since you already put straight slider here 00:42:244 - make it a balanced so it look not to messy < Hmm... I don't really see it as messy tho... Well, there's no real reason not to apply this but I think I'll left it be... Why? I'll just use alibi, lol. First, it's a NC so I think I'll use different shape to differentiate it. And I think it would make a nice "blanket" pattern here 00:42:593 (1,3) -
01:20:617 (3,5) - fix blanket
01:22:884 (1,2) - again blanket :)
02:10:500 (1,2) - blanket
02:34:744 (2,3) - blanket this
02:57:593 (4,1,2) - blanket this as well .. lol i just realise .. all the mod i give is about blanket xD
03:49:047 (2,1) - blanket this too
-It good already just fixing so it look more nicer :)

Hard

00:30:907 (8) - i think reverse slider here much better < Hmmh? Why tho. There's no sound that would indicate 1/4 reverse slider and I wouldn't put too much 1/4 rhythm in Hard.

00:28:465 (9,1) - blanket this < Still would ignore these
00:38:058 - feels like this missing a note < Considering that I'm following drum (read the description), the sound there is only vocal, and the drum is nicely stops here 00:37:884 I think it would be pretty appropriate to make a little pause there too.
01:10:151 (8,1) - blanket can be better
01:10:151 (8,1) - this as well.. feel like it missing a note < Where do you want me to add note? That's a tight 1/2 pattern.
01:31:779 (6,7) - better the blanket please ^^
01:32:651 - missing note? again < Same reason as 00:38:058 -
01:48:872 - flow more better this way < Nah, I disliked circular motion now. Did some change to make it somehow better tho.
03:15:210 - idk why but you leave a lot of random spaces that supposed to have a note in it .. try slow the song to 25% you can heard more clearly < Same thing as 00:38:058 - as well. I wouldn't like to stuff to much thing in Hard. I've tried to do so and the SR increased to almost Insane. So I would like to add as many 1/1 breaks as possible to put it simply. And they're not random either since I only stopped at where there's no drum since I mainly following drums.
03:26:896 (8) - flow can be better < Your suggestion don't really make it better tbh... Just let the flow break here maybe so I can make another flow break to (1) and thus emphasized it.
example

and dont forget to blanket this 03:26:896 (8,1) - if you do the flow that i suggest

that all i think ^^
good luck \o/

Don't change much but still, thank you for mod ^^
Yahuri
sup dazai

Reunion of Goodbye
00:01:954 - i think this deserves a click (vocals) more than 00:02:128 - because there really isnt any sound there.
00:13:989 (3,4) - blanket?
00:16:082 (1,2,3) - could alter the shape of 1 to get a better blanket with 2 and 3. if you make this change, update the rest of your wave sliders as well.
00:23:756 (3,1) - increase DS for cymbal crash
00:29:512 (2,1) - ^
00:39:803 (1,2,3,4,5,6,7) - looks kinda cluttered here, how about putting 5 in between 2 and 7?
01:31:082 - auto-clap?
01:55:151 (1,2) - fix blanket
01:58:814 (4,1) - could use more DS, has somewhat strong drum and vocals
02:34:221 (1) - 02:34:919 (3) - would look better if both of these blanketed 02:34:744 (2)
02:45:384 (1,2,3) - flow seems a bit too linear to be comfortable imo
03:45:384 (2,3) - could try getting a better blanket around the first red anchor of 3
04:00:733 (1,2) - i think this should have less DS than this 04:01:780 (5,1) - since 04:01:954 (1) has the cymbal crash+vocals, while 04:01:257 (2) only has vocals
04:29:861 (1,3,4,5) - aesthetics dont look very good here since the 3 is stacked right next to 1, you could try blanketing around 3's approach circle rather than 5
04:42:419 (1) - theres nothing really special about this note (other than being the last note) for there to be a finish here, so remove finish

i might come back for another diff cuz this song is gud XD (but i have 3 more requests to do so aaaaaa)

Good luck!
Topic Starter
micchi_chi
[Yahuri]
SPOILER

Yahuri wrote:

sup dazai < sup dazai too

Reunion of Goodbye
00:01:954 - i think this deserves a click (vocals) more than 00:02:128 - because there really isnt any sound there. < Hmmm I still kinda hear the guitar sound at white tick tho...
00:13:989 (3,4) - blanket? < lol, this one wouldn't hurt I guess. fix
00:16:082 (1,2,3) - could alter the shape of 1 to get a better blanket with 2 and 3. if you make this change, update the rest of your wave sliders as well. < not a really big fan of not-curvy slider wave tbh. But this one do look too curvy... I make it less curvy but don't blanket it.
00:23:756 (3,1) - increase DS for cymbal crash < right... Why did I even do this. It's a nice pattern too T-T. Fixed tho, I hope the pattern looked fine.
00:29:512 (2,1) - ^ < fix
00:39:803 (1,2,3,4,5,6,7) - looks kinda cluttered here, how about putting 5 in between 2 and 7? < fixxx
01:31:082 - auto-clap? < right
01:55:151 (1,2) - fix blanket < kay
01:58:814 (4,1) - could use more DS, has somewhat strong drum and vocals < Right... I sure cared too much about pattern back then...
02:34:221 (1) - 02:34:919 (3) - would look better if both of these blanketed 02:34:744 (2) < (3)'s shape is more for flow... I decided to un-blanket both of them for consistency, lol.
02:45:384 (1,2,3) - flow seems a bit too linear to be comfortable imo < right... did something.
03:45:384 (2,3) - could try getting a better blanket around the first red anchor of 3 < Tried to do that tho... I guess it's imperfect then. Tried to perfect it.
04:00:733 (1,2) - i think this should have less DS than this 04:01:780 (5,1) - since 04:01:954 (1) has the cymbal crash+vocals, while 04:01:257 (2) only has vocals < I'm out of space here, lol. Help.
04:29:861 (1,3,4,5) - aesthetics dont look very good here since the 3 is stacked right next to 1, you could try blanketing around 3's approach circle rather than 5 < wait, what? I guess this is stacking thing huh? I don't map with stack so I don't really see the difference xD Okay, did something. Hope it looked fine.
04:42:419 (1) - theres nothing really special about this note (other than being the last note) for there to be a finish here, so remove finish < kay~

i might come back for another diff cuz this song is gud XD (but i have 3 more requests to do so aaaaaa) < take your time, lol

Good luck!

Thank you for mod~
Actually I prefer this kind of simple but "deep" mod... :D
lazygirl
Heyho! M4M from your queue ^^

[General]

  1. Could get a better res BG, audio is good
  2. Combo colors are good
  3. These are like the most complex set of hs I've ever seen xD It's good though ^^ Not a huge fan of some sliderticks, they are too loud and could disturb players (idk I play with hs off)
[Easy]

  1. Using long sliders too much overall. You're not clearly mapping to the vocals nor to the beat. 01:22:012 (2) - should be half the length and either repeat or have a 1/1 jump after, same goes for 01:24:454 (1) - . 02:34:221 (1) - shorten and have a 1/1 jump at the end imo. 03:21:663 (1) - doesn't really represent any sound.
That's really the only issue I can find in this diff. You're never clearly mapping to something. But ye, object placement and flow are really good, your slider design is solid, might wanna recheck your blankets, a few are slightly offm like 03:19:919 (2,3) - . But this is nazi modding :p

[Normal]

  1. 00:07:012 (3) - should be 2 ticks shorter and 00:07:535 - this sound is unmapped, plus 00:07:710 (4,5) - aren't on any sound, so you could really make 00:07:535 - a long slider. You could change that 00:02:651 - here too. You later go for a simpler 1/1 rhythm which works, but if you don't do 1/1 rhythm all the way in the intro you have to change some parts according to the vocals.
  2. 01:16:082 - spinner'd be cool
Pretty polished diff, the kiais are mapped well here, it's just the intro that bothers me :p

[Hard]

  1. 00:14:686 (1) - should be 1/2 earlier
  2. 01:43:117 - should be 1/4, you're not ignoring the other 1/4's
  3. 03:57:244 (5,6,7,8,9) - should reverse this, stream before repeat, might be too hard for this diff I think
Pretty solid too

[Reunion of Goodbye]

  1. 00:57:768 (4) - sure it's not 1/6? and the next 00:59:163 (6) - when listening on 25% I hear only 3 sounds, so 1/4's not 1/8's. might be wrong though. Also lower the volume specifically on these, it's a little annoying :p
I'm most likely missing some stuff here, but idk, solid set overall, I like it ^^

Miquella
nm queu
General
  1. v
  2. ^
highest diff

00:02:128 (1) - x:423 y:18, can you fix your visual spacing aesthetics? objects are different wides spread from each other appart making it look a bit crummy

00:07:535 (7) - guitar and vocals have a hold note, emphasize with slider, it felt a bit off sync.

00:09:105 (1) - would make this 1/2, guitar keeps producing 1/2 notes and the vocal syllables are doubling

00:10:675 (2,3,4) - 3 circles in a row doesnt fit imo

00:14:163 (4) - why is this bowed differently, can you copy paste the slider from 00:13:640 (2) - here, aesthetics

00:16:779 (3) - can't you snap this sliderhead on 00:15:733 (4) - ? so it doesn't like feel overlapped badly

00:17:477 (1) - can't you snap this sliderhead on 00:15:907 (5) - ^

00:19:221 (2,1) - overlaps like that.. are really bad.. can't you rearrange your stuff so you can perfectly snap it?

00:21:663 (1) - seems a bit unusual on the blue tick, end the slider end on here 00:22:593 (2) - ? its 1/3

00:26:547 (3) - thats really bad don't make it touch the sliderend, looks crummy, just lift these two slightly a bit 00:26:547 (3,1) -

00:32:477 (5) - x:1 y:143 too close, you know players play jumps better in places where there hasn't been a jump yet, if you do

02:25:238 (5) - theres no note here, would do something like this https://osu.ppy.sh/ss/6907668

04:17:128 (4) - lineair flow and plays a bit lacking

04:23:058 (1,6) - overlap

04:42:942 (7) - song ends here, guitar keeps going as a small solo.
stUwUpid
M4M from my queue

Easy
00:15:733 (2,1) - Bad overlap, not super serious, but consider fixing
00:23:058 (1,2) - Blanket just slightly off
00:37:361 (2,3) - ^
00:43:814 (2) - I would make this a 1/1 slider
00:44:338 (3,1) - Make more parallel
00:58:465 (3) - Start this half a beat earlier at the white tick? It's more emphasized with both kick drum and vocals
01:07:710 (1,2,3) - 2 is just slightly off center between these two. I think if you just curve 1 slightly more you can make it directly in the middle and fix the blanket between 1 and 2. Two birds with one stone
01:11:198 (2,1) - 1/2 might not be allowed for easy, although you should double check
01:22:012 (2,3) - ^
01:52:361 (1,2) - Looks a bit off
02:07:710 (3) - Curve this a bit more to make it look smoother?
02:10:500 (3,1) - Slightly off
02:21:663 (2,1) - Not the end of the world, but could confuse beginners a bit
02:29:338 (2,1) - Double check the 1/2
04:03:524 (1,2) - Slightly off
04:29:861 (2,3) - Looks off

Sorry for all the blanket mods, there wasn't much wrong with it besides the nitpicky stuff >.<

Normal
00:30:733 (5,1) - Tilt 5 so it blankets better
01:16:082 (1) - It might fit better to have a spinner that ends 01:18:524 (1) - here
01:39:803 (4) - NC?
02:48:000 (7,2) - Maybe double check this overlap
02:58:117 (4) - Maybe rotate this like 30 degrees so it doesn't look so awkward with 02:58:640 (5) -
03:11:198 (3) - ^

Good diff

Hard
00:15:210 (2,5) - Make 2 stack a bit better with the bend
00:37:710 (3) - Maybe make this repeating slider and place closer to 00:38:233 (4) -
00:43:291 (4,5) - Blanket
01:00:907 (5) - NC
01:18:524 (5) - NC?
02:03:175 (10) - 10 combo seems a bit long
02:20:093 (10,1) - Fix blanket
02:25:849 (1,2,3) - Equalize distance
02:32:826 (6) - NC
02:42:593 (1,3) - Fix blanket
02:50:965 (1) - Flow is a little bad. Rotate this a few degrees so its more vertical
03:48:698 (1,2) - Maybe make into a repeating 1/4 slider
03:57:245 (5,6,7) - Make same distance

