[paydayzcool]
Thank you for mod ^^
Thank you for mod ^^
SPOILER
paydayzcool wrote:
Hi there hanyuu_nanodesu,
This is a modding post.EasyWow, I can't see any errors hereNormal01:21:489 - Add a circle here. < for vocal eh? good point, but I mainly follow drums here and I want to make a little break because the previous rhythm is fully mapped on 1/2 >~< no change for now~Hard00:01:954 - Either put a circle here or move 00:02:128 (5) further away. < right... moved (4)***
01:30:558 - Add a circle here. < I can't see a reason to :/ I try to make Hard a little easier btw so I don't think adding a note is a good option >.<
01:37:535 (5) - This circle should look like it was n the middle of 01:37:710 (6) and 01:38:058 (7). < hmm... wasn't really meant to be like that tho... I think with (7) blanketing it would looks good enough~
02:12:419 (2) - Slight but noticeable blanket error with 02:12:593 (3). < ha, right
Very well mapped. I can't see any more problems XD.
Thanks,
paydayz
Thank you for mod ^^
Chocox
Chocox wrote:
As your request , m4m return~
First thing I noticed , nice bg :> <
[box=mod]Easy
- I don't like the rhythm in this difficulty, it feels like a normal difficulty map. It doesn't seem 'easy' enough , but judging from the star difficulty I assume it is fine. < The way I tried to avoid 1/2 rhythm as much as I can and the way I use a lot of long 3/1 until reverse 4/1 slider make me think it's easy enough... But because of the pretty high BPM, it's indeed pretty hard to make a proper Easy tho ;-;
- 00:39:454 (5) - DS issue brought up by ai-mod. < I can't see it from here .-. fixed I guess...
- For normal-hitclap2 , it's better and easier to switch it drum-hitclap so you can play around with the additions at the side and don't waste any time with those green lines. But it's done , let's just leave it there. < ha :v
- 01:28:465 (2,1) - These 2 finish sounds the same , suggest make 01:30:035 (1) - normal-hitclap2. < actually they sound pretty different, the normal2 is sounded more light than normal1 so I use it for light finish like 01:28:465 (2) - 00:24:279 (2) - and many others, while the finish at big white tick like 01:30:035 (1) - sound bigger and heavier so I use normal1, same below vvv
- 01:35:617 (1) - ^
- 01:38:407 (1) - ^
- 01:41:198 (4) - ^
- 01:52:361 (1,1) - They are distinctly different , 01:52:361 (1) - has a dominant 'finish' sound , suggest same as above. < I would like to clear this... normal1 is more dominant than normal2 so I prefer normal1 here
- 02:03:524 (1) - ^
- 02:11:198 - Perhaps you are missing your slidertick whistle sound here. < I don't really put whistle on Easy and Normal tho, since that might cause everything got hitsounded xD so I decided to add whistle on certain part only. This part is not included so might as well ignore it~
- 02:25:849 (1) - normal-hitclap2. < same above ^, same below too I guess
- 02:29:338 (2,3,1) - Confusing rhythm for new players , can these just be one slider 02:29:338 (2,3) . < sacrificing variation ;-; but okay then
- 02:31:431 (1) - normal-hitclap2.
- 02:31:431 (1) - ^
- 02:34:221 (4) - Inconsistent in NC, I suggest to NC this. And the pattern is design in such a way it blankets 02:33:872 (3) and 02:32:826 (2) differently (Gap between 02:33:872 (3,4) - is larger than gap between 02:32:826 (2,4) . , and it seems really weird. < NC-ed and I try to blanket (2) and (4) so I have reason to have different gap :v http://puu.sh/pE5j3/c586c0f8ab.jpg
- 02:36:663 - If you're focusing so strongly on the vocals in this difficulty , I don't see why you don't add a circle here. I know you added here 01:18:524 (1) - because there is a dominant drum sound , but the vocal there is strong too. < focusing on drum here, not vocal
- 02:42:593 (1) - - Right now I'm thinking , I think it undoubtedly be better if you switch normal-hitclap2 to normal-hitclap , it sounds better overall. < Oh I think you're talking about that normal hitclap :v I get it now xD explanation below v
- 03:18:524 (5) - Distance spacing is off , unnoticed by aimod.< fix
- 03:37:012 - The timing points here are increasing so slowly to the point that it can be neglected. < right, it was for Insane afterall, I guess I'll just delete it here
- 04:23:058 (1) - I doubt this is allowed here. The last time I recalled music start's mapset was taken out of qualified section because of a similar slider in easy difficulties. Reason being is will definitely mislead the players. Can be easily replaced with a slider. < ;-; so sad ;-; gotta keep it for now, gonna change if some other modders mention the same things
- Overall , fix your hitsounds , I suggest just changing normal-hitclap2 to normal-hitclap. And your rhythm has to be improved , else this would no longer be an 'easy' difficulty , as you are using rhythms meant for normal difficulty. < take a look at Normal and you'll understand that this is totally Easy xD and about that normal hitclap, yes it's a total mistake xD first of all, I add two normal-hitclaps so I don't have to change sampleset through green timing when the section is playing on normal 2, but some "accident" happened. I was hitsounding another map with normal-hitclap 2 the way you hear it right now. But I think that normal hitclap volume is too low so I decided to edit it with audacity. But when I export it, I accidentally placed it at my Yonjuunana folder and replaced it xD and I only noticed later... but don't worry, it's fixed now :3
Reunion of Goodbye
- Does this name mean anything. Because grammatically speaking , if 'Reunion of Goodbye' is related to a source of the song it is acceptable , but I think if it's an 'invention' , 'Farewell Reunion' will sound better. < I like the current better tho xD
- 00:00:733 (1) - Remove NC. < nah
- Your NC is really messed up here , try NC every 1 big white tick, or else you are gonna get 10-15 combos which are obnoxious. < fine, I'll go NC whenever I think it's too much... below 12 is alright I think
- 00:07:710 (8,10) - Unintentional overlap which makes it really untidy. If it's intentional then it isn't a good idea... < intentional and I like it~
- 00:21:663 (1) - With the slow-down , I can safely assume you are mapping to the vocal , and it ends here 00:22:274 . < kay
- 01:03:349 (5) - Hearing this part in 25% playback rate , I don't think it is snapped to anything , it is just a regular 1/4. < I still feel slightly different... well, just let those 1/8 be xD
- 01:06:140 (5) - ^ Unless you are not mapping to the drum , it should apply here. < ^ :3
- 01:12:942 (4) - Fix this DS. The jump from 01:12:593 (3) - to 01:12:942 (4) - is uncalled for. < well, pretty common in the current Insanes actually, but since I myself disliked as well then... fixed
- 01:16:779 (2) - Remove this note. It is a ghost note , nothing is mapped to this. < Yeah, it make the pattern slightly better tho, from 2/1 pattern to 1/1 pattern... but okay then
- 02:15:907 (4,7) - Hearing this part in 25% playback rate , I don't think it is snapped to anything , it is just a regular 1/4. Unless you are not mapping to the drum , it should apply here. ^
- 02:21:489 (6,11,4) - ^ ^^^
- Nothing else from here.
- All in all , rework NC and several patterns. < gotta do this after all....
That's all from me , I hope it helps you. I think the map is creative in patterns and rhythms , but it can be further refurbished into a better mapset in time. All the best
Thank you for mod ^^