Hello mod from my queue~
Oh boy not only are you prob better mapper than me, this mapset has multiple mods already. Oh well, I'll try to scrape something together.
Good luck!
Oh boy not only are you prob better mapper than me, this mapset has multiple mods already. Oh well, I'll try to scrape something together.
Easy
- 03:21:663 (1,2) - totally not nazing here, but you could change the shape of the curve of the slider 1 a little to make this blanket better
See here
Current
Fixed
Fixed
- 04:21:663 (3) - Is this shape intentional, like I know now it's the same as 04:22:361 (4) - but visually the first one doesn't fit as well as the latter
Normal
- 04:22:361 (4) - if this is supposed to be blanket you should prob fix it
Hard
- 00:27:942 (7,8,9,1) - I know you said no blanket mods, but you should definitely do something to this pattern visually. Since there a little break after the slider 1, there's a lot of possibilities to do blankets and/or triangles or smth else without disturbing the following patterns.
- 00:47:651 (7,8) - This probably falls under your category of sliders not meant to blanket, but I see no reason not to do so. It would look visually better and the spacing would be more even too, leading to more smooth transition while playing. Blanketing it wouldn't even break the triangle pattern you have there atm
- 01:16:082 (1,2,3,4,5,1) - I don't know if these are supposed to be in straight line or curved, but atm they aren't really either
- 01:25:326 (2,3) - No reason not to blanket this slider 2
- 01:26:198 (4,5,6) - This might again fall to the category of what you have intended, but personally this is the first place in your mapset I'm not really sure what you are trying to do (visually that is). 01:26:198 (4,5,6) - Blanket is off and other than that, 01:26:721 (5,6) - are not constructing any clean structure, only thing that is constant is the spacing from sliderend 4 to circle 5 to slider 6. They aren't even connected to the structure of 01:24:454 (1) - which was earlier in the area.
Perhaps something like this
Also triangled the beginning of slider 4 here with the objects before it.
- Except you of course do it better and more carefully than me here lol
- 01:40:326 (6,7) - I wonder why these are intentional as you say not to make blanket mod. What makes them better than simply blanketing them? 01:40:326 (6,7) - Same. If you have blanketing, at least triangle 01:40:326 (6,7,8)
- Rest was pretty much the same drill, blankets undone here and there. Because you didn't want blanket mod I'm not gonna mention 'em here. I still think you should definitely blanket at least some of them though.
Reunion of Goodbye
- I guess it's part of the business nowadays, but 03:27:244 (1) - forget actual star ratings (didn't check those with anything) this part is like half star harder intensity-wise than almost anything else here while playing, not too big fan when considering it like that. On the other hand it was pretty fun tho
- Okay I'm just going to cut it short here. Almost everything else that came into my mind here were visual, mostly blankets, so I'm not gonna post anything here. You can see for yourself if there are some ones you would like to change.
- The maps played mostly fairly well. I also saw what you mean with intended overlaps, they were mostly constant and all that. I didn't get what you meant with intended non-blanketing at times though, as you prob see from my mod. There were many cases where blanketing would've made it play worse, it's understandable. That wasn't true every time though.