Reunion of Goodbye
00:07:710 (1) - Would be better if ctrl g
00:21:663 (1) - I see why you ended it here, but I still think it would be better if you ended it at 00:22:535 - where she does the whisper thing
00:55:849 (6) - NC
01:10:500 (1,2,3) - Maybe increase distance because it's emphasized
01:15:558 (2,3,4,1) - Maybe make into perfect parallelogram?
01:30:384 (2) - I would end this on blue tick and make sliderend clickable because there is strong emphasis there
01:45:907 (1,2) - NC off
01:46:082 (3) - NC
02:29:686 (5,1) - This linear jump sort of lacks emphasis. It would be better if it were ctrl j or something
02:35:617 (1) - make into 2 circles? I feel all three sounds are equally important
03:26:024 (2,3) - Flow is kind of weird. Maybe ctrl g 3?
03:28:117 (6,8) - Separate these two just a bit, doesn't look good
03:37:884 (6) - I feel that this should be placed somewhere around x:448 y:244 because the obtuse jump angle kind of ruins the emphasis imo. If you do this, make sure you place the slider somewhere else too
04:11:198 (3,4,5,6) - Place so it makes a square?
04:19:570 (5) - NC for emphasis
04:19:919 (7) - NC for emphasis.The 1-2-1-2 jumps always spice things up a bit
04:22:361 (3,4) - Since the vocals get very different, maybe change the pattern to be more exciting as well

Goodluck! Here's my map: t/523076
Shira
uu nice mapset dazai
return m4m ~

Easy
00:10:500 (2) - idk this note kinda sounds off imo since you were following to the vocals with 00:09:105 (1) - (red tick) but then you switch back to instruments. if you wanted to follow vocals, you could take out the reverse on the slider and add a note here 00:09:977 - + move 00:10:326 (3) - to here 00:10:326 - . as for instruments, maybe end 00:09:105 (1) - here 00:09:803 - and add a note here 00:10:151 - since this part is a little inconsistent of the things you were doing before
00:15:733 (2,1) - could stack but since theres a lot of overlaps maybe its your style? xd
00:29:861 - i would prefer it if the cymbal crash here was clickable like what you did here 00:27:070 - . could make 00:28:640 (1,2) - to a 1/1 reverse then 00:29:861 - slider here like what you did here 00:23:058 - or 00:25:849 -
00:42:593 (1) - consider ending the slider here 00:43:291 - and making a 1/2 slider here 00:43:640 - since it sounds a little funny right now
00:53:756 (1) - repeat should be starting here 00:54:279 - for vocals so that way, you can make 00:55:151 - clickable as its a strong beat
00:58:465 (3) - slider start 00:58:291 - (ending the same place as it is now) here since you were following vocals 00:56:547 (1) - but started following instruments
01:02:128 (1,2) - idk i would prefer the rhythm you made 00:56:547 - since you made 00:57:942 - clickable for the downbeat but decide to let it end on a slider end the next. for this section in general, i think its better if you made rhythm consistent since this part just sounds "confusing" & it lets beginners know the rhythm easier
01:11:198 (2,1) - not too sure on the 1/2 notes in easy but might be okay since bpm is pretty low
01:13:291 - consider making the beat here clickable. actually more prominent than the beat here 01:12:593 -
01:21:663 (1,2) - maybe ctrl+g the rhythm here since the vocals are more "extended" on the beginning of the downbeat
01:27:244 (1) - take out the repeat and add a 1/2 slider here 01:27:768 - ? sounds a lot more smooth (?)
01:30:035 (1) - the rhythm you had on 01:18:524 - had a lot more impact imo so maybe make it the same rhythm as its the same noise as well since it feels kinda undermapped currently
01:46:779 (1) - again with the undermapped thing.. you mapped the rhythm here 00:23:058 - but for this section its like playing a soft part of the song but in reality its one of the more stronger ones in fact, 01:52:361 - is more mapped than this while its softer and more calm
02:01:082 (2) - perhaps end the slider here 02:01:779 - for vocals and such
02:11:896 (1) - same thing as last time, cymbal sound should be here 02:12:419 - and clickable beat here 02:13:291 -
02:18:349 (2) - end slider here 02:18:698 - to make it sound a little better ? you decide if you want to add a note / slider here 02:18:872 -
02:23:058 (1) - might have a few readability problems since 02:21:663 (2) - is still visible when you click the note. you could just make 02:23:058 (1) - blanket the slider like : https://osu.ppy.sh/ss/6927479 looks a lot neater
02:24:454 - clickable beat. maybe add a note (or slider) here 02:23:931 - and just make a 1/1 slider here 02:24:454 - since 02:24:803 - doesnt have to be clickable. same noise as 02:25:151 (3) - too so it can also be for consistency
02:40:151 (2) - slider end here 02:40:849 - 1/1 slider 02:41:024 - . you could delete 02:41:547 (4) - and add a 1/1 slider here 02:41:896 -
02:45:384 (1) - same issue as last time
02:50:965 (1) - maybe take out the reverse and end the slider here 02:51:663 - for consistency with 02:48:175 (1,3) -
02:55:151 (3) - end slider here 02:55:675 - for vocals and add a note 02:56:547 - here to hit the loud beat?
02:57:070 (1) - consider changing this into a 1/1 slider and add a slider starting here 02:57:593 - ending 02:58:117 - then 1/1 slider here 02:58:640 - for a better rhythm?
03:27:244 (1,2,1,2) - the rhythm here sounds really undermapped for such a pp sounding part. could spam 1/1 sliders everywhere but im sure you can find a different rhythm suiting it better
03:37:710 - great preview point choice btw
okie stopping here, tried to match drain time :) overall, map looks very neat with some rhythm problems (lol maybe its just me overthinking things) but anyways, i might get back on the mod later since your mod was ridiculously long zz sorry only got to mod one difficulty especially the easy one of all things??
good luck !
Topic Starter
micchi_chi
Phew so many mods .-.

[lazyboy007]
SPOILER

lazyboy007 wrote:

Heyho! M4M from your queue ^^

[General]

  1. Could get a better res BG, audio is good < Well I uploaded this map before the update of the BG res. Previously it was the perfect BG size. I think I'll just keep since I'm too lazy xD
  2. Combo colors are good
  3. These are like the most complex set of hs I've ever seen xD It's good though ^^ Not a huge fan of some sliderticks, they are too loud and could disturb players (idk I play with hs off) < Ehh really xD I thought it's pretty basic tho... And I don't do anything to slider ticks except for Easy to support drum sound. If that's what you mean then I prefer to keep.
[Easy]

  1. Using long sliders too much overall. You're not clearly mapping to the vocals nor to the beat. 01:22:012 (2) - should be half the length and either repeat or have a 1/1 jump after, same goes for 01:24:454 (1) - . 02:34:221 (1) - shorten and have a 1/1 jump at the end imo. 03:21:663 (1) - doesn't really represent any sound. < Honestly I don't really want too many short slider for Easy. That's my style in mapping Easy I guess... merging one or more similar sound to one slider to simplify the rhythm. The thing you mentioned, well 01:22:012 (2) - cover the entire 1/2 vocal sounds there, same here 01:24:454 (1) - . 02:34:221 (1) - nicely followed the guitar. And 03:21:663 (1) - is the same vocal thingy.
That's really the only issue I can find in this diff. You're never clearly mapping to something. But ye, object placement and flow are really good, your slider design is solid, might wanna recheck your blankets, a few are slightly offm like 03:19:919 (2,3) - . But this is nazi modding :p < Lol, I might not do this xD

Some comment : As I say above, I don't really want to insert too many notes in Easy since it won't be Easy anymore. For diff Normal and below, you don't have to be too precise. It's alright to ignore and merge some sound as long as the big sound got mapped and emphasized properly. Thus I do it~


[Normal]

  1. 00:07:012 (3) - should be 2 ticks shorter and 00:07:535 - this sound is unmapped, plus 00:07:710 (4,5) - aren't on any sound, so you could really make 00:07:535 - a long slider. You could change that 00:02:651 - here too. You later go for a simpler 1/1 rhythm which works, but if you don't do 1/1 rhythm all the way in the intro you have to change some parts according to the vocals. < As I said, I don't like to follow vocal. This part does too. So those unmapped vocal sound are mostly on purpose. I think that statement would explain enough why I ignore your suggestion? No? .-.
  2. 01:16:082 - spinner'd be cool < yep. Why don't I think of this.
Pretty polished diff, the kiais are mapped well here, it's just the intro that bothers me :p

[Hard]

  1. 00:14:686 (1) - should be 1/2 earlier < Nah. I would reconsider if it's other part but at this part, the guitar sound at downbeat is damn huge.
  2. 01:43:117 - should be 1/4, you're not ignoring the other 1/4's < I'm more concentrating on drum here tho but I guess it wont hurt...
  3. 03:57:244 (5,6,7,8,9) - should reverse this, stream before repeat, might be too hard for this diff I think < Really? .-. I'll wait for more suggestion, no change for now.
Pretty solid too

[Reunion of Goodbye]

  1. 00:57:768 (4) - sure it's not 1/6? and the next 00:59:163 (6) - when listening on 25% I hear only 3 sounds, so 1/4's not 1/8's. might be wrong though. Also lower the volume specifically on these, it's a little annoying :p < lol, let those be. And the sound is not that big either imo...
I'm most likely missing some stuff here, but idk, solid set overall, I like it ^^

Bless you

Thank you for mod :3

[zev]
SPOILER

zev wrote:

nm queu
General
  1. v
  2. ^ < sorry, I'm slow, what's this xD
highest diff

00:02:128 (1) - x:423 y:18, can you fix your visual spacing aesthetics? objects are different wides spread from each other appart making it look a bit crummy < I don't know what I should do here tbh

00:07:535 (7) - guitar and vocals have a hold note, emphasize with slider, it felt a bit off sync. < The guitar sound here 00:07:710 is bigger imo...

00:09:105 (1) - would make this 1/2, guitar keeps producing 1/2 notes and the vocal syllables are doubling < Hmmh... I don't really hear anything at red tick tho .-. The guitar and vocal both at white tick.

00:10:675 (2,3,4) - 3 circles in a row doesnt fit imo < Any suggestion? It follow the three guitar sound nicely tho.

00:14:163 (4) - why is this bowed differently, can you copy paste the slider from 00:13:640 (2) - here, aesthetics < I guess I wanted to make a lil blanket here.... Fixed tho since I'm not a big fans of blanket.

00:16:779 (3) - can't you snap this sliderhead on 00:15:733 (4) - ? so it doesn't like feel overlapped badly < I want to blanket it with 00:16:082 (1) - so it should be there. (4) have disappeared before (3) appeared tho so it wouldn't matter in gameplay thus no worry.

00:17:477 (1) - can't you snap this sliderhead on 00:15:907 (5) - ^ < This one would make the flow ugly. And the same thing about (5) has disappeared and (1) hasn't appeared yet ^

00:19:221 (2,1) - overlaps like that.. are really bad.. can't you rearrange your stuff so you can perfectly snap it? < same thing above ^

00:21:663 (1) - seems a bit unusual on the blue tick, end the slider end on here 00:22:593 (2) - ? its 1/3 < Wait what? Someone said the vocal sound ended on blue tick and I still agree with them.

00:26:547 (3) - thats really bad don't make it touch the sliderend, looks crummy, just lift these two slightly a bit 00:26:547 (3,1) - < Okay, moved things

00:32:477 (5) - x:1 y:143 too close, you know players play jumps better in places where there hasn't been a jump yet, if you do < I don't really get it .-. the jump here looked fine imo.

02:25:238 (5) - theres no note here, would do something like this https://osu.ppy.sh/ss/6907668 < I think someone has said this before... Changed the other way tho. Your suggestion looks too over.

04:17:128 (4) - lineair flow and plays a bit lacking < It's not really linear imo...

04:23:058 (1,6) - overlap < Actually, same thing as your other overlap suggestion. But I think this one is more on purpose.

04:42:942 (7) - song ends here, guitar keeps going as a small solo. < Yeah... but I think it would be to extra to use slider here... I'll prefer to keep.

Thank you for mod ^^
Next~

[Kami-senpai]
SPOILER

Kami-senpai wrote:

M4M from my queue

Easy
00:15:733 (2,1) - Bad overlap, not super serious, but consider fixing < Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:23:058 (1,2) - Blanket just slightly off
00:37:361 (2,3) - ^
00:43:814 (2) - I would make this a 1/1 slider < I'm trying to avoid 1/2 pattern in Easy. If the sound here 00:44:338 is not too big, I prefer to not use 1/2 pattern.
00:44:338 (3,1) - Make more parallel
00:58:465 (3) - Start this half a beat earlier at the white tick? It's more emphasized with both kick drum and vocals < Actually I prefer the snare. I usually ignored those kick too so it should be fine, lol.
01:07:710 (1,2,3) - 2 is just slightly off center between these two. I think if you just curve 1 slightly more you can make it directly in the middle and fix the blanket between 1 and 2. Two birds with one stone < wait, (1) is a reverse slider, does curving it affect (2)'s position? .-. Did something tho.
01:11:198 (2,1) - 1/2 might not be allowed for easy, although you should double check < It's allowed, no rules said so. And here you're questioning my 1/2 pattern, why are you even telling me to make one above xD same below.
01:22:012 (2,3) - ^
01:52:361 (1,2) - Looks a bit off
02:07:710 (3) - Curve this a bit more to make it look smoother? < This is already ideal curve for me
02:10:500 (3,1) - Slightly off
02:21:663 (2,1) - Not the end of the world, but could confuse beginners a bit < hmmmh... I don't really have any other place to nicely position this tho xD
02:29:338 (2,1) - Double check the 1/2 < same above ^
04:03:524 (1,2) - Slightly off
04:29:861 (2,3) - Looks off

Sorry for all the blanket mods, there wasn't much wrong with it besides the nitpicky stuff >.<

Normal
00:30:733 (5,1) - Tilt 5 so it blankets better
01:16:082 (1) - It might fit better to have a spinner that ends 01:18:524 (1) - here < Did so because of prev mod. But I end it before that tho because ending it there would cause spinner gap problem.
01:39:803 (4) - NC? < I NC-ed every two measures in Normal so I prefer to keep it consistent
02:48:000 (7,2) - Maybe double check this overlap < I don't know too xD but since 02:48:175 (1) - is pretty long so I think it won't be much problem.
02:58:117 (4) - Maybe rotate this like 30 degrees so it doesn't look so awkward with 02:58:640 (5) - < Trying to keep the flow with (3) tho but I do rotate it a bit.
03:11:198 (3) - ^ < ^

Good diff

Hard
00:15:210 (2,5) - Make 2 stack a bit better with the bend < fix
00:37:710 (3) - Maybe make this repeating slider and place closer to 00:38:233 (4) - < Nah, I want to make a little pause because the drum paused there.
00:43:291 (4,5) - Blanket
01:00:907 (5) - NC < I want to keep NCs consistent tho, same below v
01:18:524 (5) - NC?
02:03:175 (10) - 10 combo seems a bit long
02:20:093 (10,1) - Fix blanket < Tried to make it identical with (2) tho... Still did something.
02:25:849 (1,2,3) - Equalize distance < lol, what happened here... fix
02:32:826 (6) - NC
02:42:593 (1,3) - Fix blanket < yep
02:50:965 (1) - Flow is a little bad. Rotate this a few degrees so its more vertical < okay
03:48:698 (1,2) - Maybe make into a repeating 1/4 slider < The sound is pretty tiny so I think I can skip it. And it's actually 1/6 not 1/4 so I won't do it at
Hard.

03:57:245 (5,6,7) - Make same distance < Should I? .-. I want to make a lil more challenge for the last chorus.

Reunion of Goodbye
00:07:710 (1) - Would be better if ctrl g < Naahhh, the flow would be worse that way.
00:21:663 (1) - I see why you ended it here, but I still think it would be better if you ended it at 00:22:535 - where she does the whisper thing < Thousands of mods about this already... I guess I'll just change
00:55:849 (6) - NC < I NC every big white tick only and want to keep it consistent so I prefer no random NC. Same below.
01:10:500 (1,2,3) - Maybe increase distance because it's emphasized < kay
01:15:558 (2,3,4,1) - Maybe make into perfect parallelogram? < Lol I don't know why but I don't want to do it xD Just let that be
01:30:384 (2) - I would end this on blue tick and make sliderend clickable because there is strong emphasis there < still not too big to do 1/4 pattern imo.
01:45:907 (1,2) - NC off < actually this one has point, it should be here tho 01:45:210 (1) -
01:46:082 (3) - NC
02:29:686 (5,1) - This linear jump sort of lacks emphasis. It would be better if it were ctrl j or something < hell, anti flow is damn good for emphasize.
02:35:617 (1) - make into 2 circles? I feel all three sounds are equally important < Since the first sound is pretty long, I prefer slider
03:26:024 (2,3) - Flow is kind of weird. Maybe ctrl g 3? < nah, the flow would be worse that way.
03:28:117 (6,8) - Separate these two just a bit, doesn't look good < fix
03:37:884 (6) - I feel that this should be placed somewhere around x:448 y:244 because the obtuse jump angle kind of ruins the emphasis imo. If you do this, make sure you place the slider somewhere else too < Yeah, but there's no nice place to place the slider that way.
04:11:198 (3,4,5,6) - Place so it makes a square? < nah, taste stuff
04:19:570 (5) - NC for emphasis < it's unnecessary imo, same below
04:19:919 (7) - NC for emphasis.The 1-2-1-2 jumps always spice things up a bit
04:22:361 (3,4) - Since the vocals get very different, maybe change the pattern to be more exciting as well < I'm totally lack imagination rn. No change for now.

Goodluck! Here's my map: t/523076 < Gonna mod soon~

Thank you for mod~
I checked your blanket stuffs, might change something, just too lazy to reply, lol
Okay... last

[Shiratoi]
SPOILER

Shiratoi wrote:

uu nice mapset dazai < yay
return m4m ~

Easy
00:10:500 (2) - idk this note kinda sounds off imo since you were following to the vocals with 00:09:105 (1) - (red tick) but then you switch back to instruments. if you wanted to follow vocals, you could take out the reverse on the slider and add a note here 00:09:977 - + move 00:10:326 (3) - to here 00:10:326 - . as for instruments, maybe end 00:09:105 (1) - here 00:09:803 - and add a note here 00:10:151 - since this part is a little inconsistent of the things you were doing before < Just use picture next time xD I don't know. Yes I follow vocal at the previous slider, it's because I think the vocal sound is pretty big. If I follow your suggestion, I think the vocal here 00:09:977 is not big enough to be mapped with circle thus the rhythm feels weird. The sound here is pretty big too 00:10:151 so I prefer to follow that. But if I keep the reverse slider and move (2) forward, it would make a 1/2 pattern which is a no no because of silent part. So I guess I better just keep. Despite the inconsistency, I think it won't be much trouble to hit since it's a solid 1/1 pattern.
00:15:733 (2,1) - could stack but since theres a lot of overlaps maybe its your style? xd < I've answered this at the mod before, let me copy paste my reply... Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:29:861 - i would prefer it if the cymbal crash here was clickable like what you did here 00:27:070 - . could make 00:28:640 (1,2) - to a 1/1 reverse then 00:29:861 - slider here like what you did here 00:23:058 - or 00:25:849 - < Yep, just trying out new rhythm here for some sort of variation. Beside, this is actually the most perfect pattern that don't cause any polarity issue so I think it won't matter to use it once in a while
00:42:593 (1) - consider ending the slider here 00:43:291 - and making a 1/2 slider here 00:43:640 - since it sounds a little funny right now < I prefer to avoid 1/2 pattern even in form of slider tho.
00:53:756 (1) - repeat should be starting here 00:54:279 - for vocals so that way, you can make 00:55:151 - clickable as its a strong beat < Hmmmh, nah. This is an awesome 1/1 reverse slider that map the three big sound perfectly while keeping the rhythm simple. As I said I don't want much 1/2 pattern in Easy. And even though the big sound is emphasized differently, I think it still pretty fitting because the sound here 00:53:756 is bigger as first sound and emphasized better too with slider head.
00:58:465 (3) - slider start 00:58:291 - (ending the same place as it is now) here since you were following vocals 00:56:547 (1) - but started following instruments < Actually I'm following instrument here 00:56:547 (1) - too
01:02:128 (1,2) - idk i would prefer the rhythm you made 00:56:547 - since you made 00:57:942 - clickable for the downbeat but decide to let it end on a slider end the next. for this section in general, i think its better if you made rhythm consistent since this part just sounds "confusing" & it lets beginners know the rhythm easier < Yep, did something. I cared too much about variation back then.
01:11:198 (2,1) - not too sure on the 1/2 notes in easy but might be okay since bpm is pretty low < I'm pretty sure it's allowed tho.
01:13:291 - consider making the beat here clickable. actually more prominent than the beat here 01:12:593 - < Yeah, I know. But this slider 01:12:593 (2) - cover the entire triplet drum sounds so I think it's alright to use this once in a while.
01:21:663 (1,2) - maybe ctrl+g the rhythm here since the vocals are more "extended" on the beginning of the downbeat < The word you search is "longer" xD But well, two reason. One, 01:22:012 (2) - would follow those 1/2 vocal sounds nicely. Two I don't want this 01:22:710 to be clickable since it would make a tricky 1/2 pattern.
01:27:244 (1) - take out the repeat and add a 1/2 slider here 01:27:768 - ? sounds a lot more smooth (?) < Things about 1/2 stuff and I think the sound here 01:27:942 would be much less emphasized that way and it sounds weird.
01:30:035 (1) - the rhythm you had on 01:18:524 - had a lot more impact imo so maybe make it the same rhythm as its the same noise as well since it feels kinda undermapped currently < Actually the sound is kinda different because the vocal here 01:31:256 is not as emphasized as before. But yes it does undermapped... But I'm just too lazy to change xD (let's be honest here) Might reconsider if there's more suggestion like this.
01:46:779 (1) - again with the undermapped thing.. you mapped the rhythm here 00:23:058 - but for this section its like playing a soft part of the song but in reality its one of the more stronger ones in fact, 01:52:361 - is more mapped than this while its softer and more calm < Actually this verse is more calm than the intro. At the intro, the sound here 01:48:000 is emphasized a lot while here, it isn't. It's more focused on drum sound at white ticks and I guess I could use simpler rhythm that follow the drums here.
02:01:082 (2) - perhaps end the slider here 02:01:779 - for vocals and such < 1/2 pattern, and following drums here.
02:11:896 (1) - same thing as last time, cymbal sound should be here 02:12:419 - and clickable beat here 02:13:291 - < Same thing as before as well.
02:18:349 (2) - end slider here 02:18:698 - to make it sound a little better ? you decide if you want to add a note / slider here 02:18:872 - < I want to map the big sound here 02:18:872 while avoiding 1/2 pattern. Your suggestion would cause 1/2 pattern.
02:23:058 (1) - might have a few readability problems since 02:21:663 (2) - is still visible when you click the note. you could just make 02:23:058 (1) - blanket the slider like : https://osu.ppy.sh/ss/6927479 looks a lot neater < Okay, I guess I'll have to do this. Damn DS hell
02:24:454 - clickable beat. maybe add a note (or slider) here 02:23:931 - and just make a 1/1 slider here 02:24:454 - since 02:24:803 - doesnt have to be clickable. same noise as 02:25:151 (3) - too so it can also be for consistency < Okay, awesome DS hell again
02:40:151 (2) - slider end here 02:40:849 - 1/1 slider 02:41:024 - . you could delete 02:41:547 (4) - and add a 1/1 slider here 02:41:896 - < Okay, let's hope this work
02:45:384 (1) - same issue as last time < What is it again xD I think I ignored it... Same reason I guess
02:50:965 (1) - maybe take out the reverse and end the slider here 02:51:663 - for consistency with 02:48:175 (1,3) - < Well as long as it still fit, I think a little variation won't hurt
02:55:151 (3) - end slider here 02:55:675 - for vocals and add a note 02:56:547 - here to hit the loud beat? < same thing about those 1/1 slider that you mentioned I guess
02:57:070 (1) - consider changing this into a 1/1 slider and add a slider starting here 02:57:593 - ending 02:58:117 - then 1/1 slider here 02:58:640 - for a better rhythm? < That rhythm would be too dense for Easy.
03:27:244 (1,2,1,2) - the rhythm here sounds really undermapped for such a pp sounding part. could spam 1/1 sliders everywhere but im sure you can find a different rhythm suiting it better < Lol, still gonna keep this part simple tho, I think slider tick would be enough to emphasize those. Might reconsider if there's another suggestion about this tho.
03:37:710 - great preview point choice btw < Thank you ^^
okie stopping here, tried to match drain time :) overall, map looks very neat with some rhythm problems (lol maybe its just me overthinking things) but anyways, i might get back on the mod later since your mod was ridiculously long zz sorry only got to mod one difficulty especially the easy one of all things??
good luck ! < It's a lot already, I think it's enough xD

Thank you for mod all of you ^^
Topic Starter
micchi_chi
bump
ARenaissance
M4M from my queue. As requested here is my map for your convenience.

I see you chose a long song. Good for you!! osu! needs more 3+ minute maps with full spreads. I'll shoot a kudosu star your way for this reason alone.

[General]


Fun map over-all. The circular flow is nice and steady in lots of places, the spacing is over-all very clean. My three main problems with the map right now are with rhythm choice, slider flow, and overlaps.

In many places of the map, I'm having a tough time working out what it is you're mapping to. If you start mapping to, say, the vocals, then you should at least complete the phrase mapping to vocals. In many parts of the map (many of which aren't included in my piece by piece feedback), you either switch too frequently between drums, instruments, and vocals, or you don't seem to map to anything concrete at all. This is something that I was struggling with my own map before, so I've grown kind of twitchy about it, so you'll have to pardon me if I come off as too picky with this. Nonetheless, try and make sure you know why every note is placed in terms of how it reflects the song.

Especially in the second part of the map, slider flow starts to become a bit wonky. In general, approaching a slider that goes in a different direction is uncomfortable flow for players. It can be utilized to emphasize parts of a song, but in many cases for this map, I don't see why it's there. I highlighted where some of these are in Reunion of Goodbye, since that's the map where this issue most dominantly persists.

I know you said that most overlap is on purpose, but I'm almost positive that what I highlighted is unintentional. I showed you all the instances of this that I could find, but I'm not the best at picking these out, so look for them yourself.

[Reunion of Goodbye]

00:20:268 (1,2,3) - Since you're mapping to the vocals at the pickup, I think you should map the vocals here too. The rhythmic choice seems a bit jarring at the moment.

00:29:512 (2) - Both the melody and the drums emphasize both beats equally: I think two circles would be better here.

00:48:698 (2) - This slider is counter-intuitive to the emphasis of the song: the vocals prioritize the white tick over the red tick, and nothing seems to prioritize the red tick more. I would do two circles with appropriate spacing instead.

01:00:558 (5,3) - I don't think this overlap is intentional, and if it is...I don't like it.

01:10:151 (5) - Slider flow is strange here. Maybe push (4) up a bit, rotate (5) by -90 degrees, and move it to the left of (4) so that it flows into the next slider better? There are other ways to do it, but I don't really see why there should be uncomfortable flow here.

01:25:326 (4) - Similar problem. This would be better to the right of (3) and rotated a bit.

01:29:686 (6,2) - Too close for comfort: I would separate them.

01:53:582 (1) - A ctrl+g would improve flow here.

02:08:058 (1) - Here as well. I don't really see a reason for uncomfortable flow.

02:17:128 (5,2) - This overlap is unpleasant.

03:33:698 (4,1) - More overlap issues. I don't believe this is intentional here.

[Hard]

00:02:128 (4) - Really strange slider placement here. I would move it back to the red tick and bring the last slider closer to it. The slider that comes afterwards could then be brought back by 1/2 a beat and reverse-arrowed.

01:25:675 (3,4) - Sliders are a bit too close.

02:24:279 (3,4,5,6) - This stack causes overlap. Bring (6) a bit further away.

03:48:698 (1,2) - I would put a short 1/4 slider here instead to mimic the drum roll, rather than a simple pick-up circle.

04:04:221 (2,3) - Slider-to-circle would map the drums better than circle-to-slider here since snares have more emphasis than kicks.

04:16:082 (5,6,7) - I would map this the same way 04:14:686 (1,2,3,4) was mapped, since it's the exact same drum pattern.

04:34:744 (2,3,4,5) - Why not make this a perfect square?

04:35:442 (6,1) - I would stack these for emphasis: it's a bit confusing as is.

[Normal]

You may be using too many chains of sliders and circles with 1/2 gaps between them. Be careful with this: the Standard Ranking Criteria recommends that you use these sparingly.

00:02:128 (4) - Similar to my comment in hard: I don't really get this rhythm choice. Why is the slider head on a beat that has nothing emphasizing it?

00:07:012 (3,4) - This is another rhythm I don't really like. It doesn't seem to map to anything in the song. I would much prefer a 1/2 slider followed by a 1/1 gap and a 3/2 slider after it.

02:31:431 (1,2,3,4,5,6,7,1) - A chain like this is FAR too long for normal. Like I said before, you have these in a lot of places in this map: this one's just particularly bad. If you don't find a way to break these apart, I have doubts that you'll be able to get this ranked.

03:59:686 (5,1) - This overlap is kind of ugly.

04:23:582 (2,4) - These don't seem to be mapping to anything.

[Easy]

This map is mostly good. Just a few things.

00:00:733 (1) - You can make this slider more symmetrical.

00:40:675 (2) - I think this would be better on 00:40:500.

02:18:349 (2,3) - I would rethink this pattern; it doesn't seem to reflect the song. Something like this would be better in my opinion:


Very fun map over-all! Good luck, and don't give up on it!
changli
From my Q :D Sorry for slow mod, I've been lazy. (5 days, my latest mod ever :c sorry)

General:
Kiais should start at 01:18:524 02:36:314 and 03:57:244 they are directly after the cymbal count in and are strong beats.

Easy
00:00:733 (1,1,2) - I object to this emphasis. The line goes, "Shoujou no koe ga jibun wo nao yonderu". The emphasis is on the sho in shoujou, the ga, the ji in jibun, the wo, and the ru in yonderu. Instead of a reverse slider, the ga is strong enough that it deserves at least a slider tail. Then, probably a a circle on ji in jibun or a 1 meaure slider, then you could have that reverse slider on wo naoyon, and then a circle on the ru. That's what I would do at least, but you are free to do as you please. I just don't agree with this emphasis at all.
00:18:872 (2) - less of a problem, but I would just have a a circle on this. you have a slider on mostly nothing. it also ends in the middle of a word.
00:40:675 (2) - everything else is mapped to drums, why is this mapped to vocals?
01:18:175 is a massively strong beat, or more precisely, 01:18:698 but for an easy I would just do a slider from 01:18:175 to 01:18:698. They literally have the cymbals do a count in for this beat to emphasize it. Should be the start of kiai, let alone get a note. Your note, 01:18:524 (1) is on a relatively insignificant drumbeat. You should be mapping vocals here, especially in an easy. Listen to how loud the vocals are here compared to that drum. The drum is what's known as a downbeat. Don't map on the downbeat.
I just don't agree overall with mapping to the soft drum beats and guitar over the vocals that are clearly emphasized. I think this diff should be reworked. Sorry :/
Not gonna point out every instance of when the song builds up and you map to some soft drums on the downbeats in the background, but there's a lot more.

Normal
00:07:710 (4,5) - you mapped these to quiet cymbals that are about as loud as a whisper over the strong beat on 00:07:535 I just don't understand dude
The strong beat is once again on 01:18:698. This should be mapped with a circle on 01:18:175, one on 01:18:349, and nothing on 01:18:524 (1). The slider 01:18:872 (1) should be moved to start on 01:18:698
I have serious issues with you mapping to quiet percussion when vocals are 2-3x as loud. It's counterintuitive and at difficulties like easy and normal, just wrong.
Sorry to be so harsh >< I just don't know any other way to say it.

Hard
00:23:756 (3,4,5,6) - I like how the beat on 6 is properly emphasized with a longer jump, but the 3 and 6 overlap is kinda ugly. I'd rotate by 25 degrees clockwise around *playfield* center. Jump is still reasonable, I think.
00:29:338 (2,3,4,5) - ^
00:31:779 (2,1,2,3,4,1) - i don't like this patterning. move 2 to the right (the first 2), in the direction the slider before it was pointing because flow is broken. move 4 and 1 down so its the same jump but slightly below the following slider, and stack them.
00:42:942 (2,3,4) - why
00:51:489 (3,5) - this one is particularly egregious.
even if it's on purpose, these look bad to me. go through and fix some of the ugly overlaps. some look nice, but others don't
i'll point out the ones that I find really bad
02:39:803 (1,2,3)
03:17:128 (4,5)
just so I don't sound totally negative, I'm gonna point out some positives.
02:59:338 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is mapped really well. accurately reflects the music.
last but not least
04:34:744 (2,3,4,5,6) - these jumps seem out of the blue. maybe make them more easy to follow.

Reunion of Goodbye
00:19:919 (4,5) - what is this mapped to?
00:36:489 (4,1) - this flow is really strange and not emphasizing anything in particular
00:45:384 (1,2,3,4,5) - this patterning looks bad and flows worse.
01:15:558 (2,3,4,1) - the jump from 4,1 jump is like 2x as big as the others. It should be bigger than the others because of emphasis, but this is a little overkill imo
01:53:582 (1,2,3) - what is this counterintuitive flow emphasizing?
01:54:803 (6,1) - ^
02:07:012 (3,4) - this flow is just too weird, even if emphasizing the no you ni
02:50:965 (1,2,3) - what is this counterintuitive flow emphasizing?
02:56:024 (6,7,1) - because 6,7 is a jump, you should put 1 under 7 where the slider is pointed. it's super important for flow.
03:11:198 (3,4,5,6) - i dont like how this pattern looks
now for a positive!
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is a perfect representation of the music. love it.
04:02:477 (2,3,4,5) - would put a bigger angle between 3 and 4 for looks and flow.

despite recommending a lot of changes, I really like the Reunion of Goodbye diff. Good luck!
Nikakis
Feel sad that this mapset is dead,i love it,please revive it asap.
Topic Starter
micchi_chi

Nikakis wrote:

Feel sad that this mapset is dead,i love it,please revive it asap.
your wish has been granted

ARenaissance

ARenaissance wrote:

M4M from my queue. As requested here is my map for your convenience. < gonna mod back asap

I see you chose a long song. Good for you!! osu! needs more 3+ minute maps with full spreads. I'll shoot a kudosu star your way for this reason alone. < can't agree more xD thx btw

[General]


Fun map over-all. The circular flow is nice and steady in lots of places, the spacing is over-all very clean. My three main problems with the map right now are with rhythm choice, slider flow, and overlaps.

In many places of the map, I'm having a tough time working out what it is you're mapping to. If you start mapping to, say, the vocals, then you should at least complete the phrase mapping to vocals. In many parts of the map (many of which aren't included in my piece by piece feedback), you either switch too frequently between drums, instruments, and vocals, or you don't seem to map to anything concrete at all. This is something that I was struggling with my own map before, so I've grown kind of twitchy about it, so you'll have to pardon me if I come off as too picky with this. Nonetheless, try and make sure you know why every note is placed in terms of how it reflects the song.

Especially in the second part of the map, slider flow starts to become a bit wonky. In general, approaching a slider that goes in a different direction is uncomfortable flow for players. It can be utilized to emphasize parts of a song, but in many cases for this map, I don't see why it's there. I highlighted where some of these are in Reunion of Goodbye, since that's the map where this issue most dominantly persists.

I know you said that most overlap is on purpose, but I'm almost positive that what I highlighted is unintentional. I showed you all the instances of this that I could find, but I'm not the best at picking these out, so look for them yourself.

[Reunion of Goodbye]

00:20:268 (1,2,3) - Since you're mapping to the vocals at the pickup, I think you should map the vocals here too. The rhythmic choice seems a bit jarring at the moment. < I think the sound here 00:20:965 is wayyy to big to be ignored if I map the vocals. Besides, the previous sets of 1/2 sliders here 00:17:477 (1,2,3,4,1,2,3) - is actually mapping the instrumental so mapping the instrumental at this part here is pretty solid imo. Let's take these circles 00:19:919 (4,5) - as a nice lead up instead of just mapping vocal.

00:29:512 (2) - Both the melody and the drums emphasize both beats equally: I think two circles would be better here. < Yeah, I worried too much about variation then...

00:48:698 (2) - This slider is counter-intuitive to the emphasis of the song: the vocals prioritize the white tick over the red tick, and nothing seems to prioritize the red tick more. I would do two circles with appropriate spacing instead. < I think it's the same as these sliders 00:35:093 (2,4,4) - it follows the drum at red tick. I've been using this rhythm for a while so I think it's pretty consistent.

01:00:558 (5,3) - I don't think this overlap is intentional, and if it is...I don't like it. < made them more overlapped instead of just touched.

01:10:151 (5) - Slider flow is strange here. Maybe push (4) up a bit, rotate (5) by -90 degrees, and move it to the left of (4) so that it flows into the next slider better? There are other ways to do it, but I don't really see why there should be uncomfortable flow here. < hmmm not that uncomfortable imo. I honestly like this pattern pretty much because it made some nice back and forth movement. I do made (5) pointed more upward for to make it more comfortable tho.

01:25:326 (4) - Similar problem. This would be better to the right of (3) and rotated a bit. < this one make a pretty nice overall visual imo xD and it's not that bad when played too I think

01:29:686 (6,2) - Too close for comfort: I would separate them. < they barely have time to appear together, it wont' be visible in gameplay so I think it wouldn't hurt to keep.

01:53:582 (1) - A ctrl+g would improve flow here. < this one need to be emphasized. Broken flow increase the emphasize.

02:08:058 (1) - Here as well. I don't really see a reason for uncomfortable flow. < same as above I think ^

02:17:128 (5,2) - This overlap is unpleasant. < yeah, made them more overlapped

03:33:698 (4,1) - More overlap issues. I don't believe this is intentional here. < fix ^

[Hard]

00:02:128 (4) - Really strange slider placement here. I would move it back to the red tick and bring the last slider closer to it. The slider that comes afterwards could then be brought back by 1/2 a beat and reverse-arrowed. < wow, this rhythm is really overally bad xD what the hell I was thinking about then xDDD well, this slider emphasize the guitar key change I guess so I think I'll keep.

01:25:675 (3,4) - Sliders are a bit too close. < damn, you're right

02:24:279 (3,4,5,6) - This stack causes overlap. Bring (6) a bit further away. < I wanted to keep DS here... maybe just let this one slip by.

03:48:698 (1,2) - I would put a short 1/4 slider here instead to mimic the drum roll, rather than a simple pick-up circle. < the drum roll is at 1/6 pattern actually and I think using it at Hard would be pretty excessive (?)

04:04:221 (2,3) - Slider-to-circle would map the drums better than circle-to-slider here since snares have more emphasis than kicks. < it mapped the big vocal at once too so I think the red tick has more emphasize here.

04:16:082 (5,6,7) - I would map this the same way 04:14:686 (1,2,3,4) was mapped, since it's the exact same drum pattern. < yeah, screw old me

04:34:744 (2,3,4,5) - Why not make this a perfect square? < sure

04:35:442 (6,1) - I would stack these for emphasis: it's a bit confusing as is. < nah, this one is actually a pretty common pattern.

[Normal]

You may be using too many chains of sliders and circles with 1/2 gaps between them. Be careful with this: the Standard Ranking Criteria recommends that you use these sparingly. < actually using 1/2 gaps for Normal is pretty normal, it's the purpose of Normal after all, to introduce 1/2 gaps. It's fine as long as the DS kept consistent.

00:02:128 (4) - Similar to my comment in hard: I don't really get this rhythm choice. Why is the slider head on a beat that has nothing emphasizing it? < yeah, key change. And I actually wanted to keep the rhythm at beat for Normal most of the time.

00:07:012 (3,4) - This is another rhythm I don't really like. It doesn't seem to map to anything in the song. I would much prefer a 1/2 slider followed by a 1/1 gap and a 3/2 slider after it. < Similar as above actually, I prefer to follow the main beat for Normal for silent part like this because even though the sound that it's following is not really clear, it would rarely be misleading. The vocal had pretty complicated beat imo.

02:31:431 (1,2,3,4,5,6,7,1) - A chain like this is FAR too long for normal. Like I said before, you have these in a lot of places in this map: this one's just particularly bad. If you don't find a way to break these apart, I have doubts that you'll be able to get this ranked. < yeah right, broken them

03:59:686 (5,1) - This overlap is kind of ugly. < they barely have time together in gameplay so I think I could let this one slip by

04:23:582 (2,4) - These don't seem to be mapping to anything. < filler, pretty useless I think, removed them.

[Easy]

This map is mostly good. Just a few things.

00:00:733 (1) - You can make this slider more symmetrical. < never meant to make it symmetrical tho.

00:40:675 (2) - I think this would be better on 00:40:500. < it is actually

02:18:349 (2,3) - I would rethink this pattern; it doesn't seem to reflect the song. Something like this would be better in my opinion: < yep, the current actually real sucks xD


Very fun map over-all! Good luck, and don't give up on it!

thank you for mod :3

SakuraKaminari

SakuraKaminari wrote:

From my Q :D Sorry for slow mod, I've been lazy. (5 days, my latest mod ever :c sorry) < sorry for late reply

General:
Kiais should start at 01:18:524 02:36:314 and 03:57:244 they are directly after the cymbal count in and are strong beats. < nah, the chorus actually starts at big white tick, the vocal before that is just the lead up to chorus.

Easy
00:00:733 (1,1,2) - I object to this emphasis. The line goes, "Shoujou no koe ga jibun wo nao yonderu". The emphasis is on the sho in shoujou, the ga, the ji in jibun, the wo, and the ru in yonderu. Instead of a reverse slider, the ga is strong enough that it deserves at least a slider tail. Then, probably a a circle on ji in jibun or a 1 meaure slider, then you could have that reverse slider on wo naoyon, and then a circle on the ru. That's what I would do at least, but you are free to do as you please. I just don't agree with this emphasis at all. < the rhythm on Easy don't have to be detailed actually, what's important is to keep the rhythm simple. Since the first part is silent, I wanted to make the rhythm simpler than any other part of the song. Putting too much detail on it would ruin this and make the emphasize on the big part gone.
00:18:872 (2) - less of a problem, but I would just have a a circle on this. you have a slider on mostly nothing. it also ends in the middle of a word. < it follows the exact same thing as 00:17:477 (1) - so I wanted to make the map the same too. And on Easy, I think it's better to follow main beat (white tick) even it don't really fit since it would be easier to read for new players and is rarely misleading.
00:40:675 (2) - everything else is mapped to drums, why is this mapped to vocals? < there's a big snare drum there.
01:18:175 is a massively strong beat, or more precisely, 01:18:698 but for an easy I would just do a slider from 01:18:175 to 01:18:698. They literally have the cymbals do a count in for this beat to emphasize it. Should be the start of kiai, let alone get a note. Your note, 01:18:524 (1) is on a relatively insignificant drumbeat. You should be mapping vocals here, especially in an easy. Listen to how loud the vocals are here compared to that drum. The drum is what's known as a downbeat. Don't map on the downbeat. < correction : down beat is where the biggest beat is at. In Osu! it's also called big white tick because it's where the biggest white tick should be placed.

wikipedia wrote:

the first beat of the bar (downbeat) is usually the strongest accent in the melody and the likeliest place for a chord change
, check this the wikipedia page of beats https://puu.sh/wyRUR/b9dd23b1bd.png; Mostly you SHOULD map on downbeat because the sound there usually real huge. The 4th beat is called upbeat, I think this is the terminology you're talking about. And I really disagree that the sound here is big 01:18:175 I agreed about the vocal but not with the cymbal stuff. Yes the drum sound you hear is indeed cymbal, but not the cymbal that need to be emphasized. The cymbal that need to be emphasized is the big one, usually also called crash. It what you hear at the start of the chorus here 01:18:872 and other big part like here 01:25:675 The cymbal you're hearing at 01:18:175 is just hi-hat which used as lead up and it don't count as big. The kick here 01:18:524 (1) - is much much much bigger, thus more worth to be mapped. About why I don't map the vocal, as I said at my note, I kinda disliked mapping vocal so I prefer to map just the kick instead which created enough lead up for chorus at Easy. This one is more to preference I guess. But really, this "cymbal" you're talking about is not as big as you thought. Not all cymbals are big.
I just don't agree overall with mapping to the soft drum beats and guitar over the vocals that are clearly emphasized. I think this diff should be reworked. Sorry :/
Not gonna point out every instance of when the song builds up and you map to some soft drums on the downbeats in the background, but there's a lot more.

Normal
00:07:710 (4,5) - you mapped these to quiet cymbals that are about as loud as a whisper over the strong beat on 00:07:535 I just don't understand dude < just like Easy, I still prefer to map to main beat at Normal. As I said before, it's easier to play on main beat and it would reduce the probability of mislead the player even though the sound is not real clear. The vocal lands on pretty difficult beats and I think it would mislead the players more if I follow vocal instead. Beside, there's guitar chord change there so I think there's still something to follow...
The strong beat is once again on 01:18:698. This should be mapped with a circle on 01:18:175, one on 01:18:349, and nothing on 01:18:524 (1). The slider 01:18:872 (1) should be moved to start on 01:18:698 < The timing you mentioned seems to be at mess :/ but I think it's the same thing as Easy all over again so I think you can refer to Easy.
I have serious issues with you mapping to quiet percussion when vocals are 2-3x as loud. It's counterintuitive and at difficulties like easy and normal, just wrong.
Sorry to be so harsh >< I just don't know any other way to say it.

Hard
00:23:756 (3,4,5,6) - I like how the beat on 6 is properly emphasized with a longer jump, but the 3 and 6 overlap is kinda ugly. I'd rotate by 25 degrees clockwise around *playfield* center. Jump is still reasonable, I think. < this kind of overlap is pretty common actually. It's the exact same thing as 00:23:407 (2,5) - and it's not bad at all at least in my opinion.
00:29:338 (2,3,4,5) - ^ ^
00:31:779 (2,1,2,3,4,1) - i don't like this patterning. move 2 to the right (the first 2), in the direction the slider before it was pointing because flow is broken. move 4 and 1 down so its the same jump but slightly below the following slider, and stack them. < the flow is not broken. Even though it's doesn't completely follow the previous slider shape, it doesn't mean it's broken. There's a thing called slider leniency in gameplay which allows you to not follow the slider completely till the tail but still got perfect score. This kind of slider quality makes this kind of pattern is not as broken as it seemed. This is how the flow looked like in actual gameplay https://puu.sh/wyRd9/8a7ecdb395.jpg and beside, if it does actually broken, it would make a nice emphasize thus I decided to keep. And I think you told me to move (4) because it's overlapped but as I said, that kind of overlap are common. Refer to first mod
00:42:942 (2,3,4) - why < nice back and fort flow, I don't see anything wrong.
00:51:489 (3,5) - this one is particularly egregious. < not that bad actually
even if it's on purpose, these look bad to me. go through and fix some of the ugly overlaps. some look nice, but others don't
i'll point out the ones that I find really bad
02:39:803 (1,2,3) < okay, fixed this one
03:17:128 (4,5) < not that bad
just so I don't sound totally negative, I'm gonna point out some positives.
02:59:338 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is mapped really well. accurately reflects the music. < thanks
last but not least
04:34:744 (2,3,4,5,6) - these jumps seem out of the blue. maybe make them more easy to follow. < hmmmm don't really seems wrong to me.

Reunion of Goodbye
00:19:919 (4,5) - what is this mapped to? < vocal, the "keso" from "kujikesou" part. Take that as a nice lead up to (1) as well.
00:36:489 (4,1) - this flow is really strange and not emphasizing anything in particular < (4) is mapping the kick and snare of the drum (well not really nicely actually, just let it pass by) and let the flow break to emphasize (1)
00:45:384 (1,2,3,4,5) - this patterning looks bad and flows worse. < https://puu.sh/wyRsh/c4e138aa05.jpg not that bad imo.
01:15:558 (2,3,4,1) - the jump from 4,1 jump is like 2x as big as the others. It should be bigger than the others because of emphasis, but this is a little overkill imo < sure you haven't really seen much "jump maps" xD this one is still pretty normal.
01:53:582 (1,2,3) - what is this counterintuitive flow emphasizing? < (4) -> (1), yes. The (1,2,3) flow is pretty good actually https://puu.sh/wyRwk/5312c1292c.jpg
01:54:803 (6,1) - ^ < yes
02:07:012 (3,4) - this flow is just too weird, even if emphasizing the no you ni < eh, it's not that weird really. https://puu.sh/wyREC/0f355f4a1c.jpg pretty pointy, yeah, but slider leniency would come and save the day.
02:50:965 (1,2,3) - what is this counterintuitive flow emphasizing? < there's no problem with flow here http://puu.sh/wyRzR/9eb60c8ee0.jpg slider leniency totally do its thing.
02:56:024 (6,7,1) - because 6,7 is a jump, you should put 1 under 7 where the slider is pointed. it's super important for flow. < slider leniency again https://puu.sh/wyRJg/f0b5b7cd9b.jpg . And (7)'s pointy kick shape actually make the player expected the next notes to be at the side (where (1) is now) not right under, some other modder told me so before.
03:11:198 (3,4,5,6) - i dont like how this pattern looks < hmm this one actually is not really good. Any suggestion? tried to change it my own way for now.
now for a positive!
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is a perfect representation of the music. love it.< yep
04:02:477 (2,3,4,5) - would put a bigger angle between 3 and 4 for looks and flow. < it makes a pretty nice tricky movement imo https://puu.sh/wyRPw/b3501dbbf9.jpg

despite recommending a lot of changes, I really like the Reunion of Goodbye diff. Good luck!

Thank you for mod ^^
Nikakis
yay :) !
faygo
hello NM~
sorry for short mod cuz i never modded a map with like 50 stars and its hard :/

Reunion of Goodbye


00:07:186 (6,7,1) doesn flow too pretty using linear flow here
00:55:326 (2,3) Not very familiar with hitsounding but why these two particular notes use soft sampleset
01:43:204 (3) Why hitsound omitted here
02:56:198 (7) Maybe a bit curved upwards instead for better visuals and flow? something like this (http://i.imgur.com/cHAj5A9.jpg)?
04:23:233 (2,3,4) There's not really a sound for you to do a triple
04:35:791 (7) NC here instead of 2 circles after?

very solid map in general, good job and good luck in ranking ^^
Topic Starter
micchi_chi
Faygor

Faygor wrote:

hello NM~
sorry for short mod cuz i never modded a map with like 50 stars and its hard :/ < no worry

Reunion of Goodbye


00:07:186 (6,7,1) doesn flow too pretty using linear flow here < right o-o moved (7) to form more circular flow
00:55:326 (2,3) Not very familiar with hitsounding but why these two particular notes use soft sampleset < (3) is not using soft and I use soft for (2) because there's no drum sound there. I did that to some other notes tho so it's not sudden.
01:43:204 (3) Why hitsound omitted here < huh? .-.
02:56:198 (7) Maybe a bit curved upwards instead for better visuals and flow? something like this (http://i.imgur.com/cHAj5A9.jpg)? < that actually looks pretty good :D
04:23:233 (2,3,4) There's not really a sound for you to do a triple < hmmm right, but I think it still sounds good with hitsound so I'll just keep xD I think it's a pretty good filler notes tho :3
04:35:791 (7) NC here instead of 2 circles after? < I NCed here 04:36:140 (1) - because it's following a very different sound from prev notes (solely guitar sound while the previous one was following big drums) and here 04:35:791 (7) - is still following more similar sound to prev notes so I think the current NCing is more appropriate.

very solid map in general, good job and good luck in ranking ^^

Thanks for mod ^^
NACO969
wow 50 stars .... This is hard to mod tho ( specialy for me , i´m such new on this ) Anyways :
Reunion of Goodbye
01:18:524 (1,1) I found these too far from each other . In addition to the slow one first , its quite hard to expect and follow...
01:49:570 (1) I would prefer a longer slider instead of a reverse slider ... it fits better (for me )
01:51:140 (1) I found this section a bit empty ... You could add a slider to represent the sustained note or something else
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) You could change the pattern each 8 notes or even rotate it a bit... ( As you want .. i found that jumps very simple)
03:33:176 (2,4,1,4,5,6) These circles can be more distants froom the last and next slider ( and from each other the last ones) because of the coming speed and flow from the jumps section.
03:45:384 (2,3) Maybe turn them as a (1) (new combo ) to keep the HP bar
03:57:505 (4,5,6) Too sharp angle ?¿
04:18:785 (6,1) I found them just a bit to separete from the last slider..
04:18:872 (1,2,3,4,5,6,7,8) A harder jumps would fit better with the sounds and the section itself. They are like a normal jumps but they are more than that in my opinion
As I said , this map is so done ... :D If this mod doesn´t help you I´m apologise. 50 SP are too much and your map is very well made.I tested it with HD , HR and HR HD and is very fun to play :) so I´ll wait for it and gain some score.
Good luck with your map !!
Topic Starter
micchi_chi
NACO969

NACO969 wrote:

wow 50 stars .... This is hard to mod tho ( specialy for me , i´m such new on this ) Anyways :
01:18:524 (1,1) I found these too far from each other . In addition to the slow one first , its quite hard to expect and follow... < I think some other modder tell me to move these further before.... I think it did become too far, fix
01:49:570 (1) I would prefer a longer slider instead of a reverse slider ... it fits better (for me ) < lol, I worried too much about variation then xD fixed but with two 1/2 sliders instead
01:51:140 (1) I found this section a bit empty ... You could add a slider to represent the sustained note or something else < considering the quite silent sound, I think the current 1/2 reverse slider emphasized the sound just enough
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) You could change the pattern each 8 notes or even rotate it a bit... ( As you want .. i found that jumps very simple) < hmmmh I see no problem here...
03:33:176 (2,4,1,4,5,6) These circles can be more distants froom the last and next slider ( and from each other the last ones) because of the coming speed and flow from the jumps section. < their distance is not too different from the jump section imo and since the music kinda slow down here, I think using the same distance as the quick jump section would be more inappropriate.
03:45:384 (2,3) Maybe turn them as a (1) (new combo ) to keep the HP bar < okay
03:57:505 (4,5,6) Too sharp angle ?¿ < hehe, yeah, adding some difficulty here, don't really hurt tho so I think I'll keep xD
04:18:785 (6,1) I found them just a bit to separete from the last slider.. < fix
04:18:872 (1,2,3,4,5,6,7,8) A harder jumps would fit better with the sounds and the section itself. They are like a normal jumps but they are more than that in my opinion < hmmm what do you mean by harder jump? .-.
As I said , this map is so done ... :D If this mod doesn´t help you I´m apologise. 50 SP are too much and your map is very well made.I tested it with HD , HR and HR HD and is very fun to play :) so I´ll wait for it and gain some score.
Good luck with your map !!

Thank you for mod ^^ it's actually quite useful :3
YukiZura-
modding from my q
im very sorry first of all because late mod :?

[notice]
Hard


00:01:954 - this part is empty ... maybe put single note there
00:03:349 - same as 00:01:954 -
00:07:884 - maybe put 1/2 slider here 00:07:710 - to fill this gap 00:07:884 -
00:38:058 - empty... 00:37:710 (3) - turn this slider into reverse slider i think will solve the problem.. consistensy is important
01:00:384 (3,4,5,6,7,8) - sorry but this part is messy af :?
01:02:128 (1,2) - use copy and paste.. too much slider shape make map look messy
01:03:175 (3,1) - if you want to blanket this.. blanket it properly :)
01:18:524 - maybe this one make it distance instead of stand because the loud sound make it a good emphasis part ;)
01:23:756 (6) - nc here?
01:52:012 (7,1) - swap nc?
02:56:896 - this part has a sound on it .. try slow the song to 25% you can here it clearly ;)
03:03:175 (4,5) - no need to make this 03:03:175 (4) - into 3/4 slider .. because first of all it is unnecessary and second at this part 03:04:221 (6,7,1) - and 03:07:710 (1,2,3,4,5) - they is no 3/4 slider on it and that two part is good enough .. :)
03:35:093 - nc here i think better
03:35:617 - and remove nc here
04:01:256 (2,3,4,5,6) - messy :(
04:26:372 - hmm there is no sound here to put a hit circle tho :(

the song is fantastic tho :D and that 50 stars :o
btw gudluck ^^
YukiZura-
oh fuck im drunk .. i already mod your map wtf LOL
i thought i didn't mod your map yet ..
welp my memory is getting old :cry:
..
just take it as an extra mod xD.. or just leave it be

sorry :o
Antlia-
Mod from queue

Easy

00:20:268 (1) Shorten this slider and add a spinner after it
00:37:361 (2,3) put a circle on the white tick between these
01:15:384 (4) place a spinner after this note, the break makes no sense
01:52:012 (3) new combo here

Normal

check distance snap with aimod
00:58:989 (5) make this a circle
03:50:616 (2) why are you suddenly stacking things

Hard

00:31:779 (2,1) space these a little more
01:29:338 (6,7) make this part a kick stream
01:52:012 (7) new combo here

Reunion of goodbye

00:00:646 (2) remove this
00:57:768 (4) you don't need any 1/8 sliders
01:17:477 (2) new combo here
tbh this diff is really good, I really enjoy it!

Solid mapset, Gl on rank
Blizs
Fourty-seven.... candies for you :3

Easy

  1. On the starting point, it seems like you're placing the whistle sound for every 2nd and 4th beat (even for the sliderticks). Here's the point that you misplaced them :
    00:07:710 (2) - remove whistle on the tail and head.
    00:08:756 (3) - put whistle
    00:09:105 (1) - put whistle on the last point
  2. And here are some unused green lines :
    03:15:558 - (Not sure if this green line was necessary even it has slider on it)
    03:15:907 -
    04:08:582 - (Not sure about this too)
    04:08:931 -
    04:25:675 -
  3. And a note. If you really want to reduce the SR of this diff, it was impossible except if you want to reduce the usage of 3/2 notes gap and give more 2 beat gaps. I've tried to remove all the 1/2 note gaps in the diff (eg. : 01:11:198 (2,1) - , 01:11:198 (2,1,2,3) - , etc.). But the SR was only reduced from 1.68 to 1.67 . Out of that, I think it's fine to keep this diff as it be. The SR doesn't seem really a big problem since the rankable Easy diff max SR was 2.00 . yeah but I just hope that you would consider about replacing those 1/2 with a pattern that gave them at least 1 beat gap for every notes. That's the only thing that makes me feel weird for an Easy diff. Other than that, everything is fine ;)

Normal

  1. 01:12:768 (3,4) - How about ctrl+g on them ? I think it would be easier to read and fir better for new players if we put the slider on the white tick. Or if you want to use a reversed slider instead, that would be good too since they has a same sound on them (snares).
  2. 01:30:907 (2) - umm.. yeah.. why did you ignore the snare ? I see you ddn't ignore it on the other points like this (eg. : 02:49:047 (2) - , 04:10:151 (3) - )
  3. 01:48:872 (6) - Did you misplaced claps on the head and the last point ? they seems not really deserve to be there.
  4. 02:45:384 (1) - Again did you misplaced claps on the head ?
  5. 02:45:384 (1,2,3,4,5,6,7,1) - It seems that you put too many 1/2 gap notes here. It would plays a bit hard for new players that starting to touch the Normal diff. Maybe you could remove 02:48:000 (7) - ? It would make it looks like 01:29:338 (5) - and easier to catch.

Hard

  1. 00:27:070 (4) - I think it's better to use a 1 beat slider instead of a reversed slider like you did on 00:24:279 (6) - and 00:29:861 (5) - .There was nothing that deserve a note on the reverse point and It would increase the emphasis effect if you put a 1 beat slider instead. I think your problem here was the minimum mapping area of the top right corner, that's why you put a reversed slider there. Maybe you could apply this for 00:26:721 (2,3,4) - (or you could make them looks more pretty than what I made xd).
  2. 01:45:210 (4) - Now here, I think it's better to not ignore the drum on 01:45:384 - since it was an audible sound and you didn't ignore it on 01:44:686 (3) - and 01:48:175 (5) - . Maybe you could apply the pattern on 01:48:000 (4,5) - here. It sounds great and I like it ><
  3. 02:39:279 (8) - It seems a bit weird if you ignore the drum snare here. You didn't ignore it on the other points like this (eg : 01:21:140 (8) - , 01:32:128 (7) - , 02:50:617 (7) - , etc. ). I think it's better to not ignore the snare here too.
  4. 03:03:175 (4) - I think this point isn't that strong to be an extended slider. I think put a circle instead of an extended slider to continue the 1 beat circle combo on 03:02:128 (1,2,3) - seems good.
  5. 03:52:012 (5) - Did you misplaced the clap ? I didn't hear any snares here so the clap seems unreasonable.

Baru Ketemuan eh Udah Bubaran Aja :v


  • It seems that you really like to put ghost notes. Fine then I won't mention it ;)
  1. 02:29:338 (3,4,5,1) - The notes here feels a bit weak for this part of the song. The snares sounds strong here so I'd expect a bigger spacing of the circles instead of a low-triangle-circulation notes. And the emphasis on 02:29:861 (1) - also feels so weak with the straight transition on 02:29:512 (4,5,1) - and the direction of 02:29:861 (1) - 's slider that goes straight-and-back to 02:29:686 (5) - . I imagine something like this flow. But if you have another idea it's okay, since the point here was to make the notes play more stronger.
  2. 02:31:605 (2) - Did you forgot to remove the soft sampleset on the reverse point and give clap on it ? There was a clear snare sound in the song.
  3. From 03:27:244 - to 03:32:651 - I see you did singletapping here. That's good and I like it :3 . But the things that I want to mention was these singletapping was fully CCW rotation. I think it's better to use a combination of CCW and CW rotation. If you're asking for reason, well, maybe it's because it would be good for your health it would increase the movement of the notes and personally for me, it would be easier to catch.
  4. 04:04:744 (1) - did you forgot to put soft sampleset on the tail ?

That's from me :3
What a talkative mod xd
GL on ranking this!!! ~~~

oh and one more thing..... rank sotsugyou memories :3
jas
late mod cuz i lazy

from q

easy

00:58:465 (3,1) - avoid overlap?

01:23:756 (4,1) - ^

03:55:151 (1) - the end of this slider shape could be inproved from this: https://puu.sh/wSXO9/35fbf6d41d.png | to this: https://puu.sh/wSXSP/c106c71fa4.png

04:02:826 (3,1) - avoid overlap?

04:12:593 (2,3) - ^ but definitely this one

04:31:431 (1,2) - ^

hard

00:02:128 (4) - ur prioritizing vocals but this lands ona beat instead of a vocal

01:18:524 (5,1) - there are different so you should move them away from the stack so they stand out more

insaine

00:36:489 (4) - wasnt expecting this reverse tbh

03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - can u like nerf this?

04:25:675 (6) - nc so people wont accidently click this cuz they think its a 1/2 jump


nic map gl ewith rank
Topic Starter
micchi_chi

YukiZura- wrote:

oh fuck im drunk .. i already mod your map wtf LOL
i thought i didn't mod your map yet ..
welp my memory is getting old :cry:
..
just take it as an extra mod xD.. or just leave it be

sorry :o
Stupid me for requesting again too xD
I'll just take it as extra mod :3

YukiZura

YukiZura- wrote:

modding from my q
im very sorry first of all because late mod :?

Hard


00:01:954 - this part is empty ... maybe put single note there < Hmmm I want to make this part not so dense tho, though it might make things less consistent xD my old mapping style sucks xD I'll keep this for now.
00:03:349 - same as 00:01:954 - ^
00:07:884 - maybe put 1/2 slider here 00:07:710 - to fill this gap 00:07:884 - ^
00:38:058 - empty... 00:37:710 (3) - turn this slider into reverse slider i think will solve the problem.. consistensy is important < I realize that the other pattern had this part filled... Fixed
01:00:384 (3,4,5,6,7,8) - sorry but this part is messy af :? < did something
I don't know what happened but I think one of your mod disappeared .-. And I disagree about that one since I don't want to make their shape the same.
01:03:175 (3,1) - if you want to blanket this.. blanket it properly :) < Eh, that won't even be visible in gameplay at all xD (3) disappeared long before (1) appeared.
01:18:524 - maybe this one make it distance instead of stand because the loud sound make it a good emphasis part ;) < hmmm I kinda want to keep the pattern here tho... I think the lead up here 01:17:477 (2,3,4,5) - would be enough to make it emphasized.
01:23:756 (6) - nc here? < I don't usually do so, so I think I prefer to keep consistency.
01:52:012 (7,1) - swap nc? < nah, the sound is much bigger here 01:52:361 (1) - so it's more appropriate to NC there. (7) only act as lead up.
02:56:896 - this part has a sound on it .. try slow the song to 25% you can here it clearly ;) < right it does, but it's not as big as the notes with guitar sounds so I think adding a note there would reduce the emphasize on the guitar sounds. I don't want to change to 1/2 slider either because I want to keep this diff less hard from Insane.
03:03:175 (4,5) - no need to make this 03:03:175 (4) - into 3/4 slider .. because first of all it is unnecessary and second at this part 03:04:221 (6,7,1) - and 03:07:710 (1,2,3,4,5) - they is no 3/4 slider on it and that two part is good enough .. :) < I listened at 25% and there's actually nothing there... call me insane but I actually did hear something at 3/4 when the slider is deleted and somehow I wanted to map that xD A little inconsistency here won't hurt I guess :3
03:35:093 - nc here i think better < I still prefer to NC at big white tick tho.
03:35:617 - and remove nc here ^
04:01:256 (2,3,4,5,6) - messy :( < this part is meant to be like that I guess. At least the flow is nice tho xD
04:26:372 - hmm there is no sound here to put a hit circle tho :( < right, deleted

the song is fantastic tho :D and that 50 stars :o
btw gudluck ^^

Thank you for mod :3

Antlia-

Antlia- wrote:

Mod from queue

Easy

00:20:268 (1) Shorten this slider and add a spinner after it < until when should I shorten it and where should I add a spinner? .-. (make sure to clear these stuffs up in your future mods :3) Anyway, I don't find a reason to do it and it might be unrankable tho since in Easy you should have min 4 beats gap and now I have 4 beats gap without spinner.
00:37:361 (2,3) put a circle on the white tick between these < there's no really big sound there to add circle imo and I want to avoid 1/2 pattern as much as possible in Easy.
01:15:384 (4) place a spinner after this note, the break makes no sense < this one actually true.... I guess I just don't want to add spinner at Easy xD
01:52:012 (3) new combo here < the sound at (1) is bigger here so I think it makes more sense to NC there.

Normal

check distance snap with aimod < 01:50:791 (3,4) - their rhythmic distance is just too far that you can't satisfy AiMod don't matter where you place the note. It's just AiMod being picky xD
00:58:989 (5) make this a circle < okay
03:50:616 (2) why are you suddenly stacking things < I dunno xD

Hard

00:31:779 (2,1) space these a little more < this stack pattern is on purpose tho
01:29:338 (6,7) make this part a kick stream < what is a kick stream anyway xD I'm assuming you mean kick slider. If so, I don't really find the reason to do it tho.
01:52:012 (7) new combo here < nah, same reason as Easy

Reunion of goodbye

00:00:646 (2) remove this < I removed both of them
00:57:768 (4) you don't need any 1/8 sliders < yeah, I just realized. They still play good tho so I think it won't hurt to keep. :)
01:17:477 (2) new combo here < hmmm I don't usually do that kind of thing so I guess I want to keep the consistency.
tbh this diff is really good, I really enjoy it!

Solid mapset, Gl on rank

Thank you for mod ^^

Blizs

Blizs wrote:

Fourty-seven.... candies for you :3 < yay ^^

[notice]

Easy

  1. On the starting point, it seems like you're placing the whistle sound for every 2nd and 4th beat (even for the sliderticks). Here's the point that you misplaced them :
    00:07:710 (2) - remove whistle on the tail and head.
    00:08:756 (3) - put whistle
    00:09:105 (1) - put whistle on the last point < fixed these all
  2. And here are some unused green lines :
    03:15:558 - (Not sure if this green line was necessary even it has slider on it) < removed the entire thing, I think they are used as lead up at insane...
    03:15:907 - < there's no green line here .-.
    04:08:582 - (Not sure about this too) < yep same as the first one
    04:08:931 - < it's clean here...
    04:25:675 - < fix
  3. And a note. If you really want to reduce the SR of this diff, it was impossible except if you want to reduce the usage of 3/2 notes gap and give more 2 beat gaps. I've tried to remove all the 1/2 note gaps in the diff (eg. : 01:11:198 (2,1) - , 01:11:198 (2,1,2,3) - , etc.). But the SR was only reduced from 1.68 to 1.67 . Out of that, I think it's fine to keep this diff as it be. The SR doesn't seem really a big problem since the rankable Easy diff max SR was 2.00 . yeah but I just hope that you would consider about replacing those 1/2 with a pattern that gave them at least 1 beat gap for every notes. That's the only thing that makes me feel weird for an Easy diff. Other than that, everything is fine ;) < okay :3

Normal

  1. 01:12:768 (3,4) - How about ctrl+g on them ? I think it would be easier to read and fir better for new players if we put the slider on the white tick. Or if you want to use a reversed slider instead, that would be good too since they has a same sound on them (snares). < ctrl+g-ed them
  2. 01:30:907 (2) - umm.. yeah.. why did you ignore the snare ? I see you ddn't ignore it on the other points like this (eg. : 02:49:047 (2) - , 04:10:151 (3) - ) < I might be insane but the snare isn't really audible when played normally xD changed to 1/2 slider anyway for consistency tho.
  3. 01:48:872 (6) - Did you misplaced claps on the head and the last point ? they seems not really deserve to be there. <everything is wrong here xD
  4. 02:45:384 (1) - Again did you misplaced claps on the head ? < lol xD
  5. 02:45:384 (1,2,3,4,5,6,7,1) - It seems that you put too many 1/2 gap notes here. It would plays a bit hard for new players that starting to touch the Normal diff. Maybe you could remove 02:48:000 (7) - ? It would make it looks like 01:29:338 (5) - and easier to catch. < did something else, waiting for further comments on these xD

Hard

  1. 00:27:070 (4) - I think it's better to use a 1 beat slider instead of a reversed slider like you did on 00:24:279 (6) - and 00:29:861 (5) - .There was nothing that deserve a note on the reverse point and It would increase the emphasis effect if you put a 1 beat slider instead. I think your problem here was the minimum mapping area of the top right corner, that's why you put a reversed slider there. Maybe you could apply this for 00:26:721 (2,3,4) - (or you could make them looks more pretty than what I made xd). < actually I did it because of my poor choice and worrying too much about consistency xD Did as you suggested :3
  2. 01:45:210 (4) - Now here, I think it's better to not ignore the drum on 01:45:384 - since it was an audible sound and you didn't ignore it on 01:44:686 (3) - and 01:48:175 (5) - . Maybe you could apply the pattern on 01:48:000 (4,5) - here. It sounds great and I like it >< < blame the old me xD did something kinda different tho
  3. 02:39:279 (8) - It seems a bit weird if you ignore the drum snare here. You didn't ignore it on the other points like this (eg : 01:21:140 (8) - , 01:32:128 (7) - , 02:50:617 (7) - , etc. ). I think it's better to not ignore the snare here too. < since the vocal here is pretty big and there's also kick (?) sound I think I'll let this slip by.
  4. 03:03:175 (4) - I think this point isn't that strong to be an extended slider. I think put a circle instead of an extended slider to continue the 1 beat circle combo on 03:02:128 (1,2,3) - seems good. < see my reply on yukizura's mod xD
  5. 03:52:012 (5) - Did you misplaced the clap ? I didn't hear any snares here so the clap seems unreasonable. < I think so, did something

Baru Ketemuan eh Udah Bubaran Aja :v

< ngakak xD

  • It seems that you really like to put ghost notes. Fine then I won't mention it ;) < ghost notes is actually pretty common for filling in Insane imo xD
  1. 02:29:338 (3,4,5,1) - The notes here feels a bit weak for this part of the song. The snares sounds strong here so I'd expect a bigger spacing of the circles instead of a low-triangle-circulation notes. And the emphasis on 02:29:861 (1) - also feels so weak with the straight transition on 02:29:512 (4,5,1) - and the direction of 02:29:861 (1) - 's slider that goes straight-and-back to 02:29:686 (5) - . I imagine something like this flow. But if you have another idea it's okay, since the point here was to make the notes play more stronger. < did something similar with less (?) jumps and no blanket xD
  2. 02:31:605 (2) - Did you forgot to remove the soft sampleset on the reverse point and give clap on it ? There was a clear snare sound in the song. < right
  3. From 03:27:244 - to 03:32:651 - I see you did singletapping here. That's good and I like it :3 . But the things that I want to mention was these singletapping was fully CCW rotation. I think it's better to use a combination of CCW and CW rotation. If you're asking for reason, well, maybe it's because it would be good for your health it would increase the movement of the notes and personally for me, it would be easier to catch. < hmmm .-. I don't really get it actually since I thought using all CCW rotation would make it flow nicer and hitting easier. Keeping this for now but I think I might try doing it in my future map :3
  4. 04:04:744 (1) - did you forgot to put soft sampleset on the tail ? < fix

That's from me :3
What a talkative mod xd
GL on ranking this!!! ~~~

oh and one more thing..... rank sotsugyou memories :3 < I have given up on that xD

Thank you for mod ^^
Run out of time now >.< gonna mod the last one later~
Celektus
Hi M4M from here: t/613029/start=30
M4M Map: https://osu.ppy.sh/s/599552

Sorry if I might come of as a bit too harsh or pedantic the set mostly has only a few confusing things about it, so I talked about those.

[Overall]
  1. the new standard for BG size is 1920x1080 so using a more high res BG or upscaling yours might be better. I would suggest using this site: http://waifu2x.udp.jp/
  2. since you told modders to avoid blanket or stack modding I'll just mention that there are both stacking and blanket errors and I don't mean any of the sliders with wide curves or something. Some Blankets don't have equal distant from body, head and slider end to the blanketed object and some stacks you know are 1px off or whatever so If you care look for yourself and fix them or not.

[ Reunion of Goodbye]
  1. You mentioned that you mostly focus on Drums over vocals though I still think It's overall not really clear that you do prioritize them over "everything"
    since then you wouldn't have Snares and such on slider ends like here 00:23:407 - I assume you follow the Lead over the drums so I would at least mention that in your modders guide since there was nothing said about the Leads. This is like a redundant criticism at this point and for this maps it's fine, but I think you could've been clearer about the layer being followed as Neither drums nor Vocals really are the main focus as far as I can tell.
  2. I think It would've been a good idea to map this sound somehow 00:50:268 - maybe something like a reverse or a something else that clearly prioritizes the interesting Guitar notes might be good.
  3. adding volume changes here would be really fitting in my opinion 00:57:768 (4) - something like a gradual increase from let's say 15% to the current volume might be nice.
  4. this is obviously more subjective, but I think this jump section overall could represent more than just the climax of the song 03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - you could've expressed a few more pauses in the Vocals or the changes in guitar pitch with things like 90° angles, Zig zag jumps or direction changes right now it's fine as it is, but It could express more then just constantly rising intensity.

    here it makes sense sine there really is only building up and no other sort of different element playing into it 04:23:058 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  5. edit* these 2 streams 02:30:820 (4,5,6,7,8,9,10,1) - 03:57:244 (1,2,3,4,5,6,7,8) - have 2 different ways on how the stream corner was used. The fist one changes direction into 7 (the white tick), while the 2nd changes on 5 (again white tick). What's inconsistent about it is that using either into or on the strong sound/tick works but you should only use one method throughout the whole map. So maybe decide on only one method and change one of the 2 to work like the other.

[Hard]
  1. why a reverse here? 00:01:431 (3) - there are only 2 Vocals and you even skipped one here 00:01:954 - and the next slider isn't on a Vocal at all... in the first section it's absolutely unclear to me what you're following I assume it can't be anything than the Vocals since the guitar is just constant 1/2 spam so I don't get why you didn't map the Vocals to me this makes no sense at all. The only thing I can recognize is that you always seem to map the downbeats and overall ticks that feel conventionally comfortable to play... yet this is just not reflecting the song at all in my opinion and just ends up playing well for the sake of playing well.

    a Box full of timestamps where Vocals are you didn't emphasize "actively/conventionally correctly undermapped" in this section
    00:01:605 -
    00:01:954 -
    00:02:651 -
    00:02:826 -
    00:03:349 -
    00:03:872 -
    on what is this? 00:07:710 (5) -

  2. You never used any 1/2 stacks in the higher diff which is fine I guess, but why then use them here 00:20:791 (2,3) - after 20 seconds of always spaced out 1/2 the fist one isn't really on a special part of the song in my opinion. I do appreciate that you use 1/2 stacks consistently and not once very late into the song. I do want to make you aware of the fact that they are actually more complex and harder to read than anything you did in your top diff as 1/2 stacks break the visual consistency behind rhythm... or in other words players can't exspect every stack to to be 1/4 and not every 1/2 is spaced out like in a normal Insane
  3. the visual spacing between the stack and 6 here isn't the same as all the other visual spacings nudging it to about x:365 y:109 would be better... I know really nitpicky and about visuals, but still.
  4. I think splitting the spinner into 3 would work really well and reflect the Guitar Chords like in the top diff 03:44:076 (1) -
  5. this is a huge reading difficulty spike for players of the level 04:35:442 (6,1,2,3) - like there were 1/2 stacks introducing it, but overall players of this lever are no prepared to read stacks with multiple rhythms with the same visual spacing. Through out the whole song you only used this spacing for 1/1 exclusively It would be really good if it were actually introduced more, but right now it technically goes against 2 RC Guidelines.

    osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.

    osu! Ranking Criteria wrote:

    1. Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.

[ Normal]
  1. using a 1/2 stack more then 3/4ths into the map is just inconsistent and really unexpected for players of this level 03:34:221 (4,5) - It can easily be mistake as a 1/1 stack and this far into the map just doesn't make much sense and feels just very random. I would highly suggest to space it out.

Easy seems fine mostly. I think I said enough and I still hope this was helpful even If i got really specific on more bigger issues. gl with the map~
Stack
pm me when you applied Celektus' mod so I can mod it as his mod seems quite general
Topic Starter
micchi_chi
Sorry for very late reply
Wee oo wee oo I'm so dead

[Celektus]
SPOILER

Celektus wrote:

Hi M4M from here: t/613029/start=30
M4M Map: https://osu.ppy.sh/s/599552

Sorry if I might come of as a bit too harsh or pedantic the set mostly has only a few confusing things about it, so I talked about those.

[Overall]
  1. the new standard for BG size is 1920x1080 so using a more high res BG or upscaling yours might be better. I would suggest using this site: http://waifu2x.udp.jp/ < I submitted this map before the update of the max bg res and I think it's not a really big deal tho. Will change if someone else stated this as obligatory or when I'm not too lazy, lol
  2. since you told modders to avoid blanket or stack modding I'll just mention that there are both stacking and blanket errors and I don't mean any of the sliders with wide curves or something. Some Blankets don't have equal distant from body, head and slider end to the blanketed object and some stacks you know are 1px off or whatever so If you care look for yourself and fix them or not. < might reconsider this when I'm not a lazy *** I'm now.

[ Reunion of Goodbye]
  1. You mentioned that you mostly focus on Drums over vocals though I still think It's overall not really clear that you do prioritize them over "everything"
    since then you wouldn't have Snares and such on slider ends like here 00:23:407 - I assume you follow the Lead over the drums so I would at least mention that in your modders guide since there was nothing said about the Leads. This is like a redundant criticism at this point and for this maps it's fine, but I think you could've been clearer about the layer being followed as Neither drums nor Vocals really are the main focus as far as I can tell. < yep, I have to say my consistency in this map real lame, I tried too hard to map both vocal and drum at the same time which is also lame, I will let those slip by in this particular map, but will definitely not do it again in my next map. But I still think I mainly follow drum here, for example the ignored vocals here 00:34:221 (1) - 01:09:105 (1,2,3) - and so on. Of course there's exception where other sounds are bigger like the vocal at the start here 00:12:768 (5,4) - and many others. But yeah, as I said before, me trying to map both at the same time is lame so I won't do it again next time ~
  2. I think It would've been a good idea to map this sound somehow 00:50:268 - maybe something like a reverse or a something else that clearly prioritizes the interesting Guitar notes might be good. < yep, changed it even before I read your mod xD
  3. adding volume changes here would be really fitting in my opinion 00:57:768 (4) - something like a gradual increase from let's say 15% to the current volume might be nice. < hmmm, those 1/8 don't really need emphasize in that kind imo...
  4. this is obviously more subjective, but I think this jump section overall could represent more than just the climax of the song 03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - you could've expressed a few more pauses in the Vocals or the changes in guitar pitch with things like 90° angles, Zig zag jumps or direction changes right now it's fine as it is, but It could express more then just constantly rising intensity.

    here it makes sense sine there really is only building up and no other sort of different element playing into it 04:23:058 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - < nice suggestion, but here I will also give subjective reply, lol. Since I mainly map drums (still think I do), I don't really like to give pauses in the vocals, beside, I think the pauses will reduce the intensity somehow, so nah. And I did try to make direction change, pattern change and so on at my newer map but I disliked it (subjective as I said). I guess it just not my style. I will keep this one as it is but will sure to reconsider your suggestion in the future~
  5. edit* these 2 streams 02:30:820 (4,5,6,7,8,9,10,1) - 03:57:244 (1,2,3,4,5,6,7,8) - have 2 different ways on how the stream corner was used. The fist one changes direction into 7 (the white tick), while the 2nd changes on 5 (again white tick). What's inconsistent about it is that using either into or on the strong sound/tick works but you should only use one method throughout the whole map. So maybe decide on only one method and change one of the 2 to work like the other. < Lol, I never meant to do it like that and I never paid attention to that xD. The stream shape just simply a variation shape from normal stream so it would look less boring. I don't decide which note fall at the corner because I just made some bezier sliders then hit ctrl+shift+f to convert it to a stream. I think it's not that important as well since it don't majorly affect the gameplay so I will let this slip by, but again, I'll be sure to remember your suggestion for my future map.

[Hard]
  1. why a reverse here? 00:01:431 (3) - there are only 2 Vocals and you even skipped one here 00:01:954 - and the next slider isn't on a Vocal at all... in the first section it's absolutely unclear to me what you're following I assume it can't be anything than the Vocals since the guitar is just constant 1/2 spam so I don't get why you didn't map the Vocals to me this makes no sense at all. The only thing I can recognize is that you always seem to map the downbeats and overall ticks that feel conventionally comfortable to play... yet this is just not reflecting the song at all in my opinion and just ends up playing well for the sake of playing well. < exactly at what you said in your last sentence, that's what I'm totally trying to do. Fixed your selected part tho so I think it follows vocal better. Let out the rest because I think it following vocal already.

    a Box full of timestamps where Vocals are you didn't emphasize "actively/conventionally correctly undermapped" in this section
    00:01:605 - < mapped
    00:01:954 - < mapped
    00:02:651 - < let this one mapped by slider body, lol
    00:02:826 - < slider tail should be enough, I don't want to map every vocal by circle / slider head in this silent section
    00:03:349 - < don't want to map this one somehow xD
    00:03:872 - < slider tail should be enough
    on what is this? 00:07:710 (5) - < mapping the downbeat, there's pretty big key change there.

  2. You never used any 1/2 stacks in the higher diff which is fine I guess, but why then use them here 00:20:791 (2,3) - after 20 seconds of always spaced out 1/2 the fist one isn't really on a special part of the song in my opinion. I do appreciate that you use 1/2 stacks consistently and not once very late into the song. I do want to make you aware of the fact that they are actually more complex and harder to read than anything you did in your top diff as 1/2 stacks break the visual consistency behind rhythm... or in other words players can't exspect every stack to to be 1/4 and not every 1/2 is spaced out like in a normal Insane < how do I explain this, lol. I personally think stacked stuff are easier to hit because you don't have to move your cursor thus I used it in Hard but not in Insane. Apparently it's not (?). If it's about reading, I think Hard players should be experienced enough to read stacked 1/2 notes and not to mistake it as 1/4. If you failed somehow, there's always retry button. And I kinda disagree that I used it randomly because I usually used it at sound that sounds similar like 00:20:791 (2,3) - 00:21:489 (4,1) - 00:55:151 (5,6) - <-- totally subjective tho. Keep the current map, but as always, will reconsider for my future map.
  3. the visual spacing between the stack and 6 here isn't the same as all the other visual spacings nudging it to about x:365 y:109 would be better... I know really nitpicky and about visuals, but still. < which note is this xD you didn't mention the link
  4. I think splitting the spinner into 3 would work really well and reflect the Guitar Chords like in the top diff 03:44:076 (1) - < did, must see other modders opinion about this to, might revert it back.
  5. this is a huge reading difficulty spike for players of the level 04:35:442 (6,1,2,3) - like there were 1/2 stacks introducing it, but overall players of this lever are no prepared to read stacks with multiple rhythms with the same visual spacing. Through out the whole song you only used this spacing for 1/1 exclusively It would be really good if it were actually introduced more, but right now it technically goes against 2 RC Guidelines. < changed. This one real good pattern too ;-;

    osu! Ranking Criteria wrote:

    1. Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.

    osu! Ranking Criteria wrote:

    1. Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.

[ Normal]
  1. using a 1/2 stack more then 3/4ths into the map is just inconsistent and really unexpected for players of this level 03:34:221 (4,5) - It can easily be mistake as a 1/1 stack and this far into the map just doesn't make much sense and feels just very random. I would highly suggest to space it out. < okay

Easy seems fine mostly. I think I said enough and I still hope this was helpful even If i got really specific on more bigger issues. gl with the map~

Thank you for mod~

edit : put stuff in a spoilerbox~
Jemzuu
from queue

00:27:942 (6) - NC perhaps
00:29:512 (2,1) - ye why not overlap insted
00:30:558 (3,1) - aesthetically, this would look better if overlapped imo ye
00:33:524 (5) - NC here maybe
00:55:326 (2) - add whistle
01:15:558 (2) - ye idk if intended but make this a perfect triangle
01:46:082 (6) - ye NC perhaps
02:02:826 (5) - ^
02:13:291 (1,2,3,4,5,6,7,8,9,10) - ye ok this is fine
02:17:477 (1) - why not make this a repeat slider to fit in with this secion
02:48:000 (8) - idk why not overlap it to 02:48:524 (2) - insted hm
03:03:175 (5) - shouldnt this slider end on the white tick or is this intended
04:08:320 (4) - NC
04:19:221 (3,5,7) - NC all pls
04:25:849 (3) - remove NC pls
04:35:093 (4) - NC
04:35:791 (4) - ^
04:36:314 (3,5) - ^ these NCs gives more emphasis to the beat well imo tho
04:42:244 (5,1) - swap NC would fit better here imo

ye das all i guess
i like ur mapping style really pleasing
gl~!
Chanyah
damn man I always wanted to map this lol -- I can't mod this song unfortunately

- I gonna give a couple star and you better rank this!
Celektus
You seemed to care about some of the things I pointed out and asked some (maybe just rethorical) questions, so I thought I might clear up some possible misconceptions and provide some more helpful information about mapping

hanyuu_nanodesu wrote:

Celektus wrote:

[ Reunion of Goodbye]
  1. edit* these 2 streams 02:30:820 (4,5,6,7,8,9,10,1) - 03:57:244 (1,2,3,4,5,6,7,8) - have 2 different ways on how the stream corner was used. The fist one changes direction into 7 (the white tick), while the 2nd changes on 5 (again white tick). What's inconsistent about it is that using either into or on the strong sound/tick works but you should only use one method throughout the whole map. So maybe decide on only one method and change one of the 2 to work like the other. < Lol, I never meant to do it like that and I never paid attention to that xD. The stream shape just simply a variation shape from normal stream so it would look less boring. I don't decide which note fall at the corner because I just made some bezier sliders then hit ctrl+shift+f to convert it to a stream. I think it's not that important as well since it don't majorly affect the gameplay so I will let this slip by, but again, I'll be sure to remember your suggestion for my future map.
it's actually a sort of very important thing since that's the only way you can emphasize sounds inside of streams. I'd highly recommend reading this t/623975

[Hard]
  1. You never used any 1/2 stacks in the higher diff which is fine I guess, but why then use them here 00:20:791 (2,3) - after 20 seconds of always spaced out 1/2 the fist one isn't really on a special part of the song in my opinion. I do appreciate that you use 1/2 stacks consistently and not once very late into the song. I do want to make you aware of the fact that they are actually more complex and harder to read than anything you did in your top diff as 1/2 stacks break the visual consistency behind rhythm... or in other words players can't exspect every stack to to be 1/4 and not every 1/2 is spaced out like in a normal Insane < how do I explain this, lol. I personally think stacked stuff are easier to hit because you don't have to move your cursor thus I used it in Hard but not in Insane. Apparently it's not (?). If it's about reading, I think Hard players should be experienced enough to read stacked 1/2 notes and not to mistake it as 1/4. If you failed somehow, there's always retry button. And I kinda disagree that I used it randomly because I usually used it at sound that sounds similar like 00:20:791 (2,3) - 00:21:489 (4,1) - 00:55:151 (5,6) - <-- totally subjective tho. Keep the current map, but as always, will reconsider for my future map.

    conveniently hard is supposed to be the difficulty where players learn that spacing isn't just tied to DS (or Time Distance Equality), that gets then even more relevant on lower insane diffs and in the end broken by high Insane or Extra diffs.

    Or in other words Hard diffs introduce consistent visual spacing for each rhythm, Insanes use them consistently and anything above doesn't expect you to read rhythms through intuitive spacing but actual reading skill... You can start already on Hards to let players essentially rather read the rhythms then playing them intuitively, but it's sort of weird if your insane doesn't, if that makes sense?

    I feel a bit snobby recommending a pishifat video to someone who clearly knows the basics, but pishi's video on basic spacing goes over what I talked about: https://youtu.be/v1_HRo-lWWI

    ... Just sort of ignore the part about DS unless you don't know the video already.
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